Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 17:24:45

Player: 777moneymaker

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (64)      320
Value Destroyed (2467)     2467
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (274)                274
              TOTAL SCORE: 6561

 Bonus
-------
High Alert Combat Kills    90
Entered Garrisons          200
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/850
Matter                     65/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (6) ------
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
    Light Nuclear Core
  Armored Treads
          Huge Storage Unit
          Seismic Detector
          Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
     Armored Treads
             Aluminum Leg
             Carbon-fiber Leg
             Titanium Leg
>            --- UTILITY ----------
       Large Storage Unit
             Visual Processing Unit
             Kinecellerator
             Reaction Control System
    Improved Light Armor Plating
    Improved Light Armor Plating
>            --- WEAPON -----------
             Autogun
   Precision Assault Rifle
             Coil Gun
             Coil Gun
>            --- INVENTORY --------
       Light Nuclear Core
     Armored Treads
     Armored Treads
     Armored Treads
             Aluminum Leg
    Improved Heat Sink
             Huge Storage Unit
    Advanced Signal Interpreter
             Seismic Detector
    Improved Light Armor Plating
             Autogun
    Advanced Assault Cannon
  Long-range Missile Launcher
  Long-range Missile Launcher
             Remote Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   2    | .   .   .   .   2   .   .   .   
Parts Attached             142  | 5   7   17  29  11  27  34  12  
  Power                    18   | 1   .   6   .   1   4   4   2   
    Engine                 12   | 1   .   6   .   1   3   1   .   
    Core                   6    | .   .   .   .   .   1   3   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   5   7   .   7   10  1   
    Treads                 13   | .   2   3   2   .   4   1   1   
    Leg                    18   | 2   .   2   2   .   3   9   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   3   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | 1   1   .   11  1   7   6   4   
    Device                 11   | .   .   .   2   .   2   5   2   
    Storage                7    | 1   1   .   2   .   3   .   .   
    Processor              2    | .   .   .   2   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   1   .   
    Protection             9    | .   .   .   4   1   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   59   | 1   4   6   11  9   9   14  5   
    Energy Gun             1    | .   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          30   | 1   2   4   2   3   7   7   4   
    Ballistic Cannon       14   | .   1   1   5   3   2   2   .   
    Launcher               4    | .   .   1   .   .   .   3   .   
    Special Weapon         3    | .   .   .   .   2   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   3   1   .   1   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 24   | .   .   7   .   .   .   12  5   
  Power                    4    | .   .   1   .   .   .   2   1   
  Propulsion               6    | .   .   2   .   .   .   4   .   
  Utility                  4    | .   .   .   .   .   .   3   1   
  Weapon                   10   | .   .   4   .   .   .   3   3   
  Highest Loss Streak      6    | .   .   6   .   .   .   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  98  96  100 99  94  96  
  Engine                   8    | .   14  13  11  9   6   .   .   
  Core                     1    | .   .   .   .   .   .   4   5   
  Treads                   14   | .   .   22  5   18  30  13  2   
  Leg                      9    | .   28  5   7   .   .   16  22  
  Hover                    1    | .   .   .   8   .   .   .   .   
  Device                   3    | .   .   .   2   .   4   6   14  
  Storage                  14   | .   26  28  10  9   7   7   5   
  Processor                7    | .   .   .   18  9   7   7   5   
  Hackware                 3    | .   .   .   10  9   .   1   .   
  Protection               4    | .   .   .   2   8   9   5   10  
  Ballistic Gun            17   | .   14  27  .   18  23  18  23  
  Ballistic Cannon         7    | .   12  .   17  8   6   4   .   
  Special Weapon           1    | .   .   .   .   8   .   .   .   
Naked Turns                23   | .   .   .   .   .   .   .   23  
Heaviest Build             57   | 12  35  34  40  47  57  57  53  
  Greatest Support         92   | 20  40  42  46  46  92  92  52  
  Greatest Overweight (x)  15   | .   1   1   5   1   .   15  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  15  15  
  Average Capacity         14   | 6   14  15  11  15  15  15  14  
  Most Carried             18   | 7   15  15  15  15  18  15  15  
  Average Carried          13   | 4   12  14  10  14  14  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 7   15  15  15  15  15  10  5   

