Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 20:56:09 Player: Legion1337 Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (82) 410 Value Destroyed (2773) 2773 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1849) 1849 TOTAL SCORE: 11692 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 1185 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -501 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 47/265 System Corruption 7% Temperature Cool (17) Movement Walking (118) Location -4/Extension Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg II > --- UTILITY (10) ----- Medium Storage Unit Advanced Visual Processing Unit Spectral Analyzer Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Z-Drone Bay (0/2) > --- WEAPON (2) ------- Wave Gun Matter Neutralizer > --- INVENTORY (10) --- Cooled Cesium-ion Thruster Advanced Heat Sink Advanced Cooling System Advanced Terrain Scanner Zionite Weapon Casing Micro-nuke Launcher Lance Peak State ------------ > --- POWER ------------ Backup Power III Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Power Amplifier Experimental Heat Sink Spectral Analyzer Experimental Terrain Scan Processor Improved Melee Analysis Suite Advanced ECM Suite Improved Recalibrator Hacking Drone Bay > --- WEAPON ----------- Precision Phase Gun Thunder Hammer > --- INVENTORY -------- Advanced Weight Redist. System Stasis Canceller Flak Cannon Fusion Bomb Launcher Enhanced Force Lance [Rating: 113] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Gravmag System Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Improved Melee Analysis Suite Device Hacking Drone Bay Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Powered Hammer Energy Gun Precision Phase Gun Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Fusion Bomb Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . 1 1 . . . . . . . . . . . Utility 8 | . . 1 . 1 1 . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 171 | . 9 7 5 25 5 . 7 8 12 3 3 5 7 17 25 33 Power 18 | . 1 . 1 2 . . . . 3 . 1 . 1 . 2 7 Engine 9 | . 1 . 1 . . . . . 3 . 1 . . . 1 2 Core 5 | . . . . 2 . . . . . . . . . . . 3 Reactor 4 | . . . . . . . . . . . . . 1 . 1 2 Propulsion 55 | . 2 3 2 12 1 . 4 . 4 3 . 1 1 6 8 8 Treads 3 | . . . . . . . . . 3 . . . . . . . Leg 8 | . . . . . . . . . 1 . . . . . . 7 Wheel 4 | . . . . . . . . . . 3 . . . . 1 . Hover 13 | . . 3 . 2 . . 3 . . . . . . 3 1 1 Flight 27 | . 2 . 2 10 1 . 1 . . . . 1 1 3 6 . Utility 61 | . 4 1 1 8 2 . . 8 3 . 1 4 2 8 11 8 Device 32 | . 4 . 1 3 . . . 1 2 . . 4 1 8 6 2 Storage 1 | . . . . . . . . . . . . . . . . 1 Processor 23 | . . 1 . 5 2 . . 6 1 . . . . . 3 5 Hackware 3 | . . . . . . . . 1 . . 1 . 1 . . . Protection 2 | . . . . . . . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 37 | . 2 3 1 3 2 . 3 . 2 . 1 . 3 3 4 10 Energy Gun 11 | . . 2 . . 1 . . . . . 1 . 1 . 2 4 Energy Cannon 2 | . . . . . . . . . . . . . . 1 . 1 Ballistic Gun 5 | . 1 . . 2 . . 1 . . . . . . . . 1 Ballistic Cannon 7 | . . . 1 1 1 . . . 2 . . . . 1 . 1 Launcher 1 | . . . . . . . . . . . . . 1 . . . Special Weapon 3 | . 1 . . . . . . . . . . . . . 1 1 Impact Weapon 4 | . . 1 . . . . 2 . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 23 | . . 1 . 3 . . 1 7 . . . 1 2 2 4 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . . . . . 4 . Parts Lost 92 | . 6 1 3 17 . . 3 . 12 . 3 . 3 11 17 16 Power 13 | . 1 . . 2 . . . . 2 . 1 . . 2 1 4 Propulsion 42 | . 2 . 3 8 . . 3 . 7 . 1 . 2 5 6 5 Utility 23 | . 2 1 . 5 . . . . 1 . 1 . . 3 6 4 Weapon 14 | . 1 . . 2 . . . . 2 . . . 1 1 4 3 Highest Loss Streak 11 | . 6 1 3 8 . . 3 . 5 . 3 . 3 10 7 11 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . Average Backups 4 | 5 4 4 4 4 4 5 4 4 3 2 2 4 4 4 4 5 Power . | 1 . . . . . . . . . . . . . . . . Propulsion . | 3 1 2 1 . 3 3 2 . . . . . . . . . Utility 1 | . 1 . 1 1 . . 1 1 2 1 1 2 2 2 2 2 Weapon 1 | 1 1 1 2 1 1 1 1 1 . 1 1 1 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 11 | . 6 . . 2 . . . . 1 . . . . 1 . 1 Power 1 | . 1 . . . . . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . . . . . . . Utility 5 | . 2 . . 