Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 12:09:43 Player: Tereza Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (118) 590 Value Destroyed (5120) 5120 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 13595 Bonus ------- Follower Combat Kills 184 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -19 Cogmind --------- Core Integrity 0/1450 Matter 140/300 Energy 100/100 System Corruption 22% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cloaking Device Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating Layered Medium Armor Plating Point Defense Array Hacking Suite Advanced System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Quantum Rifle KE Penetrator Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Myomer Leg Advanced Transmission Jammer Improved Cloaking Device Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Point Defense Array Advanced Component Analysis Suite Railgun Enhanced Gauss Cannon [Rating: 135] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Enhanced Quantum Rifle Energy Cannon HERF Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 . 2 . . . . 4 2 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . 2 . 1 . . . . Utility 11 | . . 2 . 2 . . . . 2 2 . . . 2 1 Weapon 2 | . . . . . . . . . . . 1 . . . 1 Parts Attached 163 | 6 3 12 2 2 22 8 7 2 31 25 12 . 10 15 6 Power 14 | 1 . 2 . . 2 2 1 . 2 1 . . 1 1 1 Engine 6 | 1 . 2 . . 2 1 . . . . . . . . . Core 5 | . . . . . . 1 1 . 2 1 . . . . . Reactor 3 | . . . . . . . . . . . . . 1 1 1 Propulsion 46 | 2 . 5 1 . 4 2 2 . 12 9 4 . 2 3 . Treads 33 | 2 . 5 1 . 4 2 2 . 8 6 1 . . 2 . Leg 11 | . . . . . . . . . 4 3 2 . 1 1 . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . Flight 1 | . . . . . . . . . . . . . 1 . . Utility 60 | 1 1 2 . 2 11 2 4 . 10 10 2 . 5 7 3 Device 21 | . . 1 . 1 3 1 1 . 2 3 1 . 3 4 1 Storage 7 | 1 . . . . 2 1 . . 1 . . . 1 1 . Processor 13 | . 1 1 . . 3 . 2 . 2 2 . . . 2 . Hackware 5 | . . . . . . . 1 . 3 . . . 1 . . Protection 14 | . . . . 1 3 . . . 2 5 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 2 3 1 . 5 2 . 2 7 5 6 . 2 4 2 Energy Gun 5 | . . . . . . . . . . 3 1 . . 1 . Energy Cannon 2 | . . . . . . . . . . . 1 . . 1 . Ballistic Gun 23 | 2 2 3 1 . 4 . . . 6 2 1 . . . 2 Ballistic Cannon 12 | . . . . . 1 2 . 2 . . 3 . 2 2 . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . . . . Parts Lost 73 | . . . . . 3 9 . . 15 11 16 . 2 3 14 Power 4 | . . . . . 1 1 . . 1 . . . 1 . . Propulsion 17 | . . . . . . 3 . . 5 3 5 . . . 1 Utility 35 | . . . . . 2 4 . . 5 6 6 . . 3 9 Weapon 17 | . . . . . . 1 . . 4 2 5 . 1 . 4 Highest Loss Streak 10 | . . . . . 1 5 . . 9 5 8 . 1 3 10 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 85 | . 88 96 100 100 99 80 84 98 92 96 79 18 36 72 60 Engine 5 | . 14 10 11 9 9 7 2 . . . . . . . . Core 2 | . . . . . . 1 6 9 6 5 4 . . . . Treads 14 | . 28 21 22 18 18 13 15 18 13 13 5 . . 8 5 Leg 2 | . . . . . . . . . 8 7 16 . 2 4 2 Device 11 | . . 10 11 18 17 7 8 9 12 16 6 . 7 17 9 Storage 7 | . 14 11 11 9 9 8 9 9 6 5 4 . 2 4 2 Processor 16 | . 3 19 22 18 18 18 24 27 14 17 15 12 10 9 15 Hackware 4 | . . . . . . . 5 9 8 11 8 5 7 9 6 Protection 3 | . . . . 9 9 4 . . 6 4 4 . . . 3 Ballistic Gun 10 | . 27 21 22 18 16 6 . . 10 5 . . . . 1 Ballistic Cannon 3 | . . . . . 1 11 11 16 1 . 3 . 1 11 5 Peak Build Rating 135 | 6 7 12 13 16 28 29 31 33 57 79 91 15 56 121 135 Average Rating 38 | 4 6 10 12 15 24 22 26 32 47 68 74 13 36 108 91 On Entrance 30 | . 