Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 16:56:55 Player: GlasMayne Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (100) 500 Value Destroyed (3539) 3539 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1099) 1099 TOTAL SCORE: 11058 Bonus ------- Follower Combat Kills 299 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1150 Matter 106/300 Energy 84/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Layered Heavy Armor Plating Wave Gun Hypervelocity Mass Driver Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Antigrav System Linear Gravjet > --- UTILITY ---------- Advanced Sensor Array Encrypted Comm Array Advanced Targeting Computer Advanced Target Analyzer Improved Weapon Cycler > --- WEAPON ----------- High-powered Shock Rifle Railgun Heavy Gauss Cannon Heavy Gauss Cannon Lance > --- INVENTORY -------- Nuclear Core Gravmag System Gravmag System Long-range Tractor Beam Wave Gun [Rating: 96] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility Advanced Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Powered Hammer Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 . 2 . 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 . . . . . . Utility 5 | . . 1 . 1 . . . 1 . . . . . 2 Weapon 3 | . . . . . . 1 . . 2 . . . . . Parts Attached 112 | 6 4 13 1 6 4 2 6 4 38 6 7 . 2 13 Power 18 | 1 . 1 . . 2 1 2 1 5 . 1 . 1 3 Engine 3 | 1 . 1 . . 1 . . . . . . . . . Core 13 | . . . . . 1 1 2 1 5 . 1 . 1 1 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 34 | 2 . 7 . 6 . . . . 12 . 2 . 1 4 Treads 6 | . . 1 . . . . . . 3 . 1 . 1 . Leg 16 | 2 . 6 . 6 . . . . 1 . . . . 1 Wheel . | . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . 8 . 1 . . 3 Flight . | . . . . . . . . . . . . . . . Utility 23 | 2 1 2 1 . 1 . 1 3 6 3 2 . . 1 Device 11 | 1 . 1 . . . . 1 . 4 2 1 . . 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . Processor 8 | . . 1 . . . . . 3 2 1 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 1 3 3 . . 1 1 3 . 15 3 2 . . 5 Energy Gun 4 | . . . . . . . . . 2 . . . . 2 Energy Cannon 3 | . . 1 . . . . . . 2 . . . . . Ballistic Gun 21 | 1 3 2 . . 1 1 1 . 6 1 2 . . 3 Ballistic Cannon 7 | . . . . . . . 2 . 3 2 . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 1 . . 1 . . . . . . . . 1 Parts Lost 58 | . . 2 1 . 2 . 2 . 19 . 9 . 2 21 Power 10 | . . . . . 1 . 1 . 2 . 2 . . 4 Propulsion 19 | . . . 1 . . . . . 7 . 5 . 1 5 Utility 7 | . . . . . . . . . 3 . 1 . . 3 Weapon 22 | . . 2 . . 1 . 1 . 7 . 1 . 1 9 Highest Loss Streak 10 | . . 2 1 . 1 . 1 . 7 . 9 . 2 10 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Backups 6 | 5 7 8 9 8 9 8 9 9 8 4 2 3 3 3 Power . | . 1 1 1 1 1 1 1 2 1 1 . . . . Propulsion 1 | 2 3 2 3 1 2 2 1 . . 1 . . . . Utility 2 | . 1 2 3 3 4 3 3 2 4 . 1 1 . . Weapon 2 | 1 1 2 2 2 2 2 3 4 2 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 19 | . 1 2 1 1 2 . 3 . 7 . . . . 2 Power 2 | . . . 1 . . . 1 . . . . . . . Propulsion 4 | . . 2 . . . . 1 . 1 . . . . . Utility 9 | . . . . 1 2 . . . 5 . . . . 1 Weapon 4 | . 1 . . . . . 1 . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 93 89 97 99 99 96 95 99 86 99 80 82 86 67 Engine 2 | . 14 11 11 9 1 . . . . . . . . . Core 6 | . . . . . 6 15 12 13 10 11 6 5 5 4 Treads 2 | . . 8 . . . . . . 3 . 3 5 10 1 Leg 14 | . 28 24 30 35 36 30 28 32 8 . . . . 1 Hover 7 | . . . . . . . . . 7 29 14 11 10 12 Device 10 | . 