Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 16:06:09

Player: omewwes

Result: Destroyed by B-60 Warrior with Heavy Mace

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (316)     1580
Value Destroyed (13184)    13184
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (10682)              10682
              TOTAL SCORE: 32406

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6562
Follower Combat Kills      3735
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Friendly Fire              -1815

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     73/100
System Corruption          21%
Temperature                Hot (244)
Movement                   Core (50)
Location                   -4/Armory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (7) ------
            (None)
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Treads
  Heavy Treads
        Point Defense Array

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Signal Interpreter
                Core Analyzer
       Improved Weapon Cycler
       Advanced Transmission Jammer
                Graphene Brace
       Advanced Hardlight Generator
>               --- WEAPON -----------
                KE Penetrator
       Enhanced Coil Gun
                Railgun
       Advanced KE Penetrator
       Advanced KE Penetrator
>               --- INVENTORY --------
                Neutrino Core
                Antimatter Reactor
          Heavy Treads
          Heavy Treads
          Heavy Treads
       Advanced Cooling System
       Advanced Energy Well
  High-capacity Matter Pod
                Matter Compressor
       Advanced Sensor Array
       Improved Transmission Jammer
       Advanced Transmission Jammer
       Advanced Focal Shield
       Advanced Thermal Shield
                Point Defense Array
                KE Penetrator
                KE Penetrator
                KE Penetrator
  Hypervelocity Coil Gun
          Heavy Shock Bomb Launcher
       Improved Remote Datajack
                Power Sword
[Rating: 146]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Signal Interpreter
  Device                   Improved Hardlight Generator
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Advanced KE Penetrator
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Linear Accelerator
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm 
Slots Evolved              12   | .   .   .   2   2   .   2   .   .   .   .   2   .   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Utility                  5    | .   .   .   .   1   .   2   .   .   .   .   1   .   .   1   .   .   .   .   
  Weapon                   3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             312  | 6   7   2   15  15  35  18  .   .   10  19  28  13  10  9   .   45  49  31  
  Power                    15   | 1   .   2   1   .   2   .   .   .   .   1   2   .   .   1   .   2   1   2   
    Engine                 8    | 1   .   2   1   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   2   
  Propulsion               60   | 2   2   .   5   5   16  1   .   .   .   1   5   6   3   .   .   3   7   4   
    Treads                 58   | .   2   .   5   5   16  1   .   .   .   1   5   6   3   .   .   3   7   4   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  118  | 1   2   .   3   4   4   6   .   .   8   4   16  1   1   8   .   24  28  8   
    Device                 83   | .   .   .   1   1   2   4   .   .   7   2   10  .   .   6   .   18  26  6   
    Storage                20   | 1   1   .   1   .   2   .   .   .   .   1   3   .   1   2   .   4   2   2   
    Processor              15   | .   1   .   1   3   .   2   .   .   1   1   3   1   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   119  | 2   3   .   6   6   13  11  .   .   2   13  5   6   6   .   .   16  13  17  
    Energy Gun             15   | 2   .   .   .   .   3   5   .   .   1   1   .   .   .   .   .   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          79   | .   2   .   5   6   8   5   .   .   .   11  2   4   6   .   .   11  10  9   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   2   1   .   .   1   1   3   2   .   .   .   1   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   2   .   2   .   .   .   2   .   2   .   3   .   .   2   1   .   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   1   3   .   .   2   .   .   .   .   .   
    System Corruption      22   | .   .   .   .   .   .   .   .   .   7   9   .   .   6   .   .   .   .   .   
Parts Lost                 54   | .   .   1   .   1   6   1   .   .   .   6   1   .   .   .   .   4   12  22  
  Power                    6    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Propulsion               8    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   3   
  Utility                  18   | .   .   .   .   1   1   1   .   .   .   2   1   .   .   .   .   1   .   11  
  Weapon                   22   | .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   3   9   5   
  Highest Loss Streak      21   | .   .   1   .   1   5   1   .   .   .   3   1   .   .   .   .   1   6   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  99  100 96  99  97  100 100 99  99  98  99  88  82  82  82  83  83  
  Engine                   5    | .   14  13  11  9   8   7   7   7   7   6   5   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   5   5   4   5   5   
  Treads                   20   | .   7   28  33  27  27  23  23  23  23  23  26  25  15  11  11  15  14  14  
  Device                   13   | .   .   .   1   5   5   12  15  15  14  18  13  13  12  18  23  21  20  18  
  Storage                  8    | .   14  14  11  9   10  14  7   7   7   10  10  6   6   5   5   5   5   6   
  Processor                12   | .   11  14  9   9   10  8   15  15  15  7   14  19  20  15  11  8   10  9   
  Energy Gun               6    | .   20  .   .   .   2   6   30  30  29  16  .   .   .   .   .   .   .   .   
