Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 21:09:10 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (98) 490 Value Destroyed (3875) 3875 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3880) 3880 TOTAL SCORE: 14465 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 2491 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 628 Friendly Fire -276 Cogmind --------- Core Integrity 503/1150 Matter 300/300 Energy 89/155 System Corruption 6% Temperature Cool (0) Movement Treading (95) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- Antimatter-Deuterium Reactor > --- PROPULSION (6) --- Treaded Gyrokinetic-Heavy Exoskeleton > --- UTILITY (5) ------ Scrap Engine Large Storage Unit Advanced Sensor Array (fused) > --- WEAPON (7) ------- Kinetic Slug Construct/C Ionic Axe > --- INVENTORY (15) --- Micro Fission Core Antigrav System Antigrav System VTOL Module Advanced Coolant Injector High-capacity Storage Unit Compact Matter Pod (150) Seismic Detector Improved Armor Integrity Analyzer Graphene Brace Corruption Screen Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Antimatter-Deuterium Reactor > --- PROPULSION ------- Treaded Gyrokinetic-Heavy Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit Rainbow Chip > --- WEAPON ----------- Slug Cannon 1B-0RG's Assimilator Kinetic Slug Construct/C > --- INVENTORY -------- High-capacity Storage Unit Compact Matter Pod Advanced Sensor Array Seismic Detector Improved Armor Integrity Analyzer Corruption Screen Improved System Restoration Module Long-range Tractor Beam Matter Neutralizer Matter Neutralizer Slug Cannon Bore Cannon Hardcell Cannon [Rating: 167] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Rainbow Chip Protection Light Armor Plating Weapon 1B-0RG's Assimilator Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Mini Grenade Launcher Slashing Weapon Ionic Axe Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Slots Evolved 12 | . . . 4 . . 4 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 1 . . . . 1 . Utility 3 | . . . 1 . . 1 1 . . . . . . Weapon 5 | . . . 2 . . 2 . . . . . 1 . Parts Attached 56 | 4 1 6 4 19 4 5 1 2 . . . 10 . Power 7 | . . 1 1 3 . . . . . . . 2 . Engine 4 | . . 1 . 3 . . . . . . . . . Core 2 | . . . 1 . . . . . . . . 1 . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 13 | 2 . 1 1 4 2 2 . . . . . 1 . Treads 12 | 2 . 1 1 4 2 2 . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 15 | 1 1 2 . 2 1 2 1 2 . . . 3 . Device 10 | 1 . 1 . 1 1 . 1 2 . . . 3 . Storage 1 | . 1 . . . . . . . . . . . . Processor 2 | . . . . . . 2 . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 2 | . . 1 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 21 | 1 . 2 2 10 1 1 . . . . . 4 . Energy Gun 6 | 1 . 1 2 2 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 7 | . . 1 . 6 . . . . . . . . . Ballistic Cannon 4 | . . . . 2 . . . . . . . 2 . Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 6 | . . . . 3 1 1 . . . . . 1 . Parts Lost 21 | . . 2 . 4 . 1 . . . . . 11 3 Power 4 | . . . . 1 . . . . . . . 2 1 Propulsion 6 | . . 1 . 3 . . . . . . . 2 . Utility 7 | . . 1 . . . 1 . . . . . 3 2 Weapon 4 | . . . . . . . . . . . . 4 . Highest Loss Streak 5 | . . 2 . 2 . 1 . . . . . 5 2 To Critical Strikes 3 | . . . . 1 . . . . . . . 2 . Average Backups 12 | 6 7 10 7 10 10 13 14 14 14 15 15 13 11 Power . | 1 1 1 1 . 1 . . . . . . . 1 Propulsion 2 | 4 4 2 1 2 2 1 2 2 1 1 2 1 2 Utility 5 | . 