Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 19:01:15 Player: CrispyGuts Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1153) 1153 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5058 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Improved Particle Charger Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Improved Particle Charger ECM Suite Improved Utility Shielding > --- WEAPON ----------- EM Shotgun Heavy Laser Heavy Laser > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Advanced Targeting Computer Hacking Suite Heavy Laser Minigun [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Heavy Laser Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 1 . . 1 Utility 4 | . . 1 1 1 . 1 Weapon 1 | . . . . 1 . . Parts Attached 46 | 8 1 13 10 . 6 8 Power 6 | 1 1 1 1 . 1 1 Engine 5 | 1 1 1 1 . . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 . 5 4 . . . Treads . | . . . . . . . Leg 10 | 2 . 4 4 . . . Wheel 1 | . . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 3 . 2 3 . 3 5 Device 10 | 2 . 1 2 . . 5 Storage 2 | 1 . . . . 1 . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 13 | 2 . 5 2 . 2 2 Energy Gun 5 | . . 1 . . 2 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 4 2 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . 3 7 . . 6 Power 1 | . . . 1 . . . Propulsion 7 | . . 2 2 . . 3 Utility 6 | . . 1 2 . . 3 Weapon 2 | . . . 2 . . . Highest Loss Streak 5 | . . 3 3 . . 5 To Critical Strikes 1 | . . . 1 . . . Average Backups 7 | 4 8 7 7 8 7 7 Power 1 | . 1 1 3 3 3 2 Propulsion . | 1 2 . . . . . Utility 2 | 1 3 2 2 3 3 3 Weapon 2 | . 2 2 2 2 1 1 Tool/Special . | . . . . . . . Unused Backups 14 | . 2 2 2 . 1 7 Power 4 | . . . 1 . . 3 Propulsion 2 | . 1 1 . . . . Utility 5 | . 1 . . . . 4 Weapon 3 | . . 1 1 . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 100 99 89 76 88 75 Engine 10 | . 14 11 8 7 7 5 Leg 28 | . 28 32 30 30 28 17 Device 11 | . 14 10 9 . . 15 Storage 10 | . 14 11 9 7 7 5 Processor 7 | . . 10 9 7 7 6 Protection 2 | . . . 3 7 14 6 Energy Gun 5 | . . 5 . . 9 17 Ballistic Gun 16 | . 28 16 17 15 12 . Peak Build Rating 38 | 8 8 16 26 26 35 38 Average Rating 17 | 5 7 12 23 26 30 32 On Entrance 16 | . 8 7 16 26 26 31 Avg Prop Armor Cover (%) 8 | . . 2 2 . . 27 Naked Turns . | . . . . . . . Heaviest Build 41 | 14 14 17 31 31 41 40 Greatest Support 50 | 20 20 30 50 50 50 40 Greatest Overweight (x) 1 | . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 8 8 7 8 8 8 5 Class Distribution -------------------- 47% | Mutant 36% | Scavenger-Mutant 9% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1408 | 327 16 437 445 . 1 182 Remotely . | . . . . . . . Salvage Created 1537 | 204 22 685 463 . . 163 Parts 69 | 12 1 35 14 . . 7 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 26 | . . 14 11 . . 1 Guns 26 | . . 14 11 . . 1 Classes Destroyed 11 | 2 1 7 . . . 1 Worker 2 | . . 2 . . . . Builder 1 | . . 1 . . . . Tunneler 5 | 5 . . . . . . Hauler 2 | . . 1 . . . 1 Recycler 2 | 1 . 1 . . . . Watcher 3 | . 1 1 1 . . . Swarmer 4 | . . 4 . . . . Grunt 15 | . . 6 9 . . . Duelist 1 | . . 1 . . . . Sentry 5 | . . 3 2 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | 4 1 8 6 . . 1 Combat Bots Only 6 | . . 5 6 . . 1 Max Kills in Single Turn 2 | 1 1 2 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 355 | . 33 57 85 . 21 159 Missed 116 | . 11 11 20 . 8 66 Hits 239 | . 22 46 65 . 13 93 Melee 5 | . . 5 . . . . Projectile 234 | . 22 41 65 . 13 93 AOE 1 | . . . . . . 1 Critical Strikes 12 | . . 1 4 . 3 4 Actively Blocked 2 | . . . . . 1 1 Damage Taken 3794 | . 420 640 769 . 426 1539 Core 1240 | . 195 69 125 . . 851 Absorbed by Shields 255 | . . . 255 . . . Redirected to Shielding 93 | . . . . . 40 53 Regen/Repaired (Parts) 68 | . . . 68 . . . Core Remaining (%) 76 | 100 22 82 77 . 100 . Volleys Fired 131 | 12 7 53 48 . . 11 Largest 3 | 2 2 2 2 . . 