Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.16 @ 18:28:07 Player: ZOT Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1770) 1770 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 6638 Bonus ------- High Alert Combat Kills 4 Met Data Miner 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- EM Disruption Field Heavy Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Aluminum Leg VTOL Module > --- UTILITY ---------- Core Analyzer Core Analyzer Core Analyzer Heart of Steel > --- WEAPON ----------- Plasma Flamer > --- INVENTORY -------- EM Disruption Field [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Core Analyzer Device Improved Heat Sink Processor Core Analyzer Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . . 1 2 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 82 | 8 8 18 . 21 7 3 9 . 6 2 Power 14 | 1 . 5 . 5 1 1 1 . . . Engine 4 | 1 . 2 . . . . 1 . . . Core 10 | . . 3 . 5 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 33 | 3 3 9 . 8 1 . 5 . 4 . Treads 3 | . . . . . . . 2 . 1 . Leg 15 | 2 2 2 . 6 1 . 1 . 1 . Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 14 | . 1 7 . 2 . . 2 . 2 . Utility 16 | 2 2 2 . 5 3 . 1 . . 1 Device 11 | 2 2 2 . 2 1 . 1 . . 1 Storage . | . . . . . . . . . . . Processor 4 | . . . . 3 1 . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 3 2 . 3 2 2 2 . 2 1 Energy Gun 2 | 1 . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 9 | 1 2 1 . 1 1 1 . . 1 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon 2 | . 1 . . . . . . . 1 . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon 3 | . . . . 1 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . . . 1 Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 11 | . . . . 11 . . . . . . Parts Lost 56 | . 5 6 . 15 4 1 11 . 6 8 Power 7 | . . 1 . 1 2 . 3 . . . Propulsion 23 | . 1 3 . 8 2 . 3 . 3 3 Utility 11 | . 2 . . 3 . . 3 . . 3 Weapon 15 | . 2 2 . 3 . 1 2 . 3 2 Highest Loss Streak 14 | . 4 3 . 14 5 1 4 . 6 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 73 | . 88 90 100 59 56 72 72 61 63 29 Engine 1 | . 14 1 . . . . 2 . . . Core 7 | . . 9 11 7 6 11 5 . . . Leg 6 | . 22 7 11 7 8 7 3 7 1 1 Flight 9 | . 3 32 33 14 . . 5 15 24 2 Device 10 | . 20 20 22 11 1 7 10 . . 5 Processor 16 | . . . . 4 23 23 23 23 23 13 Protection 2 | . . . . . 1 7 2 . . . Energy Gun 1 | . 8 . . . . . . 7 5 . Energy Cannon 1 | . . . . . . . 4 . . . Ballistic Gun 5 | . 14 12 11 6 7 6 1 . . . Impact Weapon 1 | . . 7 11 5 . . . . . . Slashing Weapon 4 | . . . . 1 7 7 7 7 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 28 | 9 9 11 11 16 16 21 28 7 7 13 Greatest Support 28 | 20 20 20 12 25 20 10 28 8 10 28 Greatest Overweight (x) 9 | 2 2 2 . 3 2 2 9 . . 3 Average Overweight (x) . | . . . . . . 1 2 . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 4 5 2 Average Carried 4 | 4 4 4 5 4 3 3 4 4 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 3 4 4 4 4 2 Class Distribution -------------------- 59% | Scavenger-Mutant 33% | Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 1162 | 293 97 185 56 169 74 145 75 . 68 . Remotely . | . . . . . . . . . . . Salvage Created 2533 | 151 182 466 22 526 74 544 416 . 88 64 Parts 143 | 15 16 39 1 22 4 14 29 . 2 1 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 5 | 1 2 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 7 23 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 50 | . 8 11 . 10 1 3 12 . 4 1 Melee 12 | . . 4 . 1 . 1 6 . . . Guns 24 | . 6 7 . 2 1 2 1 . 4 1 Cannons 7 | . 2 . . . . . 5 . . . AOE 4 | . . . . 4 . . . . . . Classes Destroyed 9 | 2 2 2 . 1 . 2 . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 5 | 4 . . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 2 | 1 . 1 . . . . . . . . Swarmer 21 | . 3 4 . . . . 10 . 4 . Grunt 23 | . 5 4 . 8 . 3 2 . . 1 Sentry 6 | . . 3 . 2 1 . . . . . Decomposer 4 | . . . . . . 4 . . . . Samaritan 4 | . . . . . . 2 2 . . . Best Kill Streak 6 | 3 4 2 1 6 1 3 4 . 