Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 17:49:32 Player: aloola Result: Destroyed by M Guard with Cooled Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (77) 385 Value Destroyed (3051) 3051 Prototype IDs (30) 600 Alien Tech Used (4) 800 Bonus (7822) 7822 TOTAL SCORE: 20958 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 238 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1000 Registered with UFD 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 27/300 Energy 11/100 System Corruption 9% Temperature Cool (13) Movement Flying (42) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Improved System Shield > --- WEAPON (4) ------- Heavy Tesla Rifle > --- INVENTORY (5) ---- Quantum Reactor Enhanced Nova Cannon Advanced KE Penetrator Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Core Analyzer Improved System Shield Advanced Recalibrator > --- WEAPON ----------- Enhanced Quantum Rifle Nova Cannon Enhanced Coil Gun Mass Driver > --- INVENTORY -------- Experimental Sensor Array Seismic Detector Terrabomb Heavy Phase Cannon Enhanced Nova Cannon [Rating: 138] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Wheel Treads Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Improved Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Light Armor Plating Weapon Plasma Flamer Energy Gun Heavy EM Pulse Gun Energy Cannon Nova Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 6 2 2 . 2 . . . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . . 2 1 1 . . . . . . . . . . Utility 11 | . . . 1 . . . 3 1 . . 2 . . . 2 . . 2 . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . Parts Attached 209 | 6 . 2 7 2 3 10 43 23 5 4 14 12 1 5 12 9 21 26 4 Power 18 | 1 . . 1 . . . 3 1 1 . 2 1 . . 1 1 1 4 1 Engine 6 | 1 . . . . . . 1 . . . . . . . 1 . 1 1 1 Core 6 | . . . 1 . . . 2 1 1 . . . . . . . . 1 . Reactor 6 | . . . . . . . . . . . 2 1 . . . 1 . 2 . Propulsion 55 | 2 . 1 1 . . 3 15 5 3 . 1 5 . 4 2 . 6 7 . Treads 2 | . . . . . . . . 2 . . . . . . . . . . . Leg 2 | . . . . . . . 1 1 . . . . . . . . . . . Wheel 21 | 2 . 1 1 . . 3 14 . . . . . . . . . . . . Hover 23 | . . . . . . . . 2 3 . 1 5 . 4 2 . 5 1 . Flight 7 | . . . . . . . . . . . . . . . . . 1 6 . Utility 77 | 1 . . 3 2 2 5 12 7 . 3 8 3 1 1 6 8 6 8 1 Device 44 | 1 . . 2 1 . 4 8 2 . . 2 3 1 . 4 6 5 5 . Storage 4 | . . . . . 2 1 . . . 1 . . . . . . . . . Processor 19 | . . . 1 1 . . 2 4 . . 6 . . . 2 . 1 1 1 Hackware 4 | . . . . . . . . . . . . . . . . 2 . 2 . Protection 6 | . . . . . . . 2 1 . 2 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 . 1 2 . 1 2 13 10 1 1 3 3 . . 3 . 8 7 2 Energy Gun 19 | 1 . . 1 . . 1 3 3 . . . 1 . . 1 . 2 4 2 Energy Cannon 12 | . . . . . . . 3 2 1 . 1 1 . . . . 1 3 . Ballistic Gun 11 | 1 . . . . 1 1 3 2 . . . . . . 1 . 2 . . Ballistic Cannon 8 | . . . . . . . 2 1 . . 2 . . . 1 . 2 . . Launcher 6 | . . . . . . . 2 1 . 1 . 1 . . . . 1 . . Special Weapon 3 | . . 1 1 . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 1 2 . . . . . . 2 1 3 2 . Corrupted Parts 2 | . . . . . . . . 2 . . . . . . . . . . . System Corruption 13 | . . . . . . . . 13 . . . . . . . . . . . Parts Lost 81 | . . . . 1 . . 26 5 1 1 . 3 . 3 . 12 12 14 3 Power 10 | . . . . . . . 3 1 . . . 1 . . . 1 1 2 1 Propulsion 26 | . . . . . . . 6 1 . . . 2 . 1 . 5 6 4 1 Utility 27 | . . . . 1 . . 7 1 . 1 . . . 1 . 4 4 8 . Weapon 18 | . . . . . . . 10 2 1 . . . . 1 . 2 1 . 1 Highest Loss Streak 15 | . . . . 1 . . 15 5 1 1 . 3 . 3 . 7 6 4 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 85 85 91 98 100 99 92 71 80 75 84 91 90 87 91 86 62 42 33 Core 5 | . . . 8 11 11 11 5 2 5 5 3 . . . . . . . . Wheel 12 | . 28 28 22 22 22 22 22 . . . . . . . . . . . . Hover 5 | . . . . . . . . 5 13 21 19 21 23 24 23 21 9 7 3 Device 10 | . 