Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.27 @ 22:51:51 Player: MTF Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (265) 1325 Value Destroyed (10067) 10067 Prototype IDs (114) 2280 Alien Tech Used (10) 2000 Bonus (11152) 11152 TOTAL SCORE: 38124 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1975 Follower Combat Kills 1401 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 566 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Win 3000 Friendly Fire -3290 Cogmind --------- Core Integrity 1471/1600 Matter 425/425 Energy 247/280 System Corruption 1% Temperature Cool (18) Movement Hovering (36) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Combat Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Experimental Cooling System Large Storage Unit Large Storage Unit Experimental Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Quantum Capacitor SHELL Armor > --- WEAPON (4) ------- Zionite Phaser-H Compact HERF Cannon Hypervelocity Multirail Nanosword > --- INVENTORY (16) --- Zionite Heavy DM Reactor Improved Antigrav System Experimental Energy Well (1000) Experimental Energy Well (1000) Experimental Energy Well (1000) Advanced Reaction Control System Advanced Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Integrity Redistributor Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Compact HERF Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Experimental Terrain Scanner Advanced Terrain Scan Processor Advanced Armor Integrity Analyzer Quantum Capacitor Zionite Weapon Casing SHELL Armor > --- WEAPON ----------- Zionite Phaser-H Compact HERF Cannon Multirail Multirail > --- INVENTORY -------- Zionite Heavy DM Reactor Improved Antigrav System Zionite Glidesys II Antigrav Array Experimental Energy Well Experimental Energy Well Experimental Energy Well Advanced Reaction Control System Advanced Reaction Control System Improved Utility Shielding Zionite Weapon Casing Zionite Weapon Casing Integrity Redistributor Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Compact HERF Cannon Hypervelocity Multirail Fusion Bomb Launcher Point Singularity Launcher Nanosword [Rating: 214] Favorites ----------- Power Light Particle Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Artifact Phase Redirector Weapon Phasing Sabre Energy Gun Beam Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Utility 11 | . . . 2 . . . 1 . . . . . 2 . . . . . . . . . 2 . . . . 2 . 2 . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 522 | . 22 2 38 8 31 2 35 10 4 1 3 4 4 3 3 . 2 15 10 5 11 5 53 6 4 6 13 11 45 24 34 61 8 39 Power 35 | . 2 . 5 . 1 . 3 . . . . . 2 . 1 . . . . . 1 . 1 . . . 1 . 4 . 1 6 . 7 Engine 13 | . 2 . 5 . . . 2 . . . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . Core 5 | . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 1 5 . 7 Propulsion 82 | . 4 . 11 1 6 . 10 1 . . . . . . . . . 7 . . 4 . 6 . . . 2 . 10 6 7 2 3 2 Treads 31 | . 4 . 10 1 6 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 45 | . . . . . . . . . . . . . . . . . . 5 . . 3 . 6 . . . 2 . 9 6 7 2 3 2 Flight 6 | . . . 1 . . . . 1 . . . . . . . . . 2 . . 1 . . . . . . . 1 . . . . . Utility 275 | . 2 . 8 1 14 . 9 8 4 1 2 4 2 2 2 . 2 7 10 3 5 5 38 4 4 5 8 9 22 11 22 35 4 22 Device 155 | . . . . . 2 . . 2 2 1 . 2 . 2 2 . 2 3 5 2 3 2 18 2 4 2 4 6 18 7 18 33 2 11 Storage 37 | . 2 . 6 . 7 . 4 . . . 2 . . . . . . . . . 2 . 2 . . 1 1 1 2 2 1 . 1 3 Processor 9 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 2 1 . . . . 3 Hackware 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 70 | . . . 2 1 5 . 5 2 2 . . 2 2 . . . . 4 5 1 . 3 17 2 . 2 3 . 1 2 2 1 1 5 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon 130 | . 14 2 14 6 10 2 13 1 . . 1 . . 1 . . . 1 . 2 1 . 8 2 . 1 2 2 9 7 4 18 1 8 Energy Gun 14 | . 3 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 3 Energy Cannon 16 | . . . . 2 . . 3 . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . 7 . . Ballistic Gun 49 | . 7 1 8 1 6 1 7 . . . . . . . . . . . . . . . 3 . . . . 1 6 2 . 2 . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 23 | . 4 1 3 2 2 . 2 1 . . . . . 1 . . . . . 1 1 . 1 1 . . 1 . . . 1 1 . . Special Weapon 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . . 2 . 1 . . . 1 . . . . . . . . 1 . . 2 1 . . 1 . 2 2 3 6 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 3 . 2 . . . . . . . . . . . . . . . 5 . 1 . . 4 1 2 5 5 2 7 2 8 Parts Lost 54 | . 4 . 7 3 12 . 5 . . . . . . 1 1 . . . . . . . 3 . . . 7 . 1 . 1 8 . 1 Power 9 | . 1 . 1 . 2 . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 . . Propulsion 11 | . . . 2 . 4 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . . Utility 18 | . . . . 1 4 . 2 . . . . . . . . . . . . . . . 1 . . . 6 . . . . 3 . 1 Weapon 16 | . 3 . 4 2 2 . 1 . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . 1 . . Highest Loss Streak 12 | . 2 . 2 1 12 . 2 . . . . . . 1 1 . . . . . . . 2 . . . 7 . 1 . 1 3 . 1 Average Slot Usage (%) 82 | . 99 100 97 99 68 66 84 63 69 69 69 69 77 78 70 73 72 83 82 82 81 82 78 78 78 78 72 89 91 90 87 81 80 85 Engine 5 | . 14 14 10 11 9 . 7 . . . . . 4 6 7 13 13 11 11 11 2 . . . . . . . . . . . 4 . Core 1 | . . . . . . . . 7 7 7 7 7 6 6 4 . . . . . . . . 5 5 5 5 9 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 3 5 4 . . . . . 5 8 8 6 4 7 Treads 11 | . 24 28 21 22 22 22 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . 27 29 29 28 29 25 26 26 26 29 28 28 26 26 26 24 24 Device 5 | . . . . . . . . 5 6 6 7 4 6 5 4 6 5 4 3 4 1 3 11 8 10 9 7 20 17 16 16 11 12 9 Storage 19 | . 27 28 34 33 22 22 23 7 7 7 13 15 13 13 13 13 13 11 11 11 15 11 10 15 15 15 14 16 13 13 13 13 12 12 Processor 4 | . . . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 8 10 10 10 5 6 11 13 13 13 12 12 Hackware 1 | . . . . . . . . 14 15 15 8 7 6 6 6 6 6 2 . . . . . . . . . . . . . . . . Protection 5 | . . . 6 11 8 . 8 1 . . . 2 13 13 13 13 13 11 12 11 11 13 7 6 5 5 3 . 1 4 4 3 4 5 Energy Gun 1 | . 8 . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 6 | . 17 14 17 10 4 11 16 . . . . . . . . . . . . . . . . . . . . . 2 3 . . . 5 Launcher 1 | . 2 13 . 1 . 9 . 2 7 7 7 7 6 4 . . . . . . 3 5 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 4 5 5 4 4 5 5 5 4 3 3 4 3 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 171 | 12 42 42 111 114 169 171 170 50 50 50 64 50 62 62 64 64 64 83 83 83 98 109 107 74 65 67 82 83 123 124 127 126 117 144 Greatest Support 176 | 20 40 40 40 40 40 40 60 72 72 72 72 72 72 72 72 72 72 92 92 92 120 120 138 118 118 118 122 142 121 151 168 165 176 176 Greatest Overweight (x) 4 | . 