Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 18:21:12 Player: [THREAT] Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (129) 645 Value Destroyed (3214) 3214 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (661) 661 TOTAL SCORE: 8900 Bonus ------- Follower Combat Kills 161 Entered DSFs 500 Cogmind --------- Core Integrity 656/1000 Matter 300/300 Energy 150/150 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Medium Storage Unit Improved Targeting Computer Improved Target Analyzer Microactuators > --- WEAPON (3) ------- Katana Katana Axe > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Improved Reaction Control System Improved Shield Generator Rocket Launcher Datajack Remote Datajack Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Improved Target Analyzer Microactuators Improved Reaction Control System Cloaking Device Thermal Shield > --- WEAPON ----------- Katana Katana Axe > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Reaction Control System Improved Shield Generator Rocket Launcher Datajack Remote Datajack Mace [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . . 2 . 2 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . . 1 . . . . 1 Utility 6 | . . 2 1 1 . . 1 . 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 88 | 6 8 10 18 10 3 1 5 8 19 Power 22 | 1 . 3 6 4 1 . 1 2 4 Engine 20 | 1 . 3 6 4 1 . . 2 3 Core 2 | . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 25 | 2 5 2 3 2 1 . . 3 7 Treads 3 | . . 2 1 . . . . . . Leg 22 | 2 5 . 2 2 1 . . 3 7 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 2 3 4 3 1 1 1 1 7 Device 14 | . 1 . 2 2 1 . 1 1 6 Storage 4 | 1 1 2 . . . . . . . Processor 2 | . . . 1 . . . . . 1 Hackware 1 | . . . 1 . . . . . . Protection 3 | . . 1 . 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 1 2 5 1 . . 3 2 1 Energy Gun 9 | 1 1 2 4 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 5 | . . . . . . . 2 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 29 | . . . 7 . . . . 8 14 Power 4 | . . . . . . . . 1 3 Propulsion 9 | . . . 2 . . . . 2 5 Utility 12 | . . . 3 . . . . 4 5 Weapon 4 | . . . 2 . . . . 1 1 Highest Loss Streak 8 | . . . 4 . . . . 6 8 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | . 5 9 9 8 9 9 8 9 7 Power . | . . . . 2 1 1 1 1 . Propulsion 2 | . 3 5 4 1 1 . . . 1 Utility 1 | . . . . . 2 3 2 3 2 Weapon 2 | . 1 2 2 2 2 3 3 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . 2 1 . 2 . . . 5 Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 2 | . . . . . . . . . 2 Weapon 3 | . . 1 1 . 1 . . . . Tool/Special 2 | . . . . . . . . . 2 Average Slot Usage (%) 93 | . 89 98 94 92 100 100 99 94 82 Engine 12 | . 13 10 18 15 15 15 7 7 7 Treads 3 | . . 5 12 . . . . . . Leg 18 | . 27 16 5 23 23 23 20 19 17 Device 14 | . 5 11 14 15 15 15 19 19 25 Storage 11 | . 14 22 12 7 7 7 6 6 5 Processor 5 | . . . 8 7 7 7 6 6 5 Hackware 2 | . . . 2 7 7 7 6 2 . Protection 5 | . . 9 5 6 7 7 6 5 . Energy Gun 13 | . 24 21 15 7 14 15 . . . Slashing Weapon 3 | . . . . . . . 12 13 16 Peak Build Rating 64 | 6 9 22 29 44 44 45 51 51 64 Average Rating 31 | 5 7 16 27 39 43 44 50 47 47 On Entrance 27 | . 6 9 22 29 44 43 45 51 26 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 12 18 36 44 44 44 44 43 45 46 Greatest Support 69 | 20 20 44 44 60 60 60 60 60 69 Greatest Overweight (x) 2 | . 1 1 1 . . . . 2 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 9 10 10 Average Carried 8 | . 