Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 22:10:31 Player: Peace Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2605) 2605 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 8601 Bonus ------- High Alert Combat Kills 524 Follower Combat Kills 162 Cogmind --------- Core Integrity 0/1150 Matter 64/300 Energy 61/100 System Corruption 4% Temperature Cool (4) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Antigrav System > --- UTILITY (10) ----- Enhanced Optical Array Improved Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Energy Well (500) Cloaking Device Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Antigrav System Linear Gravjet > --- UTILITY ---------- Energy Well Enhanced Optical Array Experimental Signal Interpreter Cloaking Device Hardened Light Armor Plating Hacking Suite System Backup Module System Backup Module Mini Drone Bay > --- WEAPON ----------- Axe > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Cloaking Device Rocket Launcher [Rating: 70] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Cooled Airjet Treads Armored Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Visual Processing Unit Device Cloaking Device Storage Compact Battery Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Axe Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 2 | . . . . . . 1 . 1 Propulsion 2 | . . . 1 1 . . . . Utility 8 | . . . 1 1 2 1 2 1 Weapon . | . . . . . . . . . Parts Attached 110 | . . 1 13 36 12 9 13 26 Power 13 | . . . 1 3 1 2 2 4 Engine 10 | . . . 1 3 1 2 2 1 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 35 | . . . 5 11 5 1 3 10 Treads 9 | . . . . 8 1 . . . Leg 4 | . . . . 3 . . . 1 Wheel 1 | . . . . . . . . 1 Hover 11 | . . . . . 4 1 3 3 Flight 10 | . . . 5 . . . . 5 Utility 32 | . . . 4 7 6 4 8 3 Device 16 | . . . 1 2 4 3 4 2 Storage 2 | . . . . . 1 . 1 . Processor 8 | . . . 3 2 . 1 1 1 Hackware 1 | . . . . . 1 . . . Protection 5 | . . . . 3 . . 2 . Artifact . | . . . . . . . . . Weapon 30 | . . 1 3 15 . 2 . 9 Energy Gun 4 | . . 1 . 3 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 16 | . . . 3 6 . 1 . 6 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 8 | . . . . 4 . 1 . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 1 2 3 Parts Lost 44 | . . . 2 18 . 2 4 18 Power 8 | . . . 1 3 . 1 1 2 Propulsion 17 | . . . 1 6 . 1 1 8 Utility 10 | . . . . 4 . . 1 5 Weapon 9 | . . . . 5 . . 1 3 Highest Loss Streak 8 | . . . 2 3 . 1 3 8 Average Slot Usage (%) 78 | . 85 84 73 66 96 94 88 52 Engine 8 | . 14 14 11 4 7 11 10 2 Treads 3 | . . . . 13 7 . . . Leg 6 | . 28 28 2 5 . . . . Hover 8 | . . . . . 21 24 20 3 Flight 5 | . . . 29 4 . . . 10 Device 5 | . . . . 2 9 10 14 7 Storage 6 | . 14 14 6 . 7 6 5 3 Processor 14 | . . . 18 22 23 20 16 9 Hackware 2 | . . . . . 2 6 5 4 Energy Gun 3 | . 14 13 1 1 . . . . Ballistic Gun 3 | . 14 14 1 2 . . . . Slashing Weapon 5 | . . . . 7 15 12 7 2 Naked Turns . | . . . . . . . . . Heaviest Build 34 | 10 10 11 11 15 17 25 30 34 Greatest Support 80 | 20 20 20 20 80 80 52 54 54 Greatest Overweight (x) 3 | . . . . 3 1 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 4 4 4 4 4 Average Capacity 4 | . 6 6 5 4 4 4 4 4 Most Carried 6 | . 6 6 6 4 4 4 4 4 Average Carried 4 | . 6 5 4 3 2 3 4 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 Final Carried 6 | 6 6 6 4 4 4 4 4 3 Class Distribution -------------------- 46% | Mutant 38% | Scavenger-Mutant 6% | Infiltrator-Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Sprinter | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 1575 | 200 . 61 240 664 110 65 166 69 Remotely . | . . . . . . . . . Salvage Created 2838 | . . 