Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 16:06:09 Player: omewwes Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (316) 1580 Value Destroyed (13184) 13184 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (10682) 10682 TOTAL SCORE: 32406 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6562 Follower Combat Kills 3735 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Friendly Fire -1815 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 73/100 System Corruption 21% Temperature Hot (244) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Heavy Treads Point Defense Array Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Core Analyzer Improved Weapon Cycler Advanced Transmission Jammer Graphene Brace Advanced Hardlight Generator > --- WEAPON ----------- KE Penetrator Enhanced Coil Gun Railgun Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Neutrino Core Antimatter Reactor Heavy Treads Heavy Treads Heavy Treads Advanced Cooling System Advanced Energy Well High-capacity Matter Pod Matter Compressor Advanced Sensor Array Improved Transmission Jammer Advanced Transmission Jammer Advanced Focal Shield Advanced Thermal Shield Point Defense Array KE Penetrator KE Penetrator KE Penetrator Hypervelocity Coil Gun Heavy Shock Bomb Launcher Improved Remote Datajack Power Sword [Rating: 146] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Improved Hardlight Generator Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Advanced KE Penetrator Energy Gun Heavy EM Shotgun Ballistic Gun Advanced KE Penetrator Ballistic Cannon Linear Accelerator Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Slots Evolved 12 | . . . 2 2 . 2 . . . . 2 . . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . 1 . . 1 . . 1 . Utility 5 | . . . . 1 . 2 . . . . 1 . . 1 . . . . Weapon 3 | . . . 1 1 . . . . . . . . . . . . 1 . Parts Attached 312 | 6 7 2 15 15 35 18 . . 10 19 28 13 10 9 . 45 49 31 Power 15 | 1 . 2 1 . 2 . . . . 1 2 . . 1 . 2 1 2 Engine 8 | 1 . 2 1 . 2 . . . . 1 1 . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . 1 . . 1 . 2 1 2 Propulsion 60 | 2 2 . 5 5 16 1 . . . 1 5 6 3 . . 3 7 4 Treads 58 | . 2 . 5 5 16 1 . . . 1 5 6 3 . . 3 7 4 Leg 2 | 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 118 | 1 2 . 3 4 4 6 . . 8 4 16 1 1 8 . 24 28 8 Device 83 | . . . 1 1 2 4 . . 7 2 10 . . 6 . 18 26 6 Storage 20 | 1 1 . 1 . 2 . . . . 1 3 . 1 2 . 4 2 2 Processor 15 | . 1 . 1 3 . 2 . . 1 1 3 1 . . . 2 . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 119 | 2 3 . 6 6 13 11 . . 2 13 5 6 6 . . 16 13 17 Energy Gun 15 | 2 . . . . 3 5 . . 1 1 . . . . . . 2 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 79 | . 2 . 5 6 8 5 . . . 11 2 4 6 . . 11 10 9 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 2 Launcher 4 | . 1 . 1 . . . . . . . . . . . . 1 1 . Special Weapon 4 | . . . . . . . . . . . . . . . . 3 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . 2 1 . . 1 1 3 2 . . . 1 . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . 2 . . . 2 . 2 . 3 . . 2 1 . Corrupted Parts 6 | . . . . . . . . . 1 3 . . 2 . . . . . System Corruption 22 | . . . . . . . . . 7 9 . . 6 . . . . . Parts Lost 54 | . . 1 . 1 6 1 . . . 6 1 . . . . 4 12 22 Power 6 | . . 1 . . 1 . . . . 1 . . . . . . . 3 Propulsion 8 | . . . . . 1 . . . . 1 . . . . . . 3 3 Utility 18 | . . . . 1 1 1 . . . 2 1 . . . . 1 . 11 Weapon 22 | . . . . . 3 . . . . 2 . . . . . 3 9 5 Highest Loss Streak 21 | . . 1 . 1 5 1 . . . 3 1 . . . . 1 6 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 100 96 99 97 100 100 99 99 98 99 88 82 82 82 83 83 Engine 5 | . 14 13 11 9 8 7 7 7 7 6 5 . . . . . . . Reactor 2 | . . . . . . . . . . . . 6 6 5 5 4 5 5 Treads 20 | . 7 28 33 27 27 23 23 23 23 23 26 25 15 11 11 15 14 14 Device 13 | . . . 1 5 5 12 15 15 14 18 13 13 12 18 23 21 20 18 Storage 8 | . 14 14 11 9 10 14 7 7 7 10 10 6 6 5 5 5 5 6 Processor 12 | . 11 14 9 9 10 8 15 15 15 7 14 19 20 15 11 8 10 9 Energy Gun 6 | . 20 . . . 2 6 30 30 29 16 . . . . . . . . Ballistic Gun 20 | . 7 28 32 36 33 23 . . . 11 25 25 26 23 23 22 24 22 Naked Turns 5 | . . . . . . . . . . . . . . . . . . 