Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 19:15:33 Player: MoYuYu Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (15) 75 Value Destroyed (212) 212 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (5300) 5300 TOTAL SCORE: 13607 Bonus ------- Aligned with FarCom 300 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 211/300 Energy 69/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Skeleton Box Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Advanced Surge Thruster Field Propulsion Array Q-thruster Electron Diverter > --- UTILITY ---------- Small Storage Unit Energy Well Advanced Weight Redist. System Structural Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite ECM Suite Advanced Reaction Control System Improved Hacking Suite System Shield Skeleton Box > --- WEAPON ----------- Matter Neutralizer Scythe > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Field Propulsion Drive Q-thruster Heavy Missile Launcher Scythe [Rating: 125] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Scythe Energy Gun EM Shotgun Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 2 . . 2 2 2 2 2 . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 2 . 1 . . . . 1 1 1 . Utility 11 | . . . . . 2 2 1 . . 1 2 1 1 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 50 | 1 8 1 . . 3 3 3 2 5 2 8 3 4 2 5 Power 7 | . 1 . . . . . . 1 1 . 3 . . . 1 Engine 2 | . 1 . . . . . . 1 . . . . . . . Core 2 | . . . . . . . . . 1 . 1 . . . . Reactor 3 | . . . . . . . . . . . 2 . . . 1 Propulsion 15 | . 3 . . . . 1 . 1 1 . 2 2 1 1 3 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . Flight 14 | . 3 . . . . . . 1 1 . 2 2 1 1 3 Utility 21 | . 2 . . . 3 2 3 . 2 2 3 . 3 1 . Device 7 | . . . . . 1 1 1 . . . 1 . 2 1 . Storage 2 | . . . . . . . . . . . 1 . 1 . . Processor 7 | . 1 . . . 2 1 1 . 1 . 1 . . . . Hackware 3 | . . . . . . . 1 . 1 1 . . . . . Protection 2 | . 1 . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 7 | 1 2 1 . . . . . . 1 . . 1 . . 1 Energy Gun 1 | . 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . . . 1 1 . . Parts Lost 19 | . . . . . . . 1 . . . . . . . 18 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 9 | . . . . . . . 1 . . . . . . . 8 Utility 6 | . . . . . . . . . . . . . . . 6 Weapon 3 | . . . . . . . . . . . . . . . 3 Highest Loss Streak 18 | . . . . . . . 1 . . . . . . . 18 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 5 | 1 3 4 5 5 3 4 4 5 5 5 5 7 7 7 7 Power 1 | . 1 1 . . . . 1 1 1 1 1 2 2 2 2 Propulsion . | . . 1 1 1 . . . . . . . 1 1 2 1 Utility 1 | . 1 1 3 3 2 2 1 2 2 1 1 1 . . . Weapon 1 | . 1 . . . . 1 1 1 1 1 1 2 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 9 | . . 2 1 . . . 2 . 1 1 1 . . . 1 Power 2 | . . . 1 . . . . . . . . . . . 1 Propulsion 1 | . . 1 . . . . . . . . . . . . . Utility 4 | . . . . . . . 2 . 1 . 1 . . . . Weapon 2 | . . 1 . . . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 46 85 85 85 72 85 80 80 91 92 91 89 82 79 78 Engine 3 | . 7 14 14 14 9 7 6 6 3 . . . . . . Core 2 | . . . . . . . . . 2 5 7 4 4 4 2 Reactor 1 | . . . . . . . . . . . 1 4 4 4 4 Hover 1 | . . . . . . 1 6 6 6 5 . . . . . Flight 22 | . 17 28 28 28 27 23 16 14 23 21 21 23 21 22 22 Device 11 | . . . . . 2 15 13 13 13 11 14 14 13 16 17 Storage 2 | . . . . . . . . . . . 2 4 7 8 7 Processor 15 | . 5 14 14 14 15 22 20 20 20 17 15 14 13 12 12 Hackware 5 | . . . . . . . 