Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.02 @ 16:28:14 Player: JESUS IS KING Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (139) 695 Value Destroyed (3954) 3954 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 6421 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (595) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved VTOL Module > --- UTILITY (5) ------ High-capacity Storage Unit Improved Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun Katana > --- INVENTORY (12) --- Cryofiber Web Advanced Weight Redist. System Advanced Sensor Array ECM Suite Electrolaser Flak Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Thermal Generator High-capacity Storage Unit Transmission Jammer Improved Utility Shielding Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Treads Cryofiber Web Compact Battery Advanced Weight Redist. System Advanced Sensor Array ECM Suite Light EM Pulse Cannon Light EM Pulse Cannon Autogun Autogun EMP Blaster Katana [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 135 | 9 20 49 57 Power 22 | 2 3 9 8 Engine 18 | 2 3 9 4 Core 4 | . . . 4 Reactor . | . . . . Propulsion 22 | 3 5 7 7 Treads 6 | 1 1 1 3 Leg 7 | 2 1 2 2 Wheel 1 | . 1 . . Hover 4 | . 1 3 . Flight 4 | . 1 1 2 Utility 43 | 1 5 12 25 Device 14 | . 1 2 11 Storage 9 | 1 4 . 4 Processor 1 | . . 1 . Hackware . | . . . . Protection 19 | . . 9 10 Artifact . | . . . . Weapon 48 | 3 7 21 17 Energy Gun 8 | . 1 5 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 17 | 3 1 9 4 Ballistic Cannon 1 | . 1 . . Launcher 13 | . 1 5 7 Special Weapon 2 | . 2 . . Impact Weapon 1 | . . . 1 Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 1 . Unidentified Prototypes 3 | . . 1 2 Parts Lost 37 | . 5 17 15 Power 10 | . 2 3 5 Propulsion 8 | . 1 4 3 Utility 10 | . . 5 5 Weapon 9 | . 2 5 2 Highest Loss Streak 4 | . 4 4 3 Average Slot Usage (%) 86 | . 84 86 88 Engine 15 | . 13 21 9 Core 1 | . . . 4 Treads 2 | . 2 3 2 Leg 2 | . 2 1 4 Hover 4 | . 5 8 . Flight 4 | . 4 . 8 Device 7 | . 7 . 16 Storage 12 | . 20 11 9 Protection 12 | . . 18 14 Energy Gun 2 | . 3 3 1 Energy Cannon 2 | . . 2 3 Ballistic Gun 6 | . 9 7 4 Launcher 4 | . 1 4 6 Special Melee Weapon 2 | . 5 2 . Naked Turns . | . . . . Heaviest Build 68 | 11 27 45 68 Greatest Support 39 | 20 20 20 39 Greatest Overweight (x) 17 | . 4 14 17 Average Overweight (x) 3 | . 2 4 3 Largest Inventory Capacity 12 | 6 10 10 12 Average Capacity 10 | 5 8 10 11 Most Carried 12 | 5 10 10 12 Average Carried 7 | 3 5 6 8 Final Capacity 12 | 6 10 10 12 Final Carried 10 | 4 7 10 7 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2708 | 300 272 935 1201 Remotely . | . . . . Salvage Created 4040 | 38 529 1378 2095 Parts 300 | 3 45 127 125 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 99 | . 16 40 43 Melee 3 | . . . 3 Guns 40 | . 10 13 17 Cannons 11 | . 2 5 4 AOE 45 | . 4 22 19 Classes Destroyed 11 | 2 4 4 1 Worker 8 | 1 2 2 3 Builder 12 | . . 10 2 Tunneler 1 | 1 . . . Hauler 2 | . . 1 1 Recycler 2 | . 1 . 1 Operator 3 | . . 1 2 Watcher 12 | . 3 4 5 Swarmer 25 | . 6 9 10 Grunt 55 | . 10 25 20 Sentry 16 | . . 6 10 Hunter 3 | . . . 3 Best Kill Streak 15 | 1 7 15 9 Combat Bots Only 6 | . 6 6 6 Max Kills in Single Turn 5 | 1 3 5 2 Gunslinging 1 | . 1 . . Exploded 3 | . 1 3 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5947 | . 638 2303 3006 Core 920 | . 69 298 553 Absorbed by Shields 286 | . . 35 251 Core Remaining (%) 65 | 100 72 25 . Volleys Fired 293 | 5 49 107 132 Largest 2 | 2 2 2 2 Hottest 124 | 40 50 124 111 Shots Fired 445 | 10 82 171 182 Gun 283 | 10 59 110 104 Cannon 62 | . 16 19 27 Launcher 100 | . 7 42 51 Special . | . . . . Kinetic 246 | 10 75 67 94 Thermal 78 | . . 51 27 Explosive 62 | . 7 42 13 Electromagnetic 59 | . . 11 48 Robot Hit Streak 21 | 5 13 21 19 Robot Miss Streak 4 | 1 3 3 4 Penetration Max . | . . . . Secondary Targets 4 | . 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 346 | 8 58 133 147 Core Hits 222 | 3 35 86 98 Critical Hits 3 | . 1 1 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks 15 | . . 4 11 Impact 3 | . . . 3 Slashing 8 | . . . 8 Piercing . | . . . . Sneak Attacks 4 | . . 