Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 17:24:45 Player: 777moneymaker Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2467) 2467 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 6561 Bonus ------- High Alert Combat Kills 90 Entered Garrisons 200 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Armored Treads Huge Storage Unit Seismic Detector Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Kinecellerator Reaction Control System Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Autogun Precision Assault Rifle Coil Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Armored Treads Aluminum Leg Improved Heat Sink Huge Storage Unit Advanced Signal Interpreter Seismic Detector Improved Light Armor Plating Autogun Advanced Assault Cannon Long-range Missile Launcher Long-range Missile Launcher Remote Datajack [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . 2 . . . 2 Weapon 2 | . . . . 2 . . . Parts Attached 142 | 5 7 17 29 11 27 34 12 Power 18 | 1 . 6 . 1 4 4 2 Engine 12 | 1 . 6 . 1 3 1 . Core 6 | . . . . . 1 3 2 Reactor . | . . . . . . . . Propulsion 34 | 2 2 5 7 . 7 10 1 Treads 13 | . 2 3 2 . 4 1 1 Leg 18 | 2 . 2 2 . 3 9 . Wheel . | . . . . . . . . Hover 3 | . . . 3 . . . . Flight . | . . . . . . . . Utility 31 | 1 1 . 11 1 7 6 4 Device 11 | . . . 2 . 2 5 2 Storage 7 | 1 1 . 2 . 3 . . Processor 2 | . . . 2 . . . . Hackware 2 | . . . 1 . . 1 . Protection 9 | . . . 4 1 2 . 2 Artifact . | . . . . . . . . Weapon 59 | 1 4 6 11 9 9 14 5 Energy Gun 1 | . 1 . . . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 30 | 1 2 4 2 3 7 7 4 Ballistic Cannon 14 | . 1 1 5 3 2 2 . Launcher 4 | . . 1 . . . 3 . Special Weapon 3 | . . . . 2 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . . . 3 1 . 1 . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 24 | . . 7 . . . 12 5 Power 4 | . . 1 . . . 2 1 Propulsion 6 | . . 2 . . . 4 . Utility 4 | . . . . . . 3 1 Weapon 10 | . . 4 . . . 3 3 Highest Loss Streak 6 | . . 6 . . . 4 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 96 98 96 100 99 94 96 Engine 8 | . 14 13 11 9 6 . . Core 1 | . . . . . . 4 5 Treads 14 | . . 22 5 18 30 13 2 Leg 9 | . 28 5 7 . . 16 22 Hover 1 | . . . 8 . . . . Device 3 | . . . 2 . 4 6 14 Storage 14 | . 26 28 10 9 7 7 5 Processor 7 | . . . 18 9 7 7 5 Hackware 3 | . . . 10 9 . 1 . Protection 4 | . . . 2 8 9 5 10 Ballistic Gun 17 | . 14 27 . 18 23 18 23 Ballistic Cannon 7 | . 12 . 17 8 6 4 . Special Weapon 1 | . . . . 8 . . . Naked Turns 23 | . . . . . . . 23 Heaviest Build 57 | 12 35 34 40 47 57 57 53 Greatest Support 92 | 20 40 42 46 46 92 92 52 Greatest Overweight (x) 15 | . 1 1 5 1 . 15 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 15 15 Average Capacity 14 | 6 14 15 11 15 15 15 14 Most Carried 18 | 7 15 15 15 15 18 15 15 Average Carried 13 | 4 12 14 10 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 7 15 15 15 15 15 10 5 Class Distribution -------------------- 47% | Mutant 20% | Tank 12% | Scavenger-Tank 11% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 2946 | 191 30 542 438 356 556 833 . Remotely . | . . . . . . . . Salvage Created 2323 | . 30 330 216 334 656 738 19 Parts 127 | . 4 14 12 27 21 46 3 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 59 | . 1 12 6 6 11 23 . Melee 3 | . . . . . . 3 . Guns 33 | . . 12 1 3 6 11 . Cannons 18 | . 1 . 5 3 3 6 . AOE 5 | . . . . . 2 3 . Classes Destroyed 15 | . 1 2 2 4 3 3 . Worker 2 | . . . 1 . . . 1 Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . . . 1 . . Recycler 2 | . . . . . 2 . . Operator 1 | . . . . 1 . . . Watcher 3 | . . . 2 1 . . . Swarmer 4 | . . . . . . 4 . Cutter 3 | . . . . . . 