Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 15:26:04 Player: Zedx Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (140) 700 Value Destroyed (4702) 4702 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 7948 Bonus ------- High Alert Combat Kills 206 Cogmind --------- Core Integrity 0/700 Matter 108/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Heat Sink Large Storage Unit Arc Projector High-powered Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Armored Wheel Armored Wheel Improved Heat Sink Improved Cooling System Large Storage Unit Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Arc Projector Arc Projector Arc Projector High-powered Shotgun Rocket Launcher Mining Claw [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Parts Attached 112 | 6 9 29 37 31 Power 22 | 1 1 6 8 6 Engine 11 | 1 1 5 4 . Core 11 | . . 1 4 6 Reactor . | . . . . . Propulsion 24 | 2 2 8 11 1 Treads 14 | . . 8 6 . Leg 4 | 2 2 . . . Wheel 6 | . . . 5 1 Hover . | . . . . . Flight . | . . . . . Utility 30 | 1 5 5 8 11 Device 16 | . 3 3 5 5 Storage 4 | 1 1 1 . 1 Processor 5 | . . 1 2 2 Hackware . | . . . . . Protection 5 | . 1 . 1 3 Artifact . | . . . . . Weapon 36 | 2 1 10 10 13 Energy Gun 11 | 1 . 4 1 5 Energy Cannon 1 | . . . 1 . Ballistic Gun 17 | 1 . 4 5 7 Ballistic Cannon 3 | . . 1 2 . Launcher 4 | . 1 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . 1 . System Corruption 2 | . . . 2 . Parts Lost 45 | . . 9 13 23 Power 14 | . . 3 6 5 Propulsion 5 | . . 1 2 2 Utility 11 | . . 1 3 7 Weapon 15 | . . 4 2 9 Highest Loss Streak 12 | . . 3 5 12 To Critical Strikes . | . . . . . Average Backups 13 | 2 10 14 13 14 Power . | 1 1 1 . . Propulsion 2 | . 4 2 2 2 Utility 3 | . 2 3 4 5 Weapon 5 | . 3 6 6 5 Tool/Special . | . . . . . Unused Backups 40 | . 6 14 3 17 Power 6 | . 1 1 . 4 Propulsion 12 | . 5 6 1 . Utility 14 | . . 3 1 10 Weapon 8 | . . 4 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 98 97 98 88 Engine 8 | . 14 8 9 3 Core 4 | . . 1 8 8 Treads 8 | . . 17 9 . Leg 5 | . 28 4 . . Wheel 5 | . . . 7 11 Device 11 | . 11 10 14 8 Storage 11 | . 14 11 9 14 Processor 8 | . . 10 11 6 Protection 1 | . 1 . . 4 Energy Gun 9 | . 14 12 5 6 Ballistic Gun 14 | . 13 13 12 19 Ballistic Cannon 4 | . . 4 8 1 Peak Build Rating 49 | 6 10 20 31 49 Average Rating 22 | 5 8 15 25 39 On Entrance 12 | . 6 10 19 28 Avg Prop Armor Cover (%) 7 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 67 | 14 34 42 50 67 Greatest Support 43 | 20 20 43 43 28 Greatest Overweight (x) 3 | . 1 2 3 3 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 14 Most Carried 15 | 7 15 15 15 15 Average Carried 13 | 2 10 14 14 14 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 7 15 15 14 5 Class Distribution -------------------- 45% | Skirmisher 29% | Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3871 | 295 182 906 1227 1261 Remotely . | . . . . . Salvage Created 4329 | 109 207 1195 1476 1342 Parts 269 | 9 13 81 82 84 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 114 | . 9 36 39 30 Guns 81 | . 9 25 19 28 Cannons 19 | . . 5 14 . AOE 14 | . . 6 6 2 Classes Destroyed 14 | 3 2 4 3 2 Worker 4 | 1 . 1 . 2 Builder 8 | . . 1 5 2 Tunneler 2 | 2 . . . . Recycler 2 | 1 . . 1 . Operator 2 | . . . 1 1 Watcher 8 | . . 4 2 2 Swarmer 31 | . 6 7 10 8 Grunt 52 | . 3 18 19 12 Brawler 1 | . . 1 . . Duelist 2 | . . . 1 1 Sentry 21 | . . 10 8 3 Specialist 2 | . . . . 2 Programmer 4 | . . . . 4 Heavy 1 | . . . 1 . Best Kill Streak 9 | 3 3 5 9 4 Combat Bots Only 5 | . 3 4 5 4 Max Kills in Single Turn 3 | 1 1 3 3 2 Gunslinging 1 | . . . 1 1 Exploded 3 | . . 3 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 848 | . 47 201 177 423 Missed 268 | . 