3 Hottest 183 | 40 40 76 50 . . 183 Shots Fired 267 | 23 14 105 95 . . 30 Gun 267 | 23 14 105 95 . . 30 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 219 | 23 14 85 95 . . 2 Thermal 40 | . . 20 . . . 20 Explosive . | . . . . . . . Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 16 | 3 4 16 11 . . 12 Robot Miss Streak 12 | 2 4 8 12 . . 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 3 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 177 | 13 6 65 69 . . 24 Core Hits 86 | 8 2 34 34 . . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 4 | . . 3 . . . 1 Burn 2 | . . 1 . . . 1 Destroy 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3095 | 130 65 1104 1317 . . 479 Guns 3095 | 130 65 1104 1317 . . 479 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2443 | 130 65 914 1317 . . 17 Thermal 531 | . . 190 . . . 341 Explosive . | . . . . . . . Electromagnetic 121 | . . . . . . 121 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 289 | . 6 76 29 . . 289 Average Temperature 44 | . 6 17 8 . . 89 Received Heat Transfer 782 | . 105 141 350 . . 186 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1221 | . . 555 . . . 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 159 | 10 30 159 108 5 30 99 Initial 66 | . . . 66 . . 15 Average 26 | 1 2 40 37 3 5 8 Influence Increases 1050 | 30 42 442 283 5 30 218 Destroy 0b10 Robot/C 520 | . . 280 220 . . 20 Destroy 0b10 Robot/NC 75 | 30 5 30 5 . . 5 Destroy Leader 140 | . 2 74 52 . . 12 Successful Hack 85 | . 5 26 3 5 . 46 Select Force Hacks 30 | . 30 . . . . . Disable Machine 30 | . . 30 . . . . Destroy Structure 5 | . . 2 3 . . . Lose Combat Pursuer 165 | . . . . . 30 135 Influence Decreases 951 | 30 42 284 441 5 . 149 Entered New Map 107 | . . . 92 . . 15 Time Decay 724 | 30 42 254 279 5 . 114 Lost Part 120 | . . 30 70 . . 20 Squads Dispatched 9 | . 1 3 2 . . 3 Investigation 2 | . 1 . 1 . . . Extermination 2 | . . . . . . 2 Reinforcement 5 | . . 3 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 5 | . . 2 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 8 27 25 . 3 25 Peak Tracking Total 13 | . 5 4 6 . 2 13 Tactical Retreats 5 | . 1 . . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 14 | . 2 4 4 1 . 3 Terminals 9 | . 1 3 3 1 . 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 5 9 9 1 . 7 Successful 18 | . 4 5 4 1 . 4 Failed 13 | . 1 4 5 . . 3 Catastrophic 4 | . . . 2 . . 2 Database Lockouts . | . . . . . . . Manual 19 | . 4 6 5 . . 4 Terminals 20 | . 2 6 7 1 . 4 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . 2 . . . Recycling Units 4 | . 3 . . . . 1 Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . 1 . 2 Open DSF 1 | . . . . 1 . . Locate Traps 1 | . . . . . . 1 Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 3 | . . 3 . . . . Retrieve Study 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 3 2 2 . . 2 Terminals 6 | . 1 2 2 . . 1 Track 1 | . . . 1 . . . Botnet 5 | . 1 2 1 . . 1 Fabricators 1 | . . . . . . 1 Fabnet 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Recyclers 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 4 4 1 . 3 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 3 . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 4365 | 79 774 1936 800 23 188 565 Optics 3510 | . . 1934 800 23 188 565 Seismic 2898 | 79 774 1928 117 . . . ECM 136 | . . . . . . 136 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 4509 | 150 774 1936 800 23 188 638 Spaces Moved 1637 | 85 269 381 367 21 117 397 Core 160 | 9 . . . . . 151 Treads . | . . . . . . . Legs 1477 | 76 269 381 367 21 117 246 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 112 112 112 50 Average Speed 107 | 112 120 107 113 112 112 90 Slowest Speed 190 | 120 120 175 190 112 115 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 36 25 38 1 90 12 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 4141 | 116 707 1810 659 20 174 655 Wait 2258 | . 