Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 12:26:56 Player: Nebula avali Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (799) 799 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 4496 Bonus ------- Pacifist 200 Follower Combat Kills 107 Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 100/100 System Corruption 16% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Core Analyzer Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Power Amplifier System Shield High-powered Tractor Beam Arc Projector Mace Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Salvage Targeting Computer Improved Targeting Computer Hardened Light Armor Plating Layered Light Armor Plating Insulated Plating Dynamic Insulation System > --- WEAPON ----------- Shock Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Power Amplifier Improved Cooling System Triangulator Improved Sensor Array Improved Targeting Computer Core Analyzer System Shield System Restoration Module High-powered Tractor Beam Heavy EM Pulse Gun Arc Projector Arc Projector Arc Projector Arc Projector Advanced EMP Blaster Advanced EMP Blaster Mace [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Dynamic Insulation System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Shock Rifle Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . 1 . 1 1 2 Weapon 1 | . . . . . 1 . Parts Attached 58 | . 5 4 8 10 8 23 Power 11 | . . . 4 . 3 4 Engine 8 | . . . 4 . 1 3 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 18 | . 2 2 1 7 3 3 Treads 2 | . . . . . . 2 Leg 6 | . . . . 2 3 1 Wheel 2 | . 1 1 . . . . Hover 5 | . . . 1 4 . . Flight 3 | . 1 1 . 1 . . Utility 16 | . 1 2 1 1 1 10 Device 6 | . . 1 . . . 5 Storage 2 | . . . 1 . 1 . Processor 5 | . 1 1 . 1 . 2 Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 13 | . 2 . 2 2 1 6 Energy Gun 2 | . 1 . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 1 . 1 2 1 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 . . 3 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . . 1 . 1 Parts Lost 31 | . . . 2 2 3 24 Power 4 | . . . 1 1 . 2 Propulsion 9 | . . . . 1 2 6 Utility 11 | . . . . . . 11 Weapon 7 | . . . 1 . 1 5 Highest Loss Streak 17 | . . . 2 2 2 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 82 80 99 98 80 80 Engine 7 | . 14 11 10 8 1 5 Core 1 | . . . . . 5 . Treads 1 | . . . . . . 3 Leg 7 | . 2 . . 3 10 18 Wheel 7 | . 11 16 13 9 4 . Hover 6 | . . . 8 10 8 1 Flight 5 | . 1 4 11 11 . . Device 1 | . . . . . . 5 Storage 8 | . 14 11 11 9 7 5 Processor 19 | . 10 15 22 27 23 12 Protection 2 | . . . . . . 9 Energy Gun 2 | . 14 11 . . . 2 Ballistic Gun 13 | . 14 11 12 15 17 12 Launcher 2 | . . . 8 2 . . Naked Turns . | . . . . . . . Heaviest Build 77 | 11 12 12 52 57 56 77 Greatest Support 47 | 20 20 32 32 24 47 47 Greatest Overweight (x) 3 | . 3 . 3 3 3 2 Average Overweight (x) 1 | . . . 1 2 2 . Largest Inventory Capacity 20 | . 8 8 20 20 20 20 Average Capacity 15 | . 8 8 9 20 20 18 Most Carried 20 | . 8 8 8 20 20 20 Average Carried 14 | . 7 7 7 14 19 18 Final Capacity 20 | 8 8 8 20 20 20 5 Final Carried 20 | 6 8 8 8 20 20 5 Class Distribution -------------------- 71% | Mutant 7% | Scavenger-Mutant 7% | Scavenger-Tank 7% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1310 | 189 . 116 165 122 219 499 Remotely 36 | . . 36 . . . . Salvage Created 981 | . . 117 224 . 200 440 Parts 45 | . . 5 19 . 11 10 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 22 | . . 1 9 . 6 6 Guns 19 | . . 1 6 . 6 6 AOE 3 | . . . 3 . . . Classes Destroyed 10 | . . 2 4 . 2 2 Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . 1 . . . . Recycler 1 | . . . . . . 1 Swarmer 10 | . . . 6 . 4 . Grunt 7 | . . . 3 . . 4 Brawler 1 | . . . . . . 1 Sentry 1 | . . 1 . . . . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . 1 1 Best Kill Streak 4 | . . 1 4 . 4 4 Combat Bots Only 4 | . . 1 3 . 4 4 Max Kills in Single Turn 1 | . . 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 337 | . . 