1 1 3 2 4 4 4 . . . . . . . . . . 1 1 . 1 1 1 . . . . . 1 . 1 1 . . Average Overweight (x) . | . . . 1 2 2 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 52 | . 16 16 28 28 44 44 52 32 12 12 18 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 Average Capacity 21 | . 15 16 23 28 31 44 37 12 12 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 19 Most Carried 40 | . 15 16 28 28 40 32 37 20 12 12 18 16 16 15 15 14 15 16 16 16 16 16 16 15 16 16 16 15 16 16 16 16 22 22 Average Carried 18 | . 10 14 21 27 23 31 32 10 12 12 14 16 15 14 14 14 14 15 16 15 15 15 15 14 15 15 11 10 15 15 15 13 15 19 Final Capacity 44 | 6 16 16 28 28 44 44 32 12 12 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 16 Final Carried 32 | 6 15 15 28 27 31 32 20 12 12 12 16 16 15 14 14 15 15 16 16 16 16 16 14 15 16 16 10 15 16 16 15 9 22 16 Class Distribution -------------------- 29% | Hauler-Mutant 23% | Messiah-Mutant 19% | Mutant 8% | Messiah-Scout 8% | Messiah-Ninja 3% | Hacker-Mutant 3% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Mutant | -4/Zhirov Messiah-Mutant | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Ninja | -3/Testing Messiah-Ninja | -2/Research Messiah-Ninja | -2/Quarantine Messiah-Sprinter | -2/Section 7 Messiah-Scout | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 8903 | 187 505 12 628 94 871 . 1213 . 7 173 20 30 . 109 45 . 23 40 51 232 99 148 605 180 43 221 172 98 512 343 447 1290 80 425 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12285 | . 841 . 1016 223 237 . 1782 . 80 111 204 92 . 139 . . 78 40 16 291 220 251 553 128 . 281 197 93 394 324 642 1979 133 1940 Parts 596 | . 52 . 56 12 3 . 91 . 4 2 1 4 . 5 . . . 3 . 9 9 17 27 3 . 3 8 4 44 25 32 88 5 89 Haulers Intercepted 11 | . 2 . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Recyclers Shooed 7 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . . 1 2 1 12 . 3 . . 4 . . 4 17 6 . 1 . 3 11 . . . . . . . Prevented 68 | . . . . . . . . . 1 . . 2 . 7 . . . . . 2 50 6 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 182 | . 21 . 22 9 8 . 32 . 3 . . 2 . 3 . . . . . 5 5 5 8 4 . . 5 . 4 2 11 19 . 14 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . 4 3 . . Guns 78 | . 19 . 14 2 8 . 22 . . . . . . . . . . . . . . . . . . . . . 4 2 . 1 . 6 Cannons 8 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 AOE 70 | . 2 . 8 6 . . 8 . 3 . . 2 . 3 . . . . . 5 4 5 3 4 . . 4 . . . 7 6 . . Classes Destroyed 22 | . 7 . 3 1 1 . 2 . . 1 . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . 3 Worker 9 | . 2 . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . Builder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Tunneler 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 11 | . 2 . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Recycler 9 | . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 1 1 Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 9 | . 2 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Watcher 17 | . 1 . 1 . . . 4 . . . . . . . . . . 1 . . . . 1 . . . . . 2 1 2 4 . . Swarmer 60 | . 8 . 8 6 . . 8 . 3 . . 1 . 3 . . . . . 5 . 5 3 4 . . 2 . . . 4 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Grunt 54 | . 13 . 8 2 . . 12 . . . . 1 . . . . . . . . 4 . . . . . 3 . . . 3 1 . 7 Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 22 | . . . 5 . . . 9 . . . . . . . . . . . . . . . 1 . . . . . . . . 5 . 2 Hunter 8 | . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 2 Programmer 15 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 4 2 3 2 . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tracker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Heavy 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Packrat 4 | . . . . . . . . . . 1 . . . . . . 1 . . 2 . . . . . . . . . . . . . . Samaritan 7 | . . . . . . . . . . 1 . . . 1 . . . . . . . 3 . 2 . . . . . . . . . . Assembled 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 5 1 4 4 7 . 8 . 3 . . 2 . 3 . . . 1 . 5 3 5 3 4 . . 4 1 3 3 8 7 2 7 Combat Bots Only 7 | . 5 . 4 3 7 . 7 . 3 . . 2 . 3 . . . . . 5 3 5 3 4 . . 4 . 2 2 7 6 . 7 Max Kills in Single Turn 5 | . 2 1 4 2 1 . 5 . 2 1 . 1 . 2 . . 1 1 1 2 2 3 3 3 . . 4 1 2 1 3 2 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 5 | . 1 . 4 2 . . 5 . 2 . . 1 . 2 . . . . . 2 2 3 3 3 . . 4 . . . 3 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 17933 | . 959 23 1038 287 1456 20 2079 122 . . . 238 26 76 142 . 79 . 38 63 320 335 1754 130 . . 1209 . 46 254 454 4992 . 1793 Core 2475 | . 109 . 97 10 238 20 289 . . . . 28 . 17 22 . . . 20 28 38 40 234 13 . . 143 . 23 25 24 928 . 129 Absorbed by Shields 2511 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 274 . 46 216 406 1557 . 12 Redirected to Core 594 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594 . . Core Remaining (%) 70 | 100 . 56 . . . 8 47 . . . . 96 . . . . 95 . . . . 87 . . . . 61 . 98 . . 35 . 91 Volleys Fired 713 | . 100 . 104 16 59 1 133 3 3 . . 4 . 7 . . . . . 6 11 3 29 2 . 1 1 5 11 19 4 80 1 110 Largest 3 | . 2 . 2 2 2 1 2 1 1 . . 1 . 1 . . . . . 1 1 1 1 1 . 1 1 1 2 2 1 1 1 3 Hottest 184 | . 70 . 76 79 46 . 79 36 36 . . 36 . 43 . . . . . 43 43 43 81 49 . . 49 30 80 80 52 94 94 184 Shots Fired 1107 | . 192 . 197 28 114 1 258 3 3 . . 4 . 7 . . . . . 6 11 3 31 2 . 1 1 5 18 26 4 79 1 112 Gun 846 | . 186 . 191 19 114 . 234 . . . . . . . . . . . . . . . 18 . . . . 5 18 26 . 9 . 26 Cannon 183 | . . . . 5 . . 21 . . . . . . . . . . . . . . . 12 . . . . . . . . 58 1 86 Launcher 73 | . 6 . 6 4 . . 3 3 3 . . 4 . 7 . . . . . 6 11 3 1 2 . . 1 . . . 4 9 . . Special 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . Kinetic 725 | . 120 . 164 12 114 . 234 . . . . . . . . . . . . . . . 18 . . . . 5 18 26 . 9 . 5 Thermal 66 | . 32 . 27 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 36 | . 6 . 6 4 . . 3 . . . . . . . . . . . . . . . 1 2 . . 1 . . . 4 9 . . Electromagnetic 254 | . 34 . . 5 . . 21 3 3 . . 4 . 7 . . . . . 6 11 3 12 . . . . . . . . 58 1 86 Phasic 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Robot Hit Streak 37 | . 14 . 14 17 37 2 23 . . . . 2 . . . . . . . 2 2 . 5 . . 2 3 5 5 5 1 8 . 30 Robot Miss Streak 8 | . 2 . 4 1 2 . 2 . . . . 1 . . . . . . . 1 1 . 7 . . . . 1 2 5 2 8 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Secondary Targets 6 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Capacitor 173 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . 56 1 104 Shots Hit Robots 903 | . 132 . 143 20 98 1 210 . . 4 10 3 . 