Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.11 @ 14:06:51 Player: Navi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (125) 625 Value Destroyed (3931) 3931 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 7695 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 175 Friendly Fire -170 Cogmind --------- Core Integrity 372/700 Matter 67/300 Energy 310/310 System Corruption 11% Temperature Cool (0) Movement Core (1000) Ox19 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Cooling System (fused) Improved Cooling System Large Storage Unit Core Analyzer Energy Filter Hardlight Generator Recalibrator > --- WEAPON (2) ------- EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY (15) --- High-capacity Matter Pod (200) Targeting Computer Energy Filter Particle Charger Battle Rifle Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Deuterium Engine > --- PROPULSION ------- Improved Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Core Analyzer Matter Filter Energy Filter Energy Filter Improved Utility Shielding > --- WEAPON ----------- Heavy Ion Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Cooling System High-capacity Matter Pod Targeting Computer Particle Charger Hardlight Generator Recalibrator EM Pulse Cannon Heavy Missile Launcher Improved Datajack [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Missile Launcher Energy Gun Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 5 | . . . 2 . 2 1 . Weapon . | . . . . . . . . Parts Attached 105 | 7 13 2 14 5 17 30 17 Power 10 | 1 1 1 2 . 1 4 . Engine 9 | 1 1 1 1 . 1 4 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 4 . 2 . 1 2 . Treads 7 | . 2 . 2 . 1 2 . Leg 4 | 2 2 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 44 | 1 3 1 8 2 7 11 11 Device 22 | . 2 . 3 1 4 3 9 Storage 5 | 1 1 . 1 . 1 1 . Processor 6 | . . . 1 . 1 3 1 Hackware . | . . . . . . . . Protection 11 | . . 1 3 1 1 4 1 Artifact . | . . . . . . . . Weapon 40 | 3 5 . 2 3 8 13 6 Energy Gun 13 | 2 1 . 1 2 5 2 . Energy Cannon 11 | . 1 . . . 2 5 3 Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 13 | . 2 . 1 1 . 6 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 2 . Parts Lost 18 | . 1 . 1 2 3 4 7 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . 2 1 Utility 8 | . . . 1 . 1 2 4 Weapon 6 | . 1 . . 2 2 . 1 Highest Loss Streak 3 | . 1 . 1 1 1 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 95 100 99 99 98 96 82 Engine 12 | . 14 14 9 11 9 14 11 Treads 11 | . 3 28 22 22 17 14 4 Leg 2 | . 24 . . . . . . Device 21 | . 10 10 15 19 25 15 28 Storage 8 | . 14 14 11 11 9 7 7 Processor 8 | . . . 7 . 7 13 9 Protection 6 | . . 3 9 13 10 13 3 Energy Gun 5 | . 10 . 9 18 13 4 . Energy Cannon 6 | . 5 14 1 . 4 6 8 Ballistic Gun 1 | . 10 14 1 . . . . Launcher 4 | . 1 . 9 2 . 3 5 Naked Turns . | . . . . . . . . Heaviest Build 66 | 12 31 33 44 45 50 65 66 Greatest Support 52 | 20 46 46 46 46 46 52 23 Greatest Overweight (x) 19 | . 1 . . . 1 2 19 Average Overweight (x) 1 | . . . . . . 1 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 Most Carried 15 | 5 12 15 15 15 15 15 15 Average Carried 11 | 2 8 12 14 14 14 14 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 12 15 15 15 15 15 7 Class Distribution -------------------- 82% | Mutant 14% | Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Matter Collected 2244 | 217 247 148 130 211 394 327 570 Remotely 78 | . . . . . . 78 . Salvage Created 3711 | . 303 103 740 579 789 771 426 Parts 250 | . 27 8 63 38 46 48 20 Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed 3 | . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 19 Prevented 3 | . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 89 | . 11 2 20 12 11 19 14 Melee 1 | . . . . . . 1 . Guns 35 | . 5 1 9 8 7 5 . Cannons 11 | . 1 1 . . 1 3 5 AOE 40 | . 5 . 11 4 1 10 9 Classes Destroyed 14 | . 4 2 3 1 1 2 1 Worker 4 | . . . 2 . . 2 . Builder 10 | . 3 . 2 1 2 2 . Tunneler 2 | . . 1 . . . 1 . Hauler 2 | . . . 1 . 1 . . Recycler 4 | . . . 2 1 1 . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . . . 1 . Watcher 11 | . 2 . 4 2 2 1 . Swarmer 23 | . 6 . 9 3 1 . 4 Grunt 43 | . 5 . 6 3 8 15 6 Brawler 3 | . . . . . 1 1 1 Sentry 16 | . . 2 5 6 2 . 1 Programmer 4 | . . . . . . 3 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 11 | . 4 2 11 7 4 5 7 Combat Bots Only 9 | . 3 2 9 5 3 4 7 Max Kills in Single Turn 5 | . 2 1 3 2 2 5 4 Gunslinging . | . . . . . . . . Exploded 4 | . 