Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 19:15:36

Player: BadFPS

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (276)     1380
Value Destroyed (9953)     9953
Prototype IDs (33)         660
Alien Tech Used (2)        400
Bonus (1519)               1519
              TOTAL SCORE: 21612

 Bonus
-------
High Alert Combat Kills    335
Follower Combat Kills      359
Entered DSFs               500
Aligned with FarCom        300
Met Zhirov                 300
Friendly Fire              -275

 Cogmind 
---------
Core Integrity             0/1300
Matter                     181/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cryofiber Web
  Advanced Heat Sink
  Improved Weapon Cycler
           Gamma Rifle
    Cooled Proton Cannon

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
          Light Fission Core
          Heavy Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
       Enhanced Biometal Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Advanced Energy Well
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Weapon Cycler
>               --- WEAPON -----------
                Variable Charge Gun
                Variable Charge Gun
                HERF Cannon
                HERF Cannon
  Hypervelocity Railgun
>               --- INVENTORY --------
       Improved Cooling System
       Improved Transmission Jammer
       Improved Phase Shifter
        Layered Light Armor Plating
        Layered Medium Armor Plating
                Graphene Brace
                Antimissile System
                Trap Reconfigurator
       Improved Recalibrator
          Heavy Disruptor Cannon
                Smartbomb Launcher
                Molecular Deconstructor
[Rating: 145]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reactive Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   .   4   .   .   2   .   .   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   1   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Parts Attached             376  | 9   7   .   42  3   2   .   34  66  .   .   41  26  .   43  5   6   10  7   2   29  44  
  Power                    44   | 1   2   .   7   .   .   .   1   6   .   .   6   4   .   11  .   .   2   1   .   2   1   
    Engine                 25   | 1   2   .   7   .   .   .   1   6   .   .   3   3   .   2   .   .   .   .   .   .   .   
    Core                   17   | .   .   .   .   .   .   .   .   .   .   .   3   1   .   9   .   .   1   1   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               65   | 2   1   .   10  1   .   .   8   11  .   .   9   4   .   1   1   1   4   1   .   3   8   
    Treads                 26   | 2   .   .   9   1   .   .   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    35   | .   1   .   .   .   .   .   .   3   .   .   9   4   .   1   1   1   4   1   .   3   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  120  | 3   1   .   8   1   2   .   11  6   .   .   9   7   .   25  4   1   4   4   2   11  21  
    Device                 68   | 1   .   .   4   .   1   .   3   2   .   .   7   5   .   17  2   .   .   2   2   10  12  
    Storage                7    | 2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   
    Processor              10   | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             35   | .   .   .   3   1   1   .   6   3   .   .   1   2   .   8   2   1   2   1   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   147  | 3   3   .   17  1   .   .   14  43  .   .   17  11  .   6   .   4   .   1   .   13  14  
    Energy Gun             89   | 1   .   .   13  .   .   .   9   27  .   .   16  8   .   5   .   2   .   .   .   4   4   
    Energy Cannon          10   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
    Ballistic Gun          11   | 2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   2   2   
    Ballistic Cannon       4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               17   | .   .   .   1   1   .   .   2   7   .   .   1   .   .   .   .   1   .   .   .   3   1   
    Special Weapon         14   | .   .   .   .   .   .   .   .   9   .   .   .   3   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   4   .   1   .   5   7   .   .   4   1   .   3   .   .   6   .   .   .   3   
Parts Lost                 49   | .   2   .   8   .   .   .   3   .   .   .   .   .   .   1   1   2   .   1   .   5   26  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Propulsion               11   | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   4   
  Utility                  12   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   7   
  Weapon                   21   | .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   11  
  Highest Loss Streak      17   | .   1   .   4   .   .   .   1   .   .   .   .   .   .   1   1   1   .   1   .   5   17  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     95   | .   99  100 93  99  89  88  97  99  100 100 98  99  100 94  99  92  94  100 94  89  72  
  Engine                   7    | .   14  14  10  11  11  11  8   8   9   9   6   4   .   1   5   5   5   5   5   5   2   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   5   7   13  9   11  5   5   5   5   2   2   
  Treads                   10   | .   19  14  20  22  22  22  25  18  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      13   | .   8   14  .   .   .   .   .   8   27  27  25  26  26  23  22  21  22  23  21  22  16  
  Device                   10   | .   14  14  10  .   .   .   9   8   9   9   11  12  13  11  16  11  11  9   15  23  15  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   9   8   13  13  11  11  11  10  8   10  10  6   
  Processor                5    | .   .   .   8   11  1   .   5   9   9   9   6   6   6   5   5   5   5   5   5   1   4   
  Protection               6    | .   .   .   2   11  11  22  10  8   9   9   5   .   .   5   .   4   4   8   5   .   1   
  Energy Gun               16   | .   3   .   22  .   .   .   16  25  27  27  25  25  26  22  23  18  17  11  10  6   6   
  Energy Cannon            2    | .   .   .   2   11  11  11  3   .   .   .   .   .   .   .   .   .   .   .   .   8   5   
  Ballistic Gun            1    | .   14  .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   5   11  10  1   1   
