Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.30 @ 21:08:51 Player: Katana1232 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (928) 928 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2763 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (22) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Ion Engine Light Nuclear Core High-capacity Battery (400) Shield Generator System Backup Module Gatling Laser Light Assault Rifle Minigun Light Cannon Enhanced Flamer Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Makeshift Armor Plating > --- WEAPON ----------- Shotgun Slug Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Aluminum Leg High-capacity Battery Shield Generator System Backup Module Gatling Laser Heavy Plasma Cannon Light Assault Rifle Minigun Light Cannon Enhanced Flamer [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Protection Makeshift Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 35 | 10 7 1 5 . 3 9 Power 5 | 2 . 1 . . 1 1 Engine 4 | 2 . . . . 1 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 14 | 4 2 . 2 . 1 5 Treads 2 | 2 . . . . . . Leg 12 | 2 2 . 2 . 1 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 4 . 1 . 1 . Device 1 | . . . 1 . . . Storage 5 | 1 4 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 9 | 3 1 . 2 . . 3 Energy Gun 3 | 2 . . 1 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | 1 1 . 1 . . . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . 1 . . . . 11 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . . 6 Utility 1 | . . . . . . 1 Weapon 4 | . 1 . . . . 3 Highest Loss Streak 11 | . 1 . . . . 11 Average Slot Usage (%) 97 | . 94 100 100 100 98 95 Engine 6 | . 14 4 . . . 10 Core 5 | . . 9 11 11 10 . Leg 38 | . 28 28 44 44 43 41 Device 1 | . . . 4 11 1 . Storage 15 | . 23 28 17 11 11 11 Protection 5 | . . . . . 9 10 Energy Gun 11 | . 23 14 11 11 11 5 Ballistic Gun 9 | . 4 14 11 11 11 9 Ballistic Cannon 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 56 | 13 44 44 46 44 51 56 Greatest Support 70 | 40 26 26 52 52 59 70 Greatest Overweight (x) 14 | 3 1 1 1 . 1 14 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 10 | 5 6 12 12 12 12 12 Most Carried 12 | 4 5 6 8 8 12 12 Average Carried 8 | 2 4 5 5 8 9 11 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 4 5 6 8 8 12 10 Class Distribution -------------------- 73% | Mutant 26% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 815 | 221 124 39 70 20 30 311 Remotely . | . . . . . . . Salvage Created 1003 | . 140 89 203 132 . 439 Parts 52 | . 10 5 12 8 . 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 5 2 5 3 . 12 Guns 23 | . 4 2 5 3 . 9 Cannons 3 | . . . . . . 3 Classes Destroyed 5 | . 2 . 1 . . 2 Swarmer 9 | . 3 . . . . 6 Grunt 10 | . 2 2 4 2 . . Brawler 5 | . . . 1 1 . 3 Duelist 2 | . . . . . . 2 Sentry 1 | . . . . . . 1 Best Kill Streak 4 | . 3 2 3 3 . 4 Combat Bots Only 4 | . 3 2 3 3 . 4 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2212 | . 128 140 40 21 . 1883 Core 511 | . 24 75 10 . . 402 Absorbed by Shields 22 | . . . 15 7 . . Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 86 | . 11 9 12 3 . 51 Largest 2 | . 2 2 2 2 . 2 Hottest 138 | . 100 70 73 73 . 138 Shots Fired 130 | . 20 18 14 6 . 72 Gun 106 | . 20 18 14 6 . 48 Cannon 24 | . . . . . . 24 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 76 | . . 9 12 3 . 52 Thermal 54 | . 20 9 2 3 . 20 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 38 | . 11 7 26 35 . 38 Robot Miss Streak 4 | . 1 2 . . . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 2 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 106 | . 16 11 13 6 . 60 Core Hits 62 | . 7 5 11 5 . 34 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1763 | . 193 119 246 90 . 1115 Guns 1236 | . 193 119 246 90 . 588 Cannons 527 | . . . . . . 527 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1146 | . . 44 233 53 . 816 Thermal 617 | . 193 75 13 37 . 299 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . 1 Average Corruption 1 | . 1 1 . . . 1 Corruption Purged . | . . . . . . . Effects 1 | . 1 . . . . . Energy Discharges 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 8 | . . . . . . 8 Impact . | . . . . . . . Kinetic 8 | . . . . . . 8 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 436 | . 270 218 9 35 . 436 Average Temperature 114 | . 117 101 6 20 . 126 Received Heat Transfer 579 | . 57 105 4 8 . 405 Effects 2 | . . . . . . 2 Shutdowns 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 3 | . 2 1 . . . . Heat Transferred 1545 | . 555 222 37 111 . 620 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 144 | . 144 50 141 116 . . Average Influence 51 | . 60 37 50 107 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 7 4 7 2 . 25 Peak Tracking Total 10 | . 3 2 4 2 . 10 Tactical Retreats 5 | . 1 . 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 4 . 1 . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 12 . 6 . . . Successful 12 | . 7 . 5 . . . Failed 6 | . 