Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.04 @ 16:20:31 Player: Anting Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (88) 440 Value Destroyed (1757) 1757 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (5675) 5675 TOTAL SCORE: 15772 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Win 3000 Win Speed 2340 Cogmind --------- Core Integrity 1385/1600 Matter 170/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (19) ----- Advanced Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (5) ---- Improved Fusion Compressor Stasis Canceller ECM Suite Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Gravity Neutralizer Advanced Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- KE Penetrator Longsword +1 > --- INVENTORY -------- Terrain Scanner Stasis Canceller Advanced Plasma Cannon Scatter Rocket Array Katana [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Improved Terrain Scan Processor Device Gravity Neutralizer Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Scatter Rocket Array Impact Weapon Shock Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 17 | . . . 1 . . . 2 2 2 2 2 2 2 2 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 53 | 2 . 3 6 2 1 . 4 5 10 5 5 5 4 1 Power 4 | . . . . 1 . . . . 2 1 . . . . Engine 4 | . . . . 1 . . . . 2 1 . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 32 | . . . 1 1 . . 4 5 6 3 5 4 3 . Device 12 | . . . . 1 . . 1 2 3 . 1 2 2 . Storage . | . . . . . . . . . . . . . . . Processor 12 | . . . 1 . . . 3 2 1 . 4 . 1 . Hackware 7 | . . . . . . . . . 2 3 . 2 . . Protection 1 | . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 17 | 2 . 3 5 . 1 . . . 2 1 . 1 1 1 Energy Gun 3 | . . . 3 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . Ballistic Gun 8 | 2 . 3 1 . . . . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . 1 . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . . . . Parts Lost 20 | . . . 2 . . . 1 1 . 2 . 5 9 . Power 2 | . . . . . . . . . . 1 . 1 . . Propulsion . | . . . . . . . . . . . . . . . Utility 11 | . . . . . . . 1 . . 1 . 3 6 . Weapon 7 | . . . 2 . . . . 1 . . . 1 3 . Highest Loss Streak 8 | . . . 2 . . . 1 1 . 2 . 5 8 . To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Backups 4 | . 3 5 4 4 4 4 4 4 4 4 4 4 3 3 Power . | . 1 1 1 . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . Utility 1 | . . 1 1 1 . . . . 2 1 2 1 1 1 Weapon 2 | . 1 3 2 3 3 4 3 2 2 2 1 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 14 | 1 1 . . 1 1 . 2 . . 3 2 . . 3 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 1 | 1 . . . . . . . . . . . . . . Utility 5 | . . . . . 1 . 1 . . . 2 . . 1 Weapon 7 | . 1 . . 1 . . 1 . . 3 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 28 28 34 50 55 55 66 54 74 83 86 80 46 36 Engine 4 | . . . . 8 11 11 8 1 5 4 5 3 . . Device 7 | . . . . 8 11 11 12 2 16 10 8 9 3 1 Processor 19 | . . . 5 . . . 17 29 33 29 35 32 24 24 Hackware 8 | . . . . . . . . . 4 19 21 24 14 8 Energy Gun 8 | . . . 11 33 25 22 18 15 . . . . . . Ballistic Gun 6 | . 28 28 17 . . . . . 6 10 10 3 . . Slashing Weapon 3 | . . . . . 7 11 8 2 6 5 5 4 2 . Peak Build Rating 77 | 2 2 2 4 6 13 13 21 26 44 56 67 77 57 38 Average Rating 31 | 1 2 2 3 5 10 13 18 16 35 53 61 69 39 31 On Entrance 21 | . 2 2 2 3 6 13 13 11 26 44 53 62 51 27 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 15 | 2 2 2 3 6 8 8 9 10 10 15 15 15 11 5 Greatest Support 15 | 3 3 3 3 9 9 9 9 9 15 15 15 15 3 3 Greatest Overweight (x) 4 | . . . . . . . 2 3 . 4 . . 