Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.15 @ 15:19:45 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by as-44439 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (18)       3600
Robots Destroyed (305)     1525
Value Destroyed (9597)     9597
Prototype IDs (226)        4520
Alien Tech Used (0)        0
Bonus (5536)               5536
              TOTAL SCORE: 26778

 Bonus
-------
High Alert Combat Kills    903
Follower Combat Kills      554
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       500
Friendly Fire              -421

 Cogmind 
---------
Core Integrity             0/750
Matter                     290/300
Energy                     1154/1550
System Corruption          0%
Temperature                Cool (200)
Movement                   Hovering (40)
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (3) --------
               F-cell Engine
       Zionite Light DM Reactor
       Zionite Light DM Reactor
>              --- PROPULSION (5) ---
      Improved Airjet
        Cooled Aerolev Unit
       Zionite Glidesys I
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY (10) -----
  Experimental Heat Sink
       Zionite Biocell
  Experimental Sensor Array
      Improved Signal Interpreter
               Armor Integrity Analyzer
      Improved Particle Charger
               Weapon Cycler
               Phase Shifter
      Improved Shield Generator
>              --- WEAPON (5) -------
               Storm Laser
       Zionite Phaser-S
>              --- INVENTORY (4) ----
               Power Amplifier
               Phasing AFG
               Great Axe

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
       Zionite Light DM Reactor
       Zionite Light DM Reactor
>              --- PROPULSION -------
      Improved Airjet
        Cooled Aerolev Unit
       Zionite Glidesys I
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
               Power Amplifier
  Experimental Heat Sink
       Zionite Biocell
  Experimental Sensor Array
      Improved Signal Interpreter
               Armor Integrity Analyzer
      Improved Particle Charger
               Weapon Cycler
               Phase Shifter
       Zionite Light Carapace
>              --- WEAPON -----------
               Storm Laser
       Zionite Laser-S
>              --- INVENTORY --------
      Improved Medium Armor Plating
               Phasing AFG
               Immobilizer
               Great Axe
[Rating: 132]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Zionite Biocell
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Segregator
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee 
Slots Evolved              19   | 3   3   .   5   2   .   1   2   .   .   .   2   .   .   .   .   .   .   1   
  Power                    2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 1   1   .   3   1   .   .   1   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   4    | 1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             139  | 10  8   4   21  15  .   3   14  1   .   2   10  1   1   16  2   3   7   21  
  Power                    18   | 1   2   .   4   3   .   .   1   .   .   .   2   1   .   .   .   .   1   3   
    Engine                 6    | 1   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
    Core                   8    | .   1   .   3   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               28   | 5   3   .   4   3   .   1   3   .   .   .   .   .   .   4   .   .   2   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   3   .   4   2   .   1   3   .   .   .   .   .   .   4   .   .   2   3   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 2   3   2   8   5   .   .   5   .   .   .   3   .   .   9   .   3   3   10  
    Device                 29   | 1   2   1   2   1   .   .   3   .   .   .   2   .   .   7   .   3   3   4   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              5    | 1   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   1   1   4   2   .   .   1   .   .   .   1   .   .   2   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   2   5   4   .   2   5   1   .   2   5   .   1   3   2   .   1   5   
    Energy Gun             11   | 2   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   4   
    Energy Cannon          14   | .   .   .   4   3   .   1   2   1   .   1   1   .   .   1   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   1   1   4   .   .   .   .   .   .   .   .   .   1   .   .   2   8   
Parts Lost                 3    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   97  90  97  98  100 100 99  100 100 100 97  100 97  99  100 100 86  83  
  Core                     11   | .   11  10  12  11  11  11  11  15  15  15  12  9   13  13  13  13  9   1   
  Hover                    24   | .   19  30  27  26  29  27  25  25  25  25  22  22  22  21  22  22  22  21  
  Device                   23   | .   22  20  15  22  23  22  22  25  25  25  26  22  22  23  27  27  27  26  
  Processor                7    | .   3   .   6   6   5   5   8   10  10  10  9   9   9   9   9   9   9   8   
  Protection               6    | .   .   9   11  7   11  11  9   5   5   5   4   9   9   7   4   4   4   3   
  Energy Gun               4    | .   27  19  .   .   .   .   .   .   .   .   .   .   .   .   4   4   8   8   
  Energy Cannon            13   | .   .   .   15  18  17  16  18  20  20  19  18  18  18  17  18  18  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 8   12  15  30  34  34  38  48  48  48  48  58  55  55  58  58  59  69  77  
  Greatest Support         104  | 32  20  18  33  39  39  41  49  49  49  49  54  54  54  71  71  71  85  104 
  Greatest Overweight (x)  4    | .   1   .   1   3   .   .   1   .   .   .   1   1   1   4   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   2   2   2   3   3   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         3    | 1   2   2   2   2   2   3   3   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 2   2   2   2   2   3   3   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   1   1   1   1   2   2   2   3   3   4   3   3   4   3   3   3   3   3   
  Final Capacity           4    | 2   2   2   2   2   3   3   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   1   2   2   2   3   2   4   4   4   4   4   4   4   4   4   4   4   3   

 Class Distribution 
--------------------
 30% | Scavenger-Gunner
 22% | Scavenger-Mutant
 16% | Commander-Gunner
 13% | Generator-Gunner
  8% | Scavenger-Tank
  4% | Commander-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -9/Storage
   Scavenger-Tank | -9/Garrison
 Commander-Mutant | -9/Recycling
 Commander-Gunner | -7/Factory
 Commander-Gunner | -7/Lower Caves
 Commander-Gunner | -7/Lower Caves
 Commander-Gunner | -7/Data Miner
 Scavenger-Gunner | -6/Proximity Caves
 Generator-Gunner | -6/Factory
 Generator-Gunner | -6/Waste
 Generator-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Gunner | -6/Deep Caves

 Resources                       | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  
Matter Collected           1873  | 300  80   68   322  150  .    90   120  30   .    .    120  .    10   208  45   52   78   200  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11050 | 177  331  102  1505 1270 689  92   244  277  135  .    1259 95   1418 894  491  71   1542 458  
  Parts                    597   | 15   27   8    81   87   36   10   16   11   12   .    61   4    26   39   14   1    125  24   
Haulers Intercepted        12    | .    2    .    3    6    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           5     | .    .    1    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      85    | .    .    .    .    .    .    .    .    7    10   .    66   .    .    .    .    2    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  194  | .   13  5   33  28  21  7   3   3   6   .   21  1   6   15  6   .   9   17  
  Guns                     41   | .   13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   17  
  Cannons                  133  | .   .   .   27  28  21  1   3   3   5   .   20  1   6   13  5   .   .   .   
