Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 21:23:34 Player: Sanctumkeeper Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3051) 3051 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 6455 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 99/100 System Corruption 6% Temperature Cool (12) Movement Walking (300) Ox6 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (24) --- Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Advanced Heat Sink Disposable Heat Sink Advanced Sensor Array Improved Terrain Scanner Seismic Analyzer Advanced Targeting Computer Target Analyzer Particle Charger Microactuators Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Light EM Pulse Cannon Cooled Particle Cannon Flak Gun EMP Blaster Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Cooled Particle Cannon Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Disposable Heat Sink Improved Terrain Scanner Seismic Analyzer Advanced Targeting Computer Target Analyzer Particle Charger Microactuators Transmission Jammer Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Light EM Pulse Cannon Autogun Flak Gun Flak Gun EMP Blaster Rocket Launcher Missile Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 2 1 . Weapon . | . . . . . . . Parts Attached 105 | 6 7 4 6 16 60 6 Power 8 | 1 1 2 . 1 3 . Engine 5 | 1 1 1 . 1 1 . Core 3 | . . 1 . . 2 . Reactor . | . . . . . . . Propulsion 24 | 2 . 2 1 4 14 1 Treads 2 | 2 . . . . . . Leg 22 | . . 2 1 4 14 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 46 | 1 3 . 1 7 32 2 Device 19 | . . . . 2 17 . Storage 7 | 1 3 . 1 1 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 19 | . . . . 4 13 2 Artifact . | . . . . . . . Weapon 27 | 2 3 . 4 4 11 3 Energy Gun 1 | . . . 1 . . . Energy Cannon 12 | . 1 . 1 2 7 1 Ballistic Gun 13 | 2 2 . 2 2 3 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . 1 Parts Lost 42 | . . . 1 6 24 11 Power 3 | . . . . 1 1 1 Propulsion 20 | . . . . 3 13 4 Utility 6 | . . . . . 2 4 Weapon 13 | . . . 1 2 8 2 Highest Loss Streak 11 | . . . 1 3 6 11 Average Slot Usage (%) 97 | . 95 100 100 99 95 94 Engine 7 | . 14 11 . 6 4 . Core 2 | . . 2 11 2 2 5 Treads 8 | . 28 22 . . . . Leg 19 | . . 5 33 26 26 28 Device 5 | . . . . 9 10 11 Storage 26 | . 24 28 33 27 23 23 Processor 1 | . . . . . 7 5 Protection 3 | . . . . 8 3 2 Energy Gun 1 | . . . 2 3 . . Energy Cannon 5 | . . . 9 9 9 1 Ballistic Gun 13 | . 28 28 10 5 4 13 Naked Turns . | . . . . . . . Heaviest Build 93 | 13 41 40 60 93 92 82 Greatest Support 45 | 40 40 40 30 30 45 45 Greatest Overweight (x) 7 | 2 1 1 1 3 7 1 Average Overweight (x) 1 | . . . 1 2 1 1 Largest Inventory Capacity 24 | 6 16 16 22 24 24 24 Average Capacity 20 | 4 11 16 21 23 24 24 Most Carried 24 | 4 16 16 22 24 24 24 Average Carried 18 | 2 8 15 19 23 21 23 Final Capacity 24 | 6 16 16 22 24 24 24 Final Carried 24 | 4 16 16 22 24 24 21 Class Distribution -------------------- 34% | Mutant 33% | Hauler-Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 2043 | 210 348 80 165 376 864 . Remotely . | . . . . . . . Salvage Created 4273 | . 537 171 520 1314 1631 100 Parts 249 | . 38 14 36 81 74 6 Haulers Intercepted 9 | . 2 . 3 4 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 84 | . 12 5 13 22 30 2 Guns 44 | . 12 5 4 11 10 2 Cannons 38 | . . . 8 11 19 . AOE 2 | . . . 1 . 1 . Classes Destroyed 12 | . 5 1 1 1 4 . Worker 5 | . 1 . . 3 1 . Builder 1 | . . . . . 1 . Tunneler 2 | . . 1 . 1 . . Hauler 9 | . 2 . 3 4 . . Recycler 4 | . 1 . . 2 1 . Mechanic 1 | . . . . . 1 . Watcher 3 | . . . . 3 . . Swarmer 31 | . 5 3 7 9 7 . Grunt 35 | . 7 2 2 6 17 1 Duelist 2 | . . . . . 1 1 Sentry 15 | . . . 4 7 4 . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 4 3 5 8 8 1 Combat Bots Only 7 | . 3 3 5 7 7 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 6744 | . 445 102 514 910 3460 1313 Core 971 | . 77 6 90 91 426 281 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 66 77 83 . . Volleys Fired 289 | . 