Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.26 @ 12:56:02 // Halloween2020/ForbiddenLore Player: ILikeMonsters1890 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (800) 800 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2780 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 69/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Wheel Improved Terrain Scanner Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Cannon Missile Launcher > --- INVENTORY -------- Light Ion Engine Compact Wheel Improved Terrain Scanner Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 47 | 6 3 . 26 12 Power 7 | 1 1 . 4 1 Engine 7 | 1 1 . 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 . . 9 7 Treads . | . . . . . Leg 11 | 2 . . 5 4 Wheel 7 | . . . 4 3 Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 . 5 1 Device 3 | . . . 2 1 Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 14 | 2 1 . 8 3 Energy Gun 3 | 1 . . 2 . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . 2 1 Ballistic Cannon 4 | . . . 3 1 Launcher 3 | . 1 . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . . . 9 12 Power 3 | . . . 1 2 Propulsion 8 | . . . 3 5 Utility 3 | . . . 1 2 Weapon 7 | . . . 4 3 Highest Loss Streak 9 | . . . 4 9 Average Slot Usage (%) 85 | . 85 85 87 78 Engine 10 | . 14 14 10 7 Leg 17 | . 28 28 17 2 Wheel 7 | . . . 6 18 Device 6 | . . . 8 9 Storage 11 | . 14 14 11 9 Processor 8 | . . . 10 9 Protection 1 | . . . 1 5 Energy Gun 6 | . 14 14 4 6 Ballistic Gun 1 | . . . 2 1 Ballistic Cannon 6 | . . . 8 4 Launcher 7 | . 13 14 5 5 Naked Turns . | . . . . . Heaviest Build 39 | 11 26 26 30 39 Greatest Support 42 | 20 20 20 42 42 Greatest Overweight (x) 9 | . 1 1 9 7 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 9 | 4 7 5 6 9 Average Carried 3 | . 3 5 3 5 Final Capacity 10 | 6 10 10 10 10 Final Carried 6 | 1 5 5 6 4 Class Distribution -------------------- 67% | Mutant 27% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 794 | 213 78 32 426 45 Remotely . | . . . . . Salvage Created 828 | . 207 28 523 70 Parts 60 | . 8 7 37 8 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 21 | . 2 2 14 3 Guns 4 | . 1 1 2 . Cannons 6 | . . . 6 . AOE 11 | . 1 1 6 3 Classes Destroyed 8 | . 3 2 3 . Worker 4 | . . 1 1 2 Tunneler 1 | . . . 1 . Recycler 4 | . 2 . 2 . Watcher 6 | . 1 . 3 2 Swarmer 8 | . . 2 3 3 Grunt 8 | . 2 . 6 . Brawler 1 | . . . 1 . Sentry 4 | . . . 4 . Best Kill Streak 6 | . 3 3 4 6 Combat Bots Only 3 | . 2 2 3 3 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging . | . . . . . Exploded 2 | . 1 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2265 | . 26 15 741 1483 Core 658 | . 26 . 77 555 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 . 89 80 . Volleys Fired 73 | . 7 2 49 15 Largest 3 | . 2 2 2 3 Hottest 136 | . 70 70 91 136 Shots Fired 117 | . 12 3 76 26 Gun 44 | . 7 2 20 15 Cannon 49 | . . . 41 8 Launcher 24 | . 5 1 15 3 Special . | . . . . . Kinetic 56 | . . . 48 8 Thermal 21 | . . . 6 15 Explosive 24 | . 5 1 15 3 Electromagnetic 16 | . 7 2 7 . Robot Hit Streak 8 | . 5 2 8 6 Robot Miss Streak 6 | . 2 . 6 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 62 | . 7 1 42 12 Core Hits 59 | . 8 4 36 11 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2656 | . 421 121 1625 489 Guns 324 | . 43 10 124 147 Cannons 585 | . . . 508 77 Explosions 1747 | . 378 111 993 265 Melee . | . . . . . Ramming . | . . . . . Kinetic 613 | . . . 536 77 Thermal 550 | . . . 403 147 Explosive 1404 | . 378 111 650 265 Electromagnetic 89 | . 43 10 36 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 95 | . 14 . 81 . Projectiles . | . . . . . Explosions 95 | . 14 . 81 . Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 176 | . 26 . 150 . Shots 5 | . 1 . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 354 | . 27 9 94 354 Average Temperature 71 | . 12 7 19 141 Received Heat Transfer 963 | . . . 234 729 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 818 | . . . 448 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 351 | . 128 109 351 216 Initial 63 | . . 49 42 63 Average 133 | . 35 80 169 139 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 67 | 100 100 100 54 67 Level 1 32 | . . . 45 32 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 5 3 18 11 Peak Tracking Total 4 | . 2 3 3 4 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . . . 6 1 Max in Single Turn 3 | . . . 3 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 12 | . 3 . 7 2 Terminals 7 | . 3 . 3 1 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 31 | . 8 . 18 5 Successful 22 | . 6 . 11 5 Failed 9 | . 2 . 7 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 8 . 11 3 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 3 | . . . 