  AOE                      12   | .   .   .   6   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          24   | 3   5   .   1   1   1   2   .   2   2   .   2   .   1   .   .   .   2   2   
  Worker                   8    | 2   2   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   3   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 4    | 1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   2   .   4   2   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Swarmer                  42   | .   2   3   11  14  4   .   .   .   3   .   2   .   .   3   .   .   .   .   
  Grunt                    54   | .   11  2   12  7   14  .   1   .   .   .   7   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   35   | .   .   .   10  7   2   .   3   1   1   .   5   .   .   5   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Zionite                  52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   52  .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Tinkerer                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mutant                   8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   6   .   
Best Kill Streak           21   | 4   3   3   8   6   8   3   1   1   3   .   5   1   4   5   5   .   21  5   
  Combat Bots Only         8    | .   3   3   5   6   8   3   1   1   3   .   5   1   4   4   5   .   2   4   
Max Kills in Single Turn   5    | 1   2   1   3   1   1   3   1   1   1   .   1   1   1   2   1   .   2   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  
Damage Taken               8666  | .    959  265  807  496  196  23   220  190  144  280  1226 23   .    1761 138  .    167  1771 
  Core                     6230  | .    770  220  554  376  131  9    154  129  97   222  891  18   .    1219 103  .    119  1218 
  Absorbed by Shields      1662  | .    .    .    .    168  74   8    88   68   54   93   241  .    .    126  53   .    64   625  
  Redirected to Core       5338  | .    615  118  520  254  117  9    134  107  85   222  767  18   .    1100 97   .    100  1075 
Core Remaining (%)         98    | 100  .    97   .    .    .    100  .    .    .    .    97   .    .    .    .    .    .    .    
Volleys Fired              647   | 11   116  40   79   57   37   10   22   10   10   2    60   1    21   33   12   1    80   45   
  Largest                  5     | 2    2    2    3    3    3    3    4    4    4    4    5    4    4    4    4    4    1    2    
  Hottest                  314   | 100  100  100  204  226  226  204  294  294  294  294  314  294  294  294  294  294  250  310  
Shots Fired                1543  | 22   211  70   160  171  106  12   71   39   37   8    218  4    84   128  46   5    80   71   
  Gun                      447   | 22   211  60   3    .    .    .    .    .    .    .    .    .    .    .    .    .    80   71   
  Cannon                   1069  | .    .    .    153  171  106  6    71   39   37   8    211  4    84   128  46   5    .    .    
  Launcher                 20    | .    .    10   4    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1485  | 22   211  60   156  171  106  6    71   39   37   8    218  4    84   128  46   5    80   33   
  Explosive                20    | .    .    10   4    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Robot Hit Streak         51    | 9    16   7    19   26   11   2    9    9    14   2    21   9    51   12   17   1    15   8    
  Robot Miss Streak        11    | 2    6    4    4    3    4    3    3    3    4    2    3    .    1    3    1    1    10   11   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           970   | 13   123  33   110  85   46   5    48   19   23   5    148  4    64   79   32   1    79   53   
  Core Hits                463   | 7    39   10   52   40   23   9    13   10   10   1    47   2    15   33   13   1    99   39   
  Critical Hits            71    | .    .    .    18   11   1    .    6    3    2    1    11   .    8    8    1    1    .    .    
  Critical Kills           28    | .    .    .    9    5    .    .    3    2    .    .    2    .    3    3    .    1    .    .    
  Critical Parts Destroyed 35    | .    .    .    8    6    1    .    2    1    2    1    7    .    3    3    1    .    .    .    
Melee Attacks              21    | .    .    .    .    .    .    .    .    .    .    1    20   .    .    .    .    .    .    .    
  Thermal                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19    | .    .    .    .    .    .    .    .    .    .    1    18   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30492 | 175  1533 330  2793 1636 999  448  1004 415  581  179  4545 112  1777 2288 827  27   5143 5680 
  Guns                     10170 | 175  1533 330  38   .    .    .    .    .    .    .    .    .    .    .    .    .    5143 2951 
  Cannons                  15196 | .    .    .    2187 1636 999  91   1004 415  581  86   3166 112  1777 2288 827  27   .    .    
  Explosions               3654  | .    .    .    568  .    .    357  .    .    .    .    .    .    .    .    .    .    .    2729 
  Melee                    1472  | .    .    .    .    .    .    .    .    .    .    93   1379 .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  27123 | 175  1533 330  2225 1636 999  91   1004 415  581  86   3166 112  1777 2288 827  27   5143 4708 
  Explosive                925   | .    .    .    568  .    .    357  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1472  | .    .    .    .    .    .    .    .    .    .    93   1379 .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   972   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    972  
Highest Corruption         18    | .    1    1    .    1    1    1    .    .    .    .    .    .    10   18   18   18   17   .    