2 . . 1 2 1 4 2 4 26 5 . 8 2 3 11 20 16 71 2 102 Core Hits 441 | . 51 . 54 14 29 . 78 . 4 2 1 5 . 3 . . . 1 . 7 18 11 14 5 . 3 9 2 10 8 21 48 2 41 Critical Hits 52 | . 1 . 1 . 1 . 7 . . . . . . . . . . . . . . . 4 . . . . 2 12 13 1 8 . 2 Critical Kills 21 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 8 4 . 3 . 2 Critical Parts Destroyed 28 | . 1 . 1 . . . 5 . . . . . . . . . . . . . . . 3 . . . . 1 4 9 1 3 . . Melee Attacks 519 | . . . . . 5 . . 18 2 5 10 4 8 6 11 . 4 28 17 4 3 8 82 7 3 7 12 24 49 42 50 77 14 19 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 518 | . . . . . 5 . . 18 2 5 10 4 8 6 11 . 4 28 17 4 3 8 82 7 3 7 12 24 49 42 49 77 14 19 Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sneak Attacks 36 | . . . . . . . . . . 3 . . . 2 . . 1 . 1 2 . 4 3 5 . . . . . 2 3 1 2 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32591 | . 1719 3 1762 753 1487 . 3807 . 170 404 1189 301 . 363 . . 150 96 103 547 918 924 1436 1111 . 798 919 52 148 733 3239 4944 389 4126 Guns 8796 | . 1480 . 1341 221 1364 . 2847 . . . . . . . . . . . . . . . 187 . . . . 52 148 206 . 95 . 855 Cannons 4151 | . . . . 112 . . 394 . . . . . . . . . . . . . . . 214 . . . . . . . . 1461 . 1970 Explosions 8886 | . 235 . 401 416 . . 555 . 170 . . 301 . 146 . . . . . 235 918 421 279 501 . . 866 . . 137 1732 1573 . . Melee 10716 | . . . . . 123 . . . . 404 1189 . . 217 . . 150 96 103 312 . 503 756 610 . 798 53 . . 390 1507 1815 389 1301 Ramming 42 | . 4 3 20 4 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6956 | . 853 . 1050 135 1364 . 2847 . . . . . . . . . . . . . . . 187 . . . . 52 148 206 . 95 . 19 Thermal 1088 | . 286 . 291 160 . . . . 83 . . 66 . . . . . . . . . 202 . . . . . . . . . . . . Explosive 6621 | . 235 . 401 342 . . 555 . . . . . . . . . . . . . . . 279 501 . . 866 . . 137 1732 1573 . . Electromagnetic 6332 | . 341 . . 112 . . 394 . 87 . . 235 . 146 . . . . . 235 918 219 214 . . . . . . . . 1461 . 1970 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10716 | . . . . . 123 . . . . 404 1189 . . 217 . . 150 96 103 312 . 503 756 610 . 798 53 . . 390 1507 1815 389 1301 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 836 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 836 Highest Corruption 59 | . . . . 5 5 5 . . . . . . . . . . . . . . 1 . 11 11 11 11 11 . . 9 15 59 . 1 Average Corruption 10 | . . . . 5 5 5 . . . . . . . . . . . . . . 1 . 6 11 11 11 11 . . 8 10 31 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 343 | . . . . 2 83 4 . . . . . . . . . . . . . . . . 44 9 9 7 14 . . 12 28 130 . 1 Message Errors 59 | . . . . 1 22 . . . . . . . . . . . . . . . . . 5 3 2 1 5 . . 4 4 12 . . Matter Fused 53 | . . . . . 21 3 . . . . . . . . . . . . . . . . 9 1 . . 3 . . . 5 11 . . Heat Flow Errors 27 | . . . . . 11 . . . . . . . . . . . . . . . . . 6 . 1 3 . . . 1 . 5 . . Energy Discharges 24 | . . . . . 7 . . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 5 8 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 32 | . . . . . 12 . . . . . . . . . . . . . . . . . 10 . . . 1 . . 1 3 5 . . Data Loss (major) 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . 2 1 2 . . Misfires 6 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 2 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 56 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 5 1 4 . . . 4 38 . . Targeting Errors 71 | . . . . 1 7 . . . . . . . . . . . . . . . . . 8 2 . 1 1 . . 2 6 42 . 1 Weapon Failures 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3889 | . . . . 22 . . 28 . 7 150 596 2 . 134 . . 105 3 98 286 16 141 156 435 . 195 27 . . 194 523 362 . 409 Projectiles 167 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 . 25 Explosions 306 | . . . . 22 . . 28 . 7 . . 2 . . . . . . . . 16 33 11 86 . . 27 . . 18 2 54 . . Melee 3416 | . . . . . . . . . . 150 596 . . 134 . . 105 3 98 286 . 108 145 349 . 195 . . . 176 521 166 . 384 Knockbacks 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 524 | . 16 . 14 63 . . . 104 . . . . . 6 . . . . . 8 36 . . 41 . . 15 . . 82 . 139 . . Shots 19 | . 2 . 1 4 . . . 2 . . . . . 1 . . . . . 1 2 . . 1 . . 1 . . 1 . 3 . . Rammed 7 | . 1 1 3 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . 1 2 4 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 325 | . 159 . 288 140 258 . 127 16 . . . 18 . 54 5 . 7 142 325 309 105 71 284 20 274 285 34 4 70 157 . 310 35 216 Average Temperature 70 | . 39 . 50 57 106 . 29 15 . . . 12 . 36 5 . 7 42 112 152 41 30 101 11 181 130 16 3 15 78 . 85 35 52 Received Heat Transfer 2523 | . 417 . 408 42 100 . 774 9 . . . 36 . 9 39 . 18 . 18 . 27 114 99 . . . 172 . . 8 20 99 . 114 Effects 8 | . . . 2 . . . . . . . . . . . . . . . 3 . . . 3 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Interference 7 | . . . 2 . . . . . . . . . . . . . . . 3 . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . . . . . . . . 8 . 7 Combat Hostiles 15 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . . . . . . . . 7 . 4 Parts Fried 45 | . 2 . . . . . 1 . . . . . . 2 . . . . . 3 1 1 4 . . . . . . . . 10 . 21 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2263 | . 851 . 740 322 . . . . 100 . . 100 . . . . . . . . . 150 . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 1 . . . . 1 . . 1 . . . . . . . 1 2 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 1929 | . 260 69 284 265 . . 690 491 . . . . 78 . . . . 113 . . . . 392 . . . . 72 369 423 785 1285 1015 1929 Average Influence 306 | . 139 35 157 190 . . 323 377 . . . . 63 . . . . 47 . . . . 166 . . . . 50 236 256 452 806 924 1102 Maximum Alert Level 5 | . 1 . 1 1 . . 2 2 . . . . . . . . . . . . . . 1 . . . . . 1 2 3 4 3 5 Low Security (%) 51 | . 78 100 92 50 . 100 37 . . . . . 100 . . . . 100 . . . . 61 . . . . 100 43 7 . . . . Level 1 23 | . 21 . 7 50 . . 25 68 . . . . . . . . . . . . . . 38 . . . . . 56 91 38 . . . Level 2 13 | . . . . . . . 37 31 . . . . . . . . . . . . . . . . . . . . . 1 44 37 . 23 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 39 100 38 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 15 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 5 . 1 . . . 6 2 . . . 1 . . . . . 2 . . . . 6 . . . . 2 6 2 5 23 3 5 Investigation 16 | . 3 . . . . . 3 . . . . . . . . . . . . . . . 3 . . . . . 3 . 1 1 1 1 Extermination 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 2 1 3 . 1 Reinforcement 16 | . 2 . 1 . . . 2 2 . . . . . . . . . 2 . . . . 2 . . . . 1 . . . 4 . . Assault 9 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 . 