Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 16:04:29 Player: Triffids Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (58) 290 Value Destroyed (1702) 1702 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2447) 2447 TOTAL SCORE: 10699 Bonus ------- Follower Combat Kills 868 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1150 Matter 252/300 Energy 170/170 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Medium Matter Pod (100) Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Armored Leg Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Terrain Scanner Seismic Detector Energy Filter Improved Weapon Cycler EM Shield > --- WEAPON ----------- Wave Gun Heavy Gatling Laser Coil Gun Makeshift Axe > --- INVENTORY -------- Medium Matter Pod Heavy Laser Disruptor Cannon Coil Gun Heavy Rocket Launcher [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Heavy Siege Treads Leg Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Biomechanical Wings Utility Terrain Scan Processor Device Improved Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 . . . 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . 2 Utility 5 | . . 2 . 1 . 1 . . . . 1 . . . . Weapon 2 | . . . . 1 . . . . . . 1 . . . . Parts Attached 109 | 7 3 5 4 5 2 13 . . 2 9 6 1 10 7 35 Power 13 | 1 . . . 1 . 3 . . . . . . 2 . 6 Engine 9 | 1 . . . 1 . 2 . . . . . . 2 . 3 Core 1 | . . . . . . 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 3 Propulsion 30 | 2 . . . . 2 4 . . . 3 . . 2 4 13 Treads 1 | . . . . . . . . . . . . . . . 1 Leg 18 | 2 . . . . 2 4 . . . 2 . . . 4 4 Wheel 6 | . . . . . . . . . . . . . 1 . 5 Hover 1 | . . . . . . . . . . 1 . . . . . Flight 4 | . . . . . . . . . . . . . 1 . 3 Utility 40 | 2 2 4 1 3 . 3 . . 1 5 4 . 4 1 10 Device 21 | 1 . 2 . 1 . 3 . . . 2 1 . 2 1 8 Storage 2 | 1 . . . . . . . . . . . . . . 1 Processor 5 | . . 1 1 1 . . . . . . 2 . . . . Hackware 2 | . . . . . . . . . . 1 . . 1 . . Protection 10 | . 2 1 . 1 . . . . 1 2 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 26 | 2 1 1 3 1 . 3 . . 1 1 2 1 2 2 6 Energy Gun 8 | 2 . . . . . 1 . . . 1 1 . 1 . 2 Energy Cannon 3 | . 1 . 1 . . . . . . . . . . 1 . Ballistic Gun 6 | . . . 1 . . 1 . . . . . . . . 4 Ballistic Cannon 2 | . . . . . . . . . . . 1 . 1 . . Launcher 2 | . . . 1 . . 1 . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . 1 . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . 1 . . 2 . 3 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . System Corruption 4 | . . . . . . . . . . 4 . . . . . Parts Lost 57 | . . . . . . . . . . 6 1 8 1 7 34 Power 9 | . . . . . . . . . . . . 2 . 2 5 Propulsion 17 | . . . . . . . . . . 2 . 1 . 1 13 Utility 19 | . . . . . . . . . . 3 1 3 1 4 7 Weapon 12 | . . . . . . . . . . 1 . 2 . . 9 Highest Loss Streak 26 | . . . . . . . . . . 2 1 8 1 5 26 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Backups 4 | 2 5 4 5 4 3 4 5 5 5 3 4 5 4 4 4 Power . | . . . . . . . 1 1 . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . 2 2 3 2 2 2 2 2 2 1 . 1 1 2 1 Weapon 1 | 1 2 2 2 1 1 1 2 2 2 1 3 4 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 14 | . 4 . . 1 . . 1 . . . 3 . 2 . 3 Power 2 | . 1 . . . . . . . . . . . . . 1 Propulsion 1 | . 1 . . . . . . . . . . . . . . Utility 4 | . 1 . . 1 . . 1 . . . . . . . 1 Weapon 7 | . 1 . . . . . . . . . 3 . 