5 9 9 8 9 9 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 7 10 8 10 9 10 9 10 8 Class Distribution -------------------- 67% | Mutant 12% | Scavenger-Mutant 8% | Scavenger-Gladiator 6% | Derelict-Mutant 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Scavenger-Gladiator | -6/DSF Scavenger-Gladiator | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Matter Collected 1239 | 141 241 116 195 42 193 . 28 97 186 Remotely . | . . . . . . . . . . Salvage Created 4741 | 190 612 1034 1010 147 404 72 28 293 951 Parts 242 | 13 35 63 50 10 16 3 2 11 39 Haulers Intercepted 9 | . 1 5 3 . . . . . . Recyclers Shooed 10 | 1 3 3 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 15 6 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 76 | . 9 14 21 3 12 1 . 6 10 Melee 16 | . . . . . . . . 6 10 Guns 51 | . 9 14 18 2 7 1 . . . AOE 5 | . . . 1 . 4 . . . . Classes Destroyed 16 | 3 6 1 3 . 1 . . 1 1 Worker 15 | 2 1 6 1 2 . . 1 . 2 Builder 2 | . 2 . . . . . . . . Tunneler 5 | 3 1 . 1 . . . . . . Hauler 9 | . 1 5 3 . . . . . . Recycler 12 | 1 2 4 3 . . . . . 2 Mechanic 1 | . 1 . . . . . . . . Operator 2 | . . . 1 1 . . . . . Watcher 7 | . 2 3 1 . . . . . 1 Swarmer 24 | . 3 7 6 . 6 . . 2 . Grunt 32 | . 6 3 8 3 3 . . 3 6 Brawler 2 | . . . . . 1 1 . . . Duelist 2 | . . . 1 . . . . . 1 Sentry 11 | . . 4 5 . 1 . . . 1 Specialist 1 | . . . . . . . . 1 . Hunter 2 | . . . 1 . 1 . . . . Programmer 2 | . . . . . . . . . 2 Best Kill Streak 11 | 3 6 11 5 3 7 1 1 3 5 Combat Bots Only 7 | . 3 4 5 1 7 1 . 3 3 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . 1 . 2 . . . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Hostile Shots Fired 496 | . 56 51 120 21 54 1 . 80 113 Missed 151 | . 15 16 39 4 14 . . 17 46 Hits 345 | . 41 35 81 17 40 1 . 63 67 Melee 3 | . . . . . . . . . 3 Projectile 342 | . 41 35 81 17 40 1 . 63 64 Critical Strikes 11 | . . 1 4 . . . . . 6 Damage Taken 5499 | . 493 322 1150 257 671 14 . 1174 1418 Core 951 | . 87 8 180 62 102 . . 168 344 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 168 | . . 55 22 . . . . . 91 Regen/Repaired (Parts) 311 | . 53 62 . 196 . . . . . Core Remaining (%) 81 | 100 65 98 67 . . 76 . 80 . Volleys Fired 283 | 19 73 64 76 28 21 2 . . . Largest 2 | 2 2 2 2 1 2 2 . . . Hottest 132 | 60 80 130 130 63 132 132 . . . Shots Fired 496 | 37 146 128 116 28 37 4 . . . Gun 491 | 37 146 128 116 28 32 4 . . . Cannon . | . . . . . . . . . . Launcher 5 | . . . . . 5 . . . . Special . | . . . . . . . . . . Kinetic 27 | 19 8 . . . . . . . . Thermal 464 | 18 138 128 116 28 32 4 . . . Explosive 5 | . . . . . 5 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | 6 13 9 18 25 16 1 . . . Robot Miss Streak 7 | 4 5 6 7 1 2 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 4 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . Shots Hit Robots 464 | 23 84 100 108 27 31 1 1 23 66 Core Hits 335 | 11 32 94 138 8 17 1 . 9 25 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . . . 1 2 2 . . 2 8 Burn 5 | . . . 1 2 2 . . . . Smash 1 | . . . . . . . . 1 . Sever 9 | . . . . . . . . 1 8 Melee Attacks 118 | . . . . . . . 2 30 86 Impact 5 | . . . . . . . . 5 . Slashing 113 | . . . . . . . 2 25 86 Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . . . . 1 4 7 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 38 | . . . . . . . . 11 27 Damage Inflicted 8445 | 213 925 1214 1644 455 776 17 56 910 2235 Guns 4914 | 213 925 1207 1584 455 513 17 . . . Cannons . | . . . . . . . . . . Explosions 323 | . . . 60 . 263 . . . . Melee 3201 | . . . . . . . 56 910 2235 Ramming 7 | . . 7 . . . . . . . Kinetic 140 | 98 42 . . . . . . . . Thermal 4774 | 115 883 1207 1584 455 513 17 . . . Explosive 323 | . . . 60 . 263 . . . . Electromagnetic . | . . . . . . . . . . Impact 158 | . . . . . . . . 