5 Heaviest Build 142 | 10 17 21 27 33 47 50 49 49 50 61 69 69 67 73 73 135 142 139 Greatest Support 240 | 20 40 40 60 60 66 68 68 68 68 68 88 93 160 160 160 188 240 225 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 25 25 25 Average Capacity 16 | 6 9 10 10 10 14 15 15 15 15 15 15 15 15 15 15 24 25 24 Most Carried 25 | . 10 9 10 10 15 15 15 13 15 15 15 15 15 15 15 25 25 25 Average Carried 15 | . 5 7 9 8 12 13 14 13 14 14 14 14 14 14 14 21 22 23 Final Capacity 25 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 25 25 5 Final Carried 25 | . 7 8 10 10 14 15 13 13 15 15 15 15 15 15 15 25 18 5 Class Distribution -------------------- 29% | Scavenger-Skirmisher 20% | Gunner 12% | Scavenger-Gunner 12% | Scavenger-Tank 7% | Scavenger-Mutant 5% | Commander-Gunner 5% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Commander-Gunner | -6/Extension Commander-Gunner | -6/Cetus Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Skirmisher | -4/Armory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Matter Collected 11801 | 237 131 402 743 843 1198 156 175 . 61 322 787 879 269 174 221 1481 2478 1244 Remotely 57 | . . . . . . . . . . . 57 . . . . . . . Salvage Created 18324 | . 254 319 578 1010 2307 353 219 . . 748 798 1687 392 313 612 2234 5009 1491 Parts 911 | . 24 14 51 58 140 22 15 . . 52 42 70 15 20 7 93 223 65 Haulers Intercepted 24 | . 2 . 2 4 6 2 . . . . . . . . . 6 2 . Recyclers Shooed 6 | . . 1 1 . . . . . . . . 1 . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 4 . . 38 . . . . . . . . Prevented 46 | . . . . . . . 11 . . 35 . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Combat Hostiles Destroyed 240 | . 7 7 14 12 35 3 5 . . 10 11 22 4 4 2 21 65 18 Guns 224 | . 4 7 11 12 35 3 4 . . 7 11 22 4 4 2 21 60 17 Cannons 1 | . . . . . . . . . . . . . . . . . . 1 AOE 11 | . 3 . 3 . . . . . . . . . . . . . 5 . Classes Destroyed 23 | . 5 1 1 1 5 1 1 . . . . 2 . . 1 3 2 . Worker 13 | . 1 . 1 1 6 . . . . . . . . . . 1 3 . Builder 9 | . . . . . 4 . . . . . . . . . . . 5 . Hauler 24 | . 2 . 2 4 6 2 . . . . . . . . . 6 2 . Recycler 12 | . . . 2 2 1 1 . . . 1 2 1 . . . 1 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . 1 1 . Watcher 13 | . 1 . 3 4 2 . . . . . . . . 1 . 1 1 . Swarmer 40 | . 6 . 10 1 4 . 4 . . 3 5 3 . . . . 4 . Saboteur 4 | . . . . . . . . . . . . . . . . . 4 . Grunt 99 | . 1 6 3 7 13 . . . . . 2 10 . . . 15 34 8 Brawler 7 | . . . . . 1 . . . . . . 1 . . . 1 . 4 Duelist 14 | . . . . . 4 . . . . 1 . 1 . . . . 5 3 Protector 8 | . . . . . 1 . . . . 1 . 1 . . . 1 1 3 Sentry 35 | . . 1 1 2 11 2 . . . 3 3 3 . . . 1 6 2 Specialist 3 | . . . . . . . . . . . . 2 . . . . 1 . Hunter 11 | . . . . 2 1 . . . . . . 1 . 1 . 1 5 . Programmer 11 | . . . . . . 1 . . . . 1 . . 3 . 1 5 . Heavy 1 | . . . . . . . . . . . . . . . . 1 . . Behemoth 3 | . . . . . . . 1 . . 2 . . . . . . . . Compactor 2 | . . . . . . . . . . . . . . . 2 . . . Cetus Guard 4 | . . . . . . . . . . . . . 4 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 . . Savage 1 | . . . . . . . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . 1 . . . . Fireman 2 | . . . . . . . . . . . . 1 . . . 1 . . Best Kill Streak 17 | . 3 2 6 7 17 3 4 . . 4 3 6 3 2 1 5 17 5 Combat Bots Only 13 | . 3 2 4 5 8 2 4 . . 4 3 6 3 2 1 5 13 5 Max Kills in Single Turn 4 | . 2 1 4 1 4 1 2 . . 1 2 4 3 2 1 2 3 2 Gunslinging 2 | . . . . . 1 . 1 . . . . 1 1 . . . 2 1 Exploded 3 | . 2 . 3 . . . . . . . . . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Damage Taken 16754 | . 98 479 337 804 1585 168 255 9 . 805 406 475 140 61 . 1215 5408 4509 Core 1806 | . 19 61 53 98 164 . 9 . . 54 35 73 13 . . 56 390 781 Absorbed by Shields 915 | . . . . . . 75 94 4 . 29 . 178 92 . . 84 92 267 Reduced by Siege Mode 1005 | . . . . . . . . . . . . . . . . . 455 550 Core Remaining (%) 82 | 100 . 68 86 . 52 . . . . 91 . . 85 . . 94 . . Volleys Fired 553 | . 22 26 38 50 70 14 8 . . 27 27 33 6 6 12 61 97 56 Largest 5 | . 2 2 3 4 4 4 4 . . 4 4 4 4 4 4 4 5 5 Hottest 235 | . 80 40 69 104 146 125 200 . . 200 138 138 140 140 140 140 173 235 Shots Fired 2069 | . 41 52 112 200 268 56 30 . . 92 109 131 24 24 44 221 440 225 Gun 2040 | . 38 52 111 200 268 56 30 . . 92 109 131 24 24 44 217 436 208 Cannon 7 | . . . . . . . . . . . . . . . . . . 7 Launcher 8 | . 3 . 1 . . . . . . . . . . . . . 4 . Special 14 | . . . . . . . . . . . . . . . . 4 . 10 Kinetic 1885 | . 2 52 111 200 246 45 . . . 30 109 131 24 24 44 217 436 214 Thermal 56 | . 