Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.21 @ 11:45:48 Player: Beagleofevil Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (781) 781 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2066 Bonus ------- None Cogmind --------- Core Integrity 332/400 Matter 271/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Deuterium Engine Light Treads Light Treads Compact Wheel Improved Heat Sink Decoy Drone Bay (4/16) Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Decoy Drone Bay > --- WEAPON ----------- Beam Cannon Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink Sensor Array Assault Rifle Mining Laser Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 39 | 9 10 6 14 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 4 . 2 1 Treads 2 | 2 . . . Leg . | . . . . Wheel 5 | 2 . 2 1 Hover . | . . . . Flight . | . . . . Utility 14 | 2 2 2 8 Device 10 | 1 . 2 7 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 2 8 2 5 Energy Gun 1 | . . . 1 Energy Cannon 1 | . 1 . . Ballistic Gun 9 | 2 3 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 6 | . 4 . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . . 2 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 1 3 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 98 | . 100 95 96 Engine 13 | . 14 14 11 Treads 17 | . 28 6 . Wheel 9 | . . 21 22 Device 14 | . 14 9 19 Storage 13 | . 14 14 11 Processor 2 | . . . 10 Energy Cannon 8 | . 6 14 10 Ballistic Gun 11 | . 12 12 8 Special Weapon 6 | . 9 1 2 Naked Turns . | . . . . Heaviest Build 44 | 15 30 32 44 Greatest Support 40 | 40 40 40 32 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 11 15 15 Most Carried 12 | 6 11 12 12 Average Carried 8 | 3 8 10 9 Final Capacity 15 | 8 15 15 15 Final Carried 11 | 5 10 11 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 758 | 290 224 80 164 Remotely . | . . . . Salvage Created 1057 | 124 355 131 447 Parts 74 | 7 31 13 23 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 27 | . 10 7 10 Guns 8 | . 4 1 3 Cannons 19 | . 6 6 7 Classes Destroyed 8 | 2 4 . 2 Tunneler 2 | 2 . . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Watcher 2 | . 2 . . Swarmer 11 | . 6 5 . Grunt 14 | . 4 2 8 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 5 | 2 4 3 5 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 119 | . 44 35 40 Missed 35 | . 13 11 11 Damage Taken 694 | . 232 144 318 Core 146 | . 53 25 68 Absorbed by Shields . | . . . . Ignored by Resistances 218 | . 76 50 92 Core Remaining (%) 84 | 100 . 68 . Volleys Fired 119 | 7 55 16 41 Largest 2 | 2 2 2 2 Hottest 160 | 40 123 160 105 Shots Fired 178 | 14 72 27 65 Gun 86 | 14 33 9 30 Cannon 67 | . 21 16 30 Launcher . | . . . . Special 25 | . 18 2 5 Kinetic 77 | 14 33 9 21 Thermal 92 | . 39 18 35 Explosive . | . . . . Electromagnetic 9 | . . . 9 Robot Hit Streak 47 | 6 47 22 28 Robot Miss Streak 2 | 1 1 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 130 | 9 49 22 50 Core Hits 50 | 3 19 9 19 Critical Kills 2 | . 2 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Destroy 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1959 | 92 704 386 777 Guns 867 | 92 368 88 319 Cannons 1064 | . 334 272 458 Explosions . | . . . . Melee . | . . . . Ramming 2 | . 2 . . Kinetic 753 | 92 368 88 205 Thermal 1090 | . 334 298 458 Explosive . | . . . . Electromagnetic 114 | . . . 114 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 21 | . . 21 . Projectiles 21 | . . 21 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | 1 1 . . Targets Rammed 2 | 1 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 160 | . 120 160 22 Average Temperature 42 | . 34 72 11 Received Heat Transfer 276 | . 105 15 156 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 2270 | . 703 605 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 348 | 15 201 180 348 Initial 59 | . 8 6 59 Average 92 | 4 52 97 201 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 84 | 100 97 100 40 Level 1 15 | . 2 . 59 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 19 9 18 Peak Tracking Total 7 | . 6 3 7 Tactical Retreats 4 | . 2 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 11 | . 