14 11 11 17 12 7 10 8 5 17 12 11 11 7 Storage 4 | . 14 11 11 9 9 7 7 6 4 . . . . . Processor 11 | . . 2 11 9 9 7 3 10 15 10 11 17 17 15 Protection 1 | . . . . . 6 7 7 6 . . . . . . Energy Cannon 2 | . . 1 11 9 9 7 1 . 2 . . . . . Ballistic Gun 11 | . 21 19 11 9 8 11 8 6 11 15 9 11 11 9 Ballistic Cannon 5 | . . . . . . . 12 13 7 1 11 11 10 2 Impact Weapon 1 | . . . . . . . . . 3 . . . . . Piercing Weapon 1 | . . . . . . . . . . 5 5 5 5 5 Peak Build Rating 96 | 6 12 20 20 32 36 42 49 61 91 94 96 77 79 95 Average Rating 56 | 5 9 13 19 25 34 41 44 57 72 82 75 76 78 78 On Entrance 44 | . 6 12 20 18 32 36 42 49 61 77 94 76 77 71 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 64 | 13 22 25 25 26 27 35 49 49 64 59 59 48 48 55 Greatest Support 168 | 20 20 39 39 80 80 60 60 93 168 45 45 18 51 51 Greatest Overweight (x) 5 | 1 1 1 . . . . . . 3 1 5 2 2 4 Average Overweight (x) . | . . . . . . . . . . . 1 2 . . Largest Inventory Capacity 25 | 8 10 10 25 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 7 8 10 10 10 10 10 10 10 9 5 5 5 5 5 Most Carried 10 | 7 8 10 10 10 10 9 10 10 10 5 5 3 3 5 Average Carried 7 | 5 7 8 9 8 9 8 9 9 8 4 2 3 3 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 7 8 9 10 10 10 8 10 10 5 5 3 3 3 5 Class Distribution -------------------- 57% | Gunner 14% | Mutant 11% | Scavenger-Mutant 7% | Commander-Mutant 4% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -7/Factory Tank | -7/DSF Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Matter Collected 3504 | 298 52 267 45 112 135 . 257 28 1168 136 292 . 386 328 Remotely 1139 | . . . . . . . . . 489 . . . 386 264 Salvage Created 4193 | 123 10 443 119 115 438 . 231 36 1618 113 379 . 227 341 Parts 202 | 4 1 35 9 9 22 . 15 1 61 6 15 . 11 13 Haulers Intercepted 5 | . . . . . 3 . . . 2 . . . . . Recyclers Shooed 5 | . . 1 . . 1 . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 4 14 . 10 . Prevented 3 | . . . . . . . . . . 2 1 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 74 | . 1 10 3 5 3 . 10 . 20 2 8 . 7 5 Melee 2 | . . . . . . . . . 2 . . . . . Guns 43 | . 1 10 1 2 . . 8 . 11 2 2 . 3 3 Cannons 26 | . . . 2 3 3 . 2 . 4 . 6 . 4 2 AOE 2 | . . . . . . . . . 2 . . . . . Classes Destroyed 12 | 2 1 4 . . 1 . 1 1 2 . . . . . Worker 3 | . . 1 . . . . . . 1 . . . . 1 Builder 4 | . . 1 . . . . . . 2 . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 5 | . . . . . 3 . . . 2 . . . . . Recycler 5 | 1 . 1 . . . . . . 3 . . . . . Watcher 4 | . . . . . . . . 2 1 . . . . 1 Swarmer 28 | . 1 4 . 4 1 . 7 . 4 . 2 . 5 . Grunt 23 | . . 3 3 . 4 . 2 . 6 1 3 . 1 . Sentry 8 | . . 3 . 1 1 . . . . . 1 . 1 1 Hunter 9 | . . . . . . . . . 4 1 . . . 4 Programmer 8 | . . . . . . . . . 6 . 2 . . . Heavy 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 9 | 1 1 9 3 5 1 . 7 2 5 2 4 . 5 3 Combat Bots Only 7 | . 1 6 3 5 1 . 7 . 5 2 4 . 5 2 Max Kills in Single Turn 5 | 1 1 1 1 1 2 . 2 1 5 1 1 . 3 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . Melee 1 | . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 833 | . 7 90 37 14 29 . 58 . 324 13 50 . 28 183 Missed 253 | . 2 30 10 2 5 . 17 . 98 7 10 . 10 62 Hits 580 | . 5 60 27 12 24 . 41 . 226 6 40 . 18 121 Melee 6 | . . . . . . . . . . . . . . 6 Projectile 574 | . 5 60 27 12 24 . 41 . 226 6 40 . 18 115 AOE 5 | . . . . . . . . . 2 . . . . 3 Critical Strikes 24 | . . 2 1 . 1 . 1 . 9 . 3 . 