Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 13:12:54

Player: Beepinex

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (756)      756
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1866

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             265/400
Matter                     280/300
Energy                     122/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
   Compact Wheel
>          --- UTILITY (4) ------
           Cooling System
     Small Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
           Ion Engine
     Light Treads
  Improved Heat Sink
           Seismic Detector
  Advanced Targeting Computer
     Light Armor Plating
           Grenade Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
   Compact Wheel
>          --- UTILITY ----------
           Cooling System
     Small Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
  Improved Heat Sink
           Seismic Detector
  Advanced Targeting Computer
     Light Armor Plating
           Grenade Launcher
           Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 7   8   13  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 3    | 1   1   1   
    Leg                    .    | .   .   .   
    Wheel                  2    | 1   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 2   3   5   
    Device                 5    | 1   2   2   
    Storage                1    | 1   .   .   
    Processor              4    | .   1   3   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   3   5   
    Energy Gun             6    | 2   1   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   3   2   
  Power                    1    | .   1   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      3    | .   3   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  97  
  Engine                   13   | .   14  11  
  Treads                   13   | .   14  11  
  Wheel                    13   | .   14  11  
  Device                   10   | .   8   17  
  Storage                  13   | .   14  11  
  Processor                6    | .   4   13  
  Energy Gun               20   | .   23  10  
  Ballistic Gun            5    | .   4   10  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 14  14  17  
  Greatest Support         16   | 16  16  16  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          6    | 3   7   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           501  | 245 123 133 
  Remotely                 .    | .   .   .   
Salvage Created            947  | 26  689 232 
  Parts                    54   | 2   38  14  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  21   | .   16  5   
  Guns                     21   | .   16  5   
Classes Destroyed          6    | 1   4   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    16   | .   13  3   
  Sentry                   2    | .   .   2   
Best Kill Streak           6    | 1   6   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        108  | .    77   31   
  Missed                   30   | .    28   2    
Damage Taken               992  | .    582  410  
  Core                     240  | .    105  135  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   31   | .    31   .    
Core Remaining (%)         79   | 100  58   .    
Volleys Fired              101  | 1    76   24   
  Largest                  2    | 2    2    2    
  Hottest                  90   | 90   90   70   
Shots Fired                196  | 2    147  47   
  Gun                      193  | 2    145  46   
  Cannon                   .    | .    .    .    
  Launcher                 3    | .    2    1    
  Special                  .    | .    .    .    
  Kinetic                  39   | .    16   23   
  Thermal                  154  | 2    129  23   
  Explosive                3    | .    2    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         18   | 1    16   18   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    4    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           142  | 1    106  35   
  Core Hits                57   | 1    42   14   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         7    | .    5    2    
    Burn                   6    | .    5    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1600 | 13   1222 365  
  Guns                     1595 | 13   1217 365  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  5    | .    5    .    
  Kinetic                  222  | .    110  112  
  Thermal                  1373 | 13   1107 253  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      20   | .    20   .    
  Shots                    1    | .    1    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        216  | 30   216  .    
  Average Temperature      65   | 17   66   .    
  Received Heat Transfer   468  | .    300  168  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             9    | .    6    3    
  Heat Transferred         4112 | 37   3320 755  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             299  | 5   299 259 
  Initial                  103  | .   3   103 
  Average                  141  | 2   148 174 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         74   | 100 71  75  
  Level 1                  25   | .   28  24  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   7   1   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   32  11  
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   6   1   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   17  3   
  Successful               10   | .   9   1   
  Failed                   10   | .   8   2   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   8   3   
  Terminals                12   | .   9   3   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Prototype ID Bank        3    | .   3   .   
  Terminal Index           1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   2   1   
  Terminals                2    | .   1   1   
    Botnet                 2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Reject                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     38   | .   38  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1023 | 81  756 186 
Spaces Moved               568  | 64  416 88  
  Core                     7    | 7   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   561  | 57  416 88  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            99   | 94  100 100 
  Slowest Speed            115  | 100 100 115 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 5   75  10  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 10   | .   10  .   
Terrain Destroyed          16   | .   10  6   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      16   | .   10  6   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      835  | 82  611 142 
  Wait                     100  | .   97  3   
  Move                     566  | 63  415 88  
  Hop                      .    | .   .   .   
  Pick Up                  30   | 11  11  8   
  Fast Attach              3    | .   .   3   
  Attach                   17   | 7   4   6   
  Detach                   .    | .   .   .   
  Swap                     8    | .   4   4   
  Drop                     9    | .   3   6   
  Fire                     101  | 1   76  24  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  285 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Discovered new exit (range 13)
  637 | -10/Materials | Lost 3 parts (1p1n1w)
  783 | -10/Materials | Discovered new exit (range 10)
  826 | -10/Materials | Repaired Imp. Heat Sink
  838 | -10/Materials | Entered another Materials area
  838 | -9/Materials  | Evolved 2 slots: Utility x2
 1024 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00996_ Acquired Adv. Targeting Computer.
01001_ K-01 Serf collects debris.
01001_ Dropped Lgt. Treads.
01001_ Acquired Lgt. Treads.
01004_ K-01 Serf collects debris.
01004_ Acquired Lgt. Treads.
01007_ K-01 Serf collects debris.
01007_ Acquired Lgt. Armor Plating.
01008_ Acquired 34 matter.
01011_ K-01 Serf collects debris.
01011_ Dropped Ion Engine.
01012_ Acquired Imp. Ion Engine.
01013_ Acquired 30 matter.
01015_ K-01 Serf collects debris.
01017_ Dropped Sml. Laser.
01018_ Dropped Lgt. Assault Rifle.
01019_ K-01 Serf collects debris.
01019_ Acquired Beam Rifle.
01022_ K-01 Serf collects debris.
01022_ Acquired Hvy. Assault Rifle.

 Map 
-----
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| ???????????????# """"" #          #??????????????  |
| ???????????????# """"" #         ########????????  |
| ???????????????# """"" +%[       #      #????????  |
| ???????????????#       #+#####   + """  #????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingContainmentLattice
  Manual?         0
Play Time         00:13:05
  Cumulative      42.9 hours
  Start           2024.06.03 @ 23:33:50
  End             2024.06.04 @ 13:12:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          24
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ce3654f-60cd-49c9-aca0-414b9b3689d3