14 14 19 17 1 8 17 9 10 10 6 13 17 14 16 11 6 9 4 Storage 4 | . . . . . 9 11 5 . . . . . . . . . . . . Processor 15 | . . . 8 14 22 12 7 16 21 11 25 23 23 23 27 29 22 11 8 Hackware 1 | . . . . . . . . . . . . . . . . 4 8 8 4 Protection 1 | . . . . . . . 3 3 5 6 6 4 1 1 . . . . . Energy Gun 6 | . 14 3 8 11 11 11 5 3 5 5 4 4 4 2 3 3 2 . 2 Energy Cannon 1 | . . . . . . . 4 3 3 1 3 3 4 4 4 3 1 . . Ballistic Gun 6 | . 14 14 11 11 11 11 6 4 5 5 3 . . . 1 3 1 . . Ballistic Cannon 1 | . . . . . . . 5 1 5 5 5 8 4 4 3 3 2 . . Special Weapon 4 | . . 10 11 11 11 11 1 1 . . . . . . . . . . . Peak Build Rating 138 | 6 6 10 20 20 21 30 51 77 93 88 100 117 106 114 129 138 136 106 81 Average Rating 51 | 3 6 9 17 19 20 24 41 60 80 82 92 110 105 102 117 119 87 66 66 On Entrance 51 | . 6 6 10 20 20 21 30 . 77 86 85 96 105 106 81 129 49 36 60 Naked Turns 7 | . . . . . . . 3 4 . . . . . . . . . . . Heaviest Build 77 | 8 8 9 18 18 20 38 77 45 45 50 70 64 52 52 53 55 33 32 15 Greatest Support 97 | 20 20 20 20 20 20 24 54 97 70 60 60 69 57 69 71 59 50 41 32 Greatest Overweight (x) 18 | . . . . . . 1 4 3 1 . 18 1 . . 1 1 4 4 . Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 5 5 5 5 5 7 9 14 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 5 5 5 5 8 15 15 5 5 5 5 5 4 5 5 5 5 5 5 Average Carried 7 | 3 5 4 4 4 7 9 12 3 4 5 4 4 3 4 4 4 4 4 4 Final Capacity 15 | 5 5 5 5 5 8 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 5 5 5 5 5 8 15 . 5 5 5 5 3 4 5 5 5 5 5 3 Class Distribution -------------------- 37% | Gunner 9% | Scavenger-Scout 7% | Scavenger-Tank 6% | Scavenger-Gunner 6% | Mutant 6% | Scavenger-Mutant 5% | Hacker-Mutant 5% | Derelict-Skirmisher 5% | Derelict-Gunner 3% | Tank 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Scout | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Scout | -3/Research Scavenger-Scout | -3/DSF Scavenger-Scout | -2/Research Scavenger-Scout | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Matter Collected 3177 | 278 . 20 91 67 93 103 583 617 . 33 223 236 . . 219 141 326 63 84 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2767 | 85 . . 114 132 88 . 774 375 . 33 218 286 . . 219 35 273 54 81 Parts 159 | 10 . . 5 5 4 . 45 14 . 2 11 21 . . 7 1 16 10 8 Haulers Intercepted 2 | . . . . . . . . . . . 1 . . . . . 1 . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Combat Hostiles Destroyed 46 | 1 . . . 3 2 . 18 8 . 2 1 7 . . 1 . 3 . . Guns 17 | 1 . . . 1 2 . 4 4 . . 1 . . . 1 . 3 . . Cannons 13 | . . . . 1 . . 6 2 . . . 4 . . . . . . . AOE 15 | . . . . . . . 8 2 . 2 . 3 . . . . . . . Classes Destroyed 15 | 2 . . 2 3 . . 4 1 . 1 1 . . . . . 1 . . Worker 11 | . . . 1 . . . 3 . . . . . . . . . 1 2 4 Builder 3 | . . . . . . . 1 . . . . . . . . . 1 1 . Tunneler 4 | 2 . . . . . . 2 . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . 1 . . . . . 1 . . Recycler 2 | . . . 1 . . . 1 . . . . . . . . . . . . Mechanic 3 | . . . . . . . 1 . . . . . . . 2 . . . . Operator 2 | . . . . 1 . . . . . . . . . . . 1 . . . Watcher 4 | . . . . 1 . . . 1 . . 2 . . . . . . . . Swarmer 13 | . . . . . . . 8 2 . . . 3 . . . . . . . Cutter 2 | . . . . . . . . . . 2 . . . . . . . . . Grunt 18 | 1 . . . 1 1 . 7 5 . . . 2 . . 1 . . . . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 4 | . . . . 2 1 . 1 . . . . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . . . . . Programmer 7 | . . . . . . . 2 . . . 1 2 . . . . 2 . . Best Kill Streak 10 | 3 . . 1 2 1 . 10 2 . 2 1 3 . . 1 1 2 2 2 Combat Bots Only 7 | 1 . . . 2 1 . 7 2 . 2 1 3 . . 1 . 2 . . Max Kills in Single Turn 4 | 2 . . 1 1 1 . 4 2 . 2 1 2 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 2 . 2 . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Hostile Shots Fired 957 | 4 . 7 . 21 4 . 268 115 . 6 10 56 . 