Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.29 @ 12:56:47 Player: PersmaticCoreSerial_K4E2 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (888) 888 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3883 Bonus ------- None Cogmind --------- Core Integrity 648/700 Matter 166/300 Energy 520/520 System Corruption 1% Temperature Cool (8) Movement Walking (160) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Visual Processing Unit Improved Sensor Array Improved Signal Interpreter ECM Suite Medium Reactive Plating Hacking Suite > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (4) ---- Improved Cooling System Compact Battery (300) Medium Reactive Plating Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Medium Reactive Plating Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Assault Cannon > --- INVENTORY -------- Advanced Heat Sink Compact Battery ECM Suite Thief Drone Bay [Rating: 47] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Reactive Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 2 1 . Weapon . | . . . . . . . Parts Attached 70 | 8 11 17 2 18 14 . Power 9 | 1 2 1 1 1 3 . Engine 6 | 1 1 . . 1 3 . Core 3 | . 1 1 1 . . . Reactor . | . . . . . . . Propulsion 21 | 2 4 7 . 5 3 . Treads 4 | . . 3 . 1 . . Leg 6 | . . . . 3 3 . Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight 8 | . 3 4 . 1 . . Utility 25 | 3 . 6 1 9 6 . Device 12 | . . 3 1 5 3 . Storage 6 | 2 . 1 . 3 . . Processor 4 | 1 . 1 . 1 1 . Hackware 1 | . . 1 . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 15 | 2 5 3 . 3 2 . Energy Gun 3 | 1 . . . 2 . . Energy Cannon 5 | . 3 2 . . . . Ballistic Gun 4 | 1 2 . . . 1 . Ballistic Cannon 2 | . . . . 1 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 7 | . . 4 . 2 1 . Power 2 | . . . . 1 1 . Propulsion 3 | . . 2 . 1 . . Utility . | . . . . . . . Weapon 2 | . . 2 . . . . Highest Loss Streak 3 | . . 3 . 1 1 . Average Slot Usage (%) 94 | . 96 97 89 92 94 90 Engine 7 | . 10 . . 5 12 15 Core 3 | . 3 11 11 1 . . Treads 6 | . . 8 22 11 . . Leg 9 | . . . . 1 21 20 Wheel 1 | . 16 . . . . . Flight 8 | . 11 23 11 12 . . Device 11 | . . 11 11 16 12 15 Storage 7 | . 14 10 11 10 2 . Processor 9 | . 14 2 . 8 15 15 Hackware 7 | . . 8 11 9 7 7 Protection 2 | . . . . . 5 7 Energy Gun 1 | . 7 . . 1 1 . Energy Cannon 6 | . 9 17 12 6 . . Ballistic Gun 3 | . 8 2 . . 5 1 Ballistic Cannon 4 | . . . . 6 6 7 Naked Turns . | . . . . . . . Heaviest Build 72 | 14 13 23 23 26 72 53 Greatest Support 60 | 20 20 43 43 60 60 60 Greatest Overweight (x) 1 | . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 6 8 8 8 4 4 Average Capacity 5 | 5 6 7 8 5 4 4 Most Carried 8 | 8 6 7 8 8 4 3 Average Carried 4 | 4 4 6 7 5 3 3 Final Capacity 8 | 6 6 8 8 4 4 4 Final Carried 8 | 5 6 7 8 4 3 3 Class Distribution -------------------- 35% | Hacker-Skirmisher 34% | Hacker-Mutant 18% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 970 | 375 108 172 30 105 180 . Remotely . | . . . . . . . Salvage Created 1304 | 120 228 262 47 408 216 23 Parts 96 | 13 18 19 6 18 18 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 27 | . 7 5 3 6 5 1 Guns 7 | . 4 . . . 3 . Cannons 20 | . 3 5 3 6 2 1 Classes Destroyed 9 | 3 2 2 . 1 1 . Worker 3 | 2 . . . 1 . . Tunneler 1 | 1 . . . . . . Recycler 5 | 1 . . . 3 1 . Operator 1 | . . 1 . . . . Watcher 2 | . . . . 1 1 . Swarmer 15 | . 3 . 3 4 4 1 Grunt 7 | . 4 2 . 1 . . Sentry 4 | . . 3 . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | 4 4 2 3 5 6 1 Combat Bots Only 4 | . 4 2 3 3 4 1 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 1540 | . 227 277 78 240 419 299 Core 222 | . 55 71 11 33 34 18 Absorbed by Shields 137 | . . 