Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 13:41:48 Player: Eggywontgrow Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (2225) 2225 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 7647 Bonus ------- Friendly Fire -33 Cogmind --------- Core Integrity 1115/1300 Matter 300/300 Energy 15/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Graphene Brace Improved Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Heavy Treads Coolant Injector Recoil Nullifier Force Field Force Field Force Field Force Field Improved System Restoration Module Improved Recalibrator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Improved Focal Shield Advanced Drone Bay > --- WEAPON ----------- Thermic Laser Phase Cannon Heavy Mass Driver > --- INVENTORY -------- Micro Fission Core Micro Fission Core Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Coolant Injector Huge Storage Unit Improved Weapon Cycler Force Field Force Field Force Field Force Field Improved System Restoration Module Improved Recalibrator High-powered Field Laser [Rating: 102] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Cryofiber Web Device Cryofiber Web Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . Utility 9 | . . 2 1 1 1 2 1 1 Weapon 2 | . . . . . 1 . 1 . Parts Attached 150 | 5 12 33 11 18 23 13 30 5 Power 23 | 1 1 3 1 6 5 1 4 1 Engine 8 | 1 1 3 . 3 . . . . Core 13 | . . . 1 3 5 1 2 1 Reactor 2 | . . . . . . . 2 . Propulsion 29 | 2 1 9 1 2 6 3 5 . Treads 1 | . . . . . 1 . . . Leg 27 | 2 1 9 1 2 4 3 5 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 59 | 1 4 8 4 10 5 9 14 4 Device 36 | . 1 4 4 6 1 5 11 4 Storage 6 | 1 1 . . 1 1 1 1 . Processor 6 | . 2 1 . 1 1 . 1 . Hackware . | . . . . . . . . . Protection 11 | . . 3 . 2 2 3 1 . Artifact . | . . . . . . . . . Weapon 39 | 1 6 13 5 . 7 . 7 . Energy Gun 23 | . 5 7 4 . 5 . 2 . Energy Cannon 3 | . . 1 . . 1 . 1 . Ballistic Gun 5 | 1 . 3 . . . . 1 . Ballistic Cannon 3 | . . . . . . . 3 . Launcher 3 | . 1 1 . . 1 . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 33 | . . 5 . 4 2 1 11 10 Power 4 | . . . . . 1 . 1 2 Propulsion 10 | . . . . 2 1 . 3 4 Utility 11 | . . 3 . 2 . 1 2 3 Weapon 8 | . . 2 . . . . 5 1 Highest Loss Streak 9 | . . 2 . 3 2 1 4 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 100 89 85 99 89 77 Engine 4 | . 14 11 7 1 1 . . . Core 3 | . . . 1 5 4 5 4 8 Leg 20 | . 28 22 27 21 13 23 19 16 Device 18 | . 3 10 18 20 20 23 29 34 Storage 7 | . 14 11 9 7 6 5 5 4 Processor 10 | . 8 11 9 10 13 11 10 9 Protection 6 | . . 10 9 4 4 10 3 . Energy Gun 15 | . 22 16 17 15 19 11 6 . Energy Cannon 2 | . . 2 . . . 5 4 . Ballistic Gun 1 | . 4 2 . . . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 149 | 12 30 40 42 47 46 124 149 51 Greatest Support 73 | 20 20 20 30 40 65 71 73 73 Greatest Overweight (x) 3 | 1 1 1 1 2 3 1 2 1 Average Overweight (x) . | . . 1 1 . 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 10 25 25 15 Average Capacity 13 | 6 12 15 15 10 10 16 15 15 Most Carried 15 | 7 15 15 15 14 10 13 15 11 Average Carried 11 | 3 10 13 14 9 9 9 11 9 Final Capacity 25 | 8 15 15 15 10 10 25 15 15 Final Carried 15 | 7 14 15 15 10 8 13 8 10 Class Distribution -------------------- 31% | Mutant 24% | Scavenger-Tank 20% | Scavenger-Mutant 14% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2114 | 250 152 346 140 175 470 131 450 . Remotely . | . . . . . . . . . Salvage Created 2858 | . 175 790 43 226 848 189 587 . Parts 109 | . 10 32 2 11 21 8 25 . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 4 | . 1 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 52 | . 