Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.23 @ 18:34:06 Player: supermega Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (208) 1040 Value Destroyed (11316) 11316 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1363) 1363 TOTAL SCORE: 21319 Bonus ------- Pacifist 200 High Alert Combat Kills 459 Follower Combat Kills 204 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 183/300 Energy 123/325 System Corruption 18% Temperature Cool (0) Movement Core (700) Ox13 Location -2/Research Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- Advanced Heat Sink Advanced Terrain Scan Processor > --- WEAPON (5) ------- Heavy Disruptor Cannon > --- INVENTORY (4) ---- Micro Fission Core Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Improved Thermal Converter Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Small Battery Small Battery Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Improved Stasis Canceller Component Analysis Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Electrolaser High-powered Shotgun Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Phase Gun Improved Proton Missile Launcher Mini Smartbomb Launcher Micro-nuke Launcher Stasis Beam [Rating: 135] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Biometal Heavy Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Slots Evolved 17 | . 1 2 . 2 2 . . 2 . . 2 2 . . 2 . 2 Power 2 | . . 1 . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 . . Utility 11 | . . 1 . 1 2 . . 2 . . 2 1 . . 1 . 1 Weapon 3 | . 1 . . 1 . . . . . . . . . . . . 1 Parts Attached 249 | 10 2 3 . 12 9 6 . 16 13 . 63 8 1 . 26 37 43 Power 44 | 1 . 2 . 2 2 2 . 1 3 . 11 2 . . 4 7 7 Engine 15 | 1 . 2 . 2 1 1 . 1 1 . 5 . . . . . 1 Core 13 | . . . . . 1 1 . . 2 . 6 2 . . . 1 . Reactor 16 | . . . . . . . . . . . . . . . 4 6 6 Propulsion 35 | 2 . . . 2 2 . . 4 . . 8 1 . . 3 7 6 Treads 1 | . . . . . . . . . . . . . . . . . 1 Leg 29 | 2 . . . 2 2 . . 4 . . 7 1 . . 3 4 4 Wheel . | . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . 1 . . . . 3 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 63 | 4 1 1 . 1 4 2 . 6 4 . 14 2 . . 8 6 10 Device 29 | 1 . 1 . 1 1 2 . 2 3 . 6 2 . . 1 3 6 Storage 8 | 1 1 . . . . . . . . . 1 . . . 2 . 3 Processor 15 | 1 . . . . 1 . . 1 1 . 7 . . . 2 2 . Hackware 3 | . . . . . . . . . . . . . . . 2 . 1 Protection 8 | 1 . . . . 2 . . 3 . . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 107 | 3 1 . . 7 1 2 . 5 6 . 30 3 1 . 11 17 20 Energy Gun 33 | 2 1 . . 5 . 1 . 1 . . 10 . 1 . 2 5 5 Energy Cannon 22 | . . . . . . . . 2 2 . 6 2 . . 4 1 5 Ballistic Gun 28 | 1 . . . 1 1 . . 2 2 . 7 . . . 4 3 7 Ballistic Cannon 3 | . . . . . . . . . . . 1 1 . . . 1 . Launcher 15 | . . . . 1 . 1 . . . . 3 . . . 1 6 3 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . Impact Weapon 3 | . . . . . . . . . 2 . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . 2 . . . . . . Unidentified Prototypes 10 | . . 1 . 1 . . . 1 . . 3 . . . 1 3 . Parts Lost 119 | . . . . 1 1 4 . 1 4 . 29 . . . 12 21 46 Power 20 | . . . . 1 . 2 . . 1 . 4 . . . 2 3 7 Propulsion 13 | . . . . . . . . . . . 3 . . . 1 3 6 Utility 34 | . . . . . . . . 1 1 . 7 . . . 4 6 15 Weapon 52 | . . . . . 1 2 . . 2 . 15 . . . 5 9 18 Highest Loss Streak 20 | . . . . 1 1 3 . 1 3 . 8 . . . 7 10 20 Average Slot Usage (%) 92 | . 94 99 100 97 93 95 100 99 97 100 87 100 100 100 94 86 70 Engine 4 | . 12 19 20 14 9 6 7 10 7 . 1 . . . . . . Core 5 | . . . . . 4 6 7 1 3 12 7 15 15 15 7 3 . Reactor 1 | . . . . . . . . . . . . . . . 4 8 7 Leg 11 | . 25 20 20 15 12 14 14 11 12 12 5 9 10 10 12 8 7 Device 12 | . . 10 10 16 14 19 21 18 16 18 9 15 15 15 9 4 9 Storage 8 | . 12 10 10 8 7 7 7 6 6 6 11 10 10 10 8 9 10 Processor 22 | . 