  Ballistic Gun            20   | .   7   28  32  36  33  23  .   .   .   11  25  25  26  23  23  22  24  22  
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             142  | 10  17  21  27  33  47  50  49  49  50  61  69  69  67  73  73  135 142 139 
  Greatest Support         240  | 20  40  40  60  60  66  68  68  68  68  68  88  93  160 160 160 188 240 225 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  25  25  25  
  Average Capacity         16   | 6   9   10  10  10  14  15  15  15  15  15  15  15  15  15  15  24  25  24  
  Most Carried             25   | .   10  9   10  10  15  15  15  13  15  15  15  15  15  15  15  25  25  25  
  Average Carried          15   | .   5   7   9   8   12  13  14  13  14  14  14  14  14  14  14  21  22  23  
  Final Capacity           25   | 8   10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  25  25  5   
  Final Carried            25   | .   7   8   10  10  14  15  13  13  15  15  15  15  15  15  15  25  18  5   

 Class Distribution 
--------------------
 29% | Scavenger-Skirmisher
 20% | Gunner
 12% | Scavenger-Gunner
 12% | Scavenger-Tank
  7% | Scavenger-Mutant
  5% | Commander-Gunner
  5% | Mutant
  4% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
 Scavenger-Skirmisher | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -7/Zion
                 Tank | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
     Commander-Gunner | -6/Extension
     Commander-Gunner | -6/Cetus
     Scavenger-Gunner | -5/Factory
       Scavenger-Tank | -5/Waste
       Scavenger-Tank | -5/Factory
 Scavenger-Skirmisher | -4/Factory
           Skirmisher | -4/Armory

 Resources                       | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Arm  
Matter Collected           11801 | 237  131  402  743  843  1198 156  175  .    61   322  787  879  269  174  221  1481 2478 1244 
  Remotely                 57    | .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    
Salvage Created            18324 | .    254  319  578  1010 2307 353  219  .    .    748  798  1687 392  313  612  2234 5009 1491 
  Parts                    911   | .    24   14   51   58   140  22   15   .    .    52   42   70   15   20   7    93   223  65   
Haulers Intercepted        24    | .    2    .    2    4    6    2    .    .    .    .    .    .    .    .    .    6    2    .    
Recyclers Shooed           6     | .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42    | .    .    .    .    .    .    .    4    .    .    38   .    .    .    .    .    .    .    .    
  Prevented                46    | .    .    .    .    .    .    .    11   .    .    35   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm 
Combat Hostiles Destroyed  240  | .   7   7   14  12  35  3   5   .   .   10  11  22  4   4   2   21  65  18  
  Guns                     224  | .   4   7   11  12  35  3   4   .   .   7   11  22  4   4   2   21  60  17  
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      11   | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Classes Destroyed          23   | .   5   1   1   1   5   1   1   .   .   .   .   2   .   .   1   3   2   .   
  Worker                   13   | .   1   .   1   1   6   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Builder                  9    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Hauler                   24   | .   2   .   2   4   6   2   .   .   .   .   .   .   .   .   .   6   2   .   
  Recycler                 12   | .   .   .   2   2   1   1   .   .   .   1   2   1   .   .   .   1   1   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Watcher                  13   | .   1   .   3   4   2   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Swarmer                  40   | .   6   .   10  1   4   .   4   .   .   3   5   3   .   .   .   .   4   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Grunt                    99   | .   1   6   3   7   13  .   .   .   .   .   2   10  .   .   .   15  34  8   
  Brawler                  7    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   4   
  Duelist                  14   | .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   5   3   
  Protector                8    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   1   3   
  Sentry                   35   | .   .   1   1   2   11  2   .   .   .   3   3   3   .   .   .   1   6   2   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Hunter                   11   | .   .   .   .   2   1   .   .   .   .   .   .   1   .   1   .   1   5   .   
  Programmer               11   | .   .   .   .   .   .   1   .   .   .   .   1   .   .   3   .   1   5   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Best Kill Streak           17   | .   3   2   6   7   17  3   4   .   .   4   3   6   3   2   1   5   17  5   
  Combat Bots Only         13   | .   3   2   4   5   8   2   4   .   .   4   3   6   3   2   1   5   13  5   
Max Kills in Single Turn   4    | .   2   1   4   1   4   1   2   .   .   1   2   4   3   2   1   2   3   2   
  Gunslinging              2    | .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   2   1   
  Exploded                 3    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -4    -4    
--------                   Run   | Scr   Mat   Min   Mat   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Fac   Was   Fac   Fac   Arm   
Damage Taken               16754 | .     98    479   337   804   1585  168   255   9     .     805   406   475   140   61    .     1215  5408  4509  
  Core                     1806  | .     19    61    53    98    164   .     9     .     .     54    35    73    13    .     .     56    390   781   
  Absorbed by Shields      915   | .     .     .     .     .     .     75    94    4     .     29    .     178   92    .     .     84    92    267   
  Reduced by Siege Mode    1005  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     455   550   
Core Remaining (%)         82    | 100   .     68    86    .     52    .     .     .     .     91    .     .     85    .     .     94    .     .     
Volleys Fired              553   | .     22    26    38    50    70    14    8     .     .     27    27    33    6     6     12    61    97    56    
  Largest                  5     | .     2     2     3     4     4     4     4     .     .     4     4     4     4     4     4     4     5     5     
  Hottest                  235   | .     80    40    69    104   146   125   200   .     .     200   138   138   140   140   140   140   173   235   
Shots Fired                2069  | .     41    52    112   200   268   56    30    .     .     92    109   131   24    24    44    221   440   225   
  Gun                      2040  | .     38    52    111   200   268   56    30    .     .     92    109   131   24    24    44    217   436   208   
  Cannon                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Launcher                 8     | .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Special                  14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     10    
  Kinetic                  1885  | .     2     52    111   200   246   45    .     .     .     30    109   131   24    24    44    217   436   214   
  Thermal                  56    | .     36    .     .     .     8     11    .     .     .     .     .     .     .     .     .     .     .     1     
  Explosive                4     | .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          110   | .     .     .     .     .     14    .     30    .     .     62    .     .     .     .     .     .     4     .     