3 6 6 10 10 9 8 8 7 Protection 4 | . 2 14 14 14 9 7 6 6 6 5 5 4 4 . . Slashing Weapon 6 | . . 2 14 14 9 7 6 6 7 11 10 7 4 4 4 Peak Build Rating 125 | 1 6 8 9 9 15 24 30 39 51 57 89 101 116 119 125 Average Rating 62 | . 3 6 8 9 13 20 27 31 44 54 77 96 105 112 111 On Entrance 41 | . 1 6 8 9 9 15 24 29 39 51 57 89 95 105 119 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 48 | 1 7 8 8 8 8 9 9 16 16 15 37 35 48 39 48 Greatest Support 58 | 3 8 8 8 8 18 18 17 21 27 27 41 42 56 57 58 Greatest Overweight (x) 4 | . . . . . . . . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 6 8 8 8 7 Most Carried 8 | 3 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 Average Carried 5 | 2 3 4 4 5 3 4 4 5 5 4 5 7 7 7 7 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 5 Final Carried 8 | 3 5 5 5 5 5 5 5 5 5 5 8 8 8 7 3 Class Distribution -------------------- 27% | Hacker-Ninja 27% | Hacker-Scout 18% | Mutant 17% | Scout 8% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Matter Collected 636 | 210 20 61 . . 40 . 24 . 101 . . 155 25 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 508 | . 97 . . . 202 . 24 . 30 . . 155 . . . Parts 26 | . 9 . . . 9 . 2 . 4 . . 2 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 6 | . 6 . . . . . . . . . . . . . . Guns 3 | . 3 . . . . . . . . . . . . . . AOE 3 | . 3 . . . . . . . . . . . . . . Classes Destroyed 6 | . 2 . . . 3 . . . 1 . . . . . . Worker 2 | . 1 . . . . . 1 . . . . . . . . Builder 2 | . . . . . 2 . . . . . . . . . . Recycler 2 | . . . . . 1 . . . . . . 1 . . . Operator 1 | . . . . . . . . . 1 . . . . . . Watcher 2 | . . . . . 2 . . . . . . . . . . Swarmer 6 | . 6 . . . . . . . . . . . . . . Best Kill Streak 4 | . 4 . . . 3 . 1 . 1 . . 1 . . . Combat Bots Only 3 | . 3 . . . . . . . . . . . . . . Max Kills in Single Turn 3 | . 3 . . . 1 . 1 . 1 . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Hostile Shots Fired 181 | . 26 . . 2 . . 8 . . . . 2 10 6 127 Missed 82 | . 10 . . 1 . . 5 . . . . . 6 3 57 Hits 99 | . 16 . . 1 . . 3 . . . . 2 4 3 70 Melee 3 | . . . . . . . . . . . . . 3 . . Projectile 96 | . 16 . . 1 . . 3 . . . . 2 1 3 70 AOE 5 | . . . . . . . . . . . . . 2 . 3 Critical Strikes 7 | . 1 . . . . . . . . . . . 1 . 5 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 3256 | . 131 . . 7 . . 50 . . . . 50 178 64 2776 Core 1656 | . 55 . . . . . . . . . . . . . 1601 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 88 | . . . . . . . . . . 88 . . . . . Core Remaining (%) 97 | 100 . . . 78 100 100 . . 100 100 100 100 100 . . Volleys Fired 17 | . 7 . . . . . . . . . . 3 3 . 4 Largest 2 | . 2 . . . . . . . . . . 1 1 . 1 Hottest 105 | . 65 . . . . . . . . . . 105 105 . 105 Shots Fired 18 | . 8 . . . . . . . . . . 3 3 . 4 Gun 8 | . 8 . . . . . . . . . . . . . . Cannon 9 | . . . . . . . . . . . . 3 3 . 3 Launcher 1 | . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . Thermal 9 | . . . . . . . . . . . . 3 3 . 3 Explosive 1 | . . . . . . . . . . . . . . . 1 Electromagnetic 7 | . 7 . . . . . . . . . . . . . . Robot Hit Streak 2 | . 2 . . . . . . . . . . . . . 2 Robot Miss Streak 2 | . 2 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 33 | . 7 . . . 11 . 1 . 2 . 1 2 . . 9 Core Hits 17 | . 7 . . . 4 . . . 1 . . 1 . . 4 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 113 | . . . . . 17 4 2 . 10 5 15 6 . 11 43 Impact . | . . . . . . . . . . . . . . . . Slashing 113 | . . . . . 