Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 15:51:37 Player: Zen9890 Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2430) 2430 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5126 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 112/300 System Corruption 2% Temperature Warm (136) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Compact Battery Advanced Targeting Computer > --- WEAPON (3) ------- Phase Cannon Phase Cannon > --- INVENTORY (5) ---- Improved Particle Charger Drone Bay (2/2) Drone Bay (2/2) Drone Bay (0/2) Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Drone Bay Drone Bay > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Compact Battery Drone Bay Drone Bay Advanced EMP Blaster Advanced EMP Blaster [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Light Armor Plating Device Improved Terrain Scanner Storage Compact Battery Processor Target Analyzer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 74 | 11 5 30 2 9 17 Power 13 | 1 1 5 1 2 3 Engine 8 | 1 . 5 1 . 1 Core 5 | . 1 . . 2 2 Reactor . | . . . . . . Propulsion 8 | 2 1 3 . 1 1 Treads 5 | . . 3 . 1 1 Leg 3 | 2 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 1 13 . 3 8 Device 11 | 2 . 5 . 1 3 Storage 2 | . . . . . 2 Processor 3 | . . 3 . . . Hackware . | . . . . . . Protection 11 | . 1 5 . 2 3 Artifact . | . . . . . . Weapon 26 | 6 2 9 1 3 5 Energy Gun 4 | 2 . 1 . . 1 Energy Cannon 5 | . . 3 . . 2 Ballistic Gun 11 | 2 . 5 1 3 . Ballistic Cannon . | . . . . . . Launcher 4 | . 2 . . . 2 Special Weapon 2 | 2 . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 26 | . 1 4 1 2 18 Power 6 | . . 1 . 1 4 Propulsion 3 | . . . . . 3 Utility 10 | . . 2 . 1 7 Weapon 7 | . 1 1 1 . 4 Highest Loss Streak 7 | . 1 2 1 2 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 98 100 97 76 Engine 9 | . 10 10 18 6 . Core 2 | . 3 . . 10 6 Treads 14 | . . 20 18 18 14 Leg 7 | . 28 1 . . . Device 14 | . 21 14 9 12 7 Processor 13 | . . 19 18 14 9 Protection 8 | . 6 9 9 9 8 Energy Gun 3 | . 9 1 . . 2 Energy Cannon 2 | . . 5 . . . Ballistic Gun 15 | . 13 12 27 26 15 Launcher 2 | . 4 2 . . 4 Naked Turns . | . . . . . . Heaviest Build 38 | 9 15 22 25 31 38 Greatest Support 44 | 20 20 44 22 44 44 Greatest Overweight (x) 4 | . . 4 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 Class Distribution -------------------- 75% | Mutant 13% | Scavenger-Gunner 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 2038 | 313 250 732 127 320 296 Remotely . | . . . . . . Salvage Created 2941 | 105 456 1123 166 427 664 Parts 171 | 9 21 75 9 21 36 Haulers Intercepted 3 | . 1 1 . 1 . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 66 | 1 13 28 2 10 12 Guns 46 | 1 5 20 2 10 8 Cannons 6 | . . 6 . . . AOE 14 | . 8 2 . . 4 Classes Destroyed 11 | 3 5 3 . . . Worker 1 | 1 . . . . . Builder 2 | . . 2 . . . Tunneler 2 | 2 . . . . . Hauler 3 | . 1 1 . 1 . Recycler 2 | . 1 . 1 . . Operator 1 | . 1 . . . . Watcher 4 | . 1 3 . . . Swarmer 14 | . 5 6 . 3 . Grunt 34 | 1 8 15 . 5 5 Brawler 2 | . . 1 . . 1 Sentry 16 | . . 6 2 2 6 Best Kill Streak 10 | 3 10 6 3 5 3 Combat Bots Only 8 | 1 8 6 1 5 3 Max Kills in Single Turn 2 | 1 2 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 390 | 2 35 134 22 63 134 Missed 111 | 1 19 36 6 18 31 Damage Taken 4357 | 12 235 1289 234 587 2000 Core 763 | . 35 168 32 53 475 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 246 | . . 157 89 . . Core Remaining (%) 81 | 100 86 58 . . . Volleys Fired 251 | 12 76 105 6 24 28 Largest 3 | 2 1 2 3 3 3 Hottest 200 | 200 50 136 69 74 170 Shots Fired 424 | 16 76 179 18 72 63 Gun 323 | 10 62 112 18 72 49 Cannon 62 | . . 58 . . 4 Launcher 33 | . 14 9 . . 10 Special 6 | 6 . . . . . Kinetic 249 | 1 23 90 18 72 45 Thermal 142 | 15 39 80 . . 8 Explosive 23 | . 14 9 . . . Electromagnetic 10 | . . . . . 10 Robot Hit Streak 22 | 5 4 14 18 22 22 Robot Miss Streak 4 | 4 4 3 . 2 1 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 1 . 2 2 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 256 | 9 21 106 17 50 53 Core Hits 125 | 5 23 46 7 19 25 Critical Kills 6 | . . 2 1 3 . Critical Parts Destroyed 4 | . . 2 . 2 . Critical Strikes 14 | 1 . 7 1 5 . Burn 4 | 1 . 3 . . . Destroy 10 | . . 