11 55 64 138 Hits 580 | . 36 146 113 285 Melee 2 | . . 1 . 1 Projectile 578 | . 36 145 113 284 Critical Strikes 14 | . . 3 7 4 Damage Taken 8123 | . 381 1843 2122 3777 Core 1340 | . 100 284 242 714 Absorbed by Shields 91 | . . . . 91 Regen/Repaired (Parts) 491 | . 12 102 91 286 Core Remaining (%) 61 | 100 60 29 56 . Volleys Fired 322 | 13 23 92 89 105 Largest 4 | 2 2 3 3 4 Hottest 188 | 70 70 153 125 188 Shots Fired 811 | 24 44 240 231 272 Gun 684 | 24 41 214 148 257 Cannon 93 | . . 19 69 5 Launcher 34 | . 3 7 14 10 Special . | . . . . . Kinetic 540 | 13 20 145 171 191 Thermal 167 | 11 21 85 . 50 Explosive 34 | . 3 7 14 10 Electromagnetic 70 | . . 3 46 21 Robot Hit Streak 26 | 8 10 16 12 26 Robot Miss Streak 9 | 3 2 9 8 6 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . . 3 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 518 | 15 26 160 150 167 Core Hits 332 | 5 10 128 105 84 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 9 | 1 1 . 5 2 Burn 2 | 1 1 . . . Destroy 2 | . . . . 2 Blast 3 | . . . 3 . Corrupt 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10721 | 185 361 2639 3777 3759 Guns 7234 | 184 348 1986 1813 2903 Cannons 1298 | . . 266 988 44 Explosions 2115 | . 13 360 965 777 Melee . | . . . . . Ramming 74 | 1 . 27 11 35 Kinetic 5754 | 110 196 1157 2199 2092 Thermal 2181 | 74 152 1057 164 734 Explosive 1764 | . 13 360 614 777 Electromagnetic 948 | . . 38 789 121 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 2 . 9 3 Average Corruption 2 | . 2 . 3 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 87 | . 19 . 47 21 Message Errors 21 | . 8 . 10 3 Matter Fused 25 | . 2 . 19 4 Heat Flow Errors 7 | . 2 . 2 3 Energy Discharges 3 | . . . 1 2 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . 1 . . . Data Loss (minor) 14 | . 3 . 9 2 Data Loss (major) 6 | . 2 . 3 1 Misfires 5 | . 1 . 1 3 Alerts 3 | . . . 1 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 109 | . . 15 81 13 Projectiles . | . . . . . Explosions 109 | . . 15 81 13 Melee . | . . . . . Knockbacks 13 | . . 1 12 . Impact . | . . . . . Kinetic 12 | . . 1 11 . Secondary 1 | . . . 1 . Self-Inflicted Damage 583 | . . 60 397 126 Shots 14 | . . 3 8 3 Rammed 12 | . . 4 4 4 Targets Rammed 16 | 1 . 7 4 4 Kicked 4 | 1 . 3 . . Crushed . | . . . . . Highest Temperature 392 | 36 282 201 227 392 Average Temperature 80 | 14 73 63 55 121 Received Heat Transfer 1965 | . 108 672 567 618 Effects 10 | . 1 . . 9 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . 1 . . 1 Interference 6 | . . . . 6 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | 1 . 2 . 3 Heat Transferred 4099 | 296 518 1571 150 1564 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 54 | 100 100 23 37 82 Level 1 32 | . . 41 56 14 Level 2 12 | . . 34 6 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 669 | 10 115 563 669 453 Initial 302 | . . 5 232 302 Average 201 | 1 23 311 244 140 Influence Increases 3822 | 20 266 1170 1423 943 Destroy 0b10 Robot/C 2280 | . 180 720 780 600 Destroy 0b10 Robot/NC 130 | 20 . 30 45 35 Destroy Leader 576 | . 40 218 184 134 Successful Hack 126 | . 17 38 47 24 Disable Machine 405 | . 15 120 180 90 Destroy Structure 200 | . 14 29 127 30 Lose Combat Pursuer 105 | . . 15 60 30 Influence Decreases 3453 | 20 251 635 1307 1240 Entered New Map 692 | . . 10 318 364 Time Decay 2185 | 20 251 559 709 646 Lost Part 426 | . . 66 130 230 Purge Threat 150 | . . . 150 . Squads Dispatched 27 | . 2 8 4 13 Investigation 6 | . . 4 2 . Extermination 4 | . . . . 4 Reinforcement 13 | . 2 3 2 6 Assault 1 | . . 1 . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . . 3 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 170 | . 13 56 52 49 Peak Tracking Total 6 | . 