Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 22:51:42

Player: cabin

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (14)      70
Value Destroyed (347)      347
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4897

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     134/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
           Transport Network Coupler
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Cold Fusion Reactor
           Neutrino Core
     Micro Fission Core
  Improved Component Analysis Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           F-cell Engine
>          --- PROPULSION -------
  Improved Gravmag System
  Improved Gravmag System
  Improved Gravmag System
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Sensor Array
           Transport Network Coupler
           Reaction Control System
           Focal Shield
           Thermal Shield
           Hacking Suite
>          --- WEAPON -----------
           KE Penetrator
>          --- INVENTORY --------
           Cold Fusion Reactor
     Micro Fission Core
  Improved Component Analysis Suite
           Proton Cannon
  Advanced Assault Cannon
[Rating: 56]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   
  Utility                  7    | .   .   .   .   .   3   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             67   | 6   1   .   7   16  10  8   10  9   
  Power                    16   | 1   .   .   2   4   1   3   2   3   
    Engine                 12   | 1   .   .   1   4   1   3   2   .   
    Core                   3    | .   .   .   1   .   .   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               16   | 2   .   .   .   6   2   1   4   1   
    Treads                 5    | 2   .   .   .   2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   
    Hover                  5    | .   .   .   .   1   .   .   4   .   
    Flight                 5    | .   .   .   .   2   2   1   .   .   
  Utility                  25   | 1   1   .   4   4   5   4   4   2   
    Device                 16   | .   1   .   4   3   1   2   3   2   
    Storage                3    | 1   .   .   .   .   1   .   1   .   
    Processor              2    | .   .   .   .   .   1   1   .   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   
    Protection             2    | .   .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   .   1   2   2   .   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          5    | 2   .   .   1   1   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   1   1   
Parts Lost                 39   | .   .   .   .   8   4   10  1   16  
  Power                    9    | .   .   .   .   2   1   3   .   3   
  Propulsion               11   | .   .   .   .   2   1   3   .   5   
  Utility                  13   | .   .   .   .   2   1   4   1   5   
  Weapon                   6    | .   .   .   .   2   1   .   .   3   
  Highest Loss Streak      10   | .   .   .   .   4   3   10  1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   97  100 99  58  61  65  58  43  
  Engine                   8    | .   14  14  6   9   7   6   4   4   
  Core                     1    | .   .   .   6   2   .   .   .   .   
  Treads                   13   | .   28  28  28  6   .   .   .   1   
  Hover                    3    | .   .   .   .   1   .   .   17  7   
  Flight                   3    | .   .   .   .   4   12  17  .   .   
  Device                   13   | .   11  14  20  18  9   6   15  8   
  Storage                  5    | .   14  14  7   .   5   5   .   .   
  Processor                4    | .   .   .   .   .   7   14  13  10  
  Hackware                 2    | .   .   .   .   .   10  7   6   5   
  Protection               1    | .   .   .   .   5   7   5   .   .   
  Ballistic Gun            12   | .   28  28  28  2   .   .   .   .   
Peak Build Rating          56   | 6   7   7   25  20  18  24  52  56  
  Average Rating           16   | 4   6   7   12  12  14  20  33  30  
  On Entrance              14   | .   6   7   7   17  13  15  9   52  
Naked Turns                2    | .   .   .   .   2   .   .   .   .   
Heaviest Build             38   | 10  11  11  20  19  12  12  25  38  
  Greatest Support         40   | 40  40  40  40  40  12  12  40  40  
  Greatest Overweight (x)  10   | 1   .   .   .   6   2   2   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   6   5   5   5   5   5   
  Most Carried             8    | .   4   6   8   5   5   5   5   5   
  Average Carried          3    | .   2   5   5   3   3   2   2   3   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   
  Final Carried            6    | .   4   6   4   5   3   1   5   4   