1 2 3 3 3 4 6 7 7 8 8 7 8 Weapon 4 | 1 1 3 . 2 3 6 4 5 5 5 5 3 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 66 | 3 3 2 . 4 1 11 12 4 4 1 . 12 9 Power 3 | 1 . . . . . 2 . . . . . . . Propulsion 29 | . 3 . . 1 . 3 7 2 3 . . 7 3 Utility 13 | 1 . . . 2 . 1 2 . . . . 1 6 Weapon 19 | 1 . 2 . 1 1 5 3 2 . . . 4 . Tool/Special 2 | . . . . . . . . . 1 1 . . . Average Slot Usage (%) 62 | . 100 99 98 99 93 46 42 42 42 42 42 34 41 Engine 6 | . 14 14 2 7 8 5 5 5 5 5 5 1 . Treads 12 | . 28 27 27 26 27 10 . . . . . 2 1 Hover 1 | . . . . . . 2 . 5 5 5 . 1 3 Device 10 | . 14 7 17 16 12 5 10 10 10 10 10 10 14 Storage 7 | . 14 14 9 9 9 5 5 5 5 5 5 4 5 Processor 2 | . . . . . . 5 5 5 5 5 5 1 . Energy Gun 3 | . 14 14 25 10 . . . . . . . . . Ballistic Gun 8 | . 14 14 9 24 36 1 . . . . . . . Ballistic Cannon 2 | . . . . 1 . 1 1 5 5 5 5 3 5 Special Melee Weapon 2 | . . . . . . 4 5 5 5 5 5 1 . Peak Build Rating 167 | 7 8 20 28 40 53 136 151 162 163 163 163 167 92 Average Rating 92 | 6 7 11 26 32 46 121 142 156 162 163 163 104 85 On Entrance 84 | 6 7 8 18 27 37 53 131 149 162 163 163 163 92 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 106 | 12 27 34 43 61 42 98 98 106 102 102 102 102 46 Greatest Support 200 | 40 40 40 60 60 60 80 102 110 110 67 67 187 200 Greatest Overweight (x) 3 | . . 1 . 2 . 3 2 1 1 1 1 1 . Average Overweight (x) . | . . . . . . 1 1 . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 15 14 15 15 15 15 15 15 15 15 15 12 Average Carried 13 | 6 7 11 12 14 14 13 14 14 14 14 15 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 15 13 15 15 15 11 14 15 15 15 11 12 Scrap Engine Consumption 113 | . . . . . 5 45 18 13 3 3 . 25 1 Constructs Created 7 | . . . . . 1 3 . . . . . 2 1 Constructs Modified 43 | . . . . . . 16 11 5 1 . 2 7 1 Class Distribution -------------------- 40% | Construct 32% | Mutant 12% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Mutant | -6/Factory Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Resources | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Matter Collected 4180 | 246 37 96 82 552 282 1146 469 221 289 69 76 554 61 Remotely . | . . . . . . . . . . . . . . Salvage Created 3808 | 106 175 155 212 1039 184 570 208 77 190 212 31 622 27 Parts 201 | 5 10 14 15 51 11 21 11 1 6 4 7 44 1 Haulers Intercepted 7 | . 1 . 1 3 . 1 1 . . . . . . Recyclers Shooed 4 | . . . . . . 2 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 4 11 . 8 . . Prevented 22 | . . . . . . . . 9 11 . 2 . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Combat Hostiles Destroyed 73 | . 3 4 5 17 4 8 1 . 6 6 5 13 1 Melee 4 | . . . . . . 1 . . . . . 3 . Guns 36 | . 3 4 5 16 4 4 . . . . . . . Cannons 32 | . . . . 1 . 2 1 . 6 6 5 10 1 AOE 1 | . . . . . . 1 . . . . . . . Classes Destroyed 19 | 2 2 1 1 4 . 4 . 2 . 2 . 1 . Worker 6 | . . . . . . 2 . . . . . 4 . Tunneler 2 | 1 1 . . . . . . . . . . . . Hauler 7 | . 1 . 1 3 . 1 1 . . . . . . Recycler 5 | 1 . . . 1 . 2 1 . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . Operator 2 | . . . . 1 . . 1 . . . . . . Watcher 1 | . . . . . . . . . . . . 1 . Swarmer 11 | . . . 3 . . 1 . . 1 . 5 . 1 Saboteur 1 | . . . . . . 1 . . . . . . . Grunt 25 | . 3 . 2 11 . 2 . . 2 5 . . . Duelist 1 | . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . 1 . . . Sentry 9 | . . . . 4 2 1 . . 1 . . 1 . Specialist 1 | . . . . . . 1 . . . . . . . Hunter 5 | . . . . 1 . 1 . . . . . 3 . Programmer 13 | . . . . . . 1 1 . 2 . . 