9 38 30 34 226 Missed 91 | . . 4 8 9 9 61 Damage Taken 4358 | . . 73 264 480 382 3159 Core 1110 | . . 32 34 119 71 854 Absorbed by Shields . | . . . . . . . Ignored by Resistances 36 | . . . . . . 36 Core Remaining (%) 90 | 100 100 . 83 78 89 . Volleys Fired 85 | . . 5 21 5 17 37 Largest 3 | . . 2 2 2 2 3 Hottest 111 | . . 60 60 53 53 111 Shots Fired 178 | . 1 10 37 10 34 86 Gun 172 | . 1 10 32 10 34 85 Cannon . | . . . . . . . Launcher 6 | . . . 5 . . 1 Special . | . . . . . . . Kinetic 154 | . . 5 21 10 34 84 Thermal 1 | . 1 . . . . . Explosive 5 | . . . 5 . . . Electromagnetic 18 | . . 5 11 . . 2 Robot Hit Streak 10 | . . 2 6 4 6 10 Robot Miss Streak 3 | . . 3 3 2 3 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 119 | . . 3 22 9 23 62 Core Hits 57 | . . 3 14 2 15 23 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2450 | . . 40 466 121 423 1400 Guns 2111 | . . 40 174 121 423 1353 Cannons . | . . . . . . . Explosions 337 | . . . 292 . . 45 Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 2028 | . . 13 121 121 423 1350 Thermal . | . . . . . . . Explosive 292 | . . . 292 . . . Electromagnetic 128 | . . 27 53 . . 48 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . 4 . . . 1 16 Average Corruption 7 | . 4 . . . 1 10 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 46 | . 4 . . . 4 38 Message Errors 9 | . 1 . . . 1 7 Matter Fused 10 | . . . . . 2 8 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 2 | . . . . . . 2 Parts Rejected 2 | . 1 . . . . 1 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 2 | . . . . . . 2 Misfires 3 | . 1 . . . . 2 Alerts 3 | . 1 . . . . 2 Misdirections 4 | . . . . . . 4 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 34 | . . . 13 . . 21 Shots 2 | . . . 1 . . 1 Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . . . 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 248 | . . 6 43 . 230 248 Average Temperature 72 | . . 4 18 . 118 77 Received Heat Transfer 1002 | . . 36 51 117 . 798 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 257 | . 24 66 257 133 156 116 Initial 25 | . . 9 25 1 . 15 Average 52 | . 7 43 84 41 61 25 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 98 | . 100 100 94 100 100 100 Level 1 1 | . . . 5 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 . 3 . 5 Investigation 3 | . . . . 1 . 2 Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 1 . 2 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 2 3 9 11 9 27 Peak Tracking Total 10 | . 2 2 3 6 4 10 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 2 | . . . . . . 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 3 | . . . . 1 . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 14 | . 1 4 2 1 2 4 Terminals 11 | . 1 4 1 1 2 2 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 2 10 6 3 4 9 Successful 9 | . 1 3 3 . . 2 Failed 25 | . 1 7 3 3 4 7 Catastrophic 5 | . . 1 1 . 2 1 Database Lockouts . | . . . . . . . Manual 30 | . 2 10 4 3 4 7 Terminals 30 | . 2 10 5 3 4 6 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 1 3 . . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . 2 . . . 1 Terminals 2 | . . 2 . . . . Botnet 2 | . . 2 . . . . Fabricators 1 | . . . . . . 1 Liberate 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . . 4 1 1 2 4 Full Trace Events 1 | . . . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 81 | . . . . . . 81 Total Robot Build Rating 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 3 | . . . 2 . . 1 Largest Group 2 | . . . 2 2 . . Highest-Rated Group 57 | . . . 57 57 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders 6 | . . . . . . 6 STAY 1 | . . . . . . 1 EXPLORE 4 | . . . . . . 4 RETURN 1 | . . . . . . 1 Ally Attacks 14 | . . . . 14 . . Total Damage 105 | . . . . 105 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 5 | . . . . . . 5 Drone Recoveries 3 | . . . . . . 3 Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3518 | . 