36 . . . 8 11 . . . . . . . . . . . 1 Explosive 4 | . 3 . 1 . . . . . . . . . . . . . . . Electromagnetic 110 | . . . . . 14 . 30 . . 62 . . . . . . 4 . Robot Hit Streak 28 | . 10 10 7 12 12 23 10 . . 12 16 13 11 4 9 9 28 23 Robot Miss Streak 11 | . 2 2 4 6 6 2 2 . . 11 4 4 1 3 3 5 4 5 Penetration Max 3 | . . . . 1 1 . . . . 1 2 3 2 1 1 2 2 2 Secondary Targets 51 | . . . . 2 5 . 1 . . . . 1 3 . 1 4 28 6 Max Gunslinging Chain 3 | . . . . 1 1 . 1 . . . . 1 2 . 1 1 3 1 Shots Hit Robots 1325 | . 28 38 62 105 158 43 29 . . 65 67 81 19 13 32 124 314 147 Core Hits 714 | . 16 15 30 40 93 15 13 . . 41 37 61 13 8 9 65 181 77 Critical Kills 81 | . . . 1 2 1 1 . . . 4 10 22 4 2 1 13 20 . Critical Parts Destroyed 76 | . . . . . 3 . . . . 2 14 16 3 3 1 16 17 1 Critical Strikes 168 | . . . 1 2 5 1 . . . 6 24 39 9 5 7 29 39 1 Burn 1 | . . . . . 1 . . . . . . . . . . . . . Destroy 167 | . . . 1 2 4 1 . . . 6 24 39 9 5 7 29 39 1 Melee Attacks 21 | . . . . . 5 4 . . 1 1 3 2 . . . 1 . 4 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 21 | . . . . . 5 4 . . 1 1 3 2 . . . 1 . 4 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 31939 | . 487 553 1047 1658 3505 748 520 . . 1114 775 905 391 478 1013 3786 10704 4255 Guns 29610 | . 285 543 883 1653 3337 710 411 . . 966 768 905 391 478 1013 3755 9528 3984 Cannons 264 | . . . . . . . . . . . . . . . . . . 264 Explosions 1797 | . 202 . 156 . 55 . 109 . . 148 . . . . . . 1127 . Melee 64 | . . . . . 64 . . . . . . . . . . . . . Ramming 204 | . . 10 8 5 49 38 . . . . 7 . . . . 31 49 7 Kinetic 27940 | . 16 543 883 1653 3025 557 . . . 177 768 905 391 478 1013 3755 9528 4248 Thermal 1096 | . 269 . . . 161 153 109 . . 148 . . . . . . 256 . Explosive 710 | . 202 . 156 . . . . . . . . . . . . . 352 . Electromagnetic 1925 | . . . . . 206 . 411 . . 789 . . . . . . 519 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 64 | . . . . . 64 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 . . . 7 13 2 2 8 . 17 17 1 21 Average Corruption 6 | . . . . . 1 . . . 7 4 2 2 2 . 11 13 1 1 Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . 2 . . Effects 174 | . . . . . 2 . . . 2 13 9 14 10 . 6 103 12 3 Message Errors 36 | . . . . . . . . . . 2 1 2 2 . 2 24 2 1 Matter Fused 39 | . . . . . . . . . . 1 2 6 6 . 2 19 3 . Heat Flow Errors 25 | . . . . . 1 . . . . 3 2 2 . . 1 14 1 1 Energy Discharges 20 | . . . . . 1 . . . . 3 1 . . . . 14 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 23 | . . . . . . . . . 1 3 1 2 2 . 1 11 2 . Data Loss (major) 7 | . . . . . . . . . 1 . . 1 . . . 4 1 . Misfires 7 | . . . . . . . . . . . 1 . . . . 4 2 . Alerts 3 | . . . . . . . . . . . 1 . . . . 2 . . Weapon Failures 13 | . . . . . . . . . . 1 . 1 . . . 10 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 64 | . . . . . . . . . . . . . . . . 21 43 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 43 | . . . . . . . . . . . . . . . . . 43 . Melee 21 | . . . . . . . . . . . . . . . . 21 . . Knockbacks 8 | . . 1 . . 1 1 . . . . . . . . . . 2 3 Impact 4 | . . 1 . . 1 1 . . . . . . . . . . 1 . Kinetic 3 | . . . . . . . . . . . . . . . . . . 3 Secondary 1 | . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 26 | . . . . . . . . . . . . . . . . . 24 2 Shots 1 | . . . . . . . . . . . . . . . . . 1 . Rammed 22 | . . 1 1 3 5 3 . . . . 1 . . . . 1 2 5 Targets Rammed 22 | . . 1 1 3 5 3 . . . . 1 . . . . 1 2 5 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 420 | . 108 28 26 186 129 100 329 . . 272 209 215 70 172 313 348 377 420 Average Temperature 72 | . 41 9 7 38 32 46 132 . . 97 73 65 38 68 127 92 85 132 Received Heat Transfer 3126 | . . 267 75 216 504 44 36 6 . 168 99 128 24 . . 176 762 621 Effects 7 | . . . . . . . 1 . . 2 . . . . 1 . 2 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . 1 . . . . . . . 1 . 1 . Interference 2 | . . . . . . . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations 11 | . . . . . . . . . . . . . . . . 1 8 2 Total Turns 201 | . . . . . . . . . . . . . . . . 6 151 44 Longest Duration 35 | . . . . . . . . . . . . . . . . 6 35 35 Robots Corrupted 4 | . . . . . . . 1 . . 3 . . . . . . . . Combat Hostiles 4 | . . . . . . . 1 . . 3 . . . . . . . . Parts Fried 16 | . . . . . . . 2 . . 5 . . 1 2 . . 6 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 1 1 . . . . . . . . . 