1 . . . . 1 . . . . 1 . . Weapon 3 | . 1 . . 1 . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 81 83 84 82 94 100 98 91 69 71 85 86 74 80 76 83 Engine 3 | . 13 11 11 2 . . . . 5 6 6 5 1 3 2 . Core 1 | . . . . 4 7 7 7 7 . . . . . . . 1 Treads 1 | . . . . . . . . . 4 . . . . . . . Leg 3 | . 16 . . . . . . . 4 6 5 . . . . 7 Wheel 1 | . . . . . . . . . . 11 20 17 1 . 1 . Hover 5 | . . 31 7 2 . . 1 15 4 . . . . 5 6 1 Flight 10 | . 10 1 19 25 38 38 35 15 1 . . 4 10 9 11 12 Device 10 | . 17 20 13 9 . . . 4 . 6 13 22 20 28 23 10 Processor 24 | . . 8 11 22 34 38 38 30 27 20 20 17 17 15 18 36 Hackware 2 | . . . . . . . . 1 7 6 5 5 6 . . . Energy Gun 1 | . 6 . 11 1 2 7 1 . . . 3 1 2 3 . 2 Ballistic Cannon 3 | . . . 5 1 3 6 7 7 2 6 2 3 5 1 2 . Impact Weapon 4 | . . 5 5 6 7 . 4 7 7 6 6 5 1 3 1 . Peak Build Rating 113 | 6 7 13 14 27 40 43 44 63 62 60 67 83 104 113 102 99 Average Rating 59 | 6 5 9 13 18 35 42 40 51 51 54 60 78 92 97 81 86 On Entrance 44 | 6 6 5 13 14 19 40 43 40 62 50 60 55 83 104 80 80 Avg Prop Armor Cover (%) 7 | . . 13 . 5 . . 6 6 10 7 6 4 7 5 7 6 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 44 | 11 11 12 15 16 17 20 20 18 20 22 33 29 29 31 43 44 Greatest Support 113 | 20 20 18 18 18 25 25 26 18 68 45 45 45 45 28 28 113 Greatest Overweight (x) 4 | . 1 1 4 3 . . . . 1 . . . . 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Average Capacity 5 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 10 Average Carried 4 | 4 4 4 4 4 4 4 4 4 4 3 3 4 4 4 4 5 Final Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Final Carried 7 | 2 5 5 4 5 5 5 4 5 4 3 5 5 5 5 5 7 Class Distribution -------------------- 67% | Mutant 7% | Sprinter 7% | Scavenger-Mutant 5% | Ninja 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Ninja | -5/Factory Scout | -4/Factory Scavenger-Mutant | -4/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Matter Collected 3488 | 183 51 21 219 436 73 101 137 10 488 . . 45 302 124 458 840 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4252 | . 32 21 219 430 73 . 403 . 473 . . 45 799 203 342 1212 Parts 124 | . 5 . 12 19 3 . 5 . 18 . . 2 5 6 17 32 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . . . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 9 4 . 13 . . . . . . . Prevented 9 | . . . . . . . 1 . 8 . . . . . . . Parts Restored 2 | . . . . . . . . . . . . . 2 . . . Broken 2 | . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Combat Hostiles Destroyed 57 | . 2 . 6 11 . . 1 . 10 . . 1 3 5 9 9 Melee 9 | . . . . 1 . . . . 4 . . 1 . . 3 . Guns 15 | . 2 . 2 3 . . . . . . . . 2 5 . 1 Cannons 22 | . . . 4 6 . . . . 4 . . . 1 . . 7 AOE 5 | . . . . . . . . . . . . . . . 5 . Classes Destroyed 15 | . 1 1 1 3 . . 2 . 1 . . . 1 2 2 1 Worker 4 | . . 1 1 1 . . . . . . . . . . 1 . Builder 4 | . . . . . . . . . . . . . . 2 . 2 Hauler 1 | . . . . 1 . . . . . . . . . . . . Recycler 10 | . . . 2 2 1 . . . . . . . . . 1 4 Minesweeper 3 | . . . . . . . 1 . 2 . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . 1 1 Swarmer 29 | . 2 . 6 7 . . . . 4 . . . . 4 6 . Grunt 8 | . . . . 1 . . . . 2 . . 1 . . . 4 Sentry 5 | . . . . 3 . . . . 1 . . . . . . 1 Hunter 7 | . . . . . . . . . 3 . . . . . 1 3 Programmer 2 | . . . . . . . . . . . . . . 1 1 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 Compactor 3 | . . . . . . . . . . . . . 3 . . . Wasp 1 | . . . . . . . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | . 2 1 3 7 1 . 1 . 3 . . 1 1 4 6 4 Combat Bots Only 4 | . 2 . 3 4 . . 1 . 3 . . 1 1 4 4 4 Max Kills in Single Turn 3 | . 1 1 1 2 1 . 1 . 1 . . 1 1 1 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 . Melee 1 | . . . . 1 . . . . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Hostile Shots Fired 842 | . 95 13 56 141 1 . 12 . 137 . 16 24 3 59 137 148 Missed 307 | . 29 7 20 45 1 . 1 . 44 . 6 7 . 26 59 62 Hits 535 | . 66 6 36 96 . . 11 . 93 . 10 17 3 33 78 86 Melee 7 | . . . . 4 . . . . . . . . 3 . . . Projectile 528 | . 66 6 36 92 . . 11 . 93 . 10 17 . 33 78 86 Critical Strikes 19 | . . . 1 5 . . 1 . 2 . . . 1 . 5 4 Part Disruptions 3 | . . . . . . . 1 . . . 1 . . . 1 . Damage Taken 9628 | . 