6 7 12 13 16 28 19 25 33 57 79 15 12 44 118 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 87 | 13 13 18 19 25 34 38 33 31 34 43 56 . 36 58 87 Greatest Support 150 | 40 40 40 40 40 42 42 42 42 80 80 63 3 25 150 150 Greatest Overweight (x) 6 | . . . . . . 6 1 . 1 2 1 . 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 5 10 10 10 Average Capacity 9 | 7 8 8 8 8 9 9 10 10 10 10 9 5 7 10 8 Most Carried 10 | 6 8 8 8 7 10 10 10 10 10 10 10 5 9 10 10 Average Carried 8 | 3 7 7 8 6 9 9 9 8 9 9 8 5 4 9 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 5 5 10 10 5 Final Carried 10 | 6 8 8 8 6 9 10 10 9 10 9 5 5 9 10 5 Class Distribution -------------------- 40% | Mutant 18% | Scavenger-Mutant 15% | Skirmisher 8% | Commander-Mutant 5% | Hacker-Skirmisher 4% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Mutant | -8/Garrison Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Matter Collected 4908 | 216 132 349 46 . 1150 283 460 22 754 442 397 . 301 246 110 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5221 | . 261 663 . . 1455 199 47 . 831 829 602 . 25 309 . Parts 245 | . 13 33 . . 73 11 1 . 36 36 28 . . 14 . Haulers Intercepted 7 | . 1 1 . . 5 . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . 2 . . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Combat Hostiles Destroyed 94 | . 5 10 . . 21 8 1 . 18 14 12 . 2 3 . Guns 73 | . 5 10 . . 17 3 . . 17 14 7 . . . . Cannons 21 | . . . . . 4 5 1 . 1 . 5 . 2 3 . Classes Destroyed 15 | . 2 4 . . 3 1 . . 2 1 1 . . 1 . Worker 3 | . . . . . . . . . . . 3 . . . . Builder 2 | . . . . . 1 . . . . 1 . . . . . Hauler 7 | . 1 1 . . 5 . . . . . . . . . . Recycler 5 | . . 1 . . 2 . . . 1 . . . . 1 . Operator 1 | . . . . . . . . . 1 . . . . . . Watcher 6 | . . 3 . . 2 . . . . . 1 . . . . Swarmer 17 | . . . . . 2 4 . . 4 3 4 . . . . Grunt 34 | . 5 6 . . 9 2 . . 6 2 4 . . . . Brawler 3 | . . . . . 1 1 . . 1 . . . . . . Duelist 3 | . . 1 . . . . . . . 2 . . . . . Sentry 23 | . . 3 . . 9 . 1 . 6 1 1 . 2 . . Specialist 3 | . . . . . . 1 . . . 2 . . . . . Hunter 1 | . . . . . . . . . . . . . . 1 . Programmer 9 | . . . . . . . . . 1 3 3 . . 2 . Heavy 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 2 4 . . 6 3 1 . 3 4 5 . 1 2 . Combat Bots Only 4 | . 2 4 . . 4 3 1 . 3 4 4 . 1 1 . Max Kills in Single Turn 2 | . 1 1 . . 2 1 1 . 1 1 2 . 1 2 . Gunslinging 1 | . . . . . . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Hostile Shots Fired 1171 | . 16 40 . . 135 112 4 . 296 112 178 . 30 51 197 Missed 344 | . 2 15 . . 39 28 1 . 104 33 33 . 4 9 76 Damage Taken 15788 | . 177 430 . . 1410 1042 36 . 1951 1592 4008 . 619 1016 3507 Core 3527 | . 55 90 . . 140 227 . . 229 118 914 . 189 113 1452 Absorbed by Shields 25 | . . . . . . . 10 . 15 . . . . . . Reduced by Siege Mode 85 | . . . . . . . . . . . . . . 85 . Ignored by Resistances 124 | . . . . . . . . . . . 124 . . . . Regen/Repaired (Parts) 145 | . . . . . 145 . . . . . . . . . . Core Remaining (%) 68 | 100 78 . 77 . . . . 33 73 88 . . 4 91 . Volleys Fired 459 | . 31 45 . 4 107 40 3 . 72 43 52 . 34 20 8 Largest 4 | . 2 2 . 2 2 2 1 . 2 2 3 . 1 3 4 Hottest 261 | . 40 43 . 46 80 101 57 . 101 146 203 . 57 220 261 Shots Fired 896 | . 62 90 . 8 213 79 5 . 140 85 117 . 34 38 25 Gun 669 | . 62 90 . 8 182 36 . . 124 85 72 . . . 10 Cannon 225 | . . . . . 31 43 5 . 14 . 45 . 34 38 15 Launcher . | . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . 2 . . . . . . Kinetic 747 | . 62 90 . 8 213 79 5 . 138 14 57 . 34 26 21 Thermal 135 | . . . . . . . . . . 