Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 13:28:58

Player: Compilatron

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (69)      345
Value Destroyed (2007)     2007
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1116)               1116
              TOTAL SCORE: 6428

 Bonus
-------
High Alert Combat Kills    86
Follower Combat Kills      345
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             466/700
Matter                     260/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
         Cooled Ion Engine
          Light Nuclear Core
       Improved Heat Sink
         Medium Storage Unit
          Large Matter Pod (150)
          Large Matter Pod (150)
                Targeting Computer
                Melee Analysis Suite
                Melee Analysis Suite
                Reaction Control System
                Propulsion Shielding
                Weapon Shielding
                Hacking Suite
          Heavy Particle Cannon
                Railgun

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
         Medium Armor Plating
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Beamcaster
                Railgun
       Improved Datajack
>               --- INVENTORY --------
     Reinforced Ion Engine
         Cooled Ion Engine
          Light Nuclear Core
       Improved Heat Sink
         Medium Storage Unit
          Large Matter Pod
          Large Matter Pod
                Targeting Computer
                Melee Analysis Suite
                Melee Analysis Suite
                Reaction Control System
                Propulsion Shielding
                Weapon Shielding
                Hacking Suite
                Railgun
[Rating: 36]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Surge Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Blade Saw
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  3    | .   .   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             63   | 7   7   4   19  .   2   16  8   
  Power                    6    | 1   1   1   2   .   .   .   1   
    Engine                 4    | 1   1   .   1   .   .   .   1   
    Core                   2    | .   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   .   9   .   .   9   1   
    Treads                 5    | 2   .   .   1   .   .   2   .   
    Leg                    9    | .   .   .   4   .   .   5   .   
    Wheel                  6    | .   1   .   4   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   1   1   
  Utility                  17   | 2   4   .   4   .   2   2   3   
    Device                 5    | 1   1   .   2   .   1   .   .   
    Storage                4    | 1   2   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               5    | .   1   .   .   .   .   2   2   
    Protection             2    | .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   3   4   .   .   5   3   
    Energy Gun             8    | 1   .   2   3   .   .   1   1   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   
    Ballistic Gun          6    | 1   1   .   1   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 34   | .   3   5   4   .   .   9   13  
  Power                    3    | .   .   1   .   .   .   .   2   
  Propulsion               12   | .   2   1   1   .   .   4   4   
  Utility                  8    | .   .   .   2   .   .   2   4   
  Weapon                   11   | .   1   3   1   .   .   3   3   
  Highest Loss Streak      13   | .   2   4   2   .   .   3   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  85  93  100 100 84  81  
  Engine                   8    | .   14  4   6   11  9   9   6   
  Core                     1    | .   .   8   4   .   .   .   .   
  Treads                   9    | .   24  .   2   .   .   7   5   
  Leg                      9    | .   .   .   22  33  27  8   14  
  Wheel                    4    | .   1   14  6   .   .   4   .   
  Device                   9    | .   13  14  12  .   9   6   .   
  Storage                  11   | .   14  14  11  22  18  9   7   
  Processor                3    | .   .   .   .   .   9   9   6   
  Hackware                 4    | .   .   .   .   .   .   8   13  
  Protection               1    | .   .   .   4   11  9   .   3   
  Energy Gun               10   | .   11  13  11  11  9   8   6   
  Ballistic Gun            8    | .   15  11  10  11  9   3   4   
  Slashing Weapon          1    | .   .   .   .   .   .   4   .   
Peak Build Rating          36   | 7   10  13  22  21  23  26  36  
  Average Rating           17   | 4   9   11  19  21  22  21  30  
  On Entrance              14   | .   7   10  13  21  21  23  18  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             89   | 14  89  48  71  71  72  72  67  
  Greatest Support         42   | 40  40  16  42  39  39  40  26  
  Greatest Overweight (x)  16   | .   2   2   5   1   1   13  16  
  Average Overweight (x)   2    | .   .   2   1   1   1   3   2   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  20  20  
  Average Capacity         18   | 7   15  20  20  20  20  20  20  
  Most Carried             20   | 7   14  20  20  20  20  20  18  
  Average Carried          15   | 3   8   17  19  20  18  19  15  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 3   14  20  20  20  18  19  15  

 Class Distribution 
--------------------
 85% | Mutant
  9% | Hacker-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -8/Garrison
 Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Matter Collected           1357 | 272 140 42  399 16  .   413 75  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2318 | 44  551 90  651 41  33  650 258 
  Parts                    139  | 4   26  4   46  4   3   41  11  
Haulers Intercepted        3    | .   .   .   3   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Combat Hostiles Destroyed  58   | .   13  2   11  3   2   20  7   
  Guns                     51   | .   13  1   11  3   2   17  4   
  Cannons                  1    | .   .   1   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   3   2   
Classes Destroyed          12   | 1   5   .   5   .   .   1   .   