647 80 283 1322 . . 178 . 1267 . 351 267 169 1302 1636 2126 Core 2725 | . 164 37 71 368 . . 7 . 113 . 112 58 54 563 591 587 Absorbed by Shields 279 | . . . . 136 . . . . . . . . . . 82 61 Redirected to Shielding 17 | . . . . . . . . . . . . . . . . 17 Regen/Repaired (Parts) 266 | . . . . . . . . . . . . . 110 156 . . Core Remaining (%) 62 | 100 34 . 73 33 . . . . 82 . 86 . . 32 . . Volleys Fired 282 | . 26 . 13 28 . 1 21 . 27 . . . 48 14 7 97 Largest 2 | . 2 . 2 2 . 1 1 . 1 . . . 1 1 1 2 Hottest 186 | . 120 . 98 62 . 40 88 . 40 . . . 94 94 52 186 Shots Fired 312 | . 27 . 19 40 . 1 21 1 28 . . . 48 14 7 106 Gun 153 | . 5 . 6 19 . . 21 . . . . . 31 14 . 57 Cannon 133 | . . . 13 21 . 1 . 1 28 . . . 17 . 5 47 Launcher 2 | . . . . . . . . . . . . . . . 2 . Special 24 | . 22 . . . . . . . . . . . . . . 2 Kinetic 162 | . 5 . 13 37 . 1 18 1 28 . . . 17 . 5 37 Thermal 125 | . 22 . 6 3 . . 3 . . . . . 31 14 . 46 Explosive 2 | . . . . . . . . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . Phasic 23 | . . . . . . . . . . . . . . . . 23 Robot Hit Streak 30 | . 3 . 3 9 . . 19 . 3 . . . 12 9 10 30 Robot Miss Streak 10 | . 1 . 8 10 . . 1 1 3 . . . 4 2 6 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . Shots Hit Robots 271 | . 3 1 15 33 1 . 27 . 25 . . 4 45 16 23 78 Core Hits 115 | . 2 . 11 26 . . 9 . 8 . . 1 12 6 15 25 Critical Kills 9 | . . . . . . . 1 . 1 . . . . . . 7 Critical Parts Destroyed 18 | . . . 1 3 . . 2 . . . . . . . . 12 Critical Strikes 44 | . . . 1 3 . . 3 . 6 . . . 2 2 1 26 Burn 3 | . . . . . . . . . . . . . 1 2 . . Destroy 27 | . . . . . . . 1 . . . . . . . . 26 Blast 6 | . . . . . . . . . 5 . . . 1 . . . Smash 7 | . . . 1 3 . . 2 . 1 . . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 171 | . . 8 6 44 1 . 8 . 20 . . 18 3 18 28 17 Impact 133 | . . 8 6 44 1 . 8 . 20 . . 18 3 18 7 . Slashing 5 | . . . . . . . . . . . . . . . . 5 Piercing 30 | . . . . . . . . . . . . . . . 18 12 Sneak Attacks 25 | . . 1 3 3 1 . 1 . 3 . . . . 4 5 4 Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10121 | . 24 59 418 771 112 . 747 . 1181 . . 163 1415 882 2176 2173 Guns 2344 | . 24 . 40 138 . . 333 . . . . . 763 360 . 686 Cannons 2460 | . . . 98 326 . . . . 418 . . . 485 . 82 1051 Explosions 1238 | . . . . . . . . . . . . . . . 1238 . Melee 4079 | . . 59 280 307 112 . 414 . 763 . . 163 167 522 856 436 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 2524 | . 24 . 98 444 . . 279 . 418 . . . 485 . 82 694 Thermal 2533 | . . . 40 20 . . 54 . . . . . 763 360 253 1043 Explosive 985 | . . . . . . . . . . . . . . . 985 . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 2941 | . . 59 280 307 112 . 414 . 763 . . 163 167 522 154 . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1138 | . . . . . . . . . . . . . . . 702 436 Highest Corruption 20 | . . 5 5 20 . . . 4 4 . . . . 12 7 7 Average Corruption 6 | . . 5 5 18 . . . 4 4 . . . . 12 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 131 | . . 1 5 17 . . . 8 49 . . . . 10 8 33 Message Errors 27 | . . . 2 4 . . . 2 7 . . . . 3 4 5 Matter Fused 40 | . . 1 1 5 . . . 1 20 . . . . 3 1 8 Heat Flow Errors 16 | . . . 1 1 . . . 1 5 . . . . 2 2 4 Energy Discharges 12 | . . . . 2 . . . . 7 . . . . . . 3 Parts Rejected 2 | . . . . 1 . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 22 | . . . 1 2 . . . 3 9 . . . . 1 . 6 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . Misfires 4 | . . . . . . . . 1 1 . . . . . . 2 Alerts 2 | . . . . 1 . . . . . . . . . . . 1 Weapon Failures 4 | . . . . 1 . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1457 | . . 19 144 159 87 . 181 . 302 . . 7 . 205 311 42 Projectiles 45 | . . . . . . . . . 20 . . . . . 6 19 Explosions 117 | . . . . . . . . . . . . . . . 117 . Melee 1295 | . . 19 144 159 87 . 181 . 282 . . 7 . 205 188 23 Knockbacks 33 | . . . 6 10 . . . . 5 . . 1 . 2 4 5 Impact 7 | . . . 1 1 . . . . 2 . . 1 . 2 . . Kinetic 22 | . . . 4 8 . . . . 2 . . . . . 4 4 Secondary 4 | . . . 1 1 . . . . 1 . . . . . . 1 Self-Inflicted Damage 75 | . . . . . . . . . . . . . . . 75 . Shots 1 | . . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 443 | . 