9 . Subdweller 6 | . . 4 . . 2 . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . Savage 1 | . . . . . . . . 1 . . . . . Best Kill Streak 6 | 1 2 3 3 6 1 2 1 . 2 4 4 4 1 Combat Bots Only 6 | . 2 3 3 6 1 1 1 . 2 3 4 3 1 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 1 1 1 2 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . Melee 1 | . . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Hostile Shots Fired 730 | . 10 37 19 49 6 110 16 4 31 40 29 320 59 Missed 248 | . 3 17 1 14 . 29 5 1 12 19 8 116 23 Hits 482 | . 7 20 18 35 6 81 11 3 19 21 21 204 36 Projectile 482 | . 7 20 18 35 6 81 11 3 19 21 21 204 36 AOE 4 | . . . . . . 2 . . . . . 2 . Critical Strikes 22 | . . . . 4 . 4 . . . . 1 10 3 Actively Blocked 3 | . . . . . . . . . . . . 3 . Part Disruptions 1 | . . . . . . 1 . . . . . . . Damage Taken 9271 | . 86 423 194 516 125 1986 196 116 393 382 337 3866 651 Core 1494 | . 46 63 43 102 20 382 16 . 20 84 71 516 131 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 11 | . . . . 11 . . . . . . . . . Regen/Repaired (Parts) 2655 | . . . . . 5 746 604 95 149 53 352 470 181 Core Remaining (%) 72 | 100 . 56 . . 70 55 . . . . 80 . . Volleys Fired 322 | 6 17 23 11 41 9 56 25 17 21 16 8 69 3 Largest 4 | 2 2 2 4 4 4 1 1 1 1 1 1 1 1 Hottest 210 | 70 70 90 210 203 100 65 67 134 69 69 69 98 75 Shots Fired 531 | 12 34 45 40 152 33 56 25 17 21 16 8 69 3 Gun 316 | 12 34 45 40 135 32 18 . . . . . . . Cannon 214 | . . . . 17 . 38 25 17 21 16 8 69 3 Launcher 1 | . . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 372 | 6 17 22 11 97 32 51 6 17 21 16 8 65 3 Thermal 158 | 6 17 23 29 55 . 5 19 . . . . 4 . Explosive 1 | . . . . . 1 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 34 | 7 11 34 13 13 22 23 13 7 5 6 4 8 2 Robot Miss Streak 9 | 2 3 3 9 4 . 3 2 3 4 3 3 6 1 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 4 | . . . 2 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . Shots Hit Robots 354 | 9 24 33 17 89 21 38 19 10 16 15 6 55 2 Core Hits 171 | 3 8 8 8 44 9 21 8 3 11 15 5 27 1 Critical Kills 3 | . . 1 . . . . . . . . . 2 . Critical Parts Destroyed 4 | . . . 1 . . . . . . . . 3 . Critical Strikes 18 | 1 1 3 1 3 . 2 . . . . . 7 . Burn 6 | 1 1 2 . 2 . . . . . . . . . Destroy 7 | . . 1 1 . . . . . . . . 5 . Blast 5 | . . . . 1 . 2 . . . . . 2 . Melee Attacks 9 | . . . . . . . . . . . . 9 . Impact . | . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . 9 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9451 | 94 271 507 331 1637 405 1327 578 367 714 792 254 2116 58 Guns 3489 | 94 268 507 331 1393 385 511 . . . . . . . Cannons 5206 | . . . . 209 . 709 578 367 714 792 254 1525 58 Explosions 107 | . . . . . . 107 . . . . . . . Melee 413 | . . . . . . . . . . . . 413 . Ramming 236 | . 3 . . 35 20 . . . . . . 178 . Kinetic 6697 | 45 113 230 61 974 385 1141 116 367 714 792 254 1447 58 Thermal 1998 | 49 155 277 270 628 . 79 462 . . . . 78 . Explosive 107 | . . . . . . 107 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 413 | . . . . . . . . . . . . 413 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 2 3 3 5 5 . 11 8 Average Corruption 3 | . . . . . . 1 2 3 4 5 . 5 5 Corruption Purged 6 | . . . . . . . . . . . . 3 3 Corruption Blocked . | . . . . . . . . . . . . . . Effects 60 | . . . . . . 8 6 12 12 2 . 15 5 Message Errors 17 | . . . . . . 1 2 5 6 . . 2 1 Matter Fused 20 | . . . . . . 2 3 4 1 1 . 7 2 Heat Flow Errors 4 | . . . . . . 2 . . . 1 . 