Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 22:06:15 Player: TapeIsSticky Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (2196) 2196 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 7353 Bonus ------- High Alert Combat Kills 82 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Shock Rifle High-powered Shock Rifle Beamcaster Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Trap Scanner Target Analyzer Focal Shield Improved Hardlight Generator > --- WEAPON ----------- Flak Gun Coil Gun Heavy Machine Gun > --- INVENTORY -------- Shock Rifle High-powered Shock Rifle Beamcaster Remote Datajack [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Slots Evolved 8 | . . . 2 . . . 6 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 4 | . . . 1 . . . 3 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 146 | 7 30 . 16 34 1 12 9 . 29 8 Power 11 | 1 2 . . 3 . . 1 . 4 . Engine 10 | 1 2 . . 3 . . 1 . 3 . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 40 | 2 10 . 3 7 . 3 4 . 6 5 Treads 35 | 2 10 . 3 6 . 3 4 . 4 3 Leg 2 | . . . . . . . . . . 2 Wheel 2 | . . . . . . . . . 2 . Hover . | . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . Utility 45 | 2 6 . 3 10 1 6 3 . 12 2 Device 16 | 1 2 . . . 1 . 2 . 8 2 Storage 6 | 1 2 . . 1 . 1 . . 1 . Processor 5 | . . . 1 1 . 2 . . 1 . Hackware 1 | . . . . . . . . . 1 . Protection 17 | . 2 . 2 8 . 3 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 50 | 2 12 . 10 14 . 3 1 . 7 1 Energy Gun 4 | 1 1 . . 1 . . . . 1 . Energy Cannon 2 | . . . . 1 . 1 . . . . Ballistic Gun 23 | 1 7 . 2 7 . 1 1 . 3 1 Ballistic Cannon 11 | . 3 . 5 . . 1 . . 2 . Launcher 4 | . 1 . 3 . . . . . . . Special Weapon 5 | . . . . 5 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 4 1 . . . . . Parts Lost 26 | . . . 1 4 . . . 2 13 6 Power 5 | . . . . 1 . . . . 2 2 Propulsion 8 | . . . . 1 . . . 1 3 3 Utility 9 | . . . . 2 . . . 1 5 1 Weapon 4 | . . . 1 . . . . . 3 . Highest Loss Streak 9 | . . . 1 2 . . . 2 9 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 99 95 99 93 53 53 77 Engine 10 | . 13 14 11 10 11 11 13 7 6 5 Treads 29 | . 27 28 33 32 33 33 26 15 9 10 Device 3 | . 7 . . . . . 6 3 11 27 Storage 10 | . 14 14 11 11 11 11 6 3 3 . Processor 4 | . . . 10 2 . 6 6 3 1 5 Protection 12 | . 6 14 11 18 21 15 13 7 1 . Energy Cannon 4 | . . . . 1 . 10 6 3 . . Ballistic Gun 10 | . 14 . 2 18 18 10 6 3 1 12 Ballistic Cannon 4 | . 10 28 18 . . . 6 3 6 . Peak Build Rating 63 | 9 13 10 19 20 20 28 46 46 59 63 Average Rating 23 | 5 10 10 15 18 18 26 42 26 31 51 On Entrance 18 | . 9 10 10 19 20 13 28 46 2 51 Naked Turns 83 | . . . . . . . . 37 24 22 Heaviest Build 83 | 12 52 52 57 69 68 69 83 83 80 44 Greatest Support 104 | 40 46 43 63 63 60 70 104 104 58 40 Greatest Overweight (x) 5 | . 2 1 . 1 1 1 1 1 5 2 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 15 20 20 20 20 20 20 14 14 5 Most Carried 20 | 6 18 18 20 20 20 20 20 20 5 5 Average Carried 16 | 4 12 18 19 19 19 19 18 14 2 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 6 18 18 20 19 20 20 20 5 5 4 Class Distribution -------------------- 91% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Matter Collected 3082 | 216 494 69 765 641 38 110 . . 359 390 Remotely . | . . . . . . . . . . . Salvage Created 2447 | 28 548 . 667 755 . . . . 337 112 Parts 179 | 3 41 . 63 51 . . . . 19 2 Haulers Intercepted 8 | . 2 . 