  Builder                  3    | .   .   .   2   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  18   | .   3   .   .   3   2   7   3   
  Cutter                   1    | .   .   .   .   .   .   1   .   
  Grunt                    33   | .   10  2   8   .   .   9   4   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   2   .   
  Sentry                   2    | .   .   .   1   .   .   1   .   
Best Kill Streak           7    | 2   2   1   4   3   2   4   7   
  Combat Bots Only         6    | .   2   1   4   3   2   4   6   
Max Kills in Single Turn   4    | 1   1   1   1   1   2   2   4   
  Gunslinging              1    | .   .   .   .   .   1   1   .   
  Exploded                 2    | .   .   .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  
Hostile Shots Fired        386  | .    76   28   57   11   12   118  84   
  Missed                   92   | .    21   8    15   2    4    28   14   
Damage Taken               4036 | .    663  298  566  80   87   1253 1089 
  Core                     873  | .    124  45   99   10   .    361  234  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         59   | 100  .    32   .    72   .    34   .    
Volleys Fired              266  | 6    78   25   56   4    3    74   20   
  Largest                  2    | 2    2    2    2    2    2    2    2    
  Hottest                  110  | 70   70   80   79   79   79   86   110  
Shots Fired                480  | 12   155  40   111  8    6    111  37   
  Gun                      468  | 12   155  33   111  8    6    106  37   
  Cannon                   7    | .    .    7    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    .    5    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  228  | 6    81   21   56   4    3    37   20   
  Thermal                  247  | 6    74   19   55   4    3    69   17   
  Explosive                5    | .    .    .    .    .    .    5    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 6    9    9    10   4    2    12   9    
  Robot Miss Streak        7    | 2    7    2    5    3    4    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    2    .    4    .    1    2    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    1    1    
Shots Hit Robots           301  | 8    87   30   70   4    2    75   25   
  Core Hits                122  | 2    32   8    29   3    2    38   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | 1    1    .    .    .    .    .    1    
  Critical Strikes         15   | 1    3    .    6    1    .    2    2    
    Burn                   12   | .    2    .    6    1    .    2    1    
    Destroy                3    | 1    1    .    .    .    .    .    1    
Melee Attacks              24   | .    .    .    .    .    .    23   1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    .    23   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5003 | 90   893  308  1109 60   32   1458 1053 
  Guns                     4051 | 90   892  239  1109 60   32   1112 517  
  Cannons                  69   | .    .    69   .    .    .    .    .    
  Explosions               882  | .    .    .    .    .    .    346  536  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  1    | .    1    .    .    .    .    .    .    
  Kinetic                  1789 | 40   372  141  572  30   17   373  244  
  Thermal                  2867 | 50   520  167  537  30   15   739  809  
  Explosive                346  | .    .    .    .    .    .    346  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    .    
  Average Corruption       3    | .    .    .    .    .    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    .    26   .    
    Message Errors         7    | .    .    .    .    .    .    7    .    
    Matter Fused           8    | .    .    .    .    .    .    8    .    
    Energy Discharges      3    | .    .    .    .    .    .    3    .    
    Parts Fused            3    | .    .    .    .    .    .    3    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            63   | .    .    .    .    .    .    .    63   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               63   | .    .    .    .    .    .    .    63   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      28   | .    .    .    .    .    .    .    28   
  Shots                    1    | .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    
Highest Temperature        335  | 50   335  45   80   70   40   217  307  
  Average Temperature      64   | 22   95   11   16   36   21   51   107  
  Received Heat Transfer   1533 | .    348  183  255  .    9    360  378  
  Effects                  1    | .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    2    .    2    .    .    1    .    