12 10 10 8 14 14 14 16 19 18 30 30 30 30 27 31 16 Protection 1 | . . . . . 7 1 . 6 6 6 1 . . . 1 . . Energy Gun 7 | . 19 20 20 15 9 4 7 1 4 . 8 5 3 5 3 2 5 Energy Cannon 3 | . . . . . . . . 11 8 6 3 5 6 5 3 1 1 Ballistic Gun 5 | . 12 10 10 8 7 7 7 10 7 12 3 . . . 2 5 6 Ballistic Cannon 1 | . . . . . . . . . . . . 8 10 10 4 2 1 Launcher 1 | . . . . 8 7 12 14 . . . . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 16 26 33 33 42 46 51 51 72 72 51 85 86 86 83 101 104 112 Greatest Support 78 | 20 20 20 20 25 35 30 30 32 32 32 36 45 45 45 78 78 78 Greatest Overweight (x) 25 | 2 1 1 1 2 2 1 1 4 2 1 25 3 1 1 1 22 11 Average Overweight (x) 1 | . . 1 1 1 1 . 1 1 1 1 4 1 1 1 . 1 1 Largest Inventory Capacity 16 | 8 10 10 10 10 10 10 10 10 10 10 16 16 16 16 16 16 16 Average Capacity 13 | 4 9 10 10 10 10 10 10 10 10 10 16 16 16 16 15 16 10 Most Carried 16 | 4 8 10 10 10 10 10 10 10 10 10 16 16 16 16 16 16 16 Average Carried 11 | 3 6 9 10 8 9 9 10 9 9 8 12 15 16 16 15 13 9 Final Capacity 16 | 8 10 10 10 10 10 10 10 10 10 10 16 16 16 16 16 16 4 Final Carried 16 | 4 7 10 10 10 10 10 10 10 8 10 12 16 16 16 16 16 2 Class Distribution -------------------- 42% | Scavenger-Bomber 20% | Scavenger-Gunner 12% | Hacker-Gunner 12% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Hacker-Mutant 3% | Hacker-Bomber Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Bomber | -7/Lower Caves Scavenger-Bomber | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Bomber | -5/Factory Scavenger-Bomber | -4/Factory Scavenger-Bomber | -4/Upper Caves Scavenger-Bomber | -4/Upper Caves Scavenger-Bomber | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Bomber | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Matter Collected 6285 | 227 73 64 4 244 111 177 . 187 284 20 1310 323 91 . 1245 944 981 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10840 | . . 322 43 569 376 115 . 510 844 . 1686 388 165 . 1970 1817 2035 Parts 533 | . . 19 7 27 17 3 . 19 30 . 98 19 9 . 115 90 80 Haulers Intercepted 2 | . . 1 . 1 . . . . . . . . . . . . . Recyclers Shooed 8 | . . 1 . . . . . 1 . . 5 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Combat Hostiles Destroyed 165 | . . 3 3 9 6 3 . 6 15 . 31 7 3 . 29 24 26 Melee 2 | . . . . . . . . . 2 . . . . . . . . Guns 94 | . . 3 3 6 4 2 . 2 7 . 21 1 . . 18 9 18 Cannons 43 | . . . . . . . . 2 6 . 5 6 3 . 10 8 3 AOE 24 | . . . . 3 2 1 . 1 . . 5 . . . 1 7 4 Classes Destroyed 14 | . . 4 1 2 1 1 . 2 . . 1 1 . . . 1 . Worker 7 | . . . . . . . . . . . 3 . . . 1 2 1 Builder 11 | . . . . . . . . 1 . . 5 . . . 1 3 1 Tunneler 1 | . . . . . . . . . . . . 1 . . . . . Hauler 2 | . . 1 . 1 . . . . . . . . . . . . . Recycler 7 | . . 1 . . . . . 1 . . . . . . . 3 2 Operator 4 | . . . . 2 . . . . . . . 1 . . . 1 . Watcher 10 | . . 1 . 2 1 . . . . . 2 . . . 2 1 1 Swarmer 16 | . . . 3 . . . . . 3 . 3 . . . 3 . 4 Grunt 52 | . . . . 6 3 1 . . 8 . 5 3 . . 3 15 8 Brawler 4 | . . . . . 1 1 . . 2 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . Sentry 23 | . . 3 . 3 2 . . 4 1 . 2 2 1 . 3 . 2 Hunter 28 | . . . . . . . . 2 1 . 5 . 2 . 8 4 6 Programmer 42 | . . . . . . 1 . . . . 16 2 . . 12 5 6 Best Kill Streak 9 | . . 2 3 4 4 3 . 4 7 . 7 4 2 . 4 9 8 Combat Bots Only 7 | . . 1 3 3 4 3 . 2 7 . 3 3 2 . 4 7 6 Max Kills in Single Turn 3 | . . 1 2 2 2 2 . 3 1 . 3 2 1 . 2 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . 2 2 1 . 1 . . 1 . . . 1 2 1 Melee 1 | . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Damage Taken 17728 | . 9 91 46 281 297 511 . 268 954 . 3836 237 54 . 2405 3321 5418 Core 4234 | . . 18 15 83 15 64 . 31 368 . 971 . . . 211 1006 1452 Absorbed by Shields 14 | . . . . . . . . . . . 14 . . . . . . Core Remaining (%) 69 | 100 100 . 