352 . 152 91 3 4 144 403 169 . . . . 257 443 273 Average Temperature 104 | . 171 . 70 19 3 3 53 160 55 . . . . 82 151 101 Received Heat Transfer 1243 | . 234 33 . 255 . . 140 . 99 . 30 45 . 45 185 177 Effects 2 | . 1 . . . . . . 1 . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . 1 3 . . 1 . 3 . . . . 1 1 . Combat Hostiles 5 | . . . . 1 . . 1 . 2 . . . . . 1 . Parts Fried 21 | . . 2 1 6 . . 3 . 4 . . . . 5 . . Impact Corruptions 30 | . . 1 3 6 1 . 4 . 8 . . 1 . 4 2 . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Melted 7 | . . . . . . . . . . . . . . 1 2 4 Heat Transferred 3779 | . . . 74 37 . . 74 . . . . . 1073 592 150 1779 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Maximum Alert Level 2 | . . . . 1 . . . . . . . . . 2 2 2 Low Security (%) 57 | 100 100 100 100 87 100 . . . . 100 100 100 100 51 7 . Level 1 30 | . . . . 12 . . . . . . . . . 43 22 91 Level 2 12 | . . . . . . . . . . . . . . 5 69 8 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 573 | . 76 26 110 263 81 . . . . . 75 39 58 429 552 573 Initial 265 | . . 26 5 26 77 . . . . . . 39 . . 175 265 Average 177 | . 21 7 80 83 61 . . . . . 7 6 8 214 428 328 Influence Increases 4325 | . 206 23 172 598 31 . 20 . 388 . 105 38 70 923 957 794 Destroy 0b10 Robot/C 1600 | . 40 . 120 220 . . . . 260 . . 20 . 280 240 420 Destroy 0b10 Robot/NC 170 | . . 5 15 20 5 . 20 . 15 . . . . 30 15 45 Destroy Leader 290 | . 10 . 20 62 . . . . 30 . . . . 54 72 42 Allied During Kill 406 | . . . . . . . . . 68 . . . . 136 17 185 Successful Hack 97 | . 41 . . 11 26 . . . . . . . . . 5 14 Disable Machine 300 | . . . 15 15 . . . . . . . . . 180 90 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . 150 . Destroy Structure 562 | . 10 3 2 15 . . . . . . . 18 70 198 188 58 Partial Spotted 90 | . 30 . . 60 . . . . . . . . . . . . Lose Combat Pursuer 660 | . 75 15 . 195 . . . . 15 . 105 . . 45 180 30 Influence Decreases 4032 | . 143 71 120 495 153 48 20 . 388 . 30 113 70 564 774 1043 Entered New Map 697 | . . 37 10 41 93 19 . . . . . 36 . . 184 277 Time Decay 1926 | . 98 34 80 186 60 29 20 . 262 . . 77 70 284 310 416 Lost Part 729 | . 45 . 30 118 . . . . 66 . 30 . . 110 170 160 Lost Ally 530 | . . . . . . . . . 60 . . . . 170 110 190 Purge Threat 150 | . . . . 150 . . . . . . . . . . . . Squads Dispatched 36 | . 5 . . 9 1 . . . . . 1 . . 7 11 2 Investigation 14 | . 2 . . 3 1 . . . . . . . . 3 3 2 Extermination 3 | . . . . . . . . . . . . . . 2 1 . Reinforcement 14 | . 3 . . 4 . . . . . . 1 . . 2 4 . Assault 3 | . . . . . . . . . . . . . . . 3 . Garrison 2 | . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Distress Signals 11 | . 2 1 . 3 . . . . . . . 1 . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 201 | . 17 7 6 50 4 . 1 . 15 . 7 7 7 17 38 25 Peak Tracking Total 19 | . 12 6 5 19 4 . 1 . 4 . 6 6 5 6 14 6 Tactical Retreats 26 | . 3 1 . 5 . . . . 1 . 3 . 1 5 6 1 ECM-based Alert Blocks 11 | . 9 . . . . . . . . . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Traps Triggered 8 | . 1 . . . . . . . . . 1 1 . 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . 3 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . 4 . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . . Most Traps Carried 2 | . . . . . . . . . 2 1 1 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Machines Disabled 22 | . . . 1 1 . . 1 . . . . . . 12 7 . Max in Single Turn 4 | . . . 1 1 . . 1 . . . . . . 1 4 . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Machines Accessed 28 | . 5 1 . 8 3 1 . . . 1 . 1 . 2 2 4 Terminals 20 | . 4 1 . 6 1 . . . . 1 . 1 . 1 1 4 Fabricators 1 | . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 78 | . 19 3 . 28 6 1 . . . 1 . 1 . 5 5 9 Successful 33 | . 10 1 . 10 2 1 . . . 1 . 1 . 2 3 2 Failed 44 | . 9 2 . 18 4 . . . . . . . . 3 1 7 Catastrophic 10 | . 2 . . 2 2 . . . . . . . . . . 4 Database Lockouts 1 | . . . . . . . . . . . . . . . 1 . Manual 65 | . 13 3 . 16 1 . . 2 . . . 5 . 2 9 14 Terminals 59 | . 18 3 . 23 1 . . . . 1 . 1 . 1 2 9 Fabricators 1 | . . . . . 1 . . . . . . . . . . . Repair Stations 5 | . 1 . . . 4 . . . . . . . . . . . Recycling Units 9 | . . . . 