3 . Grunt 35 | . 1 5 6 1 8 14 . Protector 1 | . . . . . . 1 . Sentry 4 | . . . . 4 . . . Demolisher 3 | . . 2 . . . 1 . Hunter 2 | . . . . 1 1 . . Programmer 2 | . . . . . 2 . . Assembled 5 | . . 5 . . . . . Best Kill Streak 7 | . 1 3 3 2 6 7 1 Combat Bots Only 7 | . 1 3 3 1 5 7 . Max Kills in Single Turn 2 | . 1 1 1 2 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 2 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 430 | . 1 70 9 21 68 130 131 Missed 92 | . . 15 3 4 15 25 30 Damage Taken 6735 | . 12 1444 79 245 790 2185 1980 Core 1458 | . 12 237 12 17 29 291 860 Absorbed by Shields 16 | . . . . . . 16 . Core Remaining (%) 69 | 100 . . 97 96 . 54 . Volleys Fired 156 | . 1 49 25 18 28 34 1 Largest 4 | . 2 2 2 3 4 4 4 Hottest 128 | . 55 55 88 111 123 128 111 Shots Fired 424 | . 2 96 46 52 112 112 4 Gun 299 | . 1 89 2 39 84 80 4 Cannon 116 | . 1 5 44 12 28 26 . Launcher 8 | . . 2 . . . 6 . Special 1 | . . . . 1 . . . Kinetic 415 | . 2 94 46 51 112 106 4 Thermal . | . . . . . . . . Explosive 8 | . . 2 . . . 6 . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 2 14 11 6 8 8 2 Robot Miss Streak 5 | . . 5 2 3 3 3 2 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 261 | . 2 59 31 37 66 64 2 Core Hits 126 | . 2 26 11 16 24 44 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 9 | . . . 2 3 1 3 . Destroy 2 | . . . . . . 2 . Blast 7 | . . . 2 3 1 1 . Melee Attacks 6 | . . . . . . 6 . Impact . | . . . . . . . . Slashing 6 | . . . . . . 6 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5772 | . 36 756 742 625 1537 2002 74 Guns 3202 | . 14 704 33 408 973 1032 38 Cannons 1650 | . 15 33 694 204 337 367 . Explosions 601 | . . 19 . . 202 380 . Melee 223 | . . . . . . 223 . Ramming 96 | . 7 . 15 13 25 . 36 Kinetic 4838 | . 29 737 727 612 1310 1385 38 Thermal . | . . . . . . . . Explosive 601 | . . 19 . . 202 380 . Electromagnetic . | . . . . . . . . Impact 14 | . . . . . . 14 . Slashing 223 | . . . . . . 223 . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . 3 3 18 . Average Corruption 3 | . . . . 2 1 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . 6 2 18 . Message Errors 7 | . . . . . 1 6 . Matter Fused 5 | . . . . . 1 4 . Heat Flow Errors 3 | . . . . 2 . 1 . Energy Discharges 2 | . . . . 1 . 1 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 3 | . . . . 2 . 1 . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 27 | . . . 8 . 8 11 . Projectiles 27 | . . . 8 . 8 11 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 25 | . . 1 11 1 6 6 . Impact 1 | . . . . . . 1 . Kinetic 20 | . . 1 9 1 5 4 . Secondary 4 | . . . 2 . 1 1 . Self-Inflicted Damage 81 | . . . . . 36 45 . Shots 2 | . . . . . 1 1 . Rammed 17 | . . . 1 3 1 . 12 Targets Rammed 24 | . 3 . 4 3 2 . 12 Kicked 6 | . 3 . 3 . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 476 | . . 8 102 264 476 440 39 Average Temperature 124 | . . 2 33 49 171 179 13 Received Heat Transfer 2369 | . 6 198 42 63 324 719 1017 Effects 12 | . . . . . 9 3 . Shutdowns 2 | . . . . . 2 . . Energy Bleed 4 | . . . . . 2 2 . Matter Decay 2 | . . . . . 1 1 . Short Circuit 1 | . . . . . 1 . . Damage (minor) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Peak Influence 667 | . 20 83 153 216 284 667 349 Initial 329 | . . 2 15 47 98 198 329 Average 113 | . 9 23 24 111 164 384 264 Maximum Alert Level 2 | . . . . 1 1 2 1 Low Security (%) 78 | 100 100 100 100 92 60 9 37 Level 1 17 | . . . . 7 39 42 62 Level 2 4 | . . . . . . 48 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 1 1 . 3 . 2 Investigation 2 | . . 1 1 . . . . Extermination 2 | . . . . . 2 . . Reinforcement 3 | . . . . . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 3 | . . 1 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 2 13 16 10 16 23 6 Peak Tracking Total 6 | . 2 2 3 2 5 6 5 Tactical Retreats 5 | . . . 2 2 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 5 | . . . . 2 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts 23 | . . . 23 . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed 2 | . . . 2 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 7 | . . . . 2 4 1 . Max in Single Turn 4 | . . . . 1 4 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 14 | . 3 1 2 4 2 1 1 Terminals 11 | . 3 . 2 3 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 34 | . 7 1 5 14 4 2 1 Successful 17 | . 1 1 2 11 2 . . Failed 17 | . 6 . 3 3 2 2 1 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 9 | . 4 . 1 4 . . . Terminals 30 | . 7 . 5 12 3 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 14 | . 1 1 2 9 1 . . Record 2 | . . . 2 . . . . Prototype ID Bank 2 | . . . . 2 . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . Locate Traps 4 | . . . . 4 . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 . 2 2 1 1 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . no_distress 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 6568 | 60 688 1383 1328 790 1044 639 636 Spaces Moved 3062 | 39 345 722 589 336 471 284 276 Core 7 | 2 . . 2 . . 3 . Treads 1759 | . 1 614 140 336 471 129 68 Legs 1044 | 37 344 108 195 . . 152 208 Wheels . | . . . . . . . . Hover 252 | . . . 252 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 152 77 160 160 122 122 Average Speed 160 | 116 179 162 133 177 160 149 183 Slowest Speed 800 | 120 190 190 300 240 160 800 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 35 | 4 60 94 28 33 8 45 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 117 | . . 12 5 2 29 69 . Melee . | . . . . . . . . Projectile 14 | . . . 5 2 5 2 . AOE 103 | . . 12 . . 24 67 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 4361 | 51 406 844 1086 490 692 414 378 Wait 738 | . 41 31 362 98 133 19 54 Move 3055 | 38 344 721 588 335 470 283 276 Hop . | . . . . . . . . Pick Up 111 | 8 9 13 25 13 12 18 13 Fast Attach 22 | 4 2 2 12 . 1 1 . Attach 54 | 1 . 6 9 3 8 20 7 Detach 24 | . . . 9 1 5 5 4 Swap 66 | . 5 9 8 8 18 13 5 Drop 77 | . 1 13 21 11 15 10 6 Fire 156 | . 1 49 25 18 28 34 1 Melee 6 | . . . . . . 6 . Ram . | . . . . . . . . Kick 6 | . 3 . 3 . . . . Crush 18 | . . . 1 3 2 . 12 Escape Stasis 2 | . . . . . . 2 . Rewire 3 | . . . . . . 3 . Trap 23 | . . . 23 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 465 | -10/Materials | Identified exit to Mines 700 | -10/Materials | Discovered new exit (range 8) 749 | -10/Materials | Entered Mines 760 | -10/Mines | Assembled infested the area 819 | -10/Mines | Learned Materials trap positions 917 | -10/Mines | Lost 6 parts (2n4w) 966 | -10/Mines | Core integrity fell below 50% 1117 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1215 | -10/Mines | Found a hidden stash of uninstalled traps 1719 | -10/Mines | Met a Derelict shopkeep closing up shop 1786 | -10/Mines | Core integrity fell below 20% 2041 | -10/Mines | Discovered new exit (range 8) 2132 | -10/Mines | Entered Materials 2132 | -9/Materials | Evolved 2 slots: Utility x2 2133 | -9/Materials | Loaded intel: 13 trap records 2491 | -9/Materials | Build established: Scavenger-Mutant 2807 | -9/Materials | Build established: Mutant 3438 | -9/Materials | Discovered new exit (range 10) 3460 | -9/Materials | Entered another Materials area 3460 | -8/Materials | Evolved 2 slots: Weapon x2 3740 | -8/Materials | Build established: Tank 4116 | -8/Materials | Discovered new exit (range 18) 4250 | -8/Materials | Entered Factory 4250 | -7/Factory | Evolved 2 slots: Propulsion x2 4522 | -7/Factory | Identified exit to DSF 4559 | -7/Factory | Build established: Gunner 5212 | -7/Factory | Discovered new exit (range 15) 5255 | -7/Factory | Identified exit to Garrison 5294 | -7/Factory | Entered Garrison 5296 | -7/Garrison | Build established: Tank 5346 | -7/Garrison | Triggered checkpoint 5528 | -7/Garrison | Lost 4 parts (1p1n1u1w) 5585 | -7/Garrison | Triggered checkpoint 5642 | -7/Garrison | Lost 4 parts (1p2n1u) 5649 | -7/Garrison | Destroyed 7 combat bots 5756 | -7/Garrison | Triggered checkpoint 5814 | -7/Garrison | Triggered checkpoint 5880 | -7/Garrison | Crushed by falling debris 5880 | -7/Garrison | System corruption reached 10% 5911 | -7/Garrison | Lost 4 parts (1n1u2w) 5922 | -7/Garrison | Discovered new exit (range 10) 5933 | -7/Garrison | Entered Factory 5933 | -6/Factory | Evolved 2 slots: Utility x2 6314 | -6/Factory | Build established: Scavenger-Tank 6546 | -6/Factory | Released all parts (10) 6558 | -6/Factory | Core integrity fell below 50% 6565 | -6/Factory | Core integrity fell below 20% 6569 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06532_ Kinecellerator destroyed. 06536_ G-50 Soldier suffers critical hit (Burn). 06537_ Critical hit (Burn: +37). 06538_ Coil Gun destroyed. 06539_ Lgt. Nuclear Core destroyed. 06540_ G-50 Soldier suffers critical hit (Burn). 06542_ G-50 Soldier overheating. 06543_ Critical hit (Burn: +37). 06546_ Released Imp. Light Armor Plating. 06546_ Released Autogun. 06546_ Released Reaction Control System. 06546_ Released Visual Processing Unit. 06546_ Released Lrg. Storage Unit. 06546_ Released Carbon-fiber Leg. 06546_ Released Titanium Leg. 06546_ Released Aluminum Leg. 06546_ Released Imp. Light Armor Plating. 06546_ Released Arm. Treads. 06555_ Critical hit (Burn: +37). 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"???"??????"" | | " """ ?????????????????????????? """ """ ???"" | | " """ ?????????????????????????? "" | | " """ ??????##############+#????# | | ??????# # #????# ?? | | ??????# = ""# #????# #???????### | | ?# #??????# T"# #????# #?????????? | | ?# #??????# """ """ =""#^###### #?????????? | | ?# ##?????# """ """ =g!# #?????????? | | ?# T#?????# """ """]!g@# +?????????? | | ?# #?????# =]g[g= ==[ #?????????? | | ?# ##?????# """ """ =]!#! =[ #?????????? | | ?# #??????# """ """ =# =[ #?????????? | | ?# #????????""" """ ## #?????????? | | ?# #######?? ## #######+### | | ?# # #? [ ## *[ | | ?# ##### ################ *[ ] ######## ### | | ?# [ *=! #??????# #?? | | ?# ######################+#####???# #?? | | ?# ![ #????????????????# """ """ #???# #?? | | ?#^ !! #????????????????# """ """ ##### ### | | ?# """ ![ #????????????????# """ """ + | | ?# """ #????????????????# ######### | | ?+ [ """ #????????????????# ! ! #???????? | | ?# #????????????????# #???????? | | ?# #????????????????# ""T"" [ #???????? | | ?##############????????????????# """"" #???????? | | ???????????????????????????????###########???????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 59 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Hehehe I Survived The Infestation Made in Tau Ceti IV One Hack Too Far Please Form A Line Serviceable Loadout Shopping List System Compromised Unlikely Earthworm root@ Challenges ------------ None Game ------ Seed SchematicSignalCutter Manual? 0 Play Time 01:43:27 Cumulative 2.0 hours Start 2024.07.29 @ 11:29:05 End 2024.07.29 @ 17:24:45 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05179d92-9bd6-45a2-a12c-1fb897c56657