1 6 Part Disruptions 2 | . . . . . . . . . 1 . 1 . . . Damage Taken 10831 | . 43 815 350 131 350 . 745 . 4113 118 950 . 317 2899 Core 2217 | . 10 127 45 26 28 . 31 . 446 23 294 . 31 1156 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 96 . 57 . 90 . 95 100 . . . . 20 . Volleys Fired 273 | 16 3 36 12 9 40 . 22 10 63 5 21 . 7 29 Largest 5 | 1 2 2 2 2 2 . 3 3 5 4 4 . 4 4 Hottest 255 | 20 40 46 91 91 93 . 113 113 229 141 197 . 172 255 Shots Fired 610 | 16 6 50 19 18 77 . 34 22 178 21 57 . 25 87 Gun 397 | 16 6 50 12 9 37 . 18 2 125 21 21 . 14 66 Cannon 213 | . . . 7 9 40 . 16 20 53 . 36 . 11 21 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 491 | 16 6 50 12 9 37 . 34 22 154 16 52 . 25 58 Thermal 109 | . . . 7 9 40 . . . 24 . . . . 29 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . 5 5 . . . Robot Hit Streak 14 | 2 2 14 11 8 10 . 10 2 9 2 5 . 5 12 Robot Miss Streak 7 | 2 2 2 1 1 5 . 4 3 6 1 4 . 3 7 Penetration Max 2 | . . . . . . . . . . . 1 . 2 2 Secondary Targets 2 | . . . . . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . . . . Shots Hit Robots 362 | 9 3 40 15 13 41 . 25 7 114 9 20 . 14 52 Core Hits 176 | 4 2 18 5 8 16 . 18 3 56 4 13 . 8 21 Critical Kills 4 | . . . . . . . . . 2 . 1 . 1 . Critical Parts Destroyed 13 | . . 1 . . . . . . 7 . 1 . 3 1 Critical Strikes 26 | . . 1 . . . . . . 10 . 4 . 5 6 Burn 2 | . . . . . . . . . 1 . . . . 1 Destroy 13 | . . 1 . . . . . . 4 . 2 . 4 2 Blast 6 | . . . . . . . . . . . 2 . 1 3 Smash 5 | . . . . . . . . . 5 . . . . . Melee Attacks 21 | . . . . . . . . . 14 . . . . 7 Impact 14 | . . . . . . . . . 14 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . 7 Sneak Attacks 2 | . . . . . . . . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9673 | 104 26 628 256 225 843 . 613 213 3741 130 778 . 510 1606 Guns 4992 | 104 26 628 134 84 294 . 316 29 1766 130 318 . 219 944 Cannons 3483 | . . . 122 141 536 . 297 184 1032 . 460 . 291 420 Explosions 329 | . . . . . . . . . 329 . . . . . Melee 707 | . . . . . . . . . 468 . . . . 239 Ramming 162 | . . . . . 13 . . . 146 . . . . 3 Kinetic 6598 | 104 26 628 134 84 294 . 613 213 2214 85 725 . 510 968 Thermal 1918 | . . . 122 141 536 . . . 723 . . . . 396 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 288 | . . . . . . . . . 190 45 53 . . . Impact 468 | . . . . . . . . . 468 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 239 | . . . . . . . . . . . . . . 239 Highest Corruption 13 | . . . . . . . . . 13 13 13 13 13 10 Average Corruption 10 | . . . . . . . . . 8 13 13 13 13 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 113 | . . . . . . . . . 47 13 30 1 18 4 Message Errors 20 | . . . . . . . . . 11 2 4 . 3 . Matter Fused 25 | . . . . . . . . . 8 2 7 . 8 . Heat Flow Errors 15 | . . . . . . . . . 8 2 3 1 1 . Energy Discharges 14 | . . . . . . . . . 8 . 4 . 1 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 14 | . . . . . . . . . 4 2 4 . 3 1 Data Loss (major) 6 | . . . . . . . . . 1 2 1 . 2 . Misfires 8 | . . . . . . . . . 3 1 3 . . 1 Alerts 1 | . . . . . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . 1 1 . . . 1 Weapon Failures 5 | . . . . . . . . . 1 . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 511 | . . . . . 8 . 17 20 464 . . . . 2 Projectiles 90 | . . . . . 8 . 17 20 43 . . . . 2 Explosions . | . . . . . . . . . . . . . . . Melee 421 | . . . . . . . . . 