5 . . . . . . . . . 4 . . Scanalyzers 3 | . . . . . . . . . . . . . . . 3 . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 16 | . 3 . . 6 . 1 . . . 1 . 1 . 1 1 2 Open Door 3 | . . . . . . 1 . . . . . . . . . 2 Open DSF 4 | . . . . . . . . . . 1 . 1 . 1 1 . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . Recall Investigation 2 | . 1 . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . 1 . . . 1 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 3 . . . . . . . . . 1 . . Report Inventory 3 | . . . . 2 . . . . . . . . . 1 . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . Retrieve Study 2 | . . . . . . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 6 1 . 1 . . . . . . . . . . . . Terminals 8 | . 6 1 . 1 . . . . . . . . . . . . Assimilate 2 | . 1 . . 1 . . . . . . . . . . . . Botnet 5 | . 4 1 . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 1 . 8 2 . . . . . . . . 1 1 4 Full Trace Events 11 | . 2 . . 5 1 . . . . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . 8 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . 3 . parse_system 2 | . . . . . . . . . . . . . . . 2 . no_distress 1 | . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Total Allies 42 | . . . . . . . . 4 . . . . 20 . 9 9 Largest Group 19 | . . . . . . . . 4 4 . . . 19 16 5 9 Highest-Rated Group 684 | . . . . . . . . 157 157 . . . 684 607 206 501 Highest-Rated Ally 103 | . . . . . . . . 42 42 . . . 50 50 103 103 Zionite Dispatches 9 | . . . . . . . . . . . . 1 . . 4 4 Heavy 3 | . . . . . . . . . . . . . . . 2 1 Recon 2 | . . . . . . . . . . . . 1 . . . 1 Fire 1 | . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 26 | . . . . . . . . . . . . 4 2 13 4 3 STAY 1 | . . . . . . . . . . . . . . 1 . . ROAM 2 | . . . . . . . . . . . . 1 1 . . . FOLLOW 4 | . . . . . . . . . . . . 1 . 1 2 . DROP 1 | . . . . . . . . . . . . . . . 1 . PICKUP 1 | . . . . . . . . . . . . . . . 1 . EXPLORE 13 | . . . . . . . . . . . . . 1 9 . 3 RETURN 4 | . . . . . . . . . . . . 2 . 2 . . Ally Attacks 258 | . . . . . . . . . 65 . . . 79 48 23 43 Total Damage 10595 | . . . . . . . . . 1087 . . . 3214 3172 748 2374 Kills 46 | . . . . . . . . . 4 . . . 6 19 3 14 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Active Infowar (turns) 6716 | . 194 166 173 171 . . . 326 2415 82 151 398 490 517 672 961 Optics 6482 | . . 144 173 168 . . . 326 2415 82 151 398 490 517 657 961 Sensors 900 | . 16 151 . . . . . . . . . . . . 384 349 Terrain 754 | . . . . . . . . . . . . . . 189 129 436 Structural 72 | . . . . . . . . . . . . . . . 67 5 Seismic 129 | . . . . 129 . . . . . . . . . . . . Decoding 1734 | . . . . . . . . 294 1440 . . . . . . . Cloaking 2 | . . . . . . . . . . . . . . . 2 . Jamming 1 | . . . . . . . . . . . . . . 1 . . ECM 689 | . 194 . 3 52 . . . . . . . . . 440 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . 1 . 2 1 . . . . . . . Drone Launches 21 | . . . . . . . . . . . . 3 2 11 . 5 Drone Recoveries 14 | . . . . . . . . . . . . 3 . 8 . 3 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Turns Passed 8741 | 2 324 170 173 471 132 152 277 1158 2415 82 151 398 490 646 696 1004 Spaces Moved 8277 | 1 228 123 226 529 226 581 417 1304 1756 78 162 321 292 522 721 790 Core 10 | . . . 3 . . . . . . . . . 6 1 . . Treads 459 | . . . . . . . . . 459 . . . . . . . Legs 1362 | 1 139 . . . . . . . 1014 23 . . . . . 185 Wheels 709 | . . . . . . . . . . 55 162 321 2 . 169 . Hover 1938 | . . 123 16 25 . . 46 1304 283 . . . . 122 15 4 Flight 3799 | . 89 . 207 504 226 581 371 . . . . . 284 399 537 601 Fastest Speed 25 | 120 37 52 34 28 25 25 25 56 56 90 90 90 37 32 30 26 Average Speed 67 | 120 87 108 46 40 25 25 28 56 122 98 90 90 38 43 56 61 Slowest Speed 280 | 120 120 120 280 280 25 25 56 56 170 120 90 90 90 117 194 125 Overloaded Moves 3 | . . . . . . . . . . . . . . . . 3 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 18 | . 2 . 2 8 . . . . . . . . . 1 . 5 Potential Cave-ins 29 | . 10 . . 19 . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . 3 . . . . . . . . . 1 . . Exploration Rate (%) 49 | 1 65 17 65 55 8 80 55 91 99 3 95 9 91 32 23 54 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 . . . . 