17 4 2 . 10 5 15 6 . 11 43 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 4 . 1 . 1 . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 Damage Inflicted 1561 | . 188 . . . 540 . 72 . 110 . 44 116 6 . 485 Guns 73 | . 73 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 310 | . 115 . . . . . . . . . . . . . 195 Melee 1172 | . . . . . 540 . 72 . 110 . 44 116 . . 290 Ramming 6 | . . . . . . . . . . . . . 6 . . Kinetic 6 | . 6 . . . . . . . . . . . . . . Thermal 115 | . 115 . . . . . . . . . . . . . . Explosive 195 | . . . . . . . . . . . . . . . 195 Electromagnetic 67 | . 67 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1172 | . . . . . 540 . 72 . 110 . 44 116 . . 290 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . . . . . . . 25 Average Corruption 14 | . . . . . . . . . . . . . . . 14 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 232 | . . . . . 137 . 32 . 32 . . 6 . . 25 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 232 | . . . . . 137 . 32 . 32 . . 6 . . 25 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . 4 . . . . . . . . . . . 3 . 59 Shots 2 | . 1 . . . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 210 | . 60 . . . . . . . . . 2 210 156 3 120 Average Temperature 31 | . 26 . . . . . . . . . 1 146 91 2 15 Received Heat Transfer 216 | . . . . . . . 18 . . . . . . . 198 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 130 | . 130 42 . 45 17 16 40 7 19 30 15 23 9 61 71 Initial 42 | . . 42 . . 17 . 7 7 1 . . 7 6 . 28 Average 14 | . 69 15 . 7 6 . 13 3 2 3 2 12 1 41 25 Influence Increases 872 | . 160 . . 45 30 19 65 10 50 54 47 33 17 116 226 Destroy 0b10 Robot/C 120 | . 120 . . . . . . . . . . . . . . Destroy 0b10 Robot/NC 45 | . 5 . . . 25 . 5 . 5 . . 5 . . . Destroy Leader 24 | . 20 . . . 4 . . . . . . . . . . Successful Hack 242 | . 5 . . . . . . . 23 31 16 18 8 62 79 Disable Machine 75 | . . . . . . . 15 . 15 15 15 . . . 15 Destroy Structure 201 | . 10 . . . 1 4 . 10 7 8 16 10 9 24 102 Partial Spotted 60 | . . . . . . 15 . . . . . . . 30 15 Lose Combat Pursuer 105 | . . . . 45 . . 45 . . . . . . . 15 Influence Decreases 872 | . 50 110 . . 75 3 61 28 52 54 32 35 30 70 272 Entered New Map 152 | . . 68 . . 28 . 9 13 1 . . 8 7 . 18 Time Decay 684 | . 40 42 . . 47 3 52 15 51 54 32 27 23 70 228 Lost Part 16 | . . . . . . . . . . . . . . . 16 Lost Ally 20 | . 10 . . . . . . . . . . . . . 10 Squads Dispatched 10 | . 1 . . . . 1 . . 1 1 . . 1 1 4 Investigation . | . . . . . . . . . . . . . . . . Extermination 6 | . . . . . . 1 . . 1 1 . . . . 3 Reinforcement 4 | . 1 . . . . . . . . . . . 1 1 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Distress Signals 3 | . . . . . . . . . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 75 | . 8 . . 3 4 . 3 4 4 1 3 2 7 5 31 Peak Tracking Total 13 | . 5 . . 3 2 . 3 4 1 1 2 2 9 2 13 Tactical Retreats 6 | . . . . 1 . . 1 . . . . . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Traps Triggered 3 | . . . . . . . 2 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Machines Disabled 5 | . . . . . . . 1 . 1 1 1 . . . 1 Max in Single Turn 1 | . . . . . . . 1 . 1 1 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Machines Accessed 42 | . 2 1 1 . . 1 2 . 4 10 4 2 2 6 7 Terminals 35 | . 2 . . . . . 2 . 4 7 3 2 2 6 7 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . 1 1 . . . . Total Hacks 80 | . 2 1 1 . . 3 7 . 10 22 6 4 4 9 11 Successful 41 | . 