91 84 . . 88 . . 53 2 . . 100 . 6 . Volleys Fired 524 | . . 14 4 32 26 9 . 12 22 . 105 15 5 . 106 73 101 Largest 5 | . . 3 3 4 3 4 . 4 4 . 4 4 4 . 4 4 5 Hottest 335 | . . 110 110 143 128 121 . 248 248 . 335 293 293 . 289 234 303 Shots Fired 1352 | . . 41 12 88 62 18 . 48 69 . 222 59 20 . 298 151 264 Gun 918 | . . 41 12 82 57 14 . 24 42 . 163 6 2 . 161 89 225 Cannon 384 | . . . . . . . . 24 27 . 49 53 18 . 136 45 32 Launcher 47 | . . . . 6 5 4 . . . . 10 . . . 1 14 7 Special 3 | . . . . . . . . . . . . . . . . 3 . Kinetic 663 | . . 14 4 27 26 13 . 18 32 . 109 28 10 . 162 74 146 Thermal 399 | . . 13 4 25 5 . . 26 37 . 51 29 10 . 90 29 80 Explosive 40 | . . . . 6 5 4 . . . . 10 . . . . 9 6 Electromagnetic 247 | . . 14 4 30 26 1 . 4 . . 52 2 . . 46 36 32 Robot Hit Streak 64 | . . 13 4 25 29 22 . 16 10 . 64 37 9 . 31 33 47 Robot Miss Streak 3 | . . 1 1 2 1 1 . 1 3 . 3 1 1 . 3 2 2 Penetration Max 3 | . . . . . . . . . 1 . 1 . . . 3 . 1 Secondary Targets 6 | . . . 2 . 1 . . . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . 1 . . . . . 1 Shots Hit Robots 1047 | . . 31 8 69 56 16 . 35 48 . 187 40 15 . 218 118 206 Core Hits 486 | . . 11 4 32 24 16 . 16 26 . 88 14 7 . 82 73 93 Critical Hits 98 | . . . . . . . . 2 . . 11 5 . . 40 22 18 Critical Kills 35 | . . . . . . . . 1 . . 2 3 . . 13 9 7 Critical Parts Destroyed 56 | . . . . . . . . 1 . . 8 2 . . 23 13 9 Melee Attacks 18 | . . . . . . . . . 16 . 2 . . . . . . Impact 16 | . . . . . . . . . 16 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 31048 | . . 426 73 1364 950 530 . 1114 1464 . 6913 1408 467 . 5081 4947 6311 Guns 16036 | . . 347 73 900 727 385 . 392 754 . 3812 63 59 . 2420 1295 4809 Cannons 8546 | . . . . . . . . 497 559 . 1096 1345 408 . 2567 1375 699 Explosions 6305 | . . 79 . 464 223 145 . 225 . . 1999 . . . 94 2277 799 Melee 151 | . . . . . . . . . 151 . . . . . . . . Ramming 10 | . . . . . . . . . . . 6 . . . . . 4 Kinetic 11143 | . . 69 . 283 329 383 . 251 500 . 2099 603 209 . 1749 1515 3153 Thermal 10261 | . . 217 25 249 72 . . 776 813 . 2177 765 258 . 2369 911 1629 Explosive 5283 | . . . . 464 223 145 . . . . 1752 . . . . 1963 736 Electromagnetic 4200 | . . 140 48 368 326 2 . 87 . . 879 40 . . 963 558 789 Impact 151 | . . . . . . . . . 151 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 2 2 . . . 21 . . . 7 13 18 Average Corruption 8 | . . . . . 1 1 2 . . . 13 . . . 4 10 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 265 | . . . . . 1 7 . . . . 127 . . . 48 52 30 Message Errors 47 | . . . . . . 4 . . . . 24 . . . 5 8 6 Matter Fused 41 | . . . . . . . . . . . 28 . . . 5 5 3 Heat Flow Errors 22 | . . . . . . . . . . . 13 . . . 2 4 3 Energy Discharges 19 | . . . . . . 2 . . . . 9 . . . 2 4 2 Parts Rejected 7 | . . . . . . . . . . . 2 . . . 3 1 1 Data Loss (minor) 25 | . . . . . . 1 . . . . 11 . . . 5 4 4 Data Loss (major) 7 | . . . . . . . . . . . 5 . . . 1 1 . Misfires 5 | . . . . . . . . . . . 2 . . . 2 1 . Alerts 1 | . . . . . . . . . . . 1 . . . . . . Misdirections 10 | . . . . . . . . . . . 6 . . . . 4 . Targeting Errors 62 | . . . . . 1 . . . . . 20 . . . 16 15 10 Weapon Failures 19 | . . . . . . . . . . . 6 . . . 7 5 1 Overload Shots 18 | . . . . . . . . . . . 18 . . . . . . Effects 2 | . . . . . . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . Overflow Damage 642 | . . . . 5 . . . 4 . . 199 120 . . 22 182 110 Projectiles 313 | . . . . . . . . 4 . . 33 120 . . 19 37 100 Explosions 329 | . . . . 5 . . . . . . 166 . . . 3 145 10 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . . . . . . . . . 14 8 2 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . . . 13 8 1 Secondary 2 | . . . . . . . . . . . . . . . 1 . 1 Self-Inflicted Damage 408 | . . . . 