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 99 100 99 99 97 100 100 100 94 98 47 27 59 56 Engine 6 | . 14 11 11 9 7 6 6 6 6 6 5 2 6 7 3 Core 3 | . . . . . . 3 6 6 6 6 5 2 . . . Leg 21 | . 28 22 22 18 29 26 26 26 26 24 23 10 . 8 16 Device 15 | . 14 22 22 18 15 19 20 20 20 8 15 7 5 13 13 Processor 10 | . . 6 18 18 15 13 13 13 13 11 10 5 . . . Protection 7 | . 10 15 3 8 7 6 6 6 6 13 11 5 1 4 . Energy Gun 5 | . 18 9 7 . . 3 6 6 6 6 5 2 3 5 5 Energy Cannon 2 | . 9 11 11 9 7 2 . . . . . . . 2 2 Ballistic Gun 4 | . . . 2 9 7 6 6 6 6 6 5 2 . . 1 Slashing Weapon 2 | . . . . 6 7 6 6 6 . . . . . 2 4 Piercing Weapon 2 | . . . . . . . . . 5 5 5 2 . . . Peak Build Rating 90 | 7 7 11 18 32 37 55 56 56 57 68 81 79 33 57 90 Average Rating 45 | 5 7 9 12 28 36 50 55 56 56 58 77 36 19 43 51 On Entrance 34 | . 7 7 9 18 32 37 55 56 56 56 68 79 2 33 37 Avg Prop Armor Cover (%) 7 | 38 . . . . 9 9 . . . 2 . . . 4 8 Naked Turns 69 | . . . . . . . . . . . . 50 7 . 12 Heaviest Build 56 | 15 15 18 18 25 25 43 40 40 44 52 56 56 20 38 48 Greatest Support 116 | 20 20 20 20 20 34 68 68 68 68 74 74 74 10 36 116 Greatest Overweight (x) 11 | . . . . 1 . . . . . 1 . 11 1 1 4 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 25 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 5 4 5 4 3 4 5 5 5 3 4 5 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 3 5 5 5 5 4 5 5 5 5 3 Class Distribution -------------------- 41% | Assassin 25% | Mutant 8% | Derelict-Tank 7% | Skirmisher 6% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Mutant | -5/Proximity Caves Derelict-Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Matter Collected 1945 | 270 230 . 140 120 . 210 15 . 45 146 75 3 80 350 261 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2037 | 95 223 . 56 217 . 334 . . . 265 260 . 53 284 250 Parts 113 | 10 11 . 7 18 . 21 . . . 13 3 . 5 13 12 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed 4 | 1 . . . 1 . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . 19 . . . 11 . Prevented 17 | . . . . . . . . . . 11 . . . 6 . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Combat Hostiles Destroyed 44 | . 3 . 3 9 . 9 . . . 7 2 . 2 6 3 Melee 13 | . . . . 2 . 3 . . . 3 . . . 3 2 Guns 14 | . 3 . . . . 1 . . . 4 2 . 2 1 1 Cannons 3 | . . . . 1 . 1 . . . . . . . 1 . AOE 13 | . . . 3 6 . 4 . . . . . . . . . Classes Destroyed 12 | 2 2 . . 2 . 2 . . . 3 . . 1 . . Worker 3 | . . . . . . . . . . . . . 2 . 1 Builder 2 | . 1 . 1 . . . . . . . . . . . . Tunneler 4 | 2 . . 1 . . . . . . . . . . . 1 Hauler 1 | . . . . 1 . . . . . . . . . . . Recycler 4 | 1 2 . . . . . . . . . 1 . . . . Drone 2 | . . . . . . . . . . 2 . . . . . Swarmer 21 | . 3 . 3 7 . 4 . . . 2 . . 2 . . Grunt 11 | . . . . 2 . 3 . . . . 2 . . 4 . Sentry 2 | . . . . . . 1 . . . . . . . . 1 Hunter 4 | . . . . . . . . . . 2 . . . . 2 Programmer 3 | . . . . . . 1 . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | 1 4 . 4 7 . 4 . . . 2 3 . 2 2 1 Combat Bots Only 7 | . 3 . 3 7 . 4 . . . 2 2 . 1 2 1 Max Kills in Single Turn 5 | 1 1 . 3 5 . 4 . . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 5 . 4 . . . . . . . . . Melee 1 | . . . . 1 . 1 . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Hostile Shots Fired 588 | . 12 . 6 15 . 60 . . . 55 5 13 44 57 321 Missed 202 | . 3 . 3 3 . 19 . . . 12 3 2 15 19 123 Hits 386 | . 9 . 3 12 . 41 . . . 43 2 11 29 38 198 Melee 18 | . . . . . . . . . . . . 11 . 