3 3 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Combat Hostiles Destroyed 57 | . 14 . 22 12 . . . . 7 2 Melee 3 | . . . . . . . . . 3 . Guns 24 | . 9 . . 12 . . . . 1 2 Cannons 16 | . 1 . 12 . . . . . 3 . AOE 14 | . 4 . 10 . . . . . . . Classes Destroyed 14 | 1 6 . 4 . . . . . 3 . Worker 3 | . 1 . 2 . . . . . . . Builder 4 | . 1 . 3 . . . . . . . Tunneler 2 | 1 . . . . . . . . 1 . Hauler 8 | . 2 . 3 3 . . . . . . Recycler 2 | . . . 1 1 . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 6 | . 1 . 5 . . . . . . . Swarmer 14 | . 3 . 10 1 . . . . . . Grunt 26 | . 11 . 6 5 . . . . 2 2 Brawler 2 | . . . 1 1 . . . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 11 | . . . 5 5 . . . . 1 . Hunter 1 | . . . . . . . . . 1 . Programmer 2 | . . . . . . . . . 2 . Best Kill Streak 11 | 1 7 . 11 3 . . . . 2 2 Combat Bots Only 6 | . 4 . 6 2 . . . . 2 2 Max Kills in Single Turn 3 | 1 3 . 3 1 . . . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . 2 . . . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Hostile Shots Fired 671 | . 58 . 78 60 . . . 2 386 87 Missed 189 | . 15 . 14 10 . . . . 123 27 Damage Taken 5604 | . 496 . 816 704 . . . 78 2538 972 Core 1138 | . 87 . 82 118 . . . . 651 200 Absorbed by Shields 417 | . . . . . . . . . 147 270 Redirected to Shielding 6 | . 3 . 3 . . . . . . . Core Remaining (%) 71 | 100 . 65 . . . 50 . . . . Volleys Fired 224 | 2 50 . 67 63 . . . . 23 19 Largest 3 | 2 2 . 2 2 . . . . 2 3 Hottest 123 | 60 65 . 74 123 . . . . 88 88 Shots Fired 403 | 4 91 . 128 99 . . . . 43 38 Gun 206 | 4 67 . 3 88 . . . . 6 38 Cannon 171 | . 18 . 116 . . . . . 37 . Launcher 15 | . 6 . 9 . . . . . . . Special 11 | . . . . 11 . . . . . . Kinetic 375 | 2 85 . 119 88 . . . . 43 38 Thermal 13 | 2 . . . 11 . . . . . . Explosive 15 | . 6 . 9 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | 2 8 . 18 24 . . . . 6 7 Robot Miss Streak 6 | 1 5 . 6 2 . . . . 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 . . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . 1 Shots Hit Robots 252 | 3 48 . 78 65 . . . . 32 26 Core Hits 133 | 1 34 . 47 26 . . . . 15 10 Critical Kills 2 | . 2 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 13 | . 2 . 5 . . . . . 5 1 Destroy 3 | . 2 . . . . . . . . 1 Blast 6 | . . . 5 . . . . . 1 . Sever 4 | . . . . . . . . . 4 . Melee Attacks 10 | . . . . . . . . . 10 . Impact . | . . . . . . . . . . . Slashing 10 | . . . . . . . . . 10 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6033 | 37 1096 . 2250 1056 . . . . 992 602 Guns 2248 | 37 435 . 50 1049 . . . . 75 602 Cannons 2044 | . 143 . 1411 . . . . . 490 . Explosions 1296 | . 518 . 778 . . . . . . . Melee 315 | . . . . . . . . . 315 . Ramming 130 | . . . 11 7 . . . . 112 . Kinetic 4270 | 15 578 . 1461 1049 . . . . 565 602 Thermal 22 | 22 . . . . . . . . . . Explosive 1296 | . 518 . 778 . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 315 | . . . . . . . . . 315 . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . 5 5 . . 9 17 17 Average Corruption 9 | . . . . 5 5 . . 9 12 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 116 | . . . . 29 16 . . 4 40 27 Message Errors 28 | . . . . 5 10 . . 1 7 5 Matter Fused 29 | . . . . 12 . . . 1 12 4 Heat Flow Errors 12 | . . . . 1 1 . . . 8 2 Energy Discharges 20 | . . . . 4 4 . . 1 4 7 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . 4 . . . . 6 4 Data Loss (major) 3 | . . . . . 