158 . Slashing 3043 | . . . . . . . 56 752 2235 Piercing . | . . . . . . . . . . Highest Corruption 6 | . . 1 . . . . . . 6 Average Corruption 1 | . . 1 . . . . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . 1 . . . . . . 2 Message Errors 2 | . . . . . . . . . 2 Energy Discharges 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 211 | . . . . . . . 16 19 176 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 211 | . . . . . . . 16 19 176 Knockbacks 2 | . . . . . . . . 2 . Impact 2 | . . . . . . . . 2 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . 41 . . . . Shots 2 | . . . . . 2 . . . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 4 | . 1 3 . . . . . . . Kicked 3 | . 1 2 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 503 | 40 180 270 503 265 225 99 . . . Average Temperature 97 | 21 63 94 149 138 92 54 . . . Received Heat Transfer 1803 | . 228 99 468 153 189 9 . 279 378 Effects 5 | . . . 5 . . . . . . Interference 2 | . . . 2 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 4 | . . . 2 1 1 . . . . Combat Hostiles 4 | . . . 2 1 1 . . . . Parts Melted 11 | 1 2 1 4 . 3 . . . . Heat Transferred 9079 | 275 2025 1905 2469 1147 1221 37 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Maximum Alert Level 1 | . . 1 1 . . . . . . Low Security (%) 94 | 100 100 93 82 100 . . 100 100 100 Level 1 5 | . . 6 17 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 325 | 10 106 217 325 106 . . 69 140 75 Initial 86 | . 6 36 84 86 . . 69 . 42 Average 69 | 1 30 50 165 51 . . 30 47 35 Influence Increases 2557 | 30 332 470 714 100 260 80 5 209 357 Destroy 0b10 Robot/C 1600 | . 180 280 420 60 240 60 . 160 200 Destroy 0b10 Robot/NC 265 | 30 50 90 50 15 . . 5 . 25 Destroy Leader 362 | . 46 86 118 10 20 10 . 30 42 Allied During Kill 14 | . . . . . . 10 . 4 . Successful Hack 108 | . 56 14 38 . . . . . . Disable Machine 15 | . . . 15 . . . . . . Destroy Structure 13 | . . . 13 . . . . . . Lose Combat Pursuer 180 | . . . 60 15 . . . 15 90 Influence Decreases 2527 | 20 255 357 722 292 210 20 115 129 407 Entered New Map 366 | . 4 51 116 106 . 10 41 . 38 Time Decay 1676 | 20 251 272 386 186 210 10 74 . 267 Lost Part 246 | . . . 70 . . . . 74 102 Lost Ally 55 | . . . . . . . . 55 . Purge Threat 184 | . . 34 150 . . . . . . Squads Dispatched 15 | . 4 2 4 2 . . . 2 1 Investigation 7 | . 3 2 2 . . . . . . Extermination 2 | . . . . 1 . . . . 1 Reinforcement 6 | . 1 . 2 1 . . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Distress Signals 9 | . . 4 4 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 15 21 29 5 12 3 . 13 19 Peak Tracking Total 7 | . 4 4 6 3 7 3 . 6 5 Tactical Retreats 12 | . . . 4 1 . . . 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Traps Triggered 4 | . 2 1 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Machines Disabled 1 | . . . 1 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Machines Accessed 24 | . 7 5 9 1 . . 1 . 1 Terminals 15 | . 5 3 6 . . . 1 . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . 1 1 . 1 . . . . . Recycling Units 3 | . 1 . 2 . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 97 | . 20 23 33 14 . . 3 . 4 Successful 46 | . 13 8 14 9 . . 1 . 1 Failed 50 | . 7 15 18 5 . . 2 . 3 Catastrophic 3 | . 2 . 1 . . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 42 | . 13 8 21 . . . . . . Terminals 62 | . 17 14 28 . . . 3 . . Fabricators 4 | . . . . . . . . . 4 Repair Stations 21 | . 2 5 . 14 . . . . . Recycling Units 4 | . 1 . 3 . . . . . . Scanalyzers 6 | . . 4 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 5 3 5 . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . Locate Traps 4 | . 