Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:13:47 Player: firstiteration Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1264) 1264 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 4148 Bonus ------- Follower Combat Kills 248 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (47) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Structural Scanner Sensor Array Transmission Jammer ECM Suite Medium Armor Plating Hacking Suite Plasma Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Wheel Structural Scanner Sensor Array Signal Interpreter ECM Suite Hacking Suite Ion Cannon Ion Cannon Grenade Launcher Grenade Launcher Datajack [Rating: 20] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 64 | 8 17 5 26 7 . 1 Power 9 | 1 4 1 2 1 . . Engine 9 | 1 4 1 2 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 26 | 4 3 . 17 1 . 1 Treads 11 | 2 3 . 5 1 . . Leg 7 | 2 . . 4 . . 1 Wheel 7 | . . . 7 . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 8 | 1 4 1 2 . . . Device 3 | . 2 1 . . . . Storage 2 | 1 1 . . . . . Processor 2 | . 1 . 1 . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 2 6 3 5 5 . . Energy Gun 7 | . 5 2 . . . . Energy Cannon 6 | . . . 3 3 . . Ballistic Gun 5 | 2 1 . 2 . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . 1 6 5 . 5 Power 3 | . . . 1 1 . 1 Propulsion 9 | . . . 3 3 . 3 Utility . | . . . . . . . Weapon 5 | . . 1 2 1 . 1 Highest Loss Streak 3 | . . 1 3 3 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 98 99 80 85 77 73 Engine 11 | . 13 14 6 9 11 4 Treads 24 | . 27 28 15 31 22 18 Leg 1 | . . . 8 . . 5 Device 3 | . 8 6 1 . . . Storage 12 | . 14 14 11 11 11 11 Processor 7 | . 4 7 1 11 11 11 Hackware 1 | . . . 7 . . . Energy Gun 12 | . 19 27 1 . . . Energy Cannon 9 | . . . 18 8 22 22 Ballistic Gun 2 | . 7 . 1 . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 14 29 34 41 41 41 41 Greatest Support 80 | 40 40 40 80 80 40 40 Greatest Overweight (x) 10 | . 4 . 10 1 1 2 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 Most Carried 15 | 3 13 14 15 10 10 10 Average Carried 10 | 1 6 13 12 9 8 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 13 | 3 13 13 11 8 10 10 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1228 | 322 314 43 284 41 61 163 Remotely . | . . . . . . . Salvage Created 1934 | 120 442 175 902 110 . 185 Parts 105 | 4 26 14 47 13 . 1 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 9 4 15 10 . 2 Guns 12 | . 9 3 . . . . Cannons 12 | . . . 12 . . . AOE 11 | . . . 1 10 . . Classes Destroyed 13 | 2 5 . 4 1 . 1 Worker 3 | . . . 2 1 . . Builder 2 | . 1 1 . . . . Tunneler 6 | 2 . 2 1 1 . . Hauler 1 | . . . 1 . . . Recycler 6 | 1 1 . 4 . . . Operator 2 | . 2 . . . . . Watcher 4 | . 3 . 1 . . . Swarmer 22 | . 6 2 7 7 . . Grunt 8 | . 3 2 2 . . 1 Duelist 1 | . . . 1 . . . Sentry 7 | . . . 5 2 . . Demolisher 1 | . . . . 1 . . Hunter 1 | . . . . . . 1 Best Kill Streak 6 | 2 4 2 6 5 . 1 Combat Bots Only 4 | . 3 2 4 4 . 1 Max Kills in Single Turn 2 | 1 2 1 2 2 . 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 342 | . 57 30 194 31 . 30 Missed 95 | . 24 4 51 9 . 7 Damage Taken 2947 | . 275 259 1419 557 . 437 Core 501 | . 54 33 223 82 . 109 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 52 | . . . 52 . . . Core Remaining (%) 82 | 100 . 65 . . . . Volleys Fired 138 | 7 45 17 51 11 . 7 Largest 2 | 2 2 2 2 2 . 2 Hottest 120 | 40 80 80 120 60 . 120 Shots Fired 274 | 14 90 34 102 20 . 14 Gun 146 | 14 90 34 8 . . . Cannon 108 | . . . 94 . . 14 Launcher 20 | . . . . 20 . . Special . | . . . . . . . Kinetic 62 | 14 48 . . . . . Thermal 108 | . . . 94 . . 14 Explosive 20 | . . . . 20 . . Electromagnetic 84 | . 42 34 8 . . . Robot Hit Streak 8 | 4 5 8 8 7 . 4 Robot Miss Streak 5 | 2 5 3 4 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 142 | 9 43 20 53 9 . 8 Core Hits 82 | 4 20 10 24 19 . 5 Critical Kills 3 | . . . 2 . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 2 . . 1 Meltdown 3 | . . . 2 . . 1 Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3184 | 115 652 301 1334 578 . 204 Guns 1058 | 115 628 261 54 . . . Cannons 1405 | . . . 1201 . . 204 Explosions 657 | . 23 . 56 578 . . Melee . | . . . . . . . Ramming 64 | . 1 40 23 . . . Kinetic 473 | 115 358 . . . . . Thermal 1484 | . 23 . 1257 . . 204 Explosive 578 | . . . . 578 . . Electromagnetic 585 | . 