1 3 Garrison 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 21 | . 3 . 1 1 . . 7 1 . . . . . . . . . . . . . . 2 . . . . 1 . 1 . 2 1 1 Communications Jammed 23 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 19 . . . . Distress Signals 23 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 19 . . . . Times Spotted 488 | . 36 4 27 7 8 1 49 8 3 . . 15 2 6 4 . 5 6 7 5 34 9 42 4 . . 43 1 8 14 34 57 4 45 Peak Tracking Total 23 | . 4 3 4 3 9 1 8 4 3 . . 9 2 4 4 . 5 2 8 5 23 9 11 4 . . 20 3 2 4 8 18 7 17 Tactical Retreats 54 | . 2 1 3 . . . 4 2 1 . . 4 1 . 1 . . 1 2 . . 4 5 . . . 4 1 . 3 5 8 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 16 | . 2 . . . . . 1 1 . . . . . . . . . . . . 5 . 1 . . . . . 2 1 . 1 . 2 Indirectly 6 | . . . . . . . . 1 . . . . . . . . . . . . 5 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . 1 . . . . 1 . . 2 . . . 5 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 44 | . 3 . . 1 1 . 3 2 . . . 1 . . . . . . . . 2 . 3 . . . . . 6 1 8 9 1 3 Max in Single Turn 3 | . 1 . . 1 1 . 1 1 . . . 1 . . . . . . . . 2 . 1 . . . . . 1 1 3 1 1 2 Garrison Access 7 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 1 1 1 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 54 | . 8 . 1 . 2 . 7 1 . . . . 1 1 . 4 1 1 . . 4 . 6 1 2 4 . . 2 3 2 1 2 . Terminals 15 | . 6 . 1 . . . 4 1 . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Repair Stations 6 | . 1 . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 1 . . Garrison Access 7 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 1 1 1 . 1 . Total Hacks 148 | . 25 . 3 . 2 . 22 2 . . . . 3 1 . 26 3 2 . . 6 . 13 1 2 16 . . 3 7 4 2 5 . Successful 107 | . 15 . 2 . 2 . 13 1 . . . . 2 1 . 26 1 1 . . 6 . 9 1 2 16 . . 1 5 2 1 . . Failed 41 | . 10 . 1 . . . 9 1 . . . . 1 . . . 2 1 . . . . 4 . . . . . 2 2 2 1 5 . Catastrophic 4 | . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 188 | . 15 . 2 . 1 . 11 . . . . . . . . . 2 11 . . 2 . 34 . . . . 4 2 12 22 30 19 21 Terminals 44 | . 19 . 3 . . . 15 2 . . . . . . . . 3 . . . . . . 1 1 . . . . . . . . . Fabricators 11 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 4 . . . . Repair Stations 16 | . 5 . . . . . 2 . . . . . . . . . . 2 . . . . 3 . . . . . 1 . . . 3 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . 2 . . . . . 3 . . . . . . . . . 1 . . . . . . 2 2 2 . . Garrison Access 12 | . . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . 2 1 2 . 2 . Terminal Hacks 70 | . 6 . 1 . 2 . 7 1 . . . . . 1 . 26 1 . . . 6 . . 1 2 16 . . . . . . . . Record 24 | . . . . . 1 . . . . . . . . . . 11 1 . . . 4 . . 1 1 5 . . . . . . . . Part Schematic 11 | . 2 . . . . . . . . . . . . . . 6 . . . . . . . . . 3 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Repair Station Hacks 9 | . 4 . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . Scan Component 4 | . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair 3 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Refit 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . . . 1 1 1 . . Insert Component 7 | . . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . 1 1 1 . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Unauthorized Hacks 11 | . 5 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Terminals 7 | . 4 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 7 | . 4 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Jam 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 7 . 1 . . . 7 1 . . . . 1 . . . 1 1 . . . . 3 1 . . . . 2 2 2 1 2 . Full Trace Events 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . 5 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 96 | . 2 . . . . . 1 . . . . . . . . 6 . 9 . . . . . . . 3 . . . 16 14 11 . 34 Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . Matter 848 | . . . . . . . . . . . . . . . . . . . . . . . 497 . . . . . . 351 . . . . Time 445 | . . . . . . . . . . . . . . . . . . . . . . . 258 . . . . . . 187 . . . . Total Part Build Rating 24 | . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . 7 . . . . Parts Repaired 3 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 160 | . 52 . . . . . . . . . . . . . . . . . . . . . 108 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . 3 . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 51 | . . 3 . . . 1 . . . . 4 . . . . . 1 . . . . . 4 . . 1 . 2 . 2 . 2 9 22 Largest Group 15 | . . 3 1 . . 1 1 . . . 4 4 . . . . 1 . . . . . 3 . . 1 1 2 . 1 . 2 7 15 Highest-Rated Group 1220 | . . 40 16 . . 21 21 . . . 153 153 . . . . 94 . . . . . 169 . . 90 90 54 . 31 . 150 498 1220 Highest-Rated Ally 191 | . . 16 16 . . 21 21 . . . 40 40 . . . . 94 . . . . . 70 . . 90 90 27 . 31 . 80 114 191 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . 2 . . 4 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Total Orders 25 | . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . 3 . 4 . 4 . . 3 6 STAY 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 . . 1 4 GOTO 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . 2 . . 2 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . RETURN 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 200 | . . 17 7 . . . 9 . . . . 18 . . . . 8 . . . . . 14 . . . 6 . . . . 8 4 109 Total Damage 8362 | . . 150 60 . . . 213 . . . . 722 . . . . 188 . . . . . 592 . . . 306 . . . . 362 158 5611 Kills 41 | . . 3 1 . . . 6 . . . . 4 . . . . 1 . . . . . 4 . . . 1 . . . . 2 1 18 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Field Lobotomies 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . . . 1 1 2 . . 2 3 . 1 . 2 . . 1 . 1 1 . . . . . . . . . Drone Launches 3 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 31 | . . . . . . . . . . . . . . . . . . 2 . . . . 5 . . . . . . 1 6 9 2 6 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 20209 | . 1686 852 1548 164 3132 199 2389 285 143 183 825 170 264 157 245 40 140 417 262 151 523 198 1251 141 153 162 299 320 676 682 604 1081 241 626 Spaces Moved 19016 | 1 738 458 607 50 1329 81 910 402 228 334 1190 261 429 246 307 79 215 622 333 215 645 322 1457 220 265 210 363 511 870 1208 1102 1511 439 858 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4091 | . 656 458 607 50 1329 81 910 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 83 | 1 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11125 | . . . . . . . . . . . . . . . . . . 596 333 215 645 322 1457 220 265 210 363 511 870 1208 1102 1511 439 858 Flight 3717 | . . . . . . . . 