Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 06:34:07 Player: FAQ Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (168) 840 Value Destroyed (5984) 5984 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (312) 312 TOTAL SCORE: 12256 Bonus ------- High Alert Combat Kills 12 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 223/300 Energy 100/100 System Corruption 37% Temperature Cool (9) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Core Analyzer System Shield System Shield System Shield Recalibrator Drone Bay (2/2) Gauss Rifle Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Light Treads Centrium Heavy Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Particle Charger Phase Shifter Drone Bay > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Improved Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Compact Wheel High-capacity Storage Unit Core Analyzer Microactuators System Shield System Shield System Shield High-powered Tractor Beam Recalibrator Drone Bay Improved Proton Missile Launcher Chainsword Chainsword Chainsword Chainsword [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 4 | . . . 1 . . . . 2 1 . . . Weapon 3 | . . . . . . . 1 . 1 . . 1 Parts Attached 95 | 7 3 . 13 . 3 . 15 9 21 . 20 4 Power 13 | 1 . . 2 . . . 1 2 3 . 3 1 Engine 6 | 1 . . 1 . . . . . 2 . 1 1 Core 6 | . . . 1 . . . 1 2 . . 2 . Reactor 1 | . . . . . . . . . 1 . . . Propulsion 20 | 2 . . 5 . . . 3 1 5 . 2 2 Treads 16 | 2 . . 5 . . . 3 1 3 . 2 . Leg 2 | . . . . . . . . . . . . 2 Wheel 2 | . . . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | 2 1 . 3 . 2 . 4 5 6 . 6 1 Device 15 | 1 . . 1 . . . 4 1 3 . 4 1 Storage 5 | 1 1 . 1 . 1 . . . 1 . . . Processor 3 | . . . 1 . 1 . . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . . . . . 4 2 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 2 . 3 . 1 . 7 1 7 . 9 . Energy Gun 5 | 1 2 . . . . . . . 2 . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 17 | 1 . . 3 . . . 6 1 3 . 3 . Ballistic Cannon 3 | . . . . . . . . . 1 . 2 . Launcher 2 | . . . . . . . 1 . 1 . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 4 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . 1 2 . 1 . Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 15 | . . . . . . . . . . . . 15 Parts Lost 62 | . . . 2 . . . 3 2 20 5 4 26 Power 7 | . . . . . . . . . 2 . 1 4 Propulsion 17 | . . . 2 . . . 1 2 4 1 2 5 Utility 17 | . . . . . . . . . 7 1 1 8 Weapon 21 | . . . . . . . 2 . 7 3 . 9 Highest Loss Streak 24 | . . . 2 . . . 1 1 13 5 2 24 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 12 | 6 7 8 8 10 10 11 12 16 10 9 13 16 Power 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 Propulsion 1 | 3 3 3 2 3 2 2 1 1 1 1 1 . Utility 5 | . 2 3 3 3 3 5 4 7 6 6 6 9 Weapon 3 | 2 1 1 1 3 3 3 4 6 1 1 3 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 14 | 1 . . 4 . 1 . 1 . 1 . . 6 Power 2 | . . . 1 . . . . . 1 . . . Propulsion 4 | 1 . . 2 . 1 . . . . . . . Utility 7 | . . . . . . . 1 . . . . 6 Weapon 1 | . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 100 93 100 99 100 96 98 88 74 81 74 Engine 4 | . 14 14 2 11 11 11 8 1 3 . 3 . Core 3 | . . . 8 . . . . 5 1 . 2 9 Treads 22 | . 28 28 29 33 33 33 35 29 17 9 9 10 Wheel 2 | . . . . . . . . . 6 13 7 . Device 11 | . 14 14 11 11 5 . 4 8 7 5 19 16 Storage 8 | . 14 14 11 11 11 11 9 7 10 10 6 5 Processor 6 | . . . 8 11 16 22 10 7 6 5 2 4 Protection 4 | . . . . . . . . 12 10 9 1 . Energy Gun 1 | . 10 14 1 . . . . . 2 4 . . Ballistic Gun 17 | . 