 Class Distribution 
--------------------
 47% | Mutant
 20% | Tank
 12% | Scavenger-Tank
 11% | Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
           Tank | -8/Materials
         Gunner | -7/Factory
           Tank | -7/Garrison
 Scavenger-Tank | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Matter Collected           2946 | 191 30  542 438 356 556 833 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2323 | .   30  330 216 334 656 738 19  
  Parts                    127  | .   4   14  12  27  21  46  3   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  59   | .   1   12  6   6   11  23  .   
  Melee                    3    | .   .   .   .   .   .   3   .   
  Guns                     33   | .   .   12  1   3   6   11  .   
  Cannons                  18   | .   1   .   5   3   3   6   .   
  AOE                      5    | .   .   .   .   .   2   3   .   
Classes Destroyed          15   | .   1   2   2   4   3   3   .   
  Worker                   2    | .   .   .   1   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   2   1   .   .   .   
  Swarmer                  4    | .   .   .   .   .   .   4   .   
  Cutter                   3    | .   .   .   .   .   .   3   .   
  Grunt                    35   | .   1   5   6   1   8   14  .   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   4   .   .   .   
  Demolisher               3    | .   .   2   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   
Best Kill Streak           7    | .   1   3   3   2   6   7   1   
  Combat Bots Only         7    | .   1   3   3   1   5   7   .   
Max Kills in Single Turn   2    | .   1   1   1   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Hostile Shots Fired        430  | .    1    70   9    21   68   130  131  
  Missed                   92   | .    .    15   3    4    15   25   30   
Damage Taken               6735 | .    12   1444 79   245  790  2185 1980 
  Core                     1458 | .    12   237  12   17   29   291  860  
  Absorbed by Shields      16   | .    .    .    .    .    .    16   .    
Core Remaining (%)         69   | 100  .    .    97   96   .    54   .    
Volleys Fired              156  | .    1    49   25   18   28   34   1    
  Largest                  4    | .    2    2    2    3    4    4    4    
  Hottest                  128  | .    55   55   88   111  123  128  111  
Shots Fired                424  | .    2    96   46   52   112  112  4    
  Gun                      299  | .    1    89   2    39   84   80   4    
  Cannon                   116  | .    1    5    44   12   28   26   .    
  Launcher                 8    | .    .    2    .    .    .    6    .    
  Special                  1    | .    .    .    .    1    .    .    .    
  Kinetic                  415  | .    2    94   46   51   112  106  4    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                8    | .    .    2    .    .    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    2    14   11   6    8    8    2    
  Robot Miss Streak        5    | .    .    5    2    3    3    3    2    
  Penetration Max          1    | .    .    .    .    .    1    1    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           261  | .    2    59   31   37   66   64   2    
  Core Hits                126  | .    2    26   11   16   24   44   3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    
  Critical Strikes         9    | .    .    .    2    3    1    3    .    
    Destroy                2    | .    .    .    .    .    .    2    .    
    Blast                  7    | .    .    .    2    3    1    1    .    
Melee Attacks              6    | .    .    .    .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    6    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5772 | .    36   756  742  625  1537 2002 74   
  Guns                     3202 | .    14   704  33   408  973  1032 38   
  Cannons                  1650 | .    15   33   694  204  337  367  .    
  Explosions               601  | .    .    19   .    .    202  380  .    
  Melee                    223  | .    .    .    .    .    .    223  .    
  Ramming                  96   | .    7    .    15   13   25   .    36   
  Kinetic                  4838 | .    29   737  727  612  1310 1385 38   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                601  | .    .    19   .    .    202  380  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   14   | .    .    .    .    .    .    14   .    
  Slashing                 223  | .    .    .    .    .    .    223  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    3    3    18   .    
  Average Corruption       3    | .    .    .    .    2    1    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    6    2    18   .    
    Message Errors         7    | .    .    .    .    .    1    6    .    
    Matter Fused           5    | .    .    .    .    .    1    4    .    
    Heat Flow Errors       3    | .    .    .    .    2    .    1    .    
    Energy Discharges      2    | .    .    .    .    1    .    1    .    
    Parts Rejected         2    | .    .    .    .    .    .    2    .    
    Data Loss (minor)      3    | .    .    .    .    2    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    8    .    8    11   .    
  Projectiles              27   | .    .    .    8    .    8    11   .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 25   | .    .    1    11   1    6    6    .    
  Impact                   1    | .    .    .    .    .    .    1    .    
  Kinetic                  20   | .    .    1    9    1    5    4    .    
  Secondary                4    | .    .    .    2    .    1    1    .    
Self-Inflicted Damage      81   | .    .    .    .    .    36   45   .    
  Shots                    2    | .    .    .    .    .    1    1    .    