  Robot Hit Streak         28    | .     10    10    7     12    12    23    10    .     .     12    16    13    11    4     9     9     28    23    
  Robot Miss Streak        11    | .     2     2     4     6     6     2     2     .     .     11    4     4     1     3     3     5     4     5     
  Penetration Max          3     | .     .     .     .     1     1     .     .     .     .     1     2     3     2     1     1     2     2     2     
  Secondary Targets        51    | .     .     .     .     2     5     .     1     .     .     .     .     1     3     .     1     4     28    6     
    Max Gunslinging Chain  3     | .     .     .     .     1     1     .     1     .     .     .     .     1     2     .     1     1     3     1     
Shots Hit Robots           1325  | .     28    38    62    105   158   43    29    .     .     65    67    81    19    13    32    124   314   147   
  Core Hits                714   | .     16    15    30    40    93    15    13    .     .     41    37    61    13    8     9     65    181   77    
  Critical Kills           81    | .     .     .     1     2     1     1     .     .     .     4     10    22    4     2     1     13    20    .     
  Critical Parts Destroyed 76    | .     .     .     .     .     3     .     .     .     .     2     14    16    3     3     1     16    17    1     
  Critical Strikes         168   | .     .     .     1     2     5     1     .     .     .     6     24    39    9     5     7     29    39    1     
    Burn                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                167   | .     .     .     1     2     4     1     .     .     .     6     24    39    9     5     7     29    39    1     
Melee Attacks              21    | .     .     .     .     .     5     4     .     .     1     1     3     2     .     .     .     1     .     4     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 21    | .     .     .     .     .     5     4     .     .     1     1     3     2     .     .     .     1     .     4     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           31939 | .     487   553   1047  1658  3505  748   520   .     .     1114  775   905   391   478   1013  3786  10704 4255  
  Guns                     29610 | .     285   543   883   1653  3337  710   411   .     .     966   768   905   391   478   1013  3755  9528  3984  
  Cannons                  264   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     264   
  Explosions               1797  | .     202   .     156   .     55    .     109   .     .     148   .     .     .     .     .     .     1127  .     
  Melee                    64    | .     .     .     .     .     64    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  204   | .     .     10    8     5     49    38    .     .     .     .     7     .     .     .     .     31    49    7     
  Kinetic                  27940 | .     16    543   883   1653  3025  557   .     .     .     177   768   905   391   478   1013  3755  9528  4248  
  Thermal                  1096  | .     269   .     .     .     161   153   109   .     .     148   .     .     .     .     .     .     256   .     
  Explosive                710   | .     202   .     156   .     .     .     .     .     .     .     .     .     .     .     .     .     352   .     
  Electromagnetic          1925  | .     .     .     .     .     206   .     411   .     .     789   .     .     .     .     .     .     519   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 64    | .     .     .     .     .     64    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         21    | .     .     .     .     .     1     .     .     .     7     13    2     2     8     .     17    17    1     21    
  Average Corruption       6     | .     .     .     .     .     1     .     .     .     7     4     2     2     2     .     11    13    1     1     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
  Corruption Blocked       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Effects                  174   | .     .     .     .     .     2     .     .     .     2     13    9     14    10    .     6     103   12    3     
    Message Errors         36    | .     .     .     .     .     .     .     .     .     .     2     1     2     2     .     2     24    2     1     
    Matter Fused           39    | .     .     .     .     .     .     .     .     .     .     1     2     6     6     .     2     19    3     .     
    Heat Flow Errors       25    | .     .     .     .     .     1     .     .     .     .     3     2     2     .     .     1     14    1     1     
    Energy Discharges      20    | .     .     .     .     .     1     .     .     .     .     3     1     .     .     .     .     14    .     1     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      23    | .     .     .     .     .     .     .     .     .     1     3     1     2     2     .     1     11    2     .     
    Data Loss (major)      7     | .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     4     1     .     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     2     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     
    Weapon Failures        13    | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     10    1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    43    .     
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    .     
  Melee                    21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     
Knockbacks                 8     | .     .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     2     3     
  Impact                   4     | .     .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    2     
  Shots                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Rammed                   22    | .     .     1     1     3     5     3     .     .     .     .     1     .     .     .     .     1     2     5     
Targets Rammed             22    | .     .     1     1     3     5     3     .     .     .     .     1     .     .     .     .     1     2     5     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        420   | .     108   28    26    186   129   100   329   .     .     272   209   215   70    172   313   348   377   420   
  Average Temperature      72    | .     41    9     7     38    32    46    132   .     .     97    73    65    38    68    127   92    85    132   
  Received Heat Transfer   3126  | .     .     267   75    216   504   44    36    6     .     168   99    128   24    .     .     176   762   621   
  Effects                  7     | .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     1     .     2     1     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     1     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     2     
  Total Turns              201   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     151   44    
  Longest Duration         35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     35    35    
Robots Corrupted           4     | .     .     .     .     .     .     .     1     .     .     3     .     .     .     .     .     .     .     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     1     .     .     3     .     .     .     .     .     .     .     .     