4 1 Combat Bots Only 6 | . 4 2 . 6 1 3 4 . 4 1 Max Kills in Single Turn 4 | 1 1 1 1 4 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 4 . . . . . . Melee 1 | . . 1 . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Damage Taken 5859 | . 401 724 . 1091 455 217 958 . 506 1507 Core 2186 | . 63 314 . 325 130 17 254 . 231 852 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 61 | . . 21 . 40 . . . . . . Core Remaining (%) 48 | 100 74 . 21 40 . . . . 9 . Volleys Fired 198 | 13 37 61 . 10 20 6 19 . 18 14 Largest 2 | 2 2 2 . 1 1 1 1 . 1 1 Hottest 120 | 60 120 40 . 30 23 28 80 . 80 100 Shots Fired 246 | 26 58 75 . 10 20 6 19 . 18 14 Gun 218 | 26 54 75 . 7 20 6 3 . 18 9 Cannon 16 | . . . . . . . 16 . . . Launcher 3 | . . . . 3 . . . . . . Special 9 | . 4 . . . . . . . . 5 Kinetic 176 | 13 37 75 . 7 20 6 . . 9 9 Thermal 67 | 13 21 . . . . . 19 . 9 5 Explosive 3 | . . . . 3 . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | 7 14 10 . 9 16 3 7 . 5 12 Robot Miss Streak 5 | 1 3 2 . . 2 5 3 . 4 1 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 232 | 15 40 65 1 19 16 24 27 . 13 12 Core Hits 123 | 7 15 28 . 12 4 22 16 . 12 7 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 3 . . . . . . Critical Strikes 8 | . . . 1 3 . 2 . . . 2 Burn 2 | . . . . . . . . . . 2 Smash 4 | . . . 1 3 . . . . . . Sever 2 | . . . . . . 2 . . . . Melee Attacks 66 | . . 10 1 17 . 21 17 . . . Impact 27 | . . 10 1 16 . . . . . . Slashing 39 | . . . . 1 . 21 17 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . 1 1 . 6 4 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5350 | 158 429 733 43 961 245 1205 984 . 311 281 Guns 1981 | 158 333 467 . 91 245 84 69 . 310 224 Cannons 299 | . . . . . . . 299 . . . Explosions 400 | . . . . 400 . . . . . . Melee 2516 | . . 266 43 470 . 1121 616 . . . Ramming 4 | . . . . . . . . . 1 3 Kinetic 1508 | 35 204 467 . 91 245 84 . . 158 224 Thermal 922 | 123 225 . . . . . 368 . 152 54 Explosive 400 | . . . . 400 . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 779 | . . 266 43 470 . . . . . . Slashing 1737 | . . . . . . 1121 616 . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . 11 . . . . . . Average Corruption 11 | . . . . 11 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . 4 . . . . . . Message Errors 1 | . . . . 1 . . . . . . Matter Fused 2 | . . . . 2 . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 573 | . . 5 43 108 . 298 119 . . . Projectiles 3 | . . . . . . . 3 . . . Explosions . | . . . . . . . . . . . Melee 570 | . . 5 43 108 . 298 116 . . . Knockbacks 3 | . . 2 . 1 . . . . . . Impact 3 | . . 2 . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . 1 Shots . | . . . . . . . . . . . Rammed 3 | . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 247 | 40 231 247 . 7 3 2 42 . 80 85 Average Temperature 46 | 18 84 31 . 4 2 2 22 . 31 32 Received Heat Transfer 2375 | . 195 285 . 612 150 135 117 . 183 698 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . 5 . . . . . . Impact Corruptions 8 | . . 1 1 6 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 2322 | 275 500 . . . . . 557 . 350 640 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Peak Influence 445 | 25 237 445 114 268 131 . . . . 20 Initial 116 | . 16 100 109 44 116 . . . . . Average 143 | 15 133 288 109 151 116 . . . . 1 Maximum Alert Level 2 | . 1 2 . 1 . . . . . . Low Security (%) 70 | 100 66 25 100 66 100 . . . . 100 Level 1 23 | . 33 51 . 33 . . . . . . Level 2 5 | . . 23 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 2 . 1 . . . . 1 . Investigation 3 | . 1 1 . . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . 1 . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 6 | . 3 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . 14 22 . 19 1 7 14 . 13 5 Peak Tracking Total 9 | . 8 8 . 8 1 4 4 . 9 3 Tactical Retreats 15 | . 2 4 . 1 . 3 1 . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 17 | . 1 5 . 4 . 1 1 4 1 . Terminals 9 | . 