9 8 121 105 197 26 Missed 359 | . . 4 . 7 1 . 79 34 . 1 3 26 . 5 1 52 43 93 10 Damage Taken 12745 | 45 . 22 3 211 36 . 2967 1378 66 280 168 917 . 224 141 1516 1694 2380 697 Core 3308 | 12 . 7 . 14 11 . 529 119 . 30 . 122 . . 56 376 432 1213 387 Absorbed by Shields 352 | . . . . . . . 203 . . . . . . . 12 137 . . . Regen/Repaired (Parts) 192 | . . . . . . . . . . . . . . . . . . 192 . Core Remaining (%) 79 | 95 . 92 . . . 93 37 88 . 97 . . . 90 . . 40 . . Volleys Fired 249 | 6 . . 4 15 6 . 43 36 . 2 26 13 . . 18 19 38 12 11 Largest 4 | 2 . . 3 3 3 . 4 4 . 3 3 4 . . 3 3 3 2 2 Hottest 308 | 70 . . 170 170 173 . 308 184 . 149 216 287 . . 208 208 185 135 135 Shots Fired 476 | 12 . . 12 32 10 . 121 74 . 5 48 21 . . 25 29 60 14 13 Gun 255 | 12 . . 8 20 8 . 57 52 . 3 24 2 . . 7 11 27 11 13 Cannon 189 | . . . . . . . 60 15 . 1 24 17 . . 18 18 33 3 . Launcher 8 | . . . . . . . 3 2 . 1 . 2 . . . . . . . Special 24 | . . . 4 12 2 . 1 5 . . . . . . . . . . . Kinetic 236 | 6 . . 4 12 6 . 84 56 . 3 14 6 . . 2 12 31 . . Thermal 210 | 6 . . 8 20 4 . 27 5 . 1 34 13 . . 23 17 29 12 11 Explosive 8 | . . . . . . . 3 2 . 1 . 2 . . . . . . . Electromagnetic 22 | . . . . . . . 7 11 . . . . . . . . . 2 2 Robot Hit Streak 25 | 2 . . 8 13 20 . 21 16 . 2 6 16 . . 20 23 25 4 5 Robot Miss Streak 4 | 4 . . 1 2 . . 3 3 . 2 2 . . . 1 . 3 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 258 | 5 . . 8 19 7 . 62 51 . 2 24 11 . . 9 18 29 7 6 Core Hits 141 | 4 . . 3 8 3 . 43 26 . 2 11 13 . . 5 3 12 4 4 Critical Kills 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . . . . . . . . . . . Critical Strikes 12 | . . . 1 4 1 . 3 1 . . . 1 . . . . 1 . . Burn 6 | . . . 1 3 . . 1 . . . . 1 . . . . . . . Destroy 5 | . . . . 1 1 . 2 . . . . . . . . . 1 . . Corrupt 1 | . . . . . . . . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8180 | 77 . . 113 248 88 . 2601 1180 . 150 575 723 . . 309 599 1081 228 208 Guns 3406 | 77 . . 94 135 76 . 597 559 . . 323 52 . . 184 327 572 222 188 Cannons 2611 | . . . . . . . 750 401 . 34 252 268 . . 125 272 509 . . Explosions 1932 | . . . . . . . 1241 172 . 116 . 403 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 37 | . . . 6 5 . . . . . . . . . . . . . 6 20 Kinetic 3243 | 51 . . 41 83 50 . 1004 569 . 34 281 115 . . 58 386 571 . . Thermal 2724 | 26 . . 66 160 38 . 632 48 . . 294 205 . . 251 213 510 157 124 Explosive 1602 | . . . . . . . 911 172 . 116 . 403 . . . . . . . Electromagnetic 574 | . . . . . . . 54 391 . . . . . . . . . 65 64 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 3 3 3 . 3 8 . . 1 2 2 2 . 9 9 8 9 Average Corruption 4 | . . . 2 3 3 . 2 6 . . 1 1 2 2 . 7 9 3 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 109 | . . . 5 8 12 . 13 14 . . 2 5 . . . 4 25 9 12 Message Errors 24 | . . . 1 1 2 . 4 5 . . . 3 . . . 1 4 . 3 Matter Fused 37 | . . . 2 4 5 . 3 3 . . 1 1 . . . 1 7 5 5 Heat Flow Errors 10 | . . . . . 1 . . 3 . . 1 . . . . . 3 1 1 Energy Discharges 11 | . . . . 1 . . 2 2 . . . . . . . 1 3 1 1 Parts Rejected 2 | . . . 1 . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 16 | . . . 1 . 2 . 2 1 . . . 1 . . . 1 5 1 2 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . . . . Misfires 4 | . . . . 1 . . 1 . . . . . . . . . 2 . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . 1 . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 374 | . . . . . . . 233 . . 12 34 9 . . . 55 31 . . Projectiles 120 | . . . . . . . . . . . 34 . . . . 55 31 . . Explosions 254 | . . . . . . . 233 . . 12 . 9 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . . . 6 5 . . 3 . . . . 3 9 . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . 5 3 . . 3 . . . . 3 9 . . Secondary 3 | . . . . . . . 1 2 . . . . . . . . . . . Self-Inflicted Damage 759 | . . . 3 2 . . 474 47 . 60 . 161 . . . . . 