1 . . 1 . 1 Misfires 2 | . . . . 1 . . . . 1 . Alerts 1 | . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 4 | . . . . 1 . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 112 | . . . 28 . . . . . 84 . Projectiles 21 | . . . 21 . . . . . . . Explosions 61 | . . . 7 . . . . . 54 . Melee 30 | . . . . . . . . . 30 . Knockbacks 17 | . . . 8 1 . . . . 8 . Impact 1 | . . . . 1 . . . . . . Kinetic 15 | . . . 8 . . . . . 7 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 243 | . . . 26 . . . . . 217 . Shots 3 | . . . 1 . . . . . 2 . Rammed 35 | . . . 1 2 . . . . 32 . Targets Rammed 36 | . . . 2 2 . . . . 32 . Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 262 | . 28 . 144 248 244 . . . 262 245 Average Temperature 41 | . 10 . 36 36 130 . . . 67 77 Received Heat Transfer 1683 | . 237 . 231 249 . . . . 592 374 Effects 1 | . . . . . . . . . 1 . Interference 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | 50 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Peak Influence 561 | 5 268 10 561 431 61 . . 15 109 . Initial 217 | . 3 10 3 217 61 . . . 10 . Average 153 | . 95 10 243 258 44 . . 5 38 . Maximum Alert Level 2 | . 1 . 2 2 . . . . . . Low Security (%) 65 | 100 92 100 49 17 100 . 100 100 100 . Level 1 27 | . 7 . 23 79 . . . . . . Level 2 7 | . . . 27 2 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 3 . 1 . . . . . 1 . Investigation 3 | . 2 . 1 . . . . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 1 | . 1 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Distress Signals 9 | . 3 . 3 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 23 . 34 20 2 . . 6 9 10 Peak Tracking Total 6 | . 5 . 6 4 2 . . 6 3 4 Tactical Retreats 5 | . 1 . 2 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Traps Triggered 13 | . 7 . 1 2 . . 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Machines Disabled 8 | . . . . 5 . . . . 3 . Max in Single Turn 3 | . . . . 1 . . . . 3 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Machines Accessed 8 | . 3 . 2 1 . 1 . . 1 . Terminals 5 | . 2 . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 20 | . 11 . 6 1 . 1 . . 1 . Successful 7 | . 3 . 2 1 . 1 . . . . Failed 13 | . 8 . 4 . . . . . 1 . Catastrophic 4 | . 4 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 8 . 4 . . . . . 1 . Terminals 15 | . 8 . 6 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 . 2 1 . 1 . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 3 . 1 1 . . . . 1 . Full Trace Events 2 | . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Total Allies 5 | . . . . . 5 . . . . . Largest Group 5 | . . . . . 5 . . . . . Highest-Rated Group 56 | . . . . . 56 . . . . . Highest-Rated Ally 27 | . . . . . 27 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . 1 . . . Garrisons 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Turns Passed 11488 | 132 1351 95 1481 1652 547 4541 118 94 910 567 Spaces Moved 5286 | 72 632 40 759 641 214 2022 60 108 447 291 Core 272 | 6 5 . . . . . . 75 143 43 Treads 4725 | 66 627 40 759 641 214 2022 60 33 214 49 Legs 1 | . . . . . . . . . . 1 Wheels 288 | . . . . . . . . . 90 198 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 240 160 160 160 160 160 50 50 50 Average Speed 191 | 150 182 240 160 212 229 223 176 85 142 115 Slowest Speed 260 | 160 240 240 160 240 240 249 247 250 240 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 97 13 63 68 44 92 1 90 9 22 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . . . . Unknown Exits Taken 5 | 1 . 