Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.01 @ 16:32:22 Player: HabNab Result: Destroyed by YL-MFC(B) with Slug Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2387) 2387 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 7428 Bonus ------- High Alert Combat Kills 91 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 110/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Matter Compressor (250) Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Matter Filter System Shield > --- WEAPON ----------- Particle Gun Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Treads Improved Heat Sink EM Pulse Gun Autogun Shotgun Flak Cannon Flak Cannon [Rating: 50] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Slots Evolved 8 | . . 2 2 . 2 2 . . . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . 2 . . 1 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 84 | 6 4 5 4 10 20 15 . 3 17 Power 12 | 1 . 1 1 2 4 2 . . 1 Engine 5 | 1 . 1 1 . . 1 . . 1 Core 7 | . . . . 2 4 1 . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 . 1 3 7 3 . . 2 Treads 20 | 2 2 . 1 3 7 3 . . 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 1 2 1 2 7 5 . . 6 Device 11 | . 1 . . 1 2 4 . . 3 Storage 3 | 1 . 1 . . 1 . . . . Processor 3 | . . 1 . . 1 1 . . . Hackware 3 | . . . . . 1 . . . 2 Protection 5 | . . . 1 1 2 . . . 1 Artifact . | . . . . . . . . . . Weapon 27 | 2 1 2 1 3 2 5 . 3 8 Energy Gun 5 | . 1 . . 1 1 1 . . 1 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 13 | 2 . . . . . 4 . 2 5 Ballistic Cannon 7 | . . 2 1 2 . . . 1 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 35 | . . . 6 1 5 1 . . 22 Power 5 | . . . 2 . . . . . 3 Propulsion 9 | . . . 2 1 . . . . 6 Utility 9 | . . . 1 . 2 1 . . 5 Weapon 12 | . . . 1 . 3 . . . 8 Highest Loss Streak 16 | . . . 6 1 3 1 . . 16 Average Slot Usage (%) 94 | . 89 81 93 84 98 98 100 100 85 Engine 2 | . 14 11 15 . . . . . 1 Core 9 | . . . . 9 14 12 13 13 9 Treads 26 | . 28 22 24 26 30 26 26 26 20 Device 12 | . 3 11 3 5 10 14 20 20 15 Storage 10 | . 14 14 18 18 11 6 6 6 6 Processor 4 | . . . 9 . 5 10 6 6 3 Hackware 3 | . . . . . 1 6 6 6 7 Protection 2 | . . . 4 5 6 . . . . Energy Gun 2 | . 6 . . . 6 2 . . . Ballistic Gun 8 | . 21 . . . . 16 20 14 10 Ballistic Cannon 7 | . . 21 16 18 4 . . 4 5 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 12 14 56 65 59 66 65 65 67 74 Greatest Support 107 | 40 46 46 69 66 107 104 93 93 93 Greatest Overweight (x) 10 | 2 . 1 1 . 1 . . . 10 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 14 14 14 14 12 12 12 12 Average Capacity 11 | 5 6 8 14 14 12 12 12 12 12 Most Carried 14 | 2 6 12 14 14 12 12 12 12 12 Average Carried 10 | 1 5 6 12 8 11 10 11 11 9 Final Capacity 14 | 6 6 14 14 14 12 12 12 12 12 Final Carried 14 | 2 6 11 14 8 12 12 12 12 2 Class Distribution -------------------- 42% | Mutant 39% | Scavenger-Gunner 13% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Matter Collected 2378 | 235 105 188 136 286 448 282 449 232 17 Remotely 809 | . . . . . . 111 449 232 17 Salvage Created 2315 | . 167 217 119 142 789 401 205 275 . Parts 115 | . 10 8 9 6 37 23 11 11 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 10 11 . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Combat Hostiles Destroyed 53 | . 5 5 3 6 13 8 6 7 . Guns 30 | . 5 . . . 4 8 6 7 . Cannons 20 | . . 5 2 6 7 . . . . AOE 3 | . . . 1 . 2 . . . . Classes Destroyed 11 | . 3 2 2 1 3 . . . . Worker 3 | . . . 1 . 2 . . . . Builder 2 | . . . 1 . . 1 . . . Recycler 3 | . . 1 . . 2 . . . . Watcher 5 | . 1 . . . 3 1 . . . Swarmer 18 | . 3 . . . 3 4 4 4 . Grunt 18 | . 2 2 3 5 4 2 . . . Brawler 3 | . . . . 1 . . . 2 . Duelist 1 | . . . . . 1 . . . . Sentry 9 | . . 3 . . 2 2 1 1 . Hunter 1 | . . . . . 1 . . . . Programmer 3 | . . . . . 2 . 1 . . Best Kill Streak 8 | . 3 1 3 3 8 5 4 3 . Combat Bots Only 4 | . 3 1 2 3 4 4 4 3 . Max Kills in Single Turn 3 | . 2 1 3 1 2 2 1 1 . Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . 1 . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Damage Taken 6913 | . 160 195 986 351 1387 473 377 332 2652 Core 1342 | . 