21 14 3 . . . . 175 27 . . 5 107 56 Shots 20 | . . . . 1 1 1 . . . . 6 1 . . 1 7 2 Rammed 2 | . . . . . . . . . . . 1 . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . 1 . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 764 | . . 299 228 276 208 24 . 478 764 . 634 197 198 . 387 658 604 Average Temperature 157 | . . 127 118 70 65 11 . 157 260 . 156 115 122 . 130 202 186 Received Heat Transfer 2307 | . . 45 . 180 132 162 . 72 279 . 486 33 9 . 150 336 423 Effects 111 | . . . 2 2 . . . 3 21 . 28 . . . 3 26 26 Shutdowns 32 | . . . . . . . . 1 6 . 6 . . . . 8 11 Energy Bleed 11 | . . . . . . . . 1 3 . 3 . . . 2 1 1 Interference 18 | . . . 2 2 . . . . 2 . 2 . . . 1 4 5 Matter Decay 7 | . . . . . . . . . . . 2 . . . . 2 3 Short Circuit 6 | . . . . . . . . . 1 . 3 . . . . . 2 Damage (minor) 5 | . . . . . . . . 1 . . 2 . . . . 1 1 Damage (major) 26 | . . . . . . . . . 7 . 8 . . . . 8 3 Damage (core) 6 | . . . . . . . . . 2 . 2 . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 24 | . . 2 . 5 . . . . . . 1 . . . 12 2 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Parts Melted 27 | . . 1 . . . . . 7 1 . 12 1 1 . 1 1 2 Heat Transferred 13205 | . . 557 74 740 185 . . 907 1179 . 2604 812 224 . 2515 818 2590 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . . . . . . 1 . . . 1 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Peak Influence 730 | . 2 98 82 286 293 . . 205 . . 438 199 . . 350 563 730 Initial 237 | . . . 12 22 44 . . 18 . . . . . . . 95 237 Average 136 | . . 39 68 113 160 . . 100 . . 99 38 . . 96 316 484 Maximum Alert Level 3 | . . . . 1 1 . . 1 . . 2 . . . 1 2 3 Low Security (%) 75 | 100 100 100 100 88 73 . . 65 . . 84 100 . . 84 36 . Level 1 15 | . . . . 11 26 . . 34 . . 14 . . . 15 34 29 Level 2 8 | . . . . . . . . . . . 1 . . . . 28 70 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 1 2 . 1 2 . . 5 . . 14 2 . . 7 11 6 Investigation 12 | . 1 1 . . 2 . . 2 . . 1 1 . . 2 2 . Extermination 16 | . . . . . . . . . . . 7 1 . . 4 2 2 Reinforcement 12 | . . 1 . 1 . . . . . . 3 . . . 1 4 2 Assault 3 | . . . . . . . . . . . . . . . . 3 . Garrison 8 | . . . . . . . . 3 . . 3 . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 2 . . . . 2 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Distress Signals 9 | . . 1 . . 1 . . . . . 1 . . . 2 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 257 | . . 7 3 16 8 10 . 5 17 . 50 9 3 . 48 38 43 Peak Tracking Total 8 | . . 2 3 3 4 5 . 2 7 . 6 3 2 . 6 8 7 Tactical Retreats 32 | . . . . . 1 3 . . 2 . 15 . . . 3 4 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Traps Triggered 7 | . 1 . . . . . . . . . 5 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . 1 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Machines Disabled 26 | . . . . 3 . . . 2 1 . 8 6 . . . 3 3 Max in Single Turn 4 | . . . . 1 . . . 2 1 . 4 3 . . . 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Machines Accessed 29 | . 1 2 . 3 2 . . 5 2 . 3 3 1 . 4 3 . Terminals 15 | . 1 2 . 2 1 . . 2 . . . 3 . . 2 2 . Fabricators 2 | . . . . . . . . 1 . . 1 . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzers 4 | . . . . . 1 . . 1 . . 1 . . . . 1 . Garrison Access 2 | . . . . . . . . . . . 1 . . . 1 . . Total Hacks 79 | . 3 6 . 9 7 . . 9 3 . 9 8 1 . 13 11 . Successful 61 | . 2 6 . 8 3 . . 9 3 . 4 6 1 . 9 10 . Failed 18 | . 1 . . 1 4 . . . . . 5 2 . . 4 1 . Catastrophic 1 | . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 44 | . 3 6 . 4 4 . . 4 . . . 8 . . 5 10 . Fabricators 4 | . . . . . . . . 1 . . 3 . . . . . . Repair Stations 12 | . . . . 5 . . . . . . . . . . 7 . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzers 10 | . . . . . 3 . . 3 . . 3 . . . . 