4 3 Projectile 368 | . 9 . 3 12 . 41 . . . 43 2 . 29 34 195 AOE 1 | . . . . . . . . . . . 1 . . . . Critical Strikes 21 | . . . . 1 . 1 . . . 4 . 4 1 2 8 Damage Taken 7478 | . 77 . 37 172 . 708 . . . 855 88 527 433 875 3706 Core 2192 | . 19 . 14 30 . 143 . . . 52 . 357 287 130 1160 Absorbed by Shields 48 | . . . . . . . . . . . 12 36 . . . Redirected to Shielding 4 | . 4 . . . . . . . . . . . . . . Ignored by Resistances 4 | . . . . . . . . . . 4 . . . . . Regen/Repaired (Parts) 64 | . . . . . . . . . 64 . . . . . . Core Remaining (%) 83 | 100 92 . 96 94 100 . . . . 77 . . . 22 . Volleys Fired 98 | 8 12 4 8 9 . 9 . . . 10 5 4 7 11 11 Largest 3 | 2 2 1 2 2 . 2 . . . 3 2 3 1 3 3 Hottest 212 | 100 110 100 110 100 . 97 . . . 168 108 155 100 212 211 Shots Fired 191 | 16 24 4 14 14 . 16 1 . . 21 10 10 7 30 24 Gun 132 | 16 13 . 6 5 . 10 1 . . 21 10 7 7 13 23 Cannon 48 | . 11 . 6 5 . 5 . . . . . 3 . 17 1 Launcher 5 | . . . 2 2 . 1 . . . . . . . . . Special 6 | . . 4 . 2 . . . . . . . . . . . Kinetic 59 | . . . . 5 . 7 1 . . 10 5 6 . 12 13 Thermal 109 | 16 24 4 12 2 . . . . . 6 5 4 7 18 11 Explosive 5 | . . . 2 2 . 1 . . . . . . . . . Electromagnetic 18 | . . . . 5 . 8 . . . 5 . . . . . Robot Hit Streak 10 | 4 6 . 4 7 . 5 . . . 7 6 4 5 5 10 Robot Miss Streak 4 | 2 3 . 4 2 . 2 . . . 2 1 2 2 4 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . . 1 1 . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 . . . 1 Shots Hit Robots 157 | 8 10 . 8 11 . 21 . . . 15 10 10 7 26 31 Core Hits 93 | 4 7 . 6 12 . 16 . . . 9 6 2 6 14 11 Critical Kills 2 | . . . . . . . . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . Critical Strikes 14 | 1 1 . . . . . . . . 2 2 2 . 3 3 Burn 2 | 1 1 . . . . . . . . . . . . . . Destroy 3 | . . . . . . . . . . 2 1 . . . . Blast 2 | . . . . . . . . . . . . . . 2 . Sever 4 | . . . . . . . . . . . . . . 1 3 Impale 3 | . . . . . . . . . . . 1 2 . . . Melee Attacks 59 | . . . . 5 . 13 1 . 1 5 4 3 . 7 20 Impact . | . . . . . . . . . . . . . . . . Slashing 46 | . . . . 5 . 13 1 . . . . . . 7 20 Piercing 13 | . . . . . . . . . 1 5 4 3 . . . Sneak Attacks 8 | . . . . . . 1 . . . 2 3 . . . 2 Combat Hostiles 2 | . . . . . . 1 . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5220 | 100 146 . 287 562 . 1058 . . . 438 379 254 169 871 956 Guns 1718 | 100 112 . 37 37 . 131 . . . 203 168 115 169 285 361 Cannons 800 | . 34 . 70 83 . 124 . . . . . 71 . 392 26 Explosions 874 | . . . 180 309 . 385 . . . . . . . . . Melee 1809 | . . . . 133 . 418 . . . 235 211 57 . 194 561 Ramming 19 | . . . . . . . . . . . . 11 . . 8 Kinetic 907 | . . . . 37 . 90 . . . 75 95 133 . 312 165 Thermal 1305 | 100 146 . 107 . . . . . . 70 73 53 169 365 222 Explosive 874 | . . . 180 309 . 385 . . . . . . . . . Electromagnetic 306 | . . . . 83 . 165 . . . 58 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1306 | . . . . 133 . 418 . . . . . . . 194 561 Piercing 503 | . . . . . . . . . . 235 211 57 . . . Highest Corruption 10 | . . . . . . 1 1 1 1 5 . 9 9 10 5 Average Corruption 4 | . . . . . . 1 1 1 1 1 . 8 9 9 5 Corruption Purged 6 | . . . . . . . . . . 5 . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 59 | . . . . . . 1 6 3 3 . . 3 10 27 6 Message Errors 19 | . . . . . . . 3 1 . . . 1 3 7 4 Matter Fused 16 | . . . . . . . 1 1 2 . . . 3 8 1 Heat Flow Errors 6 | . . . . . . . 1 . . . . . 2 3 . Energy Discharges 3 | . . . . . . 