Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.18 @ 14:11:50

Player: Sportsnda

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (58)      290
Value Destroyed (1498)     1498
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1004)               1004
              TOTAL SCORE: 6912

 Bonus
-------
Follower Combat Kills      251
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -347

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/DSF

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (5) ---
             (None)
>        --- UTILITY (6) ------
             (None)
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (5) ----
         Neutrino Core
         Myomer Leg
         Myomer Leg
         Myomer Leg
  Medium Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Matter Pod
                Tactical Coordination Suite
                Launcher Loader
>               --- WEAPON -----------
                Proton Cannon
                Phase Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
       Improved Hover Unit
       Improved Heat Sink
                Force Field
                Mobile Refinery Mk. CCLXVII
[Rating: 41]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
Utility                    Medium Storage Unit
  Device                   Mobile Refinery Mk. CCLXVII
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac DSF 
Slots Evolved              10   | .   .   2   .   .   .   6   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   1   .   
  Utility                  4    | .   .   1   .   .   .   2   1   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   
Parts Attached             80   | 8   10  5   2   2   20  24  1   8   
  Power                    14   | 1   .   1   .   .   3   6   1   2   
    Engine                 8    | 1   .   1   .   .   2   4   .   .   
    Core                   6    | .   .   .   .   .   1   2   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   1   1   .   .   4   6   .   4   
    Treads                 12   | 2   1   1   .   .   4   4   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   2   
    Wheel                  2    | .   .   .   .   .   .   2   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  15   | 2   2   1   .   1   .   7   .   2   
    Device                 10   | 1   .   .   .   1   .   6   .   2   
    Storage                4    | 1   2   .   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 3   7   2   2   1   13  5   .   .   
    Energy Gun             3    | 1   .   1   1   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   3   .   .   
    Ballistic Gun          5    | 2   3   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   1   6   .   .   .   
    Launcher               15   | .   4   1   1   .   7   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   
Parts Lost                 30   | .   1   1   .   .   7   17  .   4   
  Power                    7    | .   .   1   .   .   1   4   .   1   
  Propulsion               11   | .   .   .   .   .   3   6   .   2   
  Utility                  4    | .   1   .   .   .   .   2   .   1   
  Weapon                   8    | .   .   .   .   .   3   5   .   .   
  Highest Loss Streak      8    | .   1   1   .   .   6   4   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  100 100 100 97  49  11  12  
  Engine                   9    | .   14  11  11  11  8   3   .   .   
  Treads                   27   | .   28  33  33  33  31  11  .   .   
  Device                   8    | .   3   .   .   7   11  11  .   3   
  Storage                  19   | .   22  22  22  22  22  9   5   3   
  Protection               2    | .   .   11  11  3   .   .   .   .   
  Energy Gun               3    | .   14  11  10  3   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   .   7   14  5   .   .   
  Launcher                 8    | .   6   11  11  11  7   3   .   .   
Naked Turns                24   | .   .   .   .   .   .   .   .   24  
Heaviest Build             59   | 15  24  27  28  32  47  59  5   20  
  Greatest Support         80   | 40  40  60  60  60  68  80  10  12  
  Greatest Overweight (x)  7    | 1   .   .   .   .   .   7   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  5   5   
  Average Capacity         9    | 7   9   10  10  10  10  8   5   5   
  Most Carried             10   | 7   10  10  10  10  10  6   5   5   
  Average Carried          8    | 4   8   8   10  9   9   3   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  5   5   5   
  Final Carried            10   | 7   10  10  10  9   6   5   5   5   

 Class Distribution 
--------------------
 86% | Mutant
  9% | Scavenger-Mutant
  3% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/DSF

