Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 14:48:58

Player: Some Pennies

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (92)      460
Value Destroyed (2054)     2054
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (361)                361
              TOTAL SCORE: 5015

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      47
Aligned with FarCom        300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/400
Matter                     13/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -9/Exiles

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (3) ------
             Huge Storage Unit
>            --- WEAPON (2) -------
       Heavy Hammer
>            --- INVENTORY (25) ---
       Heavy Ion Engine
       Light Treads
       Light Treads
       Light Treads
    Improved Flight Unit
    Improved Flight Unit
    Improved Flight Unit
             Cooling System
             Signal Interpreter
      Medium Armor Plating
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
             Hacking Suite
  Long-range Tractor Beam
             Firepult
    Improved Light Cannon
             Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY ----------
             Huge Storage Unit
             Bomb Drone Bay
>            --- WEAPON -----------
    Advanced Beam Cannon
             Rocket Launcher
>            --- INVENTORY --------
       Heavy Ion Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
       Light Treads
    Improved Flight Unit
    Improved Flight Unit
    Improved Flight Unit
             Cooling System
             Signal Interpreter
      Medium Armor Plating
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
             Hacking Suite
  Long-range Tractor Beam
             Firepult
    Improved Light Cannon
             Rocket Launcher
       Heavy Hammer
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             79   | 8   19  .   33  7   12  
  Power                    7    | 2   3   .   2   .   .   
    Engine                 7    | 2   3   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   3   .   12  .   2   
    Treads                 17   | 1   3   .   11  .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  28   | 2   8   .   9   5   4   
    Device                 10   | 1   3   .   2   3   1   
    Storage                8    | 1   4   .   1   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   1   .   6   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   5   .   10  2   6   
    Energy Gun             10   | .   2   .   7   1   .   
    Energy Cannon          6    | .   1   .   3   1   1   
    Ballistic Gun          3    | 2   1   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   1   .   
Parts Lost                 12   | .   3   .   .   1   8   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   1   .   .   .   4   
  Utility                  3    | .   1   .   .   1   1   
  Weapon                   3    | .   1   .   .   .   2   
  Highest Loss Streak      7    | .   1   .   .   1   7   
  To Critical Strikes      5    | .   .   .   .   .   5   
Average Slot Usage (%)     97   | .   99  100 99  97  86  
  Engine                   12   | .   14  14  11  11  10  
  Treads                   30   | .   27  28  32  33  31  
  Device                   8    | .   9   .   11  8   10  
  Storage                  12   | .   14  14  11  11  11  
  Protection               8    | .   3   14  10  10  9   
  Energy Gun               7    | .   4   .   16  11  .   
  Energy Cannon            7    | .   7   14  4   10  1   
  Ballistic Gun            7    | .   15  14  .   .   .   
  Impact Weapon            1    | .   .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             105  | 15  91  90  103 104 105 
  Greatest Support         60   | 20  40  40  60  60  60  
  Greatest Overweight (x)  27   | 1   2   2   1   1   27  
  Average Overweight (x)   1    | .   1   2   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 7   21  25  25  25  25  
  Most Carried             25   | 8   25  25  25  25  25  
  Average Carried          23   | 4   20  24  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 8   25  25  25  24  20  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           1542 | 192  724  39   437  144  6    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3183 | 93   1274 18   1608 173  17   
  Parts                    178  | 12   77   3    81   5    .    
Haulers Intercepted        8    | .    2    .    6    .    .    
Recyclers Shooed           7    | .    2    1    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  63   | .   23  .   25  8   7   
  Guns                     42   | .   20  .   21  1   .   
  Cannons                  15   | .   3   .   4   7   1   
  AOE                      6    | .   .   .   .   .   6   
Classes Destroyed          13   | 2   6   .   3   2   .   
  Worker                   10   | .   6   .   4   .   .   
  Builder                  2    | .   .   .   2   .   .   
  Tunneler                 4    | 2   .   1   1   .   .   
  Hauler                   8    | .   2   .   6   .   .   
  Recycler                 7    | 1   1   .   4   1   .   