1 1 2 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Security Status 1 | . . 1 . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 14 | . 2 3 . 9 . . . . . Scan Component 8 | . 1 2 . 5 . . . . . Repair 6 | . 1 1 . 4 . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . . Report Inventory 3 | . 1 . 2 . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 13 | . 5 2 6 . . . . . . Terminals 13 | . 5 2 6 . . . . . . Botnet 13 | . 5 2 6 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 20 | . 6 5 7 1 . . . . 1 Full Trace Events 10 | . 3 4 3 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . Parts Repaired 6 | . 1 1 . 4 . . . . . Time 233 | . 26 26 . 181 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . 2 . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Total Allies 3 | . . . . . 2 . 1 . . Largest Group 3 | . . . . . 2 2 3 3 . Highest-Rated Group 92 | . . . . . 60 60 92 92 . Highest-Rated Ally 32 | . . . . . 30 30 32 32 . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . . . 4 . 12 . Total Damage 478 | . . . . . . 105 . 373 . Kills 4 | . . . . . . 2 . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Active Infowar (turns) 736 | . . . . . . . 188 229 319 Cloaking 319 | . . . . . . . . . 319 Jamming 417 | . . . . . . . 188 229 . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Turns Passed 4840 | 115 648 783 917 443 848 29 192 234 631 Spaces Moved 2342 | 46 294 298 452 158 561 15 131 103 284 Core 11 | 7 . . . . . . . . 4 Treads 376 | . . 85 291 . . . . . . Legs 1955 | 39 294 213 161 158 561 15 131 103 280 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 133 133 123 120 Average Speed 135 | 109 120 162 140 130 130 133 133 131 131 Slowest Speed 260 | 120 190 190 225 130 133 133 133 260 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 5 46 36 50 4 81 8 5 89 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . Scrap Searched 3 | . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 48 | . . . 14 . 34 . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 48 | . . . 14 . 34 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac DSF Fac Total 3414 | 77 442 471 622 372 641 20 146 172 451 Wait 423 | . 47 65 47 154 4 . 6 31 69 Move 2333 | 45 293 297 451 157 560 14 130 102 284 Hop . | . . . . . . . . . . Pick Up 95 | 7 15 16 15 13 4 2 2 6 15 Fast Attach 5 | . . 2 . 1 . . . . 2 Attach 56 | 6 8 5 10 4 1 1 2 1 18 Detach 3 | . . . 1 . . . . . 2 Swap 43 | . 3 4 11 8 5 . 3 7 2 Drop 52 | . 2 15 11 7 6 1 1 7 2 Fire 283 | 19 73 64 76 28 21 2 . . . Melee 76 | . . . . . . . 1 18 57 Ram . | . . . . . . . . . . Kick 3 | . 1 2 . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 41 | . . . . . 40 . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Low] / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 547 | -10/Materials | Repaired Ion Engine 616 | -10/Materials | Derelicts attacked the area 641 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Utility x2 940 | -9/Materials | Build established: Scavenger-Mutant 971 | -9/Materials | Repaired Sml. Laser 1494 | -9/Materials | Build established: Mutant 1502 | -9/Materials | Discovered new exit (range 13) 1547 | -9/Materials | Entered another Materials area 1547 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1968 | -8/Materials | Central database locked down 2220 | -8/Materials | Lost 4 parts (2n2w) 2411 | -8/Materials | Discovered new exit (range 14) 2464 | -8/Materials | Entered Factory 2464 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2543 | -7/Factory | Discovered new exit (range 9) 2634 | -7/Factory | Repaired Imp. Heat Sink? 