4 17 . 5 9 3 14 . Melee 1 | . . . . . . . 1 . Guns 36 | . 4 15 . 5 7 2 3 . Cannons 10 | . . 1 . . . . 9 . AOE 1 | . . 1 . . . . . . Classes Destroyed 10 | . 2 4 1 1 1 . 1 . Worker 2 | . . 1 . . . . 1 . Hauler 1 | . . . 1 . . . . . Recycler 7 | . . 3 . 1 3 . . . Watcher 1 | . 1 . . . . . . . Swarmer 21 | . . 7 . 4 3 . 7 . Grunt 16 | . 4 6 . . 2 1 3 . Sentry 7 | . . 4 . . 1 1 1 . Hunter 1 | . . . . . 1 . . . Programmer 6 | . . . . 1 2 1 2 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 6 | . 2 6 1 3 5 1 5 . Combat Bots Only 5 | . 2 5 . 3 3 1 5 . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 556 | . 32 124 . 38 121 28 149 64 Missed 176 | . 5 37 . 14 49 11 45 15 Damage Taken 5980 | . 344 1014 . 551 985 533 1839 714 Core 852 | . 62 182 . 49 129 43 202 185 Absorbed by Shields 268 | . . . . 20 . . 56 192 Redirected to Shielding 105 | . . . . . . 105 . . Ignored by Resistances 452 | . . . . . . . 225 227 Core Remaining (%) 85 | 100 75 54 100 93 84 95 82 . Volleys Fired 195 | . 27 67 3 12 35 12 38 1 Largest 4 | . 2 2 2 2 3 3 4 1 Hottest 303 | . 100 133 140 140 225 240 303 23 Shots Fired 424 | . 54 110 6 24 96 34 99 1 Gun 341 | . 54 91 6 24 95 22 48 1 Cannon 67 | . . 4 . . . 12 51 . Launcher 4 | . . 3 . . 1 . . . Special 12 | . . 12 . . . . . . Kinetic 39 | . 9 9 . . . . 20 1 Thermal 381 | . 45 98 6 24 95 34 79 . Explosive 4 | . . 3 . . 1 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 4 16 1 4 19 8 12 . Robot Miss Streak 9 | . 5 9 2 1 2 3 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 266 | . 26 67 1 14 70 21 67 . Core Hits 129 | . 10 50 1 6 29 9 24 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | . 1 3 . . 6 3 6 . Burn 17 | . 1 3 . . 6 3 4 . Blast 2 | . . . . . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6126 | . 330 1023 23 351 1663 503 2229 4 Guns 4234 | . 330 879 23 351 1629 338 684 . Cannons 1470 | . . 42 . . . 165 1263 . Explosions 324 | . . 101 . . . . 223 . Melee . | . . . . . . . . . Ramming 98 | . . 1 . . 34 . 59 4 Kinetic 736 | . 42 102 . . . . 592 . Thermal 5191 | . 288 819 23 351 1629 503 1578 . Explosive 101 | . . 101 . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 1 . 1 1 1 2 . Average Corruption 1 | . 2 1 . 1 1 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . 6 4 . 2 3 1 1 . Message Errors 6 | . 2 2 . . 2 . . . Matter Fused 3 | . 1 1 . . . 1 . . Heat Flow Errors 4 | . . . . 2 1 . 1 . Energy Discharges 2 | . 2 . . . . . . . Data Loss (minor) 2 | . 1 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 141 | . . 20 . . . . 121 . Projectiles 87 | . . . . . . . 87 . Explosions 52 | . . 20 . . . . 32 . Melee 2 | . . . . . . . 2 . Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 57 | . . 57 . . . . . . Shots 3 | . . 3 . . . . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 13 | . . 1 . . 4 . 6 2 Kicked 12 | . . 1 . . 3 . 6 2 Crushed . | . . . . . . . . . Highest Temperature 436 | . 369 436 . 126 72 . 198 . Average Temperature 132 | . 133 155 . 58 23 . 96 . Received Heat Transfer 973 | . 231 282 . 36 138 42 229 15 Effects 4 | . 3 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 2 | . 2 . . . . . . . Short Circuit 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 4 | . . . . . 2 1 1 . Combat Hostiles 4 | . . . . . 2 1 1 . Parts Melted 35 | . 1 8 . 1 14 2 9 . Heat Transferred 11172 | . 925 2113 37 527 3546 1155 2869 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 297 | . 143 215 72 171 151 124 297 127 Initial 127 | . . 5 65 . . 73 11 127 Average 67 | . 23 104 46 43 41 46 141 116 Maximum Alert Level 1 | . . 1 . . . . 