Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.04 @ 19:19:46 Player: Kaz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (201) 1005 Value Destroyed (5164) 5164 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (572) 572 TOTAL SCORE: 10121 Bonus ------- High Alert Combat Kills 372 Entered Garrisons 200 Cogmind --------- Core Integrity 59/700 Matter 73/300 Energy 13/160 System Corruption 2% Temperature Cool (0) Movement Rolling (120) Ox4 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Propulsion Shielding Remote Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core Kinecellerator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Kinecellerator Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Wheel Improved Heat Sink Advanced Sensor Array Recoil Stabilizer Improved Propulsion Shielding Remote Shield Electrolaser [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . . 2 . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 140 | 7 6 6 43 44 7 1 16 10 Power 27 | 1 1 . 5 11 . . 6 3 Engine 12 | 1 1 . 2 4 . . 3 1 Core 15 | . . . 3 7 . . 3 2 Reactor . | . . . . . . . . . Propulsion 38 | 3 2 2 10 17 2 . 1 1 Treads . | . . . . . . . . . Leg 3 | . . . . 3 . . . . Wheel 32 | 3 2 2 9 12 2 . 1 1 Hover 1 | . . . . 1 . . . . Flight 2 | . . . 1 1 . . . . Utility 42 | 1 1 2 14 8 5 . 6 5 Device 15 | . . . 4 2 3 . 2 4 Storage 6 | 1 . 1 4 . . . . . Processor 1 | . . . 1 . . . . . Hackware 2 | . . . . . 1 . 1 . Protection 18 | . 1 1 5 6 1 . 3 1 Artifact . | . . . . . . . . . Weapon 33 | 2 2 2 14 8 . 1 3 1 Energy Gun 7 | 2 2 1 1 . . . . 1 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 22 | . . 1 12 8 . . 1 . Ballistic Cannon 3 | . . . . . . 1 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 1 . . 2 . Parts Lost 25 | . 1 1 3 6 . . 1 13 Power 4 | . . . 1 . . . . 3 Propulsion 5 | . . . 1 2 . . 1 1 Utility 11 | . . 1 1 4 . . . 5 Weapon 5 | . 1 . . . . . . 4 Highest Loss Streak 9 | . 1 1 2 2 . . 1 9 Average Slot Usage (%) 95 | . 91 99 99 95 83 82 91 82 Engine 6 | . 14 14 5 5 7 7 7 6 Core 8 | . . . 5 12 7 7 7 7 Leg 2 | . . . . 7 3 . . . Wheel 17 | . 28 28 21 14 11 15 15 13 Hover 1 | . . . . 3 1 . . . Device 10 | . . . 9 7 20 21 18 14 Storage 12 | . 14 14 19 9 7 7 7 7 Processor 1 | . . . 1 3 . . . . Protection 12 | . 7 13 13 13 7 7 11 12 Energy Gun 2 | . 26 14 2 . . . . 1 Energy Cannon 1 | . . . 3 . . . . . Ballistic Gun 13 | . . 13 16 17 15 13 4 . Ballistic Cannon 3 | . . . . . . 1 18 17 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 11 18 18 58 67 60 62 82 82 Greatest Support 49 | 32 32 20 41 49 49 38 38 38 Greatest Overweight (x) 20 | . . 1 5 2 2 2 2 20 Average Overweight (x) 1 | . . . 1 1 1 1 1 5 Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 12 12 Average Capacity 11 | 5 6 6 11 12 12 12 12 12 Most Carried 12 | 3 6 6 12 12 12 12 12 12 Average Carried 9 | . 4 5 9 9 10 10 10 10 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 Final Carried 11 | 1 5 5 10 11 10 11 11 4 Class Distribution -------------------- 53% | Mutant 29% | Scavenger-Mutant 12% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Tank | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Matter Collected 4451 | 270 50 127 1353 1632 . 55 692 272 Remotely . | . . . . . . . . . Salvage Created 7092 | 168 308 286 2957 2491 . . 641 241 Parts 419 | 14 30 23 181 125 . . 39 7 Haulers Intercepted 9 | . . . 5 3 . . 1 . Recyclers Shooed 5 | . . 1 3 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 132 | . 3 10 53 43 . . 17 6 Guns 96 | . 3 10 40 43 . . . . Cannons 36 | . . . 13 . . . 17 6 Classes Destroyed 15 | 2 4 1 5 2 . . 1 . Worker 15 | . 2 2 5 4 . . 2 . Builder 14 | . 4 2 4 3 . . 1 . Tunneler 10 | 5 . 1 2 2 . . . . Hauler 9 | . . . 5 3 . . 1 . Recycler 9 | 1 . 1 5 1 . . 1 . Operator 1 | . . . . 1 . . . . Watcher 11 | . 1 . 4 5 . . 1 . Swarmer 34 | . . 8 8 9 . . 9 . Grunt 70 | . 3 2 33 22 . . 4 6 Brawler 2 | . . . 1 1 . . . . Duelist 1 | . . . 1 . . . . . Protector 1 | . . . 1 . . . . . Sentry 20 | . . . 9 10 . . 1 . Hunter 1 | . . . . 1 . . . . Programmer 3 | . . . . . . . 3 . Best Kill Streak 16 | 4 8 3 16 5 . . 7 2 Combat Bots Only 7 | . 3 3 6 4 . . 7 2 Max Kills in Single Turn 2 | 1 1 1 2 2 . . 