  Ballistic Cannon         3    | .   9   28  3   11  11  11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   10  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          145  | 7   8   8   21  20  28  19  33  42  39  39  67  76  69  85  84  83  103 106 112 133 145 
  Average Rating           46   | 5   6   8   15  17  19  19  28  34  39  39  58  66  69  75  83  75  84  100 111 120 102 
  On Entrance              51   | .   7   8   8   14  20  19  19  33  39  39  39  67  69  69  84  83  77  101 106 111 128 
Naked Turns                46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  
Heaviest Build             112  | 13  32  32  41  43  43  42  48  54  46  46  72  64  59  78  87  79  97  107 90  106 112 
  Greatest Support         145  | 40  40  20  40  43  43  43  63  63  47  47  74  72  72  72  72  74  110 115 115 130 145 
  Greatest Overweight (x)  11   | 3   1   1   11  1   .   .   1   3   .   .   2   .   .   1   1   1   3   .   .   .   1   
  Average Overweight (x)   .    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  11  
  Most Carried             15   | 5   10  12  15  15  15  14  15  15  15  15  15  15  13  15  15  15  15  15  14  15  15  
  Average Carried          13   | 2   6   10  12  12  14  14  14  14  15  15  14  14  13  14  14  14  14  13  14  13  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   10  12  13  14  14  14  15  15  15  15  15  13  13  15  14  14  14  15  14  14  5   

 Class Distribution 
--------------------
 25% | Skirmisher
 18% | Tank
 13% | Mutant
 12% | Gunner
  9% | Commander-Skirmisher
  7% | Scavenger-Tank
  4% | Commander-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
       Scavenger-Tank | -9/Mines
                 Tank | -9/Exiles
               Mutant | -8/Mines
           Skirmisher | -8/Materials
 Commander-Skirmisher | -8/Storage
 Commander-Skirmisher | -8/Recycling
     Commander-Gunner | -8/Scraptown
                 Tank | -6/Factory
               Gunner | -6/Lower Caves
               Gunner | -6/Lower Caves
           Skirmisher | -5/Factory
   Infiltrator-Gunner | -5/Upper Caves
               Gunner | -5/Upper Caves
               Gunner | -5/Zhirov
                 Tank | -4/Proximity Caves
           Skirmisher | -4/Factory
           Skirmisher | -4/DSF
           Skirmisher | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  
Matter Collected           5917  | 311  239  119  881  121  .    .    582  793  56   .    421  286  .    347  202  132  .    500  .    341  586  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11885 | 158  364  41   1544 192  .    .    1839 1800 298  .    1232 975  .    1009 135  106  .    400  .    780  1012 
  Parts                    562   | 16   35   3    79   17   .    .    77   82   14   .    45   33   .    36   5    6    .    19   .    35   60   
Haulers Intercepted        18    | .    .    .    6    .    .    .    5    4    .    .    1    .    .    1    .    .    .    .    .    .    1    
Recyclers Shooed           3     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      64    | .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    5    9    .    16   .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res 
Combat Hostiles Destroyed  203  | .   13  2   31  7   .   .   30  36  6   .   14  20  .   9   2   4   .   5   .   12  12  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     137  | .   13  .   25  .   .   .   16  24  6   .   11  18  .   8   1   2   .   5   .   3   5   
  Cannons                  29   | .   .   2   3   6   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  AOE                      21   | .   .   .   3   1   .   .   .   9   .   .   .   .   .   .   .   2   .   .   .   5   1   
Classes Destroyed          20   | 2   3   .   4   1   .   .   .   4   2   .   .   3   .   .   .   .   .   .   .   1   .   
  Worker                   4    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Builder                  4    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 5    | 4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   18   | .   .   .   6   .   .   .   5   4   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Recycler                 10   | 1   .   .   2   .   .   .   3   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Watcher                  23   | .   2   .   5   .   .   .   3   1   .   .   4   .   .   4   .   .   .   .   .   .   4   
  Swarmer                  52   | .   9   .   12  5   .   .   3   4   1   .   3   6   .   .   .   4   .   .   .   5   .   
  Grunt                    68   | .   4   2   13  2   .   .   20  19  .   .   .   8   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   29   | .   .   .   6   .   .   .   7   8   1   .   3   1   .   2   1   .   .   .   .   .   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   
  Hunter                   16   | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   4   .   2   6   
  Programmer               24   | .   .   .   .   .   .   .   .   .   2   .   6   1   .   7   1   .   .   1   .   .   6   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 3   5   1   8   4   .   .   4   7   3   .   4   7   .   3   1   2   .   2   .   8   4   
  Combat Bots Only         8    | .   5   1   8   3   .   .   4   7   3   .   3   7   .   2   1   2   .   2   .   8   2   
Max Kills in Single Turn   5    | 2   1   1   4   2   .   .   2   3   1   .   1   2   .   2   1   1   .   1   .   5   2   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   1   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   5   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  
Hostile Shots Fired        1287  | .    75   17   184  26   .    .    100  82   8    .    148  80   .    27   17   23   .    50   .    68   382  
  Missed                   382   | .    16   2    41   9    .    .    25   25   3    .    48   18   .    10   5    9    .    13   .    35   123  
Damage Taken               13458 | .    545  224  1468 151  .    .    1095 818  51   .    730  947  .    307  259  211  .    685  .    1081 4886 
  Core                     2506  | .    74   61   187  26   .    .    137  77   15   .    52   109  .    49   21   18   .    .    .    363  1317 
  Absorbed by Shields      601   | .    .    .    .    .    .    .    .    .    6    .    376  156  .    63   .    .    .    .    .    .    .    