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 4 5 5 5 5 5 5 5 4 Average Carried 4 | 1 3 5 4 4 4 4 4 4 4 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 4 4 4 5 5 5 5 5 4 3 4 Class Distribution -------------------- 23% | Hacker-Scout 21% | Mutant 18% | Hacker-Mutant 14% | Gunner 11% | Scavenger-Scout 4% | Skirmisher 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Scout | -8/Materials Skirmisher | -7/Factory Scavenger-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1251 | 226 32 56 117 62 . 62 43 62 83 208 92 33 121 54 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2163 | 65 124 51 164 17 . 63 192 224 104 392 303 112 271 81 Parts 170 | 3 21 11 16 4 . 2 21 15 3 27 14 14 14 5 Haulers Intercepted 2 | . . . . . . . . 1 1 . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 39 | . 6 3 5 . . 1 . 3 . 8 4 4 4 1 Melee 1 | . . . . . . . . 1 . . . . . . Guns 17 | . 6 3 5 . . 1 . 2 . . . . . . AOE 20 | . . . . . . . . . . 8 4 4 4 . Classes Destroyed 11 | 1 3 . 2 1 . 1 1 1 . . . 1 . . Worker 9 | . . . . 1 . . 2 . . 2 2 . 2 . Builder 11 | . . . . . . . 4 1 . 2 1 . 3 . Tunneler 8 | . . . 1 . . 1 1 . . 2 1 . 1 1 Hauler 2 | . . . . . . . . 1 1 . . . . . Recycler 3 | 1 . . . . . . . . . 1 1 . . . Operator 9 | . 2 . 1 . . . . 1 . 2 1 1 . 1 Watcher 7 | . 1 . 2 . . . 1 . . 1 1 . 1 . Swarmer 26 | . 6 3 3 . . . . . . 7 4 . 2 1 Cutter 4 | . . . . . . . . . . . . 4 . . Grunt 8 | . . . 2 . . . . 3 . 1 . . 2 . Duelist 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 1 8 4 3 1 . 1 4 2 1 7 6 4 5 2 Combat Bots Only 6 | . 6 3 3 . . 1 . 2 . 5 4 4 4 1 Max Kills in Single Turn 7 | 1 2 1 1 1 . 1 1 1 1 7 5 4 5 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . 5 4 4 4 . Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 274 | . 15 8 43 . . . 12 16 . 15 2 37 108 18 Missed 101 | . 5 . 17 . . . 8 5 . 6 1 9 44 6 Hits 173 | . 10 8 26 . . . 4 11 . 9 1 28 64 12 Projectile 173 | . 10 8 26 . . . 4 11 . 9 1 28 64 12 Critical Strikes 9 | . 1 . 1 . . . 1 . . . . 3 3 . Damage Taken 3835 | . 77 59 353 6 . . 61 250 . 216 75 730 1744 264 Core 2389 | . 26 9 130 . . . 32 102 . 80 17 397 1381 215 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 37 | . . . . . . . . . . . 37 . . . Core Remaining (%) 80 | 100 . 86 . . . 67 94 85 100 92 98 69 4 86 Volleys Fired 106 | 3 24 5 40 1 1 7 . 9 . 2 1 2 11 . Largest 3 | 2 2 2 3 3 2 2 . 3 . 1 1 1 1 . Hottest 120 | 40 40 40 120 120 80 80 . 120 . 50 50 98 98 . Shots Fired 230 | 6 48 10 106 3 2 14 . 25 . 2 1 2 11 . Gun 211 | 6 48 10 103 3 2 14 . 25 . . . . . . Cannon 10 | . . . . . . . . . . . . 1 9 . Launcher 9 | . . . 3 . . . . . . 2 1 1 2 . Special . | . . . . . . . . . . . . . . . Kinetic 150 | 6 48 10 86 . . . . . . . . . . . Thermal 71 | . . . 17 3 2 14 . 25 . . . 1 9 . Explosive 9 | . . . 3 . . . . . . 2 1 1 2 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 11 | 1 4 4 11 3 . 4 . 8 . 6 . . 3 . Robot Miss Streak 4 | 1 3 2 4 . . 1 . 2 . 2 . . 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 192 | 3 29 7 62 1 . 10 9 26 6 11 10 2 12 4 Core Hits 170 | 2 16 4 19 1 . 4 4 12 1 30 18 12 46 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . 1 1 . 1 . . . Sever 3 | . . . . . . . . 1 1 . 1 . . . Melee Attacks 146 | . . . . . 3 . 23 16 13 21 21 15 20 14 Impact 14 | . . . . . . . . . . . . . . 14 Slashing 132 | . . . . . 3 . 23 16 13 21 21 15 20 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . 7 2 1 6 4 . 3 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8058 | 25 233 55 532 22 . 136 766 771 367 1658 1040 377 1790 286 Guns 1169 | 25 233 55 532 10 . 136 . 178 . . . . . . Cannons 167 | . . . . . . . . . . . . . 