  Heat Transferred         7063 | 148  1702 373  1813 148  37   1887 955  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Peak Influence             677  | 10  151 123 272 113 157 677 363 
  Initial                  354  | .   6   28  .   43  43  91  354 
  Average                  201  | 3   74  25  136 111 102 392 326 
Maximum Alert Level        2    | .   .   .   1   .   .   2   1   
  Low Security (%)         60   | 100 100 100 76  100 100 12  12  
  Level 1                  29   | .   .   .   23  .   .   55  87  
  Level 2                  10   | .   .   .   .   .   .   32  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   1   .   .   .   .   2   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   .   .   .   1   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Distress Signals           1    | .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              99   | .   30  6   21  3   3   25  11  
  Peak Tracking Total      7    | .   5   4   6   3   3   5   7   
  Tactical Retreats        9    | .   2   .   .   .   .   5   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Traps Triggered            7    | .   1   .   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Machines Disabled          7    | .   .   .   .   .   .   2   5   
  Max in Single Turn       3    | .   .   .   .   .   .   1   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Machines Accessed          19   | .   9   1   5   .   1   1   2   
  Terminals                12   | .   6   .   4   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                52   | .   25  1   14  .   1   2   9   
  Successful               35   | .   18  1   8   .   1   1   6   
  Failed                   17   | .   7   .   6   .   .   1   3   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   28   | .   14  .   10  .   .   1   3   
  Terminals                39   | .   18  .   11  .   .   2   8   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   2   .   .   .   .   .   .   
  Recycling Units          8    | .   5   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             16   | .   8   1   3   .   .   1   3   
  Part Schematic           1    | .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   1   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         12   | .   6   .   4   .   .   .   2   
  Terminals                9    | .   4   .   3   .   .   .   2   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   2   .   .   .   1   
    Operators              3    | .   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   
    Reject                 3    | .   2   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   6   .   3   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              1    | .   .   .   .   .   .   .   1   
    Time                   117  | .   .   .   .   .   .   .   117 
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   9   .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Total Allies               4    | .   1   1   .   2   .   .   .   
  Largest Group            2    | .   1   2   2   2   2   1   .   
  Highest-Rated Group      41   | .   10  41  41  41  41  31  .   
  Highest-Rated Ally       31   | .   10  31  31  31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               52   | .   .   9   31  .   6   6   .   
  Total Damage             758  | .   .   170 399 .   82  107 .   
  Kills                    17   | .   .   4   10  .   2   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  
Turns Passed               5749 | 149  1305 648  1028 211  92   1776 540  
Spaces Moved               2552 | 78   497  431  475  106  36   797  132  
  Core                     12   | 11   .    .    .    .    .    .    1    
  Treads                   573  | 67   385  .    .    .    .    121  .    
  Legs                     754  | .    .    .    302  106  36   179  131  
  Wheels                   1212 | .    112  431  173  .    .    496  .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    .    .    1    .    
  Fastest Speed            50   | 50   130  130  95   190  190  155  260  
  Average Speed            175  | 144  188  130  163  190  190  183  267  
  Slowest Speed            850  | 160  320  130  400  190  190  552  850  
  Overloaded Moves         1    | .    .    .    .    .    .    1    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    3    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    72   84   34   28   5    60   6    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          40   | .    .    .    .    .    .    28   12   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    4    
  AOE                      36   | .    .    .    .    .    .    28   8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac 
Total                      3351 | 104 723 480 630 109 55  969 281 
  Wait                     317  | 2   123 12  48  .   15  1   116 
  Move                     2538 | 77  496 424 474 105 35  795 132 
  Hop                      3    | .   .   3   .   .   .   .   .   
  Pick Up                  76   | 11  16  11  17  .   .   17  4   
  Fast Attach              10   | .   .   .   5   .   .   5   .   
  Attach                   31   | 7   2   4   4   .   2   5   7   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     22   | .   5   .   10  .   .   6   1   
  Drop                     33   | 1   2   1   16  .   .   13  .   
  Fire                     266  | 6   78  25  56  4   3   74  20  
  Melee                    24   | .   .   .   .   .   .   23  1   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   .   
