Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 15:35:59 Player: Scuttle Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (386) 1930 Value Destroyed (20056) 20056 Prototype IDs (243) 4860 Alien Tech Used (13) 2600 Bonus (14124) 14124 TOTAL SCORE: 52670 Bonus ------- High Alert Combat Kills 6234 Follower Combat Kills 928 Entered Garrisons 400 Entered DSFs 1000 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 1500 Friendly Fire -138 Cogmind --------- Core Integrity 0/1300 Matter 132/300 Energy 69/825 System Corruption 76% Temperature Cool (15) +ITN Movement Walking (130) Location -3/Section 7 Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Heavy Armored Exoskeleton > --- UTILITY (9) ------ Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Improved Utility Shielding Centrium Medium Armor Plating > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Advanced Cooling System Advanced Matter Compressor (400) Experimental Sensor Array Energy Filter Graphene Brace Experimental EM Shield Experimental Force Field Hacking Drone Bay (1/1) Spacefold Activator Sigix Sheargun Sigix Sheargun Core Cannon Sigix Shearcannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Improved Thunder Leg Heavy Armored Exoskeleton > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Reaction Control System > --- WEAPON ----------- Core Stripper Sigix Broadsword > --- INVENTORY -------- Reinforced Antimatter Reactor Heavy Armored Exoskeleton Advanced Cooling System Experimental Coolant Injector Advanced Matter Compressor Experimental Target Analyzer Centrium Medium Armor Plating Graphene Brace Advanced Shield Generator Hacking Drone Bay Subatomic Replicator Nova Cannon Core Cannon Hypercooled Linear Accelerator Gamma Bomb Array Advanced Micro-nuke Launcher [Rating: 195] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Heavy Armored Exoskeleton Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypercooled Linear Accelerator Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Slots Evolved 14 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Utility 7 | . . . 1 . . . 1 1 . . . . . . 2 . . . . 1 . . . . . 1 . . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 280 | 5 8 5 27 . 2 . 18 7 6 11 1 7 12 9 13 3 . 3 . 3 10 22 2 4 6 35 34 27 Power 39 | 1 . 1 4 . . . . 1 . 1 . 2 2 1 1 . . . . . 2 2 . . 1 8 8 4 Engine 11 | 1 . 1 4 . . . . 1 . . . 1 1 . 1 . . . . . 1 . . . . . . . Core 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Reactor 27 | . . . . . . . . . . 1 . . 1 1 . . . . . . 1 2 . . 1 8 8 4 Propulsion 66 | 2 3 2 8 . 1 . 4 2 1 3 . 1 3 5 3 1 . 1 . . 2 5 1 2 . 4 7 5 Treads 38 | 2 3 2 8 . 1 . 4 2 1 3 . . . . 2 1 . . . . 2 5 1 . . . 1 . Leg 28 | . . . . . . . . . . . . 1 3 5 1 . . 1 . . . . . 2 . 4 6 5 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 93 | . 4 2 8 . . . 7 2 2 2 1 1 4 2 5 2 . 2 . 1 4 7 . 1 1 15 12 8 Device 50 | . . 2 4 . . . 2 . 1 1 1 1 1 2 2 . . 2 . . 2 3 . 1 1 10 10 4 Storage 5 | . 3 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Processor 12 | . . . 1 . . . 1 2 1 . . . . . 1 1 . . . 1 . 2 . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 25 | . 1 . 2 . . . 4 . . . . . 3 . 2 1 . . . . 2 2 . . . 4 2 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 82 | 2 1 . 7 . 1 . 7 2 3 5 . 3 3 1 4 . . . . 2 2 8 1 1 4 8 7 10 Energy Gun 36 | . . . 5 . 1 . 5 1 2 3 . 2 3 . . . . . . . . 4 . . 1 3 . 6 Energy Cannon 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 Ballistic Gun 31 | 2 1 . 1 . . . 2 . 1 2 . . . . 3 . . . . 2 1 4 1 1 2 4 4 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Special Weapon 3 | . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 1 2 . . . 2 . 2 2 . . . . . . . 1 . . . . . . . . 5 12 Corrupted Parts 18 | . . . . . . . . . . . . . 5 8 . . . . . . . . . . . . . 5 System Corruption 134 | . . . . . . . . . . . . . 32 60 . . . . . . . . . . . . . 42 Parts Lost 44 | . 1 . 1 . . . 1 . . . 2 3 8 . 1 1 . . . . . 2 . . 1 11 . 12 Power 5 | . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . 2 Propulsion 13 | . . . 1 . . . . . . . 2 1 2 . . . . . . . . 1 . . . 2 . 4 Utility 17 | . 1 . . . . . 1 . . . . . 3 . . 1 . . . . . 1 . . 1 5 . 4 Weapon 9 | . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 4 . 2 Highest Loss Streak 5 | . 1 . 1 . . . 1 . . . 2 2 5 . 1 1 . . . . . 2 . . 1 5 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 1 5 6 14 20 20 20 19 18 19 18 17 15 17 19 17 13 13 15 16 16 17 17 17 14 13 13 15 14 Power 1 | . 1 . 1 2 2 2 2 1 1 1 1 . . 1 . . . . . . . 1 1 . 1 . 1 . Propulsion 1 | . 2 3 1 3 2 2 1 . . . . . 1 4 3 . . . . . . . . 1 2 1 1 1 Utility 7 | . . . 1 2 2 3 4 5 5 5 7 8 10 11 8 8 8 9 10 10 12 12 11 9 8 8 8 7 Weapon 5 | . 1 2 10 13 12 12 10 9 10 9 8 5 4 2 3 3 4 5 5 5 3 3 4 2 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 56 | . 2 . 4 . . . 10 1 . . 1 2 2 . 7 4 . . . 1 4 1 . 4 . 1 8 4 Power 4 | . . . 1 . . . . . . . . . . . 2 . . . . . . 1 . . . . . . Propulsion 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 29 | . . . . . . . 1 . . . 1 1 2 . 5 3 . . . . 3 . . 4 . 1 4 4 Weapon 18 | . . . 3 . . . 9 1 . . . . . . . . . . . 1 1 . . . . . 3 . Tool/Special 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 87 | . 89 96 97 100 100 100 98 99 93 92 90 79 75 93 92 68 80 81 86 82 88 95 94 86 83 76 75 72 Engine 4 | . 14 14 10 11 11 11 9 7 7 5 . 2 4 . . 6 6 6 6 5 6 1 . . . . . . Reactor 3 | . . . . . . . . . . 1 7 2 2 7 5 . . . . . 2 9 10 10 10 8 7 4 Treads 14 | . 28 28 33 33 33 33 26 29 24 23 21 7 4 . . 8 13 13 13 11 15 18 26 7 . . . . Leg 5 | . . . . . . . . . . . . 5 7 24 24 . . 4 6 5 1 . . 5 10 8 14 12 Device 10 | . . 10 13 11 11 11 9 7 7 7 7 7 5 7 11 6 6 6 6 11 11 10 10 10 10 18 16 17 Storage 6 | . 8 14 11 11 11 11 9 7 7 7 7 6 7 7 6 5 6 6 6 5 5 5 5 5 5 4 4 4 Processor 14 | . . . . . . . 7 14 23 23 23 23 23 23 14 14 20 20 20 17 17 17 15 15 15 14 19 18 Protection 5 | . 9 . 6 11 11 11 9 7 . . . . 1 . 5 4 6 6 6 5 6 10 10 10 9 3 2 1 Energy Gun 9 | . . . 19 22 22 22 17 15 17 14 15 13 16 22 11 5 . 5 6 3 . 2 10 6 4 3 . 6 Ballistic Gun 8 | . 27 28 2 . . . 8 6 5 7 7 6 . . 6 13 13 11 13 13 16 14 5 13 15 11 6 1 Peak Build Rating 195 | 5 7 15 23 23 26 26 38 44 59 65 64 62 68 80 95 94 79 83 83 94 104 120 110 137 139 147 195 193 Average Rating 85 | 3 6 7 20 23 24 26 34 41 53 61 62 55 52 68 86 69 78 79 82 92 99 108 105 127 137 140 172 177 On Entrance 68 | . 5 6 8 23 23 26 26 38 44 59 63 61 55 68 77 95 75 79 82 83 94 104 101 110 137 135 147 175 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . 5 5 4 . . . 2 2 2 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 7 47 30 57 57 57 56 64 61 59 67 67 69 67 67 96 87 86 79 79 84 100 100 105 108 112 124 116 127 Greatest Support 146 | 40 40 40 60 60 60 60 60 82 112 114 112 70 84 101 145 90 90 90 90 90 124 124 122 122 105 135 146 146 Greatest Overweight (x) 19 | . 1 . . . . . 1 1 . . . . 19 . . 1 . . . . 1 1 . