Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 01:51:40 Player: Ben Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (3517) 3517 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (436) 436 TOTAL SCORE: 6753 Bonus ------- High Alert Combat Kills 236 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 160/160 System Corruption 3% Temperature Cool (15) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Weight Redist. System Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- High-powered Shotgun Gauss Rifle > --- INVENTORY (4) ---- High-capacity Storage Unit Transmission Jammer Gauss Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Weight Redist. System Advanced Targeting Computer Weapon Cycler Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun High-powered Shotgun Gauss Rifle > --- INVENTORY -------- High-capacity Storage Unit Transmission Jammer Gauss Rifle Flak Cannon [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 110 | 5 26 34 28 10 7 Power 12 | 1 2 4 3 1 1 Engine 10 | 1 2 4 2 1 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 34 | 2 10 11 5 3 3 Treads 13 | . . 8 5 . . Leg 17 | 2 6 3 . 3 3 Wheel . | . . . . . . Hover 1 | . 1 . . . . Flight 3 | . 3 . . . . Utility 24 | . 6 5 10 2 1 Device 10 | . 2 1 4 2 1 Storage 5 | . 4 1 . . . Processor 3 | . . 1 2 . . Hackware . | . . . . . . Protection 6 | . . 2 4 . . Artifact . | . . . . . . Weapon 40 | 2 8 14 10 4 2 Energy Gun 10 | 1 2 3 3 1 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 19 | 1 3 7 3 3 2 Ballistic Cannon 2 | . . . 2 . . Launcher 5 | . 3 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 29 | . 2 9 11 2 5 Power 4 | . . 2 1 . 1 Propulsion 7 | . . 1 4 . 2 Utility 5 | . . 1 2 1 1 Weapon 13 | . 2 5 4 1 1 Highest Loss Streak 4 | . 1 4 4 1 2 Average Slot Usage (%) 91 | . 96 94 85 86 98 Engine 8 | . 14 9 7 6 1 Core 1 | . . . 1 2 7 Treads 15 | . . 23 20 16 . Leg 9 | . 27 8 . 2 26 Device 6 | . 8 2 4 9 18 Storage 9 | . 17 7 9 8 . Processor 7 | . . 5 13 9 9 Protection 4 | . . 5 3 9 8 Energy Gun 6 | . 9 1 5 13 8 Energy Cannon 2 | . . 4 4 . . Ballistic Gun 13 | . 10 20 9 9 18 Launcher 2 | . 7 3 . . . Slashing Weapon 1 | . . . 5 . . Naked Turns . | . . . . . . Heaviest Build 64 | 7 45 49 64 56 26 Greatest Support 66 | 20 20 66 66 40 52 Greatest Overweight (x) 12 | . 4 . 12 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 4 12 12 12 12 4 Average Capacity 8 | 4 6 7 12 11 4 Most Carried 12 | 4 11 10 12 12 4 Average Carried 6 | 2 4 4 8 8 3 Final Capacity 12 | 4 4 12 12 4 4 Final Carried 9 | 4 4 9 9 4 4 Class Distribution -------------------- 54% | Mutant 16% | Gunner 15% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 2273 | 262 258 784 507 186 276 Remotely . | . . . . . . Salvage Created 4225 | 50 263 1172 1406 710 624 Parts 256 | 3 22 99 68 29 35 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 93 | 1 9 34 22 13 14 Melee 5 | . . . 5 . . Guns 66 | 1 6 25 8 12 14 Cannons 17 | . . 8 9 . . AOE 5 | . 3 1 . 1 . Classes Destroyed 10 | 1 3 2 2 1 1 Worker 2 | . . 2 . . . Recycler 5 | . 1 . 4 . . Operator 1 | . . . 1 . . Watcher 11 | . 3 5 2 . 1 Swarmer 26 | . 6 15 4 . 1 Grunt 43 | 1 3 12 11 11 5 Brawler 1 | . . . . . 1 Duelist 5 | . . . 1 1 3 Sentry 16 | . . 7 6 . 3 Hunter 2 | . . . . 1 1 Best Kill Streak 7 | 1 4 5 7 6 3 Combat Bots Only 6 | 1 3 5 5 6 3 Max Kills in Single Turn 2 | 1 2 2 2 2 1 Gunslinging 1 | . . 1 . 1 . Exploded 1 | . 1 1 . 1 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 5106 | 54 290 1428 1886 739 709 Core 792 | . 57 178 329 136 92 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 77 55 . . . Volleys Fired 244 | 5 24 78 67 36 34 Largest 3 | 2 2 3 3 3 3 Hottest 133 | 70 88 133 123 120 108 Shots Fired 535 | 10 46 189 131 68 91 Gun 452 | 10 40 163 80 68 91 Cannon 71 | . . 20 51 . . Launcher 12 | . 6 6 . . . Special . | . . . . . . Kinetic 312 | 5 24 132 63 24 64 Thermal 94 | 5 16 13 33 . 27 Explosive 12 | . 6 6 . . . Electromagnetic 117 | . . 