5 . . . . . . Heat Transferred 1829 | . 625 . . . 346 333 100 . . 125 . . . . . . 300 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 . 2 . . 3 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Peak Influence 2812 | . 174 167 374 567 756 434 . . . . 386 1149 1278 1000 356 2017 2812 1998 Initial 1372 | . . 67 25 157 229 343 . . . . 95 115 612 603 350 249 987 1372 Average 681 | . 105 65 120 417 527 294 . . . . 184 638 989 763 353 835 1632 1647 Maximum Alert Level 5 | . . . 1 2 3 2 . . . . 1 4 4 3 1 5 5 5 Low Security (%) 24 | 100 100 100 83 10 . 5 . . . . 59 17 . . . 8 . . Level 1 18 | . . . 16 27 10 92 . . . . 40 9 . . 100 20 . . Level 2 20 | . . . . 61 85 1 . . . . . 17 9 50 . 21 . . Level 3 17 | . . . . . 3 . . . . . . 52 69 49 . 21 30 . Level 4 7 | . . . . . . . . . . . . 1 20 . . 11 22 34 Level 5 9 | . . . . . . . . . . . . . . . . 16 47 15 High Security 2 | . . . . . . . . . . . . . . . . . . 50 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 1 . 2 5 5 2 . . . . 2 3 . 4 . 14 14 11 Investigation 7 | . . . 1 . . . . . . . . . . . . 4 1 1 Extermination 7 | . . . . . . 1 . . . . 1 . . 2 . 1 2 . Reinforcement 18 | . 1 . 1 2 3 1 . . . . 1 2 . 2 . 3 2 . Assault 27 | . . . . . 2 . . . . . . 1 . . . 5 9 10 Garrison 4 | . . . . 3 . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . 2 . 1 . . . . Haulers Reinforced 4 | . . . . . . 1 . . . . 1 . . . . 1 1 . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . 1 . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Distress Signals 19 | . . . 1 5 3 . . . . . 1 . 2 . . 1 6 . Communications Jammed 47 | . . . . . . . . . . . . . . . . 46 1 . Distress Signals 47 | . . . . . . . . . . . . . . . . 46 1 . Times Spotted 434 | . 12 8 22 22 46 4 5 4 . 17 16 36 19 6 5 67 94 51 Peak Tracking Total 23 | . 3 2 4 5 8 3 4 4 . 5 4 5 5 2 3 12 12 23 Tactical Retreats 9 | . . . . 2 . . . . . . 2 . . . . 1 3 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Traps Triggered 11 | . . . 1 . 1 . . . . 1 . 1 . 2 . 1 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . 1 . . . . . . . . . . . 6 . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Machines Disabled 72 | . 1 . 1 8 2 . . . . 2 5 4 1 16 . 6 19 7 Max in Single Turn 3 | . 1 . 1 1 1 . . . . 1 1 1 . 1 . 1 3 1 Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Machines Accessed 35 | . 3 1 2 3 6 5 . . . 1 4 4 1 . . 3 1 1 Terminals 23 | . 3 . 2 3 5 3 . . . 1 1 4 1 . . . . . Fabricators 7 | . . . . . . 2 . . . . 2 . . . . 1 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 1 . . . . 2 . . Total Hacks 74 | . 7 1 6 8 20 7 . . . 2 5 6 1 . . 5 4 2 Successful 40 | . 3 1 3 3 10 3 . . . 1 4 4 1 . . 4 1 2 Failed 34 | . 4 . 3 5 10 4 . . . 1 1 2 . . . 1 3 . Catastrophic 10 | . 1 . 1 1 3 2 . . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 72 | . 6 . . 2 10 . . . . . 9 8 1 8 . 13 10 5 Terminals 54 | . 7 . 6 8 17 5 . . . 2 2 6 1 . . . . . Fabricators 12 | . . . . . . 2 . . . . 2 . . . . 2 4 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 3 . . . . . 1 . . . . 3 . . Terminal Hacks 28 | . 3 1 3 3 9 2 . . . 1 1 4 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . . . . . . . . . . Open Door 8 | . . 1 . . . . . . . 1 1 4 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . Terminal Index 3 | . . . . 1 1 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . Surveillance Status 2 | . . . . 1 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 1 . . . . 2 . . . . 2 1 2 Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . Load Schematic 4 | . . . . . . . . . . . 1 . . . . 1 1 1 Build 2 | . . . . . . . . . . . . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . Seal Access 2 | . . . . . 1 . . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . . 2 . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . . Jam 2 | . . . . . . . . . . . . . . . . 2 . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 . 1 3 7 5 . . . 1 2 1 . . . 2 1 1 Full Trace Events 2 | . . . . . . . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 16 . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . 1 . 2 Authchips . | . . . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . . . . . . . . . . 95 . 106 Total Part Build Rating 17 | . . . . . . . . . . . . . . . . 5 . 