71 60 . . . 4 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . . . . . . . . 12 . Robot Hit Streak 27 | . 7 13 . 2 20 25 1 . 27 10 12 . 27 16 12 Robot Miss Streak 9 | . 6 5 . 3 5 9 1 . 9 3 4 . 1 3 1 Penetration Max 1 | . . . . . 1 . . . . . 1 . . 1 . Secondary Targets 5 | . . . . . . . . . 2 2 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 1 . . . . Shots Hit Robots 608 | . 35 67 . 3 140 33 2 . 117 57 79 . 32 20 23 Core Hits 290 | . 16 29 . 2 55 18 1 . 99 22 26 . 5 13 4 Critical Kills 10 | . . . . . 2 . 1 . 1 2 1 . . 3 . Critical Parts Destroyed 11 | . . 1 . . 5 2 . . 2 . . . . 1 . Critical Strikes 39 | . . 1 . . 10 3 1 . 4 3 9 . 4 4 . Burn 2 | . . . . . . . . . . 1 1 . . . . Destroy 26 | . . 1 . . 10 3 1 . 4 2 1 . . 4 . Blast 11 | . . . . . . . . . . . 7 . 4 . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12815 | . 349 795 . 49 2561 581 46 . 2305 1792 2387 . 1029 336 585 Guns 9137 | . 349 795 . 49 2173 332 . . 1977 1792 1403 . . . 267 Cannons 3606 | . . . . . 388 249 46 . 328 . 983 . 1029 336 247 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 72 | . . . . . . . . . . . 1 . . . 71 Kinetic 9942 | . 349 795 . 49 2561 581 46 . 2305 295 1318 . 1029 211 403 Thermal 2676 | . . . . . . . . . . 1497 1068 . . . 111 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 125 | . . . . . . . . . . . . . . 125 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . 2 16 16 . 1 8 5 15 15 7 22 Average Corruption 7 | . . . . . 2 8 16 . 1 5 4 13 15 5 13 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 155 | . . . . . 17 29 37 . 8 10 3 7 31 4 9 Message Errors 41 | . . . . . 5 10 10 . 1 2 2 1 8 . 2 Matter Fused 30 | . . . . . 5 6 10 . 2 2 . . . 2 3 Heat Flow Errors 21 | . . . . . 4 2 4 . . 1 . 1 7 . 2 Energy Discharges 23 | . . . . . 2 3 3 . 2 3 . 1 8 1 . Parts Rejected 4 | . . . . . . . 3 . . 1 . . . . . Data Loss (minor) 12 | . . . . . . 4 1 . 1 1 1 . 3 1 . Data Loss (major) 7 | . . . . . . 1 1 . 2 . . . 3 . . Misfires 3 | . . . . . . 1 2 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . Misdirections 11 | . . . . . . . 3 . . . . 4 2 . 2 Weapon Failures 2 | . . . . . 1 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 66 | . . . . . 5 . . . . . 35 . 22 4 . Projectiles 66 | . . . . . 5 . . . . . 35 . 22 4 . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . 5 3 . . . . 7 . . 2 1 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 16 | . . . . . 4 3 . . . . 7 . . 2 . Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . . . . . . . . . . 31 Shots . | . . . . . . . . . . . . . . . . Rammed 13 | . . . . . . . . . . . 1 . . . 12 Targets Rammed 13 | . . . . . . . . . . . 1 . . . 12 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 471 | . 18 24 . 6 367 256 270 . 91 231 471 . 250 197 340 Average Temperature 103 | . 8 5 . 4 105 88 106 . 29 26 193 . 97 57 114 Received Heat Transfer 2694 | . 99 159 . . 630 198 28 . 576 99 363 . 81 27 434 Effects 12 | . . . . . 4 1 1 . . . 6 . . . . Shutdowns 4 | . . . . . 2 . . . . . 2 . . . . Energy Bleed 4 | . . . . . 2 1 1 . . . . . . . . Interference 2 | . . . . . . . . . . . 2 . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 . Total Turns 27 | . . . . . . . . . . . . . . 27 . Longest Duration 27 | . . . . . . . . . . . . . . 27 . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . 1 . . 2 4 . . . . Heat Transferred 3589 | . . . . . . . . . . 1961 1480 . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Peak Influence 413 | . 