  Ignored by Resistances   275   | .    .    .    .    .    .    .    26   62   4    .    183  .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   776   | .    .    .    27   .    .    .    132  359  .    258  .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    46   .    .    .    46   .    .    .    58   .    .    81   .    .    .    .    83   .    68   .    
Volleys Fired              579   | 7    45   12   85   11   .    .    83   80   12   .    47   38   .    31   5    8    2    23   .    24   66   
  Largest                  5     | 2    2    2    3    3    .    .    3    3    3    .    4    4    .    4    4    4    1    4    .    4    5    
  Hottest                  626   | 60   70   70   191  128  .    .    183  183  183  .    244  240  .    241  121  121  60   214  .    326  626  
Shots Fired                1668  | 10   90   24   227  25   .    .    247  224  36   .    186  138  1    109  14   16   3    68   .    65   185  
  Gun                      1356  | 10   72   .    191  .    .    .    165  208  36   .    186  137  1    109  14   11   3    68   .    24   121  
  Cannon                   269   | .    18   24   31   22   .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    38   55   
  Launcher                 37    | .    .    .    5    3    .    .    1    16   .    .    .    .    .    .    .    5    .    .    .    3    4    
  Special                  6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    
  Kinetic                  274   | 7    73   24   16   11   .    .    60   .    .    .    .    .    .    .    .    .    .    38   .    6    39   
  Thermal                  1196  | .    .    .    192  .    .    .    176  208  36   .    186  137  1    109  14   11   3    30   .    18   75   
  Explosive                20    | .    .    .    5    3    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    3    4    
  Electromagnetic          172   | 3    17   .    14   11   .    .    11   11   .    .    .    .    .    .    .    5    .    .    .    38   62   
  Robot Hit Streak         48    | 8    6    4    14   8    .    .    22   38   30   .    22   31   .    48   6    7    .    14   .    11   17   
  Robot Miss Streak        7     | .    4    4    7    3    .    .    2    3    2    .    2    3    .    2    1    1    .    2    .    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        27    | .    1    .    8    .    .    .    2    6    1    .    2    6    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    2    .    .    .    2    1    1    .    1    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           1110  | 8    47   12   123  10   .    .    168  173  29   .    131  100  .    81   11   5    .    48   .    39   125  
  Core Hits                474   | 6    22   3    57   8    .    .    71   89   12   .    46   32   .    31   3    5    .    17   .    25   47   
  Critical Kills           6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    1    6    
  Critical Strikes         83    | .    2    1    4    .    .    .    13   12   2    .    12   2    .    9    .    .    .    12   .    2    12   
    Burn                   56    | .    .    .    4    .    .    .    12   12   2    .    12   2    .    9    .    .    .    3    .    .    .    
    Destroy                20    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    1    9    
    Blast                  2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26224 | 119  614  211  2609 256  .    .    3307 3942 596  .    2685 2783 .    2177 214  212  .    603  .    2160 3736 
  Guns                     18219 | 119  488  .    1687 .    .    .    2024 2717 553  .    2685 2783 .    2177 214  91   .    603  .    384  1694 
  Cannons                  3681  | .    122  211  497  209  .    .    1164 .    .    .    .    .    .    .    .    .    .    .    .    658  820  
  Explosions               3618  | .    .    .    425  47   .    .    119  1184 .    .    .    .    .    .    .    121  .    .    .    1118 604  
  Melee                    608   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    608  
  Ramming                  98    | .    4    .    .    .    .    .    .    41   43   .    .    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  2255  | 78   525  211  276  63   .    .    688  .    .    .    .    .    .    .    .    .    .    116  .    39   259  
  Thermal                  17652 | .    .    .    1735 .    .    .    2344 2831 553  .    2685 2783 .    2177 214  91   .    487  .    422  1330 
  Explosive                2653  | .    .    .    398  47   .    .    47   583  .    .    .    .    .    .    .    .    .    .    .    1041 537  
  Electromagnetic          2958  | 41   85   .    200  146  .    .    228  487  .    .    .    .    .    .    .    121  .    .    .    658  992  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 608   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    608  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    .    .    4    4    4    2    3    3    4    4    4    4    4    .    1    14   
  Average Corruption       3     | .    .    .    .    .    .    .    .    2    4    4    1    2    3    2    4    4    4    4    .    1    8    
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    8    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  182   | .    .    .    .    .    .    .    .    31   19   .    8    15   2    21   7    19   8    24   .    .    28   
    Message Errors         45    | .    .    .    .    .    .    .    .    10   4    .    1    6    .    3    3    2    2    3    .    .    11   
    Matter Fused           54    | .    .    .    .    .    .    .    .    7    5    .    1    4    1    8    2    9    3    9    .    .    5    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    .    4    .    .    1    .    .    2    .    2    .    4    .    .    3    
    Energy Discharges      19    | .    .    .    .    .    .    .    .    5    3    .    2    1    .    3    .    .    .    3    .    .    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    .    .    2    4    .    .    2    .    4    1    4    2    1    .    .    3    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    .    2    .    1    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    1    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    2    .    .    1    
Overload Shots             131   | .    .    .    .    .    .    .    .    .    .    .    10   60   .    34   .    .    2    8    .    3    14   
  Effects                  10    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    3    .    .    .    1    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    
    Heat Surge             6     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overflow Damage            209   | .    11   .    .    .    .    .    7    38   .    .    .    .    .    .    .    .    .    .    .    37   116  
  Projectiles              69    | .    11   .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Explosions               88    | .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    37   13   
  Melee                    52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
Knockbacks                 14    | .    2    .    .    1    .    .    10   1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    2    .    .    1    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159   | .    .    .    24   .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    115  
