Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 16:22:43

Player: ZLD1

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (581)      581
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1866

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (2) ------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (8) ----
         Light Ion Engine
               Aluminum Leg
               Aluminum Leg
      Improved Hover Unit
               Flight Unit
               Flight Unit
               Flight Unit
      Improved Heat Sink

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Flight Unit
               Flight Unit
               Flight Unit
               VTOL Module
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Beam Rifle
               Hammer
>              --- INVENTORY --------
         Light Ion Engine
               Aluminum Leg
               Aluminum Leg
      Improved Hover Unit
               Flight Unit
               Flight Unit
      Improved Heat Sink
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
Weapon                     Hammer
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 6   2   10  6   
  Power                    4    | 1   1   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   5   5   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   .   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   .   .   5   
  Utility                  4    | 1   .   2   1   
    Device                 3    | .   .   2   1   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   1   1   .   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 11   | .   1   3   7   
  Power                    2    | .   .   1   1   
  Propulsion               6    | .   .   2   4   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      7    | .   1   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   82  95  88  
  Engine                   12   | .   14  13  10  
  Leg                      23   | .   28  26  1   
  Flight                   4    | .   .   .   36  
  Device                   10   | .   .   12  8   
  Storage                  13   | .   14  14  11  
  Energy Gun               9    | .   7   9   9   
  Ballistic Gun            5    | .   14  4   .   
  Impact Weapon            12   | .   4   14  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 14  14  14  14  
  Greatest Support         25   | 20  20  25  16  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   6   8   8   
  Average Carried          6    | 1   3   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 1   5   7   8   