270 261 54 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 49 | . . . 33 16 . . Projectiles 33 | . . . 33 . . . Explosions 16 | . . . . 16 . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 199 | . . . . 199 . . Shots 10 | . . . . 10 . . Rammed 12 | . 1 9 2 . . . Targets Rammed 16 | . 2 11 3 . . . Kicked . | . . . . . . . Crushed 4 | . 1 2 1 . . . Highest Temperature 455 | . 90 279 455 1 . 96 Average Temperature 95 | . 23 93 124 1 . 38 Received Heat Transfer 462 | . 21 93 177 45 . 126 Effects 7 | . . . 7 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 3 | . . . 3 . . . Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . 1 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 5 | . 3 1 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . 2 . . 2 Combat Hostiles 4 | . . . 2 . . 2 Parts Melted 7 | . . . 5 . . 2 Heat Transferred 2357 | . 50 . 1974 . . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 377 | 15 170 77 304 377 . . Initial 96 | . 9 11 . 96 . . Average 62 | 4 43 12 118 227 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 91 | 100 100 100 81 45 . . Level 1 8 | . . . 18 54 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 21 5 26 10 . 11 Peak Tracking Total 8 | . 4 3 8 4 . 4 Tactical Retreats 4 | . 1 . 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 8 | . 1 1 4 2 . . Max in Single Turn 2 | . 1 1 1 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 14 | . 11 . 3 . . . Terminals 9 | . 8 . 1 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 28 . 18 . . . Successful 26 | . 12 . 14 . . . Failed 19 | . 16 . 3 . . . Catastrophic 6 | . 5 . 1 . . . Database Lockouts 1 | . . . 1 . . . Manual 13 | . 10 . 3 . . . Terminals 27 | . 20 . 7 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 2 . 3 . . . Recycling Units 6 | . 6 . . . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 8 . 3 . . . Record 8 | . 5 . 3 . . . Prototype ID Bank 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 1 . 3 . . . Scan Component 3 | . 1 . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 8 | . . . 8 . . . Insert Component 4 | . . . 4 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 2 . . . . . Used . | . . . . . . . Hacking Detections 14 | . 11 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . 4 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . 2 . . 6 . Largest Group 6 | . . 2 . . 6 6 Highest-Rated Group 200 | . . 41 . . 200 200 Highest-Rated Ally 41 | . . 31 . . 41 41 Total Orders . | . . . . . . . Ally Attacks 43 | . . 4 . . . 39 Total Damage 907 | . . 40 . . . 867 Kills 8 | . . . . . . 8 Allies Corrupted 4 | . . . . . . 4 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8548 | 153 1960 2373 1430 531 1541 560 Spaces Moved 4357 | 79 1093 1430 595 268 642 250 Core 19 | 7 9 . 3 . . . Treads 4149 | 66 1084 1430 415 268 642 244 Legs 91 | 6 . . 79 . . 6 Wheels 66 | . . . 66 . . . Hover . | . . . . . . . Flight 32 | . . . 32 . . . Fastest Speed 50 | 50 100 160 86 160 240 160 Average Speed 181 | 147 160 160 195 183 240 213 Slowest Speed 600 | 160 250 160 600 240 240 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 58 | 4 97 102 49 52 74 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 156 | . 3 11 24 118 . . Melee . | . . . . . . . Projectile 19 | . . . 19 . . . AOE 137 | . 3 11 5 118 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4742 | 99 1217 1474 762 286 643 261 Wait 62 | . 9 8 42 . . 3 Move 4351 | 78 1092 1429 594 267 641 250 Hop . | . . . . . . . Pick Up 67 | 4 32 3 25 1 2 . Fast Attach 17 | 7 6 . 3 . . 1 Attach 36 | 1 9 2 20 4 . . Detach . | . . . . . . . Swap 11 | . 2 3 3 3 . . Drop 44 | 2 20 1 21 . . . Fire 138 | 7 45 17 51 11 . 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 16 | . 