1 . . . . . . . 2 . Parts Rejected 2 | . . . . . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . . . . . . 1 . . . 1 2 . Misfires 4 | . . . . . . . 1 . . . . . . 3 . Alerts 1 | . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 89 | . . . . 8 . 28 . . . . 51 . . 2 . Projectiles 2 | . . . . . . . . . . . . . . 2 . Explosions 20 | . . . . 8 . 12 . . . . . . . . . Melee 67 | . . . . . . 16 . . . . 51 . . . . Knockbacks 4 | . . . . . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . 3 . Secondary 1 | . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 125 | . . . 14 8 . 97 . . . . . 5 . . 1 Shots 4 | . . . 1 1 . 2 . . . . . . . . . Rammed 4 | . . . . . . . . . . . . 3 . . 1 Targets Rammed 6 | . . . . . . . . . . . . 3 . . 3 Kicked 2 | . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 329 | 117 192 128 144 66 . 72 122 . . 329 278 312 132 276 220 Average Temperature 100 | 53 75 66 58 23 . 31 68 . . 162 149 185 45 100 62 Received Heat Transfer 1406 | . . . 6 99 . 267 . . . 64 12 12 . 207 739 Effects 2 | . . . . . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Melted 5 | 2 . . . . . . . . . 2 . . . . 1 Heat Transferred 2589 | 370 481 . 259 . . . . . . 111 111 74 275 536 372 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Maximum Alert Level 2 | . . . . . . . . . . . 1 . . . 2 Low Security (%) 96 | 100 100 100 100 100 100 100 . . . . 86 100 100 . 86 Level 1 2 | . . . . . . . . . . . 13 . . . 2 Level 2 1 | . . . . . . . . . . . . . . . 11 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 526 | 5 71 15 86 181 38 169 . . . . 232 2 40 . 526 Initial 150 | . . . . 14 38 . . . . . 150 . . . 67 Average 50 | 1 17 1 16 69 21 55 . . . . 121 . 7 . 71 Influence Increases 2530 | 15 86 15 136 272 . 337 . . . 371 287 2 65 228 716 Destroy 0b10 Robot/C 1300 | . 60 . 60 180 . 180 . . . 220 80 . 40 180 300 Destroy 0b10 Robot/NC 105 | 15 15 . 10 5 . . . . . 10 10 . 10 . 30 Destroy Leader 212 | . 10 . 10 32 . 40 . . . 50 10 . . 10 50 Allied During Kill 307 | . . . . . . . . . . 91 20 . . 8 188 Successful Hack 31 | . . . . 9 . 22 . . . . . . . . . Disable Machine 90 | . . 15 . 15 . 45 . . . . 15 . . . . Destroy Structure 95 | . 1 . 11 16 . 35 . . . . 2 2 . . 28 Advance Influence 150 | . . . . . . . . . . . 150 . . . . Lose Combat Pursuer 240 | . . . 45 15 . 15 . . . . . . 15 30 120 Influence Decreases 2121 | 15 86 15 99 224 85 202 135 . . 371 287 2 65 120 415 Entered New Map 162 | . . . . 23 47 . 51 . . . . . . . 41 Time Decay 1637 | 15 86 15 99 201 38 202 84 . . 311 257 2 65 90 172 Lost Part 222 | . . . . . . . . . . 40 10 . . 30 142 Lost Ally 100 | . . . . . . . . . . 20 20 . . . 60 Squads Dispatched 9 | . . . 2 2 . 4 . . . . . . . . 1 Investigation 5 | . . . 1 1 . 3 . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . . . . . 1 Reinforcement 2 | . . . 1 1 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Distress Signals 6 | . . . . 2 . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 102 | . 6 . 7 11 . 10 . . . 12 4 6 7 9 30 Peak Tracking Total 21 | . 3 . 3 8 . 4 . . . 4 4 6 4 7 21 Tactical Retreats 9 | . . . 1 1 . 1 . . . . . . 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Traps Triggered 3 | . . . . 1 . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Machines Disabled 6 | . . 1 . 1 . 3 . . . . 1 . . . . Max in Single Turn 2 | . . 1 . 1 . 