1 . Garrison Access 4 | . . . . . . . . . . . 3 . . . 1 . . Terminal Hacks 39 | . 2 6 . 4 1 . . 4 3 . . 6 1 . 2 10 . Record 14 | . . . . 1 . . . . 2 . . 3 . . 1 7 . Part Schematic 2 | . . . . . . . . 2 . . . . . . . . . Robot Analysis 5 | . . 1 . . 1 . . 1 . . . 1 . . 1 . . Open Door 2 | . . . . . . . . . 1 . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . . . . . . . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . . 1 . . . . . 1 . . . 1 . . . . . Dispatch Records 3 | . 1 1 . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 1 . . 1 . . . . . . Build 2 | . . . . . . . . 1 . . 1 . . . . . . Repair Station Hacks 10 | . . . . 4 . . . . . . . . . . 6 . . Scan Component 5 | . . . . 2 . . . . . . . . . . 3 . . Repair 5 | . . . . 2 . . . . . . . . . . 3 . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzer 8 | . . . . . 2 . . 3 . . 3 . . . . . . Insert Component 4 | . . . . . 1 . . 2 . . 1 . . . . . . Analyze 4 | . . . . . 1 . . 1 . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . 1 . . . . . Used 2 | . . . . 1 . . . . . . . 1 . . . . . Hacking Detections 17 | . 1 2 . 2 2 . . 2 . . 1 1 . . 3 3 . Full Trace Events 11 | . 1 1 . . 2 . . 2 . . 1 1 . . 2 1 . Feedback Events 2 | . . . . . 1 . . . . . . . . . 1 . . Corruption 2 | . . . . . 1 . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . 3 . . 1 . . . . . . Parts Built 2 | . . . . . . . . 1 . . 1 . . . . . . Matter 424 | . . . . . . . . 212 . . 212 . . . . . . Time 212 | . . . . . . . . 106 . . 106 . . . . . . Total Part Build Rating 12 | . . . . . . . . 6 . . 6 . . . . . . Parts Repaired 5 | . . . . 2 . . . . . . . . . . 3 . . Time 121 | . . . . 64 . . . . . . . . . . 57 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . 1 . . 1 . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . 1 . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 1 . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . . . . 1 . . . . 1 . parse_system 1 | . . . . . . . . . . . 1 . . . . . . find_scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . . . . . 1 . 1 Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Total Allies 4 | . . . . . . . . . 2 . . . . . 1 . 1 Largest Group 2 | . . . . . . . . . 2 2 2 . . . 1 . 1 Highest-Rated Group 69 | . . . . . . . . . 62 62 62 . . . 60 . 69 Highest-Rated Ally 69 | . . . . . . . . . 32 32 32 . . . 60 . 69 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . 1 . . . 7 . 9 Total Damage 528 | . . . . . . . . . . . 15 . . . 159 . 354 Kills 5 | . . . . . . . . . . . . . . . 3 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Robot Analysis Total 5 | . . 1 . . 1 . . 1 . . . 1 . . 1 . . Derelict Logs Recovered 4 | . . . . . . 2 . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Turns Passed 13426 | 78 283 769 99 677 288 1131 66 664 1097 421 2928 848 528 153 1806 773 817 Spaces Moved 5825 | 48 199 202 41 262 120 731 43 266 571 280 730 431 328 103 896 315 259 Core 121 | 28 . . . . . . . . . . 88 . . . . 2 3 Treads 45 | . . . . . . . . . . . . . . . . . 45 Legs 5613 | 20 199 202 41 262 120 731 43 266 571 280 640 431 328 103 896 269 211 Wheels . | . . . . . . . . . . . . . . . . . . Hover 46 | . . . . . . . . . . . 2 . . . . 44 . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 120 150 150 150 150 150 150 150 150 116 112 50 Average Speed 171 | 120 139 150 150 152 160 149 150 179 166 150 303 150 150 150 144 152 153 Slowest Speed 1300 | 150 150 150 150 180 180 150 150 240 180 150 1300 210 150 150 150 1150 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 5 33 23 9 23 5 77 7 8 69 33 19 16 55 17 23 32 7 Regions Visited 17 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . 2 . . 2 1 . . 2 . . . . Spaces Dug 10 | . . . . . . . . 