 Class Distribution 
--------------------
 85% | Mutant
  7% | Scavenger-Mutant
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
             Mutant | -6/Factory
             Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Matter Collected           631  | 220 88  .   .   193 22  .   .   108 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            320  | .   109 35  .   18  158 .   .   .   
  Parts                    36   | .   8   9   .   .   19  .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  16   | .   3   3   .   4   6   .   .   .   
  Guns                     7    | .   3   3   .   1   .   .   .   .   
  Cannons                  3    | .   .   .   .   3   .   .   .   .   
  AOE                      6    | .   .   .   .   .   6   .   .   .   
Classes Destroyed          5    | .   1   1   .   1   2   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  6    | .   .   3   .   .   3   .   .   .   
  Grunt                    6    | .   3   .   .   .   3   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   
Best Kill Streak           4    | .   2   3   .   3   4   .   .   .   
  Combat Bots Only         3    | .   2   3   .   3   3   .   .   .   
Max Kills in Single Turn   2    | .   1   2   .   1   2   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        403  | .    25   4    .    40   25   74   23   212  
  Missed                   138  | .    8    .    .    4    14   29   11   72   
Damage Taken               4816 | .    202  30   .    778  206  623  301  2676 
  Core                     1736 | .    45   6    .    179  26   271  194  1015 
  Absorbed by Shields      93   | .    .    .    .    .    .    77   .    16   
  Redirected to Shielding  30   | .    .    .    .    10   20   .    .    .    
  Ignored by Resistances   230  | .    .    .    .    .    .    .    25   205  
  Regen/Repaired (Parts)   14   | .    .    .    .    .    .    14   .    .    
Core Remaining (%)         68   | 100  .    .    .    8    95   61   77   .    
Volleys Fired              46   | .    19   2    .    16   7    .    .    2    
  Largest                  2    | .    2    2    .    1    1    .    .    2    
  Hottest                  108  | .    40   40   .    100  30   .    .    108  
Shots Fired                68   | .    38   4    .    16   7    .    .    3    
  Gun                      55   | .    38   4    .    11   .    .    .    2    
  Cannon                   1    | .    .    .    .    .    .    .    .    1    
  Launcher                 7    | .    .    .    .    .    7    .    .    .    
  Special                  5    | .    .    .    .    5    .    .    .    .    
  Kinetic                  55   | .    38   4    .    11   .    .    .    2    
  Thermal                  5    | .    .    .    .    5    .    .    .    .    
  Explosive                7    | .    .    .    .    .    7    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         6    | .    6    4    .    5    2    .    .    2    
  Robot Miss Streak        2    | .    2    .    .    1    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           45   | .    25   4    .    11   3    .    .    2    
  Core Hits                37   | .    12   3    .    8    11   .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           884  | .    192  36   .    150  428  .    .    78   
  Guns                     320  | .    192  36   .    67   .    .    .    25   
  Cannons                  25   | .    .    .    .    .    .    .    .    25   
  Explosions               428  | .    .    .    .    .    428  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  39   | .    .    .    .    11   .    .    .    28   
  Kinetic                  320  | .    192  36   .    67   .    .    .    25   
  Thermal                  72   | .    .    .    .    72   .    .    .    .    
  Explosive                428  | .    .    .    .    .    428  .    .    .    
  Electromagnetic          25   | .    .    .    .    .    .    .    .    25   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    13   3    .    .    2    
  Average Corruption       5    | .    .    .    .    12   1    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    8    2    .    .    3    
    Message Errors         5    | .    .    .    .    3    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    2    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    .    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    
    Misdirections          1    | .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            49   | .    .    .    .    .    49   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               49   | .    .    .    .    .    49   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      98   | .    .    .    .    5    79   .    .    14   
