Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 13:12:20

Player: Calazard

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1928)               1928
              TOTAL SCORE: 5928

 Bonus
-------
Pacifist                   1496
Follower Combat Kills      132
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Hover Unit
           Airjet
    Medium Armor Plating
           Hardlight Generator
  Improved Shield Generator

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            VTOL Module
>           --- UTILITY ----------
   Advanced Weight Redist. System
            Signal Interpreter
   Advanced Terrain Scan Processor
            Hacking Suite
            Dynamic Insulation System
>           --- WEAPON -----------
                (None)
>           --- INVENTORY --------
   Improved Hover Unit
            Airjet
     Medium Armor Plating
            Hardlight Generator
   Improved Shield Generator
[Rating: 22]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Dynamic Insulation System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Mining Laser
  Energy Gun               Medium Laser
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   1   
  Utility                  4    | .   .   1   1   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             27   | 4   2   5   4   1   7   1   .   .   3   
  Power                    4    | .   1   .   2   .   1   .   .   .   .   
    Engine                 4    | .   1   .   2   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   3   2   .   .   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   .   .   .   .   
    Hover                  3    | .   .   1   1   .   .   .   .   .   1   
    Flight                 2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  11   | 1   1   .   .   1   6   .   .   .   2   
    Device                 6    | .   .   .   .   1   3   .   .   .   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | 1   .   2   .   .   .   .   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   2   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 15   | .   3   2   .   .   .   1   .   4   5   
  Power                    2    | .   1   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   1   1   .   .   .   .   .   2   .   
  Utility                  7    | .   .   .   .   .   .   .   .   2   5   
  Weapon                   2    | .   1   1   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   3   2   .   .   .   1   .   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     40   | .   66  50  27  23  41  48  53  38  15  
  Engine                   2    | .   4   .   4   .   6   2   .   .   .   
  Leg                      5    | .   24  8   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   3   7   7   7   15  5   .   
  Device                   6    | .   .   .   .   7   9   15  15  12  6   
  Storage                  4    | .   14  11  3   .   .   .   .   .   .   
  Processor                10   | .   13  11  9   7   12  15  15  11  2   
  Hackware                 3    | .   .   .   .   .   4   7   7   7   4   
  Energy Gun               1    | .   9   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   16  1   .   .   .   .   .   .   
Naked Turns                47   | .   .   .   .   .   .   .   .   .   47  
Heaviest Build             10   | 7   10  7   9   4   6   6   2   2   3   
  Greatest Support         20   | 20  20  20  20  4   13  13  10  10  3   
  Greatest Overweight (x)  2    | 1   .   2   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   6   5   5   5   5   5   5   
  Most Carried             8    | 8   8   8   5   5   5   5   5   5   5   
  Average Carried          5    | 6   7   7   3   5   5   5   5   5   5   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 8   8   6   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
 Derelict-Mutant | -7/Lower Caves
 Derelict-Mutant | -7/Lower Caves
 Derelict-Mutant | -7/Data Miner
 Derelict-Mutant | -6/Proximity Caves
          Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Matter Collected           415  | 240 .   .   .   .   165 10  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   13  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Damage Taken               2323 | .   436 223 118 .   89  50  .   413 994 
  Core                     1638 | .   169 109 100 .   39  29  .   327 865 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         65   | 100 32  72  81  .   .   .   .   43  .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           14   | .   .   .   .   .   .   .   .   .   14  
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ramming                  14   | .   .   .   .   .   .   .   .   .   14  
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      6    | .   .   .   .   .   .   .   .   .   6   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   
  Rammed                   4    | .   .   .   .   .   .   .   .   .   4   
Targets Rammed             4    | .   .   .   .   .   .   .   .   .   4   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   519  | .   219 120 63  .   24  27  .   24  42  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Peak Influence             285  | .   9   24  60  57  .   .   .   .   285 
  Initial                  125  | .   .   .   1   27  .   .   .   .   125 
  Average                  58   | .   2   8   14  42  .   .   .   .   183 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         88   | 100 100 100 100 100 .   .   .   .   60  
  Level 1                  11   | .   .   .   .   .   .   .   .   .   40  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   2   1   2   .   .   .   .   .   
  Investigation            2    | .   .   1   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   1   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              63   | .   4   6   11  2   3   5   .   11  21  
  Peak Tracking Total      10   | .   4   5   10  1   3   6   .   4   10  
  Tactical Retreats        10   | .   .   .   .   .   .   1   .   5   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Traps Triggered            2    | .   2   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Accessed          12   | .   1   2   3   1   .   1   4   .   .   
  Terminals                7    | .   1   2   3   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   1   4   6   2   .   1   29  .   .   
  Successful               34   | .   1   1   2   .   .   1   29  .   .   
  Failed                   9    | .   .   3   4   2   .   .   .   .   .   
    Catastrophic           6    | .   .   3   2   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   1   4   4   2   .   .   1   .   .   
