Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 20:58:23

Player: Strikerv2

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (927)      927
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (640)                640
              TOTAL SCORE: 3237

 Bonus
-------
Follower Combat Kills      40
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     273/300
Energy                     99/100
System Corruption          0%
Temperature                Hot (237)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
      Small Storage Unit
            Visual Processing Unit
            Core Shielding
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (8) ----
  Makeshift System Shield
            Shock Rifle
            Particle Gun
            EM Pulse Cannon
            EM Pulse Cannon
            Shotgun
            Shotgun

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
            Huge Storage Unit
            Visual Processing Unit
            Core Shielding
>           --- WEAPON -----------
   Improved Light Cannon
   Improved Light Cannon
>           --- INVENTORY --------
            Ion Engine
     Medium Treads
            Aluminum Leg
            Wheel
            Heat Sink
      Small Storage Unit
  Makeshift ECM Suite
  Makeshift System Shield
            EM Pulse Gun
            Shock Rifle
            Particle Gun
            EM Pulse Cannon
            EM Pulse Cannon
            EM Pulse Cannon
            Shotgun
            Shotgun
  Makeshift Sword
  Makeshift Spear
            Self-destruct Interrupter
            Self-destruct Interrupter
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Core Shielding
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             33   | 7   10  8   3   4   1   
  Power                    6    | 1   2   3   .   .   .   
    Engine                 5    | 1   2   2   .   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   5   .   3   2   .   
    Treads                 7    | 2   5   .   .   .   .   
    Leg                    4    | .   .   .   3   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  6    | 1   2   2   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   1   1   .   1   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 3   1   3   .   1   1   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       4    | .   1   2   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   1   5   1   .   7   
  Power                    3    | .   1   1   .   .   1   
  Propulsion               5    | .   .   2   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   6    | .   .   2   1   .   3   
  Highest Loss Streak      7    | .   1   1   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   84  85  78  100 98  
  Engine                   2    | .   10  7   .   .   .   
  Core                     8    | .   .   2   11  11  10  
  Treads                   5    | .   25  20  .   .   .   
  Leg                      24   | .   .   .   19  33  32  
  Storage                  11   | .   16  11  11  11  11  
  Processor                9    | .   .   10  11  11  11  
  Protection               10   | .   2   11  11  11  11  
  Energy Gun               1    | .   14  .   .   .   .   
  Ballistic Cannon         20   | .   8   20  14  22  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             94   | 14  19  94  94  94  19  
  Greatest Support         40   | 40  40  40  30  30  30  
  Greatest Overweight (x)  31   | .   3   31  9   3   1   
  Average Overweight (x)   .    | .   .   .   4   1   .   
Largest Inventory Capacity 25   | 8   8   25  25  25  8   
  Average Capacity         16   | 7   8   16  25  17  8   
  Most Carried             20   | 5   8   11  12  20  8   
  Average Carried          10   | 1   5   8   9   13  7   
  Final Capacity           25   | 8   8   25  25  8   8   
  Final Carried            12   | 2   8   11  12  8   7   