2 1 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Damage Taken 6605 | . 165 197 1701 2143 . 27 763 1609 Core 1330 | . . 38 308 343 . . 142 499 Absorbed by Shields 248 | . . . . . . 9 163 76 Core Remaining (%) 61 | 100 . 84 23 37 . . . . Volleys Fired 580 | 12 26 47 186 212 . 9 52 36 Largest 3 | 2 2 2 2 2 . 2 3 3 Hottest 136 | 90 90 85 91 46 . 43 136 136 Shots Fired 1144 | 19 46 82 362 424 . 18 137 56 Gun 938 | 19 46 82 309 424 . 18 37 3 Cannon 206 | . . . 53 . . . 100 53 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 921 | . . 37 252 424 . 18 137 53 Thermal 195 | 12 25 45 110 . . . . 3 Explosive . | . . . . . . . . . Electromagnetic 28 | 7 21 . . . . . . . Robot Hit Streak 35 | 11 16 16 28 35 . 21 10 13 Robot Miss Streak 9 | 1 3 4 2 2 . 1 9 2 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 1 1 4 7 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 881 | 16 36 63 287 356 . 16 66 41 Core Hits 347 | 7 17 48 103 121 . 1 33 17 Critical Hits 8 | . . 2 3 2 . . . 1 Critical Kills 4 | . . 1 2 . . . . 1 Critical Parts Destroyed 4 | . . 1 1 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13229 | 205 479 565 4422 4906 . 200 1526 926 Guns 10332 | 205 479 565 3750 4906 . 200 211 16 Cannons 2885 | . . . 672 . . . 1303 910 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 12 | . . . . . . . 12 . Kinetic 10737 | . . 89 3118 4906 . 200 1514 910 Thermal 2225 | 141 288 476 1304 . . . . 16 Explosive . | . . . . . . . . . Electromagnetic 255 | 64 191 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 . . . 2 2 Average Corruption 1 | . . . 1 . . . 1 2 Corruption Purged . | . . . . . . . . . Effects 5 | . . . 2 . . . 1 2 Message Errors 1 | . . . 1 . . . . . Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . 1 . Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 34 | . . . 1 . . . 25 8 Projectiles 34 | . . . 1 . . . 25 8 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 25 | . . . . . . . 10 15 Impact . | . . . . . . . . . Kinetic 22 | . . . . . . . 8 14 Secondary 3 | . . . . . . . 2 1 Self-Inflicted Damage 6 | . . . . . . . 6 . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 801 | 210 709 357 523 287 . 2 537 801 Average Temperature 114 | 106 295 95 105 49 . 1 153 386 Received Heat Transfer 2603 | . 123 21 840 1107 . . 66 446 Effects 70 | . 18 . 12 . . . 11 29 Shutdowns 22 | . 5 . 2 . . . 7 8 Energy Bleed 8 | . 1 . 2 . . . 1 4 Interference 6 | . 2 . 1 . . . . 3 Matter Decay 5 | . . . 2 . . . 2 1 Short Circuit 7 | . 2 . 1 . . . . 4 Damage (minor) 5 | . 4 . . . . . . 1 Damage (major) 13 | . 4 . 3 . . . . 6 Damage (core) 4 | . . . 1 . . . 1 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | 3 . . 1 . . . . . Heat Transferred 4446 | 407 719 702 2581 . . . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Peak Influence 687 | 30 153 330 687 560 56 16 353 244 Initial 133 | . 16 50 42 133 56 16 . 64 Average 277 | 13 56 194 423 312 56 3 112 148 Maximum Alert Level 2 | . . 1 2 2 . . 1 1 Low Security (%) 36 | 100 100 51 11 14 100 100 80 95 Level 1 37 | . . 48 30 63 . . 19 4 Level 2 25 | . . . 57 22 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . 1 . 12 10 1 . 10 . Investigation 15 | . 1 . 6 5 1 . 2 . Extermination 3 | . . . . . . . 3 . Reinforcement 11 | . . . 5 5 . . 1 . Assault 1 | . . . 1 . . . . . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . 2 2 . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Distress Signals 10 | . 1 . 2 6 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 212 | . 9 11 69 71 . 6 24 22 Peak Tracking Total 8 | . 4 3 6 4 . 6 4 8 Tactical Retreats 19 | . . 2 1 10 . . 3 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Traps Triggered 19 | . . . 6 5 1 . 4 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Machines Disabled 4 | . . . 1 2 . . 1 . Max in Single Turn 1 | . . . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Machines Accessed 27 | . . . 12 6 1 . 8 . Terminals 14 | . . . 8 3 . . 3 . Fabricators 1 | . . . . . 1 . . . Repair Stations 5 | . . . 1 2 . . 2 . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 4 | . . . 2 1 . . 1 . Garrison Access 2 | . . . . . . . 2 . Total Hacks 111 | . . . 48 37 3 . 23 . Successful 94 | . . . 