402 228 334 1190 261 429 246 307 79 215 26 . . . . . . . . . . . . . . . . Fastest Speed 16 | 120 120 160 160 200 160 240 180 50 50 50 50 50 50 50 50 50 50 34 44 44 30 30 30 48 48 48 43 32 36 17 16 16 21 21 Average Speed 75 | 120 166 179 181 200 210 240 201 50 50 50 50 50 50 50 50 50 50 47 47 46 42 47 45 49 49 48 48 42 43 36 30 32 33 35 Slowest Speed 240 | 120 180 180 220 200 240 240 240 50 50 50 50 50 50 50 50 50 50 111 105 48 95 94 94 52 52 52 55 43 106 45 102 120 36 36 Overloaded Moves 450 | . . . . . . . . . . . . . . . . . . . . . 20 36 44 . . . . 11 18 11 98 136 44 32 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Exploration Rate (%) 49 | 2 97 98 31 21 68 29 69 9 39 61 90 41 12 40 55 68 40 20 51 54 86 58 48 39 51 61 65 10 72 34 88 68 16 31 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 19 | . 1 . . . 1 . . . . 1 3 . . . 1 1 . 5 . . . 1 . . . 3 . . . . . 2 . . Known Exits Taken 27 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 2 . 1 . . . . . 3 3 1 . 2 1 . . . 1 1 . 1 . 2 2 . . . . . . . . . Spaces Dug 568 | . 15 . 10 25 . . 11 42 9 1 . 4 8 4 11 . 3 26 16 2 3 7 63 53 3 . 11 23 28 40 23 111 11 5 Terrain Destroyed 899 | . 32 . 40 32 . . 26 42 9 1 . 7 8 4 11 . 3 26 16 2 3 7 90 53 3 . 32 23 31 67 41 203 11 76 Melee 338 | . . . . . . . . 16 2 1 . 4 8 4 11 . 3 26 16 2 3 4 63 2 3 . 11 23 28 40 23 29 11 5 Projectile 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . 2 AOE 555 | . 32 . 40 32 . . 26 26 7 . . 3 . . . . . . . . . 3 26 51 . . 21 . . 27 18 174 . 69 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 23061 | . 1008 490 885 83 1550 84 1224 451 248 340 1405 287 464 264 380 79 241 701 405 249 875 350 1889 235 278 256 464 570 1083 1363 1273 1936 511 1140 Wait 1646 | . 127 21 65 8 3 . 70 6 12 1 182 15 20 1 59 . 19 16 46 18 192 10 240 . 6 24 74 8 53 39 56 148 35 72 Move 18971 | . 737 457 606 49 1328 80 909 397 227 333 1189 260 424 245 304 78 214 621 332 214 644 321 1456 219 264 209 362 510 869 1207 1101 1510 438 857 Hop 5 | . . . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Pick Up 291 | . 16 4 39 1 90 1 30 5 . . 12 . 2 . . . . 4 . 1 4 . 8 1 1 2 . 6 13 13 7 11 10 10 Fast Attach 136 | . 4 . 5 . 14 . 5 . . . 1 . 2 . 1 . . 11 . . 8 1 12 . . 4 1 5 20 4 9 11 5 13 Attach 137 | . 4 . 11 3 12 . 11 6 . . 1 . 2 3 2 . 2 3 . 1 1 . 8 . . 1 7 5 8 5 6 30 . 5 Detach 71 | . . . 3 . 2 . . . . . 1 . 1 2 2 1 2 4 . . 1 1 4 . . 1 1 4 9 3 6 20 1 2 Swap 260 | . 14 2 22 5 5 2 19 4 4 1 1 4 . . . . . 1 10 4 2 4 33 6 4 2 6 1 18 15 19 27 3 22 Drop 287 | . 5 4 26 . 31 . 45 10 . . 8 . 3 . . . . 13 . 1 9 2 17 . . 5 . 2 33 16 16 12 4 25 Fire 713 | . 100 . 104 16 59 1 133 3 3 . . 4 . 7 . . . . . 6 11 3 29 2 . 1 1 5 11 19 4 80 1 110 Melee 518 | . . . . . 5 . . 18 2 5 10 4 8 6 11 . 4 28 17 4 3 8 82 7 3 7 12 24 49 42 49 77 14 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . 1 2 4 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Rewire 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp / *Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 15) 628 | -10/Materials | Repaired Lgt. Treads 656 | -10/Materials | Repaired Lgt. Treads 743 | -10/Materials | Discovered new exit (range 15) 936 | -10/Materials | Discovered new exit (range 3) 1167 | -10/Materials | Discovered new exit (range 13) 1467 | -10/Materials | Discovered new exit (range 10) 1687 | -10/Materials | Entered Mines 1823 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1979 | -10/Mines | Discovered new exit (range 6) 2283 | -10/Mines | Learned 2 Materials zone layouts 2363 | -10/Mines | Discovered new exit (range 7) 2539 | -10/Mines | Entered Materials 2539 | -9/Materials | Accompanied by 1 ally 2539 | -9/Materials | Evolved 2 slots: Utility x2 2789 | -9/Materials | Discovered new exit (range 6) 2873 | -9/Materials | Build established: Hauler-Mutant 3280 | -9/Materials | Discovered new exit (range 8) 3698 | -9/Materials | Build established: Scavenger-Mutant 4087 | -9/Materials | Entered Mines 4160 | -9/Mines | Discovered new exit (range 6) 4202 | -9/Mines | Learned location of 1 exit from Materials 4243 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4243 | -9/Mines | Discovered new exit (range 5) 4251 | -9/Mines | Entered Exiles 4287 | -9/Exiles | Build established: Hauler-Mutant 4300 | -9/Exiles | Met 8R-AWN 4334 | -9/Exiles | Met EX-HEX 4448 | -9/Exiles | Met EX-DEC 4482 | -9/Exiles | Learned location of Zion (-7) 5383 | -9/Exiles | Discovered new exit (range 15) 5515 | -9/Exiles | Met EX-BIN 5544 | -9/Exiles | Aligned with FarCom system 5546 | -9/Exiles | Given EX-Vault access code 5604 | -9/Exiles | Opened EX-Vault 5653 | -9/Exiles | Found Supersonic Drone Bay 5715 | -9/Exiles | Found Flying Fortress v7 5719 | -9/Exiles | Found Field Lobotomy Kit 5773 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6450 | -9/Exiles | Build established: Mutant 6755 | -9/Exiles | Attacked by the Exiles 6837 | -9/Exiles | Destroyed 7 combat bots 6861 | -9/Exiles | Core integrity fell below 50% 6952 | -9/Exiles | Core integrity fell below 20% 6961 | -9/Exiles | Destroyed 8R-AWN 6976 | -9/Exiles | Found Prototype Ballistic Gun 6976 | -9/Exiles | Identified 8R-AWN's Boregun 6982 | -9/Exiles | Lost 12 parts (2p4n4u2w) 7294 | -9/Exiles | Build established: Hauler-Mutant 7383 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Supersonic Drone Bay, Field Lobotomy Kit 7383 | -9/Exiles | Entered Mines 7552 | -8/Mines | Assimilated H-55 Commando with FLK Orb 7555 | -8/Mines | Discovered new exit (range 9) 7582 | -8/Mines | Entered Materials 7582 | -8/Materials | Accompanied by 1 ally 7582 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7583 | -8/Materials | Identified exit to Factory 9412 | -8/Materials | Garrison activated, responded to threat 9517 | -8/Materials | Discovered exit to Factory (range 3) 9695 | -8/Materials | Destroyed 7 combat bots 9710 | -8/Materials | Core integrity fell below 50% 9971 | -8/Materials | Entered Factory 9971 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 10035 | -7/Factory | Identified exit to Lower Caves 10232 | -7/Factory | Build established: Hacker-Mutant 10256 | -7/Factory | Entered Lower Caves 10368 | -7/Lower Caves | Learned Factory emergency access door positions 10390 | -7/Lower Caves | Discovered new exit (range 3) 10391 | -7/Lower Caves | Identified exit to Lower Caves 10399 | -7/Lower Caves | Entered another Lower Caves area 10460 | -7/Lower Caves | Encountered a Warlord checkpoint 10577 | -7/Lower Caves | Discovered new exit (range 9) 10581 | -7/Lower Caves | Identified exit to Zion 10582 | -7/Lower Caves | Entered Zion 10613 | -7/Zion | Discovered new exit (range 