  Average Corruption       6     | .    1    1    .    1    1    1    .    .    .    .    .    .    7    10   18   17   17   .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Effects                  164   | .    .    4    .    .    8    4    .    .    .    .    .    .    16   61   48   22   1    .    
    Message Errors         30    | .    .    2    .    .    2    3    .    .    .    .    .    .    4    8    8    3    .    .    
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    3    .    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    3    3    1    .    
    Energy Discharges      11    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    6    1    1    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      12    | .    .    2    .    .    1    .    .    .    .    .    .    .    1    1    6    1    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          36    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    13   13   9    .    .    
    Targeting Errors       33    | .    .    .    .    .    2    .    .    .    .    .    .    .    8    14   8    1    .    .    
    Weapon Failures        8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    3    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            920   | .    .    .    35   6    .    46   35   33   .    33   212  .    .    23   .    .    .    497  
  Projectiles              152   | .    .    .    5    6    .    8    35   33   .    .    42   .    .    23   .    .    .    .    
  Explosions               565   | .    .    .    30   .    .    38   .    .    .    .    .    .    .    .    .    .    .    497  
  Melee                    203   | .    .    .    .    .    .    .    .    .    .    33   170  .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      102   | .    .    .    .    .    .    31   .    .    .    .    .    .    .    71   .    .    .    .    
  Shots                    2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        460   | 195  345  2    138  207  142  12   318  367  362  275  284  150  460  264  250  186  82   431  
  Average Temperature      81    | 67   155  1    20   56   45   7    57   126  152  132  113  79   130  109  115  87   16   124  
  Received Heat Transfer   1680  | .    468  72   234  68   76   .    54   .    18   32   210  .    .    38   50   .    26   334  
  Effects                  16    | .    2    .    .    .    .    .    2    1    1    .    .    .    2    2    .    .    .    6    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    
    Interference           10    | .    1    .    .    .    .    .    2    .    .    .    .    .    2    2    .    .    .    3    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    1    .    3    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    1    .    3    .    
  Parts Melted             74    | 1    4    2    8    3    6    .    .    .    5    .    7    2    2    8    .    .    20   6    
  Heat Transferred         37736 | 518  4551 962  4070 2886 1702 138  1554 592  851  185  4217 148  2405 2849 1110 37   6349 2612 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  
Peak Influence             1468 | 30   265  136  830  556  1118 659  1468 .    .    .    .    109  38   485  .    .    .    .    
  Average Influence        441  | 10   132  70   507  377  652  455  1328 .    .    .    .    81   7    205  .    .    .    .    
Maximum Alert Level        4    | .    1    .    3    2    4    2    4    .    .    .    .    .    .    2    .    .    .    .    
  Low Security (%)         31   | 100  73   100  14   .    .    .    .    .    .    .    .    100  100  49   .    .    .    .    
  Level 1                  27   | .    26   .    18   74   14   39   .    .    .    .    .    .    .    37   .    .    .    .    
  Level 2                  21   | .    .    .    39   25   44   60   .    .    .    .    .    .    .    13   .    .    .    .    
  Level 3                  8    | .    .    .    27   .    37   .    1    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  11   | .    .    .    .    .    3    .    98   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    5    .    3    5    .    .    2    .    .    .    .    .    .    8    .    .    .    .    
  Investigation            11   | .    3    .    2    4    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    
  Reinforcement            3    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee 
Distress Signals           6    | .   1   .   1   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              308  | .   29  6   45  37  21  8   12  5   7   4   31  1   6   17  9   .   49  21  
  Peak Tracking Total      9    | .   4   3   7   6   9   4   4   3   3   4   6   1   2   5   6   .   4   5   
  Tactical Retreats        17   | .   2   1   5   3   1   .   .   .   .   .   2   .   .   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee 
Traps Triggered            15   | .   1   .   .   3   7   .   1   .   .   .   1   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee 
Machines Disabled          25   | .   .   .   2   2   8   5   .   .   1   .   3   .   .   1   .   .   1   2   
  Max in Single Turn       3    | .   .   .   1   1   2   3   .   .   1   .   1   .   .   1   .   .   1   1   
  Garrison Relay           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee 
Machines Accessed          69   | .   6   .   16  19  .   5   4   .   2   4   3   .   .   6   2   2   .   .   
  Terminals                38   | .   6   .   11  15  .   4   .   .   .   .   1   .   .   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          7    | .   .   .   2   2   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                269  | .   24  .   52  97  .   15  9   .   3   28  12  .   .   17  5   7   .   .   
  Successful               180  | .   10  .   36  60  .   10  6   .   3   28  5   .   .   10  5   7   .   .   
  Failed                   89   | .   14  .   16  37  .   5   3   .   .   .   7   .   .   7   .   .   .   .   
    Catastrophic           15   | .   3   .   2   6   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   133  | .   18  .   25  66  .   8   1   .   .   .   7   .   .   4   .   .   4   .   
  Terminals                170  | .   24  .   37  86  .   13  .   .   .   .   7   .   .   3   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   4   .   .   .   2   .   .   4   .   .   .   .   
  Repair Stations          7    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          17   | .   .   .   4   6   .   2   .   .   .   .   3   .   .   2   .   .   .   .   
  Scanalyzers              17   | .   .   .   9   .   .   .   5   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             104  | .   7   .   11  33  .   8   .   .   3   28  2   .   .   .   5   7   .   .   
  Record                   23   | .   .   .   .   .   .   .   .   .   2   11  .   .   .   .   4   6   .   .   