  Terminals                13   | .   1   4   6   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   1   1   2   .   .   1   29  .   .   
  Record                   12   | .   .   .   .   .   .   1   11  .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   
  Level Access Points      3    | .   1   1   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   1   1   .   .   .   .   .   
  Full Trace Events        3    | .   .   1   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   12  .   
  Total Damage             578  | .   .   .   .   .   .   .   .   578 .   
  Kills                    5    | .   .   .   .   .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------------              Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Turns Passed               1349 | 64  226 161 90  34  182 95  28  234 235 
Spaces Moved               2445 | 45  186 148 145 91  481 266 81  554 448 
  Core                     688  | 8   .   8   .   .   .   .   .   224 448 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     321  | 37  186 98  .   .   .   .   .   .   .   
  Wheels                   22   | .   .   14  8   .   .   .   .   .   .   
  Hover                    105  | .   .   28  77  .   .   .   .   .   .   
  Flight                   1309 | .   .   .   60  91  481 266 81  330 .   
  Fastest Speed            34   | 50  120 60  35  35  35  34  34  34  50  
  Average Speed            52   | 110 120 104 50  35  35  34  34  42  50  
  Slowest Speed            150  | 120 120 150 80  35  35  35  34  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   6   1   5   2   .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   31  16  19  3   64  40  69  60  17  
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   1   .   .   
  Known Exits Taken        7    | .   1   1   1   1   1   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   .   .   .   .   .   1   .   
Scrap Searched             15   | .   .   .   .   .   13  1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Total                      2486 | 57  188 153 159 90  486 264 80  551 458 
  Wait                     5    | .   .   .   2   .   1   .   .   .   2   
  Move                     2406 | 44  185 147 132 88  472 261 80  549 448 
  Hop                      14   | .   .   .   6   1   3   2   .   2   .   
  Pick Up                  14   | 9   1   .   4   .   .   .   .   .   .   
  Fast Attach              20   | 3   1   3   2   1   6   1   .   .   3   
  Attach                   6    | 1   1   2   2   .   .   .   .   .   .   
  Detach                   2    | .   .   .   1   .   1   .   .   .   .   
  Swap                     1    | .   .   .   .   .   1   .   .   .   .   
  Drop                     14   | .   .   1   10  .   2   .   .   .   1   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 15)
   65 | -11/Scrapyard      | Entered Materials
  161 | -10/Materials      | Identified exit to Materials
  259 | -10/Materials      | Core integrity fell below 50%
  275 | -10/Materials      | Lost 3 parts (1p1n1w)
  291 | -10/Materials      | Entered another Materials area
  291 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  310 | -9/Materials       | Build established: Mutant
  387 | -9/Materials       | Identified exit to Materials
  452 | -9/Materials       | Entered another Materials area
  452 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  530 | -8/Materials       | Identified exit to Factory
  542 | -8/Materials       | Entered Factory
  542 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  571 | -7/Factory         | Discovered new exit (range 14)
  575 | -7/Factory         | Identified exit to Lower Caves
  576 | -7/Factory         | Entered Lower Caves
  598 | -7/Lower Caves     | Encountered a Warlord checkpoint
  719 | -7/Lower Caves     | Identified exit to Lower Caves
  730 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  758 | -7/Lower Caves     | Entered another Lower Caves area
  844 | -7/Lower Caves     | Discovered new exit (range 10)
  848 | -7/Lower Caves     | Identified exit to Data Miner
  853 | -7/Lower Caves     | Entered Data Miner
  853 | -7/Data Miner      | Discovered new exit (range 6)
  860 | -7/Data Miner      | Met Data Miner
  869 | -7/Data Miner      | Learned location of Section 7 (-3)
  869 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  873 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  880 | -7/Data Miner      | Identified exit to Proximity Caves
  881 | -7/Data Miner      | Entered Proximity Caves
  900 | -6/Proximity Caves | Escorted by Enhanced Grunt
  910 | -6/Proximity Caves | Spotted B-75 Beast
  928 | -6/Proximity Caves | Build established: Derelict-Mutant
  932 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  961 | -6/Proximity Caves | Learned Factory interactive machine intel
 1027 | -6/Proximity Caves | Core integrity fell below 50%
 1062 | -6/Proximity Caves | Lost 3 parts (1n2u)
 1092 | -6/Proximity Caves | Discovered new exit (range 12)
 1115 | -6/Proximity Caves | Entered Factory
 1115 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1116 | -6/Factory         | Loaded intel: 53 interactive machine locations
 1309 | -6/Factory         | Core integrity fell below 50%
 1338 | -6/Factory         | Core integrity fell below 20%
 1341 | -6/Factory         | Build established: Mutant
 1350 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01227_ Acquired Adv. Sensor Array.
01255_ W-25 Informer sends out distress signal.
01258_ Adv. Sensor Array destroyed.
01274_ Connecting with Fabricator...
01274_ Current location identified: Factory
01287_ Slammed into S-27 Virus.
01287_ Destabilizing: Core damaged (-42).
01294_ Dynamic Insulation System destroyed.
01295_ Hacking Suite destroyed.
01298_ K-01 Serf collects debris.
01312_ Acquired Gravmag Array.
01314_ Slammed into S-27 Virus.
01314_ Gravmag Array broken.
01314_ Destabilizing: Short circuit.
01315_ Slammed into S-27 Virus.
01320_ Dropped Broken Gravmag Array.
01320_ S-27 Virus destroyed.
01322_ Slammed into R-10 Processor.
01322_ Destabilizing: System corrupted (+1).
01336_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       210
Additional Mass Support    9
EM Shielding               2
Phase Shifting             5
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
 Adv. Field Recycling Unit | -7/Data Miner | Free
           Launcher Loader | -7/Data Miner | Free
                   Railgun | -7/Data Miner | Free
     Adv. Coolant Injector | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterFusionPerforator
  Manual?         0
Play Time         00:22:09
  Cumulative      18.4 hours
  Start           2022.07.08 @ 12:50:58
  End             2022.07.08 @ 13:12:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4cda799-6f65-43fd-917d-529897658ba3