3 9 Shots 13 | . . . . . . . 8 1 . 1 . 3 . . . . . . . Rammed 7 | . . . 1 1 . . . . . . . . . . . . . 1 4 Targets Rammed 7 | . . . 1 1 . . . . . . . . . . . . . 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 614 | 51 . . 203 427 167 . 450 330 . 28 614 347 . . 330 . 250 96 149 Average Temperature 121 | 22 . . 84 161 67 . 156 135 . 20 134 102 . . 117 . 53 34 42 Received Heat Transfer 1424 | 24 . . . 123 12 . 845 171 . . 9 27 . . 15 27 63 72 36 Effects 25 | . . . . 6 . . 5 1 . . 13 . . . . . . . . Shutdowns 3 | . . . . . . . 2 . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . 1 1 . . . . . . . . . . . Interference 9 | . . . . 6 . . . . . . 3 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . 2 . . . . . . . . Damage (major) 6 | . . . . . . . . . . . 6 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Melted 9 | . . . 1 4 . . . . . . 1 2 . . . 1 . . . Heat Transferred 4922 | 74 . . 302 1182 154 . 938 111 . . 444 348 . . 259 222 555 185 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Peak Influence 608 | 30 93 66 97 302 177 . 608 339 144 162 350 578 339 254 317 436 272 322 345 Initial 319 | . 19 36 25 40 117 . . 241 144 93 90 117 319 254 134 177 135 136 192 Average 170 | 10 54 51 70 185 108 . 94 251 136 129 189 289 330 245 221 281 191 173 249 Maximum Alert Level 2 | . . . . 1 . . 2 1 . . 1 2 1 1 1 2 1 1 1 Low Security (%) 62 | 100 100 100 100 63 100 . 86 20 100 100 57 28 . . 52 7 46 74 36 Level 1 36 | . . . . 36 . . 9 79 . . 42 60 100 100 47 91 53 25 63 Level 2 1 | . . . . . . . 3 . . . . 10 . . . 1 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . . 2 . . 7 3 . 1 2 . . 1 2 4 2 6 5 Investigation 10 | . 1 . . . . . 2 1 . . 2 . . . 2 . . 1 1 Extermination 6 | . . . . . . . 2 . . . . . . . . 1 1 1 1 Reinforcement 19 | . 1 . . 2 . . 2 2 . 1 . . . 1 . 3 1 3 3 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Distress Signals 5 | . . . . . . . 1 . . . . . . . . 1 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 237 | 1 4 7 1 8 2 . 40 11 . 3 10 26 . 4 10 23 26 36 25 Peak Tracking Total 19 | 1 2 5 1 5 1 . 12 4 . 2 3 19 . 4 4 13 16 13 13 Tactical Retreats 42 | . . 1 . 3 . . 12 1 . . 2 1 . 1 2 3 3 10 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Traps Triggered 16 | . . . 2 4 . . 3 1 1 1 1 1 . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Machines Disabled 28 | . . . . . . . 14 . . . 1 4 . . . 4 5 . . Max in Single Turn 8 | . . . . . . . 8 . . . 1 2 . . . 1 1 . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Machines Accessed 75 | . 2 . 5 3 8 3 7 2 1 . 4 1 4 . 3 11 7 10 4 Terminals 53 | . 2 . 5 2 6 . 5 1 1 . 2 1 2 . 1 10 5 7 3 Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . . . Repair Stations 7 | . . . . . . . . 1 . . . . 1 . 2 1 . 1 1 Recycling Units 4 | . . . . . 2 . 1 . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access 5 | . . . . 1 . . . . . . 1 . . . . . 1 2 . Total Hacks 197 | . 8 . 14 7 21 22 17 5 2 . 7 1 11 . 9 21 20 24 8 Successful 85 | . 2 . 8 2 9 22 4 3 1 . 2 1 6 . 2 9 9 4 1 Failed 112 | . 6 . 6 5 12 . 13 2 1 . 5 . 5 . 7 12 11 20 7 Catastrophic 29 | . 1 . . 1 3 . 4 1 . . 2 . . . 1 2 5 6 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 25 | . . . 3 3 4 . 2 . . . . . 4 . . 1 8 . . Terminals 132 | . 8 . 14 4 16 . 13 3 2 . 5 1 7 . 2 19 17 15 6 Fabricators 3 | . . . . . . . 2 . . . . . 1 . . . . . . Repair Stations 18 | . . . . . . . . 2 . . . . 3 . 7 2 . 2 2 Recycling Units 8 | . . . . . 5 . 2 . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access 13 | . . . . 3 . . . . . . 1 . . . . . 2 7 . Terminal Hacks 70 | . 2 . 8 . 5 22 4 2 1 . 1 1 4 . . 8 7 4 1 Record 29 | . . . . . . 21 . . . . . . 1 . . 5 2 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . 2 . 1 . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . 1 . 