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 10 15 16 20 20 20 20 20 20 20 20 19 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 9 7 20 20 20 20 20 20 20 20 20 20 20 20 20 18 15 20 19 20 20 20 19 20 20 20 20 20 Average Carried 17 | 1 5 6 14 20 19 20 19 18 19 19 19 16 18 20 19 15 15 18 19 19 19 19 18 19 20 19 19 19 Final Capacity 20 | 5 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 6 7 20 20 20 20 20 19 20 20 18 18 20 20 17 15 15 19 19 20 20 20 18 20 20 14 20 17 Class Distribution -------------------- 40% | Scavenger-Gunner 18% | Scavenger-Mutant 15% | Mutant 10% | Tank 7% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Tank | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Tank | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Matter Collected 12107 | 145 516 94 489 . . 30 569 151 119 395 119 299 171 117 697 397 26 112 72 . 424 1254 . 225 571 1517 2117 1481 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20560 | . 514 94 1665 . . 59 1920 205 213 1069 443 304 440 344 1308 545 11 . 82 . 782 1469 . 568 1151 2925 1684 2765 Parts 948 | . 43 5 103 . . 1 100 10 6 58 14 10 27 8 46 20 2 . 4 . 21 63 . 17 45 120 94 131 Haulers Intercepted 18 | . 2 . 5 . . . 3 1 . 1 . . . . 1 . . . . . 1 . . . . 3 . 1 Recyclers Shooed 11 | . . . . . . . 1 . . 3 . . . . 1 . . . . . . . . . . 4 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . . . 14 2 . 8 . 16 6 4 3 . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Combat Hostiles Destroyed 317 | . 15 2 41 . . . 34 3 . 14 9 8 4 9 20 9 . . 1 . 10 21 . 5 22 37 19 34 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Guns 244 | . 15 2 29 . . . 32 3 . 14 8 6 . 5 16 9 . . 1 . 7 20 . 5 17 18 15 22 Cannons 10 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 6 1 2 AOE 42 | . . . 9 . . . 2 . . . . 2 . 3 3 . . . . . 3 1 . . 5 11 . 3 Classes Destroyed 27 | . 8 . 3 . . . 4 1 . . . 2 . 1 . . . . . . . 2 . . 1 1 1 3 Worker 10 | . 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . . 5 . 1 Builder 8 | . . . 2 . . . 2 . . 2 . . . . . . . . . . . . . . . 2 . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 2 . 5 . . . 3 1 . 1 . . . . 1 . . . . . 1 . . . . 3 . 1 Recycler 10 | . 1 . 1 . . 1 3 . . 2 . . . . 1 . . . . . . . . . . 1 . . Operator 6 | . . . 2 . . . 2 . . 1 . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 15 | . 1 . 4 . . . 2 . . 2 . . . . 2 . . . . . . . . . . 1 1 2 Swarmer 54 | . 9 . 19 . . . 8 . . . 2 . . 3 4 2 . . . . . . . . 4 1 2 . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 113 | . 3 2 12 . . . 14 1 . 6 3 4 . 2 6 4 . . . . 8 7 . 2 10 14 5 10 Brawler 9 | . . . . . . . 2 . . 1 . . . 1 . 1 . . . . . 1 . . . 1 . 2 Duelist 11 | . . . . . . . 2 . . 1 2 . . . 1 . . . . . . . . . . 3 . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 38 | . . . 10 . . . 5 . . 2 1 . . 1 1 1 . . 1 . . 5 . . 4 6 . 1 Specialist 14 | . . . . . . . 2 . . . . . . . 1 . . . . . 2 3 . 2 . 2 . 2 Hunter 10 | . . . . . . . 1 1 . 2 1 . . . 1 . . . . . . 2 . . . . 2 . Programmer 24 | . . . . . . . . 1 . 2 . . . 1 5 . . . . . . . . 1 . 5 1 8 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Quarantine Guard 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Tracker 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Subdweller 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 6 2 6 . . 1 7 2 . 5 6 4 1 3 5 4 . . 1 . 5 4 . 4 5 13 4 6 Combat Bots Only 10 | . 4 2 5 . . . 4 2 . 4 6 4 1 3 4 4 . . 1 . 4 4 . 4 5 10 4 6 Max Kills in Single Turn 5 | . 3 1 2 . . 1 2 1 . 2 2 1 1 2 3 1 1 . 1 . 2 2 . 1 2 5 2 2 Gunslinging 1 | . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . Exploded 4 | . . . 2 . . . 1 . . . . 1 . 2 3 . . . . . 2 1 . . 2 4 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Hostile Shots Fired 1936 | . 60 13 152 . . . 84 24 . 42 104 58 29 51 94 39 . . 12 . 18 154 . 15 53 324 106 504 Missed 502 | . 10 5 37 . . . 18 3 . 15 34 5 5 24 25 10 . . 2 . 10 43 . 8 12 72 37 127 Hits 1434 | . 50 8 115 . . . 66 21 . 27 70 53 24 27 69 29 . . 10 . 8 111 . 7 41 252 69 377 Melee 35 | . . . . . . . . . . . 4 7 . . . 3 . . . . . 4 . . 6 7 . 4 Projectile 1399 | . 50 8 115 . . . 66 21 . 27 66 46 24 27 69 26 . . 10 . 8 107 . 7 35 245 69 373 AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Critical Strikes 67 | . . . 3 . . . 2 . . . 1 4 . 1 7 2 . . . . . 5 . 1 8 9 4 20 Actively Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 . 6 Part Disruptions 5 | . . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . . 1 Damage Taken 25952 | . 544 109 1264 . . . 951 477 . 310 854 733 1107 336 1339 399 . . 241 . 224 2190 . 211 1030 5208 1670 6755 Core 2608 | . 107 59 225 . . . 156 66 . 40 53 70 172 88 128 54 . . 23 . . 174 . . 28 360 154 651 Absorbed by Shields 3228 | . . . . . . . . . . . . . . . . . . . . . . 236 . . . 401 552 2039 Reduced by Siege Mode 177 | . . . . . . . . . . . 15 50 81 . . 19 . . . . . 12 . . . . . . Redirected to Shielding 454 | . . . . . . . . . . . . . 61 . . . . . . . . 101 . . 39 51 57 145 Ignored by Resistances 759 | . . . . . . . . . . . . . . . 104 . . . . . . . . . . . 32 623 Regen/Repaired (Parts) 2625 | . 90 . 11 . . . 90 37 . 219 . . . . . . . 873 . . . . . . . . 332 973 Core Remaining (%) 66 | 100 . 33 . . . 43 71 . . . . . . 30 . . . . 75 . . 82 . . 97 . . . Volleys Fired 1009 | 4 51 9 102 . . . 77 18 7 40 18 32 56 23 71 29 7 . 4 . 16 82 . 11 49 110 72 121 Largest 4 | 2 2 2 2 . . . 3 3 3 3 3 3 3 3 3 3 1 . 3 . 3 3 . 4 4 4 3 3 Hottest 488 | 40 40 40 117 . . . 150 150 183 152 152 183 135 183 183 119 90 . 119 . 96 190 . 228 180 267 207 488 Shots Fired 2346 | 8 102 18 192 . . . 223 50 21 114 54 67 74 60 174 77 7 . 12 . 42 238 . 39 124 307 111 232 Gun 2178 | 8 102 18 180 . . . 219 48 21 111 54 61 74 57 154 72 . . 12 . 39 235 . 38 114 255 96 210 Cannon 107 | . . . . . . . . . . . . . . . 17 5 7 . . . . . . . 5 44 15 14 Launcher 53 | . . . 12 . . . 4 . . 3 . 5 . 3 1 . . . . . 2 2 . . 5 8 . 8 Special 8 | . . . . . . . . 2 . . . 1 . . 2 . . . . . 1 1 . 1 . . . . Kinetic 1095 | 8 102 18 12 . . . 73 16 2 37 18 25 . . 56 48 . . 8 . 39 221 . 29 75 183 85 40 Thermal 1122 | . . . 168 . . . 146 32 19 74 36 36 34 57 115 29 7 . 4 . . 14 . 9 44 116 26 156 Explosive 45 | . . . 12 . . . 4 . . 3 . 5 . 3 1 . . . . . 2 2 . . 5 8 . . Electromagnetic 48 | . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . 8 Slashing 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Robot Hit Streak 56 | 3 10 18 18 . . . 19 10 3 10 23 20 20 29 15 11 . . 20 . 17 35 . 21 14 56 50 33 Robot Miss Streak 5 | 2 3 2 5 . . . 3 2 1 3 2 4 1 3 3 2 . . 1 . 1 2 . 3 2 3 2 3 Penetration Max 1 | . . . . . . . 1 . . 1 1 . . . 1 . . . . . 1 1 . 1 1 1 1 . Secondary Targets 35 | . 2 1 5 . . . 4 . . . 2 1 . 1 . 2 . . . . . 4 . 1 4 6 1 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . 1 1 . 1 . 1 . . . . . 1 . 1 1 1 1 1 Shots Hit Robots 1607 | 6 61 14 129 . . . 132 37 3 68 47 45 41 44 116 53 . . 11 . 31 165 . 29 73 226 99 177 Core Hits 890 | . 