  Shots                    5     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   6     | .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             9     | .    1    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        636   | .    27   198  598  162  .    .    210  303  154  .    368  296  .    391  267  185  .    636  .    321  457  
  Average Temperature      97    | .    9    90   108  68   .    .    59   74   53   .    111  91   .    122  106  80   .    176  .    132  147  
  Received Heat Transfer   2185  | .    156  126  339  18   .    .    630  360  7    .    39   285  .    21   45   .    .    .    .    24   135  
  Effects                  20    | .    .    .    6    .    .    .    .    .    .    .    6    .    .    1    .    .    .    6    .    .    1    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    .    .    1    
    Matter Decay           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          4     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              23    | .    .    .    1    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    9    8    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              11    | .    .    .    .    .    .    .    .    3    .    .    4    2    .    1    1    .    .    .    .    .    .    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    3    .    .    3    2    .    1    1    .    .    .    .    .    .    
  Parts Melted             118   | .    .    .    9    .    .    .    17   17   4    .    32   10   .    16   5    .    .    1    .    4    3    
  Heat Transferred         36675 | .    .    .    4115 .    .    .    5785 6973 1275 .    5815 4483 .    4075 407  185  .    1125 .    570  1867 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res 
Peak Influence             941  | 25  373 80  520 243 .   .   388 941 361 .   173 .   .   197 .   .   .   .   45  381 220 
  Initial                  356  | .   16  35  .   202 .   .   .   163 356 .   .   .   .   159 .   .   .   .   40  31  213 
  Average                  169  | 14  213 22  190 84  .   .   125 486 232 .   52  .   .   61  .   .   .   .   44  223 115 
Maximum Alert Level        3    | .   1   .   2   1   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Low Security (%)         70   | 100 36  100 65  75  .   100 82  12  48  .   100 .   .   100 .   .   .   .   100 39  77  
  Level 1                  19   | .   63  .   10  24  .   .   17  35  51  .   .   .   .   .   .   .   .   .   .   60  22  
  Level 2                  6    | .   .   .   24  .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  4    | .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          42   | .   2   .   3   .   .   .   5   10  .   .   9   .   .   6   .   .   .   .   .   2   5   
  Investigation            13   | .   .   .   2   .   .   .   4   4   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Extermination            14   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   5   .   .   .   .   .   .   4   
  Reinforcement            10   | .   2   .   1   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   2   1   
  Assault                  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res 
Distress Signals           8    | .   1   .   .   .   .   .   4   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   6   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Times Spotted              308  | .   26  3   46  9   .   .   40  50  9   .   20  23  .   16  2   5   .   7   .   17  35  
  Peak Tracking Total      11   | .   8   2   8   3   .   .   6   11  3   .   3   11  .   2   1   3   .   2   .   6   8   
  Tactical Retreats        22   | .   2   1   1   .   .   .   7   1   .   .   .   1   .   .   .   .   .   1   .   3   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res 
Traps Triggered            12   | .   .   .   1   .   .   .   2   4   .   .   1   .   .   1   .   .   .   .   .   2   1   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res 
Machines Disabled          21   | .   1   .   3   .   .   .   3   11  .   .   1   2   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        10   | .   .   .   .   .   .   .   .   9   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res 
Machines Accessed          63   | .   3   .   7   .   .   .   10  10  8   2   6   1   .   7   .   .   4   .   1   .   4   
  Terminals                35   | .   2   .   4   .   .   .   7   7   5   .   2   1   .   3   .   .   .   .   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   1   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   1   .   1   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Total Hacks                217  | .   6   .   23  .   .   .   35  35  37  19  13  5   .   15  .   .   17  .   2   .   10  
  Successful               144  | .   1   .   15  .   .   .   18  23  30  19  5   5   .   6   .   .   17  .   1   .   4   
  Failed                   73   | .   5   .   8   .   .   .   17  12  7   .   8   .   .   9   .   .   .   .   1   .   6   
    Catastrophic           15   | .   2   .   2   .   .   .   2   3   1   .   .   .   .   4   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   4   .   8   .   1   .   21  12  5   .   2   1   .   2   .   .   .   .   .   .   1   
  Terminals                96   | .   4   .   11  .   .   .   25  21  12  .   3   5   .   5   .   .   .   .   2   .   8   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          22   | .   .   .   3   .   .   .   4   12  .   .   1   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          8    | .   2   .   1   .   .   .   .   2   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   8   .   .   .   3   .   .   .   3   .   .   4   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Terminal Hacks             90   | .   1   .   2   .   .   .   4   7   28  19  .   5   .   3   .   .   17  .   1   .   3   
  Record                   67   | .   .   .   .   .   .   .   1   1   24  19  .   5   .   2   .   .   13  .   .   .   2   
  Robot Analysis           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   2   .   .   .   4   9   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           9    | .   .   .   1   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   7    | .   .   .   1   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   8   .   .   .   3   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   .   4   .   .   .   2   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   4   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   .   .   2   .   .   .   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   .   .   2   .   .   .   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   .   .   2   .   .   .   6   5   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   3   .   5   .   .   .   7   8   6   .   5   1   .   6   .   .   .   .   1   .   3   
  Full Trace Events        14   | .   .   .   3   .   .   .   3   4   .   .   2   1   .   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   1   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     277  | .   .   .   38  .   .   .   83  156 .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   4   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res 
Total Allies               27   | .   .   .   .   1   .   .   .   12  14  .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            12   | .   .   .   .   1   1   .   .   12  12  12  12  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      235  | .   .   .   .   31  31  .   .   235 227 227 227 .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       34   | .   .   .   .   31  31  .   .   31  34  34  34  .   .   .   .   .   .   .   .   .   .   
