Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.24 @ 21:03:43

Player: Jefffff

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (127)     635
Value Destroyed (4120)     4120
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 7146

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/700
Matter                     11/300
Energy                     240/240
System Corruption          19%
Temperature                Cool (9)
Movement                   Core (1550) Ox30
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
  Improved Targeting Computer
  Improved Power Shielding
  Improved Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
           Nuclear Core
           Nuclear Core
     Light Treads
           Power Amplifier
  Improved Heat Sink
  Advanced Weight Redist. System
           Structural Scanner
  Improved Sensor Array
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
           Salvage Targeting Computer
           Target Analyzer
  Advanced ECM Suite
           Dynamic Insulation System
           Recalibrator
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Advanced Treads
  Improved Carbon-fiber Leg
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
           Huge Storage Unit
           Transport Network Coupler
   Layered Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Power Maul
>          --- INVENTORY --------
           Nuclear Core
           Nuclear Core
           Nuclear Core
           Power Amplifier
  Improved Heat Sink
  Advanced Weight Redist. System
           Structural Scanner
  Improved Sensor Array
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
           Salvage Targeting Computer
  Improved Targeting Computer
           Target Analyzer
           Matter Filter
  Advanced ECM Suite
  Improved Power Shielding
  Improved Utility Shielding
  Improved Medium Armor Plating
   Layered Light Armor Plating
           Shock Absorption System
           Dynamic Insulation System
           Recalibrator
           Particle Gun
           Ion Cannon
           Remote Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Transport Network Coupler
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Protection               Layered Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             153  | 7   13  16  30  87  
  Power                    17   | 1   3   4   4   5   
    Engine                 13   | 1   3   4   3   2   
    Core                   4    | .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               41   | 2   2   6   7   24  
    Treads                 7    | 2   .   .   .   5   
    Leg                    4    | .   .   .   .   4   
    Wheel                  30   | .   2   6   7   15  
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  44   | 2   3   3   12  24  
    Device                 23   | 1   .   1   9   12  
    Storage                7    | 1   2   2   1   1   
    Processor              5    | .   1   .   1   3   
    Hackware               .    | .   .   .   .   .   
    Protection             9    | .   .   .   1   8   
    Artifact               .    | .   .   .   .   .   
  Weapon                   51   | 2   5   3   7   34  
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          22   | .   1   3   5   13  
    Ballistic Gun          14   | 1   4   .   2   7   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          11   | .   .   .   .   11  
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 29   | .   .   .   3   26  
  Power                    2    | .   .   .   .   2   
  Propulsion               13   | .   .   .   2   11  
  Utility                  9    | .   .   .   1   8   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      6    | .   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  98  98  97  
  Engine                   7    | .   14  11  7   5   
  Core                     1    | .   .   .   1   1   
  Treads                   6    | .   18  .   .   7   
  Wheel                    27   | .   9   32  35  26  
  Device                   11   | .   .   10  15  11  
  Storage                  8    | .   14  11  9   7   
  Processor                11   | .   13  11  11  12  
  Protection               3    | .   .   .   .   5   
  Energy Cannon            8    | .   3   12  14  7   
  Ballistic Gun            4    | .   18  9   3   2   
  Impact Weapon            2    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             113  | 15  30  96  100 113 
  Greatest Support         68   | 40  40  48  52  68  
  Greatest Overweight (x)  34   | .   1   2   2   34  
  Average Overweight (x)   1    | .   .   .   1   1   
Largest Inventory Capacity 25   | 8   15  25  25  25  
  Average Capacity         22   | 7   9   19  25  25  
  Most Carried             25   | 5   13  25  25  25  
  Average Carried          21   | 2   7   19  24  24  
  Final Capacity           25   | 8   15  25  25  25  
  Final Carried            25   | 3   13  25  25  16  

 Class Distribution 
--------------------
 45% | Mutant
 18% | Scavenger-Mutant
 15% | Scavenger-Skirmisher
  8% | Scavenger-Assassin
  6% | Assassin
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2860 | 288  323  211  685  1353 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5240 | 128  639  250  2147 2076 
  Parts                    259  | 14   38   10   112  85   
Haulers Intercepted        9    | .    2    1    6    .    
Recyclers Shooed           7    | .    .    .    6    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  87   | .   11  4   31  41  
  Melee                    1    | .   .   .   .   1   
  Guns                     33   | .   9   1   6   17  
  Cannons                  42   | .   2   2   25  13  
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          16   | 3   5   1   3   4   
  Worker                   4    | 1   2   .   1   .   