  Parts Fried              16    | .     .     .     .     .     .     .     2     .     .     5     .     .     1     2     .     .     6     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             7     | .     1     1     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     
  Heat Transferred         1829  | .     625   .     .     .     346   333   100   .     .     125   .     .     .     .     .     .     300   .     
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     .     .     .     .     1     .     2     .     .     3     .     .     .     .     .     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Arm  
Peak Influence             2812 | .    174  167  374  567  756  434  .    .    .    .    386  1149 1278 1000 356  2017 2812 1998 
  Initial                  1372 | .    .    67   25   157  229  343  .    .    .    .    95   115  612  603  350  249  987  1372 
  Average                  681  | .    105  65   120  417  527  294  .    .    .    .    184  638  989  763  353  835  1632 1647 
Maximum Alert Level        5    | .    .    .    1    2    3    2    .    .    .    .    1    4    4    3    1    5    5    5    
  Low Security (%)         24   | 100  100  100  83   10   .    5    .    .    .    .    59   17   .    .    .    8    .    .    
  Level 1                  18   | .    .    .    16   27   10   92   .    .    .    .    40   9    .    .    100  20   .    .    
  Level 2                  20   | .    .    .    .    61   85   1    .    .    .    .    .    17   9    50   .    21   .    .    
  Level 3                  17   | .    .    .    .    .    3    .    .    .    .    .    .    52   69   49   .    21   30   .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    1    20   .    .    11   22   34   
  Level 5                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   47   15   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    1    .    2    5    5    2    .    .    .    .    2    3    .    4    .    14   14   11   
  Investigation            7    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    1    1    
  Extermination            7    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    1    2    .    
  Reinforcement            18   | .    1    .    1    2    3    1    .    .    .    .    1    2    .    2    .    3    2    .    
  Assault                  27   | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    5    9    10   
  Garrison                 4    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    .    
Active Scanning Responses  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm 
Distress Signals           19   | .   .   .   1   5   3   .   .   .   .   .   1   .   2   .   .   1   6   .   
Communications Jammed      47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  1   .   
  Distress Signals         47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  1   .   
Times Spotted              434  | .   12  8   22  22  46  4   5   4   .   17  16  36  19  6   5   67  94  51  
  Peak Tracking Total      23   | .   3   2   4   5   8   3   4   4   .   5   4   5   5   2   3   12  12  23  
  Tactical Retreats        9    | .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   3   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm 
Traps Triggered            11   | .   .   .   1   .   1   .   .   .   .   1   .   1   .   2   .   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm 
Machines Disabled          72   | .   1   .   1   8   2   .   .   .   .   2   5   4   1   16  .   6   19  7   
  Max in Single Turn       3    | .   1   .   1   1   1   .   .   .   .   1   1   1   .   1   .   1   3   1   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm 
Machines Accessed          35   | .   3   1   2   3   6   5   .   .   .   1   4   4   1   .   .   3   1   1   
  Terminals                23   | .   3   .   2   3   5   3   .   .   .   1   1   4   1   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   
Total Hacks                74   | .   7   1   6   8   20  7   .   .   .   2   5   6   1   .   .   5   4   2   
  Successful               40   | .   3   1   3   3   10  3   .   .   .   1   4   4   1   .   .   4   1   2   
  Failed                   34   | .   4   .   3   5   10  4   .   .   .   1   1   2   .   .   .   1   3   .   
    Catastrophic           10   | .   1   .   1   1   3   2   .   .   .   .   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   6   .   .   2   10  .   .   .   .   .   9   8   1   8   .   13  10  5   
  Terminals                54   | .   7   .   6   8   17  5   .   .   .   2   2   6   1   .   .   .   .   .   
  Fabricators              12   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   4   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   3   .   .   
Terminal Hacks             28   | .   3   1   3   3   9   2   .   .   .   1   1   4   1   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   1   .   .   .   .   .   .   .   1   1   4   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   2   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   .   1   3   7   5   .   .   .   1   2   1   .   .   .   2   1   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   201  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  .   106 
  Total Part Build Rating  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   12  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   2   .   4   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Arm  
Total Allies               60    | .    .    .    .    .    2    .    .    .    4    .    3    21   5    4    1    10   4    6    
  Largest Group            14    | .    .    .    .    .    2    .    .    .    4    4    3    14   13   8    5    10   3    5    
  Highest-Rated Group      821   | .    .    .    .    .    62   .    .    .    159  159  210  533  821  475  250  630  288  362  
  Highest-Rated Ally       159   | .    .    .    .    .    31   .    .    .    41   41   70   159  152  145  135  135  96   103  
Zionite Dispatches         12    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    .    3    2    2    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Melee Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               8     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    4    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  EXPLORE                  4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    
Ally Attacks               517   | .    .    .    .    .    11   .    .    .    .    80   18   78   128  19   22   131  11   19   
  Total Damage             15056 | .    .    .    .    .    147  .    .    .    .    1304 1046 1772 3732 866  473  4144 478  1094 
  Kills                    114   | .    .    .    .    .    3    .    .    .    .    8    8    16   18   6    4    45   2    4    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   3   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Decoded 0b10 Intel         27   | .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   
  Items                    27   | .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Arm  
Turns Passed               16227 | 67   594  875  778  709  1365 850  533  393  1666 745  869  1020 428  683  151  2340 1547 614  
Spaces Moved               8541  | 54   391  493  388  315  630  456  309  242  1007 379  440  476  237  404  72   1287 700  261  
  Core                     9     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   8188  | .    93   493  388  315  630  456  309  242  1007 379  440  476  237  404  72   1287 700  260  
  Legs                     344   | 46   298  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  145  163  163  163  163  163  160  160  160  160  160  160  160  50   
  Average Speed            158   | 109  129  160  160  160  157  163  163  163  163  163  160  160  160  160  160  161  160  151  
  Slowest Speed            240   | 120  160  160  160  160  163  163  163  163  163  163  162  160  160  160  160  240  240  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    71   93   35   34   93   14   49   48   88   41   15   67   84   15   73   29   23   24   
  Regions Visited          18
    Branch Regions         9
  Pre-discovered Areas     5     | .    .    1    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    1    1    .    1    .    1    1    1    1    1    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      3     | 1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    1    .    .    .    .    4    2    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 11    | .    .    .    .    .    4    4    .    .    .    .    2    .    .    .    .    1    .    .    