2 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Machines Accessed 14 | . 1 1 1 4 . 7 . . . . . . . . . Terminals 9 | . 1 . . 3 . 5 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 35 | . 3 1 1 13 . 17 . . . . . . . . . Successful 23 | . 1 1 1 10 . 10 . . . . . . . . . Failed 12 | . 2 . . 3 . 7 . . . . . . . . . Catastrophic 3 | . . . . 1 . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 27 | . 3 . . 3 . 6 . . . . 8 . . . 7 Terminals 24 | . 3 . . 8 . 13 . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 8 | . . 1 . 5 . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 7 | . . . 1 3 . 3 . . . . . . . . . Prototype ID Bank 3 | . . . . 1 . 2 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . 1 . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 1 . 5 . 2 . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . Retrieve Study 4 | . . 1 . 1 . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . 2 . 3 . . . . . . . . . Terminals 6 | . 1 . . 2 . 3 . . . . . . . . . Botnet 6 | . 1 . . 2 . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . . 4 . 6 . . . . . . . . . Full Trace Events 3 | . . . . . . 3 . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 2 . . . . 14 . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . Part Studies Acquired 4 | . . 1 . 1 . 2 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Total Allies 12 | . . . . . . . . . 4 . 1 1 . 1 5 Largest Group 5 | . . . . . . . . . 4 4 3 1 . 1 5 Highest-Rated Group 480 | . . . . . . . . . 157 157 110 31 . 146 480 Highest-Rated Ally 146 | . . . . . . . . . 40 40 40 31 . 146 96 Zionite Dispatches 2 | . . . . . . . . . . . 1 . . . 1 Light 1 | . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . . . . . 4 . . . . FOLLOW 2 | . . . . . . . . . . . 2 . . . . DROP 1 | . . . . . . . . . . . 1 . . . . PICKUP 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 125 | . . . . . . . . . . 48 10 26 . 4 37 Total Damage 4855 | . . . . . . . . . . 903 393 503 . 300 2756 Kills 31 | . . . . . . . . . . 7 3 . . 3 18 Allies Corrupted 2 | . . . . . . . . . . 1 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Active Infowar (turns) 6332 | 59 331 198 548 596 83 697 715 274 1103 209 572 59 197 327 364 Sensors 4797 | . . 115 548 594 83 697 715 274 1103 209 406 53 . . . Terrain 4350 | . . 78 394 596 83 696 715 274 1103 52 . . . . 359 Seismic 1102 | 59 331 198 150 . . . . . . . . . . . 364 Decoding 631 | . . . . . . . . . . . 572 59 . . . Cloaking 357 | . . . . . . . . . . . . . 30 327 . Jamming 524 | . . . . . . . . . . . . . 197 327 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . 1 . 1 2 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . 5 . . . . Garrisons 1 | . . . . . . . . . . . 1 . . . . Guards 4 | . . . . . . . . . . . 4 . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Turns Passed 8158 | 144 331 198 548 596 83 697 715 274 1103 1206 577 110 297 688 591 Spaces Moved 6087 | 95 229 148 445 294 70 454 611 238 909 958 386 122 345 397 386 Core 297 | 17 . . . . . . . . . . . 102 156 . 22 Treads . | . . . . . . . . . . . . . . . . Legs 5473 | 78 229 148 445 294 70 454 611 238 909 958 386 20 . 305 328 Wheels 314 | . . . . . . . . . . . . . 189 92 33 Hover . | . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . 3 Fastest Speed 50 | 50 120 105 105 175 115 115 115 115 115 115 117 50 50 95 50 Average Speed 117 | 107 120 116 105 175 115 115 115 115 115 117 117 66 73 156 116 Slowest Speed 600 | 120 120 120 105 175 115 117 115 115 115 185 117 600 95 195 355 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 6 42 15 73 30 2 13 66 32 90 94 6 83 10 48 13 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 5 | 1 1 . . . . . . . . 1 . . 1 1 . Scrap Searched 13 | . . . 3 . . . 4 . 2 1 . . . 3 . Spaces Dug 3 | . . . . . . 1 1 . . . . . . . 1 Terrain Destroyed 71 | . . . 11 13 . 35 1 . . 2 . 1 . 7 1 Melee 3 | . . . . . . 1 1 . . . . . . . 1 Projectile 10 | . . . . . . . . . . 2 . 1 . 7 . AOE 58 | . . . 11 13 . 34 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Fac Total 6811 | 119 262 159 510 349 72 592 622 238 965 1008 497 134 377 429 478 Wait 364 | 2 10 . 49 27 1 86 9 1 51 21 83 2 6 5 11 Move 6073 | 94 228 147 444 293 69 453 610 237 908 957 386 121 344 396 386 Hop . | . . . . . . . . . . . . . . . . Pick Up 46 | 8 4 2 1 4 . 6 1 . 1 2 7 . 4 1 5 Fast Attach 59 | 4 1 . 1 . . 2 . . . 5 3 1 8 7 27 Attach 27 | 3 . 2 . 2 2 . . . . 4 2 . 4 1 7 Detach 4 | . . . . . . . . . . . 2 . 2 . . Swap 39 | . 2 4 5 6 . 13 . . 2 4 1 . . . 2 Drop 36 | . 5 . 2 3 . 10 1 . 2 . 4 . 2 1 6 Fire 98 | 8 12 4 8 9 . 9 . . . 10 5 4 7 11 11 Melee 59 | . . . . 5 . 13 1 . 1 5 4 3 . 7 20 Ram 4 | . . . . . . . . . . . . 3 . . 1 Kick 2 | . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Utility x2 550 | -9/Materials | Discovered new exit (range 15) 673 | -9/Materials | Identified exit to Mines 674 | -9/Materials | Entered Mines 683 | -9/Mines | Met a Derelict bent on vengeance 1057 | -9/Mines | Discovered new exit (range 12) 1071 | -9/Mines | Met a Derelict shopkeep closing up shop 1094 | -9/Mines | Identified exit to Materials 1108 | -9/Mines | Learned Materials terminal intel 1125 | -9/Mines | Build established: Skirmisher 1222 | -9/Mines | Entered Materials 1222 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1223 | -8/Materials | Loaded intel: 12 terminal locations 1485 | -8/Materials | Destroyed 7 combat bots 1719 | -8/Materials | Discovered new exit (range 16) 1727 | -8/Materials | Build established: Assassin 1806 | -8/Materials | Identified exit to Factory 1818 | -8/Materials | Entered Factory 1818 | -7/Factory | Evolved 2 slots: Propulsion x2 1873 | -7/Factory | Discovered new exit (range 16) 1900 | -7/Factory | Identified exit to Factory 1901 | -7/Factory | Entered another Factory area 1901 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2285 | -6/Factory | Fabricated Titanium Leg (x2) 2322 | -6/Factory | Discovered new exit (range 20) 2593 | -6/Factory | Identified exit to Lower Caves 2598 | -6/Factory | Entered Lower Caves 2729 | -6/Lower Caves | Learned Factory stockpile data 3237 | -6/Lower Caves | Discovered new exit (range 7) 3263 | -6/Lower Caves | Identified exit to Lower Caves 3313 | -6/Lower Caves | Entered another Lower Caves area 3575 | -6/Lower Caves | Discovered new exit (range 8) 3585 | -6/Lower Caves | Identified exit to Zion 3587 | -6/Lower Caves | Entered Zion 3612 | -6/Zion | Found CR-A16's Pointy Stick 3761 | -6/Zion | Discovered new exit (range 8) 3770 | -6/Zion | Identified exit to Proximity Caves 3802 | -6/Zion | System corruption cleaned by Quarantine Array 3832 | -6/Zion | Learned Factory emergency access door positions 3953 | -6/Zion | Learned Factory repair station intel 4095 | -6/Zion | Given A8's code to call for help 4317 | -6/Zion | Given