30 4 75 . . 2 73 7 2 45 15 27 39 16 54 25 1 . 3 . 21 72 . 10 60 124 66 119 Critical Kills 24 | . . . . . . . 1 . . 2 1 . . . 3 . . . . . . 2 . 1 1 3 3 7 Critical Parts Destroyed 34 | . . . . . . . 1 . . . . . . . 1 1 . . . . 2 3 . . 3 4 2 17 Critical Strikes 120 | . . . 7 . . . 16 . . 2 8 7 . 5 13 5 . . . . 2 6 . 1 5 9 6 28 Burn 57 | . . . 7 . . . 14 . . . 7 7 . 5 9 4 . . . . . 1 . . 1 1 1 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 60 | . . . . . . . 2 . . 2 1 . . . 4 1 . . . . 2 5 . 1 4 7 5 26 Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 48 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Slashing 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 41 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48986 | 79 1069 175 2820 . . 26 2743 690 82 1843 1034 1230 577 1017 2899 1047 40 . 232 . 1050 4543 . 799 2841 9789 3789 8572 Guns 36389 | 79 767 175 2031 . . . 2555 690 82 1668 1034 721 577 845 2488 1047 . . 232 . 694 4117 . 799 2032 5812 2954 4990 Cannons 3332 | . . . . . . . . . . . . . . . 189 . 40 . . . . . . . . 1622 124 1357 Explosions 7154 | . 301 . 727 . . . 185 . . 141 . 509 . 172 222 . . . . . 356 393 . . 809 2346 . 993 Melee 1929 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 711 1218 Ramming 182 | . 1 . 62 . . 26 3 . . 34 . . . . . . . . . . . 33 . . . 9 . 14 Kinetic 19747 | 79 767 175 143 . . . 742 225 22 633 454 350 . . 879 655 . . 178 . 694 3933 . 631 1482 4020 2720 965 Thermal 18509 | . 301 . 1888 . . . 1813 465 60 1035 580 371 16 845 1798 392 40 . 54 . . 184 . 168 550 3414 442 4093 Explosive 5860 | . . . 727 . . . 185 . . 141 . 509 . 172 222 . . . . . 356 393 . . 809 2346 . . Electromagnetic 1554 | . . . . . . . . . . . . . 561 . . . . . . . . . . . . . . 993 Impact 302 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302 Slashing 2832 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 627 2205 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 94 | . . . . . . . 2 1 1 1 1 1 33 94 2 2 2 2 . 2 2 2 . . . 13 13 76 Average Corruption 7 | . . . . . . . 2 1 1 1 1 1 10 35 1 2 2 2 . 2 2 2 . . . 5 13 23 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 344 | . . . . . . . 10 1 5 12 5 3 17 30 11 7 1 2 . . 4 25 . . . 21 106 84 Message Errors 73 | . . . . . . . 2 . . 2 1 1 5 6 3 1 . 2 . . . 3 . . . 7 27 13 Matter Fused 83 | . . . . . . . 3 . 3 5 1 1 2 8 2 3 . . . . . 7 . . . 4 25 19 Heat Flow Errors 45 | . . . . . . . . . . 1 1 . 5 4 2 1 1 . . . 1 6 . . . 1 13 9 Energy Discharges 32 | . . . . . . . 4 . . . 1 1 1 1 . . . . . . . 1 . . . 2 9 12 Parts Rejected 6 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 1 1 Parts Fused 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 2 Data Loss (minor) 35 | . . . . . . . . 1 1 2 1 . . 4 1 2 . . . . 1 3 . . . . 14 5 Data Loss (major) 18 | . . . . . . . 1 . . 1 . . 2 . . . . . . . 1 2 . . . 1 6 4 Misfires 15 | . . . . . . . . . . . . . . 2 1 . . . . . . 2 . . . 1 2 7 Alerts 8 | . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . 1 3 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 20 | . . . . . . . . . . . . . 1 5 . . . . . . . . . . . 3 2 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 486 | . 53 . 9 . . . . . . . . . . 6 26 . . . . . . . . . 13 68 95 216 Projectiles 43 | . . . . . . . . . . . . . . . 26 . . . . . . . . . . 17 . . Explosions 135 | . 53 . 2 . . . . . . . . . . 6 . . . . . . . . . . 13 51 . 10 Melee 308 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . 95 206 Knockbacks 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Impact 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 311 | . . . . . . . 35 . . . . 24 . . . . . . . . . 9 . . 30 117 . 96 Shots 16 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 2 . 10 Rammed 19 | . 1 . 5 . . 4 1 . . 6 . . . . . . . . . . . 2 . . . . . . Targets Rammed 26 | . 1 . 8 . . 4 1 . . 6 . . . . . . . . . . . 2 . . . 3 . 1 Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Crushed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 356 | . 2 2 150 . . . 207 18 54 61 49 248 300 192 156 200 175 . . . 185 322 . 52 103 356 352 243 Average Temperature 70 | . 2 1 42 . . . 32 10 25 12 12 94 105 50 37 92 71 . . . 106 115 . 9 41 106 92 97 Received Heat Transfer 4184 | . 45 66 390 . . . 315 54 . 90 162 728 . 75 207 171 . . 45 . 84 380 . 9 162 607 108 486 Thermoelectric Energy+ 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Effects 13 | . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . 6 3 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 10 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . 5 2 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 9 | . . . . . . . . . . . 2 2 3 . . 1 . . . . . 1 . . . . . . Total Turns 143 | . . . . . . . . . . . 10 44 44 . . 37 . . . . . 8 . . . . . . Longest Duration 37 | . . . . . . . . . . . 7 23 19 . . 37 . . . . . 8 . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 4 Combat Hostiles 8 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 4 Parts Fried 22 | . . . . . . . . . . . . . 12 . 2 . . . . . . . . . . . . 8 Impact Corruptions 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 7 | . . . 3 . . . . . . . 1 . . 1 . . . . . . . . . . . 2 . . Combat Hostiles 7 | . . . 3 . . . . . . . 1 . . 1 . . . . . . . . . . . 2 . . Parts Melted 105 | . 2 . 20 . . . 14 1 . 8 3 8 . 13 8 2 . . 1 . . 1 . . 1 6 2 15 Heat Transferred 31446 | . 150 . 4884 . . . 4588 851 111 1887 1591 1591 37 1924 3515 1110 . . 111 . . 154 . 222 851 3205 555 4109 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 7 | . . . . . . . . . . . . 4 . . . 3 . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Maximum Alert Level 4 | . . . 3 1 . . 2 1 . 1 . . . . 3 . . . . . 1 3 2 2 4 4 3 4 Low Security (%) 28 | 100 100 100 25 . . 100 13 86 100 88 . . . . . . . . . 100 76 . . . . . . . Level 1 9 | . . . 17 100 . . 41 13 . 11 . . . . 1 . . . . . 23 13 . 2 . . . . Level 2 24 | . . . 35 . . . 44 . . . . . . . 91 . . . . . . 46 100 97 32 . . 17 Level 3 33 | . . . 21 . . . . . . . . . . . 7 . . . . . . 40 . . 45 45 100 76 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 54 . 6 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Peak Influence 1533 | . 136 40 736 280 . 5 562 248 7 226 . . . . 795 . . . . 5 318 1087 570 653 1378 1533 909 1157 Initial 852 | . . 8 . 280 . . . 248 7 . . . . . 456 . . . . . 3 238 570 392 489 774 852 445 Average 516 | . 37 6 427 279 . 1 360 91 . 83 . . . . 545 . . . . . 125 688 568 493 862 1091 827 856 Influence Increases 11451 | . 443 50 1278 . . 5 1068 96 . 499 255 90 . 195 1458 200 . . 28 5 388 929 . 281 919 1261 623 1380 Destroy 0b10 Robot/C 6460 | . 240 40 820 . . . 680 60 . 280 180 80 . 160 480 160 . . 20 . 220 540 . 160 500 760 380 700 Destroy 0b10 Robot/NC 375 | . 30 . 80 . . 5 60 5 . 40 . . . 5 40 . . . . . 5 . . . . 75 5 25 Destroy Leader 1406 | . 66 10 218 . . . 170 22 . 96 30 10 . 30 178 10 . . . . 30 40 . 