  Part Schematic           21   | .   .   .   .   12  .   1   .   .   .   7   1   .   .   .   .   .   .   .   
  Robot Schematic          9    | .   .   .   .   .   .   2   .   .   .   7   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   2   4   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   6   .   .   .   .   1   .   1   .   .   .   1   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   2   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       8    | .   .   .   2   2   .   1   .   .   .   .   2   .   .   1   .   .   .   .   
  Report Inventory         6    | .   .   .   2   1   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   9   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         7    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  8    | .   .   .   5   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         41   | .   3   .   12  22  .   1   .   .   .   .   1   .   .   2   .   .   .   .   
  Terminals                35   | .   3   .   10  19  .   1   .   .   .   .   1   .   .   1   .   .   .   .   
    Track                  7    | .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 25   | .   3   .   7   12  .   1   .   .   .   .   1   .   .   1   .   .   .   .   
    Operators              3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   4    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   6   .   15  17  .   5   3   .   .   .   3   .   .   5   .   .   .   .   
  Full Trace Events        14   | .   3   .   2   4   .   .   .   .   .   .   3   .   .   2   .   .   .   .   
  Feedback Events          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   2   .   .   .   7   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 186  | .   .   .   .   .   .   .   186 .   .   .   .   .   .   .   .   .   .   .   
    Time                   33   | .   .   .   .   .   .   .   33  .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   4   12  .   1   2   .   .   7   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     108  | .   .   .   38  51  .   .   .   .   .   .   .   .   .   19  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             41   | .   .   .   .   .   .   28  .   .   .   .   11  .   .   .   2   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  
Total Allies               45   | .    .    .    .    .    .    28   3    .    .    .    11   .    .    .    3    .    .    .    
  Largest Group            28   | .    .    .    .    .    .    28   26   10   9    9    9    2    2    .    3    2    2    .    
  Highest-Rated Group      372  | .    .    .    .    .    .    372  369  185  150  150  198  53   53   .    213  51   51   .    
  Highest-Rated Ally       162  | .    .    .    .    .    .    34   34   34   24   24   38   30   30   .    162  31   31   .    
Total Orders               23   | .    .    .    .    .    .    5    .    .    .    18   .    .    .    .    .    .    .    .    
  GOTO                     15   | .    .    .    .    .    .    4    .    .    .    11   .    .    .    .    .    .    .    .    
  FOLLOW                   7    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  COLLECT                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               220  | .    .    .    .    .    .    62   73   13   1    12   45   .    3    .    5    .    6    .    
  Total Damage             4236 | .    .    .    .    .    .    1005 1050 581  23   241  1079 .    35   .    81   .    141  .    
  Kills                    47   | .    .    .    .    .    .    20   14   4    1    .    7    .    .    .    1    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee 
Robot Analysis Total       119  | .   2   .   1   1   .   .   .   .   .   115 .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   2   .   .   .   .   .   2   2   .   2   .   .   .   2   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  
Turns Passed               12237 | 125  1002 537  1148 1080 745  581  778  463  582  153  1535 57   199  812  531  272  822  815  
Spaces Moved               13998 | 78   874  711  1226 898  866  298  1046 821  930  141  1398 88   212  1173 724  448  1028 1038 
  Core                     9     | 4    .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   224   | 74   150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    13765 | .    724  711  1226 897  866  298  1046 821  930  141  1398 88   212  1169 724  448  1028 1038 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   52   52   48   44   44   44   44   44   44   44   44   44   44   38   38   38   38   38   
  Average Speed            47    | 89   59   52   50   46   44   44   46   44   44   44   67   46   44   44   38   38   38   39   
  Slowest Speed            250   | 100  125  52   112  200  44   44   108  44   44   44   104  104  104  250  38   38   100  43   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       71    | 4    96   99   97   96   96   64   20   95   96   79   90   3    97   24   81   59   87   81   
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     28    | .    .    1    .    1    .    .    .    .    1    24   1    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    1    .    1    1    1    1    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    1    .    .    .    .    .    3    5    .    2    .    .    .    4    3    1    .    
