Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 01:39:09 Player: Iry-bot Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (2587) 2587 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (273) 273 TOTAL SCORE: 7140 Bonus ------- Registered with UFD 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 22/100 System Corruption 0% Temperature Cool (71) Movement Core (1550) Ox30 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer A0-MCA's Component Scanner > --- WEAPON (2) ------- Plasma Cannon Heavy Machine Gun > --- INVENTORY (25) --- Seismic Detector Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Laser Greatsword Botcube Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Overtuned Treads Overtuned Medium Treads > --- UTILITY ---------- Scrap Suit Cooling System Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite A0-MCA's Component Scanner > --- WEAPON ----------- Overtuned Pulse Rifle Heavy Laser > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Improved Sensor Array Seismic Detector Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Particle Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Overtuned Coil Gun Greatsword Botcube [Rating: 61] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor A0-MCA's Component Scanner Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Overtuned Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 6 | . . 2 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 98 | 5 15 12 11 15 . 15 25 Power 8 | 1 2 2 1 . . . 2 Engine 8 | 1 2 2 1 . . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 33 | 2 5 4 4 2 . 10 6 Treads 24 | 2 . 3 4 2 . 7 6 Leg 3 | . 2 . . . . 1 . Wheel 6 | . 3 1 . . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 4 2 5 . 2 9 Device 13 | . 1 1 2 4 . 1 4 Storage 2 | 1 1 . . . . . . Processor 4 | . . . . . . 1 3 Hackware . | . . . . . . . . Protection 6 | . . 3 . 1 . . 2 Artifact . | . . . . . . . . Weapon 32 | 1 6 2 4 8 . 3 8 Energy Gun 12 | 1 5 . 1 2 . 3 . Energy Cannon 12 | . . 2 3 2 . . 5 Ballistic Gun 4 | . . . . 1 . . 3 Ballistic Cannon 2 | . . . . 2 . . . Launcher 2 | . 1 . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 3 1 4 . . . Parts Lost 32 | . 5 4 1 . . . 22 Power 5 | . 1 1 . . . . 3 Propulsion 11 | . 3 1 . . . . 7 Utility 8 | . . 1 1 . . . 6 Weapon 8 | . 1 1 . . . . 6 Highest Loss Streak 21 | . 2 2 1 . . . 21 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 85 99 99 99 100 98 87 Engine 9 | . 12 11 9 9 9 9 5 Treads 23 | . 5 12 27 26 27 26 23 Wheel 2 | . 14 9 . . . . . Device 23 | . 3 22 26 26 27 24 17 Storage 9 | . 14 11 9 9 9 9 6 Processor 1 | . . . . . . 2 20 Protection 7 | . . 10 9 9 9 8 . Energy Gun 6 | . 26 10 . . . 6 6 Energy Cannon 5 | . . 11 17 11 . . . Ballistic Cannon 7 | . . . . 6 18 11 . Peak Build Rating 61 | 5 12 21 30 34 32 50 61 Average Rating 30 | 4 7 16 26 32 32 36 56 On Entrance 22 | . 5 12 21 30 32 32 49 Naked Turns . | . . . . . . . . Heaviest Build 119 | 10 93 104 112 119 119 119 115 Greatest Support 86 | 40 40 40 60 60 60 68 86 Greatest Overweight (x) 37 | . 9 4 1 1 1 37 31 Average Overweight (x) 1 | . 2 3 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 6 16 25 25 25 25 25 25 Most Carried 25 | 4 18 25 25 25 25 25 24 Average Carried 22 | 2 8 20 24 24 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 4 16 25 25 25 25 25 8 Class Distribution -------------------- 47% | Mutant 44% | Scavenger-Mutant 4% | Scrapper 4% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Scrapper | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 1144 | 245 112 165 120 206 36 68 192 Remotely . | . . . . . . . . Salvage Created 3652 | . 553 868 795 766 100 . 570 Parts 180 | . 30 43 33 43 9 . 22 Haulers Intercepted 15 | . 2 5 2 6 . . . Recyclers Shooed 8 | . 1 3 3 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 60 | . 11 16 10 8 2 . 13 Guns 32 | . 11 11 . . . . 10 Cannons 25 | . . 5 9 7 2 . 2 Classes Destroyed 11 | . 6 1 3 1 . . . Worker 8 | . 1 1 . 4 . . 2 Hauler 15 | . 2 5 2 6 . . . Recycler 3 | . 1 1 1 . . . . Operator 1 | . . . . 1 . . . Watcher 9 | . 1 4 2 1 . . 1 Swarmer 14 | . 3 7 . . . . 4 Grunt 30 | . 8 6 4 6 . . 6 Sentry 9 | . . 