2 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 10063 | 63 1078 4366 4556 Guns 2881 | 63 312 1242 1264 Cannons 1107 | . 239 268 600 Explosions 5533 | . 520 2823 2190 Melee 449 | . . . 449 Ramming 93 | . 7 33 53 Kinetic 2455 | 63 551 666 1175 Thermal 1319 | . . 676 643 Explosive 4317 | . 520 2823 974 Electromagnetic 1430 | . . 168 1262 Impact 71 | . . . 71 Slashing 378 | . . . 378 Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Effects 29 | . . 29 . Message Errors 11 | . . 11 . Heat Flow Errors 4 | . . 4 . Energy Discharges 10 | . . 10 . Data Loss (minor) 1 | . . 1 . Targeting Errors 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 418 | . 24 188 206 Projectiles 15 | . 7 . 8 Explosions 255 | . 17 188 50 Melee 148 | . . . 148 Knockbacks 5 | . 3 1 1 Impact 2 | . . 1 1 Kinetic 3 | . 3 . . Secondary . | . . . . Self-Inflicted Damage 560 | . 57 292 211 Shots 27 | . 3 12 12 Rammed 27 | . 2 16 9 Targets Rammed 32 | . 2 16 14 Kicked 5 | . . . 5 Crushed . | . . . . Highest Temperature 281 | . 32 281 186 Average Temperature 69 | . 7 91 41 Received Heat Transfer 2496 | . 369 957 1170 Effects 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . . . 6 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 2 2 Heat Transferred 2344 | . . 1406 938 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 441 | 10 300 441 300 Initial 15 | . 5 . 15 Average 77 | 2 43 83 94 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 83 | 100 94 78 83 Level 1 14 | . 5 17 16 Level 2 1 | . . 4 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 27 | . 3 13 11 Investigation 17 | . 3 9 5 Extermination . | . . . . Reinforcement 8 | . . 4 4 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded 4 | . . 2 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . . 5 3 Communications Jammed 3 | . . . 3 Distress Signals 3 | . . . 3 Times Spotted 183 | . 28 64 91 Peak Tracking Total 7 | . 7 6 5 Tactical Retreats 16 | . 1 1 14 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 30 | . 2 15 13 Max in Single Turn 2 | . 1 2 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 30 | . 9 13 8 Terminals 18 | . 6 7 5 Fabricators . | . . . . Repair Stations 5 | . 1 2 2 Recycling Units 5 | . 2 2 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 113 | . 30 48 35 Successful 79 | . 22 33 24 Failed 34 | . 8 15 11 Catastrophic 5 | . . 5 . Database Lockouts . | . . . . Manual . | . . . . Terminals 69 | . 18 28 23 Fabricators . | . . . . Repair Stations 22 | . 6 8 8 Recycling Units 16 | . 6 6 4 Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 43 | . 12 14 17 Record 12 | . 2 1 9 Robot Analysis 2 | . 2 . . Prototype ID Bank 2 | . 1 . 1 Branch Access Points 2 | . 1 . 1 Emergency Access Points 3 | . 1 1 1 Alert Level 4 | . . 3 1 Unreport Threat 2 | . . 2 . Locate Traps 1 | . 1 . . Dispatch Records 3 | . 1 1 1 Security Status 1 | . . 1 . Surveillance Status 1 | . . . 1 Investigation Status 1 | . . 1 . Recall Investigation 3 | . 1 2 . Hauler Manifests 2 | . . 1 1 Registered Components 1 | . . . 1 Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 17 | . 5 7 5 Scan Component 7 | . 2 3 2 Repair 7 | . 2 3 2 Refit 3 | . 1 1 1 Recycling Unit Hacks 13 | . 5 6 2 Recycle Component 2 | . 1 1 . Process 3 | . 1 2 . Report Inventory 5 | . 2 2 1 Retrieve Matter 1 | . . 1 . Retrieve Components 2 | . 1 . 1 Scanalyzer 6 | . . 6 . Insert Component 4 | . . 4 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 25 | . 6 12 7 Full Trace Events 24 | . 5 12 7 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . 2 3 1 Time 206 | . 52 78 76 Parts Recycled 2 | . 1 1 . Recycled Matter 417 | . 41 376 . Retrieved Matter 316 | . . 316 . Retrieved Components 15 | . 6 . 9 Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 3 . Non-combat 2 | . . 2 . Combat 1 | . . 1 . Robot Hacks Applied 3 | . . 3 . parse_system 1 | . . 1 . no_distress 2 | . . 2 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 14225 | 138 3268 5916 4903 Spaces Moved 4439 | 87 1359 1528 1465 Core 328 | 6 34 229 59 Treads 661 | 9 277 . 375 Legs 898 | 72 128 206 492 Wheels 1 | . 1 . . Hover 1579 | . 562 1011 6 Flight 972 | . 