38 35 44 . Robot Hit Streak 17 | 2 10 11 17 13 8 Robot Miss Streak 5 | 1 5 3 2 3 4 Penetration Max . | . . . . . . Secondary Targets 7 | . . 4 . 2 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 378 | 6 29 114 112 50 67 Core Hits 207 | 2 21 61 54 35 34 Critical Hits 5 | . 1 1 1 1 1 Critical Kills 3 | . 1 . . 1 1 Critical Parts Destroyed 2 | . . 1 1 . . Melee Attacks 26 | . . 3 23 . . Impact . | . . . . . . Slashing 23 | . . . 23 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7337 | 92 731 1886 2436 943 1249 Guns 4561 | 92 331 1227 768 894 1249 Cannons 1363 | . . 352 1011 . . Explosions 790 | . 400 307 34 49 . Melee 623 | . . . 623 . . Ramming . | . . . . . . Kinetic 3099 | 41 194 998 680 270 916 Thermal 1229 | 51 137 201 458 49 333 Explosive 634 | . 400 234 . . . Electromagnetic 1752 | . . 453 675 624 . Impact . | . . . . . . Slashing 623 | . . . 623 . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 2 2 3 Average Corruption 1 | . . 1 2 2 2 Corruption Purged . | . . . . . . Effects 39 | . . 6 18 7 8 Message Errors 15 | . . 5 7 2 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 7 | . . . 3 2 2 Energy Discharges 3 | . . . 3 . . Data Loss (minor) 6 | . . . 2 2 2 Targeting Errors 4 | . . 1 3 . . Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 18 | . . . 18 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 18 | . . . 18 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 520 | 63 142 255 486 520 500 Average Temperature 110 | 33 33 89 98 157 145 Received Heat Transfer 1839 | 30 132 363 738 405 171 Effects 20 | . . . 9 5 6 Shutdowns 5 | . . . 3 1 1 Energy Bleed 5 | . . . 1 . 4 Interference 3 | . . . . 3 . Short Circuit 1 | . . . 1 . . Damage (minor) 2 | . . . . 1 1 Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 1 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 . 2 . . Heat Transferred 2262 | 148 319 215 864 50 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 607 | 20 162 563 423 607 607 Initial 295 | . 13 1 221 241 295 Average 274 | 3 50 293 301 462 440 Maximum Alert Level 2 | . . 2 2 2 2 Low Security (%) 26 | 100 100 19 . . . Level 1 49 | . . 59 89 23 21 Level 2 24 | . . 20 10 76 78 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 7 2 . 5 Investigation 9 | . 3 4 1 . 1 Extermination . | . . . . . . Reinforcement 4 | . . 3 1 . . Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 5 | . 2 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | 1 16 45 34 14 24 Peak Tracking Total 6 | 1 4 6 4 4 6 Tactical Retreats 11 | . 3 1 6 . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 12 | . 3 2 2 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 7 | . 2 2 2 . 1 Max in Single Turn 1 | . 1 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 26 | . 8 7 10 . 1 Terminals 19 | . 6 5 7 . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 87 | . 34 25 27 . 1 Successful 57 | . 21 20 15 . 1 Failed 28 | . 13 5 10 . . Catastrophic . | . . . . . . Database Lockouts 2 | . . . 2 . . Manual . | . . . . . . Terminals 64 | . 23 19 21 . 1 Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units 10 | . 6 3 1 . . Scanalyzers 7 | . . 3 4 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 41 | . 15 14 11 . 1 Record 18 | . 4 8 6 . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 7 | . 1 3 2 . 1 Emergency Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . . . 1 . . Alert Level 5 | . 5 . . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 2 | . 1 . 1 . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 2 | . 2 . . . . Recycling Unit Hacks 8 | . 4 3 1 . . Recycle Component 1 | . . 1 . . . Process 2 | . 1 1 . . . Report Inventory 3 | . 1 1 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 5 | . . 3 2 . . Insert Component 3 | . . 2 1 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 21 | . 7 6 7 . 1 Full Trace Events 7 | . 2 4 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 273 | . 141 132 . . . Retrieved Matter 160 | . 160 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked 2 | . . 2 . . . Non-combat 1 | . . 