  Operator                 4    | .   2   .   2   .   .   
  Watcher                  5    | .   3   .   2   .   .   
  Swarmer                  7    | .   3   .   1   3   .   
  Grunt                    36   | .   20  .   16  .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   7    | .   .   .   7   .   .   
  Demolisher               1    | .   .   .   .   1   .   
  Assembled                11   | .   .   .   .   4   7   
Best Kill Streak           7    | 2   6   1   4   3   7   
  Combat Bots Only         7    | .   5   .   3   3   7   
Max Kills in Single Turn   3    | 1   2   1   2   1   3   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        333  | .    85   .    118  55   75   
  Missed                   93   | .    22   .    37   15   19   
Damage Taken               3617 | .    713  .    1106 595  1203 
  Core                     493  | .    92   .    118  39   244  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   273  | .    107  .    166  .    .    
Core Remaining (%)         81   | 100  .    63   .    .    .    
Volleys Fired              278  | 4    105  1    117  27   24   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  125  | 40   100  80   125  124  68   
Shots Fired                534  | 8    208  5    225  59   29   
  Gun                      400  | 8    192  3    166  31   .    
  Cannon                   125  | .    14   2    59   28   22   
  Launcher                 7    | .    .    .    .    .    7    
  Special                  2    | .    2    .    .    .    .    
  Kinetic                  158  | 8    145  3    .    .    2    
  Thermal                  369  | .    63   2    225  59   20   
  Explosive                7    | .    .    .    .    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | 5    11   4    14   4    6    
  Robot Miss Streak        7    | 2    5    2    7    5    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           357  | 5    128  3    174  26   21   
  Core Hits                267  | 4    63   2    169  14   15   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    
  Critical Strikes         14   | .    6    .    6    2    .    
    Burn                   12   | .    4    .    6    2    .    
    Destroy                2    | .    2    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    7    
  Impact                   7    | .    .    .    .    .    7    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5857 | 59   1664 17   2821 537  759  
  Guns                     3949 | 59   1446 17   2199 228  .    
  Cannons                  1152 | .    175  .    622  307  48   
  Explosions               451  | .    .    .    .    .    451  
  Melee                    259  | .    .    .    .    .    259  
  Ramming                  22   | .    19   .    .    2    1    
  Kinetic                  1181 | 59   1105 17   .    .    .    
  Thermal                  3944 | .    540  .    2821 535  48   
  Explosive                451  | .    .    .    .    .    451  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   259  | .    .    .    .    .    259  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    11   11   6    11   11   
  Average Corruption       8    | .    3    11   5    9    11   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  206  | .    27   53   28   51   47   
    Message Errors         49   | .    9    13   4    15   8    
    Matter Fused           52   | .    5    11   8    13   15   
    Heat Flow Errors       32   | .    3    7    4    8    10   
    Energy Discharges      19   | .    3    6    3    5    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      23   | .    5    8    2    1    7    
    Data Loss (major)      6    | .    .    3    .    1    2    
    Misfires               16   | .    1    3    4    6    2    
    Alerts                 5    | .    1    2    1    1    .    
    Weapon Failures        2    | .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            37   | .    .    .    16   7    14   
  Projectiles              23   | .    .    .    16   7    .    
  Explosions               11   | .    .    .    .    .    11   
  Melee                    3    | .    .    .    .    .    3    
Knockbacks                 4    | .    1    .    .    .    3    
  Impact                   4    | .    1    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    .    .    48   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   6    | .    4    .    .    1    1    
Targets Rammed             6    | .    4    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        396  | .    222  261  200  396  267  
  Average Temperature      71   | .    30   101  32   144  99   
  Received Heat Transfer   854  | .    363  .    471  .    20   
  Effects                  4    | .    2    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           2    | .    2    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    1    1    .    
  Heat Transferred         8046 | .    1715 .    4969 1199 163  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             466  | 15  348 5   466 162 .   
  Initial                  162  | .   9   .   .   162 .   
  Average                  115  | 5   108 1   221 69  .   