Terrain Destroyed          381   | .    11   .    3    3    10   4    .    .    .    1    5    4    3    6    4    83   228  16   
  Melee                    11    | .    .    .    .    .    4    4    .    .    .    .    2    .    .    .    .    1    .    .    
  Projectile               223   | .    .    .    .    3    .    .    .    .    .    .    .    .    3    6    4    82   110  15   
  AOE                      138   | .    11   .    3    .    6    .    .    .    .    .    .    .    .    .    .    .    118  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Arm  
Total                      10028 | 59   437  527  471  400  829  517  320  241  1030 444  535  671  282  430  87   1428 941  379  
  Wait                     181   | .    .    1    10   7    50   13   .    .    2    .    15   12   .    1    .    9    54   7    
  Move                     8524  | 53   390  492  387  314  629  455  308  241  1006 378  439  475  236  404  71   1286 699  261  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  107   | .    12   3    7    2    10   3    1    .    4    8    5    5    10   2    2    12   14   7    
  Fast Attach              68    | 6    1    .    3    2    7    3    .    .    3    4    9    4    3    5    .    7    7    4    
  Attach                   64    | .    .    1    3    3    6    3    .    .    2    7    3    1    2    1    .    8    16   8    
  Detach                   40    | .    .    .    2    1    6    3    .    .    3    3    2    .    1    1    .    6    8    4    
  Swap                     180   | .    6    1    9    10   22   12   .    .    5    8    16   8    5    3    .    30   26   19   
  Drop                     150   | .    6    2    11   8    19   4    3    .    4    8    15   13   19   7    2    7    18   4    
  Fire                     553   | .    22   26   38   50   70   14   8    .    .    27   27   33   6    6    12   61   97   56   
  Melee                    21    | .    .    .    .    .    5    4    .    .    1    1    3    2    .    .    .    1    .    4    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    .    1    1    3    5    3    .    .    .    .    1    .    .    .    .    1    2    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   118   | .    .    .    .    .    .    .    .    .    .    .    .    118  .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / *Rec)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 3 exits: Upp x2 / *Arm)
-4/Armory

 History 
---------
  Turn | Location           | Event
    30 | -11/Scrapyard      | Discovered new exit (range 16)
    68 | -11/Scrapyard      | Entered Materials
   251 | -10/Materials      | Discovered new exit (range 15)
   301 | -10/Materials      | Build established: Mutant
   427 | -10/Materials      | Discovered new exit (range 15)
   442 | -10/Materials      | Identified exit to Materials
   511 | -10/Materials      | Discovered exit to Materials (range 14)
   578 | -10/Materials      | Identified exit to Mines
   662 | -10/Materials      | Entered Mines
   797 | -10/Mines          | Build established: Scavenger-Mutant
   834 | -10/Mines          | Learned Materials terminal intel
   843 | -10/Mines          | Discovered exit to Materials (range 13)
   932 | -10/Mines          | Learned Materials emergency access door positions
  1109 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1214 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1428 | -10/Mines          | Learned location of Recycling (-8)
  1498 | -10/Mines          | Discovered exit to Materials (range 12)
  1537 | -10/Mines          | Entered Materials
  1537 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1539 | -9/Materials       | Loaded intel: 12 terminal locations
  1568 | -9/Materials       | Identified exit to Mines
  2057 | -9/Materials       | Build established: Scavenger-Skirmisher
  2266 | -9/Materials       | Discovered new exit (range 12)
  2315 | -9/Materials       | Entered another Materials area
  2315 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2543 | -8/Materials       | Garrison activated, responded to threat
  2856 | -8/Materials       | Discovered new exit (range 11)
  2874 | -8/Materials       | Identified exit to Storage
  3024 | -8/Materials       | Entered Storage
  3074 | -8/Storage         | Met a pair of Derelict thieves
  3195 | -8/Storage         | Destroyed 7 combat bots
  3814 | -8/Storage         | Used back door to open Recycling access
  3814 | -8/Storage         | Discovered new exit (range 4)
  3817 | -8/Storage         | Identified exit to Recycling
  4262 | -8/Storage         | Destroyed 8 combat bots
  4270 | -8/Storage         | Lost 5 parts (1p1n1u2w)