14 14 19 22 21 22 26 22 14 4 13 11 Ballistic Cannon 2 | . . . . . . . . . 1 4 4 10 Slashing Weapon 1 | . . . . . . . . . . . 7 1 Peak Build Rating 77 | 6 7 7 19 19 26 24 34 44 49 46 72 77 Average Rating 37 | 4 6 7 13 19 21 24 30 38 39 35 57 66 On Entrance 23 | . 6 7 7 19 19 24 24 34 42 46 5 67 Avg Prop Armor Cover (%) 11 | . . . . . . . . . 10 10 13 14 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 108 | 13 15 14 25 25 54 54 59 71 88 88 108 97 Greatest Support 100 | 40 40 40 69 69 69 69 92 89 89 26 100 100 Greatest Overweight (x) 17 | 1 . . 1 . . . . . 4 3 10 17 Average Overweight (x) . | . . . . . . . . . 1 2 3 . Largest Inventory Capacity 25 | 8 25 8 10 10 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 8 10 12 20 20 20 20 20 20 20 Most Carried 20 | 8 8 8 10 10 11 11 17 20 18 9 20 18 Average Carried 12 | 6 7 8 8 10 10 11 12 16 10 9 13 16 Final Capacity 20 | 8 8 8 10 10 20 20 20 20 20 20 20 20 Final Carried 19 | 8 8 8 10 10 11 11 16 19 9 9 19 8 Class Distribution -------------------- 25% | Mutant 21% | Tank 20% | Scavenger-Tank 13% | Skirmisher 9% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Matter Collected 5546 | 351 111 29 298 85 80 54 813 851 1052 . 1161 661 Remotely 2061 | . . . 200 . . . 169 98 529 . 546 519 Salvage Created 7103 | 166 228 48 510 123 . 168 1009 1208 1814 . 1043 786 Parts 364 | 18 14 8 29 10 . 8 65 66 59 . 44 43 Haulers Intercepted 10 | . . . 3 . . . 2 2 2 . 1 . Recyclers Shooed 7 | . . . . . . . 3 . 2 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 114 | . 3 3 8 3 . 3 24 20 15 . 17 18 Melee 1 | . . . . . . . . . . . . 1 Guns 67 | . 3 3 8 3 . 3 12 15 4 . 12 4 Cannons 18 | . . . . . . . . . 5 . 5 8 AOE 28 | . . . . . . . 12 5 6 . . 5 Classes Destroyed 16 | 3 2 1 2 . . . 3 2 1 . . 2 Worker 7 | 1 . . 1 . . . . 1 3 . 1 . Builder 8 | . . . . . . . . 2 4 . . 2 Tunneler 5 | 4 . . . . . . . . . . 1 . Hauler 10 | . . . 3 . . . 2 2 2 . 1 . Recycler 13 | 1 1 . . . . . 1 2 8 . . . Mechanic 4 | . . . . . . . 2 . 1 . 1 . Operator 1 | . . . . . . . 1 . . . . . Watcher 6 | . 1 . 1 . . . 1 3 . . . . Swarmer 23 | . . 3 . . . . 7 3 4 . . 6 Grunt 58 | . 3 . 7 3 . 3 10 10 5 . 10 7 Duelist 1 | . . . . . . . . . . . . 1 Sentry 10 | . . . 1 . . . 5 1 1 . 1 1 Specialist 1 | . . . . . . . . . . . . 1 Hunter 9 | . . . . . . . 2 1 1 . 4 1 Programmer 11 | . . . . . . . . 5 3 . 2 1 Heavy 1 | . . . . . . . . . 1 . . . Best Kill Streak 11 | 3 4 3 4 3 . 3 7 4 11 . 5 5 Combat Bots Only 7 | . 2 3 4 3 . 3 7 3 4 . 5 4 Max Kills in Single Turn 4 | 1 1 2 2 2 . 1 3 3 4 . 1 3 Gunslinging 1 | . . 1 1 1 . . . . . . . . Exploded 3 | . . . . . . . 3 2 1 . . 3 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Hostile Shots Fired 1023 | . 13 14 59 8 . 20 109 114 290 4 138 254 Missed 300 | . 2 1 14 5 . 1 40 38 89 . 40 70 Hits 723 | . 11 13 45 3 . 19 69 76 201 4 98 184 Melee 9 | . . . . . . . . . . 4 . 5 Projectile 714 | . 11 13 45 3 . 19 69 76 201 . 98 179 Critical Strikes 27 | . . . 1 . . 2 3 3 6 3 2 7 Part Disruptions 2 | . . . . . . . . . . . . 2 Damage Taken 10889 | . 184 111 597 34 . 331 983 1000 2619 212 1459 3359 Core 1661 | . . 34 72 . . 53 79 94 231 10 85 1003 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 188 | . . . . . . . . . . . 63 125 Ignored by Resistances 128 | . . . . . . . . . . . 128 . Regen/Repaired (Parts) 53 | . . . . . . . 53 . . . . . Core Remaining (%) 81 | 100 . 86 . . . 68 85 86 . . 61 . Volleys Fired 388 | 18 18 5 36 4 . 9 63 76 77 . 48 34 Largest 5 | 1 2 2 2 2 . 2 3 3 4 . 4 5 Hottest 161 | 20 60 60 63 46 . 