Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 14:19:35 Player: chmiel Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2401) 2401 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 6048 Bonus ------- Follower Combat Kills 70 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 54/100 System Corruption 16% Temperature Cool (14) Movement Hovering (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled Aerolev Unit > --- UTILITY (6) ------ Large Storage Unit Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Fusion Compressor Cold Fusion Reactor Thermal Generator Coolant Injector Compact Battery (200) Machine Analyzer Advanced Sensor Array Weapon Cycler Propulsion Shielding Hardlight Generator Flak Gun Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Scrap Suit Coolant Injector Large Storage Unit Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Heavy Laser Gatling Laser Heavy Particle Cannon > --- INVENTORY -------- Light Fission Core Combat Airjet Gravmag Array Thermal Generator Improved Cooling System Compact Battery Advanced Weight Redist. System Machine Analyzer Weapon Cycler Reaction Control System Hardlight Generator Improved Point Defense System Remote Datajack [Rating: 64] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Scrap Suit Device Scrap Suit Storage Large Storage Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 1 1 Weapon 1 | . . . . . 1 . Parts Attached 52 | 8 4 4 2 4 6 24 Power 9 | 1 . . . . 1 7 Engine 1 | 1 . . . . . . Core 7 | . . . . . 1 6 Reactor 1 | . . . . . . 1 Propulsion 17 | 2 1 1 1 2 2 8 Treads 2 | . . . . . . 2 Leg 12 | 2 1 1 1 2 2 3 Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 17 | 2 . 2 1 2 3 7 Device 11 | 1 . 2 1 . 2 5 Storage 3 | 1 . . . 2 . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 9 | 3 3 1 . . . 2 Energy Gun 5 | 1 3 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 Parts Lost 25 | . . 1 . . 1 23 Power 3 | . . . . . . 3 Propulsion 10 | . . . . . 1 9 Utility 7 | . . 1 . . . 6 Weapon 5 | . . . . . . 5 Highest Loss Streak 5 | . . 1 . . 1 5 To Critical Strikes . | . . . . . . . Average Backups 11 | 4 7 7 8 9 14 12 Power . | . . 1 1 1 1 . Propulsion 1 | 2 3 1 1 . 2 1 Utility 7 | . 1 5 6 6 9 9 Weapon . | . 1 . . 1 . . Tool/Special . | . . . . . . . Unused Backups 21 | . 5 1 1 . 5 9 Power 2 | . 1 . . . 1 . Propulsion 5 | . 4 . . . 1 . Utility 12 | . . 1 1 . 2 8 Weapon 1 | . . . . . 1 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 98 99 91 89 91 85 Engine 3 | . 14 11 11 9 . . Core 6 | . . . . . 6 11 Treads 1 | . . . . . . 4 Leg 25 | . 27 33 33 36 30 17 Device 17 | . 14 21 14 17 19 15 Storage 7 | . 14 11 11 9 7 6 Hackware 1 | . . . . . . 3 Protection 3 | . . . . . 2 5 Energy Gun 14 | . 20 22 22 13 14 11 Energy Cannon 4 | . . . . 4 7 5 Peak Build Rating 64 | 9 11 15 19 29 50 64 Average Rating 41 | 5 10 13 17 25 45 57 On Entrance 18 | . 9 11 15 19 28 50 Avg Prop Armor Cover (%) 9 | . . . . . . 9 Naked Turns . | . . . . . . . Heaviest Build 70 | 13 16 18 20 39 51 70 Greatest Support 69 | 20 20 30 30 50 64 69 Greatest Overweight (x) 4 | . . . . . 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 15 15 Average Capacity 13 | 7 8 8 8 12 15 15 Most Carried 15 | 6 8 8 8 14 15 15 Average Carried 11 | 4 7 7 7 9 14 13 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 14 | 6 8 8 8 13 14 11 Scrap Suit Usage (%) 72 | . . . 69 100 100 83 Parts Cannibalized 26 | . . . 1 . 7 18 Class Distribution -------------------- 46% | Tank 19% | Scavenger-Tank 18% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 804 | 214 156 30 3 . 138 263 Remotely . | . . . . . . . Salvage Created 3171 | 22 336 59 129 42 912 1671 Parts 132 | 3 27 7 6 5 26 58 Haulers Intercepted 5 | . 2 . . . . 3 Recyclers Shooed 7 | . . . . 1 1 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 46 | . 6 4 3 . 14 19 Guns 31 | . 