Spaces Dug                 18    | .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          408   | .    .    80   37   11   146  32   3    10   4    1    22   .    3    38   8    1    .    12   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               79    | .    .    .    .    11   .    1    3    10   4    1    9    .    3    16   8    1    .    12   
  AOE                      329   | .    .    80   37   .    146  31   .    .    .    .    13   .    .    22   .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  
Total                      18187 | 106  1143 806  1598 1433 1149 735  1283 903  1084 224  1834 103  273  1400 954  549  1267 1343 
  Wait                     2286  | 6    80   41   220  418  136  66   168  58   131  79   144  10   30   125  212  88   96   178  
  Move                     13980 | 77   873  710  1225 897  864  297  1045 820  929  140  1397 88   211  1172 723  447  1027 1038 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42    | 1    4    1    7    3    2    .    6    2    2    .    2    1    .    3    1    4    1    2    
  Fast Attach              80    | 8    6    1    10   12   .    1    8    1    .    .    6    1    1    5    .    1    5    14   
  Attach                   12    | .    1    .    4    2    .    1    .    .    .    .    1    .    .    1    .    .    .    2    
  Detach                   5     | .    .    .    1    .    .    .    .    .    .    .    1    .    1    1    .    .    .    1    
  Swap                     47    | 2    1    3    7    1    .    1    6    .    .    2    3    .    .    10   2    2    2    5    
  Drop                     104   | 1    10   1    14   10   1    1    11   2    2    .    5    2    1    10   1    6    9    17   
  Fire                     647   | 11   116  40   79   57   37   10   22   10   10   2    60   1    21   33   12   1    80   45   
  Melee                    21    | .    .    .    .    .    .    .    .    .    .    1    20   .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            91    | .    .    .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   487   | .    .    .    .    .    .    355  5    .    .    .    124  .    .    .    3    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            385   | .    52   9    31   33   18   3    12   10   10   .    71   .    8    40   .    .    47   41   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     7 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     7 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    14 | -11/Scrapyard      | Discovered new exit (range 15)
   126 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Scavenger-Mutant
   588 | -10/Materials      | Discovered new exit (range 16)
   640 | -10/Materials      | Discovered new exit (range 7)
   664 | -10/Materials      | Discovered new exit (range 13)
   708 | -10/Materials      | Discovered new exit (range 15)
   830 | -10/Materials      | Reached level 2
   930 | -10/Materials      | Discovered new exit (range 3)
  1081 | -10/Materials      | Upgraded with Power slot (x1)
  1081 | -10/Materials      | Upgraded with Propulsion slot (x1)
  1081 | -10/Materials      | Upgraded with Utility slot (x1)
  1128 | -10/Materials      | Entered Mines
  1278 | -10/Mines          | Learned location of 1 exit from Materials
  1300 | -10/Mines          | Discovered new exit (range 10)
  1391 | -10/Mines          | Learned Materials security intel
  1396 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1397 | -10/Mines          | Found Prototype Device
  1398 | -10/Mines          | Identified Exp. Sensor Array
  1435 | -10/Mines          | Discovered new exit (range 7)
  1438 | -10/Mines          | Learned location of Storage (-9)
  1665 | -10/Mines          | Entered Materials
  1666 | -9/Materials       | Identified exit to Materials
  1667 | -9/Materials       | Reached level 3
  1669 | -9/Materials       | Upgraded with Utility slot (x1)
  1700 | -9/Materials       | Identified exit to Mines
  1700 | -9/Materials       | Identified exit to Storage
  1700 | -9/Materials       | Reached level 4
  1744 | -9/Materials       | Upgraded with Utility slot (x1)
  1932 | -9/Materials       | Reached level 5
  1987 | -9/Materials       | Upgraded with Propulsion slot (x1)
  2174 | -9/Materials       | Reached level 6
  2181 | -9/Materials       | Upgraded with Weapon slot (x1)
  2332 | -9/Materials       | Repaired Lgt. Nuclear Core
  2622 | -9/Materials       | Reached level 7
  2626 | -9/Materials       | Upgraded with Utility slot (x1)
  2676 | -9/Materials       | Discovered exit to Materials (range 10)
  2759 | -9/Materials       | Discovered exit to Materials (range 5)
  2811 | -9/Materials       | Build established: Scavenger-Gunner
  2813 | -9/Materials       | Entered Storage
  2877 | -9/Storage         | Repaired Adv. Beam Cannon
  3228 | -9/Storage         | Reached level 8
  3232 | -9/Storage         | Upgraded with Utility slot (x1)
  3385 | -9/Storage         | Hacking Suite fried by hacking feedback
  3437 | -9/Storage         | Reached level 9
  3443 | -9/Storage         | Upgraded with Propulsion slot (x1)
  3491 | -9/Storage         | Discovered exit to Materials (range 8)
  3609 | -9/Storage         | Learned location of Armory (-3)
  3733 | -9/Storage         | Garrison activated, responded to threat
  3772 | -9/Storage         | Identified exit to Garrison
  3877 | -9/Storage         | Build established: Scavenger-Tank
  3893 | -9/Storage         | Entered Garrison
  3925 | -9/Garrison        | Garrison Relay disabled
  3926 | -9/Garrison        | Triggered checkpoint
  4026 | -9/Garrison        | Triggered checkpoint
  4104 | -9/Garrison        | Triggered checkpoint
  4136 | -9/Garrison        | Garrison Relay disabled
  4136 | -9/Garrison        | Reached level 10
  4182 | -9/Garrison        | Discovered new exit (range 8)
  4189 | -9/Garrison        | Installed Relay Interface Framework
  4214 | -9/Garrison        | Triggered checkpoint
  4302 | -9/Garrison        | Destroyed 8 combat bots
  4346 | -9/Garrison        | Garrison Relay disabled
  4362 | -9/Garrison        | Discovered new exit (range 13)
  4389 | -9/Garrison        | Phase Generator disabled
  4422 | -9/Garrison        | Triggered checkpoint
  4468 | -9/Garrison        | Triggered checkpoint
  4538 | -9/Garrison        | Triggered checkpoint
  4567 | -9/Garrison        | Discovered new exit (range 15)
  4602 | -9/Garrison        | Garrison Relay disabled
  4610 | -9/Garrison        | Triggered checkpoint
  4638 | -9/Garrison        | Entered Recycling
  4727 | -9/Recycling       | Spotter reported a threat
  4727 | -9/Recycling       | Spotter reported a threat
  4764 | -9/Recycling       | Spotter reported a threat
  4767 | -9/Recycling       | Reached level 11
  4768 | -9/Recycling       | Upgraded with Weapon slot (x1)
  4786 | -9/Recycling       | Spotter reported a threat
  4810 | -9/Recycling       | Spotter reported a threat
  4815 | -9/Recycling       | Spotter reported a threat
  4829 | -9/Recycling       | Spotter reported a threat
  4874 | -9/Recycling       | Spotter reported a threat
  4878 | -9/Recycling       | Spotter reported a threat
  4878 | -9/Recycling       | Identified exit to Factory
  4938 | -9/Recycling       | Spotter reported a threat
  4950 | -9/Recycling       | Spotter reported a threat
  4960 | -9/Recycling       | Spotter reported a threat
  4990 | -9/Recycling       | Spotter reported a threat
  5001 | -9/Recycling       | Build established: Commander-Mutant
  5005 | -9/Recycling       | Spotter reported a threat
  5005 | -9/Recycling       | Spotter reported a threat
  5013 | -9/Recycling       | Spotter reported a threat
  5052 | -9/Recycling       | Spotter reported a threat
  5052 | -9/Recycling       | Spotter reported a threat
  5052 | -9/Recycling       | Spotter reported a threat
  5105 | -9/Recycling       | Spotter reported a threat
  5105 | -9/Recycling       | Spotter reported a threat
  5105 | -9/Recycling       | Spotter reported a threat
  5105 | -9/Recycling       | Spotter reported a threat
  5154 | -9/Recycling       | Spotter reported a threat
  5154 | -9/Recycling       | Spotter reported a threat
  5154 | -9/Recycling       | Spotter reported a threat
  5154 | -9/Recycling       | Spotter reported a threat
  5219 | -9/Recycling       | Entered Factory
  5219 | -7/Factory         | Accompanied by 23 allies
  5221 | -7/Factory         | Reached level 12
  5260 | -7/Factory         | Fabricated L-31 Rogue?