3 . Open DSF 3 | . . . . . . . 1 . 1 . . . 1 . . . . . . Branch Access Points 3 | . . . 1 . . . . . . . . . . . . . 1 1 . Emergency Access Points 4 | . . . . . . . . 1 . . . 1 . . . . 1 . 1 Terminal Index 2 | . . . 1 . . . . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . . . . . 1 . . Dispatch Records 2 | . . . 1 . . . . . . . . . 1 . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . 1 . . . Assault Status 1 | . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . . . 1 . 2 . . . . . 1 . . . . 1 1 . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . . . . 1 . . . . 1 . 2 1 . . . Scan Component 4 | . . . . . . . . . . . . . 1 . 2 1 . . . Refit 1 | . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . . . . . . . . . . . . . Report Inventory 3 | . . . . . 3 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . 1 . . . . . . 1 . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . Watchers 1 | . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 2 . 5 3 6 . 7 2 1 . 3 . 2 . 3 6 5 7 4 Full Trace Events 11 | . 1 . 1 1 2 . 1 . . . 1 . . . 2 . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Total Allies 60 | . . . . . . . 1 . . . . . . . . . . 16 43 Largest Group 21 | . . . . . . . 1 . . . . . . . . . . 11 21 Highest-Rated Group 303 | . . . . . . . 38 . . . . . . . . . . 161 303 Highest-Rated Ally 46 | . . . . . . . 38 . . . . . . . . . . 46 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 173 | . . . . . . . . . . . . . . . . . . 64 109 Total Damage 3528 | . . . . . . . . . . . . . . . . . . 1339 2189 Kills 16 | . . . . . . . . . . . . . . . . . . 10 6 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . 4 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Turns Passed 10089 | 102 96 129 355 385 544 2742 1529 782 106 41 427 312 60 33 329 451 661 650 355 Spaces Moved 9987 | 94 120 155 265 296 636 2128 1014 432 117 58 554 394 114 57 445 688 579 1147 694 Core 613 | 39 . . . . . . 35 21 . . 1 . . . . . 44 292 181 Treads 320 | . . . . . . . . 295 25 . . . . . . . . . . Legs 13 | . . . . . . . 13 . . . . . . . . . . . . Wheels 4621 | 55 120 155 265 296 636 2128 966 . . . . . . . . . . . . Hover 2929 | . . . . . . . . 116 92 58 553 394 114 57 445 688 295 117 . Flight 1491 | . . . . . . . . . . . . . . . . . 240 738 513 Fastest Speed 35 | 50 80 80 80 80 80 80 50 50 48 48 45 38 42 38 38 42 35 37 42 Average Speed 72 | 67 80 80 80 80 80 96 105 141 76 48 50 43 42 42 52 45 50 44 44 Slowest Speed 950 | 80 80 80 80 80 80 105 260 260 170 48 950 102 45 45 104 118 250 250 50 Overloaded Moves 2 | . . . . . . . . . . . . . . . . 2 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . . . . . . . 10 12 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 8 29 33 17 41 98 95 27 13 4 57 22 39 4 65 13 71 29 33 28 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . 3 . . . . . . . . . . . . . Known Exits Taken 10 | . . . 1 . . 1 1 . 1 . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . . . . . . . . . . . Scrap Searched 6 | . . . . . . 6 . . . . . . . . . . . . . Spaces Dug 49 | . . . . . . . 6 . . . 11 1 . . 9 6 13 3 . Terrain Destroyed 307 | . . . . . . . 127 28 . 12 16 84 . . 12 8 17 3 . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 77 | . . . . . . . 15 5 . . 16 1 . . 12 8 17 3 . AOE 230 | . . . . . . . 112 23 . 12 . 83 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res DSF Res Qua Sec Acc Com Total 12345 | 120 119 159 396 413 662 2815 1380 536 133 65 659 523 125 65 515 804 876 1256 724 Wait 1693 | . . 1 115 64 10 652 254 33 2 . 50 93 9 . 35 59 232 68 16 Move 9919 | 93 119 154 264 295 635 2127 1013 431 116 57 554 393 113 56 444 687 560 1124 684 Hop 23 | . . . . . . . . . . . . . . . . . 8 10 5 Pick Up 81 | 12 . . 2 2 4 14 8 9 3 . 3 4 1 1 2 8 5 3 . Fast Attach 107 | 2 . 