  Builder                  5    | .   .   .   3   2   
  Tunneler                 4    | 3   .   .   1   .   
  Hauler                   9    | .   2   1   6   .   
  Recycler                 6    | 1   1   .   3   1   
  Mechanic                 2    | .   1   .   1   .   
  Watcher                  10   | .   3   .   5   2   
  Swarmer                  18   | .   6   .   8   4   
  Grunt                    35   | .   5   2   14  14  
  Brawler                  2    | .   .   .   1   1   
  Duelist                  1    | .   .   .   1   .   
  Protector                1    | .   .   .   .   1   
  Sentry                   14   | .   .   2   7   5   
  Specialist               5    | .   .   .   .   5   
  Hunter                   1    | .   .   .   .   1   
  Programmer               10   | .   .   .   .   10  
Best Kill Streak           7    | 2   4   3   4   7   
  Combat Bots Only         7    | .   3   2   3   7   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        986   | .    56   30   180  720  
  Missed                   339   | .    12   10   55   262  
Damage Taken               6860  | .    318  224  1332 4986 
  Core                     1048  | .    39   44   223  742  
  Absorbed by Shields      186   | .    .    .    .    186  
  Redirected to Shielding  113   | .    .    .    .    113  
  Ignored by Resistances   2243  | .    108  65   392  1678 
  Regen/Repaired (Parts)   577   | .    55   .    309  213  
Core Remaining (%)         83    | 100  84   89   59   .    
Volleys Fired              394   | 6    54   17   152  165  
  Largest                  2     | 2    2    2    2    2    
  Hottest                  148   | 60   80   88   128  148  
Shots Fired                687   | 12   105  34   285  251  
  Gun                      308   | 12   99   17   61   119  
  Cannon                   374   | .    6    17   224  127  
  Launcher                 5     | .    .    .    .    5    
  Special                  .     | .    .    .    .    .    
  Kinetic                  281   | 6    85   17   61   112  
  Thermal                  381   | .    6    17   224  134  
  Explosive                5     | .    .    .    .    5    
  Electromagnetic          20    | 6    14   .    .    .    
  Robot Hit Streak         31    | 9    18   29   31   28   
  Robot Miss Streak        9     | .    9    1    5    3    
  Penetration Max          1     | .    .    .    .    1    
  Secondary Targets        3     | .    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    
Shots Hit Robots           535   | 9    71   29   209  217  
  Core Hits                201   | 6    26   9    78   82   
  Critical Kills           5     | .    .    1    .    4    
  Critical Parts Destroyed 7     | .    .    .    .    7    
  Critical Strikes         13    | .    .    1    .    12   
    Meltdown               3     | .    .    1    .    2    
    Destroy                2     | .    .    .    .    2    
    Smash                  8     | .    .    .    .    8    
Melee Attacks              75    | .    .    .    .    75   
  Impact                   75    | .    .    .    .    75   
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           11234 | 122  884  464  3947 5817 
  Guns                     3362  | 122  756  160  664  1660 
  Cannons                  6006  | .    87   304  3279 2336 
  Explosions               680   | .    41   .    .    639  
  Melee                    1182  | .    .    .    .    1182 
  Ramming                  4     | .    .    .    4    .    
  Kinetic                  2991  | 39   582  160  664  1546 
  Thermal                  6258  | .    128  304  3279 2547 
  Explosive                403   | .    .    .    .    403  
  Electromagnetic          396   | 83   174  .    .    139  
  Impact                   1182  | .    .    .    .    1182 
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    19   
  Average Corruption       12    | .    .    .    .    12   
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  184   | .    .    .    .    184  
    Message Errors         52    | .    .    .    .    52   
    Matter Fused           36    | .    .    .    .    36   
    Heat Flow Errors       17    | .    .    .    .    17   
    Energy Discharges      19    | .    .    .    .    19   
    Parts Rejected         2     | .    .    .    .    2    
    Parts Fused            3     | .    .    .    .    3    
    Data Loss (minor)      25    | .    .    .    .    25   
    Data Loss (major)      9     | .    .    .    .    9    
    Misfires               10    | .    .    .    .    10   
    Alerts                 4     | .    .    .    .    4    
    Weapon Failures        7     | .    .    .    .    7    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            539   | .    .    .    63   476  
  Projectiles              94    | .    .    .    63   31   
  Explosions               .     | .    .    .    .    .    
  Melee                    445   | .    .    .    .    445  
Knockbacks                 11    | .    .    .    .    11   
  Impact                   11    | .    .    .    .    11   
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      109   | .    .    .    2    107  
  Shots                    5     | .    .    .    .    5    
  Rammed                   1     | .    .    .    1    .    