2 11 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 11) 1252 | -10/Materials | Discovered new exit (range 6) 1611 | -10/Materials | Discovered new exit (range 13) 1630 | -10/Materials | Identified exit to Mines 1927 | -10/Materials | Discovered new exit (range 15) 1947 | -10/Materials | Identified exit to Materials 2114 | -10/Materials | Entered Mines 2219 | -10/Mines | Discovered exit to Materials (range 15) 2394 | -10/Mines | Discovered exit to Materials (range 8) 2488 | -10/Mines | Learned 8 Materials zone layouts 2495 | -10/Mines | Learned Materials terminal intel 3103 | -10/Mines | Discovered new exit (range 6) 3111 | -10/Mines | Identified exit to Subcaves 4487 | -10/Mines | Entered Materials 4487 | -9/Materials | Evolved 2 slots: Propulsion x2 4488 | -9/Materials | Identified exit to Materials 4489 | -9/Materials | Loaded intel: 12 terminal locations 4500 | -9/Materials | Central database locked down 4912 | -9/Materials | Crushed by falling debris 4922 | -9/Materials | Lost 3 parts (1p2n) 5353 | -9/Materials | Repaired Deuterium Engine 5579 | -9/Materials | Build established: Scavenger-Mutant 5794 | -9/Materials | Discovered new exit (range 11) 5821 | -9/Materials | Identified exit to Mines 5913 | -9/Materials | Core integrity fell below 50% 5917 | -9/Materials | Entered Mines 5918 | -9/Mines | Learned location of Storage (-8) 5927 | -9/Mines | Assembled infested the area 5939 | -9/Mines | Lost 3 parts (1n2w) 6091 | -9/Mines | Learned location of Zion (-7) 6191 | -9/Mines | Lost 3 parts (1p2n) 6411 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6441 | -9/Mines | Identified exit to Zion 6448 | -9/Mines | Entered Zion 6468 | -7/Zion | Build established: Mutant 6537 | -7/Zion | Discovered new exit (range 15) 6571 | -7/Zion | Identified exit to Proximity Caves 6717 | -7/Zion | Gained Derelict followers 6927 | -7/Zion | Learned Factory emergency access door positions 7172 | -7/Zion | Learned Factory trap positions 7287 | -7/Zion | Imprinted 7289 | -7/Zion | Declared Zion's savior 7989 | -7/Zion | Entered Proximity Caves 7989 | -6/Proximity Caves | Accompanied by 6 allies 7999 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 8517 | -6/Proximity Caves | Core integrity fell below 20% 8549 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Gauss Rifle melted. Targeting Computer fries itself beyond repair. X-67 Chaingunner system terminally corrupted. Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. Corrupted Angular Momentum Engine self-destruct mechanism malfunctions. U9-Q8X(g) system corruption misinterpreted. U9-Q8X(g) triggered Dirty Bomb Trap. An explosion rips through the floor. H2-0VJ(M) destroyed. A1-DSI(M) system terminally corrupted. QR-G3K(M) system terminally corrupted. 4G-JVA(M) system terminally corrupted. U9-Q8X(g) system terminally corrupted. Carbon-fiber Leg destroyed. Lgt. Treads destroyed. Critical hit (Burn: +37). Ion Cannon destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????# ?????????????????????????????????????????? | | ?????# ??????????????????????????##### ?????????? | | ?????# ?????????????????????????? ?????????? | | ?????# ??????????????????????????? ?????????? | | ?????# ??????????????????????????? ?????????? | | ?????# ??????????????????????????? ??????????? | | ####?# #####???????????####??????? ??????????? | | ### #######?????# ##?????? ??????????? | | ## #?# ##????# ###????# #??????????? | | ### ### #?????# ##???# #??????????? | | ## ## = #??#### ##??# $#??????????? | | ### %% #?## #### #??????????? | | #?### ## ###% ## ## #??????????? | | ????## ### ### #??????????? | | ?????## ### ### ####???????? | | ??????## #### ### ##??????? | | ???????## #??# #?## #??????? | | ????????## #??## ####" ######??????? | | ?????????# #???## ###"" "#####????????? | | ????????? #???## ##?## = %=### ###??????? | | ????????? #???# #???#"%= ;## ##?????? | | ???????? ## #???## #??##;g #?????? | | ????????##??# ???## #####;gg= ###?????? | | ????????????? ???##### p%% ####???????? | | ???????????# #### =[;; #??????????? | | ??????????# @ ## ###??????????? | | ??????????# ####????????????? | | ?????????? #???????????????? | | ??????????? ##???????????????? | | ??????????? #????????????????? | | ???????????? ##????????????????? | | ???????????? ##### #?????????????????? | | ????????????# #????##### #?????????????????? | | ????????????? ###?????????# ##?????????????????? | | ?????????????# ?????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 45 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Flak Gun | -7/Zion | Archive Force Field | -7/Zion | Archive Spear | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You The More The Merrier Challenges ------------ None Game ------ Seed DataDisruptionProtomatter Manual? 0 Play Time 00:48:44 Cumulative 8.5 hours Start 2024.03.31 @ 19:24:53 End 2024.03.31 @ 20:13:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2cb397f-6c43-4929-a844-ffe6d769dae0