1 . Energy Discharges 3 | . . . . . . 1 . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . 1 1 2 4 . . 2 2 Data Loss (major) 3 | . . . . . . 1 . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 281 | . . . . . . . 3 3 13 18 11 222 11 Projectiles 139 | . . . . . . . 3 3 13 18 11 80 11 Explosions . | . . . . . . . . . . . . . . Melee 142 | . . . . . . . . . . . . 142 . Knockbacks 38 | . . . . . . 4 2 2 1 7 3 19 . Impact 3 | . . . . . . . . . . . . 3 . Kinetic 32 | . . . . . . 4 2 2 1 4 3 16 . Secondary 3 | . . . . . . . . . . 3 . . . Self-Inflicted Damage 20 | . . . . . 20 . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . Rammed 18 | . 1 . . 4 2 . . . . . . 11 . Targets Rammed 23 | . 2 . . 6 2 . . . . . . 13 . Kicked . | . . . . . . . . . . . . . . Crushed 5 | . 1 . . 2 . . . . . . . 2 . Highest Temperature 360 | 20 48 . 192 360 128 174 81 261 17 323 8 201 4 Average Temperature 60 | 15 20 . 103 93 49 50 32 100 9 68 8 27 2 Received Heat Transfer 1092 | . 45 126 45 252 30 318 . 27 36 120 33 51 9 Effects 5 | . . . . 1 . . . 2 . 2 . . . Shutdowns 2 | . . . . 1 . . . . . 1 . . . Interference 2 | . . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . 2 . . 4 . . . . . . . . . Heat Transferred 4316 | 222 518 693 362 1471 . 150 800 . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Maximum Alert Level 2 | . . . . . . 2 1 . . . . 1 . Low Security (%) 78 | 100 100 . 100 100 100 43 85 . . . . 98 . Level 1 9 | . . . . . . 22 14 . . . . 1 . Level 2 11 | . . . . . . 33 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 637 | 5 52 . 112 168 89 637 256 . . . . 201 . Initial 256 | . . . . 29 39 200 256 . . . . . . Average 134 | 1 5 . 57 97 14 277 110 . . . . 77 . Influence Increases 5168 | 10 99 . 180 516 195 1392 407 188 561 664 170 601 185 Destroy 0b10 Robot/C 2700 | . 60 . 100 340 40 660 200 140 360 400 100 280 20 Destroy 0b10 Robot/NC 175 | 10 10 . 5 25 . 75 15 . . 10 . 25 . Destroy Leader 436 | . 12 . 22 86 . 132 22 10 40 . 10 102 . Allied During Kill 507 | . . . . . . 104 17 38 146 194 . 8 . Successful Hack 94 | . 17 . 6 28 24 14 . . . . . 5 . Select Force Hacks 120 | . . . . . 120 . . . . . . . . Disable Machine 150 | . . . 15 15 . 105 . . . . . 15 . Destroy Structure 161 | . . . 2 7 11 87 8 . . . . 46 . Advance Influence 200 | . . . . . . 200 . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . 30 . Lose Combat Pursuer 495 | . . . 30 15 . 15 45 . 15 60 60 90 165 Active Sensor Use 100 | . . . . . . . 100 . . . . . . Influence Decreases 4995 | 10 99 . 110 485 296 868 768 351 302 405 686 447 168 Entered New Map 1269 | . . . . 41 62 . 268 61 . 259 518 2 58 Time Decay 2897 | 10 99 . 110 404 234 528 330 290 262 46 168 336 80 Lost Part 170 | . . . . 40 . 10 . . . . . 90 30 Lost Ally 359 | . . . . . . 180 20 . 40 100 . 19 . Purge Threat 300 | . . . . . . 150 150 . . . . . . Squads Dispatched 24 | . 1 . 1 2 . 10 4 . 1 . . 5 . Investigation 2 | . . . . . . 1 1 . . . . . . Extermination 10 | . . . . . . 5 2 . . . . 3 . Reinforcement 9 | . 1 . 1 2 . 2 1 . . . . 2 . Assault 2 | . . . . . . 1 . . 1 . . . . Garrison 1 | . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses 1 | . . . . . . . 1 . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Distress Signals 6 | . . . . 1 1 1 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 249 | . 12 4 7 25 4 69 17 7 19 30 11 28 16 Peak Tracking Total 12 | . 3 3 4 6 1 11 4 5 5 12 5 4 7 Tactical Retreats 19 | . . . 1 1 . 1 2 . 