4 1 5 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5359 | 120 650 2221 254 802 1312 Guns 3257 | 96 230 1104 254 802 771 Cannons 758 | . . 634 . . 124 Explosions 1320 | . 420 483 . . 417 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2907 | 11 206 907 254 802 727 Thermal 1166 | 109 24 831 . . 202 Explosive 903 | . 420 483 . . . Electromagnetic 383 | . . . . . 383 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 . . 2 Average Corruption 5 | . . 5 . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . . 30 . . 1 Message Errors 6 | . . 5 . . 1 Matter Fused 11 | . . 11 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 4 | . . 4 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 4 | . . 4 . . . Data Loss (major) 1 | . . 1 . . . Alerts 1 | . . 1 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 78 | . 14 33 . . 31 Projectiles 33 | . . 33 . . . Explosions 45 | . 14 . . . 31 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 199 | . 91 18 . . 90 Shots 12 | . 4 3 . . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 411 | 76 300 411 5 54 313 Average Temperature 113 | 26 117 157 2 18 105 Received Heat Transfer 1512 | 6 39 471 135 252 609 Effects 7 | . 1 6 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 3 | . 1 2 . . . Interference 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 . 2 . . . Heat Transferred 2777 | 383 74 1961 . . 359 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Peak Influence 401 | 35 394 388 228 353 401 Initial 229 | . 22 166 116 91 229 Average 189 | 16 131 204 171 239 332 Maximum Alert Level 2 | . 1 1 1 1 2 Low Security (%) 50 | 100 68 50 51 28 . Level 1 45 | . 31 49 48 71 73 Level 2 3 | . . . . . 26 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 5 7 1 3 . Investigation 8 | . 2 5 1 . . Extermination . | . . . . . . Reinforcement 6 | . 3 2 . 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | 1 21 40 5 12 14 Peak Tracking Total 6 | 1 4 4 3 4 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 6 | . 1 3 . 2 . Max in Single Turn 1 | . 1 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 17 | . 3 10 2 2 . Terminals 12 | . 3 7 1 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Total Hacks 68 | . 14 41 8 5 . Successful 44 | . 8 28 6 2 . Failed 24 | . 6 13 2 3 . Catastrophic 5 | . 1 4 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 14 26 3 2 . Fabricators . | . . . . . . Repair Stations 13 | . . 8 5 . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 7 . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 29 | . 8 17 3 1 . Record 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Open Door 1 | . . . . 1 . Emergency Access Points 2 | . 1 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 3 | . . 2 1 . . Unreport Threat 3 | . . 3 . . . Locate Traps 2 | . . 2 . . . Dispatch Records 3 | . 1 2 . . . Maintenance Status 1 | . . . 1 . . Security Status 2 | . 1 . 1 . . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . 6 3 . . Scan Component 5 | . . 3 2 . . Repair 4 | . . 3 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 9 2 1 . Full Trace Events 10 | . 1 7 1 1 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 3 1 . . Time 97 | . . 84 13 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 3 | . . . . . 3 EXPLORE 2 | . . . . . 2 RETURN 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 4 | . . . . 2 2 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 2724 | 232 561 1230 161 212 328 Spaces Moved 1322 | 147 314 587 55 70 149 Core 23 | 19 . 1 . . 3 Treads 806 | . . 535 55 70 146 Legs 493 | 128 314 51 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 145 50 Average Speed 138 | 110 120 143 223 162 146 Slowest Speed 250 | 120 120 250 225 225 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 8 56 51 6 10 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 143 | 4 86 37 . . 16 Melee . | . . . . . . Projectile 5 | 4 . . . . 1 AOE 138 | . 86 37 . . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 1812 | 188 424 799 80 116 205 Wait 64 | . 13 35 13 . 3 Move 1317 | 146 313 586 54 69 149 Hop . | . . . . . . Pick Up 61 | 15 9 21 4 8 4 Fast Attach 23 | 1 . 10 . 1 11 Attach 34 | 8 2 12 2 7 3 Detach . | . . . . . . Swap 17 | 2 3 8 . 