the Hacking Drone Bay 4365 | -6/Zion | Met Imprinter 4386 | -6/Zion | Imprinted 4388 | -6/Zion | Declared Zion's savior 4690 | -6/Zion | Entered Proximity Caves 4690 | -5/Proximity Caves | Accompanied by 4 allies 4955 | -5/Proximity Caves | Learned Factory emergency access door positions 4959 | -5/Proximity Caves | Spotter reported a threat 5047 | -5/Proximity Caves | Build established: Mutant 5279 | -5/Proximity Caves | Learned Factory terminal intel 5628 | -5/Proximity Caves | Spotted B-75 Beast 5646 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5646 | -5/Proximity Caves | Destroyed B-75 Beast 5865 | -5/Proximity Caves | Discovered new exit (range 15) 5896 | -5/Proximity Caves | Entered Factory 5896 | -5/Factory | Accompanied by 2 allies 5896 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5899 | -5/Factory | Loaded intel: 26 terminal locations 5900 | -5/Factory | Loaded intel: 6 repair station locations 5975 | -5/Factory | Build established: Derelict-Mutant 6001 | -5/Factory | Zion Kinetic Resupply teleported in 6285 | -5/Factory | Build established: Derelict-Tank 6471 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6473 | -5/Factory | Sucked down chute 6473 | -5/Factory | Entered Waste 6474 | -5/Waste | Met a frightened Derelict 6488 | -5/Waste | EMP discharged 6494 | -5/Waste | Spotted C-40 Crusher 6504 | -5/Waste | Spotted C-40 Crusher 6511 | -5/Waste | Spotted C-40 Crusher 6514 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6517 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6521 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6526 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6529 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6531 | -5/Waste | Spotted C-40 Crusher 6532 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6535 | -5/Waste | Crushed by Compactor (1 part destroyed) 6549 | -5/Waste | Spotted C-40 Crusher 6558 | -5/Waste | Spotted C-40 Crusher 6566 | -5/Waste | Lost 8 parts (2p1n3u2w) 6576 | -5/Waste | Discovered new exit (range 15) 6583 | -5/Waste | Entered Factory 6643 | -5/Factory | Core integrity fell below 50% 6783 | -5/Factory | Discovered new exit (range 13) 6880 | -5/Factory | Entered Upper Caves 6919 | -5/Upper Caves | Learned 8 Factory zone layouts 7085 | -5/Upper Caves | Build established: Scavenger-Mutant 7203 | -5/Upper Caves | System corruption reached 10% 7443 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7491 | -5/Upper Caves | Lost 5 parts (1n4u) 7545 | -5/Upper Caves | NK-0LA showed up to help 7547 | -5/Upper Caves | NK-0LA revealed a hidden path 7568 | -5/Upper Caves | Entered Factory 7568 | -4/Factory | Evolved 2 slots: Propulsion x2 7569 | -4/Factory | Identified exit to Research 8049 | -4/Factory | Core integrity fell below 50% 8076 | -4/Factory | Zion Light squad teleported in 8079 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8080 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8080 | -4/Factory | Core integrity fell below 20% 8114 | -4/Factory | Lost 26 parts (4p11n5u6w) 8138 | -4/Factory | Lost 5 allies 8159 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08123_ U-05 Engineer lays Concrete. 08125_ KTC>YKMT9JQ#E ,JX7IQIJJ| 08125_ Acquired Prototype Leg. 08125_ Identified Enh. Flexi-carbon Leg. 08125_ U-05 Engineer builds a Wall. 08126_ Critical hit (Burn: +37). 08126_ K-01 Serf collects debris. 