40 11 38 77 107 16 Largest 2 | . 2 2 2 2 2 2 Hottest 136 | . 40 40 113 113 136 56 Shots Fired 560 | . 80 22 75 151 206 26 Gun 306 | . 80 22 41 74 65 24 Cannon 250 | . . . 34 77 137 2 Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 281 | . 80 22 38 52 65 24 Thermal 219 | . . . 34 77 106 2 Explosive 4 | . . . . . 4 . Electromagnetic 56 | . . . 3 22 31 . Robot Hit Streak 16 | . 9 6 16 10 14 11 Robot Miss Streak 12 | . 4 1 2 12 5 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 396 | . 55 17 52 100 149 23 Core Hits 242 | . 23 9 23 64 107 16 Critical Hits 19 | . 3 1 6 2 7 . Critical Kills 3 | . . 1 . . 2 . Critical Parts Destroyed 16 | . 3 . 6 2 5 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7516 | . 764 219 953 1864 3271 445 Guns 3688 | . 733 190 371 843 1106 445 Cannons 3580 | . . . 530 1021 2029 . Explosions 188 | . . . 52 . 136 . Melee . | . . . . . . . Ramming 60 | . 31 29 . . . . Kinetic 3340 | . 733 190 318 548 1106 445 Thermal 3140 | . . . 582 1021 1537 . Explosive 136 | . . . . . 136 . Electromagnetic 840 | . . . 53 295 492 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 2 6 Average Corruption 2 | . . . . . 1 2 Corruption Purged . | . . . . . . . Effects 13 | . . . . . 8 5 Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . . 1 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 2 | . . . . . 1 1 Targeting Errors 4 | . . . . . 3 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 54 | . . . . 17 37 . Projectiles 54 | . . . . 17 37 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 47 | . . . 47 . . . Shots 1 | . . . 1 . . . Rammed 6 | . 4 2 . . . . Targets Rammed 7 | . 5 2 . . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 323 | . 6 9 270 124 323 21 Average Temperature 66 | . 3 6 85 34 78 12 Received Heat Transfer 1971 | . 159 39 111 261 1170 231 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 2 1 4 . Heat Transferred 5082 | . . . 975 1628 2479 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 521 | . 196 102 320 521 405 182 Initial 199 | . . 32 . 100 199 145 Average 182 | . 84 65 142 253 271 146 Maximum Alert Level 2 | . . . 1 2 2 . Low Security (%) 59 | 100 100 100 81 31 22 100 Level 1 33 | . . . 18 52 65 . Level 2 7 | . . . . 15 11 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . 1 2 4 1 Investigation 4 | . 1 . . 1 1 1 Extermination 2 | . . . . . 2 . Reinforcement 3 | . 1 . 1 1 . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 5 | . 2 . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 134 | . 30 7 17 34 40 6 Peak Tracking Total 7 | . 6 3 5 7 6 5 Tactical Retreats 10 | . 1 . . 4 5 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 4 | . 1 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . . . 6 Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 6 | . . . 2 3 1 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Access 3 | . . . . 1 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 16 | . 5 . 1 4 5 1 Terminals 13 | . 5 . 1 3 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 2 . Total Hacks 39 | . 11 . 3 12 11 2 Successful 18 | . 6 . 2 6 3 1 Failed 21 | . 5 . 1 6 8 1 Catastrophic 6 | . 1 . . 2 2 1 Database Lockouts . | . . . . . . . Manual 30 | . 11 . 3 11 5 . Terminals 34 | . 11 . 3 11 7 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 1 4 . Terminal Hacks 5 | . 2 . 1 1 . 1 Robot Analysis 2 | . 2 . . . . . Branch Access Points 2 | . . . 1 1 . . Reprogram Traps 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . . 1 2 . Seal Access 3 | . . . . 1 2 . Unauthorized Hacks 10 | . 4 . 1 4 1 . Terminals 10 | . 4 . 1 4 1 . Assimilate 1 | . . . . 1 . . Botnet 9 | . 4 . 1 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 . . 3 4 1 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies 2 | . . 1 . 1 . . Largest Group 1 | . . 1 . 1 . . Highest-Rated Group 31 | . . 31 . 10 . . Highest-Rated Ally 31 | . . 31 . 10 . . Total Orders . | . . . . . . . Ally Attacks 7 | . . 