Maximum Alert Level        2    | .   1   .   2   .   .   
  Low Security (%)         74   | 100 71  100 49  100 .   
  Level 1                  18   | .   28  .   26  .   .   
  Level 2                  6    | .   .   .   23  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   8   .   6   .   .   
  Investigation            8    | .   5   .   3   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   3   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           8    | .   1   .   7   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              111  | .   39  .   40  26  6   
  Peak Tracking Total      11   | .   4   .   4   11  9   
  Tactical Retreats        3    | .   2   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            13   | .   10  .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          8    | .   1   .   2   .   5   
  Max in Single Turn       2    | .   1   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          22   | .   7   .   12  1   2   
  Terminals                11   | .   4   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                60   | .   21  .   36  1   2   
  Successful               34   | .   13  .   18  1   2   
  Failed                   26   | .   8   .   18  .   .   
    Catastrophic           3    | .   2   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   26   | .   11  .   14  .   1   
  Terminals                34   | .   14  .   20  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   3   .   5   .   .   
  Recycling Units          8    | .   4   .   4   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   7   .   5   1   2   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           2    | .   2   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   4   .   .   
  Scan Component           3    | .   1   .   2   .   .   
  Repair                   3    | .   1   .   2   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   
  Retrieve Components      3    | .   2   .   1   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   4   .   .   
  Terminals                3    | .   .   .   3   .   .   
    Botnet                 2    | .   .   .   2   .   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
    Tunnel                 3    | .   2   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   6   .   11  .   .   
  Full Trace Events        3    | .   2   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   2   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   
  Time                     96   | .   26  .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     28   | .   19  .   9   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               3    | .   .   2   .   1   .   
  Largest Group            2    | .   .   2   2   1   .   
  Highest-Rated Group      48   | .   .   48  48  31  .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   
Total Orders               2    | .   .   .   .   .   2   
  ROAM                     2    | .   .   .   .   .   2   
Ally Attacks               54   | .   .   .   27  12  15  
  Total Damage             630  | .   .   .   395 235 .   
  Kills                    13   | .   .   .   6   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   1   .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             21   | .   .   .   .   .   21  
  Drone Recoveries         5    | .   .   .   .   .   5   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               9883 | 84   3266 1413 2456 1386 1278 
Spaces Moved               3282 | 55   996  440  790  536  465  
  Core                     3    | 2    .    .    .    .    1    
  Treads                   3214 | 1    983  440  790  536  464  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   65   | 52   13   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   320  240  240  240  
  Average Speed            260  | 91   279  320  240  240  244  
  Slowest Speed            1400 | 160  320  320  240  240  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       74   | 4    98   96   75   83   89   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     5    | .    2    1    1    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 1    | .    1    .    .    .    .    
Terrain Destroyed          27   | .    1    .    .    .    26   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    1    .    .    .    .    
  AOE                      26   | .    .    .    .    .    26   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      4086 | 77   1270 446  1145 581  567  
  Wait                     279  | 3    95   .    134  4    43   
  Move                     3277 | 54   995  439  789  535  465  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  75   | 8    32   3    26   1    5    
  Fast Attach              26   | 6    2    .    11   4    3    
  Attach                   17   | 1    4    .    5    1    6    
  Detach                   3    | .    .    .    3    .    .    
