Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.06 @ 21:32:30

Player: David

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (10)      50
Value Destroyed (380)      380
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (178)                178
              TOTAL SCORE: 2128

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -122

 Cogmind 
---------
Core Integrity             221/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (35)
Movement                   Core (300) Ox5
Location                   -8/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
        Targeting Computer
>       --- WEAPON (2) -------
        YOLO Cannon
>       --- INVENTORY (4) ----
        EM Shotgun
  Heavy Assault Rifle
  Heavy Assault Rifle
        Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Sensor Array
           Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
           EM Shotgun
           Mining Laser
[Rating: 31]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Device                   ECM Suite
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             16   | 5   5   4   .   2   .   
  Power                    3    | 1   1   1   .   .   .   
    Engine                 3    | 1   1   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  4    | 2   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | .   2   1   .   1   .   
    Device                 2    | .   1   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   2   .   .   1   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          4    | 2   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 7    | .   1   .   .   .   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   1   .   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      6    | .   1   .   .   .   6   
Average Slot Usage (%)     92   | .   90  90  100 94  78  
  Engine                   11   | .   14  11  11  11  10  
  Wheel                    28   | .   25  25  33  33  27  
  Device                   11   | .   12  11  11  11  10  
  Processor                10   | .   10  11  11  11  11  
  Protection               6    | .   .   9   11  11  9   
  Energy Cannon            2    | .   .   .   .   5   11  
  Ballistic Gun            19   | .   27  22  22  11  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 8   12  21  21  33  33  
  Greatest Support         44   | 32  32  44  44  44  44  
  Greatest Overweight (x)  6    | .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 2   3   4   4   4   4   
  Average Carried          2    | .   1   1   4   3   4   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | 1   2   4   4   4   4   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
 Skirmisher | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Exi Min 
Matter Collected           454  | 166 223 44  .   .   21  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            386  | .   219 54  .   .   113 
  Parts                    22   | .   14  4   .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Combat Hostiles Destroyed  9    | .   5   1   .   .   3   
  Guns                     6    | .   5   1   .   .   .   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          4    | .   2   1   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Grunt                    7    | .   5   .   .   .   2   
  Sentry                   1    | .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           2    | .   2   1   .   .   2   
  Combat Bots Only         2    | .   2   1   .   .   2   
Max Kills in Single Turn   2    | .   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Exi Min 
Damage Taken               1027 | .   110 124 .   .   793 
  Core                     224  | .   45  .   .   .   179 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         91   | 100 82  .   .   .   .   
Volleys Fired              28   | .   19  4   .   .   5   
  Largest                  2    | .   2   2   .   .   1   
  Hottest                  100  | .   46  46  .   .   100 
Shots Fired                51   | .   38  8   .   .   5   
  Gun                      46   | .   38  8   .   .   .   
  Cannon                   5    | .   .   .   .   .   5   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  46   | .   38  8   .   .   .   
  Thermal                  5    | .   .   .   .   .   5   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         6    | .   6   5   .   .   6   
  Robot Miss Streak        3    | .   3   1   .   .   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           29   | .   21  7   .   .   1   
  Core Hits                15   | .   9   2   .   .   4   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1106 | .   263 87  .   .   756 
  Guns                     350  | .   263 87  .   .   .   
  Cannons                  115  | .   .   .   .   .   115 
  Explosions               625  | .   .   .   .   .   625 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  16   | .   .   .   .   .   16  
  Kinetic                  350  | .   263 87  .   .   .   
  Thermal                  740  | .   .   .   .   .   740 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            52   | .   .   .   .   .   52  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               52   | .   .   .   .   .   52  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      83   | .   .   .   .   .   83  
  Shots                    1    | .   .   .   .   .   1   
  Rammed                   1    | .   .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        126  | .   12  4   .   .   126 
  Average Temperature      34   | .   5   4   .   .   46  
  Received Heat Transfer   381  | .   48  45  .   .   288 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         800  | .   .   .   .   .   800 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Peak Influence             177  | .   177 60  28  .   125 
  Average Influence        54   | .   93  22  27  .   67  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              19   | .   9   2   .   .   8   
  Peak Tracking Total      7    | .   3   2   .   .   7   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Machines Accessed          5    | .   3   1   1   .   .   
  Terminals                3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   5   1   2   .   .   
  Successful               4    | .   2   1   1   .   .   
  Failed                   4    | .   3   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                6    | .   4   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     12   | .   9   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Exi Min 
Turns Passed               1344 | 56  413 191 327 235 122 
Spaces Moved               1196 | 46  344 171 309 231 95  
  Core                     4    | 1   .   .   .   .   3   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1192 | 45  344 171 309 231 92  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 96  96  96  96  
  Average Speed            98   | 98  100 98  96  96  104 
  Slowest Speed            350  | 100 100 100 96  96  350 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   37  16  40  61  13  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          92   | .   .   .   .   .   92  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   4   
  AOE                      88   | .   .   .   .   .   88  