  4329 | -8/Storage         | Discovered new exit (range 16)
  4389 | -8/Storage         | Entered Factory
  4389 | -7/Factory         | Evolved 2 slots: Utility x2
  4460 | -7/Factory         | Discovered new exit (range 14)
  4485 | -7/Factory         | Identified exit to Lower Caves
  5239 | -7/Factory         | Entered Lower Caves
  5362 | -7/Lower Caves     | Spotted B-75 Beast
  5380 | -7/Lower Caves     | Destroyed B-75 Beast
  5412 | -7/Lower Caves     | Build established: Gunner
  5719 | -7/Lower Caves     | Discovered new exit (range 6)
  5726 | -7/Lower Caves     | Identified exit to Lower Caves
  5772 | -7/Lower Caves     | Entered another Lower Caves area
  5792 | -7/Lower Caves     | Discovered new exit (range 13)
  5952 | -7/Lower Caves     | Learned 8 Factory zone layouts
  6043 | -7/Lower Caves     | Identified exit to Zion
  6077 | -7/Lower Caves     | Learned Factory trap positions
  6165 | -7/Lower Caves     | Entered Zion
  6203 | -7/Zion            | Found Prototype Device
  6215 | -7/Zion            | Identified Bomb Factory No. 2
  6257 | -7/Zion            | System corruption cleaned by Quarantine Array
  6415 | -7/Zion            | Discovered new exit (range 8)
  6648 | -7/Zion            | Given the Hacking Drone Bay
  6652 | -7/Zion            | Found Prototype Device
  6653 | -7/Zion            | Identified Hacking Drone Bay
  6774 | -7/Zion            | Identified exit to Deep Caves
  6776 | -7/Zion            | Given A8's code to call for help
  6782 | -7/Zion            | Learned location of Quarantine (-3)
  7314 | -7/Zion            | Learned location of Data Miner (-6)
  7551 | -7/Zion            | Imprinted
  7554 | -7/Zion            | Declared Zion's savior
  7828 | -7/Zion            | Identified exit to Proximity Caves
  7831 | -7/Zion            | Entered Proximity Caves
  7831 | -6/Proximity Caves | Accompanied by 4 allies
  7831 | -6/Proximity Caves | Spotted B-75 Beast
  7841 | -6/Proximity Caves | Destroyed B-75 Beast
  8100 | -6/Proximity Caves | Spotted B-75 Beast
  8101 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
  8117 | -6/Proximity Caves | Destroyed B-75 Beast
  8277 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
  8298 | -6/Proximity Caves | Discovered new exit (range 16)
  8570 | -6/Proximity Caves | Identified exit to Factory
  8574 | -6/Proximity Caves | System corruption reached 10%
  8576 | -6/Proximity Caves | Entered Factory
  8576 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8578 | -6/Factory         | Loaded intel: 100 trap records
  9152 | -6/Factory         | Retrieved Zion intel report: Active Terminals
  9153 | -6/Factory         | Zion Light squad teleported in
  9267 | -6/Factory         | Discovered new exit (range 6)
  9443 | -6/Factory         | Identified exit to Extension
  9445 | -6/Factory         | Entered Extension
  9480 | -6/Extension       | Disrupted transfer network
  9728 | -6/Extension       | Rescued A7
  9794 | -6/Extension       | Zion Fire squad teleported in
  9798 | -6/Extension       | Rescued a captive Derelict
  9799 | -6/Extension       | Rescued a captive Derelict
  9868 | -6/Extension       | Spotted B-75 Beast
  9900 | -6/Extension       | Allies destroyed B-75 Beast
  9901 | -6/Extension       | Spotted B-75 Beast
  9904 | -6/Extension       | Allies destroyed B-75 Beast
  9986 | -6/Extension       | Rescued a captive Derelict
 10094 | -6/Extension       | Rescued a captive Derelict
 10095 | -6/Extension       | Rescued a captive Derelict
 10145 | -6/Extension       | First assault squad dispatched
 10215 | -6/Extension       | Zion Melee Resupply teleported in
 10381 | -6/Extension       | Build established: Commander-Gunner
 10435 | -6/Extension       | Discovered new exit (range 10)
 10436 | -6/Extension       | Discovered new exit (range 6)
 10463 | -6/Extension       | Identified exit to Cetus
 10465 | -6/Extension       | Entered Cetus
 10465 | -6/Cetus           | Accompanied by 13 allies (A7)
 10470 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 10487 | -6/Cetus           | Spotted Cetus Guard
 10487 | -6/Cetus           | Spotted Cetus Guard
 10491 | -6/Cetus           | Spotted Cetus Guard
 10491 | -6/Cetus           | Spotted Cetus Guard
 10494 | -6/Cetus           | Destroyed Cetus Guard
 10494 | -6/Cetus           | Destroyed Cetus Guard
 10494 | -6/Cetus           | Destroyed Cetus Guard
 10506 | -6/Cetus           | Allies destroyed Cetus Guard
 10627 | -6/Cetus           | Started Cetus Manufacturing Module
 10652 | -6/Cetus           | Manufactured an Enhanced Grunt
 10677 | -6/Cetus           | Manufactured an Enhanced Grunt