  Swap                     36   | 1    13   .    17   2    3    
  Drop                     82   | .    20   3    43   6    10   
  Fire                     278  | 4    105  1    117  27   24   
  Melee                    7    | .    .    .    .    .    7    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    6    | .    4    .    .    1    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  559 | -10/Materials | Discovered new exit (range 6)
  718 | -10/Materials | Discovered new exit (range 14)
 1155 | -10/Materials | Discovered new exit (range 16)
 2094 | -10/Materials | Build established: Scavenger-Mutant
 2481 | -10/Materials | Discovered new exit (range 16)
 2780 | -10/Materials | Repaired Lgt. Treads
 2801 | -10/Materials | Build established: Mutant
 3188 | -10/Materials | Discovered new exit (range 13)
 3307 | -10/Materials | System corruption reached 10%
 3351 | -10/Materials | Entered Mines
 3367 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 3951 | -10/Mines     | Discovered new exit (range 9)
 4645 | -10/Mines     | Learned location of Zion (-7)
 4700 | -10/Mines     | Discovered new exit (range 6)
 4764 | -10/Mines     | Entered Materials
 4764 | -9/Materials  | Accompanied by 2 allies
 4764 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4769 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 5570 | -9/Materials  | Discovered new exit (range 11)
 5782 | -9/Materials  | Discovered new exit (range 3)
 6518 | -9/Materials  | Repaired Med. Armor Plating
 6579 | -9/Materials  | Discovered new exit (range 15)
 6742 | -9/Materials  | Build established: Scavenger-Mutant
 6968 | -9/Materials  | Repaired Hrd. Medium Armor Plating
 7152 | -9/Materials  | Discovered new exit (range 16)
 7220 | -9/Materials  | Entered Mines
 7286 | -9/Mines      | Found the Drone Emporium
 7303 | -9/Mines      | Found Prototype Device
 7303 | -9/Mines      | Identified Bomb Drone Bay
 7525 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 7527 | -9/Mines      | Discovered new exit (range 12)
 7689 | -9/Mines      | Assembled infested the area
 7736 | -9/Mines      | System corruption reached 10%
 8112 | -9/Mines      | Discovered new exit (range 12)
 8469 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 8596 | -9/Mines      | Discovered new exit (range 5)
 8606 | -9/Mines      | Entered Exiles
 8666 | -9/Exiles     | Met 8R-AWN
 8732 | -9/Exiles     | Met EX-HEX
 8806 | -9/Exiles     | Met EX-BIN
 8833 | -9/Exiles     | Aligned with FarCom system
 8835 | -9/Exiles     | Given EX-Vault access code
 8893 | -9/Exiles     | Opened EX-Vault
 8915 | -9/Exiles     | Found Firepult
 8968 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 9033 | -9/Exiles     | Met EX-DEC
 9178 | -9/Exiles     | Visited The Gauntlet
 9588 | -9/Exiles     | Discovered new exit (range 10)
 9680 | -9/Exiles     | Attacked by the Exiles
 9736 | -9/Exiles     | Destroyed 7 combat bots
 9783 | -9/Exiles     | Lost 12 allies
 9823 | -9/Exiles     | Core integrity fell below 50%
 9858 | -9/Exiles     | Lost 3 allies
 9859 | -9/Exiles     | Lost 7 parts (1p3n1u2w)
 9877 | -9/Exiles     | Core integrity fell below 20%
 9884 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
09868_ The unstable cave ceiling collapses.
09871_ Penetrated by HV Slug.
09871_ Lgt. Treads destroyed.
09871_ HV Slug penetrates Earth.
09871_ Penetrated by HV Slug.
09871_ HV Slug penetrates Earth.
09876_ The unstable cave ceiling collapses.
09876_ Penetrated by HV Slug.
09876_ HV Slug penetrates Earth.
09876_ Penetrated by HV Slug.
09876_ HV Slug penetrates Earth.
09879_ The unstable cave ceiling collapses.
09880_ Penetrated by HV Slug.
09880_ HV Slug penetrates Earth.
09880_ Penetrated by HV Slug.
09880_ HV Slug penetrates Earth.
09881_ The unstable cave ceiling collapses.
09884_ Earth collapses.
09884_ HV Slug penetrates Wall.
09884_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
 Lgt. Armor Plating | -10/Materials | Hacked
        Lgt. Treads | -10/Materials | Hacked
 Lgt. Assault Rifle | -9/Materials  | Scanalyzed
      Hacking Suite | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              DecoderSwarmBoregun
  Manual?         0
Play Time         00:50:22
  Cumulative      176.6 hours
  Start           2024.07.12 @ 13:55:30
  End             2024.07.12 @ 14:48:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           148
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             65
Gallery%          77
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70e42bfe-a031-4a40-b189-63a4ee2acccc