  5296 | -7/Factory         | Discovered new exit (range 17)
  5307 | -7/Factory         | Reached level 13
  5317 | -7/Factory         | Upgraded with Utility slot (x1)
  5539 | -7/Factory         | Discovered new exit (range 10)
  5547 | -7/Factory         | Identified exit to Lower Caves
  5663 | -7/Factory         | Build established: Commander-Gunner
  5813 | -7/Factory         | P-60 Hacker assimilated allied Defender 2d
  5827 | -7/Factory         | Reached level 14
  5828 | -7/Factory         | Upgraded with Power slot (x1)
  5997 | -7/Factory         | Entered Lower Caves
  5997 | -7/Lower Caves     | Accompanied by 10 allies
  6170 | -7/Lower Caves     | Learned Factory terminal intel
  6292 | -7/Lower Caves     | Adv. Beam Cannon stolen by Master Thief
  6340 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6347 | -7/Lower Caves     | Discovered new exit (range 10)
  6351 | -7/Lower Caves     | Identified exit to Lower Caves
  6356 | -7/Lower Caves     | Learned Factory stockpile data
  6460 | -7/Lower Caves     | Entered another Lower Caves area
  6460 | -7/Lower Caves     | Accompanied by 9 allies
  6460 | -7/Lower Caves     | Discovered new exit (range 7)
  6463 | -7/Lower Caves     | Identified exit to Factory
  6755 | -7/Lower Caves     | Reached level 15
  6791 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6923 | -7/Lower Caves     | Discovered new exit (range 13)
  6948 | -7/Lower Caves     | Learned location of Extension (-4)
  6973 | -7/Lower Caves     | Identified exit to Data Miner
  7042 | -7/Lower Caves     | Entered Data Miner
  7042 | -7/Data Miner      | Accompanied by 9 allies
  7042 | -7/Data Miner      | Discovered new exit (range 6)
  7045 | -7/Data Miner      | Identified exit to Proximity Caves
  7138 | -7/Data Miner      | Met Data Miner
  7152 | -7/Data Miner      | Learned location of Section 7 (-2)
  7152 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7160 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7175 | -7/Data Miner      | Interfaced with the Data Conduit
  7195 | -7/Data Miner      | Entered Proximity Caves
  7197 | -6/Proximity Caves | Reached level 16
  7197 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  7245 | -6/Proximity Caves | Spotted B-75 Beast
  7292 | -6/Proximity Caves | Destroyed B-75 Beast
  7312 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
  7417 | -6/Proximity Caves | Reached level 17
  7421 | -6/Proximity Caves | Upgraded with Weapon slot (x1)
  7470 | -6/Proximity Caves | Discovered exit to Factory (range 16)
  7520 | -6/Proximity Caves | Build established: Generator-Gunner
  8250 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8279 | -6/Proximity Caves | Build established: Scavenger-Gunner
  8282 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8341 | -6/Proximity Caves | Spotted B-75 Beast
  8356 | -6/Proximity Caves | Destroyed B-75 Beast
  8413 | -6/Proximity Caves | Reached level 18
  8730 | -6/Proximity Caves | Entered Factory
  8730 | -6/Factory         | Accompanied by 2 allies
  8731 | -6/Factory         | Identified exit to Factory
  8733 | -6/Factory         | Loaded intel: 291 machine locations
  8734 | -6/Factory         | Loaded intel: 20 terminal locations
  8787 | -6/Factory         | Sucked down chute
  8787 | -6/Factory         | Entered Waste
  8797 | -6/Waste           | Spotted C-40 Crusher
  8800 | -6/Waste           | 2 allies followed down the chute
  8802 | -6/Waste           | EMP discharged
  8802 | -6/Waste           | Spotted C-40 Crusher
  8842 | -6/Waste           | Destroyed C-40 Crusher
  8856 | -6/Waste           | Destroyed C-40 Crusher
  8867 | -6/Waste           | Spotted C-40 Crusher
  8868 | -6/Waste           | Spotted C-40 Crusher
  8872 | -6/Waste           | Destroyed C-40 Crusher
  8880 | -6/Waste           | Destroyed C-40 Crusher
  8902 | -6/Waste           | EMP discharged
  8902 | -6/Waste           | System corruption reached 10%
  8914 | -6/Waste           | Spotted C-40 Crusher
  8926 | -6/Waste           | Discovered new exit (range 11)
  8930 | -6/Waste           | Identified exit to Factory
  8943 | -6/Waste           | Spotted C-40 Crusher
  8965 | -6/Waste           | Destroyed C-40 Crusher
  8976 | -6/Waste           | Destroyed C-40 Crusher
  8986 | -6/Waste           | Entered Factory
  8987 | -6/Factory         | Loaded intel: 297 machine locations
  9028 | -6/Factory         | Build established: Generator-Gunner
  9193 | -6/Factory         | Identified exit to Garrison
  9249 | -6/Factory         | Discovered new exit (range 4)
  9256 | -6/Factory         | Identified exit to Lower Caves