1 . . 1 1 . . 1 . Scrap Searched 9 | . . . . . . 9 . . . . Spaces Dug 18 | . . . 18 . . . . . . . Terrain Destroyed 88 | . 23 . 48 1 . . . . 15 1 Melee . | . . . . . . . . . . . Projectile 7 | . . . 3 1 . . . . 2 1 AOE 81 | . 23 . 45 . . . . . 13 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Total 6139 | 88 747 40 901 807 271 2051 72 111 570 481 Wait 273 | 2 11 1 29 42 . . . 2 24 162 Move 5277 | 71 631 39 758 640 213 2021 60 107 446 291 Hop . | . . . . . . . . . . . Pick Up 62 | 6 15 . 15 8 1 7 2 1 6 1 Fast Attach 49 | 7 14 . 1 2 . 1 . . 21 3 Attach 23 | . . . 3 3 . 3 6 . 6 2 Detach 3 | . . . . . 2 . 1 . . . Swap 74 | . 16 . 12 29 1 8 3 . 2 3 Drop 53 | . 10 . 14 14 3 11 . 1 . . Fire 224 | 2 50 . 67 63 . . . . 23 19 Melee 10 | . . . . . . . . . 10 . Ram 31 | . . . . . . . . . 31 . Kick . | . . . . . . . . . . . Crush 5 | . . . 2 2 . . . . 1 . Escape Stasis 4 | . . . . 4 . . . . . . Rewire 51 | . . . . . 51 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / Min / *Sto x2) -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Identified exit to Mines 346 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 7) 789 | -10/Materials | Discovered new exit (range 14) 890 | -10/Materials | Discovered new exit (range 16) 1484 | -10/Materials | Entered Mines 1557 | -10/Mines | Discovered new exit (range 10) 1579 | -10/Mines | Entered Materials 1579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1599 | -9/Materials | Identified exit to Mines 1599 | -9/Materials | Identified exit to Storage 2205 | -9/Materials | Discovered new exit (range 13) 2469 | -9/Materials | Discovered new exit (range 16) 3060 | -9/Materials | Entered Storage 4170 | -9/Storage | Met 01-MTF 4694 | -9/Storage | Discovered new exit (range 4) 4701 | -9/Storage | Identified exit to Recycling 4712 | -9/Storage | Entered Recycling 4712 | -9/Recycling | Accompanied by 1 ally (01-MTF) 5147 | -9/Recycling | Scanned before Scraplab entrance 5218 | -9/Recycling | Lost 6 allies 5240 | -9/Recycling | Entered Scraplab 5254 | -9/Recycling | Discovered new exit (range 3) 5259 | -9/Recycling | Entered Scraptown 5259 | -9/Scraptown | System corruption cleaned by C-Scrubber 5682 | -9/Scraptown | Discovered new exit (range 13) 5887 | -9/Scraptown | Visited Symbiants 5936 | -9/Scraptown | Visited Bundlers 6061 | -9/Scraptown | Visited TADAMA 6385 | -9/Scraptown | Visited UFD Registry 6385 | -9/Scraptown | Registered with UFD as "Metallauncher" 6422 | -9/Scraptown | Visited Curators Association 6455 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6463 | -9/Scraptown | Found DCF Scrap (29 items) 6564 | -9/Scraptown | Visited Science Guys 7079 | -9/Scraptown | Visited Infowarlord's Domain 7150 | -9/Scraptown | Visited Derelict Rescue Squad 7177 | -9/Scraptown | Found DRS Beacon 7290 | -9/Scraptown | Visited Junk Repository 7396 | -9/Scraptown | Visited Scrap Suit Storage 7412 | -9/Scraptown | Found Scrap Suit 7455 | -9/Scraptown | Visited Research Penetration Think Tank 7523 | -9/Scraptown | Visited Junk Repository 7620 | -9/Scraptown | Visited Abandonware Association 8267 | -9/Scraptown | Visited The Evicted 8319 | -9/Scraptown | Visited CPS Storage 9785 | -9/Scraptown | Discovered new exit (range 5) 9800 | -9/Scraptown | Entered Factory 