Targets Rammed             1     | .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        542   | .    112  8    108  542  
  Average Temperature      84    | .    30   3    28   118  
  Received Heat Transfer   2177  | .    126  117  657  1277 
  Effects                  13    | .    .    .    .    13   
    Shutdowns              1     | .    .    .    .    1    
    Interference           4     | .    .    .    .    4    
    Matter Decay           4     | .    .    .    .    4    
    Damage (minor)         2     | .    .    .    .    2    
    Damage (major)         2     | .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              6     | .    1    .    .    5    
  Impact Corruptions       16    | .    .    .    .    16   
Robots Melted              5     | .    .    1    .    4    
  Combat Hostiles          4     | .    .    1    .    3    
  Parts Melted             33    | .    .    .    17   16   
  Heat Transferred         11634 | .    235  592  6475 4332 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             428  | 25  229 212 428 195 
  Initial                  97   | .   13  60  76  97  
  Average                  99   | 7   120 134 232 51  
Maximum Alert Level        2    | .   1   1   2   .   
  Low Security (%)         84   | 100 91  99  34  100 
  Level 1                  14   | .   8   .   62  .   
  Level 2                  .    | .   .   .   2   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          27   | .   .   .   4   23  
  Investigation            7    | .   .   .   2   5   
  Extermination            7    | .   .   .   .   7   
  Reinforcement            10   | .   .   .   2   8   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           6    | .   1   .   4   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              128  | .   15  8   48  57  
  Peak Tracking Total      7    | .   3   4   5   7   
  Tactical Retreats        3    | .   1   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            19   | .   2   .   4   13  
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          7    | .   .   .   5   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          34   | .   3   1   11  19  
  Terminals                22   | .   2   1   8   11  
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          6    | .   1   .   2   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   2   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                116  | .   6   4   44  62  
  Successful               80   | .   4   3   32  41  
  Failed                   36   | .   2   1   12  21  
    Catastrophic           4    | .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   74   | .   3   4   32  35  
  Terminals                76   | .   4   4   32  36  
  Fabricators              5    | .   .   .   .   5   
  Repair Stations          24   | .   2   .   10  12  
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              11   | .   .   .   2   9   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   1   1   7   2   
  Part Schematic           3    | .   .   .   3   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     3    | .   .   1   1   1   
  Terminal Index           1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   3   
  Network Status           1    | .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       22   | .   2   .   9   11  
  Scan Component           12   | .   1   .   5   6   
  Repair                   10   | .   1   .   4   5   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 9    | .   .   .   2   7   
  Insert Component         4    | .   .   .   1   3   
  Analyze                  5    | .   .   .   1   4   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         35   | .   1   2   14  18  
  Terminals                35   | .   1   2   14  18  
    Track                  4    | .   .   1   2   1   
    Assimilate             9    | .   .   .   3   6   
    Botnet                 19   | .   1   1   8   9   
    Operators              2    | .   .   .   1   1   
    Sabotage               1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         32   | .   3   1   11  17  
  Full Trace Events        4    | .   .   .   1   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   4   3   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   73   | .   .   .   .   73  
  Total Part Build Rating  6    | .   .   .   .   6   
Parts Repaired             9    | .   1   .   4   4   
  Time                     294  | .   26  .   122 146 
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   3   
  Part Schematics Acquired 4    | .   .   .   1   3   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      26   | .   .   .   .   26  
  Highest-Rated Ally       26   | .   .   .   .   26  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               8817 | 309  765  337  1967 5439 
Spaces Moved               4344 | 168  433  217  1156 2370 
  Core                     22   | 20   .    .    .    2    
  Treads                   844  | 148  226  .    .    470  
  Legs                     41   | .    .    .    .    41   
  Wheels                   3437 | .    207  217  1156 1857 
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   86   105  105  
  Average Speed            131  | 146  126  110  110  143  
  Slowest Speed            1750 | 160  160  120  123  1750 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 8    74   18   77   53   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 44   | .    .    .    .    44   
Terrain Destroyed          85   | .    4    .    .    81   
  Melee                    44   | .    .    .    .    44   
  Projectile               .    | .    .    .    .    .    