167 . Explosions 2618 | . . . . . . . . . . 851 363 241 1163 . Melee 4073 | . . . . . . . 766 593 367 807 677 136 441 286 Ramming 31 | . . . . 12 . . . . . . . . 19 . Kinetic 760 | 25 233 55 447 . . . . . . . . . . . Thermal 576 | . . . 85 10 . 136 . 178 . . . . 167 . Explosive 2618 | . . . . . . . . . . 851 363 241 1163 . Electromagnetic . | . . . . . . . . . . . . . . . Impact 286 | . . . . . . . . . . . . . . 286 Slashing 3787 | . . . . . . . 766 593 367 807 677 136 441 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . 5 11 . Average Corruption 9 | . . . . . . . . . . . . 5 10 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . 2 5 . Message Errors 1 | . . . . . . . . . . . . 1 . . Matter Fused 3 | . . . . . . . . . . . . . 3 . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 899 | . . . . . . . 273 51 . 302 44 66 129 34 Projectiles 6 | . . . . . . . . . . . . . 6 . Explosions 14 | . . . . . . . . . . 4 2 . 8 . Melee 879 | . . . . . . . 273 51 . 298 42 66 115 34 Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 237 | . . . 39 6 . . . . . 15 61 108 8 . Shots 10 | . . . 1 . . . . . . 1 2 6 . . Rammed 6 | . . . . 1 . . . . . . . . 5 . Targets Rammed 6 | . . . . 1 . . . . . . . . 5 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 360 | . . . 44 51 9 54 . 167 . . . 18 360 . Average Temperature 37 | . . . 10 27 6 24 . 74 . . . 13 175 . Received Heat Transfer 814 | . . . 132 . . . 36 99 . 18 . 30 499 . Effects 3 | . . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . 1 . . . . 1 . Heat Transferred 1175 | . . . 200 25 . 300 . 400 . . . . 250 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . Low Security (%) 96 | 100 100 100 100 100 . 100 100 100 100 100 62 100 100 100 Level 1 3 | . . . . . . . . . . . 37 . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 262 | 5 142 115 131 48 . 60 104 82 35 176 262 163 187 107 Initial 113 | . . 45 37 48 . . 1 33 35 . . 113 76 46 Average 61 | 1 58 99 101 10 . 21 47 47 7 67 100 70 92 78 Influence Increases 2480 | 5 187 70 268 5 . 105 265 179 42 372 370 233 252 127 Destroy 0b10 Robot/C 800 | . 120 60 100 . . 40 . 60 . 160 80 80 80 20 Destroy 0b10 Robot/NC 250 | 5 15 . 20 5 . 5 40 15 5 45 45 5 35 10 Destroy Leader 98 | . 22 10 4 . . 10 2 12 2 12 12 10 2 . Allied During Kill 5 | . . . . . . 5 . . . . . . . . Successful Hack 78 | . . . . . . . . . 28 12 14 8 . 16 Disable Machine 165 | . . . 15 . . . 15 15 . . 105 15 . . Destroy Structure 409 | . . . 24 . . . 13 2 7 98 84 70 90 21 Partial Spotted 180 | . . . 60 . . . . . . 45 15 . 15 45 Lose Combat Pursuer 495 | . 30 . 45 . . 45 195 75 . . 15 45 30 15 Influence Decreases 2407 | 5 70 92 238 130 . 100 195 182 114 372 154 313 310 132 Entered New Map 485 | . . 72 58 77 . . 4 42 37 . . 103 60 32 Time Decay 1542 | 5 70 20 160 53 . 80 160 130 77 233 134 160 160 100 Lost Part 180 | . . . 20 . . . 10 10 . . . 50 90 . Lost Ally 61 | . . . . . . 20 21 . . . 20 . . . Purge Threat 139 | . . . . . . . . . . 139 . . . . Squads Dispatched 19 | . 2 . 1 . . . 1 1 1 2 2 4 3 2 Investigation . | . . . . . . . . . . . . . . . Extermination 6 | . . . . . . . . . 1 1 1 1 1 1 Reinforcement 13 | . 2 . 1 . . . 1 1 . 1 1 3 2 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 17 | . 3 . 2 . . . 4 2 . . 2 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 125 | . 13 2 15 . . 3 17 8 . 12 9 13 24 9 Peak Tracking Total 18 | . 4 2 7 . . 3 5 6 . 5 5 10 18 4 Tactical Retreats 21 | . 1 . 1 . . 2 7 2 . . 1 2 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . . . 3 . . . . 2 2 2 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . 1 . . . 1 1 . . 7 1 . . Max in Single Turn 3 | . . . 1 . . . 1 1 . . 3 1 . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 21 | . . . 1 . 2 . 2 1 1 4 5 2 1 2 Terminals 13 | . . . 1 . . . 2 1 1 4 1 1 . 2 Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . . . . . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . Total Hacks 48 | . . . 4 . 2 . 5 1 4 12 11 3 2 4 Successful 25 | . . . 2 . 2 . 1 . 2 5 7 2 1 3 Failed 23 | . . . 2 . . . 4 1 2 7 4 1 1 1 Catastrophic 7 | . . . . . . . 3 . . 3 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . . . . . 1 . 4 1 . 11 . 2 . 3 Terminals 35 | . . . 4 . . . 5 1 4 12 3 2 . 4 Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . Recycling Units 4 | . . . . . . . . . . . 2 . 2 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 1 . . Terminal Hacks 13 | . . . 2 . 2 . 1 . 2 3 1 . . 2 Record 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . 1 1 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . . . . 1 . . . 1 Unreport Threat 1 | . . . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . . . . . . 2 . 1 . Retrieve Components 3 | . . . . . . . . . . . 2 . 1 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . . 1 1 . . Unauthorized Hacks 4 | . . . . . . . . . . 2 . 1 . 1 Terminals 4 | . . . . . . . . . . 2 . 1 . 1 Assimilate 2 | . . . . . . . . . . 1 . 1 . . Botnet 2 | . . . . . . . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . 1 1 . . . Used 1 | . . . . . . . . . . 1 . . . . Hacking Detections 13 | . . . . . . . 2 1 . 4 3 1 1 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . 139 . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 40 | . . . . . . . . . . . 40 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . 1 . 4 . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 7 | . . . . 5 . . . . . 1 1 . . . Largest Group 5 | . . . . 5 5 3 2 . . 1 1 . . . Highest-Rated Group 94 | . . . . 94 94 40 24 . . 10 42 . . . Highest-Rated Ally 42 | . . . . 31 31 16 16 . . 10 42 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . . 20 5 . . . 8 . . . Total Damage 441 | . . . . . . 205 16 . . . 220 . . . Kills 3 | . . . . . . 1 . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 1692 | . . . . . . . 166 48 311 491 302 317 31 26 Terrain 1635 | . . . . . . . 166 48 311 491 302 317 . . Structural 2 | . . . . . . . . . . . . . 2 . Jamming 2 | . . . . . . . . . . . . 2 . . ECM 55 | . . . . . . . . . . . . . 29 26 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4086 | 41 199 56 339 258 188 221 348 270 311 563 410 338 335 209 Spaces Moved 5353 | 53 248 76 372 422 250 228 461 300 441 856 519 377 467 283 Core 5353 | 53 248 76 372 422 250 228 461 300 441 856 519 377 467 283 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 51 50 53 50 50 51 50 Slowest Speed 250 | 50 50 50 50 50 50 50 150 200 50 250 50 50 200 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 30 | 3 63 18 41 86 60 37 29 10 16 29 23 15 18 11 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 5 | . . 1 . 3 . 1 . . . . . . . . Spaces Dug 99 | . . . . . 1 . 13 2 7 11 9 36 13 7 Terrain Destroyed 230 | . . . 23 . 1 . 13 2 7 65 38 36 38 7 Melee 75 | . . . . . 1 . 13 2 7 11 9 13 12 7 Projectile 4 | . . . . . . . . . . . . . 4 . AOE 151 | . . . 23 . . . . . . 54 29 23 22 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 6366 | 61 284 86 455 466 307 320 552 381 519 936 642 509 528 320 Wait 563 | . 8 . 31 39 50 86 58 28 13 41 79 102 11 17 Move 5338 | 52 247 75 371 421 249 227 460 299 440 855 518 376 466 282 Hop . | . . . . . . . . . . . . . . . Pick Up 29 | 3 4 . 