1 . Low Security (%) 94 | 100 100 85 100 100 100 100 76 100 Level 1 5 | . . 14 . . . . 23 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 1 2 4 2 4 5 3 1 Investigation 1 | . . . . . . . . 1 Extermination 5 | . . . . 1 2 1 1 . Reinforcement 13 | . 1 2 2 . 2 4 2 . Assault 2 | . . . 1 1 . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 8 | . 2 3 . . 1 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 11 28 . 9 18 13 26 6 Peak Tracking Total 7 | . 3 7 1 4 3 4 5 6 Tactical Retreats 11 | . . 2 . 2 2 . 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . 1 1 . 2 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 11 | . . 1 . . . . 10 . Max in Single Turn 10 | . . 1 . . . . 10 . Garrison Access 2 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . 3 1 . . . . Machine Destruction 4 | . . . 3 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 5 | . . . . . . . 5 . Drone Recoveries 3 | . . . . . . . 3 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6882 | 70 774 1300 599 484 1571 963 925 196 Spaces Moved 3256 | 49 384 499 288 198 681 613 402 142 Core 8 | 8 . . . . . . . . Treads 26 | . . . . . 26 . . . Legs 3222 | 41 384 499 288 198 655 613 402 142 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 122 107 107 110 Average Speed 172 | 110 159 190 190 183 200 137 174 117 Slowest Speed 330 | 120 190 190 190 260 330 187 267 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 4 48 43 29 7 14 12 7 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 55 | . . 7 . . . 6 42 . Melee . | . . . . . . . . . Projectile 27 | . . 1 . . . 6 20 . AOE 28 | . . 6 . . . . 22 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 4162 | 65 496 716 340 298 809 712 554 172 Wait 292 | . 36 71 9 38 31 45 50 12 Move 3248 | 48 383 498 287 197 680 612 401 142 Hop . | . . . . . . . . . Pick Up 137 | 12 21 26 13 19 16 13 11 6 Fast Attach 13 | . 1 . 2 . 6 3 1 . Attach 65 | 5 6 8 5 8 6 3 19 5 Detach 24 | . 4 1 3 1 3 1 9 2 Swap 72 | . 5 25 4 10 11 7 10 . Drop 99 | . 13 19 14 13 17 16 5 2 Fire 195 | . 27 67 3 12 35 12 38 1 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 12 | . . 1 . . 3 . 6 2 Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 12) 606 | -10/Materials | Discovered new exit (range 15) 635 | -10/Materials | Identified exit to Materials 731 | -10/Materials | Discovered exit to Materials (range 9) 733 | -10/Materials | Identified exit to Mines 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Utility x2 1236 | -9/Materials | Discovered new exit (range 16) 1293 | -9/Materials | Identified exit to Mines 2084 | -9/Materials | Discovered new exit (range 14) 2107 | -9/Materials | Identified exit to Materials 2145 | -9/Materials | Entered another Materials area 2145 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2187 | -8/Materials | Garrison activated, responded to threat 2428 | -8/Materials | Build established: Scavenger-Mutant 2610 | -8/Materials | Discovered new exit (range 12) 2676 | -8/Materials | Met 7R-MNS 2742 | -8/Materials | Identified exit to Factory 2744 | -8/Materials | Entered Factory 2744 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2745 | -7/Factory | Caught up to 7R-MNS 3125 | -7/Factory | Lost 3 parts (2n1u) 3213 | -7/Factory | Discovered new exit (range 3) 3217 | -7/Factory | Identified exit to Factory 3228 | -7/Factory | Entered another Factory area 3228 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3229 | -6/Factory | Caught up to 7R-MNS 3526 | -6/Factory | Build established: Scavenger-Gunner 4028 | -6/Factory | Discovered new exit (range 7) 4043 | -6/Factory | Identified