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Fac DSF 
Matter Collected           2034 | 352 141 63  278 87  602 416 .   95  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1647 | 114 192 234 86  .   364 657 .   .   
  Parts                    103  | 8   23  21  6   .   16  29  .   .   
Haulers Intercepted        2    | .   1   1   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   1   .   .   2   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   1   21  .   .   .   
  Prevented                5    | .   .   .   .   .   5   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac DSF 
Combat Hostiles Destroyed  30   | .   7   2   3   .   9   9   .   .   
  Guns                     4    | .   3   1   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   5   3   .   .   
  AOE                      16   | .   4   1   3   .   4   4   .   .   
Classes Destroyed          14   | 3   6   1   .   .   4   .   .   .   
  Worker                   3    | 1   1   .   .   .   .   1   .   .   
  Builder                  7    | .   1   2   .   .   .   4   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   .   .   .   
  Recycler                 7    | 1   .   2   1   .   1   2   .   .   
  Operator                 2    | .   1   .   .   .   .   1   .   .   
  Watcher                  4    | .   2   1   .   .   .   1   .   .   
  Swarmer                  9    | .   6   .   3   .   .   .   .   .   
  Grunt                    7    | .   1   1   .   .   .   5   .   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   1   .   .   4   2   .   .   
  Hunter                   3    | .   .   .   .   .   2   1   .   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   
  Savage                   2    | .   .   .   .   .   2   .   .   .   
Best Kill Streak           5    | 2   5   5   4   .   3   5   .   .   
  Combat Bots Only         3    | .   3   1   3   .   3   3   .   .   
Max Kills in Single Turn   3    | 2   2   3   2   .   2   2   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   2   .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  DSF  
Damage Taken               5240 | .    217  123  55   .    1575 1985 .    1285 
  Core                     1855 | .    10   .    .    .    349  481  .    1015 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  96   .    .    .    12   43   .    .    
Volleys Fired              132  | 13   15   10   5    .    31   58   .    .    
  Largest                  2    | 2    2    2    2    .    2    2    .    .    
  Hottest                  160  | 60   70   75   66   .    105  160  .    .    
Shots Fired                205  | 26   26   12   7    .    56   78   .    .    
  Gun                      54   | 26   20   5    3    .    .    .    .    .    
  Cannon                   76   | .    .    .    .    .    19   57   .    .    
  Launcher                 75   | .    6    7    4    .    37   21   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  68   | 24   9    .    .    .    19   16   .    .    
  Thermal                  7    | .    .    .    .    .    .    7    .    .    
  Explosive                75   | .    6    7    4    .    37   21   .    .    
  Electromagnetic          55   | 2    11   5    3    .    .    34   .    .    
  Robot Hit Streak         10   | 4    4    4    5    .    9    10   .    .    
  Robot Miss Streak        5    | 5    2    3    1    .    4    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           123  | 12   15   5    2    .    38   51   .    .    
  Core Hits                114  | 4    14   14   3    .    40   39   .    .    
  Critical Kills           5    | .    .    .    .    .    4    1    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    3    2    .    .    
  Critical Strikes         11   | .    .    .    .    .    7    4    .    .    
    Destroy                10   | .    .    .    .    .    7    3    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5829 | 162  642  414  326  .    2037 2248 .    .    
  Guns                     424  | 162  179  49   34   .    .    .    .    .    
  Cannons                  1540 | .    .    .    .    .    252  1288 .    .    
  Explosions               3862 | .    460  365  292  .    1785 960  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  3    | .    3    .    .    .    .    .    .    .    
  Kinetic                  801  | 150  91   .    .    .    252  308  .    .    
  Thermal                  391  | .    35   .    31   .    36   289  .    .    
  Explosive                3651 | .    425  365  261  .    1749 851  .    .    
  Electromagnetic          983  | 12   88   49   34   .    .    800  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    .    .    
  Average Corruption       2    | .    .    .    .    .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    .    .    
    Message Errors         1    | .    .    .    .    .    .    1    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            177  | .    26   22   18   .    42   69   .    .    
  Projectiles              31   | .    .    .    .    .    .    31   .    .    
  Explosions               146  | .    26   22   18   .    42   38   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      514  | .    131  111  30   .    80   162  .    .    
  Shots                    16   | .    3    5    1    .    3    4    .    .    
  Rammed                   3    | .    3    .    .    .    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        203  | .    12   15   16   .    165  203  .    .    
  Average Temperature      63   | .    8    8    7    .    58   80   .    .    
  Received Heat Transfer   807  | .    .    .    .    .    312  495  .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    3    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    