  AOE                      41   | .    4    .    .    37   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      6729 | 218  554  291  1587 4079 
  Wait                     1477 | 28   26   .    178  1245 
  Move                     4340 | 167  432  216  1155 2370 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  129  | 10   17   22   33   47   
  Fast Attach              27   | .    3    3    9    12   
  Attach                   39   | 7    2    1    6    23   
  Detach                   2    | .    .    .    .    2    
  Swap                     87   | .    8    12   15   52   
  Drop                     126  | .    12   20   38   56   
  Fire                     394  | 6    54   17   152  165  
  Melee                    75   | .    .    .    .    75   
  Ram                      1    | .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    32   
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: Sto / Low x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   12 | -11/Scrapyard | Discovered new exit (range 16)
  310 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  690 | -10/Materials | Discovered new exit (range 8)
  847 | -10/Materials | Repaired Assault Rifle
  934 | -10/Materials | Discovered new exit (range 14)
 1024 | -10/Materials | Discovered new exit (range 16)
 1075 | -10/Materials | Entered another Materials area
 1075 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1120 | -9/Materials  | Identified exit to Mines
 1408 | -9/Materials  | Discovered new exit (range 3)
 1412 | -9/Materials  | Entered another Materials area
 1412 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2087 | -8/Materials  | Discovered new exit (range 16)
 2293 | -8/Materials  | Repaired Arm. Wheel
 2320 | -8/Materials  | Repaired Beam Cannon
 3111 | -8/Materials  | Repaired Arm. Wheel
 3145 | -8/Materials  | Repaired Arm. Wheel
 3368 | -8/Materials  | Discovered new exit (range 5)
 3379 | -8/Materials  | Entered Factory
 3379 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3687 | -7/Factory    | Build established: Scavenger-Skirmisher
 4214 | -7/Factory    | Build established: Scavenger-Assassin
 4540 | -7/Factory    | Cargo convoy interrupted
 4658 | -7/Factory    | Lost 3 parts (2n1u)
 5210 | -7/Factory    | System corruption reached 10%
 5335 | -7/Factory    | Build established: Scavenger-Skirmisher
 5337 | -7/Factory    | Repaired Arm. Wheel
 5377 | -7/Factory    | Repaired Imp. Sensor Array
 5562 | -7/Factory    | Garrison activated, responded to threat
 5696 | -7/Factory    | Repaired Reactive Plating
 5716 | -7/Factory    | Repaired Imp. Sensor Array
 6072 | -7/Factory    | Build established: Assassin
 6614 | -7/Factory    | Fabricated Adv. Treads (x2)
 6925 | -7/Factory    | Build established: Mutant
 7528 | -7/Factory    | Build established: Scavenger-Mutant
 8498 | -7/Factory    | Identified exit to Storage
 8498 | -7/Factory    | Identified exit to Lower Caves
 8554 | -7/Factory    | Core integrity fell below 50%
 8613 | -7/Factory    | Destroyed 7 combat bots
 8615 | -7/Factory    | Lost 4 parts (2n2u)
 8756 | -7/Factory    | Core integrity fell below 20%
 8767 | -7/Factory    | Lost 6 parts (1p3n1u1w)
 8818 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
08796_ Knocked back.
08796_ Ion Cannon destroyed.
08798_ U-05 Engineer lays Concrete. <x3>
08801_ System corrupted: Matter fused (-9).
08801_ U-05 Engineer lays Concrete. <x5>
08807_ The unstable cave ceiling collapses.
08807_ U-05 Engineer builds a Wall.
08807_ U-05 Engineer lays Concrete.
08808_ X-57 Shotgunner destroyed.
08808_ U-05 Engineer lays Concrete.
08808_ Knocked back.
08809_ The unstable cave ceiling collapses.
08810_ U-05 Engineer builds a Wall.
08810_ Acquired 2 matter.
08813_ U-05 Engineer lays Concrete.
08813_ Lyr. Light Armor Plating destroyed.
08814_ U-05 Engineer builds a Wall.
08814_ U-05 Engineer lays Concrete.
08815_ K-01 Serf destroyed.
08815_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             40
Resistance: TH             20
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
         Huge Storage Unit | -8/Materials | Hacked
               Adv. Treads | -8/Materials | Hacked
          Adv. Beam Cannon | -8/Materials | Scanalyzed
   Adv. Targeting Computer | -8/Materials | Hacked
 Hrd. Medium Armor Plating | -7/Factory   | Scanalyzed
           Power Amplifier | -7/Factory   | Scanalyzed
 Dynamic Insulation System | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              AssembledTractorLoader
  Manual?         0
Play Time         01:25:47
  Cumulative      76.0 hours
  Start           2024.07.24 @ 19:38:48
  End             2024.07.24 @ 21:03:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          109
  Rogue           0
  Adventurer      109
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          44
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd245815-f2bc-428e-b6e3-0ea3a01df84e