12 Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . . . . 11 . . . 2 . 4 Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Total Allies 60 | . . . . . 2 . . . 4 . 3 21 5 4 1 10 4 6 Largest Group 14 | . . . . . 2 . . . 4 4 3 14 13 8 5 10 3 5 Highest-Rated Group 821 | . . . . . 62 . . . 159 159 210 533 821 475 250 630 288 362 Highest-Rated Ally 159 | . . . . . 31 . . . 41 41 70 159 152 145 135 135 96 103 Zionite Dispatches 12 | . . . . . . . . . . . 1 2 . 2 . 3 2 2 Heavy 2 | . . . . . . . . . . . . . . . . 1 . 1 Light 3 | . . . . . . . . . . . 1 . . . . 1 1 . Recon 1 | . . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . 1 . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . 1 . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 8 | . . . . . . . . . . . 1 1 . . . . 2 4 ROAM 1 | . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . . 1 . . . . 1 . EXPLORE 4 | . . . . . . . . . . . 1 . . . . . . 3 Ally Attacks 517 | . . . . . 11 . . . . 80 18 78 128 19 22 131 11 19 Total Damage 15056 | . . . . . 147 . . . . 1304 1046 1772 3732 866 473 4144 478 1094 Kills 114 | . . . . . 3 . . . . 8 8 16 18 6 4 45 2 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . . . . . 3 1 . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 1 . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 Decoded 0b10 Intel 27 | . . . . . . . . . . . 27 . . . . . . . Items 27 | . . . . . . . . . . . 27 . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 1 . . . . 1 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Turns Passed 16227 | 67 594 875 778 709 1365 850 533 393 1666 745 869 1020 428 683 151 2340 1547 614 Spaces Moved 8541 | 54 391 493 388 315 630 456 309 242 1007 379 440 476 237 404 72 1287 700 261 Core 9 | 8 . . . . . . . . . . . . . . . . . 1 Treads 8188 | . 93 493 388 315 630 456 309 242 1007 379 440 476 237 404 72 1287 700 260 Legs 344 | 46 298 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 145 163 163 163 163 163 160 160 160 160 160 160 160 50 Average Speed 158 | 109 129 160 160 160 157 163 163 163 163 163 160 160 160 160 160 161 160 151 Slowest Speed 240 | 120 160 160 160 160 163 163 163 163 163 163 162 160 160 160 160 240 240 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 71 93 35 34 93 14 49 48 88 41 15 67 84 15 73 29 23 24 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 5 | . . 1 . . . . . . 4 . . . . . . . . . Known Exits Taken 13 | . 1 1 . 1 . 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . 1 . 1 . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . 4 2 3 . . . . . . . . . Spaces Dug 11 | . . . . . 4 4 . . . . 2 . . . . 1 . . Terrain Destroyed 381 | . 11 . 3 3 10 4 . . . 1 5 4 3 6 4 83 228 16 Melee 11 | . . . . . 4 4 . . . . 2 . . . . 1 . . Projectile 223 | . . . . 3 . . . . . . . . 3 6 4 82 110 15 AOE 138 | . 11 . 3 . 6 . . . . . . . . . . . 118 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Was Fac Fac Arm Total 10028 | 59 437 527 471 400 829 517 320 241 1030 444 535 671 282 430 87 1428 941 379 Wait 181 | . . 1 10 7 50 13 . . 2 . 15 12 . 1 . 9 54 7 Move 8524 | 53 390 492 387 314 629 455 308 241 1006 378 439 475 236 404 71 1286 699 261 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 107 | . 12 3 7 2 10 3 1 . 4 8 5 5 10 2 2 12 14 7 Fast Attach 68 | 6 1 . 3 2 7 3 . . 3 4 9 4 3 5 . 7 7 4 Attach 64 | . . 1 3 3 6 3 . . 2 7 3 1 2 1 . 8 16 8 Detach 40 | . . . 2 1 6 3 . . 3 3 2 . 1 1 . 6 8 4 Swap 180 | . 6 1 9 10 22 12 . . 5 8 16 8 5 3 . 30 26 19 Drop 150 | . 6 2 11 8 19 4 3 . 4 8 15 13 19 7 2 7 18 4 Fire 553 | . 22 26 38 50 70 14 8 . . 27 27 33 6 6 12 61 97 56 Melee 21 | . . . . . 5 4 . . 1 1 3 2 . . . 1 . 4 Ram 5 | . . . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . . . Crush 17 | . . 1 1 3 5 3 . . . . 1 . . . . 1 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 118 | . . . . . . . . . . . . 