 10695 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 10702 | -6/Cetus           | Manufactured an Enhanced Grunt
 10727 | -6/Cetus           | Manufactured an Enhanced Grunt
 10752 | -6/Cetus           | Manufactured an Enhanced Grunt
 10793 | -6/Cetus           | Discovered new exit (range 16)
 10819 | -6/Cetus           | Spotted Cetus Guard
 10819 | -6/Cetus           | Spotted Cetus Guard
 10822 | -6/Cetus           | Spotted Cetus Guard
 10828 | -6/Cetus           | Spotted Cetus Guard
 10833 | -6/Cetus           | Allies destroyed Cetus Guard
 10836 | -6/Cetus           | Discovered new exit (range 16)
 10838 | -6/Cetus           | Destroyed Cetus Guard
 10840 | -6/Cetus           | Allies destroyed Cetus Guard
 10842 | -6/Cetus           | Allies destroyed Cetus Guard
 10857 | -6/Cetus           | Scared off Revision 17
 10887 | -6/Cetus           | Identified exit to Factory
 10893 | -6/Cetus           | Entered Factory
 10893 | -5/Factory         | Accompanied by 8 allies (A7)
 10893 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10898 | -5/Factory         | Received a hacking code to weaken MAIN.C
 11143 | -5/Factory         | Build established: Scavenger-Gunner
 11212 | -5/Factory         | P-70 Sage assimilated allied KB-WGR(h)
 11483 | -5/Factory         | Discovered new exit (range 11)
 11511 | -5/Factory         | Zion hero teleported in (AD-0RF)
 11525 | -5/Factory         | Zion Fire squad teleported in
 11576 | -5/Factory         | Sucked down chute
 11576 | -5/Factory         | Entered Waste
 11577 | -5/Waste           | Met a frightened Derelict
 11591 | -5/Waste           | EMP discharged
 11620 | -5/Waste           | 4 allies followed down the chute
 11623 | -5/Waste           | Spotted C-40 Crusher
 11636 | -5/Waste           | Destroyed C-40 Crusher
 11641 | -5/Waste           | Allies destroyed C-40 Crusher
 11646 | -5/Waste           | Allies destroyed C-40 Crusher
 11668 | -5/Waste           | Spotted C-40 Crusher
 11674 | -5/Waste           | Destroyed C-40 Crusher
 11677 | -5/Waste           | Spotted C-40 Crusher
 11681 | -5/Waste           | Allies destroyed C-40 Crusher
 11686 | -5/Waste           | Allies destroyed C-40 Crusher
 11691 | -5/Waste           | EMP discharged
 11691 | -5/Waste           | System corruption reached 10%
 11695 | -5/Waste           | Build established: Scavenger-Tank
 11703 | -5/Waste           | Discovered new exit (range 15)
 11725 | -5/Waste           | Identified exit to Factory
 11727 | -5/Waste           | Entered Factory
 11727 | -5/Factory         | Accompanied by 5 allies (AD-0RF)
 11751 | -5/Factory         | Zion Heavy squad teleported in
 11839 | -5/Factory         | Zion Light squad teleported in
 12325 | -5/Factory         | Fabricated Adv. Sensor Array (x1)
 12871 | -5/Factory         | Found Prototype Device
 12871 | -5/Factory         | Identified Active Sensor Suite
 12927 | -5/Factory         | First assault squad dispatched
 13033 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 13034 | -5/Factory         | Zion Hacker squad teleported in
 13172 | -5/Factory         | Build established: Scavenger-Skirmisher
 13310 | -5/Factory         | Terminal network hard line cut
 13401 | -5/Factory         | Garrison activated, responded to threat
 13461 | -5/Factory         | Spotted B-75 Beast
 13467 | -5/Factory         | Allies destroyed B-75 Beast
 13852 | -5/Factory         | Build established: Scavenger-Tank
 14056 | -5/Factory         | Discovered new exit (range 8)
 14066 | -5/Factory         | Identified exit to Factory
 14067 | -5/Factory         | Entered another Factory area
 14067 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 14309 | -4/Factory         | Build established: Scavenger-Skirmisher
 14562 | -4/Factory         | Destroyed 9 combat bots
 14606 | -4/Factory         | First assault squad dispatched
 14962 | -4/Factory         | Retrieved Zion intel report: Branch Access
 14962 | -4/Factory         | Identified exit to Upper Caves
 14962 | -4/Factory         | Identified exit to Armory
 14963 | -4/Factory         | Zion Light squad teleported in
 15137 | -4/Factory         | Cargo convoy interrupted
 15201 | -4/Factory         | Destroyed 7 combat bots
 15273 | -4/Factory         | Zion Heavy Resupply teleported in
 15389 | -4/Factory         | Lost 3 parts (3w)
 15433 | -4/Factory         | Destroyed 13 combat bots
 15439 | -4/Factory         | Terminal network hard line cut
 15503 | -4/Factory         | Destroyed 10 combat bots
 15560 | -4/Factory         | Lost 6 parts (2n4w)
 15614 | -4/Factory         | Entered Armory
 15657 | -4/Armory          | Zion Heavy squad teleported in
 15739 | -4/Armory          | Fabricated Hvy. Treads?