1 9 . . . . . . . . Terrain Destroyed 747 | . . 2 . 72 28 21 . 38 19 . 117 53 7 . 49 190 151 Melee 9 | . . . . . . . . . 9 . . . . . . . . Projectile 90 | . . . . . . . . 3 10 . 3 11 7 . 35 14 7 AOE 648 | . . 2 . 72 28 21 . 35 . . 114 42 . . 14 176 144 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Tes Res Total 8238 | 68 204 642 70 477 162 751 45 429 646 281 1264 595 351 102 1177 484 490 Wait 1293 | . . 410 26 155 . . . 106 . . 285 116 17 . 106 23 49 Move 5808 | 47 198 201 40 261 119 730 42 265 570 279 729 430 327 102 895 314 259 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 200 | 9 4 9 . 9 3 3 . 10 10 2 57 13 . . 29 21 21 Fast Attach 58 | 2 . . . 2 3 3 . 8 4 . 3 2 1 . 10 5 15 Attach 163 | 6 1 3 . 8 3 3 . 8 8 . 57 4 . . 13 26 23 Detach 31 | 1 . 1 . 1 . . . 6 1 . 7 2 . . 1 7 4 Swap 28 | 2 1 . . 2 3 . . . 1 . 3 2 . . 3 6 5 Drop 102 | 1 . 4 . 7 5 3 . 14 12 . 15 11 1 . 12 7 10 Fire 524 | . . 14 4 32 26 9 . 12 22 . 105 15 5 . 106 73 101 Melee 18 | . . . . . . . . . 16 . 2 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . 1 Escape Stasis 2 | . . . . . . . . . . . . . . . . 2 . Rewire 9 | . . . . . . . 3 . 2 . . . . . 2 . 2 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Weapon x1 275 | -10/Materials | Identified exit to Materials 275 | -10/Materials | Discovered exit to Materials (range 16) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 489 | -9/Materials | Build established: Hacker-Gunner 1120 | -9/Materials | Identified exit to Mines 1120 | -9/Materials | Discovered exit to Mines (range 8) 1131 | -9/Materials | Entered Mines 1205 | -9/Mines | Identified exit to Materials 1205 | -9/Mines | Discovered exit to Materials (range 7) 1230 | -9/Mines | Entered Materials 1230 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1396 | -8/Materials | Identified exit to Storage 1448 | -8/Materials | Repaired Carbon-fiber Leg 1477 | -8/Materials | Repaired Med. Laser 1880 | -8/Materials | Identified exit to Factory 1880 | -8/Materials | Discovered exit to Factory (range 16) 1907 | -8/Materials | Entered Factory 1907 | -7/Factory | Evolved 2 slots: Utility x2 2151 | -7/Factory | Identified exit to Lower Caves 2151 | -7/Factory | Discovered exit to Lower Caves (range 13) 2195 | -7/Factory | Entered Lower Caves 2267 | -7/Lower Caves | Learned Factory emergency access door positions 2380 | -7/Lower Caves | Lost 3 parts (1p2w) 2429 | -7/Lower Caves | Learned location of 1 exit from Factory 2516 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2713 | -7/Lower Caves | Build established: Scavenger-Gunner 3149 | -7/Lower Caves | Encountered a Warlord checkpoint 3261 | -7/Lower Caves | Build established: Scavenger-Bomber 3308 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3319 | -7/Lower Caves | Identified exit to Lower Caves 3319 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 3326 | -7/Lower Caves | Entered another Lower Caves area 3350 | -7/Lower Caves | Identified exit to Factory 3350 | -7/Lower Caves | Discovered exit to Factory (range 15) 3392 | -7/Lower Caves | Entered Factory 3392 | -6/Factory | Evolved 2 slots: Utility x2 3393 | -6/Factory | Identified exit to Lower Caves 3454 | -6/Factory | Garrison activated, responded to threat 3817 | -6/Factory | Fabricated Imp. Component Analysis Suite (x1) 4038 | -6/Factory | Discovered exit to Lower Caves (range 6) 4056 | -6/Factory | Entered Lower Caves 4068 | -6/Lower Caves | Encountered a Warlord checkpoint 4290 | -6/Lower Caves | Build established: Scavenger-Gunner 4831 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4892 | -6/Lower Caves | Destroyed 7 combat bots 4895 | -6/Lower Caves | Lost 3 parts (1p2w) 5146 | -6/Lower Caves | Identified exit to Lower Caves 5146 