1 1 3 5 4 Traps | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Traps Triggered 5 | . 1 . . . . 1 . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Machines Disabled 15 | . . 2 1 1 . 7 . 1 . 2 . 1 . Max in Single Turn 3 | . . 1 1 1 . 3 . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Machines Accessed 43 | . 5 1 1 8 11 9 3 1 1 . . 3 . Terminals 30 | . 5 . 1 8 6 6 3 . . . . 1 . Fabricators 3 | . . . . . . 1 . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 4 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 103 | . 17 1 3 20 27 17 7 1 1 . . 9 . Successful 46 | . 7 1 1 11 12 2 2 1 1 . . 8 . Failed 57 | . 10 . 2 9 15 15 5 . . . . 1 . Catastrophic 11 | . 2 . 1 3 1 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 60 | . 16 . 3 9 13 10 5 . . . . 4 . Terminals 82 | . 17 . 3 20 20 13 7 . . . . 2 . Fabricators 8 | . . . . . . 1 . . . . . 7 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 5 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Terminal Hacks 25 | . 1 1 1 9 8 1 1 1 1 . . 1 . Part Schematic 3 | . . . . 1 2 . . . . . . . . Robot Analysis 4 | . 1 . . 1 2 . . . . . . . . Prototype ID Bank 4 | . . . . 3 1 . . . . . . . . Open Door 5 | . . . . 3 . . . 1 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . 1 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 . Network Status 2 | . . . . . . . . . . . . 2 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 6 . . 2 4 1 1 . . . . 4 . Terminals 11 | . 6 . . 2 . 1 1 . . . . 1 . Botnet 6 | . 1 . . 2 . 1 1 . . . . 1 . Skim 5 | . 5 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . Report 1 | . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 5 . 1 6 6 9 3 . . . . 1 . Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . 128 . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 1 1 . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Total Allies 2 | . . . . . . . . 1 1 . . . . Largest Group 2 | . . . . . . . . 1 2 2 . . . Highest-Rated Group 78 | . . . . . . . . 49 78 78 . . . Highest-Rated Ally 49 | . . . . . . . . 49 49 49 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 298 | . . . . . . 131 33 17 41 66 . 10 . Total Damage 10973 | . . . . . . 4464 1282 887 1716 2351 . 273 . Kills 80 | . . . . . . 36 9 7 12 15 . 1 . Allies Corrupted 2 | . . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Borg Created 22 | . . . . . . 15 3 . 2 . 2 . . Largest Collective 3 | . . . . . . 2 3 . 3 . 2 . . Intel | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Active Infowar (turns) 4758 | 26 984 382 269 719 430 . 1010 277 . . . 501 160 Sensors 661 | . . . . . . . . . . . . 501 160 Terrain 1135 | . . . . . . . 1010 125 . . . . . Seismic 2962 | 26 984 382 269 719 430 . . 152 . . . . . Robot Analysis Total 4 | . 1 . . 1 2 . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 2 2 . . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Turns Passed 11735 | 85 984 898 269 974 1114 2911 1010 650 665 424 401 1190 160 Spaces Moved 7227 | 35 472 494 125 445 669 1224 548 460 831 367 379 1018 160 Core . | . . . . . . . . . . . . . . Treads 3358 | 35 472 494 125 445 669 563 . . . . . 488 67 Legs 780 | . . . . . . . 98 . . . 378 304 . Wheels 1 | . . . . . . . . . . . . 1 . Hover 2674 | . . . . . . 661 36 460 831 367 1 225 93 Flight 414 | . . . . . . . 