1 3 1 1 1 12 15 5 3 11 4 . 1 8 5 16 16 2 Attach 58 | 4 . . 1 1 . 3 15 6 . . 1 4 1 . 3 2 4 11 2 Detach 22 | . . 1 . . . . 2 2 . . . 1 1 . 1 3 3 8 . Swap 48 | . . 1 3 . 2 6 16 2 . 1 2 4 . 4 1 5 1 . . Drop 102 | 3 . 1 3 2 4 12 17 1 7 2 12 7 . 3 3 13 9 3 . Fire 249 | 6 . . 4 15 6 . 43 36 . 2 26 13 . . 18 19 38 12 11 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 7 | . . . 1 1 . . . . . . . . . . . . . 1 4 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . 32 . . . . . . . . . . . 3 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF -3/Research -3/Garrison -3/Research -3/DSF -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 16) 199 | -10/Materials | Entered Mines 200 | -10/Mines | Learned location of Storage (-9) 217 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 300 | -10/Mines | Build established: Mutant 322 | -10/Mines | Discovered new exit (range 6) 328 | -10/Mines | Entered Materials 328 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 328 | -9/Materials | Discovered new exit (range 16) 482 | -9/Materials | Identified exit to Mines 482 | -9/Materials | Identified exit to Storage 683 | -9/Materials | Entered Storage 711 | -9/Storage | Build established: Gunner 1066 | -9/Storage | Used back door to open Recycling access 1066 | -9/Storage | Discovered new exit (range 4) 1068 | -9/Storage | Entered Recycling 1229 | -9/Recycling | Discovered new exit (range 4) 1498 | -9/Recycling | Scanned before Scraplab entrance 1603 | -9/Recycling | Entered Scraplab 1609 | -9/Recycling | Discovered new exit (range 3) 1612 | -9/Recycling | Entered Scraptown 1612 | -9/Scraptown | System corruption cleaned by C-Scrubber 1863 | -9/Scraptown | Visited Symbiants 1890 | -9/Scraptown | Visited Cave Peace 1934 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1936 | -9/Scraptown | Visited SPCMW 2176 | -9/Scraptown | Visited CPS Storage 2195 | -9/Scraptown | Visited Cyclists 2219 | -9/Scraptown | Visited Red Mages 2306 | -9/Scraptown | Visited Fellowship of the Rings 2355 | -9/Scraptown | Discovered new exit (range 9) 2467 | -9/Scraptown | Visited UFD Registry 2468 | -9/Scraptown | Registered with UFD as "Smoothcycle" 2500 | -9/Scraptown | Visited Cartography Club 3282 | -9/Scraptown | Learned 8 Materials zone layouts 3282 | -9/Scraptown | Learned 8 Research zone layouts 3282 | -9/Scraptown | Learned 8 Access zone layouts 3282 | -9/Scraptown | Learned 12 Lower Caves zone layouts 3282 | -9/Scraptown | Learned 4 Recycling zone layouts 3282 | -9/Scraptown | Learned 20 Upper Caves zone layouts 3282 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 3282 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 3282 | -9/Scraptown | Learned Research emergency access door positions 3282 | -9/Scraptown | Learned location of 1 exit from Factory 3282 | -9/Scraptown | Learned location of 3 exits from Factory 3282 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 3282 | -9/Scraptown | Identified exit to Factory 3381 | -9/Scraptown | Visited Infowarlord's Domain 3434 | -9/Scraptown | Visited Research Penetration Think Tank 3542 | -9/Scraptown | Visited Botcube Research 3556 | -9/Scraptown | Found Lrg. Botcube 3683 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3706 | -9/Scraptown | Found DCF Scrap (30 items) 3765 | -9/Scraptown | Visited Science Guys 4129 | -9/Scraptown | Build established: Derelict-Skirmisher 4141 | -9/Scraptown | Visited LU-1G1's Boring Crew 4193 | -9/Scraptown | Visited Scrapoid Research Area 4224 | -9/Scraptown | Visited Abandonware Association 4262 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 4354 | -9/Scraptown | Entered Factory 4354 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4355 | -6/Factory | Identified exit to Factory 4356 | -6/Factory | Identified exit to Lower Caves 4686 | -6/Factory | Lost 4 parts (1p1u2w) 5295 | -6/Factory | Build established: Scavenger-Tank 5462 | -6/Factory | Lost 5 parts (1n1u3w) 5589 | -6/Factory | Spotted B-75 Beast 5830 | -6/Factory | Garrison activated, responded to threat 5861 | -6/Factory | Destroyed 7 combat bots 5865 | -6/Factory | Lrg. Botcube activated 5870 | -6/Factory | Core integrity fell below 50% 5873 | -6/Factory | Lrg. Botcube completed mutation into core form (unarmed). 