2 . 3 2 1 2 4 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Hostile Shots Fired 402 | . 32 15 71 48 60 89 87 Missed 123 | . 5 6 23 9 14 30 36 Damage Taken 3705 | . 262 103 789 395 413 907 836 Core 699 | . 38 49 194 47 43 147 181 Absorbed by Shields 377 | . . . . 98 147 20 112 Redirected to Shielding 101 | . . 6 12 3 . 20 60 Ignored by Resistances 1218 | . 82 30 167 149 161 348 281 Regen/Repaired (Parts) 156 | . . . 17 . 139 . . Core Remaining (%) 74 | 100 . 65 . 39 92 . . Volleys Fired 194 | . 22 6 33 23 38 44 28 Largest 2 | . 2 2 2 2 2 2 2 Hottest 128 | . 90 80 105 120 120 128 104 Shots Fired 337 | . 42 12 55 43 70 63 52 Gun 190 | . 33 6 33 33 60 25 . Cannon 67 | . 3 6 1 . 10 17 30 Launcher 80 | . 6 . 21 10 . 21 22 Special . | . . . . . . . . Kinetic 17 | . 10 6 1 . . . . Thermal 122 | . 17 6 33 13 24 9 20 Explosive 80 | . 6 . 21 10 . 21 22 Electromagnetic 118 | . 9 . . 20 46 33 10 Robot Hit Streak 30 | . 7 9 9 30 18 30 27 Robot Miss Streak 4 | . 2 1 3 2 4 1 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 253 | . 30 10 32 35 54 50 42 Core Hits 205 | . 21 5 42 24 27 60 26 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 2 . 1 . 3 . . Burn 6 | . 2 . 1 . 3 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9146 | . 727 163 1602 1031 1128 2642 1853 Guns 2533 | . 315 53 515 489 832 329 . Cannons 1310 | . 18 106 . . 218 316 652 Explosions 5169 | . 377 . 1069 498 55 1980 1190 Melee . | . . . . . . . . Ramming 134 | . 17 4 18 44 23 17 11 Kinetic 148 | . 81 53 14 . . . . Thermal 2595 | . 154 106 501 210 401 750 473 Explosive 4531 | . 377 . 1069 498 . 1397 1190 Electromagnetic 1738 | . 98 . . 279 704 478 179 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 4 6 . 1 11 Average Corruption 7 | . . . 4 4 . 1 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 138 | . . . 7 10 . 11 110 Message Errors 39 | . . . 2 6 . 2 29 Matter Fused 28 | . . . . 3 . 1 24 Heat Flow Errors 18 | . . . 3 1 . . 14 Energy Discharges 16 | . . . 1 . . . 15 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 21 | . . . . . . 3 18 Data Loss (major) 5 | . . . 1 . . 1 3 Misfires 4 | . . . . . . 1 3 Alerts 5 | . . . . . . 2 3 Overload Shots . | . . . . . . . . Overflow Damage 237 | . 5 . 14 . . 179 39 Projectiles 4 | . 3 . . . . 1 . Explosions 233 | . 2 . 14 . . 178 39 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 371 | . 51 . 94 58 24 84 60 Shots 23 | . 4 . 6 5 1 4 3 Rammed 18 | . . . 2 5 4 3 4 Targets Rammed 30 | . 4 1 3 6 7 5 4 Kicked 4 | . 4 . . . . . . Crushed 8 | . . 1 1 1 3 2 . Highest Temperature 311 | . 156 88 209 174 51 311 250 Average Temperature 68 | . 40 41 65 48 16 97 88 Received Heat Transfer 1448 | . 105 18 168 143 269 333 412 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 5 | . . . . . 4 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . Heat Transferred 4198 | . 592 222 962 370 901 522 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 1 3 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Peak Influence 492 | . 178 60 459 492 284 301 . Initial 165 | . . . 19 165 4 22 . Average 124 | . 116 15 172 154 138 116 . Maximum Alert Level 2 | . . . 2 2 1 1 . Low Security (%) 76 | 100 100 100 53 68 67 79 . Level 1 21 | . . . 36 24 32 20 . Level 2 2 | . . . 9 6 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 . 2 5 1 8 . Investigation 2 | . 1 . . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 7 | . . . 2 2 1 2 . Assault . | . . . . . . . . Garrison 6 | . . . . 3 . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Distress Signals 6 | . . . 1 2 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 16 2 29 19 29 21 13 Peak Tracking Total 8 | . 4 2 8 4 8 4 7 Tactical Retreats 6 | . . . 1 4 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Traps Triggered 10 | . 1 . 1 3 . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Disabled 33 | . 1 . 7 1 . 20 4 Max in Single Turn 8 | . 1 . 2 1 . 8 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Accessed 18 | . 4 . 5 4 3 2 . Terminals 15 | . 4 . 4 3 2 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 11 . 10 12 10 3 . Successful 27 | . 4 . 10 5 7 1 . Failed 19 | . 7 . . 7 3 2 . Catastrophic 3 | . 2 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 11 | . 6 . . 3 . 2 . Terminals 40 | . 11 . 8 10 8 3 . Fabricators . | . . . . . . . . Repair Stations 6 | . . . 2 2 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 4 . 