118 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 15) 442 | -10/Materials | Identified exit to Materials 511 | -10/Materials | Discovered exit to Materials (range 14) 578 | -10/Materials | Identified exit to Mines 662 | -10/Materials | Entered Mines 797 | -10/Mines | Build established: Scavenger-Mutant 834 | -10/Mines | Learned Materials terminal intel 843 | -10/Mines | Discovered exit to Materials (range 13) 932 | -10/Mines | Learned Materials emergency access door positions 1109 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1214 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1428 | -10/Mines | Learned location of Recycling (-8) 1498 | -10/Mines | Discovered exit to Materials (range 12) 1537 | -10/Mines | Entered Materials 1537 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1539 | -9/Materials | Loaded intel: 12 terminal locations 1568 | -9/Materials | Identified exit to Mines 2057 | -9/Materials | Build established: Scavenger-Skirmisher 2266 | -9/Materials | Discovered new exit (range 12) 2315 | -9/Materials | Entered another Materials area 2315 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2543 | -8/Materials | Garrison activated, responded to threat 2856 | -8/Materials | Discovered new exit (range 11) 2874 | -8/Materials | Identified exit to Storage 3024 | -8/Materials | Entered Storage 3074 | -8/Storage | Met a pair of Derelict thieves 3195 | -8/Storage | Destroyed 7 combat bots 3814 | -8/Storage | Used back door to open Recycling access 3814 | -8/Storage | Discovered new exit (range 4) 3817 | -8/Storage | Identified exit to Recycling 4262 | -8/Storage | Destroyed 8 combat bots 4270 | -8/Storage | Lost 5 parts (1p1n1u2w) 4329 | -8/Storage | Discovered new exit (range 16) 4389 | -8/Storage | Entered Factory 4389 | -7/Factory | Evolved 2 slots: Utility x2 4460 | -7/Factory | Discovered new exit (range 14) 4485 | -7/Factory | Identified exit to Lower Caves 5239 | -7/Factory | Entered Lower Caves 5362 | -7/Lower Caves | Spotted B-75 Beast 5380 | -7/Lower Caves | Destroyed B-75 Beast 5412 | -7/Lower Caves | Build established: Gunner 5719 | -7/Lower Caves | Discovered new exit (range 6) 5726 | -7/Lower Caves | Identified exit to Lower Caves 5772 | -7/Lower Caves | Entered another Lower Caves area 5792 | -7/Lower Caves | Discovered new exit (range 13) 5952 | -7/Lower Caves | Learned 8 Factory zone layouts 6043 | -7/Lower Caves | Identified exit to Zion 6077 | -7/Lower Caves | Learned Factory trap positions 6165 | -7/Lower Caves | Entered Zion 6203 | -7/Zion | Found Prototype Device 6215 | -7/Zion | Identified Bomb Factory No. 2 6257 | -7/Zion | System corruption cleaned by Quarantine Array 6415 | -7/Zion | Discovered new exit (range 8) 6648 | -7/Zion | Given the Hacking Drone Bay 6652 | -7/Zion | Found Prototype Device 6653 | -7/Zion | Identified Hacking Drone Bay 6774 | -7/Zion | Identified exit to Deep Caves 6776 | -7/Zion | Given A8's code to call for help 6782 | -7/Zion | Learned location of Quarantine (-3) 7314 | -7/Zion | Learned location of Data Miner (-6) 7551 | -7/Zion | Imprinted 7554 | -7/Zion | Declared Zion's savior 7828 | -7/Zion | Identified exit to Proximity Caves 7831 | -7/Zion | Entered Proximity Caves 7831 | -6/Proximity Caves | Accompanied by 4 allies 7831 | -6/Proximity Caves | Spotted B-75 Beast 7841 | -6/Proximity Caves | Destroyed B-75 Beast 8100 | -6/Proximity Caves | Spotted B-75 Beast 8101 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 8117 | -6/Proximity Caves | Destroyed B-75 Beast 8277 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 8298 | -6/Proximity Caves | Discovered new exit (range 16) 8570 | -6/Proximity Caves | Identified exit to Factory 8574 | -6/Proximity Caves | System corruption reached 10% 8576 | -6/Proximity Caves | Entered Factory 8576 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8578 | -6/Factory | Loaded intel: 100 trap records 9152 | -6/Factory | Retrieved Zion intel report: Active Terminals 9153 | -6/Factory | Zion Light squad teleported in 9267 | -6/Factory | Discovered new exit (range 6) 9443 | -6/Factory | Identified exit to Extension 9445 | -6/Factory | Entered Extension 9480 | -6/Extension | Disrupted transfer network 9728 | -6/Extension | Rescued A7 9794 | -6/Extension | Zion Fire squad teleported in 9798 | -6/Extension | Rescued a captive Derelict 9799 | -6/Extension | Rescued a captive Derelict 9868 | -6/Extension | Spotted B-75 Beast 9900 | -6/Extension | Allies destroyed B-75 Beast 9901 | -6/Extension | Spotted B-75 Beast 9904 | -6/Extension | Allies destroyed B-75 Beast 9986 | -6/Extension | Rescued a captive Derelict 10094 | -6/Extension | Rescued a captive Derelict 10095 | -6/Extension | Rescued a captive Derelict 10145 | -6/Extension | First assault squad dispatched 10215 | -6/Extension | Zion Melee Resupply teleported in 10381 | -6/Extension | Build established: Commander-Gunner 10435 | -6/Extension | Discovered new exit (range 10) 10436 | -6/Extension | Discovered new exit (range 6) 10463 | -6/Extension | Identified exit to Cetus 10465 | -6/Extension | Entered Cetus 10465 | -6/Cetus | Accompanied by 13 allies (A7) 10470 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 10487 | -6/Cetus | Spotted Cetus Guard 10487 | -6/Cetus | Spotted Cetus Guard 10491 | -6/Cetus | Spotted Cetus Guard 10491 | -6/Cetus | Spotted Cetus Guard 10494 | -6/Cetus | Destroyed Cetus Guard 10494 | -6/Cetus | Destroyed Cetus Guard 10494 | -6/Cetus | Destroyed Cetus Guard 10506 | -6/Cetus | Allies destroyed Cetus Guard 10627 | -6/Cetus | Started Cetus Manufacturing Module 10652 | -6/Cetus | Manufactured an Enhanced Grunt 10677 | -6/Cetus | Manufactured an Enhanced Grunt 10695 | -6/Cetus | Escorted A7 to Cetus Mainframe 10702 | -6/Cetus | Manufactured an Enhanced Grunt 10727 | -6/Cetus | Manufactured an Enhanced Grunt 10752 | -6/Cetus | Manufactured an Enhanced Grunt 10793 | -6/Cetus | Discovered new exit (range 16) 10819 | -6/Cetus | Spotted Cetus Guard 10819 | -6/Cetus | Spotted Cetus Guard 10822 | -6/Cetus | Spotted Cetus Guard 10828 | -6/Cetus | Spotted Cetus Guard 10833 | -6/Cetus | Allies destroyed Cetus Guard 10836 | -6/Cetus | Discovered new exit (range 16) 10838 | -6/Cetus | Destroyed Cetus Guard 10840 | -6/Cetus | Allies destroyed Cetus Guard 10842 | -6/Cetus | Allies destroyed Cetus Guard 10857 | -6/Cetus | Scared off Revision 17 10887 | -6/Cetus | Identified exit to Factory 10893 | -6/Cetus | Entered Factory 10893 | -5/Factory | Accompanied by 8 allies (A7) 10893 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10898 | -5/Factory | Received a hacking code to weaken MAIN.C 11143 | -5/Factory | Build established: Scavenger-Gunner 11212 | -5/Factory | P-70 Sage assimilated allied KB-WGR(h) 11483 | -5/Factory | Discovered new exit (range 11) 11511 | -5/Factory | Zion hero teleported in (AD-0RF) 11525 | -5/Factory | Zion Fire squad teleported in 11576 | -5/Factory | Sucked down chute 11576 | -5/Factory | Entered Waste 11577 | -5/Waste | Met a frightened Derelict 11591 | -5/Waste | EMP discharged 11620 | -5/Waste | 4 allies followed down the chute 11623 | -5/Waste | Spotted C-40 Crusher 11636 | -5/Waste | Destroyed C-40 Crusher 11641 | -5/Waste | Allies destroyed C-40 Crusher 11646 | -5/Waste | Allies destroyed C-40 Crusher 11668 | -5/Waste | Spotted C-40 Crusher 11674 | -5/Waste | Destroyed C-40 Crusher 11677 | -5/Waste | Spotted C-40 Crusher 11681 | -5/Waste | Allies destroyed C-40 Crusher 11686 | -5/Waste | Allies destroyed C-40 Crusher 11691 | -5/Waste | EMP discharged 11691 | -5/Waste | System corruption reached 10% 11695 | -5/Waste | Build established: Scavenger-Tank 11703 | -5/Waste | Discovered new exit (range 15) 11725 | -5/Waste | Identified exit to Factory 11727 | -5/Waste | Entered Factory 11727 | -5/Factory | Accompanied by 5 allies (AD-0RF) 11751 | -5/Factory | Zion Heavy squad teleported in 11839 | -5/Factory | Zion Light squad teleported in 12325 | -5/Factory | Fabricated Adv. Sensor Array (x1) 12871 | -5/Factory | Found Prototype Device 12871 | -5/Factory | Identified Active Sensor Suite 12927 | -5/Factory | First assault squad dispatched 13033 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13034 | -5/Factory | Zion Hacker squad teleported in 13172 | -5/Factory | Build established: Scavenger-Skirmisher 13310 | -5/Factory | Terminal network hard line cut 13401 | -5/Factory | Garrison activated, responded to threat 13461 | -5/Factory | Spotted B-75 Beast 13467 | -5/Factory | Allies destroyed B-75 Beast 13852 | -5/Factory | Build established: Scavenger-Tank 14056 | -5/Factory | Discovered new exit (range 8) 14066 | -5/Factory | Identified exit to Factory 14067 | -5/Factory | Entered another Factory area 14067 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14309 | -4/Factory | Build established: Scavenger-Skirmisher 14562 | -4/Factory | Destroyed 9 combat bots 14606 | -4/Factory | First assault squad dispatched 14962 | -4/Factory | Retrieved Zion intel report: Branch Access 14962 | -4/Factory | Identified exit to Upper Caves 14962 | -4/Factory | Identified exit to Armory 14963 | -4/Factory | Zion Light squad teleported in 15137 | -4/Factory | Cargo convoy interrupted 15201 | -4/Factory | Destroyed 7 combat bots 15273 | -4/Factory | Zion Heavy Resupply teleported in 15389 | -4/Factory | Lost 3 parts (3w) 15433 | -4/Factory | Destroyed 13 combat bots 15439 | -4/Factory | Terminal network hard line cut 15503 | -4/Factory | Destroyed 10 combat bots 15560 | -4/Factory | Lost 6 parts (2n4w) 15614 | -4/Factory | Entered Armory 15657 | -4/Armory | Zion Heavy squad teleported in 15739 | -4/Armory | Fabricated Hvy. Treads? 