Total Orders               7    | .   .   .   .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   
  STAY                     3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  ROAM                     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AID                      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               119  | .   .   .   .   5   .   .   .   71  25  .   18  .   .   .   .   .   .   .   .   .   .   
  Total Damage             1895 | .   .   .   .   81  .   .   .   806 441 .   567 .   .   .   .   .   .   .   .   .   .   
  Kills                    16   | .   .   .   .   1   .   .   .   7   5   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Upp Upp Zhi Pro Fac DSF Res 
Robot Analysis Total       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   3   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  
Turns Passed               26668 | 122  848  1519 2270 1641 1306 67   2778 3222 1016 1156 2508 748  246  2286 529  782  318  776  89   321  2120 
Spaces Moved               12939 | 62   327  610  1033 355  783  32   994  1429 588  909  1281 417  206  840  394  499  237  320  70   153  1400 
  Core                     301   | 41   .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    255  
  Treads                   4994  | 21   327  610  1028 355  783  32   994  844  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7641  | .    .    .    .    .    .    .    .    585  588  909  1281 417  206  840  394  499  237  320  70   153  1142 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  160  160  160  160  160  123  123  123  120  120  120  120  120  120  120  120  120  108  50   
  Average Speed            144   | 141  205  240  170  226  160  160  165  145  123  123  128  120  120  130  122  137  122  120  120  117  98   
  Slowest Speed            600   | 200  240  240  600  240  160  160  240  330  123  123  260  120  120  190  190  190  330  120  120  120  116  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       54    | 5    56   98   65   71   92   13   61   95   95   58   26   53   24   22   63   71   62   48   2    94   19   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    1    1    .    1    .    .    .    .    .    1    .    1    1    .    .    .    1    .    .    
  Unknown Exits Taken      12    | 1    1    .    .    .    1    .    1    1    1    1    1    .    1    .    .    1    1    1    .    .    .    
Scrap Searched             10    | .    .    1    .    1    .    .    .    .    .    .    .    2    .    .    2    1    .    3    .    .    .    
Spaces Dug                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    2    3    .    .    5    
Terrain Destroyed          272   | .    .    .    33   36   .    .    26   47   .    .    1    12   .    9    .    .    2    4    .    43   59   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               37    | .    .    .    .    2    .    .    .    .    .    .    1    12   .    9    .    .    2    4    .    .    7    
  AOE                      235   | .    .    .    33   34   .    .    26   47   .    .    .    .    .    .    .    .    .    .    .    43   52   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  
Total                      19580 | 83   415  642  1374 1171 838  48   1945 2244 853  947  2029 564  205  1951 428  582  262  662  74   258  2005 
  Wait                     5107  | .    22   17   146  799  50   17   779  552  143  39   621  62   .    1007 25   66   .    307  3    21   431  
  Move                     12918 | 61   326  609  1032 354  782  31   993  1428 587  908  1280 416  205  839  393  498  236  319  69   152  1400 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102   | 5    8    3    23   2    .    .    16   10   .    .    8    .    .    10   .    .    2    2    .    8    5    
  Fast Attach              160   | 8    2    .    16   .    1    .    22   22   .    .    17   11   .    12   .    3    10   1    .    9    26   
  Attach                   79    | .    2    .    16   1    1    .    6    9    .    .    3    4    .    7    1    2    1    2    1    11   12   
  Detach                   75    | .    .    .    9    .    2    .    8    9    .    .    3    6    .    7    .    2    1    2    .    11   15   
  Swap                     140   | 1    3    .    11   2    .    .    6    35   .    .    21   11   .    24   4    1    1    4    1    9    6    
  Drop                     205   | 1    6    1    36   2    2    .    32   25   .    .    29   13   .    14   .    2    9    2    .    11   20   
  Fire                     579   | 7    45   12   85   11   .    .    83   80   12   .    47   38   .    31   5    8    2    23   .    24   66   
  Melee                    20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   113   | .    .    .    .    .    .    .    .    1    109  .    .    .    .    .    .    .    .    .    .    1    2    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            72    | .    .    .    .    .    .    .    .    69   .    .    .    3    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / DSF)
-4/DSF
-3/Research

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
   123 | -11/Scrapyard      | Entered Materials
   321 | -10/Materials      | Build established: Mutant
   514 | -10/Materials      | Discovered new exit (range 16)
   528 | -10/Materials      | Identified exit to Materials
   971 | -10/Materials      | Entered Mines