2 1 1 . . . 1 . 4 11 5 2 2 5 7 Failed 39 | . . . . . . 3 6 . 6 11 1 2 2 4 4 Catastrophic 5 | . . . . . . 2 2 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 46 | . 2 . 1 . . . 7 . 6 13 4 1 3 2 7 Terminals 68 | . 2 . . . . . 7 . 10 16 5 4 4 9 11 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . . 2 1 . . . . Terminal Hacks 18 | . . 1 1 . . . . . 2 3 2 1 1 4 3 Record 3 | . . . . . . . . . 1 . . . . . 2 Open Door 4 | . . 1 . . . . . . . . . . . 2 1 Level Access Points 5 | . . . . . . . . . . 1 1 1 1 1 . Branch Access Points 2 | . . . . . . . . . . 1 . . . 1 . Security Status 2 | . . . . . . . . . . 1 1 . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 18 | . 2 . . . . . 1 . 2 4 2 1 1 1 4 Terminals 18 | . 2 . . . . . 1 . 2 4 2 1 1 1 4 Assimilate 6 | . 1 . . . . . . . 1 1 1 . . 1 1 Botnet 12 | . 1 . . . . . 1 . 1 3 1 1 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 30 | . . . . . . 1 2 . 4 7 2 2 2 4 6 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . . . . Time 81 | . . . . . . . . . . 81 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Total Allies 8 | . 1 . . . . . 1 1 1 1 1 . . 1 1 Largest Group 3 | . 1 . . . . . 1 2 1 2 3 3 3 1 1 Highest-Rated Group 65 | . 10 . . . . . 34 65 10 36 62 62 62 26 38 Highest-Rated Ally 38 | . 10 . . . . . 34 34 10 26 26 26 26 26 38 Total Orders 2 | . . . . . . . . . . 2 . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . Ally Attacks 17 | . . . . . . . . 17 . . . . . . . Total Damage 1313 | . . . . . . . . 1313 . . . . . . . Kills 4 | . . . . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Active Infowar (turns) 2255 | . . . . . . 169 126 57 343 363 215 64 156 150 612 Optics 2243 | . . . . . . 157 126 57 343 363 215 64 156 150 612 Structural 2212 | . . . . . . 169 126 57 343 363 215 64 156 150 569 ECM 756 | . . . . . . . . . . . . . 27 150 579 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Turns Passed 2767 | 23 100 139 92 12 146 169 126 57 343 363 215 64 156 150 612 Spaces Moved 6195 | 37 165 334 241 32 279 434 291 153 956 704 555 142 279 394 1199 Core 112 | 37 54 . . . . . . . . . . . . . 21 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 58 | . . . . . . . 58 . . . . . . . . Flight 6025 | . 111 334 241 32 279 434 233 153 956 704 555 142 279 394 1178 Fastest Speed 24 | 50 37 37 37 37 34 34 34 29 27 27 27 26 25 24 24 Average Speed 29 | 50 41 37 37 37 34 34 37 35 27 27 27 27 25 24 25 Slowest Speed 250 | 50 50 37 37 37 34 34 50 37 29 27 28 28 26 25 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 48 | . . 3 . . 1 1 1 . 12 7 1 . 4 1 17 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 37 66 59 17 26 15 15 82 24 23 17 7 10 14 41 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 77 | . . . . . 1 4 . . 7 4 8 6 3 8 36 Terrain Destroyed 86 | . 9 . . . 1 4 . . 7 4 8 6 3 8 36 Melee 68 | . . . . . 1 4 . . 7 4 8 3 . 8 33 Projectile 9 | . . . . . . . . . . . . 3 3 . 3 AOE 9 | . 9 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Total 6889 | 40 185 346 244 31 302 446 304 156 1004 862 599 154 357 429 1430 Wait 486 | . 2 10 . . . 6 . . 25 151 14 1 68 24 185 Move 6092 | 36 164 328 240 31 276 431 289 152 931 690 552 141 271 391 1169 Hop 42 | . . 2 . . 1 1 1 . 12 6 1 . 4 1 13 Pick Up 29 | 3 2 2 2 . 3 1 3 1 1 3 6 . 2 . . Fast Attach 29 | 1 6 1 . . 1 2 2 1 3 2 3 . 3 1 3 Attach 19 | . 1 . . . 3 1 1 . . 1 2 1 2 1 6 Detach 6 | . . . . . . . . . . . . 