3 2 2 2 . . Specialist 3 | . . . 2 . . . 1 Hunter 1 | . . . 1 . . . . Heavy 3 | . . . 1 . . . 2 Best Kill Streak 6 | . 4 6 2 3 1 . 5 Combat Bots Only 4 | . 3 4 2 3 1 . 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 508 | . 76 81 39 43 2 . 267 Missed 110 | . 11 22 12 10 . . 55 Damage Taken 7143 | . 763 616 546 541 84 . 4593 Core 1237 | . 147 92 92 28 17 . 861 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 448 | . . . . 57 . 361 30 Core Remaining (%) 73 | 100 41 77 . . . 75 . Volleys Fired 283 | . 60 70 43 59 3 . 48 Largest 2 | . 2 2 2 2 2 . 2 Hottest 149 | . 115 136 143 136 88 . 149 Shots Fired 538 | . 94 140 86 118 6 . 94 Gun 261 | . 93 92 . . . . 76 Cannon 276 | . . 48 86 118 6 . 18 Launcher 1 | . 1 . . . . . . Special . | . . . . . . . . Kinetic 58 | . . . . 10 6 . 42 Thermal 479 | . 93 140 86 108 . . 52 Explosive 1 | . 1 . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | . 15 10 20 15 8 . 24 Robot Miss Streak 6 | . 6 5 3 4 4 . 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . 3 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 379 | . 60 100 61 80 6 . 72 Core Hits 151 | . 29 33 24 34 8 . 23 Critical Kills 3 | . . . . 1 . . 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . 6 1 . 1 . . 5 Burn 10 | . 6 1 . . . . 3 Meltdown 1 | . . . . 1 . . . Destroy 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7649 | . 790 1682 1313 1801 157 . 1906 Guns 3156 | . 790 914 . . . . 1452 Cannons 4445 | . . 737 1313 1784 157 . 454 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 48 | . . 31 . 17 . . . Kinetic 1198 | . . . . 238 157 . 803 Thermal 6403 | . 790 1651 1313 1546 . . 1103 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 6 . . . . . . Average Corruption 4 | . 4 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . 14 . . . . . . Message Errors 3 | . 3 . . . . . . Matter Fused 2 | . 2 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 2 | . 2 . . . . . . Parts Rejected 1 | . 1 . . . . . . Data Loss (minor) 2 | . 2 . . . . . . Data Loss (major) 2 | . 2 . . . . . . Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 21 | . . . 16 1 2 . 2 Projectiles 21 | . . . 16 1 2 . 2 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . 1 3 . . Impact 1 | . . . . 1 . . . Kinetic 2 | . . . . . 2 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 7 | . 2 5 . . . . . Shots 1 | . 1 . . . . . . Rammed 7 | . . 5 . 2 . . . Targets Rammed 7 | . . 5 . 2 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 432 | . 432 48 242 171 . . 288 Average Temperature 72 | . 149 17 41 40 . . 84 Received Heat Transfer 2244 | . 303 153 162 288 33 . 1305 Effects 7 | . 6 . . . . . 1 Shutdowns 2 | . 2 . . . . . . Energy Bleed 2 | . 2 . . . . . . Interference 2 | . 1 . . . . . 1 Short Circuit 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . 1 1 1 . . 1 Combat Hostiles 3 | . . . 1 1 . . 1 Parts Melted 37 | . 6 8 8 8 . . 7 Heat Transferred 13349 | . 2521 3391 2331 2701 . . 2405 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Peak Influence 265 | . 265 253 227 247 73 . 167 Initial 61 | . . 8 37 61 . . . Average 81 | . 137 99 66 108 26 . 31 Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 90 | 100 75 75 94 93 100 . 100 Level 1 9 | . 24 24 5 6 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 2 2 2 . . 5 Investigation 4 | . 1 2 . . . . 1 Extermination . | . . . . . . . . Reinforcement 9 | . 1 . 2 2 . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 6 | . 3 1 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 19 28 14 31 2 . 22 Peak Tracking Total 8 | . 8 4 4 3 1 . 8 Tactical Retreats 12 | . 1 7 2 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 8 | . 7 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . . 3 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 3 | . . . . 3 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 49 | . 5 8 5 10 10 9 2 Terminals 30 | . 5 8 4 7 6 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 4 | . . . . . 4 . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 3 | . . . 1 1 . . 1 Total Hacks 191 | . 23 28 21 30 33 52 4 Successful 120 | . 9 14 11 17 17 52 . Failed 70 | . 13 14 10 13 16 . 4 Catastrophic 9 | . 1 2 . 