414 . . . . . . Fastest Speed 52 | 160 160 160 160 160 160 136 74 52 52 97 97 52 95 Average Speed 132 | 160 160 161 160 162 160 209 139 90 67 97 97 82 95 Slowest Speed 320 | 160 160 240 160 320 160 320 195 119 97 97 97 132 95 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 70 29 16 71 98 36 16 58 95 63 62 26 36 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 4 . . . 1 . . . . Known Exits Taken 5 | . . . 1 1 . . 1 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 . . 1 1 . . 1 1 1 . . Scrap Searched 11 | . . 3 . . . . . 3 4 . 1 . . Spaces Dug 25 | . . . . 2 10 4 . . 3 . . 6 . Terrain Destroyed 147 | . . . 2 5 10 65 4 7 17 7 6 23 1 Melee 1 | . . . . . . . . . . . . 1 . Projectile 81 | . . . 2 5 . 10 4 7 17 7 6 22 1 AOE 65 | . . . . . 10 55 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Total 8929 | 51 671 554 168 619 705 1511 772 678 917 421 401 1297 164 Wait 1035 | 7 170 18 22 68 14 154 170 185 30 37 13 147 . Move 7214 | 34 471 493 124 444 668 1223 547 459 830 366 378 1017 160 Hop . | . . . . . . . . . . . . . . Pick Up 94 | . 5 8 3 16 1 24 10 7 7 1 . 11 1 Fast Attach 17 | 1 1 . . 5 1 2 . 1 . . . 6 . Attach 19 | . . 3 5 2 . 4 1 . . . . 4 . Detach 14 | . . 1 1 2 . 6 . . . . . 4 . Swap 33 | 3 1 4 1 18 4 . . 1 . . . 1 . Drop 98 | . 4 4 1 17 6 25 13 5 6 1 . 16 . Fire 322 | 6 17 23 11 41 9 56 25 17 21 16 8 69 3 Melee 9 | . . . . . . . . . . . . 9 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 23 | . 2 . . 6 2 . . . . . . 13 . Escape Stasis . | . . . . . . . . . . . . . . Rewire 28 | . . . . . . 1 3 3 21 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 23 | . . . . . . 16 3 . 2 . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [Scr]) -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / [*Arm]) -4/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 86 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Met a group of wandering Federalists 162 | -10/Materials | Discovered new exit (range 14) 213 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 16) 849 | -10/Materials | Learned Storage trap positions 895 | -10/Materials | Learned location of 2 exits from Mines 932 | -10/Materials | Identified exit to Materials 958 | -10/Materials | Learned 2 Mines zone layouts 999 | -10/Materials | Identified exit to Mines 1032 | -10/Materials | Learned location of 3 exits from Materials 1070 | -10/Materials | Entered Subcaves 1071 | -10/Subcaves | Continued accompanying wandering Federalists (4) 1071 | -10/Subcaves | Approached by a straggling Scientist 1099 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1208 | -10/Subcaves | Discovered new exit (range 12) 1601 | -10/Subcaves | Learned Materials garrison access intel 1620 | -10/Subcaves | Visited 4L-MR0's lab 1704 | -10/Subcaves | Found Prototype Special Melee Weapon 1715 | -10/Subcaves | Found Rainbow Chip 1968 | -10/Subcaves | Entered Materials 1968 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1969 | -8/Materials | Identified exit to Storage 1969 | -8/Materials | Identified exit to Factory 1970 | -8/Materials | Loaded intel: 1 garrison access location 2237 | -8/Materials | Entered Storage 2238 | -8/Storage | Loaded intel: 15 trap records 2262 | -8/Storage | Build established: Scavenger-Gunner 2724 | -8/Storage | Identified exit to Recycling 2883 | -8/Storage | Discovered exit to Factory (range 15) 3158 | -8/Storage | Used back door to open Recycling access 3211 | -8/Storage | Entered Recycling 3611 | -8/Recycling | Entered Scraplab 3643 | -8/Recycling | Found Prototype Device 3643 | -8/Recycling | Identified Scrap Engine 3863 | -8/Recycling | Discovered new exit (range 6) 3933 | -8/Recycling | Build established: Gunner 4325 | -8/Recycling | Entered Factory 4325 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4327 | -6/Factory | Identified 1B-0RG's Assimilator 4329 | -6/Factory | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 4803 | -6/Factory | Build established: Scavenger-Mutant 4936 | -6/Factory | Assimilating Veteran 5a into Collective. 