15825 | -4/Armory | Zion Recon squad teleported in 15864 | -4/Armory | First assault squad dispatched 15920 | -4/Armory | High security lockdown imminent 16000 | -4/Armory | High security lockdown engaged 16211 | -4/Armory | Core integrity fell below 50% 16220 | -4/Armory | System corruption reached 10% 16223 | -4/Armory | Released all parts (6) 16226 | -4/Armory | Core integrity fell below 20% 16228 | -4/Armory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 16223_ Imp. Weapon Cycler crushed and broken. 16223_ Released Adv. Transmission Jammer. 16223_ Adv. Transmission Jammer crushed and broken. 16223_ Released Linear Accelerator. 16223_ Linear Accelerator crushed and broken. 16223_ Slammed into G-73 Enforcer. 16223_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 16224_ Slammed into P-70 Sage. 16225_ Acquired 87 matter. 16225_ C-30 ARC bursts open, deploying its payload. 16225_ G-73 Enforcer unfolds itself. 16225_ G-67 Veteran unfolds itself. 16225_ L-61 Swordsman unfolds itself. 16225_ B-60 Warrior unfolds itself. 16225_ M-36 Artificer unfolds itself. 16226_ System corrupted: Energy discharge (-37). 16226_ Slammed into P-70 Sage. 16227_ Slammed into G-67 Veteran. [Achievement: 30k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????###########????????? | | ????????###???????????????????# """"" #????????? | | ????????#"""??????????????????# ""T"" #????????? | | ?##" "###"F "################## ^ #????????? | | !+ = ! #????????? | | | #########m##/##+##########???? | | ## %%g!ggpb%%=! m #???? | | ## mg@/pigb#=[ #???? | | ## b""""l%#=[ /!/ =/!#???? | | ## "**![[[=*= ! =*!=!#???? | | ?""""" """"""" + "**"[%##########!%!*#???? | | ????"" """"""" ##l "**"!%#????????#![=!#???? | | ?????????"""""" ## """"%[#????????#*!!%#???? | | ????????? ## !!!#????????#=!=!#???? | | ??????? ! ######"##############==[!#???? | | ?????? ##### ![!*%#???? | | ???? #################=#???? | | ???? ######+########### #??????????######"#???? | | ????#???????????????????# #??????????# %#??## | | ????????????????????????# #??????????# " " ### | | ????????????????????????# #????????????"==" " / | | ????????????????????????# %#??????????#?"! " ### | | ????????????????????????# #??????????# " !" #?? " | | ????????????????????????# #??????????# #???" | | ????????????????????????# [###############+#####?" | | ????????????????????????#=%! [# | | ????????????????????????# * ! [" | | ????????????????????????# ###############+##!## " | | ????????????????????????# #???????????# #??" | | ??????????????????####### #???????????# " " #??? | | ??????????????????# # #???????????# " " #??? | | ??????????????????# | ""# ##########??# " " #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 25 Energy Capacity 825 Matter Stores 500 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Resistance: KI 25 Resistance: TH 25 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- HERF Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Adv. Sensor Array | x1 | -5/Factory Hvy. Treads | x2 | -4/Armory Alien Tech Used ----------------- None Achievements -------------- 30k Club Friend Of Zion Generalissimo GoHome() Gun Specialist Gunslinger Heroic Deeds Hunted Just Browsing Just What I Needed Knowing Is Half The Battle Main Advantage Part-time Excavator Prison Break Project G-00 Revising The Future Treasure Hunter Challenges ------------ None Game ------ Seed ShadingBiomechanicalEdition Manual? 0 Play Time 03:21:54 Cumulative 16.4 hours Start 2022.03.24 @ 22:56:03 End 2022.03.25 @ 16:06:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 28 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0c1be70-db07-4c81-8292-7ba16b349513