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           931  | 279 217 319 68  40  8   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            833  | 38  216 452 107 .   20  
  Parts                    56   | 2   18  30  6   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  27   | .   8   14  3   .   2   
  Guns                     5    | .   5   .   .   .   .   
  Cannons                  20   | .   3   12  3   .   2   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          8    | 1   3   4   .   .   .   
  Worker                   1    | .   .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  8    | .   3   3   .   .   2   
  Grunt                    17   | .   5   9   3   .   .   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           3    | 1   3   3   2   .   2   
  Combat Bots Only         3    | .   3   3   2   .   2   
Max Kills in Single Turn   1    | 1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2290 | .    390  741  178  .    981  
  Core                     445  | .    45   119  73   .    208  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  83   | .    .    23   14   .    46   
  Regen/Repaired (Parts)   208  | .    .    .    .    208  .    
Core Remaining (%)         91   | 100  82   .    .    .    .    
Volleys Fired              96   | 10   29   40   8    .    9    
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  102  | 90   89   102  78   .    78   
Shots Fired                182  | 20   58   80   9    .    15   
  Gun                      58   | 20   38   .    .    .    .    
  Cannon                   124  | .    20   80   9    .    15   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  131  | 9    29   69   9    .    15   
  Thermal                  39   | 10   29   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          12   | 1    .    11   .    .    .    
  Robot Hit Streak         19   | 6    5    19   6    .    3    
  Robot Miss Streak        4    | 4    3    3    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           107  | 11   32   51   5    .    8    
  Core Hits                39   | 2    12   19   4    .    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    3    1    1    .    .    
    Burn                   1    | .    1    .    .    .    .    
    Blast                  4    | .    2    1    1    .    .    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 1    | .    .    .    .    .    1    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2231 | 139  494  1247 128  .    223  
  Guns                     397  | 139  258  .    .    .    .    
  Cannons                  1760 | .    236  1173 128  .    223  
  Explosions               61   | .    .    61   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    13   .    .    .    
  Kinetic                  1623 | 52   280  940  128  .    223  
  Thermal                  362  | 87   214  61   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          233  | .    .    233  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            85   | .    .    85   .    .    .    
  Projectiles              73   | .    .    73   .    .    .    
  Explosions               12   | .    .    12   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 19   | .    .    16   1    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    .    9    1    .    2    
  Secondary                7    | .    .    7    .    .    .    
Self-Inflicted Damage      32   | .    .    32   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   3    | .    .    3    .    .    .    
Targets Rammed             3    | .    .    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        246  | 30   175  172  30   .    246  
  Average Temperature      44   | 11   52   36   10   .    111  
  Received Heat Transfer   924  | .    180  315  105  .    324  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1062 | 259  703  100  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             228  | 10  171 228 131 .   .   
  Initial                  68   | .   6   37  68  .   .   
  Average                  95   | 4   61  133 103 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         89   | 100 100 76  100 .   .   
  Level 1                  10   | .   .   23  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   3   .   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           3    | .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   15  30  3   .   13  
  Peak Tracking Total      11   | .   4   8   3   .   11  
  Tactical Retreats        4    | .   .   3   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            3    | .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          3    | .   2   1   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          4    | .   2   2   .   .   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   4   3   .   .   .   
  Successful               6    | .   3   3   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                5    | .   4   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   .   
  Record                   3    | .   2   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     36   | .   .   36  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               6    | .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   6   6   
  Highest-Rated Group      202  | .   .   .   .   202 202 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   19  
  Total Damage             381  | .   .   .   .   .   381 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               6961 | 193  670  1019 316  4250 513  
Spaces Moved               3214 | 105  332  358  71   2021 327  
  Core                     30   | 18   10   1    .    .    1    
  Treads                   766  | 87   322  357  .    .    .    
  Legs                     2418 | .    .    .    71   2021 326  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  260  120  100  
  Average Speed            198  | 141  161  236  410  206  119  
  Slowest Speed            1600 | 160  200  1600 750  330  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 6    39   26   18   87   53   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    4    1    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    2    1    .    .    
  AOE                      2    | .    .    2    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      3632 | 129  410  462  88   2112 431  
  Wait                     206  | .    17   34   1    61   93   
  Move                     3209 | 104  331  357  70   2020 327  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  60   | 8    18   14   5    15   .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   24   | 6    8    5    3    1    1    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     9    | 1    2    3    .    3    .    
  Drop                     24   | .    5    6    1    12   .    
  Fire                     96   | 10   29   40   8    .    9    
  Melee                    1    | .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    3    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
    6 | -11/Scrapyard      | Discovered new exit (range 13)
  194 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  695 | -10/Materials      | Discovered new exit (range 15)
  759 | -10/Materials      | Central database locked down
  864 | -10/Materials      | Entered another Materials area
  864 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1855 | -9/Materials       | Discovered new exit (range 7)
 1883 | -9/Materials       | Entered Mines
 1884 | -9/Mines           | Learned location of Storage (-9)
 1906 | -9/Mines           | Met a Derelict bent on vengeance
 2197 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2199 | -9/Mines           | Entered Zion
 2372 | -7/Zion            | Build established: Scavenger-Mutant
 2694 | -7/Zion            | Gained Derelict followers
 3099 | -7/Zion            | Visited the Megawrench Repair Shop
 3099 | -7/Zion            | Megawrench repaired 7 parts
 3278 | -7/Zion            | Learned 4 Factory zone layouts
 4911 | -7/Zion            | Discovered new exit (range 11)
 4921 | -7/Zion            | Found CR-A16's Pointy Stick
 4934 | -7/Zion            | Given A8's code to call for help
 5351 | -7/Zion            | Imprinted
 5353 | -7/Zion            | Declared Zion's savior
 6449 | -7/Zion            | Entered Proximity Caves
 6449 | -6/Proximity Caves | Accompanied by 6 allies
 6674 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6776 | -6/Proximity Caves | Learned location of Extension (-5)
 6827 | -6/Proximity Caves | Spotted B-75 Beast
 6932 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 6941 | -6/Proximity Caves | Core integrity fell below 50%
 6960 | -6/Proximity Caves | Core integrity fell below 20%
 6962 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
World map updated: -5/Extension.
06905_ G-50 Soldier shuts down.
06931_ G-50 Soldier springs to life. <x4>
06932_ S-27 Virus springs to life. <x3>
06937_ S-27 Virus knocked back.
06938_ JK-CW5(M) suffers critical hit (Burn).
06947_ JK-CW5(M) destroyed.
06948_ Critical hit (Burn: +37).
06949_ S-27 Virus destroyed.
06950_ Aluminum Leg destroyed.
06950_ UK-K4S(M) destroyed.
06951_ Aluminum Leg destroyed.
06951_ Imp. Light Cannon destroyed.
06954_ S-27 Virus knocked back.
06956_ Lgt. Nuclear Core destroyed.
06956_ Critical hit (Burn: +37).
06956_ Aluminum Leg destroyed.
06957_ S-27 Virus destroyed.
06957_ Imp. Light Cannon destroyed.
06960_ CR-A16's Pointy Stick destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????####  #######     ##??????????????????? |
| ???????????#             g==  ##?????????????????? |
| ???????????#             !%*%  #?????????????????? |
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| ??????????????#"""" """"#     ##?????????????????? |
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| ??????????????#         #gg#?????????????????????? |
| ??????????????+         +%%#?????????????????????? |
| ??????????????#         # %#?????????????????????? |
| ??????????????#        "#%g#?????????????????????? |
| ??????????????#      T "#  #?????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts
Robot Respite
Shopping List
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              LinearMetafiberClaw
  Manual?         0
Play Time         00:58:51
  Cumulative      4.0 hours
  Start           2022.04.04 @ 23:26:17
  End             2022.04.05 @ 20:58:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          5
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7fc438d-6c5f-43e7-b30b-0c8bcaaaa939