357 82 533 Fastest Speed 50 | 50 90 150 120 Average Speed 286 | 119 225 349 286 Slowest Speed 900 | 160 360 750 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 63 | 5 95 76 79 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 492 | . 26 325 141 Melee . | . . . . Projectile 1 | . . . 1 AOE 491 | . 26 325 140 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 5461 | 111 1495 1874 1981 Wait 336 | . 16 99 221 Move 4436 | 86 1358 1527 1465 Hop . | . . . . Pick Up 129 | 10 29 47 43 Fast Attach 6 | 1 2 1 2 Attach 56 | 5 6 22 23 Detach 3 | . . 2 1 Swap 74 | 3 12 26 33 Drop 81 | 1 21 23 36 Fire 293 | 5 49 107 132 Melee 15 | . . 4 11 Ram 18 | . 1 15 2 Kick 13 | . . 1 12 Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 7) 287 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 370 | -10/Materials | Repaired Lgt. Ion Engine 396 | -10/Materials | Repaired Aluminum Leg 514 | -10/Materials | Discovered new exit (range 15) 708 | -10/Materials | Identified exit to Mines 841 | -10/Materials | Discovered new exit (range 11) 2005 | -10/Materials | Lost 4 parts (2p1n1w) 3407 | -10/Materials | Entered another Materials area 3407 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3756 | -9/Materials | Repaired Assault Rifle 4566 | -9/Materials | Discovered new exit (range 10) 5346 | -9/Materials | Discovered new exit (range 16) 6442 | -9/Materials | Discovered new exit (range 13) 6820 | -9/Materials | Core integrity fell below 50% 6880 | -9/Materials | Lost 4 parts (1p1u2w) 7401 | -9/Materials | Repaired Lgt. Armor Plating 8058 | -9/Materials | Repaired Ion Engine 9238 | -9/Materials | Build established: Scavenger-Mutant 9323 | -9/Materials | Entered another Materials area 9323 | -8/Materials | Evolved 2 slots: Utility x2 10249 | -8/Materials | Lost 3 parts (2p1w) 10331 | -8/Materials | Build established: Mutant 10677 | -8/Materials | Repaired Imp. Propulsion Shielding 10763 | -8/Materials | Lost 3 parts (1p1n1w) 11087 | -8/Materials | Core integrity fell below 50% 13482 | -8/Materials | Discovered new exit (range 9) 13809 | -8/Materials | Core integrity fell below 20% 14126 | -8/Materials | Garrison activated, responded to threat 14226 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 14116_ Com. Battery destroyed. 14120_ G-47 Trooper destroyed. 14126_ Y-45 Defender calls for garrison reinforcements. 14126_ ALERT: Activating Garrison Access M001. [Achievement: Troublemaker] 14130_ Y-45 Defender destroyed. 14138_ Acquired 36 matter. 14150_ Acquired 45 matter. 14179_ Sneak attack on U-05 Engineer. 14179_ Destroyed Lgt. Ion Engine. 14179_ Destroyed Welding Torch. 14182_ Destroyed Structural Scanner. 14184_ U-05 Engineer destroyed. 14187_ Acquired 2 matter. 14203_ Y-45 Defender destroyed. 14213_ Y-45 Defender suffers critical hit. 14213_ Destroyed Hvy. Assault Rifle. 14219_ Y-45 Defender destroyed. 14226_ S-10 Pest emerges from the garrison. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ???????????????????#### ######???????????????????? | | ???????????????????# [% #???????????????????? | | ???????????????????#! 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T " #???????????????# # | | ??????????##### # #???????????????# # | | ??????????????###### #???????????????# + | | ?????????########### #???????????????# # | | ?????????# # #???????????????# # | | ?????????+ #+#########???????????????# # | | ?????????# [ # #?????????? ????????# # | | ?????????# + #????????## ##??????# # | | ?????????# """ """ # #????###?# #??????# # | | ?????????# """ """ # ###### ### #??????# + | | ?????????# """ """ # # [ # +??????# # | | ?????????# # # ! # ???????# # | | ?????????########### # = # ???????# # | | ????????????# # ## #???????# # | | ????????????# + !! ## #???????# %# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 715 Matter Stores 386 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control No Signal Oops Troublemaker Challenges ------------ None Game ------ Seed CryofiberThrusterVibroblade Manual? 0 Play Time 01:35:08 Cumulative 6.0 hours Start 2021.08.01 @ 19:03:41 End 2021.08.02 @ 16:28:14 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e658878-507d-4988-a32d-876416113be5