3 2 . 1 Database Lockouts 1 | . 1 . . . . . . Manual 101 | . 22 25 18 18 18 . . Terminals 111 | . 23 28 19 22 19 . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 5 . . . Recycling Units 14 | . . . . . 14 . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 8 | . . . 2 3 . . 3 Terminal Hacks 86 | . 4 9 6 8 7 52 . Record 49 | . . . . . 4 45 . Robot Analysis 15 | . 3 3 2 1 . 6 . Prototype ID Bank 1 | . . . . 1 . . . Branch Access Points 3 | . . 1 1 1 . . . Machine Index 1 | . . . . . 1 . . Terminal Index 5 | . 1 1 1 1 1 . . Alert Level 4 | . . 1 . 2 1 . . Unreport Threat 1 | . . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . Dispatch Records 2 | . . 1 1 . . . . Surveillance Status 1 | . . . 1 . . . . Investigation Status 1 | . . 1 . . . . . Registered Components 1 | . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 4 | . . . . . 4 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 3 | . . . . . 3 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 24 | . 5 5 4 4 6 . . Terminals 21 | . 5 5 4 4 3 . . Track 1 | . . . 1 . . . . Botnet 20 | . 5 5 3 4 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Tunnel 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 36 | . 5 8 4 9 8 . 2 Full Trace Events 6 | . 1 1 . . 3 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 70 | . . . . 70 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . 9 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 1 Highest-Rated Group 16 | . . . . . 16 16 16 Highest-Rated Ally 16 | . . . . . 16 16 16 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . 3 . 2 Total Damage 58 | . . . . . 31 . 27 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Robot Analysis Total 15 | . 3 3 2 1 . 6 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 12037 | 62 877 1491 1233 2069 1403 4205 697 Spaces Moved 4575 | 36 430 464 399 721 554 1732 239 Core 11 | 5 2 . . . . 2 2 Treads 3937 | 31 37 228 399 721 554 1730 237 Legs 139 | . 139 . . . . . . Wheels 488 | . 252 236 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 140 240 243 243 186 186 Average Speed 228 | 144 137 228 244 243 243 239 212 Slowest Speed 1900 | 160 400 320 246 246 243 1900 1600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 57 42 34 91 92 91 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 7 | . . . . . . 7 . Spaces Dug 10 | . 10 . . . . . . Terrain Destroyed 14 | . 10 . . . . . 4 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 10 | . 10 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 5681 | 44 623 752 584 916 606 1796 360 Wait 497 | . 92 165 93 88 10 11 38 Move 4568 | 35 429 463 398 720 553 1731 239 Hop . | . . . . . . . . Pick Up 91 | 4 19 23 17 10 1 14 3 Fast Attach 40 | 5 8 3 1 12 . 8 3 Attach 42 | . 6 8 4 . . 4 20 Detach 6 | . 1 1 1 . . 2 1 Swap 17 | . 1 2 6 3 . 3 2 Drop 92 | . 7 12 21 22 1 23 6 Fire 283 | . 60 70 43 59 3 . 48 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 6 | . . 4 . 2 . . . Escape Stasis . | . . . . . . . . Rewire 38 | . . . . . 38 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 5) 834 | -10/Materials | Core integrity fell below 50% 866 | -10/Materials | Discovered new exit (range 16) 914 | -10/Materials | Central database locked down 940 | -10/Materials | Entered another Materials area 940 | -9/Materials | Evolved 2 slots: Utility x2 1739 | -9/Materials | Discovered new exit (range 15) 2132 | -9/Materials | Identified exit to Mines 2378 | -9/Materials | Discovered new exit (range 16) 2431 | -9/Materials | Entered another Materials area 2431 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3431 | -8/Materials | Identified exit to Storage 3664 | -8/Materials | Entered Storage 3710 | -8/Storage | Met 01-MTF 4445 | -8/Storage | Repaired Cooling System 4618 | -8/Storage | Build established: Scavenger-Mutant 4888 | -8/Storage | Discovered new exit (range 6) 5131 | -8/Storage | Identified exit to Recycling 5496 | -8/Storage | Repaired Imp. Sensor Array 5733 | -8/Storage | Entered Recycling 5733 | -8/Recycling | Accompanied by 1 ally (01-MTF) 5795 | -8/Recycling | Scanned before Scraplab entrance 6492 | -8/Recycling | Discovered new exit (range 16) 7111 | -8/Recycling | Entered Scraplab 7131 | -8/Recycling | Discovered new exit (range 3) 7136 | -8/Recycling | Entered Scraptown 7136 | -8/Scraptown | Accompanied by 1 ally 7253 | -8/Scraptown | Visited Cyclists 7379 | -8/Scraptown | Visited UFD Registry 7379 | -8/Scraptown | Registered with UFD as "Softrunner" 7450 | -8/Scraptown | Entered Cyclist Reading Room 7503 | -8/Scraptown | Visited Junk Repository 7586 | -8/Scraptown | Visited Bundlers 8333 | -8/Scraptown | Visited CR-KLE's Repair Center 8350 | -8/Scraptown | CR-KLE repaired 6 parts 8407 | -8/Scraptown | Visited Cave Peace 8544 | -8/Scraptown | Discovered new exit (range 11) 9069 | -8/Scraptown | Visited Shadow of the Wyrm 9604 | -8/Scraptown | Visited Modified Component R&D 9849 | -8/Scraptown | Visited Botcube Research 9867 | -8/Scraptown | Found Botcube 9913 | -8/Scraptown | Visited Science Guys 9921 | -8/Scraptown | Build established: Mutant 10056 | -8/Scraptown | Visited Analyses Database 10119 | -8/Scraptown | Visited Curators Association 10283 | -8/Scraptown | Visited A0-MCA Data Center 10298 | -8/Scraptown | Given a B- rating by A0-MCA 10304 | -8/Scraptown | Found A0-MCA's Component Scanner 10389 | -8/Scraptown | Visited LU-1G1's Boring Crew 10420 | -8/Scraptown | Visited Chapter 10 10692 | -8/Scraptown | Found Scrap Suit 11242 | -8/Scraptown | Build established: Scrapper 11330 | -8/Scraptown | Discovered new exit (range 5) 11341 | -8/Scraptown | Entered Factory 11341 | -6/Factory | Accompanied by 1 ally 11341 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 11652 | -6/Factory | Build established: Scavenger-Scrapper 12010 | -6/Factory | Core integrity fell below 50% 12026 | -6/Factory | Core integrity fell below 20% 12038 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 12028_ Cooling System destroyed. 12028_ K-01 Serf collects debris. 12029_ Acquired Lgt. Ion Engine. 12030_ Slug penetrates X-62 Marksman. 12031_ Penetrated by Slug. 12031_ K-01 Serf collects debris. 12031_ U-05 Engineer builds a Door. 12032_ Penetrated by Slug. 12032_ K-01 Serf destroyed. 12032_ K-01 Serf collects debris. 12033_ Lgt. Ion Engine destroyed. 12033_ X-62 Marksman destroyed. 12033_ Penetrated by Slug. 12035_ G-50 Soldier destroyed. 12035_ K-01 Serf collects debris. 12036_ Penetrated by Slug. 12038_ K-01 Serf collects debris. [Achievement: This Is Interesting...] [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????########### # | | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????????????????????????# """" # # | | ?????????????????????????????# """" + + | | ?????????????????????????????# """" # # """ | | ?????????????????????????????# """" # # """ | | ?????????????????????????????# # # | | ?????????????????????????????# # ##### | | ?????????????????????????????########### ##### | | ???????????????????############## | | ???????????????????# | | ???????????????????# | | ???????????????????# | | ???????????????????# # =% | | ???????????????????# ########### | | ?????????????????### #??????????[ | | ?????????????????# # #??????????? | | ??????????????????# #??????????? | | ??????????????????# #??????????? | | ??????????????????# % ###########? | | ??????????????????# = # ?? | | ??????????????????# % % t # """"?? | | ??????????????????###########+# #%% """"?? | | ??????????????????# *%x%g # % """"?? | | ??????????????????# %=@%! + ! """"?? | | ??????????????????# =%%[ # """"?? | | ??????????????????# ! k # """?? | | ??????????????????# k u # #? | | ??????????????????# ###########+###########""# | | ??????????????????# u????????????????????????? | | ??????????????????# k?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????+ ?????????????????????????? | | ????????????????? #u h ?????????????????????????? | | ????????????????" # ?????????????????????????? | | ????????????????"?# ?????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Just Browsing This Is Interesting... Challenges ------------ None Game ------ Seed VariableHybridSink Manual? 0 Play Time 01:51:05 Cumulative 32.2 hours Start 2025.01.14 @ 20:25:28 End 2025.01.16 @ 01:39:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9b4b114-304d-4291-b424-afdf8a3846e8