5883 | -6/Factory | Entered another Factory area 5883 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5884 | -5/Factory | Identified exit to Upper Caves 5893 | -5/Factory | Lost 15 parts (1p5n4u5w) 6291 | -5/Factory | Lost 5 parts (1p1n1u2w) 6628 | -5/Factory | Discovered new exit (range 5) 6665 | -5/Factory | Entered another Factory area 6665 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6675 | -4/Factory | Identified exit to DSF 6771 | -4/Factory | Entered DSF 6796 | -4/DSF | Additional patrols routed to DSF 6798 | -4/DSF | Discovered new exit (range 21) 6812 | -4/DSF | Entered Research 6812 | -3/Research | Evolved 2 slots: Utility x2 7235 | -3/Research | Identified exit to Garrison 7239 | -3/Research | Entered Garrison 7245 | -3/Garrison | Triggered checkpoint 7276 | -3/Garrison | Installed Relay Interface Framework 7424 | -3/Garrison | Phase Generator disabled 7517 | -3/Garrison | Spotted B-86 Titan 7517 | -3/Garrison | Triggered checkpoint 7533 | -3/Garrison | Triggered checkpoint 7548 | -3/Garrison | Discovered new exit (range 5) 7549 | -3/Garrison | Build established: Scavenger-Gunner 7549 | -3/Garrison | Identified exit to Research 7551 | -3/Garrison | Entered Research 7581 | -3/Research | Lost 3 parts (1p2n) 7607 | -3/Research | Identified exit to DSF 7611 | -3/Research | Entered DSF 7630 | -3/DSF | Additional patrols routed to DSF 7636 | -3/DSF | Discovered new exit (range 20) 7644 | -3/DSF | Identified exit to Research 7644 | -3/DSF | Entered Research 7644 | -2/Research | Evolved 2 slots: Utility x2 7645 | -2/Research | Identified exit to Quarantine 7669 | -2/Research | Lost 3 parts (1n1u1w) 7973 | -2/Research | Entered Quarantine 7982 | -2/Quarantine | Found Alien Artifact 7996 | -2/Quarantine | Found Exp. Sensor Array 8000 | -2/Quarantine | Found Exp. Sensor Array 8088 | -2/Quarantine | Build established: Scavenger-Scout 8095 | -2/Quarantine | Found Sigix Corpse 8175 | -2/Quarantine | Found Alien Artifact 8175 | -2/Quarantine | Identified Core Reset Matrix 8175 | -2/Quarantine | Identified Subatomic Replicator 8175 | -2/Quarantine | Used Core Reset Matrix 8179 | -2/Quarantine | Detected hypermatrix surge 8179 | -2/Quarantine | Sensed 11 artifacts in vicinity 8189 | -2/Quarantine | Used Subatomic Replicator to replicate Terrabomb 8255 | -2/Quarantine | Met incapacitated Sigix Warrior 8255 | -2/Quarantine | Lockdown squad dispatched 8256 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 8259 | -2/Quarantine | Used Terrabomb 8286 | -2/Quarantine | Scanned by Researcher 8307 | -2/Quarantine | Spotted Lightning 8360 | -2/Quarantine | Lost 5 parts (3n2u) 8381 | -2/Quarantine | Spotted Fortress 8421 | -2/Quarantine | Discovered new exit (range 6) 8424 | -2/Quarantine | Identified exit to Section 7 8424 | -2/Quarantine | Entered Section 7 8425 | -2/Section 7 | Sensed 18 artifacts in vicinity 8426 | -2/Section 7 | Lost 7 parts (1p2n2u2w) 8901 | -2/Section 7 | Found Integrity Redistributor 9072 | -2/Section 7 | Found Prototype Launcher 9072 | -2/Section 7 | Identified Com. Tesla Bomb Launcher 9081 | -2/Section 7 | Discovered new exit (range 9) 9084 | -2/Section 7 | Core integrity fell below 50% 9084 | -2/Section 7 | Identified exit to Access 9085 | -2/Section 7 | Entered Access 9085 | -1/Access | Evolved 