183 244 1065 176 241 429 500 Parts 180 | . . 17 18 72 15 20 11 27 Haulers Intercepted 6 | . . . . 2 2 . 1 1 Recyclers Shooed 6 | . . 1 . 2 . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 63 | . . 7 12 30 . 1 . 13 Melee 20 | . . . . 11 . 1 . 8 Guns 7 | . . 7 . . . . . . AOE 36 | . . . 12 19 . . . 5 Classes Destroyed 11 | . . 2 3 4 1 1 . . Worker 5 | . . . . 4 . 1 . . Builder 7 | . . . . 4 . 2 . 1 Tunneler 3 | . . . 1 . 1 1 . . Hauler 6 | . . . . 2 2 . 1 1 Recycler 4 | . . 1 . . . 1 2 . Operator 3 | . . . . . 2 1 . . Watcher 3 | . . . . 2 . . 1 . Swarmer 26 | . . 7 4 7 . . . 8 Grunt 23 | . . . 6 16 . . . 1 Sentry 9 | . . . 2 7 . . . . Programmer 5 | . . . . . . 1 . 4 Best Kill Streak 12 | . . 4 7 12 1 4 1 4 Combat Bots Only 9 | . . 3 6 9 . 1 . 4 Max Kills in Single Turn 4 | . . 1 3 4 1 1 1 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 3 4 . . . 2 Melee 1 | . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Damage Taken 7072 | . . 145 314 3184 . 490 388 2551 Core 2053 | . . 40 90 531 . 175 54 1163 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . 84 77 3 100 79 94 . Volleys Fired 73 | . . 17 14 31 . 2 . 9 Largest 2 | . . 2 1 2 . 1 . 1 Hottest 126 | . . 70 36 126 . 33 . 33 Shots Fired 92 | . . 32 14 35 . 2 . 9 Gun 42 | . . 32 . 10 . . . . Cannon . | . . . . . . . . . Launcher 50 | . . . 14 25 . 2 . 9 Special . | . . . . . . . . . Kinetic 19 | . . 17 . 2 . . . . Thermal 23 | . . 15 . 8 . . . . Explosive 50 | . . . 14 25 . 2 . 9 Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | . . 7 9 21 . . . . Robot Miss Streak 4 | . . 4 3 2 . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 127 | . . 14 9 62 8 10 7 17 Core Hits 136 | . . 9 20 65 5 6 5 26 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 152 | . . . . 48 15 25 31 33 Impact . | . . . . . . . . . Slashing 152 | . . . . 48 15 25 31 33 Piercing . | . . . . . . . . . Sneak Attacks 18 | . . . . 4 3 7 3 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . 1 . 2 . . Damage Inflicted 9103 | . . 162 1041 4554 497 893 454 1502 Guns 295 | . . 162 . 133 . . . . Cannons . | . . . . . . . . . Explosions 4554 | . . . 1041 2792 . . . 721 Melee 4237 | . . . . 1620 497 893 454 773 Ramming 17 | . . . . 9 . . . 8 Kinetic 110 | . . 94 . 16 . . . . Thermal 185 | . . 68 . 117 . . . . Explosive 4554 | . . . 1041 2792 . . . 721 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 4237 | . . . . 1620 497 893 454 773 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . 12 3 Average Corruption 7 | . . . . . . . 10 2 Corruption Purged 4 | . . . . . . . 4 . Effects 23 | . . . . . . . 19 4 Message Errors 6 | . . . . . . . 5 1 Matter Fused 5 | . . . . . . . 4 1 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Misdirections 3 | . . . . . . . 3 . Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 807 | . . . 90 337 45 169 74 92 Projectiles . | . . . . . . . . . Explosions 265 | . . . 90 173 . . . 2 Melee 542 | . . . . 164 45 169 74 90 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 271 | . . . 36 196 . . . 39 Shots 9 | . . . 1 6 . . . 2 Rammed 5 | . . . . 2 . . . 3 Targets Rammed 5 | . . . . 2 . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 253 | . . 27 13 228 . . 247 253 Average Temperature 93 | . . 14 6 116 . . 130 145 Received Heat Transfer 1647 | . . . 102 1323 . 66 72 84 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 421 | . . 162 . 259 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 916 | . . 226 627 916 536 628 323 756 Initial 338 | . . . 9 180 338 183 125 79 Average 339 | . . 73 258 658 401 305 227 381 Maximum Alert Level 3 | . . 1 2 3 2 2 1 3 Low Security (%) 37 | . 