1 3 Drop 45 | 4 8 22 1 6 4 Fire 251 | 12 76 105 6 24 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 117 | -11/Scrapyard | Discovered new exit (range 8) 233 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 8) 635 | -10/Materials | Discovered new exit (range 13) 651 | -10/Materials | Destroyed 8 combat bots 743 | -10/Materials | Discovered new exit (range 14) 794 | -10/Materials | Entered another Materials area 794 | -9/Materials | Evolved 2 slots: Utility x2 1255 | -9/Materials | Discovered new exit (range 15) 1530 | -9/Materials | Repaired Lgt. Armor Plating 1562 | -9/Materials | Repaired Rnf. Ion Engine 1590 | -9/Materials | Repaired Lgt. Armor Plating 1657 | -9/Materials | Discovered new exit (range 16) 2024 | -9/Materials | Entered another Materials area 2024 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2082 | -8/Materials | Discovered new exit (range 15) 2166 | -8/Materials | Repaired Lgt. Armor Plating 2185 | -8/Materials | Entered Storage 2201 | -8/Storage | Garrison activated, responded to threat 2395 | -8/Storage | Identified exit to Garrison 2397 | -8/Storage | Entered Garrison 2397 | -8/Garrison | Accompanied by 2 allies 2416 | -8/Garrison | Triggered checkpoint 2579 | -8/Garrison | Lost 7 parts (3p1n2u1w) 2622 | -8/Garrison | Core integrity fell below 50% 2644 | -8/Garrison | Lost 3 parts (2u1w) 2674 | -8/Garrison | Triggered checkpoint 2699 | -8/Garrison | Spotted B-75 Beast 2699 | -8/Garrison | Spotted B-75 Beast 2716 | -8/Garrison | Core integrity fell below 20% 2725 | -8/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Acquired Corrupted Lgt. Nuclear Core. Integrated Corrupted Lgt. Nuclear Core (+2). Corrupted Lgt. Nuclear Core temporarily disabled. Beams of light sweep through the air. An alarm sounds. D4U%IJQMYTC:> E&G#DYAZTWIQV B-75 Beast springs to life. Dropped Lgt. Armor Plating. B-75 Beast springs to life. Lgt. Nuclear Core destroyed. Gauss Rifle destroyed. Lgt. Armor Plating destroyed. Adv. Treads destroyed. Acquired Imp. Particle Charger. Adv. EMP Blaster destroyed. Lgt. Treads destroyed. Imp. Particle Charger destroyed. Acquired Phase Cannon. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????## ???????######???????????? | | ?????????????????????? ??????? ???????????? | | ?????????????????????? ???????? #???????????? | | ?????????????????????? ???????? #???????????? | | ??????????????????????# ????????# #???????????? | | ??????????????????????# #???????# #???????????? | | ??????????????????????# #???????# #???????????? | | ??????????????????????# #???????# #???????????? | | ??????????????????????# #???????# ######??????? | | ??????????????????????# #???????# ## #??????? | | ??????????????????????# ######### ## ##### ## | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ######### ############# | | ??????????????????????# #???????# #?# #???????? | | ??????????????????????# #???????# #?# #???##### | | ???????????????????#### %#???????# #?# #?### | | ???????????????????#!!# %##??????# ###"### | | ???????????????????# !!#??????# !%% !=[ | | ???????????????????# BB #??????# =%[] ![[[ | | ???????????????????# BB ######## [## ####[% * | | ???????????????????# BB%%;% # ## #??##[## | | ???????????????????# BB ######## ###"##???#!## | | ???????????????????# @#??????# #?# #????# # | | ???????????????????# ]#??????# #?# #????# !# | | ???????????????????#####;##??????# #?# ###### # | | ???????????????????????# ????????# #?# "## | | ???????????????????????# ????????# #?# ########? | | ???????????????????????# ????????# #?# #???????? | | ???????????????????????#?????????# #?# #???????? | | ?????????????????????????????????# #?# #???????? | | ?????????????????????????????????# #?# #???????? | | ?????????????????????????????????# ### #???????? | | ?????????????????????????????????# # #???????? | | ?????????????????????????????????# # #???????? | | ?????????????????????????????????# ###???????? | | ?????????????????????????????????#######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Let's See Who's Tougher Part-time Mechanic Shopping List Troublemaker Challenges ------------ None Game ------ Seed DimensionalMiniMegatreads Manual? 0 Play Time 00:49:49 Cumulative 2.1 hours Start 2024.04.01 @ 15:00:59 End 2024.04.01 @ 15:51:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 83c49495-9429-467b-986d-0d22d11d64a5