42 34 2 . 16 . Failed 17 | . . . 6 3 1 . 7 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 46 | . . . 29 13 . . 4 . Fabricators 3 | . . . . . 3 . . . Repair Stations 18 | . . . 3 12 . . 3 . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 38 | . . . 15 12 . . 11 . Garrison Access 5 | . . . . . . . 5 . Terminal Hacks 37 | . . . 23 11 . . 3 . Record 22 | . . . 13 8 . . 1 . Prototype ID Bank 5 | . . . 3 . . . 2 . Alert Level 5 | . . . 4 1 . . . . Unreport Threat 3 | . . . 1 2 . . . . Dispatch Records 2 | . . . 2 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 14 | . . . 3 11 . . . . Scan Component 9 | . . . 3 6 . . . . Repair 5 | . . . . 5 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer 38 | . . . 15 12 . . 11 . Insert Component 21 | . . . 8 6 . . 7 . Analyze 17 | . . . 7 6 . . 4 . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 2 | . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . . . 11 6 1 . 5 . Full Trace Events 12 | . . . 5 4 1 . 2 . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . 6 5 . . 3 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . . 5 . . . . Time 155 | . . . . 155 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 128 | . . . 128 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 15 | . . . 7 5 . . 3 . Part Schematics Acquired 14 | . . . 6 5 . . 3 . Parts Damaged 2 | . . . . 2 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . Total Damage 84 | . . . . . . 84 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Turns Passed 8511 | 83 266 428 2559 3089 224 208 1358 296 Spaces Moved 5524 | 41 185 335 1638 1772 164 168 1112 109 Core 7 | 5 . . . . . . . 2 Treads . | . . . . . . . . . Legs 505 | . . . . 474 31 . . . Wheels 4923 | 36 185 335 1638 1209 133 168 1112 107 Hover 89 | . . . . 89 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 100 110 100 100 110 Average Speed 113 | 92 95 80 110 127 123 105 103 151 Slowest Speed 1050 | 100 100 90 130 180 160 120 110 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 33 67 94 96 4 78 26 25 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 9 | . . . . . . . 9 . Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 9 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Total 6713 | 66 226 422 2041 2190 188 183 1207 190 Wait 190 | . . 19 64 82 5 5 4 11 Move 5517 | 40 184 334 1637 1771 164 167 1111 109 Hop . | . . . . . . . . . Pick Up 153 | 7 8 8 61 48 5 1 14 1 Fast Attach . | . . . . . . . . . Attach 54 | 6 2 1 9 18 5 1 4 8 Detach 4 | . . . . 2 2 . . . Swap 86 | 1 4 5 34 26 2 . 12 2 Drop 106 | . 2 8 50 31 5 . 9 1 Fire 580 | 12 26 47 186 212 . 9 52 36 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 22 | . . . . . . . . 22 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 4 exits: [*Fac] / [*Low] / Gar / Gar) -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Discovered new exit (range 6) 348 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered Mines 397 | -10/Mines | Discovered new exit (range 7) 404 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 447 | -10/Mines | Learned location of Storage (-9) 668 | -10/Mines | Build established: Scavenger-Mutant 693 | -10/Mines | Identified exit to Materials 778 | -10/Mines | Entered Materials 778 | -9/Materials | Evolved 2 slots: Utility x2 1262 | -9/Materials | Discovered new exit (range 3) 1269 | -9/Materials | Discovered new exit (range 12) 1451 | -9/Materials | Build established: Mutant 1873 | -9/Materials | Discovered new exit (range 16) 2069 | -9/Materials | Discovered new exit (range 3) 2378 | -9/Materials | First assault squad dispatched 2386 | -9/Materials | Discovered new exit (range 16) 2399 | -9/Materials | Core integrity fell below 50% 2996 | -9/Materials | Discovered new exit (range 16) 3337 | -9/Materials | Entered another Materials area 3337 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4046 | -8/Materials | Repaired Com. Wheel 4072 | -8/Materials | Repaired Lgt. Armor Plating? 4087 | -8/Materials | Discovered new exit (range 7) 4287 | -8/Materials | Repaired Com. Wheel? 