1 . . Scrap Searched 9 | . . . . . . 1 1 3 4 . . . . . . . Spaces Dug 94 | . 21 5 2 33 . . . . 3 . . 13 . 11 6 . Terrain Destroyed 198 | . 21 5 2 33 . . . . 14 . . 13 2 13 95 . Melee 73 | . . 5 2 33 . . . . 3 . . 13 . 11 6 . Projectile 36 | . 21 . . . . . . . 11 . . . 2 2 . . AOE 89 | . . . . . . . . . . . . . . . 89 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac Fac Ext Total 10724 | 4 279 143 259 657 299 585 540 1732 1955 81 166 398 616 892 945 1173 Wait 1573 | . 5 . 9 8 58 1 84 408 116 . . 47 254 298 141 144 Move 8227 | . 223 122 222 511 225 580 416 1303 1755 77 161 321 291 519 720 781 Hop 16 | . 2 . 1 8 . . . . . . . . . 1 . 4 Pick Up 47 | . 7 2 . 7 5 1 . 3 7 . 1 1 2 2 1 8 Fast Attach 132 | . 3 4 4 14 2 . 2 7 10 3 3 4 5 17 28 26 Attach 61 | . 5 2 1 14 2 . 3 1 4 1 . 1 5 4 4 14 Detach 55 | . 2 1 . 8 . . 1 8 4 . 1 1 5 6 6 12 Swap 40 | . 2 2 2 9 2 1 2 . . . . 2 1 5 2 10 Drop 70 | 4 4 2 1 5 4 1 3 2 8 . . 3 2 8 8 15 Fire 282 | . 26 . 13 28 . 1 21 . 27 . . . 48 14 7 97 Melee 171 | . . 8 6 44 1 . 8 . 20 . . 18 3 18 28 17 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . 1 . . . . . . . . . . . 45 Rewire . | . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . 4 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -4/Factory -4/Extension History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 7) 191 | -10/Materials | Discovered new exit (range 12) 203 | -10/Materials | Core integrity fell below 50% 228 | -10/Materials | Lost 6 parts (1p2n2u1w) 301 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 481 | -9/Materials | Discovered new exit (range 18) 494 | -9/Materials | Discovered new exit (range 16) 497 | -9/Materials | Entered Mines 568 | -9/Mines | Lost 3 parts (3n) 618 | -9/Mines | Learned Materials trap positions 637 | -9/Mines | Learned location of Zion (-7) 661 | -9/Mines | Discovered new exit (range 16) 670 | -9/Mines | Entered Materials 670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 671 | -8/Materials | Loaded intel: 23 trap records 793 | -8/Materials | Crushed by falling debris 824 | -8/Materials | Crushed by falling debris 824 | -8/Materials | System corruption reached 10% 838 | -8/Materials | Crushed by falling debris 894 | -8/Materials | Lost 8 parts (1p4n3u) 1013 | -8/Materials | Garrison activated, responded to threat 1084 | -8/Materials | Lost 6 parts (1p2n1u2w) 1108 | -8/Materials | Core integrity fell below 50% 1137 | -8/Materials | Discovered new exit (range 16) 1141 | -8/Materials | Identified exit to Factory 1141 | -8/Materials | Entered Factory 1141 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -7/Factory | Lost 3 parts (2n1u) 1228 | -7/Factory | Fabricated Dispersion Rifle (x2) 1253 | -7/Factory | Discovered new exit (range 15) 1262 | -7/Factory | Discovered new exit (range 8) 1264 | -7/Factory | Identified exit to Lower Caves 1273 | -7/Factory | Entered Lower Caves 1297 | -7/Lower Caves | Learned Factory garrison access intel 1349 | -7/Lower Caves | Build established: Sprinter 1402 | -7/Lower Caves | Discovered new exit (range 15) 1405 | -7/Lower Caves | Identified exit to Lower Caves 1425 | -7/Lower Caves | Entered another Lower Caves area 1433 | -7/Lower Caves | Spotted B-75 Beast 1653 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1688 | -7/Lower Caves | Discovered new exit (range 6) 1691 | -7/Lower Caves | Identified exit to Zion 1702 | -7/Lower Caves | Entered Zion 1703 | -7/Zion | Lost 3 parts (3n) 1710 | -7/Zion | Given the Hacking Drone Bay 1710 | -7/Zion | Found Prototype Device 1710 | -7/Zion | Identified Hacking Drone Bay 1729 | -7/Zion | Discovered new exit (range 16) 1774 | -7/Zion | Identified exit to Deep Caves 1847 | -7/Zion | Learned Factory stockpile data 1941 | -7/Zion | Met Imprinter 1952 | -7/Zion | Imprinted 1954 | -7/Zion | Declared Zion's savior 1959 | -7/Zion | Build established: Mutant 2195 | -7/Zion | Received a visual enhancement algorithm 2196 | -7/Zion | Ran a visual enhancement algorithm 2403 | -7/Zion | Ran a visual enhancement algorithm 2531 | -7/Zion | Found Prototype Processor 