8 4 5 1 . Record 7 | . 2 . 4 . 1 . . Prototype ID Bank 3 | . . . 1 . 2 . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . . . . 1 1 . . Unreport Threat 4 | . . . 1 3 . . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 2 1 2 . . Scan Component 3 | . . . 1 1 1 . . Repair 2 | . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 . 2 4 3 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . Time 58 | . . . 26 . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 7 . . Highest-Rated Group 88 | . . . . 88 64 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders 1 | . . . . 1 . . . GUARD 1 | . . . . 1 . . . Ally Attacks 64 | . . . . 3 61 . . Total Damage 535 | . . . . 24 511 . . Kills 11 | . . . . 1 10 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Turns Passed 9400 | 73 800 395 973 481 964 2061 3653 Spaces Moved 3355 | 61 370 228 508 247 385 752 804 Core 163 | 23 . . . . . . 140 Treads 2842 | . 58 228 508 247 385 752 664 Legs 350 | 38 312 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 240 320 Average Speed 248 | 93 154 160 160 160 199 245 437 Slowest Speed 1000 | 120 240 160 160 160 240 320 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 40 | 5 49 41 44 49 32 17 83 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 485 | . 19 . 146 15 7 151 147 Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 484 | . 19 . 146 15 7 150 147 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total 4054 | 75 554 246 617 286 505 894 877 Wait 224 | . 120 2 26 . 38 25 13 Move 3348 | 60 369 227 507 246 384 751 804 Hop . | . . . . . . . . Pick Up 81 | 8 15 5 18 4 10 18 3 Fast Attach 21 | 2 3 . 1 . 6 9 . Attach 39 | 4 1 . 4 2 5 12 11 Detach 9 | . . . . . . 4 5 Swap 46 | 1 9 2 9 3 7 9 6 Drop 62 | . 11 3 16 2 10 17 3 Fire 194 | . 22 6 33 23 38 44 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . 4 . . . . . . Crush 26 | . . 1 3 6 7 5 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 10) 555 | -10/Materials | Discovered new exit (range 15) 874 | -10/Materials | Entered Mines 894 | -10/Mines | Learned location of Storage (-9) 1137 | -10/Mines | Discovered new exit (range 7) 1167 | -10/Mines | Discovered new exit (range 9) 1177 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1269 | -10/Mines | Entered Materials 1269 | -9/Materials | Evolved 2 slots: Utility x2 1270 | -9/Materials | Identified exit to Mines 1616 | -9/Materials | Repaired Sensor Array 1810 | -9/Materials | Destroyed 9 combat bots 1925 | -9/Materials | Crushed by falling debris 2214 | -9/Materials | Discovered new exit (range 11) 2242 | -9/Materials | Entered Storage 2309 | -9/Storage | Core integrity fell below 50% 2565 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2610 | -9/Storage | Lost 3 allies 2691 | -9/Storage | Discovered new exit (range 13) 2723 | -9/Storage | Entered Materials 2723 | -8/Materials | Accompanied by 7 allies 2723 | -8/Materials | Evolved 2 slots: Utility x2 2872 | -8/Materials | Build established: Commander-Mutant 2925 | -8/Materials | Lost 5 allies 3171 | -8/Materials | Repaired Imp. Treads 3212 | -8/Materials | Build established: Mutant 3661 | -8/Materials | Discovered new exit (range 8) 3687 | -8/Materials | Entered Factory 3687 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3696 | -7/Factory | Identified exit to DSF 3920 | -7/Factory | Garrison activated, responded to threat 5311 | -7/Factory | Build established: Skirmisher 5527 | -7/Factory | Discovered new exit (range 12) 5597 | -7/Factory | Identified exit to Lower Caves 5748 | -7/Factory | Entered Lower Caves 6352 | -7/Lower Caves | System corruption reached 10% 6382 | -7/Lower Caves | Lost 3 parts (3u) 6648 | -7/Lower Caves | Build established: Mutant 7133 | -7/Lower Caves | Learned location of 1 exit from Factory 7330 | -7/Lower Caves | Spotted B-75 Beast 7367 | -7/Lower Caves | Destroyed B-75 Beast 7947 | -7/Lower Caves | Attracted the attention of an 0b10 base 8009 | -7/Lower Caves | Destroyed 7 combat bots 8012 | -7/Lower Caves | Lost 3 parts (1p1n1w) 9401 | -7/Lower Caves | Self-destructed Last Messages --------------- 08845_ System corrupted: Component data lost. 08870_ System corrupted: Imp. Cooling System fused. 08887_ System corrupted: Matter fused (-8). 08939_ System corrupted: Energy discharge (-62). 08972_ System corrupted: Matter fused (-5). 08995_ System corrupted: Energy discharge (-114). 09011_ WY<|MCC>PDOC7NV