  Shots                    2    | .    .    .    .    .    2    .    .    .    
  Rammed                   10   | .    .    .    .    5    .    .    .    5    
Targets Rammed             10   | .    .    .    .    5    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        72   | .    18   .    .    35   .    .    .    72   
  Average Temperature      14   | .    9    .    .    10   .    .    .    30   
  Received Heat Transfer   1463 | .    114  .    .    220  36   336  36   721  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         150  | .    .    .    .    150  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             294  | .   110 70  .   15  245 294 163 174 
  Initial                  121  | .   .   .   .   .   5   109 121 79  
  Average                  85   | .   43  68  .   4   177 194 135 87  
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   
  Low Security (%)         87   | 100 100 100 .   100 31  53  100 100 
  Level 1                  12   | .   .   .   .   .   68  46  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   1   3   3   .   
  Investigation            2    | .   .   .   .   .   1   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   1   .   .   .   .   3   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           8    | .   1   .   .   3   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   8   2   .   18  13  22  9   24  
  Peak Tracking Total      20   | .   2   .   .   20  4   11  5   9   
  Tactical Retreats        14   | .   2   .   .   3   .   5   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            4    | .   .   .   .   .   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          9    | .   3   .   .   .   1   1   4   .   
  Terminals                5    | .   2   .   .   .   1   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                17   | .   4   .   .   .   3   2   8   .   
  Successful               8    | .   2   .   .   .   .   2   4   .   
  Failed                   9    | .   2   .   .   .   3   .   4   .   
    Catastrophic           2    | .   .   .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   1   .   1   .   .   .   
  Terminals                10   | .   2   .   .   .   3   .   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   2   .   .   .   .   2   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   .   .   .   .   3   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   .   1   1   2   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   .   .   .   .   
  Total Damage             42   | .   .   .   .   42  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Turns Passed               2513 | 88  483 62  495 341 243 170 281 350 
Spaces Moved               2205 | 56  264 35  289 174 296 338 406 347 
  Core                     262  | 11  .   .   .   39  .   29  100 83  
  Treads                   696  | 45  264 35  289 25  .   .   .   38  
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   55   | .   .   .   .   55  .   .   .   .   
  Hover                    552  | .   .   .   .   20  .   .   306 226 
  Flight                   640  | .   .   .   .   35  296 309 .   .   
  Fastest Speed            30   | 50  160 160 160 50  30  30  48  48  
  Average Speed            95   | 143 160 160 160 125 70  37  54  87  
  Slowest Speed            550  | 160 160 160 160 350 200 195 100 550 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   1   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   37  6   61  32  28  17  12  15  
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   .   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          70   | .   .   .   .   2   68  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   2   .   .   .   .   
  AOE                      68   | .   .   .   .   .   68  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Total                      2538 | 61  294 38  325 271 319 379 462 389 
  Wait                     145  | .   7   .   14  52  1   27  40  4   
  Move                     2193 | 55  263 34  288 173 293 335 405 347 
  Hop                      2    | .   .   .   .   .   1   1   .   .   
  Pick Up                  23   | .   4   2   5   1   1   3   5   2   
  Fast Attach              41   | 6   1   .   2   10  6   3   9   4   
  Attach                   20   | .   .   .   2   4   3   5   1   5   
  Detach                   11   | .   .   .   1   3   3   .   1   3   
  Swap                     6    | .   .   .   3   2   1   .   .   .   
