Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:13:47

Player: firstiteration

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (1264)     1264
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (824)                824
              TOTAL SCORE: 4148

 Bonus
-------
Follower Combat Kills      248
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (47)
Movement                   Core (450) Ox8
Location                   -6/Proximity Caves

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
         Signal Interpreter
>        --- WEAPON (2) -------
         Ion Cannon
>        --- INVENTORY (15) ---
         Deuterium Engine
         Deuterium Engine
         Structural Scanner
         Sensor Array
         Transmission Jammer
         ECM Suite
  Medium Armor Plating
         Hacking Suite
         Plasma Cannon
         Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Hacking Suite
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
           Deuterium Engine
           Wheel
           Structural Scanner
           Sensor Array
           Signal Interpreter
           ECM Suite
           Hacking Suite
           Ion Cannon
           Ion Cannon
           Grenade Launcher
           Grenade Launcher
           Datajack
[Rating: 20]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             64   | 8   17  5   26  7   .   1   
  Power                    9    | 1   4   1   2   1   .   .   
    Engine                 9    | 1   4   1   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | 4   3   .   17  1   .   1   
    Treads                 11   | 2   3   .   5   1   .   .   
    Leg                    7    | 2   .   .   4   .   .   1   
    Wheel                  7    | .   .   .   7   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  8    | 1   4   1   2   .   .   .   
    Device                 3    | .   2   1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   1   .   1   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   6   3   5   5   .   .   
    Energy Gun             7    | .   5   2   .   .   .   .   
    Energy Cannon          6    | .   .   .   3   3   .   .   
    Ballistic Gun          5    | 2   1   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   1   6   5   .   5   
  Power                    3    | .   .   .   1   1   .   1   
  Propulsion               9    | .   .   .   3   3   .   3   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   5    | .   .   1   2   1   .   1   
  Highest Loss Streak      3    | .   .   1   3   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  99  80  85  77  73  
  Engine                   11   | .   13  14  6   9   11  4   
  Treads                   24   | .   27  28  15  31  22  18  
  Leg                      1    | .   .   .   8   .   .   5   
  Device                   3    | .   8   6   1   .   .   .   
  Storage                  12   | .   14  14  11  11  11  11  
  Processor                7    | .   4   7   1   11  11  11  
  Hackware                 1    | .   .   .   7   .   .   .   
  Energy Gun               12   | .   19  27  1   .   .   .   
  Energy Cannon            9    | .   .   .   18  8   22  22  
  Ballistic Gun            2    | .   7   .   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 14  29  34  41  41  41  41  
  Greatest Support         80   | 40  40  40  80  80  40  40  
  Greatest Overweight (x)  10   | .   4   .   10  1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         13   | 7   9   15  15  15  15  15  
  Most Carried             15   | 3   13  14  15  10  10  10  
  Average Carried          10   | 1   6   13  12  9   8   10  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            13   | 3   13  13  11  8   10  10  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           1228 | 322 314 43  284 41  61  163 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1934 | 120 442 175 902 110 .   185 
  Parts                    105  | 4   26  14  47  13  .   1   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   10  
  Prevented                5    | .   .   .   .   .   .   5   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  40   | .   9   4   15  10  .   2   
  Guns                     12   | .   9   3   .   .   .   .   
  Cannons                  12   | .   .   .   12  .   .   .   
  AOE                      11   | .   .   .   1   10  .   .   
Classes Destroyed          13   | 2   5   .   4   1   .   1   
  Worker                   3    | .   .   .   2   1   .   .   
  Builder                  2    | .   1   1   .   .   .   .   
  Tunneler                 6    | 2   .   2   1   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 6    | 1   1   .   4   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   .   
  Swarmer                  22   | .   6   2   7   7   .   .   