129 192 968 582 731 916 Spaces Moved 1998 | 1 107 170 619 324 327 450 Core 118 | . 3 . . . . 115 Treads 1 | . . . . . . 1 Legs 589 | 1 11 . . 34 209 334 Wheels 876 | . 93 170 207 288 118 . Hover 414 | . . . 412 2 . . Flight . | . . . . . . . Fastest Speed 50 | 120 100 100 100 130 130 50 Average Speed 147 | 120 104 100 122 163 203 158 Slowest Speed 330 | 120 200 100 145 330 330 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 2 24 19 99 31 6 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 53 | . . . 51 . 1 1 Melee 1 | . . . . . . 1 Projectile 1 | . . . . . 1 . AOE 51 | . . . 51 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2405 | . 126 182 798 368 359 572 Wait 191 | . . . 143 2 1 45 Move 1992 | . 106 169 618 323 326 450 Hop . | . . . . . . . Pick Up 36 | . 6 3 2 16 3 6 Fast Attach 25 | . 3 1 3 7 4 7 Attach 25 | . 2 3 1 3 2 14 Detach 8 | . 3 . . 3 . 2 Swap 8 | . . . 4 . 2 2 Drop 31 | . 6 1 6 9 4 5 Fire 85 | . . 5 21 5 17 37 Melee 1 | . . . . . . 1 Ram 1 | . . . . . . 1 Kick 1 | . . . . . . 1 Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Materials 130 | -10/Materials | Entered another Materials area 130 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 227 | -9/Materials | Discovered new exit (range 16) 318 | -9/Materials | Build established: Mutant 322 | -9/Materials | Entered Mines 484 | -9/Mines | Learned location of 1 exit from Materials 495 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 726 | -9/Mines | Learned Materials non-interactive machine intel 1244 | -9/Mines | Discovered new exit (range 11) 1267 | -9/Mines | Discovered new exit (range 8) 1290 | -9/Mines | Entered Materials 1290 | -8/Materials | Accompanied by 2 allies 1290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -8/Materials | Identified exit to Factory 1292 | -8/Materials | Loaded intel: 49 non-interactive machine locations 1295 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1848 | -8/Materials | Discovered exit to Factory (range 10) 1872 | -8/Materials | Entered Factory 1872 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1931 | -7/Factory | Discovered new exit (range 11) 2603 | -7/Factory | Entered another Factory area 2603 | -6/Factory | Evolved 2 slots: Utility x2 2796 | -6/Factory | Lost 3 parts (1n2u) 2811 | -6/Factory | Fabricated A-02 Transporter (x1) 2972 | -6/Factory | System corruption reached 10% 3448 | -6/Factory | Core integrity fell below 50% 3454 | -6/Factory | Core integrity fell below 20% 3483 | -6/Factory | Lost 17 parts (2p5n6u4w) 3519 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03446_ Adv. EMP Blaster destroyed. 03447_ Imp. Targeting Computer destroyed. 03447_ Critical hit (Blast). 03448_ Mic. Nuclear Core destroyed. 03448_ Critical hit (Burn: +37). 03448_ G-50 Soldier overheating. 03449_ K-01 Serf collects debris. 03449_ G-50 Soldier overheating. 03449_ Dropped Hcp. Storage Unit. 03449_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 03452_ System Restoration Module destroyed. 03468_ System corrupted: Mace rejected. 03470_ Acquired Mace. 03486_ System corrupted: Energy discharge (-27). 03497_ K-01 Serf cleans the Nuclear Reactor. 03497_ Imp. Sensor Array destroyed. 03502_ OLRD3ACAE7XK6QTTURILJMRAGL=J NE,%8P11G 03519_ C-30 ARC bursts open, deploying its payload. 03519_ X-72 Disruptor unfolds itself. 03519_ P-60 Hacker unfolds itself. 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" ???????????????????????? | | ?????????????????????? ?? ???????????????????????? | | ?????????????????????????[???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 1 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireGrapheneAutobeam Manual? 0 Play Time 00:31:25 Cumulative 65.0 hours Start 2024.05.09 @ 12:56:59 End 2024.05.10 @ 12:26:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 99 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 57 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9241749c-30c7-4c94-872d-bdf746e8aa4e