  9288 | -6/Factory         | Reached level 19
  9288 | -6/Factory         | Intercept squad dispatched
  9308 | -6/Factory         | Spotted Tracker
  9315 | -6/Factory         | Destroyed Tracker
  9376 | -6/Factory         | Repaired Airjet
  9402 | -6/Factory         | Spotted Combat Programmer
  9407 | -6/Factory         | Destroyed Combat Programmer
  9642 | -6/Factory         | Intercept squad dispatched
  9650 | -6/Factory         | Spotted Tracker
  9651 | -6/Factory         | Spotted Tracker
  9666 | -6/Factory         | Core integrity fell below 50%
  9668 | -6/Factory         | Destroyed Tracker
  9676 | -6/Factory         | Core integrity fell below 20%
  9677 | -6/Factory         | Destroyed Tracker
  9694 | -6/Factory         | Spotted Combat Programmer
  9702 | -6/Factory         | Destroyed Combat Programmer
  9713 | -6/Factory         | Spotted Combat Programmer
  9724 | -6/Factory         | Destroyed Combat Programmer
  9743 | -6/Factory         | Found Prototype Energy Gun
  9744 | -6/Factory         | Identified Immobilizer
  9798 | -6/Factory         | Entered Lower Caves
  9814 | -6/Lower Caves     | Learned 8 Research zone layouts
  9814 | -6/Lower Caves     | Learned Armory stockpile data
  9814 | -6/Lower Caves     | Learned Extension security intel
 10050 | -6/Lower Caves     | Build established: Scavenger-Gunner
 10110 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10143 | -6/Lower Caves     | Attacked by a faux Warlord
 10195 | -6/Lower Caves     | Identified exit to Lower Caves
 10329 | -6/Lower Caves     | Entered another Lower Caves area
 10329 | -6/Lower Caves     | Accompanied by 2 allies
 10356 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10448 | -6/Lower Caves     | Learned 8 Factory zone layouts
 10448 | -6/Lower Caves     | Learned Factory stockpile data
 10448 | -6/Lower Caves     | Learned Extension security intel
 10448 | -6/Lower Caves     | Learned Factory terminal intel
 10448 | -6/Lower Caves     | Learned Factory garrison access intel
 10474 | -6/Lower Caves     | Learned Factory terminal intel
 10476 | -6/Lower Caves     | Discovered new exit (range 8)
 10480 | -6/Lower Caves     | Identified exit to Zion
 10601 | -6/Lower Caves     | Entered Zion
 10601 | -6/Zion            | Accompanied by 2 allies
 10621 | -6/Zion            | System corruption cleaned by Quarantine Array
 10645 | -6/Zion            | Found Prototype Energy Gun
 10645 | -6/Zion            | Identified Storm Laser
 10659 | -6/Zion            | Discovered new exit (range 16)
 10664 | -6/Zion            | Identified exit to Proximity Caves
 10677 | -6/Zion            | RIF detected upon attempting to enter Zion
 10677 | -6/Zion            | Attacked by Zionites
 10677 | -6/Zion            | Spotted LM-XH1(B)
 10677 | -6/Zion            | Spotted FI-7FG(B)
 10686 | -6/Zion            | Destroyed FI-7FG(B)
 10693 | -6/Zion            | Destroyed LM-XH1(B)
 10772 | -6/Zion            | Destroyed Imprinter
 10777 | -6/Zion            | Extracted access codes from Imprinter's data core
 11277 | -6/Zion            | Found Prototype Device
 11277 | -6/Zion            | Identified Phasing AFG
 11321 | -6/Zion            | Opened final containment barrier to the Deep Caves
 11328 | -6/Zion            | Discovered new exit (range 3)
 11328 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 11328 | -6/Zion            | Identified exit to Deep Caves
 11423 | -6/Zion            | Entered Deep Caves
 11425 | -6/Deep Caves      | Reached level 20
 11431 | -6/Deep Caves      | Upgraded with Utility slot (x1)
 11554 | -6/Deep Caves      | Z-Facility disabled
 11588 | -6/Deep Caves      | Found Prototype Protection
 11588 | -6/Deep Caves      | Identified Zio. Weapon Casing
 11765 | -6/Deep Caves      | Found Prototype Protection
 11765 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 11928 | -6/Deep Caves      | Spotted as-44439
 12238 | -6/Deep Caves      | Destroyed by as-44439 with Assembled Focal Cannon

 Last Messages 
---------------
11906_ Destroyed Asb. Hover Unit.
11908_ Destroyed Asb. F-torch.
11910_ as-59565 destroyed.
11914_ Acquired 10 matter.
11917_ Used Protomatter to restore core integrity (+27, depleted)
11930_ as-44439: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
12199_ YG-G2R(o) destroyed.
12199_ Destroyed Hover Unit.
12199_ Destroyed Lgt. Ion Engine.
12199_ Destroyed Datajack.
12199_ Destroyed Hover Unit.
12199_ Destroyed Mak. Hacking Suite.
12199_ X1-FMX(o) destroyed.
12206_ Destroyed Prototype Energy Cannon.
12207_ as-44439 GOLEM Unit beginning Prototype Energy Cannon integration.