30 40 190 102 134 Allied During Kill 286 | . . . . . . . . . . . . . . . 49 . . . 8 . 27 59 . 61 62 20 . . Successful Hack 97 | . 9 . 12 . . . 14 7 . 8 . . . . 31 . . . . 5 . . . . . . . 11 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 645 | . 30 . 60 . . . 60 . . 15 . . . . 90 . . . . . 15 . . 15 . . 120 240 Anti-Garrison Action 250 | . . . . . . . . . . . . . . . . . . . . . . 200 . . 50 . . . Destroy Structure 792 | . 23 . 58 . . . 24 2 . 45 . . . . 65 . . . . . 46 90 . . 117 186 16 120 Advance Influence 450 | . . . . . . . . . . . . . . . 450 . . . . . . . . . . . . . Lose Combat Pursuer 660 | . 15 . 30 . . . 60 . . 15 45 . . . 75 30 . . . . 45 . . 15 150 30 . 150 Influence Decreases 10314 | . 421 72 557 451 270 5 521 623 20 291 328 225 . 185 680 549 224 215 28 . 75 160 527 188 194 1124 1345 1036 Entered New Map 4284 | . . 14 . 441 270 . . 299 13 . 78 27 . . 4 293 84 215 . . 2 80 517 168 164 604 663 348 Time Decay 5317 | . 411 58 547 10 . 5 511 324 7 291 230 178 . 185 506 246 140 . 28 . . . 10 . . 380 682 568 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . Lost Part 350 | . 10 . 10 . . . 10 . . . 20 20 . . 10 10 . . . . . 20 . . 10 110 . 120 Lost Ally 263 | . . . . . . . . . . . . . . . 60 . . . . . 73 60 . 20 20 30 . . Squads Dispatched 70 | . 4 . 5 . . . 7 2 . 6 . . . . 14 . . . . . 1 . . 1 . 12 3 15 Investigation 11 | . 3 . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . 2 1 Extermination 14 | . . . . . . . . 1 . 3 . . . . 4 . . . . . . . . . . 2 . 4 Reinforcement 28 | . 1 . 3 . . . 4 1 . 2 . . . . 7 . . . . . 1 . . 1 . 3 1 4 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Garrison 9 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . 3 . 3 Intercept 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 7 | . . . 2 . . . 1 . . 1 . . . . 1 . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Distress Signals 14 | . . . 3 . . . 2 . . 2 . . . . . . . . . . . . . . . 5 . 2 Communications Jammed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Distress Signals 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Times Spotted 456 | . 26 3 53 . . . 48 3 . 23 12 12 4 10 31 15 . . 1 . 15 30 . 8 21 55 24 62 Peak Tracking Total 15 | . 5 2 6 . . . 5 2 . 4 6 4 2 4 4 5 . . 1 . 5 7 . 4 8 7 5 15 Tactical Retreats 29 | . 1 . 1 . . . 4 . . 1 2 . . . 4 1 . . . . 1 . . 1 5 2 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Traps Triggered 19 | . 2 . 1 . . . 1 2 . 2 . . . . . . . . . 1 . 5 . 1 . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Machines Disabled 46 | . 2 . 4 . . . 4 . . 1 . . . . 6 . . . . . 1 . . 1 2 . 8 17 Max in Single Turn 2 | . 2 . 1 . . . 1 . . 1 . . . . 1 . . . . . 1 . . 1 2 . 1 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Machines Accessed 53 | . 7 . 7 . 2 . 7 3 . 6 . . 3 . 7 . . 1 . 1 . 1 1 . . . 2 5 Terminals 30 | . 4 . 4 . . . 5 2 . 3 . . . . 5 . . . . 1 . 1 1 . . . . 4 Fabricators 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Repair Stations 7 | . 1 . 2 . . . 1 1 . 1 . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Total Hacks 137 | . 19 . 17 . 2 . 18 8 . 14 . . 23 . 16 . . 3 . 1 . 3 1 . . . 4 8 Successful 83 | . 12 . 8 . 2 . 10 4 . 6 . . 23 . 7 . . 3 . 1 . 1 1 . . . 1 4 Failed 54 | . 7 . 9 . . . 8 4 . 8 . . . . 9 . . . . . . 2 . . . . 3 4 Catastrophic 8 | . . . 1 . . . 2 . . 3 . . . . 2 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 56 | . 11 . . . 1 . 7 . . 8 . . . . 4 . . . . . . 5 . . 2 12 6 . Terminals 67 | . 13 . 9 . . . 12 4 . 7 . . . . 10 . . . . 1 . 3 1 . . . . 7 Fabricators 9 | . . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . Repair Stations 24 | . 3 . 7 . . . 5 4 . 3 . . . . . . . . . . . . . . . . 2 . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 54 | . 5 . 3 . 2 . 4 2 . 2 . . 23 . 3 . . 3 . 1 . 1 1 . . . . 4 Record 3 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . Part Schematic 15 | . . . . . . . . . . . . . 12 . . . . 3 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 3 . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 Open DSF 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Branch Access Points 3 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 16 | . 3 . 4 . . . 5 2 . 2 . . . . . . . . . . . . . . . . . . Scan Component 10 | . 2 . 3 . . . 3 1 . 1 . . . . . . . . . . . . . . . . . . Repair 6 | . 1 . 1 . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Study 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . Terminals 4 | . 2 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Botnet 4 | . 2 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 5 . 5 . . . 7 2 . 6 . . . . 7 . . . . . . 1 . . . . 1 3 Full Trace Events 4 | . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . . . . . . . . . . . 12 . . . . 3 . . . . . . . 15 19 2 Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . 117 . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 1 . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . Time 332 | . 26 . 136 . . . 88 26 . 56 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . find_chute 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . 4 . . . . . . 5 . . . . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Programmers 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Total Allies 17 | . . . . . . . . . . . . 1 . . 3 . . 4 . . 1 6 . 1 . 1 . . Largest Group 4 | . . . . . . . . . . . . 1 . . 2 . . 4 4 4 4 3 3 4 3 1 . . Highest-Rated Group 264 | . . . . . . . . . . . . 28 . . 189 . . 154 154 154 217 123 122 264 218 142 . . Highest-Rated Ally 160 | . . . . . . . . . . . . 28 . . 160 . . 40 40 40 142 41 41 142 142 142 . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 . . STAY 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 . . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 106 | . . . . . . . . . . . . 1 . . 16 . . . 2 . 19 26 . 12 21 9 . . Total Damage 5153 | . . . . . . . . . . . . 10 . . 1255 . . . 32 . 757 1090 . 414 1051 544 . . Kills 25 | . . . . . . . . . . . . . . . 7 . . . . . 1 6 . 3 4 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . . 1 . . 1 . . . . . 1 1 . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Active Infowar (turns) 6457 | . . 2 168 . . . . . . . . . . . . 145 298 1398 670 162 4 . . . 267 405 1587 1351 Sensors 5875 | . . 2 . . . . . . . . . . . . . 145 298 1398 670 162 4 . . . 267 405 1587 937 T.N.C. 168 | . . . 168 . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 1196 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1196 Robot Analysis Total 154 | . 1 . . . . . . . . . . . 153 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . . 1 . 1 . 1 . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Turns Passed 24446 | 70 1395 303 2266 20 336 42 1722 758 453 1283 499 749 676 480 1364 525 298 1406 735 162 289 2007 22 247 1017 896 2714 1712 Spaces Moved 12934 | 34 739 159 1087 13 207 23 668 405 266 695 278 369 269 309 784 213 165 810 423 88 104 919 13 126 688 369 1873 838 Core 5 | 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Treads 7902 | 30 739 159 1087 13 207 23 668 405 266 695 278 367 162 . 