2 slots: Utility x2 9102 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-34) 9115 | -1/Access | Lost 6 parts (1p3n1u1w) 9196 | -1/Access | Found Unknown Device 9196 | -1/Access | Identified Quantum Capacitor 9472 | -1/Access | Lost 3 parts (1p1n1u) 9516 | -1/Access | Lost 3 parts (1p2u) 9532 | -1/Access | Allied Derelicts emerged from ambush trap array 9592 | -1/Access | Core integrity fell below 50% 9621 | -1/Access | Lost 4 parts (1n3u) 9622 | -1/Access | Identified exit to Command 9629 | -1/Access | Spotted B-99 Colossus 9643 | -1/Access | Emitted hypermatrix ping 9648 | -1/Access | Assembled emerged from beneath the floor 9653 | -1/Access | Assembled emerged from beneath the floor 9654 | -1/Access | Garrison activated, responded to threat 9677 | -1/Access | Lost 3 parts (1n2u) 9735 | -1/Access | Entered Command 9736 | -1/Command | Emitted hypermatrix ping 9741 | -1/Command | Assembled emerged from beneath the floor 9753 | -1/Command | Assembled emerged from beneath the floor 9817 | -1/Command | Assembled emerged from beneath the floor 9868 | -1/Command | Core integrity fell below 20% 9891 | -1/Command | Build established: Scavenger-Mutant 9970 | -1/Command | Assembled emerged from beneath the floor 9988 | -1/Command | Lost 12 allies 10013 | -1/Command | Spotted B-99 Colossus 10024 | -1/Command | Assembled emerged from beneath the floor 10070 | -1/Command | Lost 15 allies 10077 | -1/Command | Assembled emerged from beneath the floor 10083 | -1/Command | Spotted M Guard 10083 | -1/Command | Spotted M Guard 10083 | -1/Command | Spotted Combat Programmer 10084 | -1/Command | Spotted Combat Programmer 10090 | -1/Command | Destroyed by M Guard with Cooled Nova Cannon Last Messages --------------- 10036_ as-41484 destroyed. 10041_ System corrupted: Component data lost. 10051_ Acquired Enh. Optical Array. 10055_ K-01 Serf sends out distress signal. 10058_ Destroyed Unknown Wheel. 10060_ P-80 Master resets K-01 Serf, system corruption cleaned. 10061_ Lgt. Ion Engine destroyed. 10064_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C014. 10068_ System corrupted: Matter fused (-9). 10070_ Detected hypermatrix ping. 10074_ K-01 Serf cleans the Terminal. 10077_ Assembled emerge from beneath the floor. 10077_ K-01 Serf cleans the Terminal. 10087_ EMDS Slug penetrates Warlord D3-CKR. 10087_ Cmb. Linear Gravjet destroyed. 10087_ Penetrated by EMDS Slug. 10089_ Enh. Quantum Rifle destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#################?#####?? | | ?????????????????????????# ## ## #?# #?? | | ??????????????????#+++#### W # W # ### ### | | ??????????????????# @ + | | ??????????????????# Y + | | ??????????????????# + | | ??????????????????# Y + | | ??????????????????# p p + | | ??????????????????# ### # W W ### ### | | ??????????????????#####??# ## #?# #?? | | ?????????????????????????####### # #####?#####?? | | ???????????????????????????????## ####???????????? | | ????????????????????????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 36 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 1 Cloak Strength 2 Additional Mass Support 9 EM Shielding 3 Corruption Containment 8 Armor Coverage 450 Resistance: EM 25 Weapon Cycling 25 Evasion (%) 63 Targeting Accuracy 20 Target Analysis 7 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Subatomic Replicator Terrabomb Integrity Redistributor Achievements -------------- 20k Club Nope Streaker We Are Legion Challenges ------------ None Game ------ Seed HoverShadeMapper Manual? 0 Play Time 04:52:47 Cumulative 55.1 hours Start 2025.02.21 @ 19:02:47 End 2025.02.23 @ 17:49:32 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x49 Zoom Use 22% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 48a69265-cfe5-4009-b76b-b34799835f45