Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 17:56:40 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (81) 81 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2451 Bonus ------- None Cogmind --------- Core Integrity 673/700 Matter 135/300 Energy 411/430 System Corruption 0% Temperature Warm (164) Movement Flying (106) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (7) --- Flight Unit Flight Unit Flight Unit VTOL Module VTOL Module > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Datajack Axe > --- INVENTORY (8) ---- Improved Ion Engine Light Nuclear Core Mini Grenade Launcher Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Datajack Axe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Flight Unit Flight Unit Flight Unit Mini Grenade Launcher Mini Grenade Launcher Datajack [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Weapon Datajack Energy Gun Small Laser Launcher Mini Grenade Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 5 | . . 2 2 1 Utility . | . . . . . Weapon . | . . . . . Parts Attached 29 | 2 7 6 4 10 Power 6 | . . 2 . 4 Engine 5 | . . 2 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 2 4 3 5 Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 14 | . 2 4 3 5 Utility 2 | . 1 . 1 . Device . | . . . . . Storage . | . . . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | . 4 . . 1 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 2 . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . . 5 Power . | . . . . . Propulsion 5 | . . . . 5 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 81 97 100 100 Engine 8 | . . 9 9 14 Wheel 7 | . 23 . . . Flight 35 | . 4 42 54 53 Storage 10 | . 14 11 9 7 Processor 9 | . 11 11 9 7 Energy Gun 7 | . 23 . . . Slashing Weapon 1 | . . . . 4 Special Melee Weapon 11 | . 2 22 18 9 Naked Turns . | . . . . . Heaviest Build 23 | 7 7 14 14 23 Greatest Support 32 | 32 32 16 25 31 Greatest Overweight (x) 3 | . 1 3 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 Most Carried 8 | 7 8 8 7 8 Average Carried 7 | 6 7 6 6 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 7 8 8 7 5 Class Distribution -------------------- 55% | Mutant 44% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 310 | 200 51 . . 59 Remotely . | . . . . . Salvage Created 95 | . 95 . . . Parts 10 | . 10 . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 4 | . 4 . . . Guns 2 | . 2 . . . AOE 2 | . 2 . . . Classes Destroyed 4 | . 4 . . . Worker 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 3 | . 3 . . . Grunt 1 | . 1 . . . Best Kill Streak 6 | . 6 . . . Combat Bots Only 4 | . 4 . . . Max Kills in Single Turn 3 | . 3 . . . Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 381 | . 48 10 . 323 Core 34 | . 7 . . 27 Absorbed by Shields . | . . . . . Core Remaining (%) 99 | 100 97 100 100 . Volleys Fired 7 | . 7 . . . Largest 2 | . 2 . . . Hottest 80 | . 80 . . . Shots Fired 13 | . 13 . . . Gun 12 | . 12 . . . Cannon . | . . . . . Launcher 1 | . 1 . . . Special . | . . . . . Kinetic . | . . . . . Thermal 12 | . 12 . . . Explosive 1 | . 1 . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . 5 . . . Robot Miss Streak 2 | . 2 . . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 8 | . 8 . . . Core Hits 8 | . 8 . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 182 | . 182 . . . Guns 68 | . 68 . . . Cannons . | . . . . . Explosions 114 | . 114 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 68 | . 68 . . . Explosive 114 | . 114 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 189 | . 30 3 189 187 Average Temperature 58 | . 12 3 80 58 Received Heat Transfer 150 | . 18 6 . 126 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . 150 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 169 | . 169 162 102 120 Initial 70 | . . 70 68 46 Average 79 | . 65 91 87 85 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 20 | . 4 4 1 11 Peak Tracking Total 8 | . 2 6 1 8 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . . 5 2 2 Terminals 9 | . . 5 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . . 13 4 7 Successful 14 | . . 9 2 3 Failed 10 | . . 4 2 4 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 21 | . . 12 4 5 Terminals 24 | . . 13 4 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . 5 . 1 Prototype ID Bank 1 | . . 1 . . Locate Traps 1 | . . 1 . . Hauler Manifests 1 | . . . . 1 Zone Layout 3 | . . 3 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . . 4 2 2 Terminals 8 | . . 4 2 2 Assimilate 1 | . . . 1 . Botnet 7 | . . 4 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . . 5 2 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 397 | 4 124 83 48 138 Spaces Moved 813 | 1 104 248 145 315 Core 3 | . . 3 . . Treads . | . . . . . Legs . | . . . . . Wheels 58 | 1 57 . . . Hover . | . . . . . Flight 752 | . 47 245 145 315 Fastest Speed 17 | 100 37 26 20 17 Average Speed 28 | 100 73 28 20 17 Slowest Speed 200 | 100 120 200 20 20 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 13 | . . . 1 12 Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 1 26 29 20 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . 8 . . . Melee . | . . . . . Projectile . | . . . . . AOE 8 | . 8 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 948 | 3 139 260 161 385 Wait 76 | . 5 1 13 57 Move 786 | . 103 247 142 294 Hop 10 | . . . 1 9 Pick Up 14 | . 7 4 . 3 Fast Attach 6 | . 5 . 1 . Attach 10 | . . 3 2 5 Detach 2 | 1 . . 1 . Swap 13 | 2 2 3 1 5 Drop 13 | . 10 2 . 1 Fire 7 | . 7 . . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 11 | . . . . 11 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 16) 129 | -10/Materials | Entered another Materials area 129 | -9/Materials | Evolved 2 slots: Propulsion x2 211 | -9/Materials | Discovered new exit (range 6) 212 | -9/Materials | Entered another Materials area 212 | -8/Materials | Evolved 2 slots: Propulsion x2 256 | -8/Materials | Discovered new exit (range 17) 260 | -8/Materials | Entered Factory 260 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 398 | -7/Factory | Self-destructed Last Messages --------------- 00360_ Field strength at 44. 00361_ Field strength at 36. 00362_ Field strength at 28. 00363_ Field strength at 20. 00364_ Field strength at 12. 00365_ Field strength at 4. 00366_ Stasis field depleted. 00375_ Connecting with Terminal... 00384_ Triggered Ambush Trap. 00384_ S-27 Virus emerges from a hatch in the floor. 00384_ G-47 Trooper emerges from a hatch in the floor. 00384_ G-47 Trooper suffers critical hit (Destroy). 00384_ G-47 Trooper destroyed. 00384_ Acquired 59 matter. 00385_ U-05 Engineer lays Concrete. 00391_ Critical hit (Burn: +37). 00394_ Cesium-ion Thruster destroyed. 00395_ VTOL Module destroyed. 00396_ Xenon Bombardment Thruster destroyed. 00397_ VTOL Module destroyed. 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