 Class Distribution 
--------------------
 71% | Mutant
 17% | Scavenger-Mutant
 10% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           541  | 166 129 186 60  
  Remotely                 .    | .   .   .   .   
Salvage Created            967  | .   154 712 101 
  Parts                    62   | .   15  36  11  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  27   | .   8   13  6   
  Guns                     24   | .   6   12  6   
  AOE                      2    | .   2   .   .   
Classes Destroyed          6    | .   2   4   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | .   .   2   .   
  Recycler                 3    | .   .   3   .   
  Swarmer                  18   | .   6   6   6   
  Grunt                    7    | .   2   5   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           4    | .   3   4   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Mat  
Damage Taken               1743 | .    405  607  731  
  Core                     635  | .    144  81   410  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   21   | .    .    .    21   
Core Remaining (%)         55   | 100  .    10   .    
Volleys Fired              88   | .    26   45   17   
  Largest                  2    | .    2    1    1    
  Hottest                  60   | .    60   56   56   
Shots Fired                94   | .    32   45   17   
  Gun                      94   | .    32   45   17   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  38   | .    26   12   .    
  Thermal                  50   | .    .    33   17   
  Explosive                .    | .    .    .    .    
  Electromagnetic          6    | .    6    .    .    
  Robot Hit Streak         10   | .    8    10   5    
  Robot Miss Streak        3    | .    3    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           84   | .    25   38   21   
  Core Hits                37   | .    10   20   7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    
  Critical Strikes         6    | .    2    3    1    
    Burn                   3    | .    .    2    1    
    Destroy                1    | .    1    .    .    
    Corrupt                1    | .    1    .    .    
    Smash                  1    | .    .    1    .    
Melee Attacks              18   | .    .    7    11   
  Impact                   18   | .    .    7    11   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            6    | .    .    6    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1612 | .    402  853  357  
  Guns                     953  | .    325  484  144  
  Cannons                  .    | .    .    .    .    
  Explosions               77   | .    77   .    .    
  Melee                    582  | .    .    369  213  
  Ramming                  .    | .    .    .    .    
  Kinetic                  352  | .    261  91   .    
  Thermal                  614  | .    77   393  144  
  Explosive                .    | .    .    .    .    
  Electromagnetic          64   | .    64   .    .    
  Impact                   582  | .    .    369  213  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            182  | .    .    182  .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    182  | .    .    182  .    
Knockbacks                 2    | .    .    2    .    
  Impact                   2    | .    .    2    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      37   | .    37   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        195  | .    36   195  156  
  Average Temperature      54   | .    16   58   62   
  Received Heat Transfer   501  | .    96   225  180  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              9    | .    1    8    .    
  Impact Corruptions       7    | .    .    7    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             5    | .    .    3    2    
  Heat Transferred         1741 | .    150  1147 444  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             223  | .   213 213 223 
  Initial                  82   | .   .   82  18  
  Average                  87   | .   92  87  108 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         96   | 100 90  99  87  
  Level 1                  3    | .   9   .   12  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   .   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   12  13  14  
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          2    | .   .   .   2   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   .   .   7   
  Successful               3    | .   .   .   3   
  Failed                   4    | .   .   .   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   .   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   .   4   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   
  Scan Component           2    | .   .   .   2   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     54   | .   .   .   54  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Mat  
Turns Passed               1677 | 67   204  1196 210  
Spaces Moved               1082 | 55   107  679  241  
  Core                     17   | 15   .    .    2    
  Treads                   .    | .    .    .    .    
  Legs                     826  | 40   107  679  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   239  | .    .    .    239  
  Fastest Speed            29   | 50   120  120  29   
  Average Speed            103  | 100  120  127  30   
  Slowest Speed            190  | 120  120  190  114  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            3    | .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 4    32   100  21   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    2    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      2    | .    2    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      1507 | 66  151 951 339 
  Wait                     268  | .   10  197 61  
  Move                     1073 | 54  106 678 235 
  Hop                      3    | .   .   .   3   
  Pick Up                  22   | 6   6   6   4   
  Fast Attach              9    | 1   .   8   .   
  Attach                   14   | 5   2   2   5   
  Detach                   2    | .   .   .   2   
  Swap                     1    | .   .   .   1   
  Drop                     9    | .   1   8   .   
  Fire                     88   | .   26  45  17  
  Melee                    18   | .   .   7   11  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
   68 | -11/Junkyard  | Entered Materials
  224 | -10/Materials | Discovered new exit (range 10)
  238 | -10/Materials | Core integrity fell below 50%
  272 | -10/Materials | Entered Mines
  275 | -10/Mines     | Met a Derelict bent on vengeance
  303 | -10/Mines     | Build established: Mutant
  313 | -10/Mines     | Learned Materials security intel
  322 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  521 | -10/Mines     | Discovered new exit (range 7)
  730 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  736 | -10/Mines     | Found Prototype Device
  736 | -10/Mines     | Identified Exp. Sensor Array
  818 | -10/Mines     | Discovered new exit (range 10)
 1062 | -10/Mines     | Core integrity fell below 20%
 1468 | -10/Mines     | Entered Materials
 1468 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1534 | -9/Materials  | Repaired Exp. Sensor Array
 1662 | -9/Materials  | Core integrity fell below 50%
 1670 | -9/Materials  | Core integrity fell below 20%
 1678 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01625_ S-10 Pest destroyed.
01626_ R-06 Scavenger collects Flight Unit.
01628_ ALERT: Hostiles spotted, dispatching reinforcements to
  Terminal M003.
01629_ R-06 Scavenger collects Lgt. Ion Engine.
01631_ Acquired 11 matter.
01632_ R-06 Scavenger collects Flight Unit.
01633_ S-10 Pest suffers critical hit (Burn).
01635_ R-06 Scavenger collects Flight Unit.
01637_ Flight Unit destroyed. <x2>
01642_ Flight Unit melted.
01642_ Lgt. Ion Engine melted.
01642_ S-10 Pest destroyed.
01645_ Beam Rifle destroyed.
01651_ Flight Unit destroyed.
01652_ R-06 Scavenger collects Lgt. Assault Rifle.
01654_ VTOL Module destroyed.
01656_ R-06 Scavenger collects Lgt. Assault Rifle. <x2>
01660_ Lgt. Ion Engine destroyed.
01675_ Hammer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationNeutronAccelerator
  Manual?         0
Play Time         00:15:31
  Cumulative      13.0 hours
  Start           2023.03.21 @ 16:03:00
  End             2023.03.21 @ 16:22:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6b48b6c-0f09-403a-ae46-2e8e9a33bdf6