421 . . . . . Knockbacks 22 | . . . . . . . . 2 9 . 2 . 1 8 Impact 5 | . . . . . . . . . 5 . . . . . Kinetic 16 | . . . . . . . . 2 4 . 2 . 1 7 Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 68 | . . . . . . . . . 67 . . . . 1 Shots . | . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . 2 . . . . 1 Targets Rammed 11 | . . 1 . . 5 . . . 4 . . . . 1 Kicked 8 | . . 1 . . 5 . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1001 | . . 15 159 138 247 . 2 132 448 507 547 175 228 1001 Average Temperature 151 | . . 2 78 61 79 . 2 39 116 184 190 129 105 360 Received Heat Transfer 1389 | . . 315 192 27 135 . 18 . 348 18 153 . 9 174 Effects 64 | . . . . . 3 . . . 10 10 9 . . 32 Shutdowns 13 | . . . . . . . . . 2 3 1 . . 7 Energy Bleed 5 | . . . . . . . . . 1 . . . . 4 Interference 22 | . . . . . 3 . . . 7 4 5 . . 3 Matter Decay 5 | . . . . . . . . . . 1 . . . 4 Short Circuit 3 | . . . . . . . . . . 2 . . . 1 Damage (minor) 3 | . . . . . . . . . . . 2 . . 1 Damage (major) 10 | . . . . . . . . . . . . . . 10 Damage (core) 3 | . . . . . . . . . . . 1 . . 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . Impact Corruptions 10 | . . . . . . . . . 10 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . Heat Transferred 2925 | . . . 222 259 962 . . . 816 . . . . 666 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . . . . 1 . 1 . 2 . . . . . Low Security (%) 89 | 100 100 100 100 100 81 100 90 100 79 . . . . 100 Level 1 8 | . . . . . 18 . 9 . 15 . . . . . Level 2 1 | . . . . . . . . . 4 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . Peak Influence 463 | 5 50 176 114 110 244 73 225 117 463 . . . . 68 Initial 117 | . . . 64 5 42 73 51 117 3 . . . . 53 Average 69 | . 11 54 67 12 139 73 75 58 91 . . . . 20 Influence Increases 3054 | 15 78 281 70 120 467 . 269 21 891 200 170 . 150 322 Destroy 0b10 Robot/C 1660 | . 20 200 60 100 220 . 220 . 400 40 160 . 140 100 Destroy 0b10 Robot/NC 120 | 15 . 15 . . 20 . . 10 45 . . . . 15 Destroy Leader 368 | . . 60 10 20 76 . 30 4 106 10 10 . 10 32 Allied During Kill 139 | . . . . . 135 . 4 . . . . . . . Successful Hack 33 | . 28 5 . . . . . . . . . . . . Disable Machine 120 | . . . . . 15 . . . 60 . . . . 45 Destroy Structure 89 | . . 1 . . 1 . . 7 40 . . . . 40 Partial Spotted 30 | . . . . . . . . . 15 . . . . 15 Lose Combat Pursuer 495 | . 30 . . . . . 15 . 225 150 . . . 75 Influence Decreases 3049 | 15 78 115 222 34 404 90 117 238 436 302 510 21 64 403 Entered New Map 690 | . . . 102 9 58 90 22 108 5 172 70 21 . 33 Time Decay 1808 | 15 78 95 110 25 286 . . 130 327 130 350 . 44 218 Lost Part 426 | . . 20 10 . 20 . 10 . 104 . 90 . 20 152 Lost Ally 125 | . . . . . 40 . 85 . . . . . . . Squads Dispatched 24 | . . 3 . 1 5 . 1 1 8 . . . . 5 Investigation 1 | . . 1 . . . . . . . . . . . . Extermination 5 | . . . . . . . . . 4 . . . . 1 Reinforcement 12 | . . 2 . 1 2 . 1 1 4 . . . . 1 Assault 2 | . . . . . . . . . . . . . . 2 Garrison 4 | . . . . . 3 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Distress Signals 9 | . . 3 . 2 2 . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 172 | . 7 17 7 10 13 . 11 4 45 12 9 . 7 30 Peak Tracking Total 10 | . 5 6 5 7 3 . 6 2 8 7 7 . 5 10 Tactical Retreats 19 | . 1 . . . . . 1 . 10 3 . . . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 4 | . . 1 . . . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 11 | . . . . . 1 . . . 4 . 