100 92 52 3 . 33 41 29 Level 1 26 | . . 7 24 3 59 44 58 21 Level 2 26 | . . . 22 51 40 22 . 45 Level 3 9 | . . . . 42 . . . 3 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . . 1 7 4 1 4 4 Investigation 7 | . . . . 2 . 1 3 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 9 | . . . 1 2 3 . 1 2 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 11 | . . . 3 2 . 1 1 4 Communications Jammed 3 | . . . . 3 . . . . Distress Signals 3 | . . . . 3 . . . . Times Spotted 177 | . . 10 29 46 10 21 14 47 Peak Tracking Total 10 | . . 3 6 6 4 7 6 10 Tactical Retreats 26 | . . 1 3 3 3 4 3 9 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 13 | . . . 4 2 . . 1 6 Max in Single Turn 4 | . . . 1 1 . . . 4 Garrison Access 3 | . . . . . 2 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 43 | . 1 . 4 5 8 15 8 2 Terminals 32 | . 1 . 3 4 4 13 5 2 Fabricators 3 | . . . . . . 1 2 . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . Garrison Access 4 | . . . . 1 2 . 1 . Total Hacks 110 | . 1 . 13 13 14 48 17 4 Successful 54 | . . . 8 5 8 27 5 1 Failed 56 | . 1 . 5 8 6 21 12 3 Catastrophic 14 | . 1 . . 2 2 4 4 1 Database Lockouts . | . . . . . . . . . Manual 38 | . 2 . 6 2 3 18 4 3 Terminals 82 | . 1 . 9 11 7 41 9 4 Fabricators 8 | . . . . . . 2 6 . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . . 4 . 2 5 . . Garrison Access 7 | . . . . 2 3 . 2 . Terminal Hacks 34 | . . . 4 5 4 19 1 1 Record 9 | . . . . . 1 6 1 1 Robot Schematic 2 | . . . . . . 2 . . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 3 | . . . 3 . . . . . Branch Access Points 1 | . . . . . . 1 . . Terminal Index 3 | . . . . 1 1 1 . . Alert Level 6 | . . . . 1 1 4 . . Unreport Threat 5 | . . . . 1 . 4 . . Locate Traps 1 | . . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . 2 3 . Network Status 1 | . . . . . . . 1 . Load Schematic 2 | . . . . . . 1 1 . Build 2 | . . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . . 4 . 1 5 . . Insert Component 6 | . . . 2 . 1 3 . . Analyze 4 | . . . 2 . . 2 . . Garrison Access Hacks 3 | . . . . . 2 . 1 . Seal Access 3 | . . . . . 2 . 1 . Unauthorized Hacks 2 | . . . . . 1 1 . . Terminals 2 | . . . . . 1 1 . . Assimilate 2 | . . . . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 35 | . . . 3 4 6 13 8 1 Full Trace Events 6 | . . . . 2 . 1 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . Robots Built 3 | . . . . . . . 3 . Matter 285 | . . . . . . . 285 . Time 152 | . . . . . . . 152 . Total Robot Build Rating 15 | . . . . . . . 15 . Part Schematics Acquired 4 | . . . 2 . . 2 . . Parts Built 2 | . . . . . . 2 . . Matter 168 | . . . . . . 168 . . Time 42 | . . . . . . 42 . . Total Part Build Rating 8 | . . . . . . 8 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . 1 2 . . Part Schematics Acquired 4 | . . . 2 . . 2 . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total Allies 7 | . . 2 . . 1 1 3 . Largest Group 3 | . . 2 1 . 1 1 3 . Highest-Rated Group 87 | . . 42 31 . 26 26 87 . Highest-Rated Ally 31 | . . 31 31 . 26 26 29 . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 43 | . . 5 15 . . . 23 . Total Damage 693 | . . 65 191 . . . 437 . Kills 8 | . . 1 4 . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 3871 | . 78 678 401 831 428 406 531 518 Spaces Moved 4763 | 1 66 513 654 484 653 764 828 800 Core 109 | . . . . 56 . . . 53 Treads 186 | . . . . 128 58 . . . Legs 795 | 1 66 513 19 196 . . . . Wheels 42 | . . . . . . . . 42 Hover 2322 | . . . . . 595 764 828 135 Flight 1309 | . . . 635 104 . . . 570 Fastest Speed 31 | 120 120 120 34 34 38 38 38 31 Average Speed 57 | 120 120 120 36 108 49 39 40 39 Slowest Speed 200 | 120 120 120 120 200 170 42 45 197 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 17 | . . . 