  Grunt                    8    | .   3   2   2   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   5   2   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 2   4   2   6   5   .   1   
  Combat Bots Only         4    | .   3   2   4   4   .   1   
Max Kills in Single Turn   2    | 1   2   1   2   2   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        342  | .    57   30   194  31   .    30   
  Missed                   95   | .    24   4    51   9    .    7    
Damage Taken               2947 | .    275  259  1419 557  .    437  
  Core                     501  | .    54   33   223  82   .    109  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   52   | .    .    .    52   .    .    .    
Core Remaining (%)         82   | 100  .    65   .    .    .    .    
Volleys Fired              138  | 7    45   17   51   11   .    7    
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  120  | 40   80   80   120  60   .    120  
Shots Fired                274  | 14   90   34   102  20   .    14   
  Gun                      146  | 14   90   34   8    .    .    .    
  Cannon                   108  | .    .    .    94   .    .    14   
  Launcher                 20   | .    .    .    .    20   .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  62   | 14   48   .    .    .    .    .    
  Thermal                  108  | .    .    .    94   .    .    14   
  Explosive                20   | .    .    .    .    20   .    .    
  Electromagnetic          84   | .    42   34   8    .    .    .    
  Robot Hit Streak         8    | 4    5    8    8    7    .    4    
  Robot Miss Streak        5    | 2    5    3    4    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           142  | 9    43   20   53   9    .    8    
  Core Hits                82   | 4    20   10   24   19   .    5    
  Critical Kills           3    | .    .    .    2    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    2    .    .    1    
    Meltdown               3    | .    .    .    2    .    .    1    
    Corrupt                1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3184 | 115  652  301  1334 578  .    204  
  Guns                     1058 | 115  628  261  54   .    .    .    
  Cannons                  1405 | .    .    .    1201 .    .    204  
  Explosions               657  | .    23   .    56   578  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  64   | .    1    40   23   .    .    .    
  Kinetic                  473  | 115  358  .    .    .    .    .    
  Thermal                  1484 | .    23   .    1257 .    .    204  
  Explosive                578  | .    .    .    .    578  .    .    
  Electromagnetic          585  | .    270  261  54   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            49   | .    .    .    33   16   .    .    
  Projectiles              33   | .    .    .    33   .    .    .    
  Explosions               16   | .    .    .    .    16   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      199  | .    .    .    .    199  .    .    
  Shots                    10   | .    .    .    .    10   .    .    
  Rammed                   12   | .    1    9    2    .    .    .    
Targets Rammed             16   | .    2    11   3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  4    | .    1    2    1    .    .    .    
Highest Temperature        455  | .    90   279  455  1    .    96   
  Average Temperature      95   | .    23   93   124  1    .    38   
  Received Heat Transfer   462  | .    21   93   177  45   .    126  
  Effects                  7    | .    .    .    7    .    .    .    
    Shutdowns              2    | .    .    .    2    .    .    .    
    Energy Bleed           3    | .    .    .    3    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    1    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Fried              5    | .    3    1    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    2    .    .    2    
  Combat Hostiles          4    | .    .    .    2    .    .    2    
  Parts Melted             7    | .    .    .    5    .    .    2    
  Heat Transferred         2357 | .    50   .    1974 .    .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             377  | 15  170 77  304 377 .   .   
  Initial                  96   | .   9   11  .   96  .   .   
  Average                  62   | 4   43  12  118 227 .   .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         91   | 100 100 100 81  45  .   .   
  Level 1                  8    | .   .   .   18  54  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   .   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   21  5   26  10  .   11  
  Peak Tracking Total      8    | .   4   3   8   4   .   4   
  Tactical Retreats        4    | .   1   .   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            4    | .   4   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          8    | .   1   1   4   2   .   .   
  Max in Single Turn       2    | .   1   1   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          14   | .   11  .   3   .   .   .   
  Terminals                9    | .   8   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                46   | .   28  .   18  .   .   .   
  Successful               26   | .   12  .   14  .   .   .   
  Failed                   19   | .   16  .   3   .   .   .   