3 . . 3 Max in Single Turn 4 | . . . . . 1 . . . 4 . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 16 | . 5 3 . . 4 1 . 1 . 1 1 . . . Terminals 14 | . 5 3 . . 3 1 . 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 39 | . 14 5 . . 9 1 . 2 . 1 7 . . . Successful 24 | . 9 2 . . 3 1 . 1 . 1 7 . . . Failed 15 | . 5 3 . . 6 . . 1 . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 36 | . 14 5 . . 7 1 . 2 . . 7 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . Terminal Hacks 24 | . 9 2 . . 3 1 . 1 . 1 7 . . . Record 11 | . 3 . . . 1 . . . . . 7 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . 1 . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 3 2 . . 2 1 . 1 . . . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Total Allies 10 | . . . . . 10 . . . . . . . . . Largest Group 10 | . . . . . 10 5 5 . . . . . . . Highest-Rated Group 173 | . . . . . 173 80 80 . . . . . . . Highest-Rated Ally 29 | . . . . . 29 16 16 . . . . . . . Initial Warlord ECA Mod 55 | . . . . . . . . 9 8 8 8 8 7 7 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 72 | . . . . . 60 . 12 . . . . . . . Total Damage 796 | . . . . . 652 . 144 . . . . . . . Kills 9 | . . . . . 8 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 5267 | 135 298 352 228 263 513 9 299 277 1691 279 204 19 468 232 Optics 2395 | . . . . . . . . 187 1435 . 54 19 468 232 Sensors 690 | . . . . . . . . . 261 279 150 . . . IFF 74 | . . . . . . . . . 74 . . . . . Terrain 734 | . . 40 228 263 203 . . . . . . . . . Seismic 1917 | 135 298 312 . 261 513 9 299 90 . . . . . . Triangulation 85 | . . . . . . . . . 85 . . . . . Cloaking 1003 | . . . . . . . 145 277 581 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 3 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Turns Passed 6413 | 180 298 352 228 263 623 9 299 277 1706 279 797 19 468 615 Spaces Moved 4087 | 114 170 131 98 105 355 6 171 173 994 568 408 5 273 516 Core 55 | 12 . . . . . . . . . . . . . 43 Treads 460 | . . . . . . . . . 122 . 75 . 244 19 Legs 1649 | 102 170 131 98 105 355 6 171 173 323 . . . . 15 Wheels . | . . . . . . . . . . . . . . . Hover 1923 | . . . . . . . . . 549 568 333 5 29 439 Flight . | . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 130 130 130 128 40 40 104 196 160 50 Average Speed 121 | 115 131 171 120 123 130 130 130 128 136 44 175 196 163 90 Slowest Speed 360 | 120 190 190 120 130 130 130 130 128 320 104 360 196 196 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 38 17 33 14 59 . 93 7 33 72 62 7 53 19 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . . . Known Exits Taken 4 | . . . . . . 1 . . . 1 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 . . 1 . . Scrap Searched 6 | . . . 1 . . . . . . 1 2 . 2 . Spaces Dug 13 | . . . . . . . . . . . 11 . . 2 Terrain Destroyed 93 | . . . . . . . . 6 18 . 37 . 10 22 Melee . | . . . . . . . . . . . . . . . Projectile 91 | . . . . . . . . 6 16 . 37 . 10 22 AOE 2 | . . . . . . . . . 2 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Total 5019 | 143 240 208 189 222 442 7 218 207 1202 586 452 14 281 608 Wait 400 | 1 60 15 76 93 27 . 6 17 55 5 8 9 . 28 Move 4073 | 113 169 130 97 104 354 5 170 172 993 567 407 4 272 516 Hop . | . . . . . . . . . . . . . . . Pick Up 53 | 7 2 5 1 4 6 . 7 2 12 . 1 . . 6 Fast Attach 57 | 6 . 2 . . 1 . 3 . 26 2 5 . 2 10 Attach 26 | . 1 2 . 3 2 2 1 2 5 1 3 . . 