8 . . . . 9 Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 32 | 2 20 92 36 44 22 24 20 32 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 86 | . . . 12 10 5 30 22 7 Terrain Destroyed 427 | . . . 104 182 5 30 22 84 Melee 44 | . . . . . 5 10 22 7 Projectile . | . . . . . . . . . AOE 383 | . . . 104 182 . 20 . 77 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total 5539 | . 65 547 796 661 737 833 965 935 Wait 362 | . . 5 100 46 45 27 89 50 Move 4720 | . 65 512 637 483 652 763 826 782 Hop 17 | . . . 8 . . . . 9 Pick Up 23 | . . 6 7 2 3 5 . . Fast Attach 65 | . . . 4 24 7 4 11 15 Attach 35 | . . 1 8 7 5 3 . 11 Detach 34 | . . . 6 6 6 2 2 12 Swap 10 | . . . 1 5 . 2 2 . Drop 52 | . . 6 11 8 6 5 5 11 Fire 73 | . . 17 14 31 . 2 . 9 Melee 141 | . . . . 47 13 19 29 33 Ram 4 | . . . . 1 . . . 3 Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 14) 79 | -10/Materials | Entered Mines 133 | -10/Mines | Learned location of Mines (-8) 153 | -10/Mines | Learned Materials trap positions 304 | -10/Mines | Build established: Mutant 746 | -10/Mines | Discovered new exit (range 9) 757 | -10/Mines | Entered Materials 757 | -9/Materials | Accompanied by 1 ally 757 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 758 | -9/Materials | Loaded intel: 14 trap records 762 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1088 | -9/Materials | Build established: Scavenger-Mutant 1146 | -9/Materials | Discovered new exit (range 18) 1157 | -9/Materials | Identified exit to Materials 1158 | -9/Materials | Entered another Materials area 1158 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -8/Materials | Destroyed 9 combat bots 1547 | -8/Materials | Lost 3 parts (1p2w) 1601 | -8/Materials | Core integrity fell below 50% 1617 | -8/Materials | Build established: Mutant 1632 | -8/Materials | Lost 3 parts (1p1n1w) 1662 | -8/Materials | Garrison activated, responded to threat 1704 | -8/Materials | Core integrity fell below 20% 1867 | -8/Materials | Lost 3 parts (1n2u) 1961 | -8/Materials | Discovered new exit (range 17) 1987 | -8/Materials | Identified exit to Factory 1989 | -8/Materials | Entered Factory 1989 | -7/Factory | Evolved 2 slots: Utility x2 2394 | -7/Factory | Discovered new exit (range 17) 2417 | -7/Factory | Identified exit to Factory 2417 | -7/Factory | Entered another Factory area 2417 | -6/Factory | Accompanied by 1 ally 2417 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2519 | -6/Factory | Local fabrication network quarantined 2531 | -6/Factory | Fabricated Xenon Bombardment Thruster? 2593 | -6/Factory | Identified exit to Lower Caves 2593 | -6/Factory | Identified exit to Extension 2803 | -6/Factory | Discovered new exit (range 21) 2821 | -6/Factory | Identified exit to Factory 2823 | -6/Factory | Entered another Factory area 2823 | -5/Factory | Evolved 2 slots: Utility x2 2827 | -5/Factory | Spotted B-75 Beast 2965 | -5/Factory | Found Prototype Processor 2965 | -5/Factory | Identified Exp. Signal Interpreter 2996 | -5/Factory | Fabricated G-50 Soldier (x3) 3006 | -5/Factory | Crushed by falling debris 3007 | -5/Factory | System corruption reached 10% 3037 | -5/Factory | Lost 3 parts (1n1u1w) 3291 | -5/Factory | Build established: Scavenger-Mutant 3339 | -5/Factory | Discovered new exit (range 19) 3353 | -5/Factory | Identified exit to Factory 3354 | -5/Factory | Entered another Factory area 3354 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3519 | -4/Factory | Spotted B-86 Titan 3586 | -4/Factory | Found Prototype Slashing Weapon 3586 | -4/Factory | Identified Vibroblade 3783 | -4/Factory | Lost 8 parts (1p4n2u1w) 3799 | -4/Factory | Core integrity fell below 50% 3839 | -4/Factory | Core integrity fell below 20% 3865 | -4/Factory | Lost 7 parts (4n2u1w) 3872 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 03821_ Slug penetrates G-67 Veteran. 