  Drop                     20   | .   .   .   10  5   3   .   1   1   
  Fire                     46   | .   19  2   .   16  7   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      10   | .   .   .   .   5   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            21   | .   .   .   .   .   .   5   .   16  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  564 | -10/Materials | Discovered new exit (range 6)
  572 | -10/Materials | Entered Mines
  589 | -10/Mines     | Identified exit to Exiles
  626 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  634 | -10/Mines     | Entered Exiles
  673 | -10/Exiles    | Met 8R-AWN
  700 | -10/Exiles    | Met EX-HEX
  748 | -10/Exiles    | Met EX-BIN
  788 | -10/Exiles    | Aligned with FarCom system
  790 | -10/Exiles    | Given EX-Vault access code
  833 | -10/Exiles    | Opened EX-Vault
  839 | -10/Exiles    | Found Deploy-a-Sentry
  842 | -10/Exiles    | Found Deploy-a-Sentry
  848 | -10/Exiles    | Found Prototype Device
  852 | -10/Exiles    | Identified Cloak of Protection
  858 | -10/Exiles    | Found Prototype Device
  888 | -10/Exiles    | Identified Trap Reconfigurator
  963 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1014 | -10/Exiles    | Met EX-DEC
 1107 | -10/Exiles    | Discovered new exit (range 14)
 1129 | -10/Exiles    | Stole two prototypes: Cloak of Protection, Deploy-a-Sentry
 1129 | -10/Exiles    | Entered Mines
 1130 | -9/Mines      | Assembled infested the area
 1135 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1139 | -9/Mines      | Met a Derelict bent on vengeance
 1153 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1192 | -9/Mines      | System corruption reached 10%
 1193 | -9/Mines      | Core integrity fell below 50%
 1222 | -9/Mines      | Lost 4 parts (1p1n1u1w)
 1321 | -9/Mines      | Core integrity fell below 20%
 1356 | -9/Mines      | Lost 4 parts (1p1n1u1w)
 1447 | -9/Mines      | Discovered new exit (range 15)
 1470 | -9/Mines      | Entered Materials
 1470 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1710 | -8/Materials  | Lost 3 parts (1p1u1w)
 1711 | -8/Materials  | Discovered new exit (range 8)
 1713 | -8/Materials  | Entered Factory
 1713 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1715 | -7/Factory    | FarCom data flow suspended
 1775 | -7/Factory    | Repaired Flight Unit
 1873 | -7/Factory    | Discovered new exit (range 19)
 1883 | -7/Factory    | Entered another Factory area
 1883 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1901 | -6/Factory    | Lost 10 parts (3p3n4u)
 2159 | -6/Factory    | Discovered new exit (range 11)
 2164 | -6/Factory    | Entered another Factory area
 2164 | -5/Factory    | Evolved 2 slots: Utility x2
 2311 | -5/Factory    | Lost 8 parts (1p3n2u2w)
 2460 | -5/Factory    | Spotted B-75 Beast
 2466 | -5/Factory    | Core integrity fell below 50%
 2499 | -5/Factory    | Core integrity fell below 20%
 2514 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02348_ Acquired Neutrino Core.
02353_ Identified Cold Fusion Reactor.
02372_ Critical hit (Burn: +37).
02379_ Imp. Sensor Array destroyed.
02381_ Critical hit (Burn: +37).
02386_ Imp. Gravmag System destroyed.
02395_ K-01 Serf cleans the Terminal.
02416_ KW HVIL M2|5M7CWALNV
02418_ Acquired Arm. Medium Treads.
02468_ Adv. Visual Processing Unit destroyed.
02469_ Adv. Assault Cannon destroyed.
02476_ Acquired Lgt. Fission Core.
02479_ Acquired 2 matter.
02481_ Acquired 1 matter.
02481_ S-27 Virus knocked back.
02484_ Fabricator disabled.
02484_ Arm. Medium Treads destroyed.
02485_ Lgt. Fission Core destroyed.
02498_ Penetrated by Slug. <x3>
02514_ Acquired 105 matter.

 Map 
-----
+----------------------------------------------------+
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| ????????????????               s     #??????????#  |
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| ??????????????????#            #     #???######    |
| ??????????????????#            #     #???#         |
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          31
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Power Shielding            33
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Quantum Capacitor | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Hunted

 Challenges 
------------
None

 Game 
------
Seed              PitchforkBladeMicrothruster
  Manual?         0
Play Time         00:39:32
  Cumulative      13.1 hours
  Start           2024.08.25 @ 22:07:50
  End             2024.08.25 @ 22:51:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           31
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46802b2d-02fc-4d21-8896-12c545e31e4c