    Catastrophic           6    | .   5   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   13   | .   10  .   3   .   .   .   
  Terminals                27   | .   20  .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   3   .   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   8   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   8   .   3   .   .   .   
  Record                   8    | .   5   .   3   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   1   .   3   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   8   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   11  .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   4   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               8    | .   .   2   .   .   6   .   
  Largest Group            6    | .   .   2   .   .   6   6   
  Highest-Rated Group      200  | .   .   41  .   .   200 200 
  Highest-Rated Ally       41   | .   .   31  .   .   41  41  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   4   .   .   .   39  
  Total Damage             907  | .   .   40  .   .   .   867 
  Kills                    8    | .   .   .   .   .   .   8   
Allies Corrupted           4    | .   .   .   .   .   .   4   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               8548 | 153  1960 2373 1430 531  1541 560  
Spaces Moved               4357 | 79   1093 1430 595  268  642  250  
  Core                     19   | 7    9    .    3    .    .    .    
  Treads                   4149 | 66   1084 1430 415  268  642  244  
  Legs                     91   | 6    .    .    79   .    .    6    
  Wheels                   66   | .    .    .    66   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   32   | .    .    .    32   .    .    .    
  Fastest Speed            50   | 50   100  160  86   160  240  160  
  Average Speed            181  | 147  160  160  195  183  240  213  
  Slowest Speed            600  | 160  250  160  600  240  240  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    
Exploration Rate (%)       58   | 4    97   102  49   52   74   34   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             4    | .    .    1    .    .    2    1    
Spaces Dug                 2    | .    .    .    2    .    .    .    
Terrain Destroyed          156  | .    3    11   24   118  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    19   .    .    .    
  AOE                      137  | .    3    11   5    118  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      4742 | 99   1217 1474 762  286  643  261  
  Wait                     62   | .    9    8    42   .    .    3    
  Move                     4351 | 78   1092 1429 594  267  641  250  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  67   | 4    32   3    25   1    2    .    
  Fast Attach              17   | 7    6    .    3    .    .    1    
  Attach                   36   | 1    9    2    20   4    .    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     11   | .    2    3    3    3    .    .    
  Drop                     44   | 2    20   1    21   .    .    .    
  Fire                     138  | 7    45   17   51   11   .    7    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    16   | .    2    11   3    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
  154 | -11/Scrapyard      | Entered Materials
  288 | -10/Materials      | Discovered new exit (range 7)
  306 | -10/Materials      | Build established: Mutant
  604 | -10/Materials      | Discovered new exit (range 11)
 1252 | -10/Materials      | Discovered new exit (range 6)
 1611 | -10/Materials      | Discovered new exit (range 13)
 1630 | -10/Materials      | Identified exit to Mines
 1927 | -10/Materials      | Discovered new exit (range 15)
 1947 | -10/Materials      | Identified exit to Materials
 2114 | -10/Materials      | Entered Mines
 2219 | -10/Mines          | Discovered exit to Materials (range 15)
 2394 | -10/Mines          | Discovered exit to Materials (range 8)
 2488 | -10/Mines          | Learned 8 Materials zone layouts
 2495 | -10/Mines          | Learned Materials terminal intel
 3103 | -10/Mines          | Discovered new exit (range 6)
 3111 | -10/Mines          | Identified exit to Subcaves
 4487 | -10/Mines          | Entered Materials