exit to Lower Caves 4229 | -6/Factory | Discovered new exit (range 15) 4256 | -6/Factory | Identified exit to Factory 4444 | -6/Factory | Build established: Gunner 4796 | -6/Factory | Build established: Scavenger-Gunner 4799 | -6/Factory | Entered another Factory area 4799 | -5/Factory | Evolved 2 slots: Utility x2 4800 | -5/Factory | Caught up to 7R-MNS 4886 | -5/Factory | Discovered new exit (range 9) 4919 | -5/Factory | Identified exit to Factory 5100 | -5/Factory | Build established: Scavenger-Tank 5155 | -5/Factory | Discovered new exit (range 11) 5193 | -5/Factory | Identified exit to Upper Caves 5762 | -5/Factory | Entered another Factory area 5762 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6587 | -4/Factory | Lost 4 parts (1n1u2w) 6674 | -4/Factory | Discovered new exit (range 13) 6686 | -4/Factory | Identified exit to Research 6687 | -4/Factory | Entered Research 6687 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6699 | -3/Research | Lost 3 parts (1p2w) 6845 | -3/Research | Found Prototype Device 6871 | -3/Research | Build established: Scavenger-Mutant 6883 | -3/Research | Self-destructed Last Messages --------------- 06793_ ALERT: All DSF locations entering lockdown mode. 06793_ Carbon-fiber Leg destroyed. 06793_ Slug penetrates Wall. 06807_ Acquired Prototype Device. 06838_ Dropped Prototype Device. 06845_ Acquired Prototype Device. 06850_ Dropped Prototype Device. 06852_ Penetrated by Slug. 06854_ Adv. VSS Leg destroyed. 06858_ Penetrated by Slug. 06858_ Slug penetrates Wall. 06859_ Mic. Fission Core destroyed. 06860_ Cryofiber Web destroyed. 06870_ Autogun destroyed. 06876_ Mic. Fission Core destroyed. 06878_ Adv. Heat Sink destroyed. 06879_ Kicked S-43 Plague. 06879_ Adv. Hardlight Generator destroyed. 06880_ Kicked S-43 Plague. 06881_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | # ##???????????????????????????????????????? | | # T#???????????????????????????????????????? | | " # #???????????????????????????????????????? | | " + ##???????????????????????????????????????? | | " # #????????????????????????????????????????? | | # #???????????##???????????????????????????? | | # #???????????# ########???????????????????? | | # ###########?# ####????????????????? | | #### # = #?# ""#????????????????? | | ???# # #?# ""#????????????????? | | ???# # """ #?# !! 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"""#???????????#????? | | # # """ #?# s """#?????????? #????? | | # # #?# @ s ####???????? ??????? | | # # #?# sss #?????????? ???????? | | # ###+#########+###/#############/#######??? | | " + ??? | | " # ?? | | " # ?? | | # ! ?? | | ################+############+###########?????? | | ####?????????# ## ! #???????????? | | ?????????????# ## ! #???????????? | | ?????????????# """ """ ## #???????????? | | ?????????????# """ """ ## #???????????? | | ?????????????# """ """ ## ! #???????????? | | ?????????????# """ F" ## !! #???????????? | | ?????????????# """ """ ## ! #???????????? | | ?????????????# """ "" ## #???????????? | | ?????????????# """ ############???????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 165 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 25 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings It Was An Accident, I Swear Loot Pinata Respectable Loadout Serviceable Loadout Challenges ------------ None Game ------ Seed FieldAccelerationInjector Manual? 0 Play Time 02:26:47 Cumulative 6.7 hours Start 2024.04.09 @ 21:32:35 End 2024.04.13 @ 13:41:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08ab16a6-fdad-43f9-9709-4e04562c7760