1 3 . 3 . 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 2 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 71 | . 4 14 . 14 . 2 1 31 5 . Successful 55 | . 3 7 . 6 . 2 1 31 5 . Failed 16 | . 1 7 . 8 . . . . . . Catastrophic 2 | . . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 2 7 . 7 . . . 4 . 1 Terminals 31 | . 4 9 . 11 . 2 . . 5 . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . 5 . 3 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 47 | . 2 3 . 3 . 2 1 31 5 . Record 19 | . . 1 . . . 2 . 11 5 . Part Schematic 12 | . . . . . . . . 12 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . Repair 2 | . . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 1 2 . 1 . . . . . . Terminals 4 | . 1 2 . 1 . . . . . . Track 2 | . . 1 . 1 . . . . . . Assimilate 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 5 . 3 . . . . 1 . Full Trace Events 3 | . 1 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . Time 76 | . . 38 . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 . Total Damage 261 | . . . . . . . . . 261 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 5599 | 246 328 466 342 316 94 1475 1716 47 417 152 Spaces Moved 2977 | 154 165 314 141 190 28 621 716 112 483 53 Core 361 | 18 2 . . 18 15 . 178 . 89 41 Treads 300 | . . . . . . . 299 . . 1 Legs 1188 | 136 163 33 . 73 13 621 122 . 16 11 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1128 | . . 281 141 99 . . 117 112 378 . Fastest Speed 29 | 50 120 34 44 29 100 190 42 42 32 50 Average Speed 135 | 114 120 50 44 75 117 226 212 42 38 191 Slowest Speed 500 | 150 150 200 44 200 190 260 500 42 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 6 19 32 25 22 2 75 86 74 57 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 2 | . . 1 . . . . . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 . . 1 2 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 25 | . . . . 24 . . 1 . . . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . . AOE 24 | . . . . 24 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Total 4195 | 198 235 542 418 327 69 655 861 111 694 85 Wait 818 | 15 15 131 277 74 13 2 96 . 184 11 Move 2965 | 153 164 311 140 189 27 620 715 111 482 53 Hop 1 | . . 1 . . . . . . . . Pick Up 42 | 8 7 5 . 9 1 3 4 . 3 2 Fast Attach 34 | 5 5 8 . 8 2 . 4 . 2 . Attach 36 | 2 3 4 . 12 3 2 5 . 3 2 Detach 4 | . . . . 4 . . . . . . Swap 12 | 1 . 6 . 1 2 1 . . 1 . Drop 15 | 1 4 5 . 3 1 . 1 . . . Fire 198 | 13 37 61 . 10 20 6 19 . 18 14 Melee 66 | . . 10 1 17 . 21 17 . . . Ram 3 | . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / [*Low]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 6 | -11/Junkyard | Discovered new exit (range 16) 247 | -11/Junkyard | Entered Materials 330 | -10/Materials | Build established: Mutant 492 | -10/Materials | Lost 4 parts (1n2u1w) 527 | -10/Materials | Discovered new exit (range 16) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Propulsion x2 726 | -9/Materials | Core integrity fell below 50% 815 | -9/Materials | Lost 3 parts (3n) 864 | -9/Materials | Build established: Scavenger-Mutant 921 | -9/Materials | Repaired Imp. Terrain Scanner 944 | -9/Materials | Identified exit to Mines 1041 | -9/Materials | Entered Mines 1351 | -9/Mines | Discovered new exit (range 5) 1383 | -9/Mines | Entered Materials 1383 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1505 | -8/Materials | Repaired Lgt. Nuclear Core 1525 | -8/Materials | System corruption reached 10% 1589 | -8/Materials | Core integrity fell below 50% 1627 | -8/Materials | Lost 14 parts (1p8n2u3w) 1691 | -8/Materials | Discovered new exit (range 8) 1699 | -8/Materials | Entered Factory 1699 | -7/Factory | Evolved 2 slots: Utility x2 1715 | -7/Factory | Discovered new exit (range 11) 1775 | -7/Factory | Lost 5 parts (2p2n1u) 1793 | -7/Factory | Entered Lower Caves 2218 | -7/Lower Caves | Learned Factory emergency access door positions 3211 | -7/Lower Caves | Discovered new exit (range 