3 6 6 6 Tactical Retreats 8 | . 2 1 3 2 ECM-based Alert Blocks 4 | . 4 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 14 | . 2 4 5 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 28 | . 2 8 12 6 Max in Single Turn 4 | . 1 2 4 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 39 | . 8 13 12 6 Terminals 25 | . 6 7 8 4 Fabricators . | . . . . . Repair Stations 6 | . 1 2 2 1 Recycling Units 4 | . 1 2 1 . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . . 1 Total Hacks 106 | . 21 29 34 22 Successful 63 | . 12 17 23 11 Failed 41 | . 9 11 10 11 Catastrophic 8 | . 2 3 1 2 Database Lockouts 2 | . . 1 1 . Manual 50 | . 11 11 19 9 Terminals 68 | . 16 15 26 11 Fabricators . | . . . . . Repair Stations 24 | . 2 7 6 9 Recycling Units 6 | . 3 2 1 . Scanalyzers 6 | . . 5 1 . Garrison Access 2 | . . . . 2 Terminal Hacks 17 | . 5 2 7 3 Part Schematic 3 | . 2 . 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open DSF 1 | . . . . 1 Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . . . . 1 Transport Status 1 | . . . . 1 Reinforcement Status 1 | . . . 1 . Recall Investigation 2 | . 1 . 1 . Recall Reinforcements 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 19 | . 2 5 6 6 Scan Component 11 | . 1 3 4 3 Repair 8 | . 1 2 2 3 Recycling Unit Hacks 4 | . 1 2 1 . Report Inventory 4 | . 1 2 1 . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 20 | . 4 5 9 2 Terminals 20 | . 4 5 9 2 Botnet 19 | . 4 5 8 2 Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 35 | . 7 11 12 5 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 2 . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 8 | . 1 2 2 3 Time 254 | . 26 62 64 102 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 6507 | . 1228 470 3050 1759 Optics 493 | . . . . 493 Sensors 5987 | . 1060 470 3050 1407 Seismic 350 | . . . . 350 ECM 168 | . 168 . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 10223 | 233 1537 2927 3168 2358 Spaces Moved 5163 | 150 848 1430 1579 1156 Core 16 | 8 . . . 8 Treads 1864 | . . 1217 647 . Legs 1203 | 142 848 213 . . Wheels 2080 | . . . 932 1148 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 105 50 Average Speed 148 | 116 161 164 155 115 Slowest Speed 320 | 120 190 260 320 135 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 7 100 97 84 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 3 | . 3 . . . Terrain Destroyed 220 | . 12 21 164 23 Melee . | . . . . . Projectile 10 | . . 2 6 2 AOE 210 | . 12 19 158 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 7118 | 184 981 1825 2120 2008 Wait 1152 | 2 60 173 314 603 Move 5159 | 149 847 1429 1578 1156 Hop . | . . . . . Pick Up 186 | 13 25 48 49 51 Fast Attach . | . . . . . Attach 69 | 6 1 14 22 26 Detach 8 | . . . 2 6 Swap 81 | . 10 27 28 16 Drop 115 | . 15 35 32 33 Fire 322 | 13 23 92 89 105 Melee . | . . . . . Ram 5 | . . . 1 4 Kick 4 | 1 . 3 . . Crush 7 | . . 4 3 . Escape Stasis 8 | . . . . 8 Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 234 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Met a group of wandering Federalists 332 | -10/Materials | Build established: Mutant 365 | -10/Materials | Repaired Com. Wheel 441 | -10/Materials | Discovered new exit (range 12) 726 | -10/Materials | Discovered new exit (range 16) 1140 | -10/Materials | Discovered new exit (range 16) 1205 | -10/Materials | Discovered new exit (range 15) 1712 | -10/Materials | Discovered new exit (range 14) 1718 | -10/Materials | Discovered new exit (range 8) 1771 | -10/Materials | Entered another Materials area 1771 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2015 | -9/Materials | Lost 3 parts (2p1n) 2088 | -9/Materials | Build established: Skirmisher 2584 | -9/Materials | Repaired Assault Rifle 2895 | -9/Materials | Discovered new exit (range 15) 2926 | -9/Materials | Identified exit to Materials 3066 | -9/Materials | Build established: Gunner 3289 | -9/Materials | Discovered exit to Materials (range 7) 3506 | -9/Materials | Core integrity fell below 50% 3550 | -9/Materials | Central database locked down 3594 | -9/Materials | Repaired Broken Sensor Array 3913 | -9/Materials | Discovered exit to Materials (range 8) 4159 | -9/Materials | Discovered new exit (range 12) 4191 | -9/Materials | Identified exit to Mines 4571 | -9/Materials | First assault squad dispatched 4698 | -9/Materials | Entered another Materials area 4698 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5010 | -8/Materials | Build established: Skirmisher 5535 | -8/Materials | Discovered new exit (range 10) 5559 | -8/Materials | Identified exit to Factory 6645 | -8/Materials | Repaired Cooling System 7483 | -8/Materials | Repaired Arm. Wheel 7664 | -8/Materials | Lost 5 parts (2p1u2w) 7729 | -8/Materials | Central database locked down 7801 | -8/Materials | Discovered exit to Factory (range 11) 7866 | -8/Materials | Entered Factory 7866 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7955 | -7/Factory | Repaired Arm. Wheel 7988 | -7/Factory | Repaired Arm. Wheel 8027 | -7/Factory | Repaired Hpw. Shotgun 8095 | -7/Factory | Build established: Gunner 8313 | -7/Factory | Lost 3 parts (1p1u1w) 8603 | -7/Factory | Cargo convoy interrupted 8777 | -7/Factory | Lost 3 parts (1u2w) 9077 | -7/Factory | Build established: Skirmisher 9942 | -7/Factory | Garrison activated, responded to threat 10137 | -7/Factory | Core integrity fell below 50% 10221 | -7/Factory | Core integrity fell below 20% 10224 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 10210_ Terminal disabled. 10211_ The unstable cave ceiling collapses. 10211_ B-48 Gladiator destroyed. 10212_ K-01 Serf collects debris. 10215_ U-05 Engineer lays Concrete. 10217_ K-01 Serf collects debris. 10217_ U-05 Engineer lays Concrete. 10218_ Arm. Wheel destroyed. 10218_ U-05 Engineer lays Concrete. 10220_ Dropped Lrg. Storage Unit. 10220_ Mic. Nuclear Core destroyed. 10220_ U-05 Engineer lays Concrete. 10220_ Dropped Lgt. Nuclear Core. 10220_ K-01 Serf destroyed. 10221_ K-01 Serf collects debris. 10221_ U-05 Engineer lays Concrete. 10222_ Imp. Sensor Array destroyed. 10222_ U-05 Engineer lays Concrete. 10223_ Penetrated by Slug. 10224_ K-01 Serf collects debris. 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"" | | ??????????????????????# #??????????# | | ??????????????????????# ^ """ #??????????# """ "" | | ??????????????????????# """ #??????????# """ "" | | ??????????????????????# """ #?????????## """ "" | | ??????????????????????# ? #?????????# | | ??????????????????????#######????????????## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ????????????????????????????????#################/ | | ????????????????????????????????# ! + | | ????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 430 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Com. Wheel | 60% | -10/Materials Assault Rifle | 9% | -9/Materials Sensor Array | 45% | -9/Materials | Broken Cooling System | 32% | -8/Materials Arm. Wheel | 43% | -8/Materials Arm. Wheel | 8% | -7/Factory Arm. Wheel | 20% | -7/Factory Hpw. Shotgun | 8% | -7/Factory Studied --------- Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Remodeling Challenges ------------ None Game ------ Seed LightningUtilityBoregun Manual? 0 Play Time 01:36:49 Cumulative 48.0 hours Start 2026.01.18 @ 23:29:15 End 2026.01.19 @ 15:26:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06c30519-ddb5-401e-9ec5-d9a8f327b3d7