46 74 76 148 . 117 161 Shots Fired 999 | 18 36 10 72 8 . 18 162 214 153 1 177 130 Gun 838 | 18 36 10 72 8 . 18 149 208 121 1 128 69 Cannon 120 | . . . . . . . . . 16 . 46 58 Launcher 41 | . . . . . . . 13 6 16 . 3 3 Special . | . . . . . . . . . . . . . Kinetic 916 | 18 18 5 66 8 . 18 149 208 124 1 174 127 Thermal 37 | . 13 5 6 . . . . . 13 . . . Explosive 28 | . . . . . . . 13 6 9 . . . Electromagnetic 18 | . 5 . . . . . . . 7 . 3 3 Robot Hit Streak 33 | 2 8 5 27 5 . 12 32 9 11 . 33 18 Robot Miss Streak 4 | 4 2 2 3 2 . 1 3 4 3 1 4 3 Penetration Max 1 | . . . . . . . . 1 1 . 1 1 Secondary Targets 9 | . . 1 4 1 . 1 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 . . . . Shots Hit Robots 661 | 8 27 6 52 5 . 15 115 120 99 . 116 98 Core Hits 371 | 7 9 3 24 5 . 8 71 58 85 . 53 48 Critical Kills 2 | . . . 1 . . . . . . . 1 . Critical Parts Destroyed 2 | . . . 1 . . . . 1 . . . . Critical Strikes 13 | . . . 2 . . . . 1 2 . 3 5 Destroy 4 | . . . 2 . . . . 1 . . 1 . Blast 6 | . . . . . . . . . 2 . 2 2 Sever 3 | . . . . . . . . . . . . 3 Melee Attacks 21 | . . . . . . . . . . . . 21 Impact . | . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . . . . 21 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . 5 Damage Inflicted 17496 | 108 356 69 779 72 . 225 2661 2668 4329 . 3134 3095 Guns 10005 | 108 356 69 779 72 . 225 1493 2222 1431 . 2127 1123 Cannons 2642 | . . . . . . . . . 794 . 796 1052 Explosions 4491 | . . . . . . . 1168 446 2104 . 211 562 Melee 358 | . . . . . . . . . . . . 358 Ramming . | . . . . . . . . . . . . . Kinetic 12116 | 108 195 26 735 72 . 225 1493 2222 1942 . 2923 2175 Thermal 942 | . 106 43 44 . . . . . 618 . 20 111 Explosive 3258 | . . . . . . . 1168 446 1644 . . . Electromagnetic 822 | . 55 . . . . . . . 125 . 191 451 Impact . | . . . . . . . . . . . . . Slashing 358 | . . . . . . . . . . . . 358 Piercing . | . . . . . . . . . . . . . Highest Corruption 37 | . . . . . . . 1 6 1 8 9 37 Average Corruption 4 | . . . . . . . 1 2 1 7 8 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 81 | . . . . . . . . 26 4 5 45 1 Message Errors 20 | . . . . . . . . 8 1 2 9 . Matter Fused 19 | . . . . . . . . 9 1 1 7 1 Heat Flow Errors 11 | . . . . . . . . 2 . . 9 . Energy Discharges 12 | . . . . . . . . 3 1 . 8 . Data Loss (minor) 3 | . . . . . . . . . . 1 2 . Data Loss (major) 4 | . . . . . . . . 2 . . 2 . Misfires 4 | . . . . . . . . . . 1 3 . Alerts 2 | . . . . . . . . 1 . . 1 . Weapon Failures 6 | . . . . . . . . 1 1 . 4 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 263 | . . . . . . . 8 . 198 . 51 6 Projectiles 44 | . . . . . . . . . . . 38 6 Explosions 219 | . . . . . . . 8 . 198 . 13 . Melee . | . . . . . . . . . . . . . Knockbacks 18 | . . . . . . . . . 3 . 2 13 Impact . | . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . 3 . 2 10 Secondary 3 | . . . . . . . . . . . . 3 Self-Inflicted Damage 28 | . . . . . . . . . 4 . . 24 Shots 3 | . . . . . . . . . 1 . . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 342 | . 54 . 57 2 . 78 17 244 342 . 259 333 Average Temperature 62 | . 23 . 24 2 . 46 6 62 73 . 55 101 Received Heat Transfer 3018 | . 66 . 288 21 . 207 378 291 477 . 489 801 Effects 7 | . . . . . . . . 1 5 . . 1 Energy Bleed 2 | . . . . . . . . 1 1 . . . Interference 4 | . . . . . . . . . 4 . . . Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . 2 1 Total Turns 80 | . . . . . . . . . . . 42 38 Longest Duration 38 | . . . . . . . . . . . 31 38 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1110 | . 