5 4 3 . 8 11 Cannons 9 | . . . . . 4 5 Classes Destroyed 15 | 1 4 . . 2 4 4 Worker 3 | . . . . . 2 1 Builder 1 | . . . . . . 1 Tunneler 2 | 1 . . . . . 1 Hauler 5 | . 2 . . . . 3 Recycler 2 | . . . . . . 2 Operator 1 | . . . . 1 . . Watcher 10 | . 3 . . . 2 5 Swarmer 8 | . 3 4 . . . 1 Grunt 23 | . 3 . 3 . 9 8 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . 1 . Sentry 4 | . . . . . 3 1 Hunter 1 | . . . . . . 1 Programmer 7 | . . . . . 1 6 Zionite 1 | . . . . 1 . . Best Kill Streak 10 | 1 4 3 2 1 10 4 Combat Bots Only 8 | . 3 3 2 . 8 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 501 | . 20 25 4 . 135 317 Missed 157 | . 7 6 2 . 44 98 Hits 344 | . 13 19 2 . 91 219 Melee 5 | . . . . . . 5 Projectile 339 | . 13 19 2 . 91 214 Critical Strikes 9 | . . 1 . . 1 7 Part Disruptions 2 | . . . . . . 2 Damage Taken 5071 | . 170 154 21 . 922 3804 Core 985 | . 18 18 11 . 86 852 Absorbed by Shields . | . . . . . . . Redirected to Shielding 16 | . . . . . . 16 Regen/Repaired (Parts) 263 | . 38 . 2 . 61 162 Core Remaining (%) 94 | 100 92 . 92 100 87 . Volleys Fired 177 | 3 25 14 11 5 44 75 Largest 3 | 2 2 2 2 2 3 3 Hottest 224 | 40 105 121 121 131 200 224 Shots Fired 429 | 6 50 26 22 8 131 186 Gun 318 | 6 50 26 22 4 87 123 Cannon 110 | . . . . 4 44 62 Launcher . | . . . . . . . Special 1 | . . . . . . 1 Kinetic 25 | 6 16 . . . . 3 Thermal 400 | . 33 24 22 8 131 182 Explosive . | . . . . . . . Electromagnetic 3 | . 1 2 . . . . Robot Hit Streak 19 | 2 9 2 3 2 18 19 Robot Miss Streak 13 | 1 3 3 1 2 3 13 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 277 | 3 32 10 8 4 86 134 Core Hits 144 | 2 17 4 3 2 37 79 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 1 1 . . 6 2 Burn 9 | . . 1 . . 6 2 Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5935 | 20 379 163 148 118 1875 3232 Guns 3977 | 20 375 163 142 18 1088 2171 Cannons 1841 | . . . . 100 762 979 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 117 | . 4 . 6 . 25 82 Kinetic 127 | 20 81 . . . . 26 Thermal 5676 | . 294 148 142 118 1850 3124 Explosive . | . . . . . . . Electromagnetic 15 | . . 15 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . 1 . . . 2 16 Average Corruption 3 | . 1 . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . 1 . . . 8 33 Message Errors 12 | . 1 . . . 3 8 Matter Fused 5 | . . . . . 1 4 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 7 | . . . . . 2 5 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 3 | . . . . . 1 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 50 | . . . . . 21 29 Projectiles 50 | . . . . . 21 29 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 11 | . . . . . . 11 Shots . | . . . . . . . Rammed 3 | . . . . . . 3 Targets Rammed 18 | . 1 . 5 . 4 8 Kicked 15 | . 1 . 5 . 4 5 Crushed . | . . . . . . . Highest Temperature 626 | . 324 306 312 18 270 626 Average Temperature 127 | . 89 127 134 9 75 157 Received Heat Transfer 1221 | . 81 . 12 . 369 759 Effects 21 | . . 4 . . . 17 Shutdowns 3 | . . . . . . 3 Energy Bleed 2 | . . . . . . 2 Interference 10 | . . 4 . . . 6 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 6 | . 1 . . . 2 3 Combat Hostiles 6 | . 1 . . . 2 3 Parts Melted 33 | . 1 1 1 . 17 13 Heat Transferred 11312 | . 694 407 333 185 3774 5919 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 82 100 Level 1 5 | . . . . . 17 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 285 | 5 112 65 83 27 285 159 Initial 127 | . 3 23 9 27 . 127 Average 66 | . 55 19 12 4 69 94 Influence Increases 1792 | 5 237 105 103 22 531 789 Destroy 0b10 Robot/C 960 | . 120 80 80 . 300 380 Destroy 0b10 Robot/NC 130 | 5 25 . . 15 20 65 Destroy Leader 250 | . 40 10 . 2 84 114 Allied During Kill 12 | . . . 8 . 4 . Successful Hack 74 | . 7 . . 5 33 29 Disable Machine 105 | . 15 . . . 45 45 Destroy Structure 6 | . . . . . . 