03824_ Penetrated by Slug. 03827_ Slug penetrates Wall. 03830_ Vibroblade destroyed. 03834_ Penetrated by Slug. 03834_ Antigrav System destroyed. 03834_ Penetrated by Slug. 03834_ Slug penetrates Wall. 03836_ Penetrated by Slug. 03838_ Triggered Ambush Trap. 03838_ B-60 Warrior emerges from a hatch in the floor. 03838_ G-67 Veteran emerges from a hatch in the floor. 03838_ S-27 Virus emerges from a hatch in the floor. 03838_ Penetrated by Slug. 03839_ U-05 Engineer lays Concrete. 03840_ System corrupted: Matter fused (-8). 03840_ U-05 Engineer lays Concrete. 03856_ Acquired Imp. Antigrav System. 03858_ Connecting with Terminal... 03860_ Acquired Imp. Salvage Targeting Computer. Map ----- +----------------------------------------------------+ | # """ """ """ ??????????????????????????????? | | # """ """ ""??? ??????????????????????????????? | | # ?????????????????????????????????? | | ########/###??????????????????????????????????? | | """#???# #????????????????????????????????????? | | """#???# #????????????????????????????????????? | | "#???# #????????????????????????????????????? | | ! "F"##### ####?????????????????????????????????? | | """## #?????????????????????????????????? | | ##### #??????????" #???????????????????? | | T ###### #???????????????????? | | "" / """ ????????##??????????? | | ###### """ ??????? ???????????? | | ##### #??????????" ??????? ????????????? | | +###???# #????????????????? "F ???????????? | | ???????####+###########+#+#????? """???????????? | | ???????# ^ ## #???? """"" ???????? | | ???????# """""" ! ## #??? #??????? | | ???????# """""" ## k#### #??????? | | ???????# """""" ## ???????? | | ???????# """""" ## k ??????????? | | ???????# + p"""" """???????????????? | | ???????################ """" """???????????????? | | ??????????????????????# """" """???????????????? | | ??????????????????????# """" """???????????????? | | ??????????????????????# @"""" """???????????????? | | ??????????????????????# """" """???????????????? | | ??????????????????????# """" """???????????????? | | ??????????????????????+ ??????????????? | | ??????????????????????# """" """"??????????????? | | ??????????????????????#t """" """???????????????? | | ??????????????????????# R """" """???????????????? | | ??????????????????????# """" """???????????????? | | ??????????????????????# """"?""????????????????? | | ??????????????????????# ""?????????????????????? | | ??????????????????????# ""?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# u ??????????????????????? | | ??????????????????????# ??????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 30 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Cloak Strength 2 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 75 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Imp. ECM Suite | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -6/Factory | Scanalyzed Cloaking Device | -6/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -6/Factory | Hacked G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed GrenadeImpulseNukerbomber Manual? 0 Play Time 01:19:40 Cumulative 68.1 hours Start 2021.10.22 @ 20:53:20 End 2021.10.22 @ 22:10:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 53 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2abf1adc-261f-4af7-b3f5-4fd66a474e63