225 100 100 . . . . . 585 . 50 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Maximum Alert Level 2 | . . . . . . . 1 . 2 . 1 2 Low Security (%) 77 | 100 100 100 100 100 . 100 65 100 60 100 82 22 Level 1 18 | . . . . . . . 34 . 39 . 17 46 Level 2 3 | . . . . . . . . . . . . 31 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 487 | 10 50 70 133 70 . 46 323 117 400 124 340 487 Initial 153 | . . . 23 31 . . 13 109 53 124 2 153 Average 103 | . 13 8 47 16 . 31 139 31 164 77 79 315 Influence Increases 3730 | 30 101 70 225 70 . 56 611 489 782 . 553 743 Destroy 0b10 Robot/C 2040 | . 60 60 160 60 . 48 384 320 248 . 340 360 Destroy 0b10 Robot/NC 236 | 30 10 . 25 . . . 28 40 73 . 20 10 Destroy Leader 474 | . 2 10 28 10 . 8 102 90 62 . 82 80 Successful Hack 43 | . 14 . 11 . . . 2 . . . 16 . Disable Machine 441 | . . . . . . . 24 12 300 . 75 30 Anti-Garrison Action 150 | . . . . . . . . . . . . 150 Destroy Structure 262 | . . . 1 . . . 47 27 99 . 20 68 Partial Spotted 12 | . . . . . . . 12 . . . . . Lose Combat Pursuer 72 | . 15 . . . . . 12 . . . . 45 Influence Decreases 3490 | 30 101 10 202 143 10 20 404 621 537 352 244 816 Entered New Map 708 | . . . 37 52 10 . 23 134 58 232 2 160 Time Decay 2241 | 30 101 10 145 91 . 20 351 477 378 50 202 386 Lost Part 511 | . . . 20 . . . 30 10 101 50 40 260 Lost Ally 30 | . . . . . . . . . . 20 . 10 Squads Dispatched 45 | . 2 . . . . . 7 12 7 . 6 11 Investigation 3 | . 1 . . . . . . . . . 1 1 Extermination 10 | . . . . . . . . 4 3 . 2 1 Reinforcement 20 | . 1 . . . . . 4 5 4 . 3 3 Assault 4 | . . . . . . . . . . . . 4 Garrison 8 | . . . . . . . 3 3 . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 2 . 1 . 2 1 Haulers Reinforced 6 | . . . . . . . . 3 1 . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Distress Signals 11 | . 1 . 3 . . . 2 2 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 189 | . 8 3 22 3 . 3 38 29 22 6 21 34 Peak Tracking Total 9 | . 4 3 6 3 . 3 7 4 5 6 5 9 Tactical Retreats 4 | . 1 . . . . . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Traps Triggered 10 | . 3 . . . . . 1 1 3 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Disabled 36 | . . . . . . . 2 1 25 . 5 3 Max in Single Turn 5 | . . . . . . . 1 1 5 . 2 2 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Accessed 24 | . 3 . 1 . 4 . 5 6 3 . 1 1 Terminals 11 | . 3 . 1 . . . 2 3 2 . . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 2 | . . . . . . . 1 . 1 . . . Scanalyzers 3 | . . . . . . . 1 2 . . . . Garrison Access 2 | . . . . . . . . 1 . . . 1 Total Hacks 70 | . 12 . 3 . 26 . 10 8 6 . 3 2 Successful 50 | . 7 . 3 . 26 . 7 2 4 . 1 . Failed 19 | . 5 . . . . . 2 6 2 . 2 2 Catastrophic 3 | . . . . . . . . 2 . . . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 18 | . 6 . 2 . 1 . 3 3 3 . . . Terminals 27 | . 12 . 3 . . . 5 4 3 . . . Fabricators 3 | . . . . . . . . . . . 3 . Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units 4 | . . . . . . . 1 . 3 . . . Scanalyzers 5 | . . . . . . . 2 3 . . . . Garrison Access 3 | . . . . . . . . 1 . . . 2 Terminal Hacks 32 | . 3 . 1 . 26 . 1 1 . . . . Record 26 | . . . . . 26 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 . 3 . . . Process 1 | . . . . . . . . . 1 . . . Report Inventory 2 | . . . . . . . 1 . 1 . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . Scanalyzer 1 | . . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 10 | . 4 . 2 . . . 2 1 1 . . . Terminals 10 | . 4 . 2 . . . 2 1 1 . . . Botnet 8 | . 3 . 1 . . . 