4953 | -6/Factory | Assimilating Soldier 5a into Collective. 4974 | -6/Factory | Assimilating Soldier 5b into Collective. 4977 | -6/Factory | Assimilating Hacker 5a into Collective. 5305 | -6/Factory | Garrison activated, responded to threat 5420 | -6/Factory | Cargo convoy interrupted 5456 | -6/Factory | Assimilating Hacker 5b into Collective. 5473 | -6/Factory | Assimilating Hacker 5c into Collective. 5642 | -6/Factory | Build established: Mutant 5645 | -6/Factory | Assimilating Hacker 5d into Collective. 5981 | -6/Factory | Assimilating Slayer 5a into Collective. 6087 | -6/Factory | Assimilating Hacker 5e into Collective. 6100 | -6/Factory | Assimilating Hacker 5f into Collective. 6437 | -6/Factory | Assimilating Hacker 5g into Collective. 6775 | -6/Factory | Build established: Construct 6775 | -6/Factory | First assault squad dispatched 7074 | -6/Factory | Assimilating Hacker 5h into Collective. 7079 | -6/Factory | Assimilating Soldier 5c into Collective. 7104 | -6/Factory | Assimilating Soldier 5d into Collective. 7112 | -6/Factory | Discovered new exit (range 26) 7198 | -6/Factory | Assimilating Shepherd 5a into Collective. 7236 | -6/Factory | Entered another Factory area 7236 | -5/Factory | Accompanied by 2 allies 7236 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7457 | -5/Factory | Discovered new exit (range 9) 7476 | -5/Factory | Identified exit to Upper Caves 8039 | -5/Factory | Assimilating Sage 6a into Collective. 8146 | -5/Factory | Assimilating Soldier 6a into Collective. 8151 | -5/Factory | Assimilating Soldier 6b into Collective. 8246 | -5/Factory | Entered Upper Caves 8246 | -5/Upper Caves | Accompanied by 3 allies 8320 | -5/Upper Caves | Learned Factory emergency access door positions 8384 | -5/Upper Caves | Identified exit to Upper Caves 8502 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8896 | -5/Upper Caves | Entered another Upper Caves area 8896 | -5/Upper Caves | Accompanied by 4 allies 8907 | -5/Upper Caves | Discovered new exit (range 15) 9059 | -5/Upper Caves | Assimilating Slayer 6a into Collective. 9114 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9129 | -5/Upper Caves | Assimilating Warden 6a into Collective. 9346 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9490 | -5/Upper Caves | Discovered new exit (range 9) 9561 | -5/Upper Caves | Entered Warlord 9561 | -5/Warlord | Accompanied by 5 allies 9594 | -5/Warlord | System corruption cleaned by Quarantine Array 9699 | -5/Warlord | Met Warlord 9707 | -5/Warlord | Warlord's base attacked by MAIN.C 9957 | -5/Warlord | Discovered new exit (range 14) 9985 | -5/Warlord | Entered Proximity Caves 9993 | -4/Proximity Caves | Lost 5 allies 10306 | -4/Proximity Caves | Assimilating Veteran 7a into Collective. 10314 | -4/Proximity Caves | Assimilating Veteran 7b into Collective. 