4 Detach 8 | . . . . . 1 . 1 . 2 2 1 . . 1 Swap 41 | . 3 9 2 4 1 . 3 3 8 3 3 1 . 1 Drop 56 | . 2 8 1 5 5 . 5 1 20 1 3 . . 5 Fire 273 | 16 3 36 12 9 40 . 22 10 63 5 21 . 7 29 Melee 21 | . . . . . . . . . 14 . . . . 7 Ram 3 | . . . . . . . . . 2 . . . . 1 Kick 8 | . . 1 . . 5 . . . 2 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 181 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 11) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 823 | -9/Materials | Discovered new exit (range 7) 831 | -9/Materials | Entered Mines 1026 | -9/Mines | Build established: Scavenger-Mutant 1043 | -9/Mines | Discovered new exit (range 15) 1059 | -9/Mines | Entered Materials 1059 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1306 | -8/Materials | Discovered new exit (range 8) 1322 | -8/Materials | Entered Storage 1418 | -8/Storage | Garrison activated, responded to threat 1438 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1731 | -8/Storage | Build established: Commander-Mutant 1921 | -8/Storage | Discovered new exit (range 15) 1945 | -8/Storage | Entered Factory 1945 | -7/Factory | Accompanied by 5 allies 1945 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1953 | -7/Factory | Identified exit to DSF 1954 | -7/Factory | Entered DSF 1954 | -7/DSF | Accompanied by 5 allies 1978 | -7/DSF | Discovered new exit (range 15) 1990 | -7/DSF | Additional patrols routed to DSF 2026 | -7/DSF | Lost 5 allies 2228 | -7/DSF | Sterilization system engaged 2247 | -7/DSF | Destroyed 7 combat bots 2248 | -7/DSF | Ambient heat levels rising (+10) 2253 | -7/DSF | Entered Factory 2253 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2461 | -6/Factory | Discovered new exit (range 16) 2530 | -6/Factory | Entered another Factory area 2530 | -5/Factory | Evolved 2 slots: Weapon x2 2552 | -5/Factory | Build established: Gunner 2953 | -5/Factory | Lost 4 parts (1p3n) 3142 | -5/Factory | Lost 7 parts (3n1u3w) 3961 | -5/Factory | System corruption reached 10% 4079 | -5/Factory | Lost 4 parts (1p3w) 4166 | -5/Factory | Discovered new exit (range 16) 4236 | -5/Factory | Entered Upper Caves 4242 | -5/Upper Caves | Met a Warlord Commander 4243 | -5/Upper Caves | Learned location of Warlord (-4) 4244 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 4245 | -5/Upper Caves | Found Encrypted Comm Array 4311 | -5/Upper Caves | Identified exit to Upper Caves 4436 | -5/Upper Caves | Encountered a Warlord checkpoint 4447 | -5/Upper Caves | Learned 8 Factory zone layouts 4456 | -5/Upper Caves | Build established: Scavenger-Gunner 4507 | -5/Upper Caves | Learned Factory stockpile data 4515 | -5/Upper Caves | Entered another Upper Caves area 4623 | -5/Upper Caves | Learned 4 Factory zone layouts 4675 | -5/Upper Caves | Attracted the attention of an 0b10 base 4695 | -5/Upper Caves | Core integrity fell below 50% 4755 | -5/Upper Caves | Lost 9 parts (2p5n1u1w) 4763 | -5/Upper Caves | Build established: Gunner 4765 | -5/Upper Caves | Identified exit to Factory 4765 | -5/Upper Caves | Identified exit to Zhirov 4765 | -5/Upper Caves | Learned 8 Research zone layouts 4765 | -5/Upper Caves | Learned Research trap positions 4765 | -5/Upper Caves | Learned Factory emergency access door positions 4765 | -5/Upper Caves | Learned Extension emergency access door positions 5019 | -5/Upper Caves | Encountered a Warlord checkpoint 5312 | -5/Upper Caves | Entered