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Total                      1306 | 56  378 185 339 245 103 
  Wait                     41   | .   2   .   31  6   2   
  Move                     1191 | 45  343 170 308 230 95  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 6   6   6   .   3   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   15   | 5   5   4   .   1   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     1    | .   .   .   .   1   .   
  Drop                     8    | .   3   1   .   4   .   
  Fire                     28   | .   19  4   .   .   5   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 2 exits: Mat / *Exi)
-9/Exiles
-8/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 5)
  209 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Entered another Materials area
  470 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  561 | -9/Materials  | Discovered new exit (range 9)
  648 | -9/Materials  | Discovered new exit (range 7)
  661 | -9/Materials  | Entered Mines
  755 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  755 | -9/Mines      | Discovered new exit (range 5)
  836 | -9/Mines      | Learned Materials emergency access door positions
  933 | -9/Mines      | Identified exit to Materials
  988 | -9/Mines      | Entered Exiles
 1014 | -9/Exiles     | Met 8R-AWN
 1031 | -9/Exiles     | Met EX-HEX
 1058 | -9/Exiles     | Met EX-BIN
 1069 | -9/Exiles     | Aligned with FarCom system
 1070 | -9/Exiles     | Given EX-Vault access code
 1092 | -9/Exiles     | Opened EX-Vault
 1099 | -9/Exiles     | Found Prototype Energy Cannon
 1101 | -9/Exiles     | Identified YOLO Cannon
 1127 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1139 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1206 | -9/Exiles     | Discovered new exit (range 14)
 1223 | -9/Exiles     | Left Exiles lab with YOLO Cannon
 1223 | -9/Exiles     | Entered Mines
 1279 | -8/Mines      | Discovered exit to Materials (range 5)
 1345 | -8/Mines      | Self-destructed

 Last Messages 
---------------
01279_ EXIT=FOUND: MATERIALS
01310_ Com. Wheel destroyed.
01310_ Destroyed Com. Wheel.
01314_ Penetrated by Slug.
01314_ W1-DM0 destroyed.
01317_ Penetrated by Slug.
01320_ Slug penetrates Wall.
01323_ Slammed into U-05 Engineer.
01323_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
01323_ U-05 Engineer sends out distress signal.
01328_ Med. Armor Plating destroyed.
01328_ U-05 Engineer builds a Wall.
01329_ Com. Wheel destroyed.
01331_ G-47 Trooper destroyed. <x2>
01335_ Imp. Ion Engine destroyed.
01335_ Arm. Wheel destroyed.
01337_ K-01 Serf collects debris.
01337_ Imp. Sensor Array destroyed.
01339_ K-01 Serf collects debris. <x4>

 Map 
-----
+----------------------------------------------------+
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|            ???????????????????????????? ?????????? |
|            ????????????????###???????? #?????????? |
|            ???????????#####  ###?????  ??????????? |
|            ???????????#  ;     ?????  ???????????? |
|            ???????????  ;;    #????" ????????????? |
|            ????????????;      ?????" ????????????? |
|            ????????????;  %gk#????""?????????????? |
|            ????????????# <=k ###?? ??????????????? |
|            ????????????#    ;  ## #??????????????? |
|            ?????????????#    ;;;# #??????????????? |
|            ?????????????#@;       #??????????????? |
|            ?????####????# ;g;;;;###??????????????? |
|            ????##  ###### ;g;  ##????????????????? |
|            ????#       ###hg####?????????????????? |
|            ?????#       "## #########????????????? |
|            ?????#         #         #????????????? |
|            ?????##        # ####### ####?????????? |
|            ??????###""      ##???## "  ##????????? |
|            ????????# "    ####???#" "   ##???????? |
|            ????????#        ##???#" " """#         |
|            ????????##     "  #???#"                |
|            ?????????###"  " ##??# """""""          |
|            ???????????##  ###???###     ##       # |
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|            ?????????####  #??????????????????????? |
|            ?????????#     #??????????????????????? |
|            ?????#####     #??????????????????????? |
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|            ????? ###?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleFissionInsulator
  Manual?         0
Play Time         00:12:14
  Cumulative      45.4 hours
  Start           2020.03.06 @ 18:21:42
  End             2020.03.06 @ 21:32:30
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             29
Gallery%          37
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49beef60-9051-4eef-a39f-37fabff02db9