  1049 | -10/Mines          | Core integrity fell below 50%
  1138 | -10/Mines          | Discovered exit to Materials (range 8)
  1145 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1368 | -10/Mines          | Learned location of Zion (-6)
  1535 | -10/Mines          | Discovered exit to Materials (range 14)
  2490 | -10/Mines          | Entered Materials
  2490 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2929 | -9/Materials       | Build established: Scavenger-Tank
  3015 | -9/Materials       | Discovered new exit (range 5)
  3048 | -9/Materials       | Identified exit to Materials
  3322 | -9/Materials       | Build established: Scavenger-Gunner
  3511 | -9/Materials       | Repaired Field Laser
  3832 | -9/Materials       | Build established: Gunner
  4012 | -9/Materials       | Identified exit to Mines
  4116 | -9/Materials       | Lost 4 parts (2n1u1w)
  4120 | -9/Materials       | Destroyed 8 combat bots
  4232 | -9/Materials       | Lost 3 parts (3w)
  4447 | -9/Materials       | Discovered exit to Materials (range 4)
  4760 | -9/Materials       | Entered Mines
  4821 | -9/Mines           | Assembled infested the area
  5152 | -9/Mines           | Build established: Scavenger-Tank
  5790 | -9/Mines           | Core integrity fell below 50%
  5899 | -9/Mines           | Escorted by a lone wolf Derelict
  6137 | -9/Mines           | Discovered exit to Materials (range 9)
  6204 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  6257 | -9/Mines           | Learned Materials stockpile data
  6257 | -9/Mines           | Discovered exit to Materials (range 10)
  6387 | -9/Mines           | Discovered new exit (range 5)
  6399 | -9/Mines           | Identified exit to Exiles
  6401 | -9/Mines           | Entered Exiles
  6401 | -9/Exiles          | Accompanied by 1 ally
  6442 | -9/Exiles          | Met 8R-AWN
  6517 | -9/Exiles          | Met EX-HEX
  6567 | -9/Exiles          | Met EX-BIN
  6588 | -9/Exiles          | Aligned with FarCom system
  6590 | -9/Exiles          | Given EX-Vault access code
  6630 | -9/Exiles          | Opened EX-Vault
  6644 | -9/Exiles          | Found Prototype Device
  6644 | -9/Exiles          | Identified Trap Reconfigurator
  6672 | -9/Exiles          | Build established: Tank
  6683 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6728 | -9/Exiles          | Met EX-DEC
  6784 | -9/Exiles          | Discovered new exit (range 12)
  6955 | -9/Exiles          | Visited The Gauntlet
  7707 | -9/Exiles          | Left Exiles lab with Trap Reconfigurator
  7707 | -9/Exiles          | Entered Mines
  7719 | -8/Mines           | Discovered exit to Materials (range 5)
  7774 | -8/Mines           | Entered Materials
  7774 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  7775 | -8/Materials       | Identified exit to Factory
  8101 | -8/Materials       | Build established: Skirmisher
  8553 | -8/Materials       | Build established: Tank
  8641 | -8/Materials       | Repaired Imp. Treads
  8694 | -8/Materials       | Repaired Cld. Ion Engine
  9119 | -8/Materials       | Build established: Skirmisher
  9887 | -8/Materials       | Garrison activated, responded to threat
 10438 | -8/Materials       | Discovered new exit (range 12)
 10475 | -8/Materials       | Discovered new exit (range 15)
 10552 | -8/Materials       | Entered Storage
 10758 | -8/Storage         | Repaired Imp. Treads
 10786 | -8/Storage         | Repaired Lgt. Treads
 10871 | -8/Storage         | Repaired Reactive Plating
 11912 | -8/Storage         | Discovered exit to Factory (range 9)
 11968 | -8/Storage         | Learned location of Armory (-3)
 11989 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 12291 | -8/Storage         | Build established: Commander-Skirmisher
 12668 | -8/Storage         | Met a pair of Derelict thieves
 12761 | -8/Storage         | Destroyed 7 combat bots
 12768 | -8/Storage         | Lost 6 allies
 12991 | -8/Storage         | Repaired Prc. Beam Rifle
 13352 | -8/Storage         | First assault squad dispatched
 13666 | -8/Storage         | Discovered new exit (range 3)
 13774 | -8/Storage         | Entered Recycling
 13775 | -8/Recycling       | Met a Zionite searching for Scraptown
 14239 | -8/Recycling       | Discovered new exit (range 8)
 14693 | -8/Recycling       | Scanned before Scraplab entrance
 14721 | -8/Recycling       | Entered Scraplab
 14740 | -8/Recycling       | Discovered new exit (range 2)
 14790 | -8/Recycling       | Entered Scraptown
 14790 | -8/Scraptown       | Accompanied by 12 allies
 14793 | -8/Scraptown       | System corruption cleaned by C-Scrubber
 15039 | -8/Scraptown       | Discovered new exit (range 3)
 15083 | -8/Scraptown       | Build established: Commander-Gunner
 15152 | -8/Scraptown       | Visited Shadow of the Wyrm
 15171 | -8/Scraptown       | Visited Fellowship of the Rings
 15402 | -8/Scraptown       | Visited Bundlers
 15473 | -8/Scraptown       | Visited Cyclists
 15515 | -8/Scraptown       | Visited Comm Corps
 15618 | -8/Scraptown       | Visited CPS Storage
 15636 | -8/Scraptown       | Visited CR-KLE's Repair Center
 15644 | -8/Scraptown       | CR-KLE repaired 5 parts
 15703 | -8/Scraptown       | Turned away by UFD registrar
 15946 | -8/Scraptown       | Entered Factory
 15946 | -6/Factory         | Accompanied by 12 allies
 15946 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 16253 | -6/Factory         | Build established: Commander-Tank
 16504 | -6/Factory         | Fabricated Prc. Beam Rifle?