3 . Scanalyzers 3 | . . . 1 2 Garrison Access . | . . . . . Terminal Hacks 16 | . 6 . 7 3 Record 6 | . 3 . 2 1 Branch Access Points 2 | . . . 1 1 Alert Level 2 | . . . 1 1 Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Assault Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 . 7 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1502 | 55 250 43 910 244 Spaces Moved 891 | 42 154 26 512 157 Core 54 | 11 . . 32 11 Treads . | . . . . . Legs 593 | 31 154 26 352 30 Wheels 244 | . . . 128 116 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 86 86 Average Speed 132 | 101 141 150 135 118 Slowest Speed 500 | 120 150 150 500 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 24 13 44 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 217 | . 30 11 147 29 Melee . | . . . . . Projectile 3 | . . . 1 2 AOE 214 | . 30 11 146 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1097 | 54 175 27 650 191 Wait 42 | . . . 42 . Move 887 | 41 153 25 511 157 Hop . | . . . . . Pick Up 41 | 7 8 . 22 4 Fast Attach . | . . . . . Attach 33 | 6 . . 20 7 Detach 2 | . . . . 2 Swap 14 | . 3 . 6 5 Drop 5 | . 4 . . 1 Fire 73 | . 7 2 49 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 306 | -10/Materials | Entered Mines 307 | -10/Mines | Met a Derelict bent on vengeance 318 | -10/Mines | Discovered new exit (range 8) 338 | -10/Mines | Learned location of Zion (-6) 349 | -10/Mines | Entered Materials 349 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 752 | -9/Materials | Lost 3 parts (2n1w) 976 | -9/Materials | Lost 4 parts (1p1n1u1w) 1199 | -9/Materials | Repaired Ion Engine 1246 | -9/Materials | Discovered new exit (range 3) 1248 | -9/Materials | Identified exit to Materials 1254 | -9/Materials | Identified exit to Mines 1259 | -9/Materials | Entered another Materials area 1259 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1377 | -8/Materials | Identified exit to Storage 1434 | -8/Materials | Core integrity fell below 50% 1472 | -8/Materials | Lost 9 parts (1p4n1u3w) 1483 | -8/Materials | Core integrity fell below 20% 1503 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- U-05 Engineer lays Concrete. Acquired 5 matter. Overheating: System interference. Imp. Sensor Array temporarily disabled. K-01 Serf collects debris. Lgt. Armor Plating destroyed. Overheating: Energy bleed (-30). Missile Launcher destroyed. Assault Cannon destroyed. Beam Rifle destroyed. Com. Wheel destroyed. Wheel destroyed. K-01 Serf collects debris. Com. Wheel destroyed. Ion Engine destroyed. Aluminum Leg destroyed. Lgt. Ion Engine destroyed. K-01 Serf collects debris. Imp. Sensor Array destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #!! # ####+# # ##?????????????# #??? | | #!= #???? =# !#?????????????# #??? | | # ####???" " #?????????????? #??? | | # #?????"" # " #?????????????? #??? | | # #????""" # """ #?????????????? #??? | | # ##+###???? # """ !#?????????????? ???? | | # ###????????? [ # #????????????????????? | | # #???????????#########+###????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | # "#???????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | # *#????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #?????#####??????????????????????????????????? | | # #????? ###########????????????????????????? | | # #???? # #????????????????????????? | | # ##??""" # #?#+##???????????????????? | | # ## """"" # k ## #???????????????????? | | # ## """"" # /@ Y #???????????????????? | | # ## """"" # ## #???????????????????? | | # ## """ [# #?# ##???????????????????? | | # ## # #?? #????????????????????? | | # ## ! # #???#????????????????????? | | # ######+#########/####????????????????????????? | | # #???# #??????????????????????????? | | # ##### #??????????????????????????? | | # ?????????????????????? | | ######### ######### #######????????????????????? | | ????????# #???????# #??????????????????????????? | | ????????# #???????# #??????????????????????????? | | ????????# #???????# #??????????????????????????? | | ????????# #???????+ #??????????????????????????? | | ????????# #???????# #??????????????????????????? | | ???????? ???????# #??????????????????????????? | | ???????? ???????# #??????????????????????????? | | ???????? ???????# #??????????????????????????? | | ???????? ???????? #??????????????????????????? | | ???????? ???????? #??????????????????????????? | | ???????? ???????? #??????????????????????????? | | ???????? ???????? ???????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 285 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionDirtyShockpuncher Manual? 0 Play Time 00:30:46 Cumulative 7.3 hours Start 2020.11.26 @ 12:04:07 End 2020.11.26 @ 12:56:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2ebaa9bf-d0b1-4de4-8d32-a96ffebeeb45