12) 10676 | -7/Zion | Given A8's code to call for help 10716 | -7/Zion | Found Prototype Device 10862 | -7/Zion | Learned location of Armory (-4) 10914 | -7/Zion | Learned Factory security intel 11022 | -7/Zion | Build established: Mutant 11031 | -7/Zion | Found Prototype Processor 11033 | -7/Zion | Found Prototype Processor 11034 | -7/Zion | Found Prototype Processor 11048 | -7/Zion | Found Prototype Processor 11050 | -7/Zion | Found Prototype Processor 11052 | -7/Zion | Found Prototype Processor 11127 | -7/Zion | Imprinted 11129 | -7/Zion | Declared Zion's savior 11226 | -7/Zion | Identified exit to Proximity Caves 11407 | -7/Zion | Entered Proximity Caves 11407 | -6/Proximity Caves | Accompanied by 4 allies 11428 | -6/Proximity Caves | Build established: Messiah-Mutant 11456 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11571 | -6/Proximity Caves | Discovered new exit (range 8) 11575 | -6/Proximity Caves | Identified exit to Factory 11577 | -6/Proximity Caves | Entered Factory 11577 | -6/Factory | Evolved 2 slots: Utility x2 11770 | -6/Factory | Discovered new exit (range 9) 11774 | -6/Factory | Identified exit to Lower Caves 11798 | -6/Factory | Identified Exp. Core Analyzer 11798 | -6/Factory | Identified Exp. Target Analyzer 11841 | -6/Factory | Entered Lower Caves 11857 | -6/Lower Caves | Identified exit to Lower Caves 11864 | -6/Lower Caves | Learned Factory emergency access door positions 11998 | -6/Lower Caves | Entered another Lower Caves area 12066 | -6/Lower Caves | Discovered new exit (range 8) 12183 | -6/Lower Caves | Learned Factory trap positions 12226 | -6/Lower Caves | Encountered a Warlord checkpoint 12236 | -6/Lower Caves | Discovered new exit (range 10) 12241 | -6/Lower Caves | Learned 4 Factory zone layouts 12242 | -6/Lower Caves | Identified exit to Data Miner 12243 | -6/Lower Caves | Entered Data Miner 12243 | -6/Data Miner | Discovered new exit (range 6) 12253 | -6/Data Miner | Met Data Miner 12262 | -6/Data Miner | Learned location of Section 7 (-2) 12262 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12271 | -6/Data Miner | Received God Mode back door access code from Data Miner 12282 | -6/Data Miner | Identified exit to Proximity Caves 12283 | -6/Data Miner | Entered Proximity Caves 12338 | -5/Proximity Caves | Escorted by Enhanced Grunt 12358 | -5/Proximity Caves | Learned 12 Factory zone layouts 12387 | -5/Proximity Caves | Discovered new exit (range 10) 12422 | -5/Proximity Caves | Identified exit to Factory 12423 | -5/Proximity Caves | Entered Factory 12423 | -5/Factory | Evolved 2 slots: Propulsion x2 12424 | -5/Factory | Identified exit to Factory 12425 | -5/Factory | Loaded intel: 77 trap records 12596 | -5/Factory | Found Launcher Loader 12618 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12639 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12804 | -5/Factory | Discovered new exit (range 7) 12838 | -5/Factory | Identified exit to Upper Caves 12840 | -5/Factory | Entered Upper Caves 12848 | -5/Upper Caves | Learned Factory emergency access door positions 13028 | -5/Upper Caves | Learned 4 Factory zone layouts 13067 | -5/Upper Caves | Discovered new exit (range 9) 13071 | -5/Upper Caves | Identified exit to Upper Caves 13102 | -5/Upper Caves | Entered another Upper Caves area 13244 | -5/Upper Caves | Discovered new exit (range 10) 13248 | -5/Upper Caves | Identified exit to Warlord 13253 | -5/Upper Caves | Entered Warlord 13270 | -5/Warlord | System corruption cleaned by Quarantine Array 13313 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13329 | -5/Warlord | Learned 4 Access zone layouts 13329 | -5/Warlord | Learned Factory scanalyzer intel 13329 | -5/Warlord | Learned Armory repair station intel 13329 | -5/Warlord | Learned Research scanalyzer intel 13354 | -5/Warlord | Rebuked by Warlord 13359 | -5/Warlord | Opened Warlord's prototype stash 13369 | -5/Warlord | Found Prototype Reactor 13369 | -5/Warlord | Identified Vortex Chain Reactor 13379 | -5/Warlord | Warlord's base attacked by MAIN.C 13729 | -5/Warlord | Warlord forces counterattacked 13740 | -5/Warlord | Attacked by Warlord forces 13740 | -5/Warlord | Spotted 00-FBB(B) 13740 | -5/Warlord | Spotted EJ-R3D(B) 13774 | -5/Warlord | Discovered new exit (range 9) 13776 | -5/Warlord | Identified exit to Proximity Caves 13776 | -5/Warlord | Entered Proximity Caves 13968 | -4/Proximity Caves | Discovered exit to Factory (range 5) 13974 | -4/Proximity Caves | Entered Factory 13974 | -4/Factory | Evolved 2 slots: Utility x2 13977 | -4/Factory | Loaded intel: 4 scanalyzer locations 14050 | -4/Factory | Identified Mobile Refinery Mk. CCLXVII 14151 | -4/Factory | Found Quantum Capacitor 14247 | -4/Factory | Incoming investigation squad redirected 14250 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14251 | -4/Factory | Zion Resource Resupply teleported in 14369 | -4/Factory | Fabricated Exp. Terrain Scanner? 14390 | -4/Factory | Fabricated Cmb. Gravmag System? 14464 | -4/Factory | Incoming investigation squad redirected 14529 | -4/Factory | Retrieved Zion intel report: Active Garrisons 14530 | -4/Factory | Zion Hacker squad teleported in 14658 | -4/Factory | Repaired Cld. Antigrav System 14679 | -4/Factory | Build established: Messiah-Scout 14694 | -4/Factory | Zion Melee Resupply teleported in 14714 | -4/Factory | Discovered new exit (range 26) 14745 | -4/Factory | Identified exit to Research 14853 | -4/Factory | Discovered new exit (range 14) 14855 | -4/Factory | Retrieved Zion intel report: Emergency Access 14858 | -4/Factory | Identified exit to Extension 14979 | -4/Factory | Retrieved Zion intel report: Active Terminals 15000 | -4/Factory | Incoming investigation squad redirected 15036 | -4/Factory | System corruption reached 10% 15191 | -4/Factory | Retrieved Zion intel report: Main Access 15214 | -4/Factory | Discovered new exit (range 16) 15225 | -4/Factory | Identified exit to Upper Caves 15225 | -4/Factory | Entered Upper Caves 15297 | -4/Upper Caves | Learned 4 Research zone layouts 15338 | -4/Upper Caves | Discovered new exit (range 25) 15350 | -4/Upper Caves | Identified exit to Upper Caves 15366 | -4/Upper Caves | Entered another Upper Caves area 15373 | -4/Upper Caves | Discovered exit to Research (range 13) 15450 | -4/Upper Caves | Spotted B-86 Titan 15489 | -4/Upper Caves | Discovered new exit (range 30) 15504 | -4/Upper Caves | Identified exit to Zhirov 15519 | -4/Upper Caves | Entered Zhirov 15519 | -4/Zhirov | Discovered new exit (range 4) 15529 | -4/Zhirov | Met Zhirov 15542 | -4/Zhirov | Found Alien Artifact 15542 | -4/Zhirov | Identified Integrated Reactor 15542 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 15600 | -4/Zhirov | Assimilated C1-2YX(L) with FLK Orb 15626 | -4/Zhirov | Found Alien Artifact 15653 | -4/Zhirov | Learned location of Quarantine (-2) 15653 | -4/Zhirov | Learned location of Testing (-3) 15653 | -4/Zhirov | Learned location of Command (-1) 15658 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15672 | -4/Zhirov | Identified exit to Proximity Caves 15681 | -4/Zhirov | Entered Proximity Caves 15681 | -3/Proximity Caves | Accompanied by 1 ally 15727 | -3/Proximity Caves | Attracted the attention of an 0b10 base 15750 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15790 | -3/Proximity Caves | Identified Transdimensional Reconstructor 15790 | -3/Proximity Caves | Warped through subspace 15821 | -3/Proximity Caves | Lost 7 parts (1n6u) 15853 | -3/Proximity Caves | Build established: Messiah-Mutant 15960 | -3/Proximity Caves | Discovered exit to Research (range 13) 15980 | -3/Proximity Caves | Entered Research 15980 | -3/Research | Evolved 2 slots: Utility x2 15982 | -3/Research | Loaded intel: 6 scanalyzer locations 16002 | -3/Research | Discovered new exit (range 6) 16005 | -3/Research | Found Quantum Capacitor 16013 | -3/Research | Identified exit to Testing 16091 | -3/Research | Zion Infowar Resupply teleported in 16094 | -3/Research | Found Prototype Processor 16094 | -3/Research | Identified Exp. Signal Interpreter 16147 | -3/Research | Zion Infowar Resupply teleported in 16152 | -3/Research | Found Prototype Device 16152 | -3/Research | Identified Exp. Transmission Jammer 16300 | -3/Research | Entered Testing 16331 | -3/Testing | Found Prototype Energy Gun 16331 | -3/Testing | Identified Tachyon Dispersion Ray 16378 | -3/Testing | Found Prototype Slashing Weapon 16387 | -3/Testing | Incoming investigation squad redirected 16398 | -3/Testing | Build established: Messiah-Ninja 16467 | -3/Testing | Found Prototype Ballistic Gun 16467 | -3/Testing | Identified Hyp. Multirail 16549 | -3/Testing | Identified Nanosword 16789 | -3/Testing | Found Prototype Protection 16789 | -3/Testing | Identified SHELL Armor 16928 | -3/Testing | Discovered new exit (range 13) 16975 | -3/Testing | Identified exit to Research 16976 | -3/Testing | Entered Research 16976 | -2/Research | Evolved 2 slots: Utility x2 17078 | -2/Research | Zion Hover Resupply teleported in 17274 | -2/Research | Zion Zionite Resupply teleported in 17328 | -2/Research | Spotted B-90 Cyclops 17428 | -2/Research | Discovered new exit (range 15) 17454 | -2/Research | Found Nanosword 17481 | -2/Research | Discovered new exit (range 19) 17539 | -2/Research | Fabricated Assault Drone Bay? 17607 | -2/Research | Found Enh. Force Lance 17612 | -2/Research | Retrieved Zion intel report: Component Schematics 17657 | -2/Research | Identified exit to Quarantine 17658 | -2/Research | Entered Quarantine 17680 | -2/Quarantine | Found Alien Artifact 17680 | -2/Quarantine | Identified Phase Redirector 17711 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 17732 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 17736 | -2/Quarantine | Found Alien Artifact 17743 | -2/Quarantine | Identified Core Reset Matrix 17757 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 17786 | -2/Quarantine | Discovered new exit (range 8) 17833 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 17888 | -2/Quarantine | Incoming investigation squad redirected 17904 | -2/Quarantine | Found Alien Slashing Weapon 17904 | -2/Quarantine | Identified Sigix Broadsword 17908 | -2/Quarantine | First assault squad dispatched 17914 | -2/Quarantine | Found Fusion Bomb Launcher 17923 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 17927 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 18050 | -2/Quarantine | System corruption reached 10% 18168 | -2/Quarantine | Found Alien Artifact 18177 | -2/Quarantine | Destroyed 7 combat bots 18192 | -2/Quarantine | Incoming assault squad redirected 18222 | -2/Quarantine | Spotted Fortress 18242 | -2/Quarantine | Discovered new exit (range 5) 18243 | -2/Quarantine | Identified exit to Section 7 18262 | -2/Quarantine | Entered Section 7 18314 | -2/Section 7 | Spotted S7 Guard 18401 | -2/Section 7 | Destroyed S7 Guard 18408 | -2/Section 7 | Found Alien Artifact 18427 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 18429 | -2/Section 7 | Spotted B-90 Cyclops 18436 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 18452 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 18520 | -2/Section 7 | Found Alien Artifact 18533 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 18570 | -2/Section 7 | Discovered new exit (range 29) 18571 | -2/Section 7 | Identified Integrated Dissipator 18571 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 18573 | -2/Section 7 | Found Integrated Dissipator 18573 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 18593 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 18635 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 18652 | -2/Section 7 | Found Alien Artifact 18678 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 18697 | -2/Section 7 | Identified Integrity Redistributor 18697 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-89) 18698 | -2/Section 7 | Identified Core Regenerator 18698 | -2/Section 7 | Used Core Regenerator, restored core integrity (+169) 18704 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 18741 | -2/Section 7 | Spotted B-99 Colossus 18753 | -2/Section 7 | Found Integrity Redistributor 18777 | -2/Section 7 | Found Integrated Reactor 18777 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 18797 | -2/Section 7 | Scanned by Researcher 18798 | -2/Section 7 | Intercept squad dispatched 18811 | -2/Section 7 | Found Alien Artifact 18811 | -2/Section 7 | Identified LRC Matter Compressor 18811 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 18812 | -2/Section 7 | Spotted Tracker 18813 | -2/Section 7 | Spotted Tracker 18845 | -2/Section 7 | Assimilated Tracker with FLK Orb 18848 | -2/Section 7 | Assimilated Tracker with FLK Orb 18852 | -2/Section 7 | Destroyed Tracker 18876 | -2/Section 7 | Spotted Combat Programmer 18877 | -2/Section 7 | Spotted Combat Programmer 18906 | -2/Section 7 | System corruption reached 30% 18922 | -2/Section 7 | Destroyed Combat Programmer 18942 | -2/Section 7 | Destroyed Combat Programmer 19010 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 