 16574 | -6/Factory         | Build established: Tank
 17578 | -6/Factory         | Build established: Skirmisher
 17588 | -6/Factory         | Discovered new exit (range 15)
 18010 | -6/Factory         | Build established: Tank
 18019 | -6/Factory         | Discovered new exit (range 5)
 18454 | -6/Factory         | Entered Lower Caves
 18594 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 18603 | -6/Lower Caves     | Found Prototype Special Weapon
 18603 | -6/Lower Caves     | Identified Molecular Deconstructor
 18728 | -6/Lower Caves     | Encountered a Warlord checkpoint
 18763 | -6/Lower Caves     | Build established: Gunner
 18831 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 18833 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 18894 | -6/Lower Caves     | Identified exit to Lower Caves
 18915 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 19034 | -6/Lower Caves     | Destroyed 7 combat bots
 19081 | -6/Lower Caves     | Learned Armory trap positions
 19081 | -6/Lower Caves     | Learned Factory stockpile data
 19202 | -6/Lower Caves     | Entered another Lower Caves area
 19422 | -6/Lower Caves     | Discovered new exit (range 12)
 19448 | -6/Lower Caves     | Entered Factory
 19448 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 19449 | -5/Factory         | Identified exit to Upper Caves
 19760 | -5/Factory         | Build established: Skirmisher
 20137 | -5/Factory         | Build established: Tank
 20553 | -5/Factory         | Build established: Skirmisher
 21108 | -5/Factory         | Build established: Tank
 21416 | -5/Factory         | Found Unknown Protection
 21416 | -5/Factory         | Identified Powered Armor
 21424 | -5/Factory         | Found Powered Armor
 21551 | -5/Factory         | Build established: Infiltrator-Skirmisher
 21734 | -5/Factory         | Entered Upper Caves
 21735 | -5/Upper Caves     | Identified exit to Upper Caves
 22035 | -5/Upper Caves     | Build established: Infiltrator-Gunner
 22139 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22263 | -5/Upper Caves     | Entered another Upper Caves area
 22401 | -5/Upper Caves     | Discovered new exit (range 6)
 22460 | -5/Upper Caves     | Build established: Gunner
 22736 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22920 | -5/Upper Caves     | Discovered new exit (range 12)
 22925 | -5/Upper Caves     | Learned Factory security intel
 23045 | -5/Upper Caves     | Entered Zhirov
 23045 | -5/Zhirov          | Discovered new exit (range 3)
 23073 | -5/Zhirov          | Met Zhirov
 23125 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 23148 | -5/Zhirov          | Found Alien Artifact
 23149 | -5/Zhirov          | Identified Integrated Reactor
 23149 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 23168 | -5/Zhirov          | Found Alien Artifact
 23168 | -5/Zhirov          | Identified Transdimensional Reconstructor
 23168 | -5/Zhirov          | Warped through subspace
 23363 | -5/Zhirov          | Entered Proximity Caves
 23658 | -4/Proximity Caves | Build established: Tank
 24114 | -4/Proximity Caves | Discovered new exit (range 7)
 24139 | -4/Proximity Caves | Entered Factory
 24139 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24140 | -4/Factory         | Identified exit to Research
 24151 | -4/Factory         | Identified exit to DSF
 24228 | -4/Factory         | Entered DSF
 24276 | -4/DSF             | Additional patrols routed to DSF
 24335 | -4/DSF             | Lost 5 parts (1p2u2w)
 24382 | -4/DSF             | Sterilization system engaged
 24396 | -4/DSF             | Destroyed 8 combat bots
 24402 | -4/DSF             | Ambient heat levels rising (+10)
 24417 | -4/DSF             | Ambient heat levels rising (+10)
 24431 | -4/DSF             | Build established: Skirmisher
 24432 | -4/DSF             | Ambient heat levels rising (+10)
 24447 | -4/DSF             | Ambient heat levels rising (+10)
 24462 | -4/DSF             | Ambient heat levels rising (+10)
 24477 | -4/DSF             | Ambient heat levels rising (+10)
 24477 | -4/DSF             | Discovered exit to Research (range 16)
 24492 | -4/DSF             | Ambient heat levels rising (+10)
 24507 | -4/DSF             | Ambient heat levels rising (+10)
 24522 | -4/DSF             | Ambient heat levels rising (+10)
 24537 | -4/DSF             | Ambient heat levels rising (+10)
 24549 | -4/DSF             | Entered Research
 24549 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 26014 | -3/Research        | Released all parts (7)
 26032 | -3/Research        | Lost 17 parts (3p3n4u7w)
 26239 | -3/Research        | Build established: Mutant
 26405 | -3/Research        | Core integrity fell below 50%
 26436 | -3/Research        | System corruption reached 10%
 26466 | -3/Research        | Lost 4 parts (1n2u1w)
 26636 | -3/Research        | Core integrity fell below 20%
 26653 | -3/Research        | Released all parts (4)
 26669 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
26632_ Slug penetrates Wall. <x2>
26634_ WT5JVXHEAN&2 6I%JQISJE%9V
26643_ Falx destroyed.