  Rammed                   17   | .    .    .    1    3    1    .    12   
Targets Rammed             24   | .    3    .    4    3    2    .    12   
  Kicked                   6    | .    3    .    3    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    
Highest Temperature        476  | .    .    8    102  264  476  440  39   
  Average Temperature      124  | .    .    2    33   49   171  179  13   
  Received Heat Transfer   2369 | .    6    198  42   63   324  719  1017 
  Effects                  12   | .    .    .    .    .    9    3    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    
    Energy Bleed           4    | .    .    .    .    .    2    2    .    
    Matter Decay           2    | .    .    .    .    .    1    1    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
    Damage (minor)         3    | .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Peak Influence             667  | .   20  83  153 216 284 667 349 
  Initial                  329  | .   .   2   15  47  98  198 329 
  Average                  113  | .   9   23  24  111 164 384 264 
Maximum Alert Level        2    | .   .   .   .   1   1   2   1   
  Low Security (%)         78   | 100 100 100 100 92  60  9   37  
  Level 1                  17   | .   .   .   .   7   39  42  62  
  Level 2                  4    | .   .   .   .   .   .   48  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   1   .   3   .   2   
  Investigation            2    | .   .   1   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   
  Reinforcement            3    | .   .   .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Distress Signals           3    | .   .   1   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              86   | .   2   13  16  10  16  23  6   
  Peak Tracking Total      6    | .   2   2   3   2   5   6   5   
  Tactical Retreats        5    | .   .   .   2   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Traps Triggered            5    | .   .   .   .   2   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         23   | .   .   .   23  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   
  Reprogrammed             2    | .   .   .   2   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Machines Disabled          7    | .   .   .   .   2   4   1   .   
  Max in Single Turn       4    | .   .   .   .   1   4   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Machines Accessed          14   | .   3   1   2   4   2   1   1   
  Terminals                11   | .   3   .   2   3   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                34   | .   7   1   5   14  4   2   1   
  Successful               17   | .   1   1   2   11  2   .   .   
  Failed                   17   | .   6   .   3   3   2   2   1   
    Catastrophic           2    | .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   4   .   1   4   .   .   .   
  Terminals                30   | .   7   .   5   12  3   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             14   | .   1   1   2   9   1   .   .   
  Record                   2    | .   .   .   2   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Locate Traps             4    | .   .   .   .   4   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   2   2   1   1   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Turns Passed               6568 | 60   688  1383 1328 790  1044 639  636  
Spaces Moved               3062 | 39   345  722  589  336  471  284  276  
  Core                     7    | 2    .    .    2    .    .    3    .    
  Treads                   1759 | .    1    614  140  336  471  129  68   
  Legs                     1044 | 37   344  108  195  .    .    152  208  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    252  | .    .    .    252  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  152  77   160  160  122  122  
  Average Speed            160  | 116  179  162  133  177  160  149  183  
  Slowest Speed            800  | 120  190  190  300  240  160  800  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    
Exploration Rate (%)       35   | 4    60   94   28   33   8    45   8    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          117  | .    .    12   5    2    29   69   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    5    2    5    2    .    
  AOE                      103  | .    .    12   .    .    24   67   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Total                      4361 | 51   406  844  1086 490  692  414  378  
  Wait                     738  | .    41   31   362  98   133  19   54   
  Move                     3055 | 38   344  721  588  335  470  283  276  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  111  | 8    9    13   25   13   12   18   13   
  Fast Attach              22   | 4    2    2    12   .    1    1    .    
  Attach                   54   | 1    .    6    9    3    8    20   7    
  Detach                   24   | .    .    .    9    1    5    5    4    
  Swap                     66   | .    5    9    8    8    18   13   5    
  Drop                     77   | .    1    13   21   11   15   10   6    
  Fire                     156  | .    1    49   25   18   28   34   1    
  Melee                    6    | .    .    .    .    .    .    6    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     6    | .    3    .    3    .    .    .    .    
  Crush                    18   | .    .    .    1    3    2    .    12   
  Escape Stasis            2    | .    .    .    .    .    .    2    .    
  Rewire                   3    | .    .    .    .    .    .    3    .    
  Trap                     23   | .    .    .    23   .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-6/Factory