2 1 1 . . . Operators 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 1 . . . 2 4 2 . 1 1 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . 102 . Total Part Build Rating 8 | . . . . . . . . . . . 8 . Part Studies Acquired 1 | . . . . . . . 1 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 26 | . . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 29 | . . . . . . . . . 29 . . . Retrieved Matter 29 | . . . . . . . . . 29 . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . Total Orders 4 | . . . . . . . . . . . 2 2 EXPLORE 3 | . . . . . . . . . . . 1 2 RETURN 1 | . . . . . . . . . . . 1 . Ally Attacks 3 | . . . . . . . . . . 3 . . Total Damage 62 | . . . . . . . . . . 62 . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Active Infowar (turns) 2226 | 57 384 179 386 365 660 58 137 . . . . . Seismic 1677 | 57 384 179 384 365 308 . . . . . . . T.N.C. 1522 | . . . 302 365 660 58 137 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . 2 3 Drone Recoveries 4 | . . . . . . . . . . . 2 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Turns Passed 8590 | 260 384 179 386 365 660 58 803 1708 1294 107 1477 909 Spaces Moved 3824 | 132 190 100 149 220 406 20 324 763 624 87 591 218 Core 10 | 9 . . . . . . . . . . . 1 Treads 2833 | 123 190 100 149 220 406 20 324 763 214 . 110 214 Legs 3 | . . . . . . . . . . . . 3 Wheels 978 | . . . . . . . . . 410 87 481 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 162 120 105 105 160 Average Speed 157 | 154 160 160 160 160 160 160 161 162 147 124 158 164 Slowest Speed 900 | 160 160 160 240 160 160 160 163 162 400 135 230 900 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 7 44 38 28 44 62 11 46 27 21 71 18 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 1 . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . 1 . . 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug 7 | . . . . . . . . 7 . . . . Terrain Destroyed 231 | . . . . . . . 44 24 113 . 17 33 Melee . | . . . . . . . . . . . . . Projectile 29 | . . . . . . . . . 1 . 12 16 AOE 202 | . . . . . . . 44 24 112 . 5 17 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Total 5591 | 169 235 109 224 225 418 28 472 1074 856 86 1021 674 Wait 1091 | . 20 5 4 2 . . 47 198 103 . 327 385 Move 3813 | 131 189 99 148 219 405 19 323 762 624 86 590 218 Hop . | . . . . . . . . . . . . . Pick Up 48 | 10 1 . 7 . 3 . 8 8 3 . 8 . Fast Attach 54 | 6 1 . 6 . 3 . 3 5 12 . 15 3 Attach 55 | 1 1 . . . . . 6 4 18 . 11 14 Detach 29 | 1 1 . . . . . 4 2 7 . 11 3 Swap 59 | . 2 . 9 . 1 . 16 12 8 . 10 1 Drop 37 | 2 2 . 14 . 6 . 2 6 4 . 1 . Fire 388 | 18 18 5 36 4 . 9 63 76 77 . 48 34 Melee 16 | . . . . . . . . . . . . 16 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: Mat / [*Min] / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 261 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Met a group of wandering Federalists 268 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 310 | -10/Materials | Identified exit to Mines 548 | -10/Materials | Discovered new exit (range 15) 645 | -10/Materials | Entered Mines 661 | -10/Mines | Learned 2 Materials zone layouts 748 | -10/Mines | Learned location of 1 exit from Materials 785 | -10/Mines | Discovered new exit (range 12) 824 | -10/Mines | Entered Materials 824 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 825 | -9/Materials | Identified exit to Storage 826 | -9/Materials | Identified exit to Materials 1052 | -9/Materials | Discovered new exit (range 15) 1210 | -9/Materials | Entered Mines 1267 | -9/Mines | Met a Derelict bent on vengeance 1344 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1356 | -9/Mines | Learned location of 1 exit from Materials 1567 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1568 | -9/Mines | Discovered new exit (range 5) 1575 | -9/Mines | Entered Exiles 1619 | -9/Exiles | Met 8R-AWN 1643 | -9/Exiles | Met EX-HEX 1691 | -9/Exiles | Met EX-BIN 1710 | -9/Exiles | Aligned with FarCom system 1711 | -9/Exiles | Given EX-Vault access code 1748 | -9/Exiles | Opened EX-Vault 1814 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1877 | -9/Exiles | Found Prototype Special Weapon 1877 | -9/Exiles | Identified Field Lobotomy Kit 1884 | -9/Exiles | Found Prototype Processor 1884 | -9/Exiles | Identified 0b10 Alert Chip 1975 | -9/Exiles | Met EX-DEC 2021 | -9/Exiles | Learned location of Zion (-6) 2214 | -9/Exiles | Discovered new exit (range 14) 2235 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2235 | -9/Exiles | Entered Mines 2277 | -8/Mines | Discovered exit to Materials (range 11) 2293 | -8/Mines | Entered Materials 2293 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2294 | -8/Materials | Identified exit to Factory 2535 | -8/Materials | Build established: Skirmisher 2711 | -8/Materials | Central database locked down 2835 | -8/Materials | Garrison activated, responded to threat 2853 | -8/Materials | Destroyed 7 combat bots 2985 | -8/Materials | Repaired Grenade Launcher 3096 | -8/Materials | Entered Factory 3096 | -7/Factory | Evolved 2 slots: Utility x2 3336 | -7/Factory | Garrison activated, responded to threat 3704 | -7/Factory | Build established: Tank 4778 | -7/Factory | Discovered new exit (range 13) 4804 | -7/Factory | Entered another Factory area 4804 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5270 | -6/Factory | Lost 13 parts (1p4n3u5w) 5674 | -6/Factory | Lost 3 parts (1p1u1w) 6000 | -6/Factory | Build established: Scavenger-Tank 6009 | -6/Factory | Discovered new exit (range 15) 6098 | -6/Factory | Sucked down chute 6098 | -6/Factory | Entered Waste 6099 | -6/Waste | Met a frightened Derelict 6108 | -6/Waste | Spotted C-40 Crusher 6113 | -6/Waste | EMP discharged 6140 | -6/Waste | Spotted C-40 Crusher 6150 | -6/Waste | Spotted C-40 Crusher 6157 | -6/Waste | Spotted C-40 Crusher 6166 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6167 | -6/Waste | Spotted C-40 Crusher 6170 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6175 | -6/Waste | Spotted C-40 Crusher 6178 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6187 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6190 | -6/Waste | Discovered new exit (range 16) 6205 | -6/Waste | Entered Factory 6218 | -6/Factory | Lost 5 parts (1n1u3w) 6488 | -6/Factory | Fabricated Centrium Heavy Treads (x1) 6490 | -6/Factory | Build established: Scavenger-Mutant 6767 | -6/Factory | Found Hvy. Reactive Plating 6973 | -6/Factory | Build established: Scavenger-Tank 7645 | -6/Factory | Discovered new exit (range 15) 7682 | -6/Factory | Entered another Factory area 7682 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7837 | -5/Factory | Garrison activated, responded to threat 7877 | -5/Factory | Build established: Scavenger-Gunner 7982 | -5/Factory | First assault squad dispatched 8209 | -5/Factory | Build established: Scavenger-Tank 8537 | -5/Factory | System corruption reached 10% 8558 | -5/Factory | Core integrity fell below 50% 8581 | -5/Factory | System corruption reached 30% 8582 | -5/Factory | Core integrity fell below 20% 8591 | -5/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 08586_ Lgt. Angular Momentum Engine destroyed. 