1 1 1 . 2 2 3 3 4 2 1 2 Fast Attach 43 | 2 . . 9 1 1 . 4 4 6 5 7 1 3 . Attach 22 | . . . 1 1 . . . 4 3 . . 4 7 2 Detach 14 | . . . . . . . 1 2 1 . . 3 5 2 Swap 14 | . . 3 1 . . . 1 . 2 4 2 1 . . Drop 35 | 1 1 3 1 1 2 . 3 2 8 5 4 3 . 1 Fire 106 | 3 24 5 40 1 1 7 . 9 . 2 1 2 11 . Melee 145 | . . . . . 3 . 23 16 13 21 21 15 19 14 Ram 6 | . . . . 1 . . . . . . . . 5 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 15 30 . . . . . Rewire 6 | . . . . . . . . . . . 6 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 7) 111 | -10/Materials | Discovered new exit (range 16) 218 | -10/Materials | Discovered new exit (range 15) 241 | -10/Materials | Entered Mines 275 | -10/Mines | Discovered new exit (range 14) 291 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 292 | -10/Mines | Learned Materials terminal intel 297 | -10/Mines | Entered Materials 297 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 298 | -9/Materials | Loaded intel: 12 terminal locations 319 | -9/Materials | Identified exit to Mines 524 | -9/Materials | Discovered new exit (range 16) 636 | -9/Materials | Entered Mines 644 | -9/Mines | Learned Materials stockpile data 665 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 698 | -9/Mines | Learned location of Zion (-7) 712 | -9/Mines | Discovered new exit (range 9) 757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 800 | -9/Mines | Build established: Gunner 853 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 853 | -9/Mines | Discovered new exit (range 5) 894 | -9/Mines | Entered Exiles 894 | -9/Exiles | Accompanied by 5 allies 907 | -9/Exiles | Met 8R-AWN 916 | -9/Exiles | Met EX-HEX 924 | -9/Exiles | Led the pair of lost Derelicts to a safe place 930 | -9/Exiles | Met EX-BIN 935 | -9/Exiles | Aligned with FarCom system 936 | -9/Exiles | Given EX-Vault access code 947 | -9/Exiles | Opened EX-Vault 951 | -9/Exiles | Found Longsword +1 972 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1008 | -9/Exiles | Met EX-DEC 1028 | -9/Exiles | Discovered new exit (range 10) 1082 | -9/Exiles | Left Exiles lab with Longsword +1 1082 | -9/Exiles | Entered Mines 1082 | -8/Mines | Accompanied by 3 allies 1233 | -8/Mines | Build established: Mutant 1250 | -8/Mines | Discovered new exit (range 9) 1303 | -8/Mines | Entered Materials 1303 | -8/Materials | Accompanied by 2 allies 1303 | -8/Materials | Evolved 2 slots: Utility x2 1646 | -8/Materials | Discovered new exit (range 10) 1650 | -8/Materials | Identified exit to Factory 1651 | -8/Materials | Entered Factory 1651 | -7/Factory | Evolved 2 slots: Utility x2 1913 | -7/Factory | Discovered new exit (range 6) 1916 | -7/Factory | Identified exit to Factory 1921 | -7/Factory | Entered another Factory area 1921 | -6/Factory | Evolved 2 slots: Utility x2 2009 | -6/Factory | Found Prototype Launcher 2009 | -6/Factory | Identified Scatter Rocket Array 2131 | -6/Factory | Identified exit to Factory 2232 | -6/Factory | Entered another Factory area 2232 | -5/Factory | Evolved 2 slots: Utility x2 2520 | -5/Factory | Build established: Hacker-Scout 2695 | -5/Factory | Identified exit to Factory 2795 | -5/Factory | Entered another Factory area 2795 | -4/Factory | Evolved 2 slots: Utility x2 2960 | -4/Factory | Identified exit to Research 2969 | -4/Factory | Discovered new exit (range 15) 3167 | -4/Factory | Repaired Scatter Rocket Array 3205 | -4/Factory | Entered Research 3205 | -3/Research | Evolved 2 slots: Utility x2 3520 | -3/Research | Discovered new exit (range 22) 3543 | -3/Research | Identified exit to Research 3543 | -3/Research | Entered another Research area 3543 | -2/Research | Evolved 2 slots: Utility x2 3553 | -2/Research | Lost 5 parts (1p3u1w) 3701 | -2/Research | Spotted B-90 Cyclops 3727 | -2/Research | Crushed by falling debris 3727 | -2/Research | System corruption reached 10% 3744 | -2/Research | Core integrity fell below 50% 3758 | -2/Research | Lost 8 parts (5u3w) 3759 | -2/Research | Core integrity fell below 20% 3780 | -2/Research | Discovered new exit (range 6) 3784 | -2/Research | Identified exit to Testing 3841 | -2/Research | Build established: Hacker-Mutant 3845 | -2/Research | Discovered new exit (range 11) 3850 | -2/Research | Identified exit to Access 3878 | -2/Research | Entered Access 3878 | -1/Access | Evolved 2 slots: Utility x2 4084 | -1/Access | Discovered new exit (range 6) 4086 | -1/Access | Identified exit to Surface 4087 | *** | Escaped! Last Messages --------------- A009. 03985_ O-32 Director locks terminal. 03988_ Destroyed Gravmag System. 03988_ O-32 Director system corrupted by crushing effect. 03988_ O-32 Director knocked back. 03989_ O-32 Director system terminally corrupted. 03992_ Acquired 36 matter. 04001_ Dropped Adv. Plasma Cannon. 04001_ Acquired Enh. Nova Cannon. 04007_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4T. 04007_ Penetrated by Slug. 04055_ W-44 Eye sends out distress signal. 04083_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04084_ The Access Shell folds into the floor. 04084_ EXIT=FOUND 04086_ EXIT=IDENTIFIED: SURFACE [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????+??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# ######+##?? | | ?????????????????????????????????????# # #?? | | ?????????????????????????????????????# # #?? | | ?????????????????????????????????????# # #?? | | ????????????????????????????????????## # ### | | ????????????????????????????????????# + " | | ?????????????????????BB????BB???????# # # | | ?????????????????????BB????BB???????# # # | | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ???????????????????#""""""""""#?????# # # | | ???????????????????# #?????# # # | | ???????????????????# #?????# # # | | ???????????????????# #?????# # + | | ???????????????????# "" #?????# # # | | ???????????????????# "@ #?????# # # | | ???????????????????# #????## ######### | | ???????????????????# #????# ####### | | ???????????????????# #????# h | | ??????????????????## ##???# " ! | | ??????????????????# #???# h####### | | ??????????????????##"" ##???## ####?###### | | ???????????????????#"" #?????# # # | | ???????????????????#"" #?????# # # | | ???????????????????#T #?????# Y+ # | | ???????????????????#"" #?????# # # | | ???????????????????#"" #?????# #?? # | | ?????????????????###"" ####### #???? # | | ????????????? w t w #?????? # | | ???????????? #???????? # | | ?????????????#+#########################?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 610 ECM Strength 1 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 50 Offensive Hacking 50 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Scatter Rocket Array | 73% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- The Little Core That Could Challenges ------------ None Game ------ Seed LayeredTowerRigger Manual? 0 Play Time 00:52:41 Cumulative 285.1 hours Start 2025.08.04 @ 15:30:35 End 2025.08.04 @ 16:20:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 201 Adventurer 0 Explorer 0 Win Type 0 Total 16 Types 7/0/5/1/1/0/0/1/0/1 Lore% 78 Gallery% 74 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8969156d-f23c-426e-8db3-63533c81900f