4357 | -8/Materials | Repaired Com. Wheel 4413 | -8/Materials | Repaired Imp. Assault Rifle 4770 | -8/Materials | Discovered new exit (range 14) 5181 | -8/Materials | Core integrity fell below 50% 5445 | -8/Materials | Build established: Scavenger-Mutant 5659 | -8/Materials | Discovered new exit (range 11) 5829 | -8/Materials | Build established: Mutant 6426 | -8/Materials | Entered Factory 6426 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6650 | -7/Factory | Sucked down chute 6650 | -7/Factory | Entered Waste 6651 | -7/Waste | Met a frightened Derelict 6682 | -7/Waste | Spotted C-40 Crusher 6716 | -7/Waste | Spotted C-40 Crusher 6716 | -7/Waste | Spotted C-40 Crusher 6721 | -7/Waste | Spotted C-40 Crusher 6777 | -7/Waste | Build established: Scavenger-Mutant 6779 | -7/Waste | Spotted C-40 Crusher 6783 | -7/Waste | Spotted C-40 Crusher 6818 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 6845 | -7/Waste | Discovered new exit (range 13) 6858 | -7/Waste | Entered Factory 7115 | -7/Factory | Garrison activated, responded to threat 7141 | -7/Factory | Identified exit to Garrison 7234 | -7/Factory | Destroyed 7 combat bots 7266 | -7/Factory | Build established: Tank 7459 | -7/Factory | Discovered new exit (range 14) 7586 | -7/Factory | Build established: Scavenger-Tank 7640 | -7/Factory | Discovered new exit (range 8) 7927 | -7/Factory | Build established: Tank 8188 | -7/Factory | Identified exit to Garrison 8197 | -7/Factory | Garrison activated, responded to threat 8216 | -7/Factory | Entered Garrison 8256 | -7/Garrison | Triggered checkpoint 8307 | -7/Garrison | Core integrity fell below 50% 8453 | -7/Garrison | Lost 4 parts (2u2w) 8460 | -7/Garrison | Triggered checkpoint 8470 | -7/Garrison | Triggered checkpoint 8481 | -7/Garrison | Core integrity fell below 20% 8512 | -7/Garrison | Self-destructed Last Messages --------------- 08477_ S-27 Virus destroyed. 08482_ Lgt. Nuclear Core destroyed. 08483_ Deuterium Engine destroyed. 08488_ Dropped Broken Arm. Huge Wheel. 08488_ Electrolaser destroyed. 08493_ Lgt. Deuterium Engine destroyed. 08500_ ALERT: Garrison interior compromised. 08501_ Triggered Stasis Trap. 08501_ A bubble of rippling energy engulfs the area. 08501_ Field strength at 90. 08502_ Field strength at 76. 08503_ Field strength at 66. 08504_ Field strength at 56. 08505_ Field strength at 31. 08506_ Field strength at 18. 08507_ Field strength at 4. 08508_ Recoil Stabilizer destroyed. 08508_ Stasis field depleted. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????# #?????#=#????????????????? | | ??????????############ ####### #????????????????? | | ?????????????????????#%%! #????????????????? | | ?????????????????????# =####+####????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #?????????????####???????? | | ?????????????????????# #???????????? #???????? | | ?????????????????????# #??????###### ## ##??? | | ?????????????????????# ######## [ #??? | | ?????????????????????# %= ??? | | ?????????????????????# * ??? | | ?????????????????????########### ## ## #??? | | ?????????????????????????????###= ## ## #??? | | ?????????????????????????????# "??? | | ?????????????????????????????# "??? | | ?????????????????????????????# "??? | | ?????????????????????????????# "??? | | ?????????????????????????????### ## ## #??? | | ?????????????????????##+######## ## #??? ???? | | ?????????????????????# s ss ??? | | ?????????????????????# s@ sYs ??? | | ?????????????????????# #####+## #??? | | ?????????????????????# ?????? ## ##""""## ##??? | | ?????????????????????#??????? ##? #?????????????? | | ????????????????????????????? #?? #?????????????? | | ?????????????????????????????? ?? #?????????????? | | ??????????????????????????????#?? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 26 Energy Capacity 475 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Everything Is Under Control Gun Specialist Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Risk Taker Significant Disruption Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed BombardmentSmartbombGuard Manual? 0 Play Time 02:22:33 Cumulative 23.8 hours Start 2022.02.03 @ 16:21:25 End 2022.02.04 @ 19:19:46 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 25 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f14a623-17bd-4ef2-95dd-56722c5c28f1