426 1346 222 . 45 219 Move 1631 | 84 268 380 366 20 116 397 Hop . | . . . . . . . Pick Up 35 | 11 2 9 7 . 3 3 Fast Attach 18 | 5 1 1 8 . 1 2 Attach 12 | 2 . 5 3 . 1 1 Detach 1 | . . . . . . 1 Swap 21 | 1 1 7 . . 5 7 Drop 34 | 1 2 9 5 . 3 14 Fire 131 | 12 7 53 48 . . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 751 | -10/Materials | Derelicts attacked the area 816 | -10/Materials | Core integrity fell below 50% 910 | -10/Materials | Discovered new exit (range 12) 925 | -10/Materials | Entered another Materials area 925 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2282 | -9/Materials | Build established: Scavenger-Mutant 2831 | -9/Materials | Discovered new exit (range 9) 2844 | -9/Materials | Lost 3 parts (2n1u) 2861 | -9/Materials | Entered another Materials area 2861 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3024 | -8/Materials | Lost 3 parts (1p1u1w) 3644 | -8/Materials | Repaired Carbon-fiber Leg 3655 | -8/Materials | Discovered new exit (range 8) 3661 | -8/Materials | Entered Factory 3661 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3664 | -7/Factory | Identified exit to DSF 3684 | -7/Factory | Entered DSF 3793 | -7/DSF | Additional patrols routed to DSF 3851 | -7/DSF | Discovered new exit (range 15) 3872 | -7/DSF | Entered Factory 3872 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4006 | -6/Factory | Build established: Scavenger-Tank 4311 | -6/Factory | Build established: Scavenger-Gunner 4444 | -6/Factory | Spotted B-75 Beast 4476 | -6/Factory | Core integrity fell below 50% 4502 | -6/Factory | Core integrity fell below 20% 4505 | -6/Factory | Lost 5 parts (3n2u) 4505 | -6/Factory | Allied Derelicts emerged from ambush trap array 4510 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04432_ Dropped Hvy. Laser. 04433_ Dropped Ion Engine+. 04436_ Carbon-fiber Leg destroyed. 04465_ Imp. Heat Sink destroyed. 04474_ ECM Suite destroyed. 04484_ Critical hit (Burn: +37). 04493_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8C. 04497_ Knocked back. 04501_ Penetrated by Slug. 04501_ Knocked back. 04505_ Triggered Ambush Trap. 04505_ S6-YJO(g) emerges from a hatch in the floor. 04505_ WS-JE9(g) emerges from a hatch in the floor. 04505_ X5-4OL(g) emerges from a hatch in the floor. 04506_ X5-4OL(g) destroyed. 04507_ S6-YJO(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 04508_ P-60 Hacker hacks WS-JE9(g), rebooting. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##+#####################????????? | | ?????????? @ +????????? | | ?????????? g #????????? | | ?????????? %! #????????? | | ??????????? """" *%= #????????? | | ??????????????"" g[ #????????? | | ??????????????"" p #????????? | | ?????????????? #????????? | | ?????????????""" ########### ######+### | | ??????????????"" ?????????#" % ## | | ??????????????"" ??????????## | | ??????????????? ???????????# | | ??????????????"" ????????????# | | ???????????????? ????????????# | | ?????????????????? ?????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????########## | | ?????????????????????????????????????????### # | | ??????????????????????????????????????????#"% # | | ??????????????????????????????????????????## # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Resistance: EM 20 Utility Shielding 66 Evasion (%) 55 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 38% | -8/Materials Studied --------- Ion Engine | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorCoolingDissipator Manual? 0 Play Time 00:37:01 Cumulative 138.5 hours Start 2026.02.16 @ 18:21:49 End 2026.02.16 @ 19:01:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 9 Adventurer 61 Explorer 0 Win Type - Total 2 Types 1/0/0/0/0/0/0/0/0/1 Lore% 61 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca2fe27c-e819-4520-9610-c0c45c82e4ec