08587_ X-72 Disruptor heat damages Imp. VSS Leg. 08587_ G-67 Veteran heat spikes uncontrollably. 08587_ G-50 Soldier misfires. 08587_ Targeting Computer destroyed. 08587_ Chainsword destroyed. 08587_ System corrupted by crushing effect (+1). 08587_ System corrupted by crushing effect (+2). 08587_ M-28 Smith repairs G-67 Veteran Broken Adv. Heat Sink. 08588_ G-67 Veteran heat damages Broken Adv. Heat Sink, Broken Lgt. Antimatter Reactor, Unknown Protection. 08589_ G-67 Veteran overheating. 08589_ G-50 Soldier misfires. 08589_ X-72 Disruptor overheating. 08589_ Penetrated by Slug. 08589_ G-67 Veteran overheating. 08590_ Chainsword destroyed. 08590_ System corrupted by crushing effect (+2). 08590_ X-72 Disruptor overheating. 08590_ G-67 Veteran overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#######??????????????? | | ????????????????????????????# ! #??????????????? | | ?????????????????? ? ?????# #??????????????? | | ?????????????????#% ?????# " #??????????????? | | ?????????????????# ?????# #??????????????? | | ?????????????????# % ?????# #??????????????? | | ?????????????????# % ?????## ##??????????????? | | ?????????????????# ??????# #???????????????? | | ?????????????????# % #?????# #???????????????? | | ?????????????????# #???#?# #???????????????? | | ?????????????????# ####### #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ????############## " #???????????????? | | ????# # "" #######???????????????? | | ????# """ """ # "T #?????????????????????? | | ????# """ """ # "" #?????????????????????? | | ????# """ """ # " !#?????????????????????? | | ????# # |% =!%#?????????????????????? | | ????# """ """ %/" =! |!%##????????????????????? | | ????# """ """ # % ###R######????????????????? | | ????# ! """ """ # #!%!m!!* #????????????????? | | ????# # #*=bg*[ #????????????????? | | ????# # #[@!!%= #????????????????? | | ????# # #g!!!! #????????????????? | | ????# ] # #xgh! #????????????????? | | ????############## #o!!! #????????????????? | | ??#######????????# +!|[* #????????????????? | | ??# #????????# #= %= #????????????????? | | ??# """ #????????# # ! #????????????????? | | ? # """ #???????## #############?????????????? | | # """ #######?# i ?????????????? | | # # #?# ?????????????? | | # """ # ### ????????????? | | # """ + " ????????????? | | # """ # ### ???????????? | | # # #?# ???????????? | | # !#######?# g ???????????? | | # #???????#####+############???????????????? | | # ??????????# #????????????????? | | # ########?## #????????????????? | | # #????????????????? | | # #????????????????? | | *% """"" # #????????????????? | | [ # #????????????????? | | !! # #????????????????? | | # ! # #????????????????? | | #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 370 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 40 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 12 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Centrium Heavy Treads | x1 | -6/Factory | Preloaded Repaired ---------- Grenade Launcher | 11% | -8/Materials Studied --------- Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegShiftActivator Manual? 0 Play Time 01:13:21 Cumulative 47.8 hours Start 2026.02.20 @ 05:20:18 End 2026.02.20 @ 06:34:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/VGA_Max Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6baa146-0c92-44d9-a45b-30750cb08ee1