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Identified exit to Mines
  700 | -10/Materials | Discovered new exit (range 8)
  749 | -10/Materials | Entered Mines
  760 | -10/Mines     | Assembled infested the area
  819 | -10/Mines     | Learned Materials trap positions
  917 | -10/Mines     | Lost 6 parts (2n4w)
  966 | -10/Mines     | Core integrity fell below 50%
 1117 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1215 | -10/Mines     | Found a hidden stash of uninstalled traps
 1719 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1786 | -10/Mines     | Core integrity fell below 20%
 2041 | -10/Mines     | Discovered new exit (range 8)
 2132 | -10/Mines     | Entered Materials
 2132 | -9/Materials  | Evolved 2 slots: Utility x2
 2133 | -9/Materials  | Loaded intel: 13 trap records
 2491 | -9/Materials  | Build established: Scavenger-Mutant
 2807 | -9/Materials  | Build established: Mutant
 3438 | -9/Materials  | Discovered new exit (range 10)
 3460 | -9/Materials  | Entered another Materials area
 3460 | -8/Materials  | Evolved 2 slots: Weapon x2
 3740 | -8/Materials  | Build established: Tank
 4116 | -8/Materials  | Discovered new exit (range 18)
 4250 | -8/Materials  | Entered Factory
 4250 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4522 | -7/Factory    | Identified exit to DSF
 4559 | -7/Factory    | Build established: Gunner
 5212 | -7/Factory    | Discovered new exit (range 15)
 5255 | -7/Factory    | Identified exit to Garrison
 5294 | -7/Factory    | Entered Garrison
 5296 | -7/Garrison   | Build established: Tank
 5346 | -7/Garrison   | Triggered checkpoint
 5528 | -7/Garrison   | Lost 4 parts (1p1n1u1w)
 5585 | -7/Garrison   | Triggered checkpoint
 5642 | -7/Garrison   | Lost 4 parts (1p2n1u)
 5649 | -7/Garrison   | Destroyed 7 combat bots
 5756 | -7/Garrison   | Triggered checkpoint
 5814 | -7/Garrison   | Triggered checkpoint
 5880 | -7/Garrison   | Crushed by falling debris
 5880 | -7/Garrison   | System corruption reached 10%
 5911 | -7/Garrison   | Lost 4 parts (1n1u2w)
 5922 | -7/Garrison   | Discovered new exit (range 10)
 5933 | -7/Garrison   | Entered Factory
 5933 | -6/Factory    | Evolved 2 slots: Utility x2
 6314 | -6/Factory    | Build established: Scavenger-Tank
 6546 | -6/Factory    | Released all parts (10)
 6558 | -6/Factory    | Core integrity fell below 50%
 6565 | -6/Factory    | Core integrity fell below 20%
 6569 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06532_ Kinecellerator destroyed.
06536_ G-50 Soldier suffers critical hit (Burn).
06537_ Critical hit (Burn: +37).
06538_ Coil Gun destroyed.
06539_ Lgt. Nuclear Core destroyed.
06540_ G-50 Soldier suffers critical hit (Burn).
06542_ G-50 Soldier overheating.
06543_ Critical hit (Burn: +37).
06546_ Released Imp. Light Armor Plating.
06546_ Released Autogun.
06546_ Released Reaction Control System.
06546_ Released Visual Processing Unit.
06546_ Released Lrg. Storage Unit.
06546_ Released Carbon-fiber Leg.
06546_ Released Titanium Leg.
06546_ Released Aluminum Leg.
06546_ Released Imp. Light Armor Plating.
06546_ Released Arm. Treads.
06555_ Critical hit (Burn: +37). <x4>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????? ""?????????????????????????????????????????? |
| ????? """????????????????????????????????????????T |
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|         ??????????????????????????   "???"??????"" |
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| " """   ??????????????????????????              "" |
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| ?#    #??????#          T"# #????#     #?????????? |
| ?#    #??????# """ """ =""#^######     #?????????? |
| ?#    ##?????# """ """ =g!#            #?????????? |
| ?#    T#?????# """ """]!g@#            +?????????? |
| ?#     #?????#        =]g[g=  ==[      #?????????? |
| ?#    ##?????# """ """ =]!#!  =[       #?????????? |
| ?#    #??????# """ """   =#   =[       #?????????? |
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| ?#        ![  #????????????????# """ """ #???# #?? |
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| ?#   """ ![   #????????????????# """ """ +         |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                59
Targeting Accuracy         5
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
Hehehe
I Survived The Infestation
Made in Tau Ceti IV
One Hack Too Far
Please Form A Line
Serviceable Loadout
Shopping List
System Compromised
Unlikely Earthworm
root@

 Challenges 
------------
None

 Game 
------
Seed              SchematicSignalCutter
  Manual?         0
Play Time         01:43:27
  Cumulative      2.0 hours
  Start           2024.07.29 @ 11:29:05
  End             2024.07.29 @ 17:24:45
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05179d92-9bd6-45a2-a12c-1fb897c56657