6 Lose Combat Pursuer 255 | . 30 15 15 . 45 150 Influence Decreases 1710 | . 186 136 55 95 270 968 Entered New Map 231 | . 2 33 16 46 . 134 Time Decay 1209 | . 184 93 39 49 240 604 Lost Part 250 | . . 10 . . 10 230 Lost Ally 20 | . . . . . 20 . Squads Dispatched 12 | . . 1 . . 4 7 Investigation 1 | . . . . . . 1 Extermination 6 | . . . . . 3 3 Reinforcement 5 | . . 1 . . 1 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 9 | . 1 . . 1 5 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 13 6 5 4 21 46 Peak Tracking Total 9 | . 5 4 4 3 7 9 Tactical Retreats 11 | . 2 1 1 . 2 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 1 . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 7 | . 1 . . . 3 3 Max in Single Turn 2 | . 1 . . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 20 | . 3 . . 1 10 6 Terminals 15 | . 2 . . 1 8 4 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 46 | . 9 . . 1 24 12 Successful 27 | . 6 . . 1 12 8 Failed 19 | . 3 . . . 12 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 36 | . 7 . . 1 20 8 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . 2 . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers 3 | . . . . . 3 . Garrison Access 2 | . . . . . . 2 Terminal Hacks 19 | . 4 . . 1 9 5 Record 7 | . . . . . 5 2 Open DSF 3 | . . . . . 2 1 Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Hauler Manifests 2 | . . . . 1 . 1 Zone Layout 4 | . 1 . . . 2 1 Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . 2 Recycle Component 1 | . . . . . . 1 Process 1 | . . . . . . 1 Scanalyzer 2 | . . . . . 2 . Retrieve Study 2 | . . . . . 2 . Garrison Access Hacks 1 | . . . . . . 1 Coupler Status 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 3 . . . 10 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 39 | . . . . . 39 . Total Part Build Rating 14 | . . . . . 14 . Part Studies Acquired 2 | . . . . . 2 . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter 18 | . . . . . . 18 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 5 | . . . 5 . . . Largest Group 4 | . . . 4 2 1 . Highest-Rated Group 75 | . . . 75 45 31 . Highest-Rated Ally 31 | . . . 31 31 31 . Total Orders . | . . . . . . . Ally Attacks 28 | . . . 14 6 8 . Total Damage 456 | . . . 179 127 150 . Kills 4 | . . . 1 2 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 863 | 5 430 347 81 . . . Terrain 710 | 5 430 275 . . . . Seismic 422 | . . 341 81 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4656 | 92 430 356 265 252 1314 1947 Spaces Moved 2705 | 59 229 246 180 186 792 1013 Core 5 | 5 . . . . . . Treads 54 | . . . . . . 54 Legs 2544 | 54 229 246 180 186 792 857 Wheels . | . . . . . . . Hover 102 | . . . . . . 102 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 55 Average Speed 135 | 114 120 120 120 121 132 152 Slowest Speed 450 | 120 120 120 120 125 195 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 40 13 37 24 23 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3314 | 75 339 281 208 204 962 1245 Wait 260 | . 57 12 5 . 93 93 Move 2699 | 58 228 245 179 185 791 1013 Hop . | . . . . . . . Pick Up 42 | 6 10 4 1 5 10 6 Fast Attach 28 | 7 3 1 1 . 1 15 Attach 20 | . . 3 . 2 3 12 Detach 12 | . 1 . 1 1 1 8 Swap 21 | 1 4 . 1 4 4 7 Drop 37 | . 10 2 4 2 11 8 Fire 177 | 3 25 14 11 5 44 75 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 15 | . 1 . 5 . 