08126_ U-05 Engineer lays Concrete. 08130_ K-01 Serf collects debris. 08130_ U-05 Engineer lays Concrete. 08130_ Slug penetrates Terminal. 08131_ U-05 Engineer lays Concrete. 08145_ Slug penetrates Wall. 08147_ Acquired Lgt. Antimatter Reactor. 08149_ Slug penetrates Wall. 08150_ Kicked G-67 Veteran. 08152_ Kicked G-67 Veteran out of the way. 08152_ Imp. Phase Shifter destroyed. 08159_ G-67 Veteran suffers critical hit (Destroy). 08159_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????+??????????# #???????? | | ???????????????????????????????????# #???????? | | ?????????????????????#?????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# ########? | | ???????????????????????????????????# #? | | ???????????????????????????????????+ #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ??????????????????????????? ???????# #? | | ???????????????????????????????????######## #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????######??????????????????# #? | | ??????????????????#"""""??????????????????# #? | | ??????????????????#"" F"????????###########|*! ## | | ????????????+######"" ""######### !!*#!%=! | | ??????????? / " !* [[[#* !!*## | | ??????????? h###### " !!*%%!#%==%=#? | | ??????????? """"""""" !# # % !!!!/%[[* + | | ??????????? %/ # !![]*=#=%%= # | | ????????????? """"""""" ## # %%![/#=*== #? | | ?????????? ## # !!!!#[%=! "! | | ???????????????""""""""" ## # ! [#==* # | | ???????#"T @#######"#### #### #? | | ???????#"" #?????###??###?## #? | | ???????#"" "" #??????????? ??# #? | | ???????### """ T??????????? ??# #? | | ?????????# "" ??????????? ??# #? | | ???????### ""F" #??????????? ?# "%#? | | ???????# """" #??????????? ?# "#? | | ???????# """ u ??????????? ?# #? | | ???????### #??????????? ?# #? | | ?????????# k ????????????? ??+ +? | | ?????????# ########+##????????????????? #? | | ?????????# #???# ??????????????????? #? | | ?????????# #???# """??????????????????? ??? | | ?????????# #???# """?????????????????????????? | | ?????????# #???# """?????????????????????????? | | ?????????# #???# ?????????????????????????? | | ########## #???# ?????????????????????????? | | # #???#####?????????????????????????? | | " """ # #??######?????????????????????????? | | " """ # #### ?????????????????????????? | | """ # ?????????????????????????? | | # ?????????????????????????? | | "" """ + ?????????????????????????? | | "" """ # ?????????????????????????? | | "" """ # ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 14 Cloak Strength 2 Armor Coverage 525 Resistance: EM 25 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 60 Energy Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Imp. Weapon Cycler | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive R-10 Processor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Titanium Leg | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Gauss Rifle | -6/Factory | Hacked Hpw. Shock Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Help From High Places Hydra Look Less Dangerous Next Time Streaker The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed GravmagWeaponsWand Manual? 0 Play Time 01:57:49 Cumulative 262.2 hours Start 2026.01.08 @ 20:36:53 End 2026.01.11 @ 16:04:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 496 Rogue 496 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a9c50dd-3db8-4516-ba14-a12a2d88a838