7 . . . . Total Damage 104 | . . 104 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 6437 | 64 1306 835 691 1797 1607 137 Spaces Moved 3068 | 34 691 494 357 765 676 51 Core 3 | 3 . . . . . . Treads 1125 | 31 691 403 . . . . Legs 1940 | . . 91 357 765 676 51 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 150 150 180 150 150 Average Speed 168 | 153 160 158 150 190 170 150 Slowest Speed 330 | 160 180 160 150 210 330 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 86 97 43 61 21 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . . . . 1 1 2 Terrain Destroyed 37 | . . . 3 9 23 2 Melee . | . . . . . . . Projectile 14 | . . . . 9 3 2 AOE 23 | . . . 3 . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 3803 | 43 808 528 444 978 916 86 Wait 187 | . 42 7 23 62 40 13 Move 3062 | 33 690 493 356 764 675 51 Hop . | . . . . . . . Pick Up 94 | 4 17 5 14 31 23 . Fast Attach 20 | 6 1 1 . 1 11 . Attach 30 | . . . 3 7 17 3 Detach . | . . . . . . . Swap 55 | . 6 3 3 8 32 3 Drop 59 | . 7 6 7 28 11 . Fire 289 | . 40 11 38 77 107 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . 5 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 12) 65 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 723 | -10/Materials | Discovered new exit (range 15) 1011 | -10/Materials | Discovered new exit (range 7) 1031 | -10/Materials | Discovered new exit (range 16) 1371 | -10/Materials | Entered Mines 1902 | -10/Mines | Learned location of Zion (-6) 1910 | -10/Mines | Received a Mining Laser from a helpful Derelict 2145 | -10/Mines | Discovered new exit (range 7) 2165 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2194 | -10/Mines | Learned Materials stockpile data 2196 | -10/Mines | Discovered new exit (range 4) 2206 | -10/Mines | Entered Materials 2206 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2433 | -9/Materials | Identified exit to Mines 2499 | -9/Materials | Build established: Hauler-Mutant 2511 | -9/Materials | Discovered new exit (range 5) 2897 | -9/Materials | Entered another Materials area 2897 | -8/Materials | Evolved 2 slots: Utility x2 3514 | -8/Materials | Discovered new exit (range 16) 3527 | -8/Materials | Destroyed 7 combat bots 3532 | -8/Materials | Lost 3 parts (1p2w) 4009 | -8/Materials | Lost 3 parts (3n) 4119 | -8/Materials | Discovered new exit (range 16) 4297 | -8/Materials | Build established: Scavenger-Mutant 4694 | -8/Materials | Entered Factory 4694 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4816 | -7/Factory | Lost 4 parts (3n1w) 5141 | -7/Factory | Lost 4 parts (3n1w) 5175 | -7/Factory | Garrison activated, responded to threat 5441 | -7/Factory | Discovered new exit (range 16) 5506 | -7/Factory | Identified exit to Factory 5700 | -7/Factory | Lost 6 parts (3n1u2w) 5898 | -7/Factory | Core integrity fell below 50% 5969 | -7/Factory | Lost 5 parts (2n1u2w) 5980 | -7/Factory | Destroyed 7 combat bots 6196 | -7/Factory | Discovered new exit (range 10) 6271 | -7/Factory | Identified exit to Storage 6301 | -7/Factory | Entered Storage 6433 | -7/Storage | Core integrity fell below 20% 6438 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06413_ System corrupted: Autogun jammed. 06414_ Adv. Heat Sink destroyed. 06415_ Adv. Signal Interpreter destroyed. 06415_ System corrupted by crushing effect (+4). 06416_ Lgt. Nuclear Core destroyed. 06416_ Aluminum Leg destroyed. 06419_ System corrupted: Matter fused (-6). 06420_ Imp. Light Armor Plating destroyed. 06425_ B-48 Gladiator destroyed. 06427_ K-01 Serf collects debris. 06429_ Aluminum Leg destroyed. 06429_ Autogun destroyed. 06429_ Aluminum Leg destroyed. 06432_ Carbon-fiber Leg destroyed. 06432_ K-01 Serf collects debris. 06434_ System corrupted: Flak Gun jammed. 06434_ L-41 Fighter destroyed. 06435_ K-01 Serf collects debris. 06438_ Hrd. Medium Armor Plating destroyed. 06438_ Flak Gun destroyed. 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