6 1 4 Terminals 8 | . 4 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 20 1 9 Successful 19 | . 13 1 5 Failed 11 | . 7 . 4 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 16 | . 11 . 5 Terminals 24 | . 15 . 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 1 2 Robot Analysis 1 | . 1 . . Open Door 1 | . . 1 . Unreport Threat 1 | . 1 . . Disarm Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Reinforcement Status 1 | . . . 1 Hauler Manifests 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 4 . . Report Inventory 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 4 . 3 Terminals 7 | . 4 . 3 Track 4 | . 3 . 1 Botnet 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 . 4 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 19 | . 19 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders 8 | . . . 8 EXPLORE 4 | . . . 4 RETURN 4 | . . . 4 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches 19 | . . . 19 Drone Recoveries 7 | . . . 7 Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1801 | 119 982 267 433 Spaces Moved 861 | 58 433 193 177 Core 2 | 2 . . . Treads 493 | 35 433 25 . Legs . | . . . . Wheels 366 | 21 . 168 177 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 100 100 Average Speed 134 | 134 160 107 102 Slowest Speed 160 | 160 160 160 115 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 4 65 51 53 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 19 | . 14 . 5 Terrain Destroyed 22 | . 16 1 5 Melee . | . . . . Projectile 22 | . 16 1 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1266 | 81 611 220 354 Wait 219 | . 105 3 111 Move 858 | 57 432 192 177 Hop . | . . . . Pick Up 17 | 7 5 2 3 Fast Attach 5 | 5 . . . Attach 14 | 2 . 3 9 Detach 7 | . . 1 6 Swap 20 | 2 10 3 5 Drop 5 | . 3 . 2 Fire 119 | 7 55 16 41 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | 1 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 4) 1086 | -10/Materials | Discovered new exit (range 5) 1102 | -10/Materials | Entered Mines 1236 | -10/Mines | Found the Drone Emporium 1242 | -10/Mines | Found Prototype Device 1304 | -10/Mines | Learned Materials terminal intel 1356 | -10/Mines | Discovered new exit (range 9) 1369 | -10/Mines | Entered Materials 1369 | -9/Materials | Evolved 2 slots: Utility x2 1370 | -9/Materials | Loaded intel: 12 terminal locations 1373 | -9/Materials | Identified Decoy Drone Bay 1556 | -9/Materials | Discovered new exit (range 15) 1568 | -9/Materials | Discovered new exit (range 49) 1609 | -9/Materials | Lost 6 allies 1802 | -9/Materials | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Tracking enabled and active. >>Enumerate(Reinforcements) Retrieving latest reported positions... No active reinforcement squads found. 01725_ Acquired Lgt. Deuterium Engine. 01788_ Beam Cannon destroyed. 01793_ Sensor Array destroyed. 01794_ L-31 Rogue destroyed. 01800_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01801_ Com. Wheel destroyed. 01802_ O-16 Technician uses terminal to summon reinforcements. 01802_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 01802_ O-16 Technician locks terminal. 01802_ O-16 Technician cleans trojans from system. 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""" #??????????? | | ???????????????????????##### """ #??????????? | | ???????????????????????????# """ #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ??????????????????????????? #??????????? | | ???????????????????????????###### ?????????? | | ????????????????????????????????? ?????????? | | ?????????????????????????????????? ?????????? | | ?????????????T???????????????????? ##?????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????T???????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????"???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingCryofiberArray Manual? 0 Play Time 00:29:48 Cumulative 216.2 hours Start 2024.04.21 @ 11:16:59 End 2024.04.21 @ 11:45:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 0 Adventurer 72 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 40 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4d6a62a-e7aa-461b-ae70-e3a3fc3371ad