19032 | -2/Section 7 | Spotted Alpha 7 19050 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 19071 | -2/Section 7 | Intercept squad dispatched 19072 | -2/Section 7 | Spotted Tracker 19072 | -2/Section 7 | Spotted Tracker 19073 | -2/Section 7 | Intercept squad dispatched 19073 | -2/Section 7 | Spotted Tracker 19080 | -2/Section 7 | Destroyed Tracker 19080 | -2/Section 7 | Destroyed Tracker 19082 | -2/Section 7 | Spotted Tracker 19082 | -2/Section 7 | Spotted Tracker 19083 | -2/Section 7 | Spotted Tracker 19083 | -2/Section 7 | Spotted Tracker 19084 | -2/Section 7 | Destroyed Tracker 19084 | -2/Section 7 | Destroyed Tracker 19087 | -2/Section 7 | Destroyed Tracker 19087 | -2/Section 7 | Spotted Combat Programmer 19087 | -2/Section 7 | Spotted Combat Programmer 19089 | -2/Section 7 | Destroyed Tracker 19091 | -2/Section 7 | Garrison activated, responded to threat 19101 | -2/Section 7 | Core integrity fell below 50% 19104 | -2/Section 7 | Warped through subspace 19129 | -2/Section 7 | Lost 3 parts (2p1n) 19282 | -2/Section 7 | Found Prototype Launcher 19334 | -2/Section 7 | Spotted Combat Programmer 19341 | -2/Section 7 | Spotted Combat Programmer 19343 | -2/Section 7 | Identified exit to Access 19343 | -2/Section 7 | Entered Access 19343 | -1/Access | Evolved 2 slots: Weapon x2 19397 | -1/Access | Retrieved Zion intel report: Branch Access 19397 | -1/Access | Identified exit to Command 19398 | -1/Access | Zion Hover Resupply teleported in 19403 | -1/Access | Incoming investigation squad redirected 19440 | -1/Access | Incoming assault squad redirected 19480 | -1/Access | Zion Zionite Resupply teleported in 19483 | -1/Access | Found Prototype Protection 19483 | -1/Access | Identified Zio. Shade Carapace 19515 | -1/Access | Zion Light squad teleported in 19537 | -1/Access | Zion Fire squad teleported in 19544 | -1/Access | Retrieved Zion intel report: Unaware Analyses 19558 | -1/Access | Intercept squad dispatched 19584 | -1/Access | Entered Command 19584 | -1/Command | Accompanied by 6 allies 19595 | -1/Command | Spotted B-99 Colossus 19625 | -1/Command | Destroyed B-99 Colossus 19638 | -1/Command | Found Prototype Ballistic Gun 19638 | -1/Command | Identified Multirail 19640 | -1/Command | Found Multirail 19748 | -1/Command | Used Core Reset Matrix 19752 | -1/Command | Retrieved Zion intel report: Unaware Analyses 19753 | -1/Command | Disengaged cave seal 19753 | -1/Command | Zionites emerged from the dark tunnel 19779 | -1/Command | Found Prototype Protection 19779 | -1/Command | Identified Zio. Heavy Carapace 19803 | -1/Command | Found Prototype Protection 19803 | -1/Command | Identified Zio. Weapon Casing 19822 | -1/Command | Retrieved Zion intel report: Emergency Access 19846 | -1/Command | Phase Generator disabled 19850 | -1/Command | Incoming investigation squad redirected 19862 | -1/Command | Spotted B-99 Colossus 19896 | -1/Command | Build established: Messiah-Mutant 19898 | -1/Command | Allies destroyed B-99 Colossus 19917 | -1/Command | Found Zio. Weapon Casing 19929 | -1/Command | Found Zio. Weapon Casing 19993 | -1/Command | Retrieved Zion intel report: Component Schematics 19998 | -1/Command | Retrieved Zion intel report: Active Garrisons 20010 | -1/Command | Retrieved Zion intel report: Prototype Schematics 20094 | -1/Command | Destroyed 7 combat bots 20106 | -1/Command | Found Prototype Processor 20107 | -1/Command | Identified Exp. Targeting Computer 20110 | -1/Command | Found Zio. Weapon Casing 20111 | -1/Command | First assault squad dispatched 20111 | -1/Command | High security lockdown imminent 20147 | -1/Command | Discovered new exit (range 20) 20150 | -1/Command | Retrieved Zion intel report: Prototype Schematics 20191 | -1/Command | High security lockdown engaged 20206 | -1/Command | Spotted B-99 Colossus 20208 | -1/Command | Spotted Executioner 20208 | -1/Command | Spotted Executioner 20210 | *** | Heading to fleet! Last Messages --------------- 20169_ Cave Seal Controls unresponsive. 20175_ C-30 ARC bursts open, deploying its payload. 20175_ G-73 Enforcer unfolds itself. 20175_ I-47 Archangel unfolds itself. 20176_ ALERT: Performing unscheduled system reset. 20177_ K-01 Serf collects debris. 20191_ ALERT: Lockdown in effect, collecting threat data. 20195_ E-15 Imp destroyed. 20197_ HV Slug penetrates E-15 Imp. 20197_ E-15 Imp suffers critical hit. 20197_ E-15 Imp destroyed. 20197_ HV Slug penetrates Wall. 20199_ Acquired 6 matter. 20207_ Triggered Stasis Trap. 20207_ A bubble of rippling energy engulfs the area. 20207_ Field strength at 47. 20207_ Access Shell breached. 20208_ Slug penetrates Access Shell. 20208_ Slug penetrates Wall. 20210_ Stasis field depleted. 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Matter Pod | -1/Command | Z-intel Linear Gravjet | -1/Command | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Biometal Leg | -1/Command | Z-intel Imp. Core Shielding | -1/Command | Z-intel Armor Integrity Analyzer | -1/Command | Z-intel Imp. Heavy Treads | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Exp. Thermal Defense Suite | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Tactical Quantum Warhead | -1/Command | Z-intel Helical Railgun | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Enh. Armored Heavy Treads | -1/Command | Z-intel Tri-rail Accelerator | -1/Command | Z-intel Exp. Myomer Leg | -1/Command | Z-intel Centrium Heavy Treads | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Com. Mass Driver | -1/Command | Z-intel Adv. Thermal Defense Suite | -1/Command | Z-intel Imp. Matter Compressor | -1/Command | Z-intel Exp. Stasis Projector | -1/Command | Z-intel Quantum Shading Machine | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Cld. Linear Gravjet | -1/Command | Z-intel Exp. Shock Absorption System | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Exp. Terrain Scanner | x1 | -4/Factory Cmb. Gravmag System | x2 | -4/Factory Assault Drone Bay | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Phase Redirector Sigix Broadsword Integrated Dissipator Integrity Redistributor Core Regenerator LRC Matter Compressor High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ArcPortableRegenerator Manual? 0 Play Time 07:36:12 Cumulative 788.5 hours Start 2020.08.26 @ 18:50:21 End 2020.08.27 @ 22:51:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 303 Adventurer 0 Explorer 0 Win Type 2 Total 39 Types 9/11/8/3/1/1/6 Lore% 96 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2cff33d-659b-4e5e-a620-42135b55e20e