 4487 | -9/Materials       | Evolved 2 slots: Propulsion x2
 4488 | -9/Materials       | Identified exit to Materials
 4489 | -9/Materials       | Loaded intel: 12 terminal locations
 4500 | -9/Materials       | Central database locked down
 4912 | -9/Materials       | Crushed by falling debris
 4922 | -9/Materials       | Lost 3 parts (1p2n)
 5353 | -9/Materials       | Repaired Deuterium Engine
 5579 | -9/Materials       | Build established: Scavenger-Mutant
 5794 | -9/Materials       | Discovered new exit (range 11)
 5821 | -9/Materials       | Identified exit to Mines
 5913 | -9/Materials       | Core integrity fell below 50%
 5917 | -9/Materials       | Entered Mines
 5918 | -9/Mines           | Learned location of Storage (-8)
 5927 | -9/Mines           | Assembled infested the area
 5939 | -9/Mines           | Lost 3 parts (1n2w)
 6091 | -9/Mines           | Learned location of Zion (-7)
 6191 | -9/Mines           | Lost 3 parts (1p2n)
 6411 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 6441 | -9/Mines           | Identified exit to Zion
 6448 | -9/Mines           | Entered Zion
 6468 | -7/Zion            | Build established: Mutant
 6537 | -7/Zion            | Discovered new exit (range 15)
 6571 | -7/Zion            | Identified exit to Proximity Caves
 6717 | -7/Zion            | Gained Derelict followers
 6927 | -7/Zion            | Learned Factory emergency access door positions
 7172 | -7/Zion            | Learned Factory trap positions
 7287 | -7/Zion            | Imprinted
 7289 | -7/Zion            | Declared Zion's savior
 7989 | -7/Zion            | Entered Proximity Caves
 7989 | -6/Proximity Caves | Accompanied by 6 allies
 7999 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 8517 | -6/Proximity Caves | Core integrity fell below 20%
 8549 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Gauss Rifle melted.
Targeting Computer fries itself beyond repair.
X-67 Chaingunner system terminally corrupted.
Corrupted Flexi-carbon Leg self-destruct
  mechanism malfunctions. <x2>
Corrupted Angular Momentum Engine self-destruct
  mechanism malfunctions.
U9-Q8X(g) system corruption misinterpreted.
U9-Q8X(g) triggered Dirty Bomb Trap.
An explosion rips through the floor.
H2-0VJ(M) destroyed.
A1-DSI(M) system terminally corrupted.
QR-G3K(M) system terminally corrupted.
4G-JVA(M) system terminally corrupted.
U9-Q8X(g) system terminally corrupted.
Carbon-fiber Leg destroyed.
Lgt. Treads destroyed.
Critical hit (Burn: +37).
Ion Cannon destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ??????????#              @       ## ###??????????? |
| ??????????#                      ####????????????? |
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| ???????????                     ##???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                45
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
               EM Pulse Gun | -9/Materials | Scanalyzed
           Grenade Launcher | -9/Materials | Scanalyzed
         Signal Interpreter | -9/Materials | Scanalyzed
                   Datajack | -9/Materials | Scanalyzed
                   Flak Gun | -7/Zion      | Archive
                Force Field | -7/Zion      | Archive
                      Spear | -7/Zion      | Archive
     Nuclear Pulse Thruster | -7/Zion      | Archive
              Hvy. Riot Gun | -7/Zion      | Archive
         Spk. Medium Treads | -7/Zion      | Archive
                Gauss Rifle | -7/Zion      | Archive
        Variable Charge Gun | -7/Zion      | Archive
              Neutrino Core | -7/Zion      | Archive
        Transmission Jammer | -7/Zion      | Archive
                   Coil Gun | -7/Zion      | Archive
               Phase Cannon | -7/Zion      | Archive
 Xenon Bombardment Thruster | -7/Zion      | Archive
       Imp. EM Pulse Cannon | -7/Zion      | Archive
          Adv. Sensor Array | -7/Zion      | Archive

 Robot Schematics 
------------------
 L-41 Fighter | -7/Zion | Archive
 G-47 Trooper | -7/Zion | Archive
    K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              DataDisruptionProtomatter
  Manual?         0
Play Time         00:48:44
  Cumulative      8.5 hours
  Start           2024.03.31 @ 19:24:53
  End             2024.03.31 @ 20:13:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d2cb397f-6c43-4929-a844-ffe6d769dae0