61 31 45 . . Core Remaining (%) 87 | 100 78 . 79 94 . . Volleys Fired 91 | 9 18 21 9 16 14 4 Largest 2 | 2 2 2 2 2 2 1 Hottest 136 | 70 110 136 136 113 99 44 Shots Fired 168 | 18 35 35 17 32 28 3 Gun 54 | 18 17 2 . 3 14 . Cannon 114 | . 18 33 17 29 14 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 60 | 9 8 2 . 13 25 3 Thermal 102 | 9 27 33 17 16 . . Explosive . | . . . . . . . Electromagnetic 6 | . . . . 3 3 . Robot Hit Streak 18 | 4 5 18 13 14 15 2 Robot Miss Streak 3 | 1 3 1 3 1 1 1 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 111 | 10 20 31 7 24 17 2 Core Hits 51 | 6 10 8 3 13 10 1 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 2 | . . 2 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2069 | 96 249 556 104 578 437 49 Guns 542 | 96 129 8 . 49 260 . Cannons 1470 | . 120 548 104 472 177 49 Explosions 57 | . . . . 57 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 661 | 23 53 8 . 141 387 49 Thermal 1309 | 73 196 548 104 388 . . Explosive . | . . . . . . . Electromagnetic 99 | . . . . 49 50 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 . 1 1 Average Corruption 1 | . . 1 1 . 1 1 Corruption Purged . | . . . . . . . Effects 3 | . . 2 . . . 1 Message Errors 2 | . . 2 . . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . 30 . . Projectiles 25 | . . . . 25 . . Explosions 5 | . . . . 5 . . Melee . | . . . . . . . Knockbacks 3 | . . . . . 2 1 Impact . | . . . . . . . Kinetic 3 | . . . . . 2 1 Secondary . | . . . . . . . Self-Inflicted Damage 40 | . . . . 40 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 432 | 80 432 331 372 123 90 8 Average Temperature 109 | 39 160 110 209 37 34 8 Received Heat Transfer 213 | . 45 87 . 36 . 45 Effects 5 | . 3 . 2 . . . Shutdowns 2 | . 2 . . . . . Energy Bleed 1 | . 1 . . . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 2566 | 222 481 1036 185 642 . . Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 313 | 20 195 243 149 313 150 . Initial 79 | . 11 70 79 48 27 . Average 102 | 10 111 129 146 190 45 . Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 87 | 100 100 88 100 48 100 . Level 1 12 | . . 11 . 51 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . 4 2 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 8 8 2 16 6 9 Peak Tracking Total 6 | . 5 2 2 4 4 6 Tactical Retreats 5 | . . . . 3 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 3 | . 1 1 . 1 . . Max in Single Turn 1 | . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 5 | . . 1 1 1 2 . Terminals 3 | . . 1 . 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . . 3 1 3 21 . Successful 25 | . . 2 1 3 19 . Failed 3 | . . 1 . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . . 3 . 3 3 . Fabricators . | . . . . . . . Repair Stations 18 | . . . . . 18 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 2 1 3 3 . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Dispatch Records 1 | . . . . 1 . . Maintenance Status 1 | . . . . 1 . . Recall Reinforcements 1 | . . 1 . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 16 | . . . . . 16 . Scan Component 8 | . . . . . 8 . Repair 8 | . . . . . 8 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 3 | . . 1 . 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . . . . 8 . Time 342 | . . . . . 342 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat . | . . . . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 21 | . . . . 21 . . Total Damage 103 | . . . . 103 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 5 | . . . 3 2 . . Drone Recoveries 2 | . . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 2283 | 186 216 348 235 444 780 74 Spaces Moved 1142 | 170 179 172 103 206 263 49 Core 2 | 2 . . . . . . Treads 385 | . . 97 103 185 . . Legs 331 | . . . . 19 263 49 Wheels 253 | 168 85 . . . . . Hover . | . . . . . . . Flight 171 | . 94 75 . 2 . . Fastest Speed 34 | 50 37 34 160 130 130 130 Average Speed 125 | 79 75 139 160 160 137 133 Slowest Speed 180 | 80 120 180 160 180 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 8 28 20 28 19 11 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . . 7 . . Melee . | . . . . . . . Projectile 4 | . . . . 4 . . AOE 3 | . . . . 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 1819 | 202 231 242 156 286 649 53 Wait 438 | . . 21 41 28 348 . Move 1136 | 169 178 171 102 205 262 49 Hop . | . . . . . . . Pick Up 33 | 11 8 4 . 5 5 . Fast Attach 37 | 8 4 6 1 8 10 . Attach 12 | . 3 6 . 2 1 . Detach 5 | . 3 1 1 . . . Swap 21 | . 4 5 1 8 3 . Drop 43 | 5 13 5 1 14 5 . Fire 91 | 9 18 21 9 16 14 4 Melee 2 | . . 2 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 387 | -10/Materials | Discovered new exit (range 11) 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 554 | -9/Materials | Lost 3 parts (1n2w) 588 | -9/Materials | Build established: Scavenger-Mutant 666 | -9/Materials | Discovered new exit (range 15) 751 | -9/Materials | Entered Mines 913 | -9/Mines | Learned location of 1 exit from Proximity Caves 924 | -9/Mines | Discovered new exit (range 13) 951 | -9/Mines | Found the Drone Emporium 962 | -9/Mines | Found Prototype Device 962 | -9/Mines | Identified Thief Drone Bay 983 | -9/Mines | Build established: Hacker-Mutant 986 | -9/Mines | Entered Materials 986 | -8/Materials | Accompanied by 3 allies 986 | -8/Materials | Evolved 2 slots: Utility x2 1006 | -8/Materials | Garrison activated, responded to threat 1363 | -8/Materials | Garrison activated, responded to threat 1422 | -8/Materials | Discovered new exit (range 5) 1430 | -8/Materials | Entered Factory 1430 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1717 | -7/Factory | Build established: Hacker-Skirmisher 1766 | -7/Factory | Discovered new exit (range 10) 1853 | -7/Factory | Repaired Assault Cannon 1898 | -7/Factory | Repaired Imp. Titanium Leg 1932 | -7/Factory | Repaired Imp. Sensor Array 1959 | -7/Factory | Repaired ECM Suite 2005 | -7/Factory | Repaired Imp. Titanium Leg 2050 | -7/Factory | Repaired Imp. Titanium Leg 2122 | -7/Factory | Repaired Cld. Deuterium Engine 2167 | -7/Factory | Repaired Med. Reactive Plating 2184 | -7/Factory | Identified exit to Factory 2208 | -7/Factory | Identified exit to Lower Caves 2210 | -7/Factory | Entered Lower Caves 2223 | -7/Lower Caves | Gauss Rifle stolen by Master Thief 2284 | -7/Lower Caves | Self-destructed Last Messages --------------- Retrieving Zone 4B layout... Downloaded map data. >>Access(Main) Found 4 level access points to Factory: (11,37) (180,84) (149,14) (92,13) Map updated. 02208_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 02212_ C-30 ARC bursts open, deploying its payload. 02212_ L-41 Fighter unfolds itself. 02212_ G-47 Trooper unfolds itself. 02223_ Gauss Rifle ripped off. 02268_ Imp. Titanium Leg severed. 02278_ L-41 Fighter knocked back. 02280_ System corrupted: Assault Cannon jammed. 02282_ S-27 Virus destroyed. 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""" #####??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 1 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed FrostCorruptionNeutralizer Manual? 0 Play Time 01:07:52 Cumulative 3.2 hours Start 2021.10.29 @ 09:13:45 End 2021.10.29 @ 12:56:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ba81d3f-2f45-408b-878d-78c67fe7ed44