5) 3268 | -7/Lower Caves | Entered another Lower Caves area 3352 | -7/Lower Caves | Learned Factory stockpile data 3761 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4010 | -7/Lower Caves | Discovered new exit (range 7) 4055 | -7/Lower Caves | Identified exit to Factory 4100 | -7/Lower Caves | Found Prototype Device 4234 | -7/Lower Caves | Build established: Mutant 4657 | -7/Lower Caves | Core integrity fell below 50% 4942 | -7/Lower Caves | Lost 4 parts (1n2u1w) 4984 | -7/Lower Caves | Entered Data Miner 4984 | -7/Data Miner | Discovered new exit (range 6) 4994 | -7/Data Miner | Met Data Miner 5006 | -7/Data Miner | Learned location of Section 7 (-2) 5006 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5013 | -7/Data Miner | Received God Mode back door access code from Data Miner 5031 | -7/Data Miner | Entered Proximity Caves 5077 | -6/Proximity Caves | Spotted B-75 Beast 5288 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5308 | -6/Proximity Caves | Escorted by Enhanced Grunt 5324 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 5324 | -6/Proximity Caves | Learned Armory trap positions 5324 | -6/Proximity Caves | Learned Factory stockpile data 5339 | -6/Proximity Caves | Learned Factory stockpile data 5385 | -6/Proximity Caves | Core integrity fell below 20% 5409 | -6/Proximity Caves | Lost 6 parts (3n3w) 5448 | -6/Proximity Caves | Entered Factory 5448 | -6/Factory | Evolved 2 slots: Utility x2 5448 | -6/Factory | Identified Heart of Steel 5449 | -6/Factory | Identified exit to Factory 5540 | -6/Factory | Lost 5 parts (3n1u1w) 5549 | -6/Factory | Core integrity fell below 50% 5594 | -6/Factory | Core integrity fell below 20% 5597 | -6/Factory | Discovered new exit (range 8) 5600 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05552_ Core Analyzer broken. 05552_ Destabilizing: Short circuit. 05559_ Critical hit (Burn: +37). 05561_ Critical hit (Burn: +50). 05569_ Broken Core Analyzer destroyed. 05571_ Critical hit (Burn: +37). 05578_ Acquired Coil Gun. 05580_ Slug penetrates G-50 Soldier. 05588_ G-50 Soldier destroyed. 05590_ Slug penetrates G-67 Veteran. 05592_ Slug penetrates Wall. 05594_ Slug penetrates G-67 Veteran. 05596_ Slug penetrates Nuclear Reactor. 05596_ Coil Gun destroyed. 05596_ Critical hit (Burn: +37). 05597_ Nuclear Reactor explodes. 05597_ Heart of Steel destroyed. 05597_ G-50 Soldier destroyed. 05597_ EXIT=FOUND 05600_ Acquired Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #?????????+?????+??????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # +??????" ??????????????????????????????????? | | # #?????""?????????????##########????????????? | | # #???? ?????????????? ## ??????????? | | # ####+################ ?????????? | | ?????????? | | "????????? | | tY "????????? | | ????????? | | ???????? | | ############### ####### ?????????? | | ??????????????# #??# #????????????? | | ??????????????# #??# #######?????????? | | ??????????????# #?## #????????? | | ??????????????# #?# @ #????????? | | ??????????????# ### % """ """ #????????? | | ??????????????# %g """ "????????????? | | ???????????####+#+##### """ ?????????????? | | ???????????# ?????????????? | | ???????????# % """ """ "????????????? | | ???????????# # """ """ "????????????? | | ???????????# # """ """ "????????????? | | ???????????# # ??????????????? | | ???????????# #######+###??????????????? | | ???????????# #????????????????????????? | | ???????????# #????????!???????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????##############????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 64 Core Analysis 9 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Angular Momentum Engine | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed SlugAbsorptionBeamcaster Manual? 0 Play Time 01:11:17 Cumulative 57.2 hours Start 2023.07.16 @ 17:11:50 End 2023.07.16 @ 18:28:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41d1f649-7f64-4db5-a4b4-3c5f99acd289