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 5153 | -6/Lower Caves | Entered another Lower Caves area 5153 | -6/Lower Caves | Accompanied by 2 allies 5162 | -6/Lower Caves | Encountered a Warlord checkpoint 5370 | -6/Lower Caves | Build established: Scavenger-Tank 5536 | -6/Lower Caves | Identified exit to Factory 5536 | -6/Lower Caves | Discovered exit to Factory (range 10) 5574 | -6/Lower Caves | Entered Factory 5574 | -5/Factory | Accompanied by 2 allies 5574 | -5/Factory | Evolved 2 slots: Utility x2 5830 | -5/Factory | Fabricated Adv. Drone Bay (x1) 6154 | -5/Factory | Build established: Scavenger-Bomber 6249 | -5/Factory | Lost 8 parts (1p1n2u4w) 6518 | -5/Factory | Garrison activated, responded to threat 6540 | -5/Factory | System corruption reached 10% 6582 | -5/Factory | Lost 3 parts (3w) 6632 | -5/Factory | Core integrity fell below 50% 6638 | -5/Factory | Lost 7 parts (2p1n2u2w) 6846 | -5/Factory | Build established: Scavenger-Mutant 7389 | -5/Factory | Core integrity fell below 20% 7517 | -5/Factory | Build established: Scavenger-Gunner 8471 | -5/Factory | Identified exit to Factory 8471 | -5/Factory | Discovered exit to Factory (range 15) 8502 | -5/Factory | Entered another Factory area 8502 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8542 | -4/Factory | Build established: Scavenger-Bomber 9314 | -4/Factory | Identified exit to Upper Caves 9314 | -4/Factory | Discovered exit to Upper Caves (range 16) 9350 | -4/Factory | Entered Upper Caves 9351 | -4/Upper Caves | Encountered a Warlord checkpoint 9538 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9572 | -4/Upper Caves | Learned Research garrison access intel 9862 | -4/Upper Caves | Identified exit to Upper Caves 9862 | -4/Upper Caves | Discovered exit to Upper Caves (range 12) 9878 | -4/Upper Caves | Entered another Upper Caves area 9893 | -4/Upper Caves | Learned Research trap positions 10018 | -4/Upper Caves | Identified exit to Research 10018 | -4/Upper Caves | Discovered exit to Research (range 7) 10031 | -4/Upper Caves | Entered Research 10031 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10032 | -3/Research | Loaded intel: 66 trap records 10033 | -3/Research | Loaded intel: 3 garrison access locations 10538 | -3/Research | Spotted B-86 Titan 11394 | -3/Research | Repaired Lrg. Storage Unit 11446 | -3/Research | Repaired Hvy. Disruptor Cannon 11472 | -3/Research | Repaired Lrg. Storage Unit 11726 | -3/Research | Identified exit to Testing 11726 | -3/Research | Discovered exit to Testing (range 17) 11812 | -3/Research | Lost 7 parts (1p1n2u3w) 11837 | -3/Research | Entered Testing 11844 | -3/Testing | Protovariant out of control (PD-347HARASYG) 11855 | -3/Testing | Protovariant out of control (PX-1PZGSSSNF2) 12053 | -3/Testing | Found Prototype Launcher 12053 | -3/Testing | Identified Mni. Smartbomb Launcher 12081 | -3/Testing | Build established: Hacker-Bomber 12092 | -3/Testing | Scanned by Researcher 12129 | -3/Testing | System corruption reached 10% 12136 | -3/Testing | Destroyed 7 combat bots 12136 | -3/Testing | Lost 10 parts (1p3n3u3w) 12160 | -3/Testing | Core integrity fell below 50% 12170 | -3/Testing | Core integrity fell below 20% 12194 | -3/Testing | Lost 9 parts (2p3u4w) 12587 | -3/Testing | First assault squad dispatched 12591 | -3/Testing | Identified exit to Research 12591 | -3/Testing | Discovered exit to Research (range 11) 12610 | -3/Testing | Entered Research 12610 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12714 | -2/Research | Build established: Scavenger-Bomber 12875 | -2/Research | Lost 4 parts (1p1u2w) 13034 | -2/Research | Lost 20 parts (3p4n6u7w) 13256 | -2/Research | Garrison activated, responded to threat 13346 | -2/Research | Lost 6 parts (1p2u3w) 13397 | -2/Research | Core integrity fell below 50% 13412 | -2/Research | System corruption reached 10% 13421 | -2/Research | Core integrity fell below 20% 13427 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Q551-z follow-up attacks with Unknown Piercing Weapon. Penetrated by Slug. B-74 Champion suffers critical hit. B-74 Champion destroyed. K-01 Serf collects debris. System corrupted: Energy discharge (-18). Penetrated by Slug. Q551-z follow-up attacks with Unknown Piercing Weapon. Penetrated by Slug. K-01 Serf collects debris. Acquired Adv. Heat Sink. Penetrated by Slug. Acquired Rnf. Antimatter Reactor. K-01 Serf collects debris. Penetrated by Slug. Q551-z follow-up attacks with Unknown Piercing Weapon. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | #??????# #????????????????????????? | | #??##### #????????????????????????? | | #??# + #????????????????????????? | | ####+######??# ### #????????????????????????? | | # ############ ""#????????????????????????? | | # # ## ""#????????????????????????? | | + # ## ""#????????????????????????? | | # # ## S#????????????????????????? | | # # ## ""#????????????????????????? | | # # ## ""#????????????????????????? | | # # !!! ## ""#????????????????????????? | | # ! ! ## #????????????????????????? | | ### # ! ## #######??????????????????? | | ## ################+## #??????????????????? | | # #??????????????????? | | T" *!! #??????????????????? | | =%= #??????????????????? | | # ##################=%= #??????????????????? | | ##??????????????##*==##??????????????????? | | ## # ####???????? ???????#==%#???????????????????? | | ## # ####??# ??????# #???????????????????? | | # # # # # ?????# #???????????????????? | | # ## ########+###### #################???? | | ## # o !% ! = | | #### %% =!*! * | | % % % =!@=h*=[ = %[ | | ####% """"""%Qlh=== !|[!k ! | | # # ## % """""""%!==%**!!%[= | | # """""""=[=[####### ? | | # %# # =%=% #?????# ? | | # # # ![ #?????# ##### ##+#? | | ####*# +? = #?????#+#????+## #???? | | ???#%# #?? #?????? ????????#???? | | ???#%# #??### #?????? ????????????? | | ???? ? ! #????+ #??????" ????????????? | | ???? ??#####????# #??????? ???????????? | | ???? ???????????# #??????? ???????????? | | ???? ???????????# #??????? ????????????? | | ???? ???????????# ###### A #????????????????????? | | ???? ???????????? ?????# #????????????????????? | | ???? ??????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 80 Energy Generation 59 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 410 ECM Strength 1 Heat Shielding 100 Armor Coverage 600 Resistance: KI 55 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Thermal Conversion 60 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 13 Target Analysis 8 Core Analysis 8 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Overload Amplification 50 Stasis Canceling 2 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Imp. Datajack | -7/Factory | Scanalyzed Imp. Heat Sink | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Hacked Phase Shifter | -6/Factory | Hacked Adv. Drone Bay | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Component Analysis Suite | x1 | -6/Factory | Preloaded Adv. Drone Bay | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Armchair Analyst Close Call Dangerous Findings Overkill Part-time Excavator Respectable Loadout Significant Disruption Challenges ------------ None Game ------ Seed MeleeGrenadeWell Manual? 0 Play Time 02:42:18 Cumulative 16.4 hours Start 2022.01.10 @ 17:45:22 End 2022.02.23 @ 18:34:06 Sessions 10 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 7 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e70527e-7f9d-453f-873d-eb4042b99bc8