  Parts Fried              4    | .    .    .    .    .    .    4    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    .    
  Heat Transferred         312  | .    .    .    .    .    40   272  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    1    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac DSF 
Peak Influence             420  | 15  420 364 317 .   .   286 111 81  
  Initial                  141  | .   9   92  141 .   .   46  111 81  
  Average                  155  | 4   192 222 274 .   .   141 111 64  
Maximum Alert Level        2    | .   2   1   1   .   .   1   .   .   
  Low Security (%)         60   | 100 46  45  23  .   .   64  100 100 
  Level 1                  38   | .   47  54  76  .   .   35  .   .   
  Level 2                  1    | .   5   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   2   .   .   .   4   .   1   
  Investigation            1    | .   .   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            6    | .   1   2   .   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac DSF 
Distress Signals           2    | .   1   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              54   | .   7   3   4   .   17  19  .   4   
  Peak Tracking Total      5    | .   4   3   4   .   5   4   .   4   
  Tactical Retreats        5    | .   .   .   .   .   .   4   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac DSF 
Traps Triggered            3    | .   .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Fac DSF 
Machines Disabled          11   | .   1   3   .   .   1   6   .   .   
  Max in Single Turn       3    | .   1   2   .   .   1   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac DSF 
Machines Accessed          3    | .   .   .   .   .   1   1   1   .   
  Terminals                2    | .   .   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                4    | .   .   .   .   .   1   2   1   .   
  Successful               4    | .   .   .   .   .   1   2   1   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   1   7   .   .   
  Terminals                2    | .   .   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   1   .   1   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   2   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  DSF  
Total Allies               10   | .    .    .    .    9    .    1    .    .    
  Largest Group            9    | .    .    .    .    9    9    1    .    .    
  Highest-Rated Group      289  | .    .    .    .    289  289  27   .    .    
  Highest-Rated Ally       51   | .    .    .    .    51   51   27   .    .    
Zionite Dispatches         1    | .    .    .    .    .    .    1    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    1    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               74   | .    .    .    .    .    74   .    .    .    
  Total Damage             1622 | .    .    .    .    .    1622 .    .    .    
  Kills                    9    | .    .    .    .    .    9    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  DSF  
Turns Passed               4986 | 163  482  165  126  2296 779  896  4    75   
Spaces Moved               2728 | 67   256  84   70   1379 400  388  3    81   
  Core                     121  | 5    .    .    .    .    .    54   .    62   
  Treads                   2561 | 62   256  84   70   1379 400  310  .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   41   | .    .    .    .    .    .    24   3    14   
  Hover                    5    | .    .    .    .    .    .    .    .    5    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  80   80   50   
  Average Speed            159  | 152  160  160  160  160  161  178  80   68   
  Slowest Speed            400  | 160  160  160  160  160  165  400  80   300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 6    62   18   22   91   50   13   .    84   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    1    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             5    | .    .    .    .    3    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          300  | .    68   62   45   .    .    125  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    .    .    
  AOE                      299  | .    68   62   45   .    .    124  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  DSF  
Total                      3152 | 101  301  102  76   1472 473  521  5    101  
  Wait                     102  | .    .    .    .    77   11   14   .    .    
  Move                     2721 | 66   255  83   69   1378 399  387  3    81   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 14   10   3    .    7    6    20   .    6    
  Fast Attach              8    | .    1    1    .    .    .    .    .    6    
  Attach                   40   | 7    1    3    .    .    5    21   1    2    
  Detach                   9    | .    .    .    .    .    .    7    1    1    
  Swap                     32   | 1    8    1    2    2    15   3    .    .    
  Drop                     37   | .    8    1    .    8    6    9    .    5    
  Fire                     132  | 13   15   10   5    .    31   58   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    3    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 16)
  164 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  556 | -10/Materials      | Discovered new exit (range 16)
  646 | -10/Materials      | Entered another Materials area
  646 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  784 | -9/Materials       | Discovered new exit (range 14)
  811 | -9/Materials       | Entered Mines