  Escape Stasis            28   | .   .   .   .   .   .   28  .   
  Rewire                   2    | .   .   .   .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
  150 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  695 | -10/Materials | Discovered new exit (range 10)
 1041 | -10/Materials | Discovered new exit (range 14)
 1403 | -10/Materials | Identified exit to Mines
 1455 | -10/Materials | Entered Mines
 1455 | -10/Mines     | Accompanied by 1 ally
 1469 | -10/Mines     | Met a Derelict bent on vengeance
 1574 | -10/Mines     | Discovered new exit (range 9)
 1641 | -10/Mines     | Core integrity fell below 50%
 1690 | -10/Mines     | Lost 4 parts (1p1n2w)
 1718 | -10/Mines     | Met a Derelict testing a Signal Generator
 1891 | -10/Mines     | Learned Materials stockpile data
 1896 | -10/Mines     | Found DCF Scrap (14 items)
 1903 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1961 | -10/Mines     | Discovered new exit (range 10)
 2103 | -10/Mines     | Entered Materials
 2103 | -9/Materials  | Accompanied by 2 allies
 2103 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2775 | -9/Materials  | Discovered new exit (range 16)
 3131 | -9/Materials  | Entered Mines
 3321 | -9/Mines      | Discovered new exit (range 7)
 3342 | -9/Mines      | Entered Materials
 3342 | -8/Materials  | Accompanied by 2 allies
 3342 | -8/Materials  | Evolved 2 slots: Utility x2
 3343 | -8/Materials  | Identified exit to Factory
 3347 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3417 | -8/Materials  | Identified exit to Garrison
 3434 | -8/Materials  | Entered Garrison
 3434 | -8/Garrison   | Accompanied by 1 ally
 3498 | -8/Garrison   | Triggered checkpoint
 3636 | -8/Garrison   | Triggered checkpoint
 3770 | -8/Garrison   | Triggered checkpoint
 4372 | -8/Garrison   | Triggered checkpoint
 4378 | -8/Garrison   | Discovered exit to Factory (range 15)
 4424 | -8/Garrison   | Triggered checkpoint
 4706 | -8/Garrison   | Triggered checkpoint
 4706 | -8/Garrison   | Triggered checkpoint
 4770 | -8/Garrison   | Lost 3 parts (1n1u1w)
 4832 | -8/Garrison   | Discovered exit to Factory (range 13)
 4930 | -8/Garrison   | Triggered checkpoint
 4942 | -8/Garrison   | Core integrity fell below 50%
 5022 | -8/Garrison   | Installed Relay Interface Framework
 5210 | -8/Garrison   | Entered Factory
 5210 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5404 | -7/Factory    | Fabricated Railgun (x2)
 5502 | -7/Factory    | Discovered new exit (range 5)
 5510 | -7/Factory    | Build established: Hacker-Mutant
 5512 | -7/Factory    | Identified exit to Factory
 5750 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05732_ Penetrated by Slug.
05732_ U-05 Engineer lays Concrete.
05732_ Imp. Aluminum Leg destroyed.
05733_ U-05 Engineer lays Concrete. <x3>
05736_ Slug penetrates Construction Platform.
05736_ Construction Platform disabled.
05736_ Slug penetrates Construction Platform.
05736_ U-05 Engineer builds a Wall.
05736_ Penetrated by Slug.
05736_ U-05 Engineer builds a Door.
05738_ Slug penetrates G-47 Trooper. <x2>
05740_ G-47 Trooper destroyed.
05740_ Railgun destroyed.
05741_ U-05 Engineer lays Concrete.
05742_ Acquired 59 matter.
05743_ U-05 Engineer lays Concrete.
05744_ K-01 Serf collects debris.
05744_ U-05 Engineer lays Concrete. <x5>
05749_ Rnf. Ion Engine destroyed.
05749_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                41
Recoil Reduction           2
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
 Adv. System Restoration Module | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Railgun | x2 | -7/Factory | Preloaded, Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationAdvancedShield
  Manual?         0
Play Time         00:45:15
  Cumulative      37.9 hours
  Start           2024.08.11 @ 09:46:38
  End             2024.08.11 @ 13:28:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           29
  Adventurer      20
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 536b69a3-43bf-4b13-9d18-b5f29d5836c7