146 229 66 15 318 358 160 . 409 344 413 159 126 64 210 Initial 168 | . . 9 66 . 5 74 160 . . 124 168 129 111 42 8 Average 125 | . 54 92 24 5 134 244 86 . 261 142 292 152 85 29 30 Maximum Alert Level 2 | . . 1 . . 1 1 . . 2 1 2 . . . 1 Low Security (%) 74 | 100 100 99 100 100 79 38 100 . 9 80 14 100 100 100 97 Level 1 24 | . . . . . 20 61 . . 89 19 83 . . . 2 Level 2 . | . . . . . . . . . 1 . 2 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 1 . . 3 . . . 6 4 2 . 2 2 10 Investigation 3 | . . . . . . . . . . . . . 1 1 1 Extermination 6 | . . . . . . . . . 1 2 1 . 1 1 . Reinforcement 15 | . 2 1 . . 2 . . . 2 2 1 . . . 5 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 7 | . . . . . 1 . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Distress Signals 8 | . . 3 . . 3 . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 204 | . 15 20 . 2 28 7 2 . 25 29 29 6 4 4 33 Peak Tracking Total 16 | . 2 5 . 2 7 4 1 . 4 6 8 6 2 2 16 Tactical Retreats 22 | . 3 1 . . . 2 . . 2 2 5 . 1 . 6 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Traps Triggered 17 | . 1 2 . . 2 4 . . 1 3 1 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . Reused 3 | . 3 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . 3 . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Machines Disabled 14 | . . . . . 5 2 . . 6 . 1 . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . 1 . . . . Garrison Access 4 | . . . . . . . . . 1 . 1 . . 1 1 Garrison Relay 2 | . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Machines Accessed 34 | . 3 . . 2 10 1 3 . 5 2 2 . 1 3 2 Terminals 24 | . 3 . . 1 8 1 2 . 4 . . . 1 2 2 Fabricators 3 | . . . . . . . . . . 2 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 . . . 1 . 1 . . 1 . Total Hacks 76 | . 7 . . 5 28 1 10 . 9 3 4 . 4 3 2 Successful 39 | . 4 . . 1 14 1 6 . 5 2 2 . 1 3 . Failed 37 | . 3 . . 4 14 . 4 . 4 1 2 . 3 . 2 Catastrophic 5 | . . . . 1 1 . . . 1 . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 29 | . . . . 2 10 . 3 . 9 . . . 3 . 2 Terminals 54 | . 7 . . 4 20 1 6 . 8 . . . 4 2 2 Fabricators 5 | . . . . . . . . . . 3 2 . . . . Repair Stations 5 | . . . . . 5 . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 3 . . . 1 . 2 . . 1 . Terminal Hacks 26 | . 4 . . 1 9 1 4 . 4 . . . 1 2 . Record 4 | . . . . . . . . . 3 . . . . 1 . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Open Door 3 | . . . . . 3 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Alert Level 3 | . . . . . 2 . . . . . . . 1 . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . Transport Status 3 | . . . . . 2 . . . 1 . . . . . . Hauler Manifests 2 | . . . . . 1 . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . . . 2 . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . 1 . 2 . . 1 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . . . . . . 1 . 1 . . 1 . Coupler Status 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . . 1 6 1 1 . 3 1 1 . 1 . 2 Full Trace Events 2 | . . . . . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . 134 . . . . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . 139 . . . . . Total Part Build Rating 18 | . . . . . . . . . . 18 . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . Time 88 | . . . . . 88 . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . . . . Recycled Matter 12 | . . . . . . . 12 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . 10 . . . . . . . . 1 Machine Destruction 11 | . . . . . . 10 . . . . . . . . 1 Attached 1 | . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . 14 . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Total Allies 21 | . . . 3 . . . 14 . 1 3 . . . . . Largest Group 14 | . . . 3 3 3 . 14 11 12 3 . . . . . Highest-Rated Group 234 | . . . 40 40 40 . 234 195 229 90 . . . . . Highest-Rated Ally 34 | . . . 16 16 16 . 27 27 34 30 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . 8 . 16 . 8 15 . . . . . Total Damage 2279 | . . . . . 68 . 222 . 1515 474 . . . . . Kills 22 | . . . . . 1 . 2 . 16 3 . . . . . Allies Corrupted 2 | . . . . . 1 . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Turns Passed 11944 | 77 1003 561 1205 143 1798 975 893 369 1382 773 579 75 757 876 478 Spaces Moved 6486 | 42 560 237 579 82 849 428 416 231 628 370 348 122 809 343 442 Core 1182 | 4 . . . . . 4 . . . . 114 122 646 . 292 Treads 4524 | 38 560 237 579 82 849 424 416 231 292 333 46 . . 287 150 Legs 778 | . . . . . . . . . 336 37 188 . 161 56 . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . 2 . . Fastest Speed 40 | 50 160 160 160 160 152 152 152 157 100 120 50 50 40 115 50 Average Speed 141 | 149 160 160 160 160 152 190 171 157 158 161 113 50 68 169 94 Slowest Speed 350 | 160 160 160 160 160 160 350 240 157 240 260 250 50 200 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 55 28 94 13 71 39 56 26 12 8 15 81 14 10 17 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 . . . 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . . . . . 1 1 . . . . . . . Scrap Searched 2 | . . . 1 . . . . 1 . . . . . . . Spaces Dug 6 | . . . . . . . . . . 2 . . . 4 . Terrain Destroyed 73 | . . . . . 14 5 3 . 3 12 26 . 5 5 . Melee . | . . . . . . . . . . . . . . . . Projectile 73 | . . . . . 14 5 3 . 3 12 26 . 5 5 . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Scr Fac Fac Fac Was Fac Res Res Total 8477 | 53 612 336 859 87 1184 515 593 237 888 462 445 135 981 601 489 Wait 1034 | . 9 28 275 . 166 24 39 4 115 15 16 13 107 218 5 Move 6471 | 41 559 236 578 81 848 426 415 230 627 369 348 121 808 342 442 Hop . | . . . . . . . . . . . . . . . . Pick Up 107 | 6 6 6 1 . 17 8 4 1 24 5 7 . 14 3 5 Fast Attach 68 | 6 3 5 . . 1 3 5 . 10 15 2 . 4 10 4 Attach 51 | . . 2 . 2 3 3 1 2 13 7 7 . 6 4 1 Detach 6 | . . . . . . . . . . . 2 1 1 2 . Swap 44 | . . 5 2 . 18 2 1 . 8 3 3 . . 1 1 Drop 88 | . 4 9 3 . 24 1 4 . 15 3 7 . 7 1 10 Fire 459 | . 31 45 . 4 107 40 3 . 72 43 52 . 34 20 8 Melee . | . . . . . . . . . . . . . . . . Ram 13 | . . . . . . . . . . . 1 . . . 12 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 Escape Stasis 8 | . . . . . . 8 . . . . . . . . . Rewire 127 | . . . . . . . 121 . 4 2 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials -8/Storage -8/Garrison -8/Recycling -8/Scraptown -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 16) 134 | -10/Materials | Identified exit to Mines 163 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 4) 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Utility x2 1556 | -9/Materials | Discovered new exit (range 16) 1640 | -9/Materials | Identified exit to Mines 1642 | -9/Materials | Entered Mines 1663 | -9/Mines | Met a Derelict bent on vengeance 1719 | -9/Mines | Learned location of 1 exit from Proximity Caves 1845 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1853 | -9/Mines | Identified exit to Zion 2230 | -9/Mines | Discovered new exit (range 6) 2237 | -9/Mines | Identified exit to Materials 2254 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2389 