12214_ Destroyed Prototype Protection.
12214_ Destroyed Prototype Energy Cannon.
12218_ Overheating: Energy bleed (-41).
12219_ Zio. Heavy Carapace destroyed.
12235_ as-44439 overheating.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ##???####????????????????????????????????????????? |
| !#?### =#????###############?????????????????????? |
|  ## ##  #?####             ##????????????????????? |
| ##   # [###                 #????###?????????????? |
| ##""## ###                  ###### ##?????######?? |
| #   "# ##                     ## #  #???###    ##? |
| " % ##                              #####       #? |
|                                                 #? |
|                                                 #? |
|                                                #?? |
|                                                #?? |
|           """""   """"""                       ##? |
|           """""""""""""                         ## |
|           """"""""""                               |
|           """"""""                                 |
|           """""                                    |
|           """                                      |
|           "                                     ## |
|           "                                    ##? |
|                          @                     #?? |
|                                                ##? |
|                                                 #? |
|                                                 #? |
|                                                 #? |
|                                                ##? |
|                                                ##? |
|                                                 #? |
|            "                                    #? |
|            "                                   ##? |
|            ""                                 ##?? |
|            ""            G                    ##?? |
|             ""                                 #?? |
|              """                                #? |
|              """"                               #? |
|              """"   "                          ##? |
|              """"                              #?? |
|               """"""""""                       #?? |
|              """""""""                          #? |
|                                                 #? |
|                                                 ?? |
|                                                 ?? |
|                                                ??? |
|                                                ??? |
|    !*                                         ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          79
Energy Capacity            1550
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           32
Terrain Scan Range         16
Terrain Scan Density       60
Power Amplification        20
Corruption Prevention      12
Armor Coverage             1200
Resistance: EM             15
Utility Shielding          33
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         6
Armor Integrity Analysis   33
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
           Shield Generator | -9/Materials       | Scanalyzed
           Adv. Beam Cannon | -9/Materials       | Scanalyzed
            Imp. Hover Unit | -9/Materials       | Scanalyzed
      Mni. Grenade Launcher | -9/Materials       | Scanalyzed
                Hvy. Hammer | -9/Storage         | Hacked
    Imp. Signal Interpreter | -9/Storage         | Hacked
             Cooling System | -9/Storage         | Hacked
       Imp. Terrain Scanner | -9/Storage         | Hacked
      Imp. Shield Generator | -9/Storage         | Hacked
  Imp. Medium Armor Plating | -9/Storage         | Hacked
        Hardlight Generator | -9/Storage         | Hacked
                Med. Treads | -9/Storage         | Hacked
   Armor Integrity Analyzer | -9/Storage         | Hacked
               Hpw. Shotgun | -9/Storage         | Hacked
    Imp. Targeting Computer | -9/Storage         | Hacked
         Lgt. Armor Plating | -9/Storage         | Hacked
 Launcher Guidance Computer | -9/Recycling       | Hacked
         Structural Scanner | -7/Factory         | Scanalyzed
            Remote Datajack | -7/Factory         | Scanalyzed
           Combat Drone Bay | -7/Data Miner      | Free
  Lgt. Regenerative Plating | -7/Data Miner      | Free
        Cmb. Gravmag System | -7/Data Miner      | Free
   Exp. Cesium-ion Thruster | -7/Data Miner      | Free
    Exp. Targeting Computer | -7/Data Miner      | Free
            Cloaking Device | -7/Data Miner      | Free
    Mni. Smartbomb Launcher | -7/Data Miner      | Free
    Adv. Signal Interpreter | -6/Proximity Caves | Hacked

 Robot Schematics 
------------------
   B-36 Bruiser | -9/Recycling  | Hacked
     W-16 Scout | -9/Recycling  | Hacked
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 L-31 Rogue | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlimited Data

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  
Levels Raised              19    | .    1    .    5    2    1    1    3    .    1    .    3    .    .    1    .    .    .    1    
  XP Earned                31615 | 3000 1840 1100 6353 3553 1778 812  4272 822  886  1050 3311 816  97   1040 203  170  170  342  
  XP Spent                 31255 | 2250 2220 .    6850 3680 1310 1100 5000 .    .    .    5145 .    .    .    .    .    .    3700 
Upgrades                   46    | 5    5    .    11   4    4    1    5    .    .    .    8    .    .    .    .    .    .    3    
  Power Slot               2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             9     | 1    1    .    3    1    .    .    1    .    .    .    1    .    .    .    .    .    .    1    
  Weapon Slot              4     | 1    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Core Integrity           3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Heat Dissipation         10    | .    2    .    2    2    2    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  TH Damage %              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Protomatter Created        3190  | .    414  68   209  286  268  2    115  72   136  .    551  .    172  367  .    .    298  232  
  Integrity Restored       7423  | .    982  204  597  590  250  37   210  210  175  .    1399 .    162  859  .    .    1000 748  
    Core                   5480  | .    770  204  466  480  131  9    139  144  97   .    1092 .    39   746  .    .    695  468  
    Parts                  1943  | .    212  .    131  110  119  28   71   66   78   .    307  .    123  113  .    .    305  280  
Protomatter Decayed        1141  | .    92   .    3    78   177  3    298  .    131  .    242  .    .    38   42   .    9    28   

 Game 
------
Seed              CryofiberTacticalFacilitator
  Manual?         0
Play Time         04:09:03
  Cumulative      59.3 hours
  Start           2020.07.15 @ 11:03:20
  End             2020.07.15 @ 15:19:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0
Lore%             54
Gallery%          41
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f4f8c9c-1933-4ab9-a5a4-3a0070e3117b