 15825 | -4/Armory          | Zion Recon squad teleported in
 15864 | -4/Armory          | First assault squad dispatched
 15920 | -4/Armory          | High security lockdown imminent
 16000 | -4/Armory          | High security lockdown engaged
 16211 | -4/Armory          | Core integrity fell below 50%
 16220 | -4/Armory          | System corruption reached 10%
 16223 | -4/Armory          | Released all parts (6)
 16226 | -4/Armory          | Core integrity fell below 20%
 16228 | -4/Armory          | Destroyed by B-60 Warrior with Heavy Mace

 Last Messages 
---------------
16223_ Imp. Weapon Cycler crushed and broken.
16223_ Released Adv. Transmission Jammer.
16223_ Adv. Transmission Jammer crushed and broken.
16223_ Released Linear Accelerator.
16223_ Linear Accelerator crushed and broken.
16223_ Slammed into G-73 Enforcer.
16223_ P-70 Sage resets L-61 Swordsman, system corruption cleaned.
16224_ Slammed into P-70 Sage.
16225_ Acquired 87 matter.
16225_ C-30 ARC bursts open, deploying its payload.
16225_ G-73 Enforcer unfolds itself.
16225_ G-67 Veteran unfolds itself.
16225_ L-61 Swordsman unfolds itself.
16225_ B-60 Warrior unfolds itself.
16225_ M-36 Artificer unfolds itself.
16226_ System corrupted: Energy discharge (-37).
16226_ Slammed into P-70 Sage.
16227_ Slammed into G-67 Veteran. <x2>
[Achievement: 30k Club]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????###########????????? |
| ????????###???????????????????# """""   #????????? |
| ????????#"""??????????????????# ""T""   #????????? |
| ?##" "###"F "##################  ^      #????????? |
|                              !+ =     ! #????????? |
|                   | #########m##/##+##########???? |
|                     ## %%g!ggpb%%=! m        #???? |
|                     ## mg@/pigb#=[           #???? |
|                     ##  b""""l%#=[  /!/   =/!#???? |
|                     ##   "**![[[=*=   ! =*!=!#???? |
| ?"""""  """""""      +   "**"[%##########!%!*#???? |
| ????""  """""""     ##l  "**"!%#????????#![=!#???? |
| ?????????""""""     ##   """"%[#????????#*!!%#???? |
| ?????????           ##      !!!#????????#=!=!#???? |
| ???????  !          ######"##############==[!#???? |
| ??????              #####               ![!*%#???? |
| ????                       #################=#???? |
| ????   ######+###########  #??????????######"#???? |
| ????#???????????????????#  #??????????#     %#??## |
| ????????????????????????#  #??????????# "  " ###   |
| ????????????????????????#  #????????????"==" " /   |
| ????????????????????????# %#??????????#?"! " ###   |
| ????????????????????????#  #??????????# " !" #?? " |
| ????????????????????????#  #??????????#      #???" |
| ????????????????????????# [###############+#####?" |
| ????????????????????????#=%!                  [#   |
| ????????????????????????# *                 ! ["   |
| ????????????????????????#  ###############+##!## " |
| ????????????????????????#  #???????????#      #??" |
| ??????????????????#######  #???????????# "  " #??? |
| ??????????????????#     #  #???????????# "  " #??? |
| ??????????????????# | ""#  ##########??# "  " #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          25
Energy Capacity            825
Matter Stores              500
Matter Capacity            550
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Resistance: KI             25
Resistance: TH             25
Point Defense Rating       160
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           6

 Item Schematics 
-----------------
                  HERF Cannon | -7/Zion | Archive
            Adv. Sensor Array | -7/Zion | Archive
         Imp. EM Pulse Cannon | -7/Zion | Archive
    System Restoration Module | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive
                  Hvy. Treads | -7/Zion | Archive
                   Mak. Sword | -7/Zion | Archive
            Fusion Compressor | -7/Zion | Archive
        Imp. Carbon-fiber Leg | -7/Zion | Archive
     Imp. Hardlight Generator | -7/Zion | Archive
    Imp. Field Recycling Unit | -7/Zion | Archive
                Proton Cannon | -7/Zion | Archive
    Imp. Melee Analysis Suite | -7/Zion | Archive
  0b10 Decoder Chip [Generic] | -7/Zion | Archive
              Hvy. Ion Cannon | -7/Zion | Archive
                  Tesla Rifle | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
       M-28 Smith | -7/Zion | Archive
    X-62 Marksman | -7/Zion | Archive

 Fabricated
------------
 Adv. Sensor Array | x1 | -5/Factory 
       Hvy. Treads | x2 | -4/Armory  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
Friend Of Zion
Generalissimo
GoHome()
Gun Specialist
Gunslinger
Heroic Deeds
Hunted
Just Browsing
Just What I Needed
Knowing Is Half The Battle
Main Advantage
Part-time Excavator
Prison Break
Project G-00
Revising The Future
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              ShadingBiomechanicalEdition
  Manual?         0
Play Time         03:21:54
  Cumulative      16.4 hours
  Start           2022.03.24 @ 22:56:03
  End             2022.03.25 @ 16:06:09
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          28
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0c1be70-db07-4c81-8292-7ba16b349513