9800 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 9918 | -6/Factory | Sucked down chute 9918 | -6/Factory | Entered Waste 9928 | -6/Waste | Spotted C-40 Crusher 9933 | -6/Waste | EMP discharged 9955 | -6/Waste | Spotted C-40 Crusher 9960 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9970 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9974 | -6/Waste | Spotted C-40 Crusher 9975 | -6/Waste | Released all parts (8) 9983 | -6/Waste | Spotted C-40 Crusher 9990 | -6/Waste | Spotted C-40 Crusher 9995 | -6/Waste | Spotted C-40 Crusher 10002 | -6/Waste | Discovered new exit (range 16) 10012 | -6/Waste | Entered Factory 10523 | -6/Factory | System corruption reached 10% 10624 | -6/Factory | Core integrity fell below 50% 10630 | -6/Factory | Released all parts (1) 10637 | -6/Factory | Lost 9 parts (1p2n4u2w) 10901 | -6/Factory | Discovered new exit (range 14) 10922 | -6/Factory | Entered Lower Caves 11030 | -6/Lower Caves | Build established: Scavenger-Mutant 11170 | -6/Lower Caves | Core integrity fell below 20% 11201 | -6/Lower Caves | Encountered a Warlord checkpoint 11220 | -6/Lower Caves | Learned Factory security intel 11467 | -6/Lower Caves | Released all parts (10) 11489 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11460_ Med. Treads destroyed. 11460_ Imp. Deuterium Engine destroyed. 11461_ Destroyed Imp. Deuterium Engine. 11465_ System corrupted: Energy discharge (-19). 11465_ Critical hit (Burn: +37). 11467_ Arm. Treads severed. 11467_ L-41 Fighter destroyed. 11467_ Released Flak Gun. 11467_ Released Coil Gun. 11467_ Released Imp. Trap Scanner. 11467_ Released Focal Shield. 11467_ Released Arm. Huge Wheel. 11467_ Released Target Analyzer. 11467_ Released Imp. Heat Sink. 11467_ Released Hvy. Machine Gun. 11467_ Released Imp. Hardlight Generator. 11467_ Released Imp. Heat Sink. 11467_ Acquired 49 matter. 11474_ Acquired 30 matter. 11483_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ##### ### | | ??????????????????????????????## | | ???????????????????????????????# | | ???????????????????????????????# ##### | | ??? ??????????????????????????# ##???# #### | | # #????????????????????????## #???## #?## | | #???????????????????????# %##### ### | | ##?????????????????????# % = | | ###???????????????????## !%! | | #????????????????????# ## | | ????????###??????????##### # | | ???????## ##????????????# ## | | ????????# ##???????????## %! ! ### | | ????????### ##???????????### = ####?# | | #??????????# ##???????????## ##????# | | ##?????????# #?????????### ##???### | | ####??????# #?????????# #???## | | ???# ##?????## ##????????## #??## | | ???# #??????# #????????## ##??# | | ???# ## ###???## #???????## ##??## | | ??### ##### ##### #???????# ##???# | | ??# ## gg ##???????# ####### | | ### ! g ####?##### ### ## | | # !%= #?# ### ?## | | ! =[! ### ##?# #### | | ![! % @ ####???# ## | | [ #???????# ## | | ###################??## ## ##? | | # #????????????????????# ### | | ## #????????????????????# | | ?# #??????????????????## | | # #???????????????????## | | ## #????????????????????# | | ?##############????????????????????############### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonArmageddonSuite Manual? 0 Play Time 00:55:35 Cumulative 42.9 hours Start 2024.09.05 @ 17:42:06 End 2024.09.05 @ 22:06:15 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0c3dde2-0bb5-45f7-9067-8af1ff6ac49a