34 213 165 810 423 88 104 919 13 34 . . . . Legs 5027 | . . . . . . . . . . . . 2 106 309 750 . . . . . . . . 92 688 369 1873 838 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 156 155 150 152 140 120 120 120 170 170 170 170 170 170 165 160 115 115 115 123 126 Average Speed 150 | 147 160 160 160 160 160 160 192 159 155 151 154 159 176 120 123 183 170 170 170 170 179 177 160 157 115 131 126 127 Slowest Speed 1000 | 160 240 160 160 160 160 160 200 200 156 155 155 160 1000 122 170 270 170 170 170 170 235 250 160 250 215 250 133 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 13 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 3 94 34 88 7 60 10 66 12 95 25 51 43 80 58 22 39 42 88 61 2 78 82 1 93 42 15 91 52 Regions Visited 28 Branch Regions 14 Pre-discovered Areas 28 | . 1 . . . 1 . . . . . . . 25 1 . . . . . . . . . . . . . . Known Exits Taken 11 | . . . . . . 1 . . . 1 . . . . 1 1 1 1 1 1 . . 1 . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 . . . 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . . . . . 3 2 . 2 . . . 2 1 . . . . . . . . . Spaces Dug 79 | . . . . . . . . . . . . 2 . . 12 3 3 . . . . 5 . . . 4 6 44 Terrain Destroyed 667 | . 19 . 59 . . . 16 1 . 46 13 49 . 29 21 9 6 . . . 20 27 . . 86 138 8 120 Melee 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 14 Projectile 236 | . . . . . . . 1 1 . 22 13 18 . . 16 9 6 . . . 1 22 . . 4 26 6 91 AOE 412 | . 19 . 59 . . . 15 . . 24 . 31 . 29 5 . . . . . 19 3 . . 82 111 . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac DSF Gar Res Qua Sec Total 16077 | 44 851 188 1424 12 212 26 941 479 290 831 307 471 399 361 1040 289 173 838 429 102 171 1151 14 161 847 616 2170 1240 Wait 880 | . 34 10 138 . . . 131 36 . 60 7 29 35 14 104 12 . 11 . 2 12 23 . . 84 16 56 66 Move 12903 | 33 738 158 1086 12 206 22 667 405 265 694 277 368 268 308 783 212 164 809 422 87 103 916 12 125 687 368 1872 836 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 198 | 2 8 2 24 . 2 . 14 5 2 5 1 19 13 . 15 14 . 5 . 4 9 4 . 4 . 10 21 15 Fast Attach 123 | 5 3 1 7 . . . 7 2 1 1 . 4 3 4 4 2 . 1 . 1 4 8 . 2 1 17 20 25 Attach 99 | . 1 . 3 . . . 3 3 . 1 1 5 8 . 4 6 . 3 . 1 1 2 2 1 . 10 7 37 Detach 79 | . 1 . 7 . . . 2 1 1 . . . 1 . 2 5 . 3 . 1 . 2 . 1 . 11 13 28 Swap 348 | . 5 5 22 . 2 . 16 4 8 17 2 6 8 12 32 4 2 5 3 3 14 21 . 5 22 45 45 40 Drop 264 | . 9 3 27 . 2 . 23 5 5 7 1 7 7 . 25 5 . 1 . 3 12 17 . 12 4 22 46 21 Fire 1009 | 4 51 9 102 . . . 77 18 7 40 18 32 56 23 71 29 7 . 4 . 16 82 . 11 49 110 72 121 Melee 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 48 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Crush 22 | . 1 . 8 . . 4 1 . . 6 . . . . . . . . . . . 2 . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 Rewire 76 | . . . . . . . . . 1 . . 1 . . . . . . . . . 74 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/DSF -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/DSF -4/Garrison -3/Research (discovered 2 exits: *Arm / *Qua) -3/Quarantine (discovered 3 exits: [*Res] / *Sec / [*Frg]) -3/Section 7 History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 8) 771 | -10/Materials | Derelicts attacked the area 815 | -10/Materials | Discovered new exit (range 9) 1353 | -10/Materials | Repaired Assault Rifle 1357 | -10/Materials | Discovered new exit (range 9) 1466 | -10/Materials | Entered Mines 1501 | -10/Mines | Core integrity fell below 50% 1545 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1654 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1658 | -10/Mines | Found Prototype Device 1668 | -10/Mines | Identified Exp. Sensor Array 1750 | -10/Mines | Discovered new exit (range 13) 1756 | -10/Mines | Learned location of 1 exit from Materials 1769 | -10/Mines | Entered Materials 1769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1770 | -9/Materials | Identified exit to Materials 2067 | -9/Materials | Repaired Broken Exp. Sensor Array 2647 | -9/Materials | Discovered new exit (range 14) 2988 | -9/Materials | Discovered exit to Materials (range 8) 3295 | -9/Materials | Discovered exit to Materials (range 5) 3599 | -9/Materials | Core integrity fell below 50% 3665 | -9/Materials | Build established: Scavenger-Mutant 4035 | -9/Materials | Entered Mines 4048 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4048 | -9/Mines | Discovered new exit (range 5) 4055 | -9/Mines | Entered Exiles 4092 | -9/Exiles | Met 8R-AWN 4118 | -9/Exiles | Met EX-HEX 4166 | -9/Exiles | Met EX-BIN 4185 | -9/Exiles | Aligned with FarCom system 4187 | -9/Exiles | Given EX-Vault access code 4223 | -9/Exiles | Opened EX-Vault 4235 | -9/Exiles | Found Field Lobotomy Kit 4241 | -9/Exiles | Found Modified TNC 4274 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4321 | -9/Exiles | Met EX-DEC 4329 | -9/Exiles | Learned location of Zion (-6) 4378 | -9/Exiles | Discovered new exit (range 10) 4391 | -9/Exiles | Stole two prototypes: Modified TNC, Field Lobotomy Kit 4391 | -9/Exiles | Entered Mines 4422 | -8/Mines | Discovered exit to Materials (range 9) 4433 | -8/Mines | Entered Materials 4433 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4913 | -8/Materials | Discovered new exit (range 4) 4981 | -8/Materials | Build established: Scavenger-Skirmisher 5510 | -8/Materials | Discovered new exit (range 13) 5744 | -8/Materials | Repaired Imp. Cooling System 5790 | -8/Materials | Repaired Gauss Rifle 5944 | -8/Materials | Garrison activated, responded to threat 6037 | -8/Materials | Discovered new exit (range 3) 6155 | -8/Materials | Entered Factory 6155 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6157 | -7/Factory | FarCom data flow suspended 6373 | -7/Factory | Repaired Lgt. Treads+ 6388 | -7/Factory | Discovered new exit (range 2) 6451 | -7/Factory | Build established: Scavenger-Gunner 6647 | -7/Factory | Identified exit to Storage 6647 | -7/Factory | Identified exit to Lower Caves 6913 | -7/Factory | Manually triggered Chute Trap 6913 | -7/Factory | Sucked down chute 6913 | -7/Factory | Entered Waste 6913 | -7/Waste | The area was eerily silent 7331 | -7/Waste | Discovered new exit (range 13) 7366 | -7/Waste | Entered Factory 7557 | -7/Factory | Allied Derelicts emerged from ambush trap array 7637 | -7/Factory | Repaired Hvy. Treads 8649 | -7/Factory | Entered Lower Caves 8818 | -7/Lower Caves | Spotted B-75 Beast 9035 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9075 | -7/Lower Caves | Discovered new exit (range 6) 9148 | -7/Lower Caves | Entered another Lower Caves area 9150 | -7/Lower Caves | Discovered new exit (range 12) 9213 | -7/Lower Caves | Encountered a Warlord checkpoint 9452 | -7/Lower Caves | Encountered a Master Thief 9455 | -7/Lower Caves | Antimatter Reactor stolen by Master Thief 