26643_ Penetrated by Slug.
26646_ P-80 Master resets Y-72 Warden, system
  corruption cleaned.
26649_ Penetrated by Slug.
26649_ Slug penetrates Wall.
26649_ P-80 Master resets Y-72 Warden, system
  corruption cleaned.
26652_ M:6XLOXFK9FZ PZZXGYVA,OBB>/=L7C0OJ
26653_ P-80 Master resets Y-72 Warden, system
  corruption cleaned.
26653_ Released Gamma Rifle.
26653_ Released Adv. Target Analyzer.
26653_ Released VSS Leg.
26653_ Released Imp. Armor Integrity Analyzer.
26657_ Slug penetrates Wall.
26666_ Slammed into K-01 Serf. <x2>
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
|          #?#       ! #?#   #???#        #???# #?#  |
| """      #?#  """    #?#   #???#        #??## #### |
|  T      !#?#  """    #?#   #???##########??#     ! |
|   "      #?#  """    #?#   #???????????????#    !  |
|          #??         ??#   #???????????????#   ##+ |
|   ===    ###        ???#   +???????????????#   #|  |
|  *=  !   # #!      ????#   #???????????????#   #   |
| [#+#######  ####"####??#   #???????????????#   #   |
| =!  =*     !%!      #??#   #???????????????#^^^#   |
| %= !%!      *  =    #??#   #???????????????#   +   |
| !!!!% %%     !=![   ####   ############????#   #|  |
| ==%=         !!!!=         ##         ######   # ! |
| ###     # ## ##!T#######   ##         #        #   |
| %         # ######?????## ###         #        # ! |
| ###     #  ##???????????# #?#     [   #        ### |
| ??##########????????????# #?######/####   ##+##### |
| ????????????????????????# #????#  =  ##   #      # |
| ????????????????????????# ######          #      # |
| ????????????????????????#                 #      # |
| ????????????????????????# ######          #      # |
| ????????????????????????#w#????#  Y  ######      # |
| ????????????????????????# +????### ###????#      # |
| ????????????????????????# #??????# #??????######## |
| ????????????????????????#k#??????# #?????????????? |
| ????????????????????????# #??????# #?????????????? |
| ????????????????????????#@#??????# #?????????????? |
| ????????????????????????# #???####+#####?????????? |
| ????????????????????????# #???#        #?????????? |
| ????????????????????????# #???# !      #?????????? |
| ????????????????????????#p#####    """"#?????????? |
| ????????????????????????#  p  /    """"#?????????? |
| ????????????????????#####+#####    """"#?????????? |
| ????????????????????#         #%   """"#?????????? |
| ????????????????????#         #    """"#?????????? |
| ????????????????????#         #        ??????????? |
| ????????????????????#   !     #      = #?????????? |
| ????????????????????###############+####?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Coolant Potential          100
Energy Generation          64
Energy Capacity            1455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             2
Base Temperature (-)       200
Armor Coverage             800
Resistance: KI             20
Resistance: TH             10
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                67
Targeting Accuracy         8
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
         Ion Engine | -9/Materials | Scanalyzed
        Field Laser | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed
          Heat Sink | -9/Materials | Scanalyzed
    Prc. Beam Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Prc. Beam Rifle | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
20k Club
Alien Tech
Armchair Analyst
Backstab
Dangerous Findings
Deconstruction
Explorer
I'm Back, Baby!
Just What I Needed
Leap Before You Look
Ooh, Shiny!
Overkill
Prolific Hacker
Remodeling
Respectable Loadout
Subspace Traveler
The Science Guy
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              SniperModifiedDoomcannon
  Manual?         0
Play Time         06:12:42
  Cumulative      19.2 hours
  Start           2024.08.29 @ 19:12:03
  End             2024.08.30 @ 19:15:36
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5729068f-347f-4ced-a8a0-c85d15afd97e