1 1 . 4 Swap 12 | . 1 . . . . . . 1 2 1 4 2 . . 1 Drop 30 | . 2 3 2 . 1 . 4 1 2 3 5 . 3 . 4 Fire 17 | . 7 . . . . . . . . . . 3 3 . 4 Melee 107 | . . . . . 17 4 2 . 10 5 12 5 . 11 41 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 12) 117 | -10/Materials | Discovered new exit (range 9) 124 | -10/Materials | Entered Mines 125 | -10/Mines | Met a Derelict bent on vengeance 136 | -10/Mines | Discovered new exit (range 15) 173 | -10/Mines | Discovered new exit (range 9) 204 | -10/Mines | Learned location of Storage (-9) 236 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 261 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 261 | -10/Mines | Discovered new exit (range 5) 263 | -10/Mines | Entered Exiles 273 | -10/Exiles | Met 8R-AWN 279 | -10/Exiles | Met EX-HEX 290 | -10/Exiles | Met EX-BIN 294 | -10/Exiles | Aligned with FarCom system 295 | -10/Exiles | Given EX-Vault access code 300 | -10/Exiles | Build established: Mutant 303 | -10/Exiles | Opened EX-Vault 308 | -10/Exiles | Found Skeleton Box 316 | -10/Exiles | Warned to stay clear of 0b10 Research branches 326 | -10/Exiles | Met EX-DEC 351 | -10/Exiles | Discovered new exit (range 14) 355 | -10/Exiles | Left Exiles lab with Skeleton Box 355 | -10/Exiles | Entered Mines 364 | -9/Mines | Discovered new exit (range 8) 367 | -9/Mines | Entered Materials 367 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 473 | -8/Materials | Discovered new exit (range 12) 512 | -8/Materials | Identified exit to Factory 513 | -8/Materials | Entered Factory 513 | -7/Factory | Evolved 2 slots: Utility x2 679 | -7/Factory | Discovered new exit (range 8) 681 | -7/Factory | Identified exit to Factory 682 | -7/Factory | Entered another Factory area 682 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 808 | -6/Factory | Sucked down chute 808 | -6/Factory | Entered Waste 809 | -6/Waste | Met a frightened Derelict 815 | -6/Waste | Spotted C-40 Crusher 816 | -6/Waste | Spotted C-40 Crusher 816 | -6/Waste | Spotted C-40 Crusher 833 | -6/Waste | 1 allies followed down the chute 833 | -6/Waste | Spotted C-40 Crusher 846 | -6/Waste | Discovered new exit (range 11) 865 | -6/Waste | Identified exit to Factory 865 | -6/Waste | Entered Factory 1016 | -6/Factory | Discovered new exit (range 6) 1017 | -6/Factory | Identified exit to Factory 1043 | -6/Factory | Build established: Scout 1208 | -6/Factory | Entered another Factory area 1208 | -5/Factory | Accompanied by 1 ally 1208 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1392 | -5/Factory | Identified exit to Upper Caves 1402 | -5/Factory | Identified exit to Factory 1460 | -5/Factory | Repaired Adv. Surge Thruster 1515 | -5/Factory | Repaired Nuclear Pulse Thruster 1536 | -5/Factory | Build established: Hacker-Scout 1571 | -5/Factory | Entered another Factory area 1571 | -4/Factory | Accompanied by 2 allies 1571 | -4/Factory | Evolved 2 slots: Utility x2 1665 | -4/Factory | Identified exit to Research 1739 | -4/Factory | Discovered new exit (range 9) 1746 | -4/Factory | Identified exit to Upper Caves 1786 | -4/Factory | Entered Research 1786 | -3/Research | Accompanied by 3 allies 1786 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1812 | -3/Research | Identified exit to Research 1850 | -3/Research | Entered another Research area 1850 | -2/Research | Accompanied by 3 allies 1850 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1906 | -2/Research | Identified exit to Access 1910 | -2/Research | Found Prototype Device 1910 | -2/Research | Identified Exp. Shield Generator 2006 | -2/Research | Entered Access 2006 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2036 | -1/Access | Lost 3 allies 2050 | -1/Access | Identified exit to Command 2050 | -1/Access | Identified exit to Surface 2146 | -1/Access | Remotely autohacked Sealed Barrier 2156 | -1/Access | Entered Command 2270 | -1/Command | Build established: Hacker-Ninja 2297 | -1/Command | Spotted B-99 Colossus 2715 | -1/Command | Spotted M Guard 2715 | -1/Command | Spotted M Guard 2715 | -1/Command | Spotted Combat Programmer 2715 | -1/Command | Spotted Combat Programmer 2725 | -1/Command | Met MAIN.C 2729 | -1/Command | 0b10 Conduit disabled 2743 | -1/Command | System corruption reached 10% 2749 | -1/Command | Core integrity fell below 50% 2760 | -1/Command | Core integrity fell below 20% 2768 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02742_ ECM Suite destroyed. 02743_ Scythe destroyed. 02743_ Adv. Weight Redist. System destroyed. 02745_ Penetrated by EMDS Slug. 02746_ Dropped Mic. Antimatter Reactor. 02746_ Scythe destroyed. 02746_ Dropped Energy Well. 02748_ Penetrated by EMDS Slug. 02749_ System corrupted: Matter fused (-9). 02749_ Penetrated by EMDS Slug. 02751_ EMDS Slug penetrates 0b10 Conduit. 02751_ Penetrated by EMDS Slug. 02762_ Q-thruster destroyed. 02762_ P-80 Master resets P-80 Master, system corruption cleaned. 02766_ Acquired Hvy. Missile Launcher. 02768_ P-80 Master resets P-80 Master, system corruption cleaned. 02768_ Hvy. Missile Launcher destroyed. 02768_ Field Propulsion Drive destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######################???????????????? | | ???????????#""""""" """" #???????????????? | | ???????????#"" "" #???????????????? | | ???????????#""""" "" ################# | | ???????????#""""""""""" / | | ???????????#" " "" p /Y | | ???????????# """"""p p p Y | | ???????????#" "" p ################# | | ???????????# " "" pp #???????????????? | | ???????????# " MMMp #???????????????? | | ???????????# " MMM@ ""#???????????????? | | ???????????#" """"" MMM """#???????????????? | | ???????????#" p """""#???????????????? | | ???????????# " " """""#???????????????? | | ???????????# " " " #???????????????? | | ???????????# " " " " #???????????????? | | ???????????" " " " """" " #???????????????? | | ???????????" """ " " """" #???????????????? | | ???????????" " " " " #???????????????? | | ???????????# "" """"""" " #???????????????? | | ???????????# " """ " """"""""#???????????????? | | ???????????# """ " " "? ?????????????????? | | ???????????#################?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 77 Targeting Accuracy 5 Melee Accuracy 6 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Surge Thruster | 20% | -5/Factory Nuclear Pulse Thruster | 46% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Meet Your Maker Challenges ------------ None Game ------ Seed AuthchipPowerPod Manual? 0 Play Time 01:31:12 Cumulative 154.5 hours Start 2025.05.13 @ 17:35:45 End 2025.05.13 @ 19:15:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 69 Adventurer 5 Explorer 5 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0/0 Lore% 43 Gallery% 58 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 06337b31-6a49-4357-a65e-05ae7bd54858