9462 | -7/Lower Caves | Encountered a Master Thief 9462 | -7/Lower Caves | Encountered a Master Thief 9463 | -7/Lower Caves | Encountered a Master Thief 9465 | -7/Lower Caves | Adv. Beam Rifle stolen by Master Thief 9465 | -7/Lower Caves | Enh. Coil Gun stolen by Master Thief 9474 | -7/Lower Caves | Prc. Assault Rifle stolen by Master Thief 9600 | -7/Lower Caves | Ambushed by wild Derelicts 9608 | -7/Lower Caves | Assimilated ZA-43O(i) with FLK Orb 9868 | -7/Lower Caves | Discovered new exit (range 9) 9897 | -7/Lower Caves | Entered Data Miner 9897 | -7/Data Miner | Discovered new exit (range 6) 9928 | -7/Data Miner | Met Data Miner 9962 | -7/Data Miner | Learned location of Section 7 (-3) 9962 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9984 | -7/Data Miner | Received God Mode back door access code from Data Miner 9998 | -7/Data Miner | Interfaced with the Data Conduit 10188 | -7/Data Miner | Found Corrupted Exp. Thermal Shield 10200 | -7/Data Miner | Lost 3 parts (1n1u1w) 10313 | -7/Data Miner | Core integrity fell below 50% 10349 | -7/Data Miner | System corruption reached 10% 10356 | -7/Data Miner | Lost 5 parts (1p1n2u1w) 10461 | -7/Data Miner | System corruption reached 30% 10573 | -7/Data Miner | Entered Proximity Caves 10575 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10679 | -6/Proximity Caves | Spotter reported a threat 10715 | -6/Proximity Caves | Spotter reported a threat 10911 | -6/Proximity Caves | Spotter reported a threat 10967 | -6/Proximity Caves | Found DCF Scrap (14 items) 11014 | -6/Proximity Caves | Discovered new exit (range 13) 11053 | -6/Proximity Caves | Entered Factory 11053 | -6/Factory | Evolved 2 slots: Utility x2 11054 | -6/Factory | Identified exit to Extension 11055 | -6/Factory | Loaded intel: 289 machine locations 11403 | -6/Factory | Search patrols dispatched 11669 | -6/Factory | Fabricated Hvy. Siege Treads (x1) 11791 | -6/Factory | Identified exit to Lower Caves 11958 | -6/Factory | Intercept squad dispatched 11974 | -6/Factory | Spotted Tracker 11991 | -6/Factory | Destroyed Tracker 11997 | -6/Factory | Found Exp. Targeting Computer 12032 | -6/Factory | Spotted Combat Programmer 12033 | -6/Factory | Assimilated Combat Programmer with FLK Orb 12120 | -6/Factory | Cargo convoy interrupted 12348 | -6/Factory | Combat Programmer assimilated hostile G-50 Soldier 12363 | -6/Factory | Combat Programmer assimilated hostile G-50 Soldier 12399 | -6/Factory | Lost 3 allies 12417 | -6/Factory | Entered Lower Caves 12418 | -6/Lower Caves | Modified TNC stolen by Master Thief 12419 | -6/Lower Caves | Encountered a Master Thief 12419 | -6/Lower Caves | Encountered a Master Thief 12424 | -6/Lower Caves | Encountered a Master Thief 12431 | -6/Lower Caves | Imp. Heavy Treads stolen by Master Thief 12760 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12867 | -6/Lower Caves | Learned 4 Factory zone layouts 12917 | -6/Lower Caves | Discovered new exit (range 9) 12929 | -6/Lower Caves | Identified exit to Lower Caves 12942 | -6/Lower Caves | Entered another Lower Caves area 13085 | -6/Lower Caves | Encountered a Warlord checkpoint 13219 | -6/Lower Caves | Discovered new exit (range 14) 13238 | -6/Lower Caves | Identified exit to Zion 13240 | -6/Lower Caves | Entered Zion 13269 | -6/Zion | Found CR-A16's Pointy Stick 13339 | -6/Zion | Discovered new exit (range 12) 13431 | -6/Zion | System corruption cleaned by Quarantine Array 13624 | -6/Zion | Visited the Megawrench Repair Shop 13624 | -6/Zion | Megawrench repaired 11 parts 13740 | -6/Zion | Build established: Tank 13782 | -6/Zion | Given the Hacking Drone Bay 13782 | -6/Zion | Found Prototype Device 13783 | -6/Zion | Identified Hacking Drone Bay 13808 | -6/Zion | Learned Factory emergency access door positions 14314 | -6/Zion | Met Imprinter 14341 | -6/Zion | Imprinted 14343 | -6/Zion | Declared Zion's savior 14628 | -6/Zion | Identified exit to Proximity Caves 14646 | -6/Zion | Entered Proximity Caves 14646 | -5/Proximity Caves | Accompanied by 4 allies 14804 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14892 | -5/Proximity Caves | Discovered new exit (range 4) 14895 | -5/Proximity Caves | Identified exit to Factory 15317 | -5/Proximity Caves | Learned Factory terminal intel 15381 | -5/Proximity Caves | Entered Factory 15381 | -5/Factory | Accompanied by 4 allies 15381 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15384 | -5/Factory | Loaded intel: 239 machine locations 15385 | -5/Factory | Loaded intel: 26 terminal locations 15541 | -5/Factory | Identified exit to DSF 15543 | -5/Factory | Entered DSF 15543 | -5/DSF | Accompanied by 4 allies 15544 | -5/DSF | Loaded intel: 3 machine locations 15598 | -5/DSF | Additional patrols routed to DSF 15598 | -5/DSF | Assimilated H-71 Marshal with FLK Orb 15654 | -5/DSF | Lost 3 allies 15705 | -5/DSF | Discovered new exit (range 16) 15743 | -5/DSF | Found Imp. Powered Armor 15748 | -5/DSF | Found Imp. Powered Armor 15751 | -5/DSF | Found Imp. Powered Armor 15754 | -5/DSF | Found Imp. Powered Armor 15767 | -5/DSF | Sterilization system engaged 15787 | -5/DSF | Ambient heat levels rising (+10) 15802 | -5/DSF | Ambient heat levels rising (+10) 15817 | -5/DSF | Ambient heat levels rising (+10) 15830 | -5/DSF | Identified exit to Garrison 15832 | -5/DSF | Ambient heat levels rising (+10) 15832 | -5/DSF | Entered Garrison 15833 | -5/Garrison | Loaded intel: 29 machine locations 16005 | -5/Garrison | Build established: Scavenger-Tank 16040 | -5/Garrison | Spotted B-75 Beast 16052 | -5/Garrison | Triggered checkpoint 16058 | -5/Garrison | Allies destroyed B-75 Beast 16092 | -5/Garrison | Triggered checkpoint 16254 | -5/Garrison | Triggered checkpoint 16306 | -5/Garrison | Spotted Executioner 16307 | -5/Garrison | Spotted Executioner 16319 | -5/Garrison | Destroyed Executioner 16335 | -5/Garrison | Destroyed Executioner 16357 | -5/Garrison | Found Exp. Core Analyzer 16411 | -5/Garrison | Discovered new exit (range 4) 16417 | -5/Garrison | Identified exit to Factory 16419 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16837 | -5/Garrison | Discovered exit to Factory (range 10) 16970 | -5/Garrison | Retrieved Zion intel report: Active Garrisons 17189 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17259 | -5/Garrison | Triggered checkpoint 17326 | -5/Garrison | Spotted B-75 Beast 17333 | -5/Garrison | Discovered exit to Factory (range 14) 17350 | -5/Garrison | Assimilated B-60 Warrior with FLK Orb 17359 | -5/Garrison | Destroyed B-75 Beast 17382 | -5/Garrison | Triggered checkpoint 17589 | -5/Garrison | Garrison Relay disabled 17660 | -5/Garrison | Build established: Scavenger-Gunner 17839 | -5/Garrison | Entered Factory 17839 | -4/Factory | Accompanied by 3 allies 17839 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 17840 | -4/Factory | Loaded intel: 247 machine locations 17860 | -4/Factory | Identified exit to DSF 17861 | -4/Factory | Entered DSF 17861 | -4/DSF | Accompanied by 3 allies 17862 | -4/DSF | Loaded intel: 2 machine locations 17903 | -4/DSF | Additional patrols routed to DSF 17913 | -4/DSF | Assimilated H-71 Marshal with FLK Orb 18077 | -4/DSF | Discovered new exit (range 16) 18089 | -4/DSF | Sterilization system engaged 18101 | -4/DSF | Identified exit to Garrison 18108 | -4/DSF | Entered Garrison 18108 | -4/Garrison | Accompanied by 3 allies 18109 | -4/Garrison | Loaded intel: 47 machine locations 18226 | -4/Garrison | Phase Generator disabled 18818 | -4/Garrison | Triggered checkpoint 18850 | -4/Garrison | Triggered checkpoint 19004 | -4/Garrison | Discovered new exit (range 10) 19119 | -4/Garrison | Identified exit to Research 19125 | -4/Garrison | Entered Research 19125 | -3/Research | Accompanied by 1 ally 19125 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19126 | -3/Research | Loaded intel: 99 machine locations 19147 | -3/Research | Found Powered Armor 19149 | -3/Research | Found Powered Armor 19153 | -3/Research | Found Powered Armor 19182 | -3/Research | Found Powered Armor 19248 | -3/Research | Found Fusion Bomb Launcher 19317 | -3/Research | Retrieved Zion intel report: Component Schematics 19375 | -3/Research | First assault squad dispatched 19390 | -3/Research | Garrison activated, responded to threat 19423 | -3/Research | Discovered new exit (range 13) 19499 | -3/Research | Lost 5 parts (1n2u2w) 19604 | -3/Research | Retrieved Zion intel report: Component Stockpiles 19605 | -3/Research | Zion Kinetic Resupply teleported in 19647 | -3/Research | Identified exit to Armory 19795 | -3/Research | Intercept squad dispatched 19809 | -3/Research | Spotted Tracker 19810 | -3/Research | Spotted Tracker 19820 | -3/Research | Destroyed Tracker 19845 | -3/Research | Spotted Combat Programmer 19855 | -3/Research | Destroyed Tracker 19867 | -3/Research | Lost 5 parts (1n2u2w) 19876 | -3/Research | Found Exp. Target Analyzer 19880 | -3/Research | Found Exp. Phase Shifter 19898 | -3/Research | Spotted Combat Programmer 19917 | -3/Research | Destroyed Combat Programmer 19927 | -3/Research | System corruption reached 10% 19933 | -3/Research | Destroyed Combat Programmer 19984 | -3/Research | Destroyed 10 combat bots 20003 | -3/Research | Discovered new exit (range 15) 20020 | -3/Research | Identified exit to Quarantine 20021 | -3/Research | Entered Quarantine 20022 | -3/Quarantine | Loaded intel: 75 machine locations 20035 | -3/Quarantine | Found Alien Artifact 20089 | -3/Quarantine | Identified Core Reset Matrix 20304 | -3/Quarantine | Cryocooling Duct disabled 20305 | -3/Quarantine | Cryocooling Duct disabled 20319 | -3/Quarantine | Ambient heat levels rising (+20) 20319 | -3/Quarantine | Non-combat units ordered to evacuate 20320 | -3/Quarantine | Ambient heat levels rising (+20) 20320 | -3/Quarantine | Combat units ordered to evacuate 20353 | -3/Quarantine | Discovered new exit (range 3) 20420 | -3/Quarantine | Quarantine Guard activated 20554 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 20557 | -3/Quarantine | Spotted Quarantine Guard 20586 | -3/Quarantine | Destroyed Quarantine Guard 20633 | -3/Quarantine | Spotted Quarantine Guard 20634 | -3/Quarantine | Spotted Quarantine Guard 20638 | -3/Quarantine | Destroyed Quarantine Guard 20652 | -3/Quarantine | Destroyed Quarantine Guard 20708 | -3/Quarantine | Found Alien Slashing Weapon 20708 | -3/Quarantine | Identified Sigix Broadsword 20713 | -3/Quarantine | Spotted Quarantine Guard 20744 | -3/Quarantine | Destroyed Quarantine Guard 20803 | -3/Quarantine | Found Adv. Micro-nuke Launcher 20881 | -3/Quarantine | Found Gamma Bomb Array 20966 | -3/Quarantine | Build established: Scavenger-Mutant 21017 | -3/Quarantine | Spotted Quarantine Guard 21033 | -3/Quarantine | Destroyed Quarantine Guard 21102 | -3/Quarantine | Spotted Quarantine Guard 21121 | -3/Quarantine | Destroyed Quarantine Guard 21338 | -3/Quarantine | Terminal network hard line cut 21580 | -3/Quarantine | Found Alien Artifact 21755 | -3/Quarantine | Found Alien Energy Cannon 21787 | -3/Quarantine | Found Alien Impact Weapon 21787 | -3/Quarantine | Identified Core Stripper 21908 | -3/Quarantine | Spotted Fortress 21932 | -3/Quarantine | Destroyed Fortress 21946 | -3/Quarantine | Found Vortex Chain Reactor 21949 | -3/Quarantine | Found Vortex Chain Reactor 22044 | -3/Quarantine | Found Prototype Device 22044 | -3/Quarantine | Identified Exp. Force Field 22126 | -3/Quarantine | Discovered new exit (range 8) 22126 | -3/Quarantine | Spotted Quarantine Guard 22127 | -3/Quarantine | Destroyed Quarantine Guard 22130 | -3/Quarantine | Spotted Quarantine Guard 22141 | -3/Quarantine | Destroyed Quarantine Guard 22144 | -3/Quarantine | Discovered new exit (range 5) 22157 | -3/Quarantine | Identified exit to Section 7 22544 | -3/Quarantine | Build established: Scavenger-Gunner 22642 | -3/Quarantine | Found Exp. EM Shield 22735 | -3/Quarantine | Entered Section 7 22736 | -3/Section 7 | Loaded intel: 127 machine locations 22752 | -3/Section 7 | Identified Core Cannon 22802 | -3/Section 7 | Garrison activated, responded to threat 22986 | -3/Section 7 | Found Alien Artifact 23097 | -3/Section 7 | Found Alien Artifact 23209 | -3/Section 7 | Found Alien Artifact 23211 | -3/Section 7 | Build established: Scavenger-Mutant 23235 | -3/Section 7 | First assault squad dispatched 23300 | -3/Section 7 | Core integrity fell below 50% 23390 | -3/Section 7 | Spotted S7 Guard 23451 | -3/Section 7 | Found Alien Artifact 23451 | -3/Section 7 | Identified Integrated Thermoelectric Network 23451 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 23515 | -3/Section 7 | Destroyed S7 Guard 23623 | -3/Section 7 | Spotted Executioner 23623 | -3/Section 7 | Spotted Executioner 23657 | -3/Section 7 | Destroyed Executioner 23671 | -3/Section 7 | Destroyed Executioner 23712 | -3/Section 7 | Found Alien Artifact 23725 | -3/Section 7 | Found Alien Artifact 23836 | -3/Section 7 | Identified Subatomic Replicator 23836 | -3/Section 7 | Used Subatomic Replicator to replicate Alien Energy Gun 23837 | -3/Section 7 | Found Alien Energy Gun 23837 | -3/Section 7 | Identified Sigix Sheargun 23855 | -3/Section 7 | Spotted Striker 23855 | -3/Section 7 | Spotted Striker 23875 | -3/Section 7 | Found Alien Energy Cannon 23978 | -3/Section 7 | Intercept squad dispatched 23995 | -3/Section 7 | Spotted Tracker 23996 | -3/Section 7 | Spotted Tracker 24006 | -3/Section 7 | Identified Transdimensional Reconstructor 24006 | -3/Section 7 | Warped through subspace 24021 | -3/Section 7 | Identified Integrated Dissipator (x2) 24021 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24022 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24025 | -3/Section 7 | Destroyed Tracker 24031 | -3/Section 7 | Core integrity fell below 20% 24048 | -3/Section 7 | Destroyed