4 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Repaired Aluminum Leg 334 | -10/Materials | Build established: Mutant 386 | -10/Materials | Identified exit to Mines 479 | -10/Materials | Discovered new exit (range 13) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 547 | -9/Materials | Discovered new exit (range 9) 879 | -9/Materials | Entered Mines 956 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 960 | -9/Mines | Found Scrap Suit 972 | -9/Mines | Learned Materials garrison access intel 991 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1058 | -9/Mines | Excavation squad dispatched 1058 | -9/Mines | A large section of the Mines collapsed 1137 | -9/Mines | Learned Materials terminal intel 1137 | -9/Mines | Discovered new exit (range 5) 1144 | -9/Mines | Entered Materials 1144 | -8/Materials | Accompanied by 2 allies 1144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1145 | -8/Materials | Loaded intel: 12 terminal locations 1146 | -8/Materials | Loaded intel: 1 garrison access location 1149 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1320 | -8/Materials | Discovered new exit (range 16) 1396 | -8/Materials | Entered Factory 1396 | -7/Factory | Accompanied by 1 ally 1396 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1703 | -7/Factory | Build established: Scavenger-Tank 1944 | -7/Factory | Fabricated Imp. Point Defense System (x2) 2059 | -7/Factory | Build established: Tank 2516 | -7/Factory | Destroyed 8 combat bots 2670 | -7/Factory | Discovered new exit (range 6) 2710 | -7/Factory | Entered another Factory area 2710 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3603 | -6/Factory | Lost 3 parts (3n) 4279 | -6/Factory | Build established: Scavenger-Tank 4370 | -6/Factory | Spotted B-75 Beast 4372 | -6/Factory | System corruption reached 10% 4392 | -6/Factory | Core integrity fell below 50% 4416 | -6/Factory | Lost 5 parts (1p1n2u1w) 4526 | -6/Factory | Lost 5 parts (1p2n1u1w) 4561 | -6/Factory | Cargo convoy interrupted 4629 | -6/Factory | Lost 5 parts (1n2u2w) 4647 | -6/Factory | Core integrity fell below 20% 4657 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- U-05 Engineer lays Concrete. AH Cmb. Airjet destroyed. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????? | | # ! #??????????????????????????????????? | | ###############?????????????????????????????? | | /# """""" #?????????????????????????????? | | %/= """""" #?????????????????????????????? | | =#=!"""""" #?????????????????????????????? | | # """""" #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | ###############?????????????????????????????? | | #########???????????????????????????????????? | | ## #???????????????????????????????????? | | # #???????????????????????????????????? | | / #???????????????????????????????????? | | # #????????????????###????????????????? | | # #?????????????### ####?????????????? | | # #????????????#;;;;;;; #?????????????? | | # ##########??? ; #?????????????? | | = # # ! #??? ; ##????????????? | | % # # """ #??? ; #????????????? | | #! # """ #??? #????????????? | | *# # """ !#?## #????????????? | | + # #?#;/ #????????????? | | # # !! #?#; ;####?????????? | | # # !! ! #?#; [ =????????? | | ######## #?#@ ????????? | | #????# #?#; ""???????????? | | ##########+######; ""???????????? | | [ ! ; S ??????????? | | ; ""???????????? | | ^ ; ""???????????? | | ??????????? | | # ; ;###??????????? | | ###################### ; # ???????????? | | ?????????????????????# ;;;;;;;;;##? ??????????? | | ????????????????????? ; #??????????????? | | ????????????????????? ### ####??????????????? | | ???????????????????? Y #??###?????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????## #??????????????????????? | | ????????????????????### ###??????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Point Defense System | x2 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 57% | -10/Materials Studied --------- Hvy. Particle Cannon | -7/Factory | Hacked Particle Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Jackpot Just What I Needed Challenges ------------ None Game ------ Seed TiamatEfficiencyStatue Manual? 0 Play Time 01:21:06 Cumulative 10.2 hours Start 2026.09.26 @ 12:56:58 End 2026.09.26 @ 14:19:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b145760b-82dd-4105-a433-494fd44475bf