1 . . . Combat 1 | . . 1 . . . Robot Hacks Applied 2 | . . 2 . . . parse_system 2 | . . 2 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 6837 | 143 1296 1945 2141 830 482 Spaces Moved 3793 | 117 850 1083 1026 413 304 Core 44 | 37 5 . 2 . . Treads 2119 | . . 745 1024 350 . Legs 1627 | 80 842 338 . 63 304 Wheels . | . . . . . . Hover . | . . . . . . Flight 3 | . 3 . . . . Fastest Speed 50 | 50 117 120 160 120 120 Average Speed 150 | 97 136 147 173 171 120 Slowest Speed 650 | 120 280 160 650 180 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 6 85 68 62 57 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . 39 29 3 6 1 Melee . | . . . . . . Projectile 3 | . . . 2 . 1 AOE 75 | . 39 29 1 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 4450 | 135 950 1267 1243 491 364 Wait 119 | . 5 41 49 9 15 Move 3788 | 116 849 1082 1025 412 304 Hop . | . . . . . . Pick Up 73 | 9 21 11 25 7 . Fast Attach 28 | . 6 14 5 1 2 Attach 46 | 5 8 7 17 8 1 Detach 10 | . 2 2 5 1 . Swap 36 | . 12 13 6 1 4 Drop 73 | . 23 16 21 9 4 Fire 244 | 5 24 78 67 36 34 Melee 26 | . . 3 23 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . 4 . Rewire 3 | . . . . 3 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 101 | -11/Scrapyard | Discovered new exit (range 8) 144 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 10) 1012 | -10/Materials | Discovered new exit (range 12) 1236 | -10/Materials | Discovered new exit (range 6) 1440 | -10/Materials | Entered another Materials area 1440 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1548 | -9/Materials | Discovered new exit (range 6) 1695 | -9/Materials | Discovered new exit (range 8) 1973 | -9/Materials | Lost 4 parts (1p1n2w) 2223 | -9/Materials | Discovered new exit (range 16) 2256 | -9/Materials | Build established: Scavenger-Mutant 3055 | -9/Materials | Build established: Scavenger-Gunner 3073 | -9/Materials | Discovered new exit (range 15) 3384 | -9/Materials | Build established: Gunner 3385 | -9/Materials | Entered another Materials area 3385 | -8/Materials | Evolved 2 slots: Utility x2 3536 | -8/Materials | Discovered new exit (range 15) 3821 | -8/Materials | Central database locked down 3945 | -8/Materials | Discovered new exit (range 13) 4179 | -8/Materials | Build established: Mutant 4858 | -8/Materials | Identified exit to Garrison 4985 | -8/Materials | Central database locked down 5061 | -8/Materials | Lost 3 parts (2n1w) 5124 | -8/Materials | Core integrity fell below 50% 5149 | -8/Materials | Lost 4 parts (1p1n2w) 5526 | -8/Materials | Entered Garrison 5580 | -8/Garrison | Triggered checkpoint 5701 | -8/Garrison | Triggered checkpoint 5884 | -8/Garrison | Triggered checkpoint 6015 | -8/Garrison | Discovered new exit (range 14) 6114 | -8/Garrison | Triggered checkpoint 6117 | -8/Garrison | Core integrity fell below 20% 6356 | -8/Garrison | Entered Materials 6626 | -8/Materials | Garrison activated, responded to threat 6711 | -8/Materials | Build established: Scavenger-Gunner 6756 | -8/Materials | First assault squad dispatched 6838 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- S-10 Pest suffers critical hit. S-10 Pest destroyed. System corrupted: Matter fused (-7). System corrupted: Gauss Rifle jammed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Slug penetrates L-31 Rogue. Imp. Aluminum Leg destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. L-31 Rogue destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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Signal Interpreter | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key First Step to Greatness Librarian Novice Programmer Omniscient Cartographer One Hack Too Far Risk Taker Shopping List Significant Disruption Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SigixSalvagePerforator Manual? 0 Play Time 02:31:53 Cumulative 5.0 hours Start 2021.05.08 @ 17:15:55 End 2021.05.09 @ 01:51:40 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ea8d734c-3c7f-4e4b-bdac-b2d0e845f680