2531 | -7/Zion | Identified Exp. Targeting Computer 2534 | -7/Zion | Found Prototype Processor 2534 | -7/Zion | Identified Spectral Analyzer 2536 | -7/Zion | Found Prototype Processor 2536 | -7/Zion | Identified Exp. Target Analyzer 2553 | -7/Zion | Found Prototype Processor 2553 | -7/Zion | Identified Exp. Terrain Scan Processor 2556 | -7/Zion | Found Prototype Processor 2556 | -7/Zion | Identified Exp. Core Analyzer 2558 | -7/Zion | Found Prototype Hackware 2558 | -7/Zion | Identified Exp. System Shield 2860 | -7/Zion | Entered Proximity Caves 2860 | -6/Proximity Caves | Accompanied by 4 allies 3117 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3169 | -6/Proximity Caves | Lost 3 parts (1p2n) 3375 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 3983 | -6/Proximity Caves | Spotted B-75 Beast 4707 | -6/Proximity Caves | Discovered new exit (range 6) 5275 | -6/Proximity Caves | Entered Factory 5275 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5277 | -6/Factory | Loaded intel: 4 garrison access locations 5327 | -6/Factory | Identified exit to DSF 5357 | -6/Factory | Entered DSF 5364 | -6/DSF | Discovered new exit (range 24) 5379 | -6/DSF | Additional patrols routed to DSF 5508 | -6/DSF | Entered Factory 5508 | -5/Factory | Evolved 2 slots: Utility x2 5512 | -5/Factory | Lost 3 parts (1p1n1u) 5736 | -5/Factory | Ran a visual enhancement algorithm 5902 | -5/Factory | Zion Recon squad teleported in 5906 | -5/Factory | Manually triggered Chute Trap 5906 | -5/Factory | Sucked down chute 5906 | -5/Factory | Entered Waste 5907 | -5/Waste | Met a frightened Derelict 5911 | -5/Waste | Spotted C-40 Crusher 5941 | -5/Waste | Spotted C-40 Crusher 5945 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5948 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5951 | -5/Waste | Crushed by Compactor (1 part destroyed) 5959 | -5/Waste | Destroyed C-40 Crusher 5976 | -5/Waste | Spotted C-40 Crusher 5982 | -5/Waste | Lost 3 parts (2n1w) 6004 | -5/Waste | Spotted C-40 Crusher 6010 | -5/Waste | Found Unknown Launcher 6010 | -5/Waste | Identified Fusion Bomb Launcher 6109 | -5/Waste | Spotted C-40 Crusher 6137 | -5/Waste | Spotted C-40 Crusher 6188 | -5/Waste | Discovered new exit (range 11) 6192 | -5/Waste | Destroyed C-40 Crusher 6222 | -5/Waste | Warlord forces began an assault 6226 | -5/Waste | Destroyed C-40 Crusher 6227 | -5/Waste | Allies destroyed C-40 Crusher 6237 | -5/Waste | Allies destroyed C-40 Crusher 6240 | -5/Waste | Allies destroyed C-40 Crusher 6267 | -5/Waste | Lost 3 allies 6396 | -5/Waste | Entered Factory 6396 | -5/Factory | Accompanied by 16 allies 6818 | -5/Factory | Lost 11 allies 6847 | -5/Factory | Crushed by falling debris 6847 | -5/Factory | System corruption reached 10% 6865 | -5/Factory | Core integrity fell below 50% 6899 | -5/Factory | Lost 10 parts (2p4n3u1w) 6959 | -5/Factory | Zion dispatch access revoked 7019 | -5/Factory | Spotted B-75 Beast 7023 | -5/Factory | Discovered new exit (range 10) 7042 | -5/Factory | Entered another Factory area 7042 | -4/Factory | Evolved 2 slots: Utility x2 7133 | -4/Factory | Build established: Ninja 7154 | -4/Factory | Central database locked down 7207 | -4/Factory | Lost 4 parts (2n1u1w) 7215 | -4/Factory | Zion Heavy squad teleported in 7282 | -4/Factory | Lost 3 parts (1n1u1w) 7292 | -4/Factory | First assault squad dispatched 7472 | -4/Factory | Zion Fire squad teleported in 7500 | -4/Factory | Zion Thermal Resupply teleported in 7616 | -4/Factory | P-70 Sage assimilated allied LI-YGZ(i) 7626 | -4/Factory | P-70 Sage assimilated allied XN-R6J(i) 7684 | -4/Factory | Lost 7 parts (1p2n4u) 7692 | -4/Factory | Zion Heavy squad teleported in 7692 | -4/Factory | Discovered new exit (range 21) 7697 | -4/Factory | Ran a visual enhancement algorithm 7698 | -4/Factory | Identified exit to Extension 7730 | -4/Factory | Found Prototype Protection 7730 | -4/Factory | Identified Zio. Weapon Casing 7734 | -4/Factory | Core integrity fell below 50% 7738 | -4/Factory | Entered Extension 7738 | -4/Extension | Accompanied by 1 ally 7827 | -4/Extension | Rescued a captive Derelict 7828 | -4/Extension | Rescued a captive Derelict 7837 | -4/Extension | Zion Heavy squad teleported in 8112 | -4/Extension | Zion Demo squad teleported in 8113 | -4/Extension | Zion Recon squad teleported in 8158 | -4/Extension | Zion Explosive Resupply teleported in 8264 | -4/Extension | Rescued a captive Derelict 8266 | -4/Extension | Rescued a captive Derelict 8267 | -4/Extension | Spotted B-86 Titan 8280 | -4/Extension | Spotted B-86 Titan 8325 | -4/Extension | Core integrity fell below 20% 8355 | -4/Extension | Lost 11 parts (1p4n4u2w) 8360 | -4/Extension | Lost 8 allies 8668 | -4/Extension | Build established: Scavenger-Mutant 8708 | -4/Extension | Destroyed B-86 Titan 8734 | -4/Extension | Lost 4 parts (2p1n1w) 8742 | -4/Extension | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 08698_ Myomer Leg destroyed. 08698_ U-05 Engineer builds a Wall. 08703_ Lgt. Antimatter Reactor destroyed. 08703_ Penetrated by Slug. 08704_ Acquired 1 matter. 08705_ Acquired 8 matter. 08705_ U-05 Engineer destroyed. 08707_ U-05 Engineer builds a Wall. 08708_ B-86 Titan destroyed. 08713_ Destroyed Wheel. 08713_ U-05 Engineer destroyed. 08713_ R-10 Processor collects Terrain Scanner. 08717_ R-10 Processor destroyed. 08724_ Z-Drone released from Z-Drone Bay. 08725_ Acquired 22 matter. 08727_ System corrupted: Component data lost. 08730_ Z-Drone retrieved by Z-Drone Bay (repair cost: 7). 08732_ Z-Drone released from Z-Drone Bay. 08739_ Machine disabled. 08741_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ## ### !% #################?????????????????? | | ## ### % # ################ ???????????????? | | ## # # ##################????????????????? | | ## ########+# ################ ???????????????? | | ## %= = ########## +????????????????? | | T# % %! % ########## ###?# ?##??????????????? | | !# % = ########## ##### #????????????????? | | =%= | ########## ##### #????????????????? | | ############# ########## #### #???????????????? | | ############## ########## #### ???????????????? | | ############## ########## #### ##??????????????? | | ############T#[########## ########???????????????? | | ########## %########## ?#######???????????????? | | ########## ==# ########## ########???????????????? | | ############ # ########## #########??????????????? | | ############## ########## #######????????????????? | | ##############[########## #T#####????????????????? | | ##############%########## + " ?##????????????????? | | ##############=########## # # #?##???????????????? | | ##############!########## ######?????????????????? | | ############ #[######?### ##?##??????????????????? | | ############%!!########## #######????????????????? | | ############!#%########## ######?????????????????? | | ############!#%#]######## #####?#????????????????? | | ############;#%##;%## ### ###????????????????????? | | ############"!%!! ]u "@""#?#??????????????????? | | ############ == " #????????????????????? | | ####??######%[% n % ##???????????????????? | | # ######### [ #????????????????????? | | """""""##"##% % w ###################### | | % !%%%% n | | !% | | %% % % | | *% %* BB | | R R!%R% =%% BBk t u | | ############ !%= t ###################### | | ?????????# # %% #????????????????????? | | ?????????# # #????????????????????? | | ?????????### #????????????????????? | | ???????????# #????????????????????? | | ???????????######T#"""#######????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 40 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: EX 25 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 24 Melee Accuracy 12 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 16 Authchip Count 2 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Linear Gravjet | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time Ooh, Shiny! Plot Armor Quantum Hacking Challenges ------------ None Game ------ Seed KineticFluxPenetrator Manual? 0 Play Time 04:16:36 Cumulative 53.6 hours Start 2026.03.01 @ 20:07:25 End 2026.03.03 @ 20:56:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 34 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04a27801-ae37-4a94-b63b-acd33406b5ba