  821 | -9/Mines           | Discovered new exit (range 8)
  899 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  937 | -9/Mines           | Entered Zion
 1304 | -7/Zion            | Learned location of Quarantine (-3)
 1558 | -7/Zion            | Learned Factory repair station intel
 1588 | -7/Zion            | Found Prototype Device
 1589 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 2179 | -7/Zion            | Imprinted
 2182 | -7/Zion            | Declared Zion's savior
 2665 | -7/Zion            | Gained Derelict followers
 2825 | -7/Zion            | Gained Derelict followers
 3016 | -7/Zion            | Given the Hacking Drone Bay
 3066 | -7/Zion            | Discovered new exit (range 12)
 3233 | -7/Zion            | Entered Proximity Caves
 3233 | -6/Proximity Caves | Accompanied by 9 allies
 3239 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3318 | -6/Proximity Caves | Learned 12 Factory zone layouts
 3534 | -6/Proximity Caves | Spotted B-75 Beast
 3535 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
 3565 | -6/Proximity Caves | Destroyed B-75 Beast
 3732 | -6/Proximity Caves | Core integrity fell below 50%
 3857 | -6/Proximity Caves | Build established: Scavenger-Mutant
 3942 | -6/Proximity Caves | Core integrity fell below 20%
 3979 | -6/Proximity Caves | Lost 6 parts (1p2n3w)
 4002 | -6/Proximity Caves | Discovered new exit (range 8)
 4012 | -6/Proximity Caves | Entered Factory
 4012 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 4013 | -6/Factory         | Identified exit to Factory
 4014 | -6/Factory         | Loaded intel: 6 repair station locations
 4092 | -6/Factory         | Zion Heavy Resupply teleported in
 4152 | -6/Factory         | Lost 3 parts (1p2n)
 4287 | -6/Factory         | Spotted B-75 Beast
 4387 | -6/Factory         | Found Launcher Loader
 4626 | -6/Factory         | Lost 4 parts (1p1u2w)
 4672 | -6/Factory         | Build established: Mutant
 4884 | -6/Factory         | Core integrity fell below 50%
 4904 | -6/Factory         | Discovered exit to Factory (range 3)
 4908 | -6/Factory         | Entered another Factory area
 4908 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4912 | -5/Factory         | Identified exit to DSF
 4912 | -5/Factory         | Entered DSF
 4934 | -5/DSF             | Additional patrols routed to DSF
 4968 | -5/DSF             | Core integrity fell below 50%
 4975 | -5/DSF             | Core integrity fell below 20%
 4981 | -5/DSF             | Discovered new exit (range 15)
 4987 | -5/DSF             | Lost 8 parts (2p4n1u1w)
 4987 | -5/DSF             | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
Dropped Lgt. Angular Momentum Engine.
Dropped Corrupted Com. Wheel.
Adv. Weight Redist. System destroyed.
Triggered Alarm Trap.
An alarm sounds.
Triangulator severed.
Energy Well severed.
Acquired Myomer Leg. <x2>
Myomer Leg blasted off.
Dropped Angular Momentum Engine.
Dropped Lgt. Fission Core.
Acquired Myomer Leg. <x3>
Myomer Leg severed.
Knocked back.
C-35 Carver system corrupted by crushing effect.
Knocked back.
A-15 Conveyor system corrupted by crushing effect.
A-15 Conveyor system terminally corrupted.
Acquired 95 matter.
EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ?????????""????????????????????????? |
|               ?????????#"????????????????????????? |
|               ??????####"##???????#########??????? |
|               ??????#"""""#########       #??????? |
|               ??????#"""""##]]#   #       #??????? |
|               ?????##""<                  #??????? |
|               ????"""""  @c c c           #??????? |
|               ?????##""  x##]]#   ###   ###??????? |
|               ??????###  ###]]#   ###   ###??????? |
|               ????????#  ??########**     #??????? |
|               ???????#]  ?????????#**     #??????? |
|               ???????#]  ?????????#**     #??????? |
|               ???????## ??????????###   ###??????? |
|               ????????  ??????????#!!   !!#??????? |
|               ????????  ??????????#!!   !!#??????? |
|               ???????#  ??????????#!!  H!!#??????? |
|               ???????##???????????###   ########## |
|               ?????????????????????## !%###  =#    |
|               ????????????????#!!!##     ##==**    |
|               ????????????                   % %   |
|               ????????                 %           |
|               ????????   ?                         |
|               ????????   ?#   #]]]##     ##!!!#||| |
|               ????????   ## ??#]]]?##   ###!!!#||| |
|               ???????##  #????###??##   ########## |
|               ????????   !?????????!!   [[???????# |
|               ????????   !????????#!!   [????????# |
|               ????????   !????????#!!   [????????# |
|               ???????##  ##???????###   ###??????# |
|               ???????#    ????????#       #??????# |
|               ???????#    ????????#       #??????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          28
Energy Capacity            665
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                53
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
The More The Merrier
The One
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              SwordWarpCorpse
  Manual?         0
Play Time         01:12:24
  Cumulative      16.8 hours
  Start           2022.09.18 @ 08:14:08
  End             2022.09.18 @ 14:11:50
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           19
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          25
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/SmallcapsGlow
Map View          112x70
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13246bf2-f8c0-4980-9cb8-aed0a6a4f47a