10323 | -4/Proximity Caves | Discovered new exit (range 12) 10386 | -4/Proximity Caves | Entered Factory 10386 | -4/Factory | Accompanied by 2 allies 10386 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10387 | -4/Factory | Identified exit to Upper Caves 10805 | -4/Factory | Spotted B-86 Titan 10823 | -4/Factory | Lost 5 parts (2p1n1u1w) 11012 | -4/Factory | Discovered new exit (range 11) 11062 | -4/Factory | Build established: Mutant 11363 | -4/Factory | System corruption reached 10% 11552 | -4/Factory | Build established: Construct 11576 | -4/Factory | Entered Upper Caves 11615 | -4/Upper Caves | Learned Research stockpile data 11637 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11683 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11724 | -4/Upper Caves | Core integrity fell below 50% 11736 | -4/Upper Caves | Self-destructed Last Messages --------------- 11654_ System corrupted: Matter fused (-8). 11654_ AJ-FIU(k) destroyed. 11663_ Slug penetrates S-27 Virus. 11663_ S-27 Virus destroyed. 11668_ Acquired VTOL Module. 11670_ Scrap Engine modifies Hovering Gyrokinetic-Heavy Exoskeleton: Max Integrity +377, Support +13 Renamed Treaded Gyrokinetic-Heavy Exoskeleton. 11670_ Imp. System Restoration Module purges 1% system corruption (5%). 11683_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 11683_ Slug penetrates Wall. 11690_ Destroyed VTOL Module. 11703_ System corrupted: Matter fused (-10). 11711_ Acquired 27 matter. 11717_ 6K-Z2P(k) breaks down the debris. 11724_ 6K-Z2P(k) destroyed. 11726_ Imp. System Restoration Module destroyed. 11730_ Penetrated by Slug. 11735_ Arm. Scrap Engine destroyed. 11735_ Scrap Engine core remains intact and functional. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# ##???###??????#??????? | | ???????????????????????# @ #?## #????? ##?????? | | ???????????????????????## #### #???? #?????? | | ????????????????????????#h p## #????# ### #?? | | ????????????????????????## h ? ###### ### | | ?????????????????????????## ## ## % | | ??????????????????????????# ## % | | ??????????????????????????## | | ????????????????????????########### ###???? | | ???????????????????????## #????## ##?????? | | ???????????????????????# #??## ##??????? | | ???????????????????????# ### #???????? | | ???????????????????????# ## #???????? | | ????????????????????????# ##? #??? ##?? | | ????????????????????????##### ###?? ##??# ?? | | ???????????????????????###### ?##????? ##???# ?? | | ???????????????????????# #?????? #????# ?? | | ???????????????????????# #?????? #????# ?? | | ???????????????????????# #???#???#???## ?? | | ???????????????????????# ## ## #?### ?? | | ???????????????????????## #?# #? | | ????????????????????????## % ####??# ## | | ????????????????????????## #### #??????# | | ????????????????????????# #??? #?????## | | ????????????????????????# ###???? #?????# | | ????????????????????????# #??????? #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 28 Energy Capacity 673 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 225 Resistance: KI 30 Evasion (%) 64 Recoil Reduction 6 Item Schematics ----------------- Proton Cannon | -8/Storage | Hacked Arc Projector | -8/Recycling | Hacked Airjet | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Be The Sidekick I, Locutus Challenges ------------ None Game ------ Seed TitaniumLinkedArticulator Manual? 0 Play Time 01:49:49 Cumulative 291.2 hours Start 2026.02.18 @ 17:08:37 End 2026.02.18 @ 21:09:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 9 Types 5/1/1/2/0/0/0/0/0/0 Lore% 80 Gallery% 69 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f828b21-1115-4860-a53e-9d67d7528d58