Zhirov 5312 | -5/Zhirov | Discovered new exit (range 3) 5331 | -5/Zhirov | Entered Proximity Caves 5358 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5583 | -4/Proximity Caves | Learned Research emergency access door positions 5743 | -4/Proximity Caves | Discovered exit to Factory (range 8) 5799 | -4/Proximity Caves | Entered Factory 5799 | -4/Factory | Evolved 2 slots: Utility x2 5800 | -4/Factory | Identified exit to Research 6162 | -4/Factory | Core integrity fell below 50% 6192 | -4/Factory | Lost 9 parts (2p1n2u4w) 6335 | -4/Factory | Garrison activated, responded to threat 6393 | -4/Factory | Core integrity fell below 20% 6411 | -4/Factory | System corruption reached 10% 6414 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 06407_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06407_ Knocked back. 06407_ C-35 Carver knocked back. 06407_ C-35 Carver system corrupted by crushing effect. 06407_ C-35 Carver knocked back. 06407_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 06409_ C-35 Carver IFF system glitched. 06409_ T-07 Excavator system corrupted by crushing effect. 06409_ T-07 Excavator knocked back. 06409_ C-35 Carver knocked back. 06409_ C-35 Carver destroyed. 06410_ Lance destroyed. 06410_ Encrypted Comm Array severed. 06410_ Slammed into P-70 Sage. 06412_ System corrupted: Component data lost. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????# ############## ?????????????? | | ???????# !????????????? | | ???????# T !????????????? | | ???????# "" !!???????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????# ###+#####+#### ????????????? | | ???????# # #?????????????????? | | ???????########### = ! ! #????????!????????? | | ??????????? # " % #?????????????????? | | ?????????### """""" #?????????????????? | | ##?#########" """""" #?????????????????? | | ? ! """"" !#?????????????????? | | ? = """"" #?????????????????? | | # #?????????????????? | | # """"" #?????????????????? | | + """""?????????????????????? | | ??# %! 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""" !/ #??????????????? | | ?????????????????????# """ !/ #??????????????? | | ?????????????????????# !/#??????????????? | | ?????????????????????## #####??????????????? | | ?????????????????# ??????????????????? | | ??????!??????????# = #????????????????? | | ????????????????# #????????????????? | | ???????????????"" #????????????????? | | ????????????????" """" %""" #????????????????= | | #??????????????T """ ! G" #????????????????? | | #?????????????????"" " "" #????????????????? | | #?????????????????? "" #????????????????? | | #???????????????????"" #????????????????? | | ???????????????????"" ??? #????????????????? | | ???????????????????"" ???? #????????????????? | | ???????????????????? ?????? ????????????????? | | ???????????????????????????? ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 37 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Cloak Strength 2 Armor Coverage 150 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 5 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Just Browsing The More The Merrier Challenges ------------ None Game ------ Seed AssembledDeuteriumDirector Manual? 0 Play Time 01:13:26 Cumulative 21.4 hours Start 2025.06.02 @ 15:37:20 End 2025.06.02 @ 16:56:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b8cfbb4-660e-4a37-aa29-8fb50626e9da