Tracker 24059 | -3/Section 7 | System corruption reached 30% 24061 | -3/Section 7 | Lost 4 parts (1p1n1u1w) 24092 | -3/Section 7 | Terminal network hard line cut 24139 | -3/Section 7 | Spotted B-99 Colossus 24171 | -3/Section 7 | Identified Sigix Shearcannon 24197 | -3/Section 7 | Destroyed B-99 Colossus 24250 | -3/Section 7 | Found Alien Artifact 24250 | -3/Section 7 | Identified Core Expander 24250 | -3/Section 7 | Installed Core Expander, added new Weapon slot 24302 | -3/Section 7 | Found Alien Artifact 24302 | -3/Section 7 | Identified LRC Energy Well 24302 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 24357 | -3/Section 7 | Identified Spacefold Activator 24359 | -3/Section 7 | Identified Terrabomb 24359 | -3/Section 7 | Used Terrabomb 24364 | -3/Section 7 | Crushed by falling debris 24379 | -3/Section 7 | Crushed by falling debris 24410 | -3/Section 7 | Lost 3 parts (1p2u) 24429 | -3/Section 7 | Spotted Combat Programmer 24446 | -3/Section 7 | Spotted Combat Programmer 24447 | -3/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 24425_ W-44 Eye sends out distress signal. 24426_ Penetrated by EMDS Slug. 24429_ EMDS Slug penetrates Wall. 24430_ P-80 Master IFF system glitched. 24431_ Combat Programmer resets P-80 Master, system corruption cleaned. 24433_ S-43 Plague IFF system glitched. 24433_ P-80 Master resets S-43 Plague, system corruption cleaned. 24434_ M-36 Artificer repairs P-80 Master. 24435_ Critical hit (Burn: +17). 24435_ Kicked G-67 Veteran out of the way. 24436_ EMDS Slug penetrates Wall. 24437_ System corrupted: Energy discharge (-11). 24439_ EMDS Slug penetrates G-67 Veteran. 24441_ G-67 Veteran misfires. 24441_ Combat Programmer resets G-67 Veteran, system corruption cleaned. 24442_ Hvy. Armored Exoskeleton destroyed. 24443_ P-80 Master resets Combat Programmer, system corruption cleaned. 24443_ Combat Programmer resets G-67 Veteran, system corruption cleaned. 24445_ Myomer Leg destroyed. 24447_ EMDS Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????"""""""??????????????????????????? | | ????????????????"""""""??????????????????????????? | | ????????????????"""""""??????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????"""""""????????????????##########? | | ????????????????"""""""????????????????# #? | | ????????????????"""""""????????????????# #? | | "??????????????????????????????????????# #? | | "?????????????????????????????????? ?# +? | | "???????????????????????????????? ?# #? | | ????????????????????????????????? # #? | | ?????????????????????????????????# ## #+ | | ?????????????????????????????????# # # | | ?????????????????????????????????# ## == # | | ?????????????????????????????????# ## == # | | ?????????????????????????????????# ##" != " | | ?????????????????????????""?""???# ##" # | | ?????????????????????????""T""???# ##" ! # | | ??????????????????????????"""????# ##T " | | ?????????????????????????????????# ##" # | | ???????????????????##########+#### ##" * ## | | ???????????????????# ##" #? | | ???????????????????# gg p s Y; #? | | ???????????????????# pg ss p###########? | | ???????????????????# p@ g #??????????? | | ???????????????????# ###############??????????? | | ???????????????????# ???????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???"T????????????????????????????????????????????? | | ???""????????????????????????????????????????????? | | ?????????????????"""?"""?"""?????????????????????? | | ?????????????????"""?"""?"""?????????????????????? | | ?????????????????"""?"""?"""?????????????????????? | | ?????????????????"""?"""?"""?????????????????????? | | ?????????????????"""?"""?"""?????????????????????? | | ?????????????????"""?"""?"""?????????????????????? | | ?????????????????"""?"""?"""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 120 Energy Generation 55 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1650 Resistance: KI 25 Resistance: TH 30 Resistance: EM 75 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 80 Weapon Cycling 25 Evasion (%) 82 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Particle Charging 25 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Bore Cannon | -6/Zion | Free Linear Gravjet | -3/Research | Z-intel Com. Battery | -3/Research | Z-intel Micro-nuke Launcher | -3/Research | Z-intel Adv. Force Field | -3/Research | Z-intel Imp. Component Analysis Suite | -3/Research | Z-intel Fusion Compressor | -3/Research | Z-intel Adv. Point Defense System | -3/Research | Z-intel Imp. Force Field | -3/Research | Z-intel Adv. Transmission Jammer | -3/Research | Z-intel Imp. Corruption Screen | -3/Research | Z-intel Impulse Thruster Array | -3/Research | Z-intel Adv. ECM Suite | -3/Research | Z-intel Adv. Thermal Shield | -3/Research | Z-intel Field Propulsion Array | -3/Research | Z-intel Lrn. Tractor Beam | -3/Research | Z-intel Adv. EM Disruption Field | -3/Quarantine | Z-intel Exp. Optical Array | -3/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -3/Quarantine | Z-intel Molecular Scythe | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Exp. Hacking Suite | -3/Quarantine | Z-intel Exp. Focal Shield | -3/Quarantine | Z-intel Exp. Targeting Computer | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Adv. Myomer Leg | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Archive Exp. Power Amplifier | -3/Quarantine | Archive Com. Mass Driver | -3/Quarantine | Archive Com. Tesla Bomb Launcher | -3/Quarantine | Archive Exp. Energy Well | -3/Quarantine | Archive Lgt. Antimatter Cannon | -3/Quarantine | Archive Adv. Gravity Neutralizer | -3/Quarantine | Archive Imp. Lightning Gun | -3/Quarantine | Archive Gravity Neutralizer | -3/Quarantine | Archive Prc. Phase Gun | -3/Section 7 | Archive Lrn. Phase Cannon | -3/Section 7 | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free M-36 Artificer | -3/Quarantine | Archive R-06 Scavenger | -3/Quarantine | Archive Fabricated ------------ Hvy. Siege Treads | x1 | -6/Factory Repaired ---------- Assault Rifle | 10% | -10/Materials Exp. Sensor Array | 62% | -9/Materials | Broken Imp. Cooling System | 51% | -8/Materials Gauss Rifle | 60% | -8/Materials Lgt. Treads | 73% | -7/Factory Hvy. Treads | 56% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- Sigix Broadsword Core Stripper Core Cannon Integrated Thermoelectric Network Subatomic Replicator Sigix Sheargun Transdimensional Reconstructor Integrated Dissipator Sigix Shearcannon Core Expander LRC Energy Well Spacefold Activator Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeThermalTendrils Manual? 0 Play Time 04:32:00 Cumulative 653.6 hours Start 2026.09.04 @ 22:40:08 End 2026.09.05 @ 15:35:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 290 Adventurer 0 Explorer 0 Win Type - Total 39 Types 18/4/6/2/1/2/2/2/1/1 Lore% 91 Gallery% 83 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: bba1ec4a-98f8-4c19-938b-c9c7b8ce9e73