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2698 | -9/Mines | Discovered exit to Materials (range 13) 2847 | -9/Mines | Entered Materials 2847 | -8/Materials | Accompanied by 3 allies 2847 | -8/Materials | Evolved 2 slots: Utility x2 2848 | -8/Materials | Identified exit to Storage 2990 | -8/Materials | Entered Storage 2990 | -8/Storage | Accompanied by 3 allies 3120 | -8/Storage | Lost 3 allies 3157 | -8/Storage | Build established: Skirmisher 4452 | -8/Storage | Repaired Bore Cannon 4491 | -8/Storage | Repaired Imp. Sensor Array 4748 | -8/Storage | Garrison activated, responded to threat 4787 | -8/Storage | Identified exit to Garrison 4788 | -8/Storage | Entered Garrison 4814 | -8/Garrison | Triggered checkpoint 4903 | -8/Garrison | Garrison Relay disabled 4992 | -8/Garrison | Triggered checkpoint 5153 | -8/Garrison | Build established: Scavenger-Mutant 5162 | -8/Garrison | Garrison Relay disabled 5292 | -8/Garrison | System corruption reached 10% 5313 | -8/Garrison | Triggered checkpoint 5328 | -8/Garrison | Lost 5 parts (4u1w) 5343 | -8/Garrison | Core integrity fell below 50% 5391 | -8/Garrison | Lost 3 parts (1p2n) 5557 | -8/Garrison | Discovered new exit (range 11) 5578 | -8/Garrison | Installed Relay Interface Framework 5626 | -8/Garrison | Build established: Mutant 5763 | -8/Garrison | Entered Recycling 6316 | -8/Recycling | Build established: Commander-Mutant 6340 | -8/Recycling | Lost 3 allies 6577 | -8/Recycling | Scanned before Scraplab entrance 6601 | -8/Recycling | Entered Scraplab 6614 | -8/Recycling | Discovered new exit (range 4) 6656 | -8/Recycling | Entered Scraptown 6656 | -8/Scraptown | Accompanied by 11 allies 6656 | -8/Scraptown | System corruption cleaned by C-Scrubber 6945 | -8/Scraptown | Discovered new exit (range 7) 7025 | -8/Scraptown | Entered Factory 7025 | -6/Factory | Accompanied by 11 allies 7025 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7117 | -6/Factory | Lost 11 allies 7219 | -6/Factory | Lost 9 parts (1p3n3u2w) 7407 | -6/Factory | Lost 3 parts (1n1u1w) 7509 | -6/Factory | Build established: Scavenger-Mutant 8363 | -6/Factory | Discovered new exit (range 15) 8406 | -6/Factory | Identified exit to Factory 8407 | -6/Factory | Entered another Factory area 8407 | -5/Factory | Evolved 2 slots: Utility x2 8604 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 8717 | -5/Factory | Fabricated L-41 Fighter? 8873 | -5/Factory | P-70 Sage assimilated allied Fighter 6a 8878 | -5/Factory | P-70 Sage assimilated allied Fighter 6b 8905 | -5/Factory | Build established: Mutant 8924 | -5/Factory | Lost 3 parts (1n2u) 9037 | -5/Factory | Lost 5 parts (2n2u1w) 9110 | -5/Factory | Discovered new exit (range 7) 9177 | -5/Factory | Identified exit to Factory 9180 | -5/Factory | Entered another Factory area 9180 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9307 | -4/Factory | Build established: Scavenger-Mutant 9560 | -4/Factory | Spotted B-86 Titan 9572 | -4/Factory | Lost 3 parts (3u) 9609 | -4/Factory | Build established: Scavenger-Gunner 9674 | -4/Factory | Lost 5 parts (1n2u2w) 9702 | -4/Factory | Core integrity fell below 50% 9723 | -4/Factory | Lost 8 parts (4n1u3w) 9759 | -4/Factory | Sucked down chute 9759 | -4/Factory | Entered Waste 9769 | -4/Waste | Spotted C-40 Crusher 9774 | -4/Waste | EMP discharged 9774 | -4/Waste | System corruption reached 10% 9777 | -4/Waste | Spotted C-40 Crusher 9779 | -4/Waste | Spotted C-40 Crusher 9779 | -4/Waste | Spotted C-40 Crusher 9783 | -4/Waste | Spotted C-40 Crusher 9783 | -4/Waste | Spotted C-40 Crusher 9828 | -4/Waste | Discovered new exit (range 13) 9833 | -4/Waste | Identified exit to Factory 9834 | -4/Waste | Entered Factory 9948 | -4/Factory | Build established: Mutant 10304 | -4/Factory | Core integrity fell below 20% 10522 | -4/Factory | Build established: Hacker-Mutant 10571 | -4/Factory | Discovered new exit (range 4) 10574 | -4/Factory | Identified exit to Research 10591 | -4/Factory | Entered Research 10591 | -3/Research | Evolved 2 slots: Utility x2 10761 | -3/Research | Identified exit to Research 10961 | -3/Research | Build established: Hacker-Skirmisher 11374 | -3/Research | Lost 3 parts (3u) 11467 | -3/Research | Entered another Research area 11467 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11635 | -2/Research | Build established: Hacker-Gunner 11742 | -2/Research | Garrison activated, responded to threat 11808 | -2/Research | Spotted B-90 Cyclops 11832 | -2/Research | Core integrity fell below 50% 11843 | -2/Research | Lost 10 parts (1n5u4w) 11846 | -2/Research | System corruption reached 10% 11854 | -2/Research | Spotted B-90 Cyclops 11888 | -2/Research | Core integrity fell below 20% 11945 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- B-90 Cyclops activates siege mode. K-01 Serf collects debris. 0=H/HFQ:RIRNAQS&TUU47THRPZPNK#%JFC Slammed into P-80 Master. Slammed into K-01 Serf. Slammed into G-73 Enforcer. Adv. Component Analysis Suite destroyed. Connecting with Terminal... COMEOJ857QOS>M75TP,H Hacking Suite destroyed. Imp. Targeting Computer destroyed. System corrupted: Matter fused (-7). ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Subatomic Condenser disabled. System corrupted: Heat flow error (+116). Penetrated by Slug. Slammed into H-88 Terminator. H-88 Terminator knocked back. Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ##########???????????????? | | ???????????????????# # #???????????????? | | ????????????###+#### # #???????????????? | | ????????????# # p #???????????????? | | ????????????# #@p""" #???????????????? | | ????????????# ;h """ #???????????????? | | ???? ?????+ H # p""" #???????????????? | | ???? ???# # #???????????????? | | #+##?? !?# """ l # #???????????????? | | +??""" # """ g # !!! #???????????????? | | # ##?????" / "" # !!! ]#???????????????? | | # #?????????# u ; !! #???????????????? | | # #?????????# g # #???????????????? | | # #?????????#! u # #???????????????? | | # #?????????# #"## # """ #???????????????? | | # #?????????# #??# # """ #???????????????? | | # #?????????# #### + """ #???????????????? | | # ###???????# ##### #???????????????? | | #???????# #???# #???????????????? | | T" ######### #???##########???????????????? | | "" #????????????????????????????? | | ##########/####+##???????????????????????????? | | #???# #???????????????????????????? | | #+###???# #???????????????????????????? | | ????# #???????????????????????????? | | # / #???????????????????????????? | | **!#### #???????????????????????????? | | *! #??# #???????????????????????????? | | *! #??# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 750 Resistance: EM 15 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded L-41 Fighter | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellSuperchargedTrap Manual? 0 Play Time 01:29:23 Cumulative 62.8 hours Start 2024.10.08 @ 10:36:10 End 2024.10.08 @ 12:09:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a670498d-f0ab-41f2-873e-725516845e72