5 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 10 | . 4 . 6 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Record 2 | . 2 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 7 | . 2 . 5 . . . Recycle Component 1 | . . . 1 . . . Process 1 | . . . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 2 | . . . 2 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 13 | . 13 . . . . . Parts Recycled 1 | . . . 1 . . . Recycled Matter 75 | . . . 75 . . . Retrieved Matter 75 | . . . 75 . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2294 | 73 458 133 343 24 560 703 Spaces Moved 1405 | 40 250 64 203 13 434 401 Core 13 | 10 . . . . . 3 Treads 15 | 15 . . . . . . Legs 1377 | 15 250 64 203 13 434 398 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 123 Average Speed 129 | 121 124 150 135 120 125 133 Slowest Speed 750 | 200 150 150 150 120 156 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 31 21 24 7 68 62 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . . . . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1748 | 65 378 85 256 15 450 499 Wait 171 | . 97 10 32 . 5 27 Move 1399 | 39 249 63 202 12 433 401 Hop . | . . . . . . . Pick Up 36 | 12 9 1 5 . 5 4 Fast Attach 4 | . 1 . . . . 3 Attach 19 | 8 3 1 2 . 2 3 Detach 5 | 2 . 1 . . 2 . Swap 12 | 2 3 . 3 . 1 3 Drop 16 | 2 5 . . . 2 7 Fire 86 | . 11 9 12 3 . 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Repaired Hcp. Battery? 315 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 15) 532 | -10/Materials | Entered Mines 625 | -10/Mines | Discovered new exit (range 9) 665 | -10/Mines | Entered Materials 665 | -9/Materials | Evolved 2 slots: Propulsion x2 994 | -9/Materials | Discovered new exit (range 9) 1008 | -9/Materials | Entered Mines 1028 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1032 | -9/Mines | Entered Zion 1388 | -7/Zion | Identified exit to Proximity Caves 1592 | -7/Zion | Entered Proximity Caves 1594 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1640 | -6/Proximity Caves | Learned Factory trap positions 1959 | -6/Proximity Caves | Build established: Derelict-Mutant 2050 | -6/Proximity Caves | Spotted B-75 Beast 2141 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2277 | -6/Proximity Caves | Core integrity fell below 50% 2290 | -6/Proximity Caves | Core integrity fell below 20% 2295 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- L-41 Fighter knocked back. Titanium Leg destroyed. Imp. Aluminum Leg destroyed. L-41 Fighter destroyed. Acquired 10 matter. Acquired 47 matter. Slug Cannon destroyed. Power failure, Mak. Power Source shutdown. Acquired 55 matter. Mak. Power Source destroyed. Carbon-fiber Leg destroyed. Penetrated by Slug. Imp. Titanium Leg destroyed. Overheating: Matter decay (-72). Slug penetrates Wall. Imp. Aluminum Leg destroyed. Penetrated by Slug. Hvy. Plasma Cannon destroyed. Mak. Armor Plating destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????# ???# ##?????# ## | | ????????## ???## #??????# ##? | | ?????????# ????### ## ##????### #?? | | ????????? ??????## #### ##????## ### | | ????????# ????????####??###????## # | | ????????# ### ?????????????????????# | | ????????# ??# ?????????????????????# | | ?????????????? ?????????????????????# | | ????????????????????????????????????# ### | | ????????????????????????????????????## #??## | | ?????????????????????????????????????## #????# | | ??????????????????????????????????????###?????# | | ??????????????????????????????????????????????## # | | ???????????????????????????????????????????????# | | ?????????????????????? #??##??????????????????# | | ???????????????????? ##;#????????? ????????### | | ??????????????????? ????????? ##????????? | | ???????????????????? ????????? ###??????? | | ????????????????????? ????????? ###????? | | ?????????????????????? ?????????# ##???? | | ??????????????????????? # #?????????# ##?## | | ???????????????????????? #?????????# ??#" | | ???????????????????????## #???????### ???#" | | ???????????????????#####; ##??????# ????#" | | ???????????????????? g ##?????# #?????#" | | ?????????????????####### @ #?????# ##????# | | ?????????????????#""""# l #####?# ##???## | | ?????????????????#" # %% ### ###### | | ?????????????????# % | | ?????????????????# # #### | | ?????????????????#" # ###??## | | ?????????????????#""""#Yg #?????#### # | | ???????????????# ######; #????????#### #### # | | ???????????????# m % #???????????## ##??#### | | ???????????????######"#####????????????####??????? | | ????????????????????##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Robot Respite Shopping List Challenges ------------ None Game ------ Seed SingularityCoolantPropulsion Manual? 0 Play Time 00:53:34 Cumulative 9.1 hours Start 2020.08.30 @ 20:09:07 End 2020.08.30 @ 21:08:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 8 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 16 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cc284bf8-748b-4dca-a3d5-6fd42dee163d