2718 | -7/Factory | Repaired Broken Imp. Titanium Leg 2758 | -7/Factory | Repaired Imp. Heat Sink 2803 | -7/Factory | Repaired Imp. Titanium Leg 2851 | -7/Factory | Discovered new exit (range 13) 2907 | -7/Factory | Entered Lower Caves 3511 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3580 | -7/Lower Caves | Destroyed 7 combat bots 3680 | -7/Lower Caves | Identified exit to Lower Caves 3755 | -7/Lower Caves | Entered another Lower Caves area 3755 | -7/Lower Caves | Accompanied by 2 allies 3764 | -7/Lower Caves | Discovered new exit (range 14) 3784 | -7/Lower Caves | Entered Factory 3784 | -6/Factory | Accompanied by 2 allies 3784 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3938 | -6/Factory | Discovered new exit (range 15) 3971 | -6/Factory | Identified exit to DSF 3976 | -6/Factory | Entered DSF 3976 | -6/DSF | Accompanied by 3 allies 3996 | -6/DSF | Additional patrols routed to DSF 4071 | -6/DSF | Lost 3 allies 4173 | -6/DSF | Discovered new exit (range 11) 4193 | -6/DSF | Sterilization system engaged 4210 | -6/DSF | Entered Factory 4210 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4236 | -5/Factory | Lost 6 parts (1p2n2u1w) 4370 | -5/Factory | Lost 3 parts (1p1n1w) 4799 | -5/Factory | Spotted B-75 Beast 4841 | -5/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Lgt. Angular Momentum Engine destroyed. Critical hit (Blast). U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. Carbon-fiber Leg destroyed. Axe follow-up attack on Y-64 Sentinel. Y-64 Sentinel Wave Gun severed. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Y-64 Sentinel destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ##### ??????????? | | ??????????????????????????? ? ????? | | ????????????????????????### ??? | | ???????????????????????? [ ??? | | ???????????????#?########## % ! ??? | | ?????????????? ? # ??? | | ????????????# """ ; #### | | ?????????????#** """ # #= | | ?????????????#* """ !%; ! # " | | ?????????????# =%#u =%= # "" | | ???????????????""" """ ! @/ | # "R | | ????????????????"" """ %! # "" | | ????????????????"" """ ; u # "" | | ?????????????# # % u u # = | | ?????????????# # k #### | | ?????????????# ] # u ] = | | ?????????????# # ] = | | ?????????????############## = ] = | | ??????????????????????????#%!= | | ??????????????????????????#=! | | ??????????????????????????#! ###;"" "######### | | ????????????############### % #??#""F""#??# | | ????????? ^ #??# """ #??# | | ????????? %% #??#######??# "" | | ?????????? """"""""" #???????????# "" | | ???????????????? #???????????# "" | | ????????????????""""""""" #???????????# "" | | ????????????????? ]] #???????????# | | ?????????????????"""""""" ]] #???????????# "" | | ????????????????? ]] #???????????#"" "" | | ???????????????????"""""" #???????????#"Y "" | | ????????????????????? #???????????#"" "? | | ?????????????????????? ] #???????????# ? | | ??????????????????????? #?????????????###? | | ??????????????????????? #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 11% | -10/Materials Sml. Laser | 11% | -9/Materials Imp. Heat Sink | 32% | -7/Factory Imp. Titanium Leg | 45% | -7/Factory | Broken Imp. Heat Sink | 45% | -7/Factory Imp. Titanium Leg | 65% | -7/Factory Studied --------- Spread Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed ThunderBeamDevice Manual? 0 Play Time 00:40:20 Cumulative 77.5 hours Start 2026.03.19 @ 17:41:11 End 2026.03.19 @ 18:21:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 17 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 43% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 60754104-575d-460a-9057-151b1a20aa8c