26 37 164 90 167 30 65 40 723 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 89 90 . 53 76 . . . . Volleys Fired 169 | . 11 21 13 17 48 22 12 14 11 Largest 3 | . 2 2 2 2 2 3 3 3 3 Hottest 127 | . 60 88 88 88 120 121 86 100 127 Shots Fired 385 | . 22 42 23 34 93 66 36 42 27 Gun 220 | . 22 . . . 48 66 36 32 16 Cannon 165 | . . 42 23 34 45 . . 10 11 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 286 | . 18 42 23 34 14 52 36 42 25 Thermal 45 | . . . . . 31 14 . . . Explosive . | . . . . . . . . . . Electromagnetic 54 | . 4 . . . 48 . . . 2 Robot Hit Streak 17 | . 10 13 8 10 17 13 15 13 5 Robot Miss Streak 7 | . 1 5 5 6 5 3 7 3 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 6 | . 2 . . . . 2 1 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 . Shots Hit Robots 301 | . 18 41 23 31 68 46 27 29 18 Core Hits 214 | . 10 22 24 35 48 34 15 19 7 Critical Hits 5 | . . . . . . . 1 1 3 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6090 | . 210 374 538 576 2011 849 461 671 400 Guns 2854 | . 210 . . . 596 849 461 512 226 Cannons 2503 | . . 374 376 576 844 . . 159 174 Explosions 733 | . . . 162 . 571 . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4022 | . 150 374 376 576 338 676 461 671 400 Thermal 1250 | . . . . . 1077 173 . . . Explosive . | . . . . . . . . . . Electromagnetic 818 | . 60 . 162 . 596 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . 1 . . . 13 Average Corruption 3 | . . . . . 1 . . . 6 Corruption Purged . | . . . . . . . . . . Effects 5 | . . . . . . . . . 5 Matter Fused 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 204 | . . . . 2 202 . . . . Projectiles 16 | . . . . 2 14 . . . . Explosions 188 | . . . . . 188 . . . . Melee . | . . . . . . . . . . Knockbacks 51 | . . 16 14 14 1 . . 1 5 Impact . | . . . . . . . . . . Kinetic 48 | . . 16 13 12 1 . . 1 5 Secondary 3 | . . . 1 2 . . . . . Self-Inflicted Damage 237 | . . . . . 237 . . . . Shots 3 | . . . . . 3 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 555 | . 31 252 555 213 345 138 1 9 78 Average Temperature 114 | . 15 79 312 75 95 51 1 6 37 Received Heat Transfer 1428 | . 72 78 558 189 360 123 36 12 . Effects 18 | . . . 16 . 2 . . . . Shutdowns 6 | . . . 6 . . . . . . Energy Bleed 4 | . . . 3 . 1 . . . . Interference 3 | . . . 3 . . . . . . Matter Decay 2 | . . . 1 . 1 . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1497 | . . . . . 1090 407 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Peak Influence 571 | . 167 246 153 315 467 571 . . . Initial 221 | . . 70 29 70 165 221 . . . Average 174 | . 64 118 60 150 189 416 . . . Maximum Alert Level 2 | . . 1 . 1 2 2 . . . Low Security (%) 67 | 100 100 76 100 73 67 . . . . Level 1 22 | . . 23 . 26 28 34 . . . Level 2 9 | . . . . . 4 65 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 1 2 . 3 . . . . Investigation 2 | . 1 . 1 . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . . 1 . . 2 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Distress Signals 4 | . . 1 . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 10 13 8 7 22 15 5 16 5 Peak Tracking Total 5 | . 4 5 5 3 5 4 2 4 5 Tactical Retreats 14 | . . 2 1 1 1 1 . 6 2 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Traps Triggered 5 | . 1 . 1 . 2 1 . . . Indirectly 1 | . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Machines Disabled 11 | . . . 1 . 7 2 1 . . Max in Single Turn 5 | . . . 1 . 5 1 1 . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Machines Accessed 16 | . 4 3 2 . 5 1 1 . . Terminals 10 | . 4 3 1 . 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 40 | . 12 10 4 . 11 2 1 . . Successful 19 | . 4 5 2 . 5 2 1 . . Failed 21 | . 8 5 2 . 6 . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 5 3 2 . . . . . . Terminals 31 | . 12 10 3 . 6 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 3 | . . . 1 . . 2 . . . Terminal Hacks 14 | . 4 5 1 . 3 . 1 . . Record 1 | . . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . Level Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Zone Layout 3 | . 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . . . Unlock Access 1 | . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . Coupler Status 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 4 3 2 . 4 1 . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Turns Passed 4762 | 118 247 531 216 418 1136 392 618 768 318 Spaces Moved 2432 | 71 124 255 104 215 557 163 354 440 149 Core 13 | 9 . . . . . . . . 4 Treads 2419 | 62 124 255 104 215 557 163 354 440 145 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 162 162 160 Average Speed 162 | 152 160 166 162 160 160 162 162 162 174 Slowest Speed 550 | 160 160 180 180 160 180 162 162 162 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 33 23 12 46 17 6 53 66 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . 1 1 1 . Scrap Searched 5 | . . . . . . . 2 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 119 | . . . . . 105 1 5 3 5 Melee . | . . . . . . . . . . Projectile 14 | . . . . . . 1 5 3 5 AOE 105 | . . . . . 105 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Total 2910 | 78 151 322 127 256 710 242 374 464 186 Wait 117 | . 8 27 . 9 48 23 1 1 . Move 2424 | 70 123 254 104 214 556 162 353 439 149 Hop . | . . . . . . . . . . Pick Up 56 | 2 3 9 5 2 17 10 4 3 1 Fast Attach 38 | 6 2 3 1 2 11 5 . 1 7 Attach 29 | . . 1 2 7 4 5 . . 10 Detach 2 | . . . . . 2 . . . . Swap 17 | . 2 1 1 1 5 5 . 2 . Drop 58 | . 2 6 1 4 19 10 4 4 8 Fire 169 | . 11 21 13 17 48 22 12 14 11 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -8/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 13) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x2 409 | -9/Materials | Discovered new exit (range 15) 409 | -9/Materials | Identified exit to Materials 897 | -9/Materials | Entered another Materials area 897 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1056 | -8/Materials | Garrison activated, responded to threat 1113 | -8/Materials | Identified exit to Garrison 1113 | -8/Materials | Entered Garrison 1135 | -8/Garrison | Lost 6 parts (2p2n1u1w) 1200 | -8/Garrison | Triggered checkpoint 1342 | -8/Garrison | Triggered checkpoint 1388 | -8/Garrison | Triggered checkpoint 1504 | -8/Garrison | Discovered new exit (range 8) 1525 | -8/Garrison | Installed Relay Interface Framework 1531 | -8/Garrison | Entered Factory 1531 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1729 | -7/Factory | Build established: Scavenger-Mutant 2373 | -7/Factory | Build established: Mutant 2608 | -7/Factory | Discovered new exit (range 14) 2666 | -7/Factory | Identified exit to Factory 2667 | -7/Factory | Entered another Factory area 2667 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2696 | -6/Factory | Lost 3 parts (1u2w) 3033 | -6/Factory | Discovered new exit (range 12) 3035 | -6/Factory | Build established: Scavenger-Gunner 3059 | -6/Factory | Entered Lower Caves 3465 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3666 | -6/Lower Caves | Discovered new exit (range 8) 3677 | -6/Lower Caves | Entered another Lower Caves area 3888 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4428 | -6/Lower Caves | Discovered new exit (range 9) 4445 | -6/Lower Caves | Entered Zion 4520 | -6/Zion | Discovered new exit (range 16) 4634 | -6/Zion | RIF detected upon attempting to enter Zion 4634 | -6/Zion | Attacked by Zionites 4634 | -6/Zion | Spotted TN-WMP(B) 4634 | -6/Zion | Spotted YL-MFC(B) 4689 | -6/Zion | Lost 6 parts (1p3n2u) 4692 | -6/Zion | NK-0LA came to Zion's defense 4743 | -6/Zion | Core integrity fell below 50% 4756 | -6/Zion | System corruption reached 10% 4762 | -6/Zion | Core integrity fell below 20% 4763 | -6/Zion | Destroyed by YL-MFC(B) with Slug Cannon Last Messages --------------- 04723_ Slug penetrates NK-0LA. 04723_ System corrupted: Bore Cannon targeting data glitched. 04723_ HV Slug penetrates NK-0LA. 04723_ NK-0LA suffers critical hit. 04723_ HV Slug penetrates Wall. 04726_ System corrupted: EM Pulse Gun failed to cycle. 04726_ Slug penetrates NK-0LA. 04726_ HV Slug penetrates NK-0LA. 04726_ Coil Gun destroyed. 04726_ EM Pulse Gun destroyed. 04729_ Bore Cannon destroyed. 04732_ System corrupted: Matter fused (-5). 04734_ Lgt. Treads destroyed. 04739_ Imp. Deuterium Engine destroyed. 04739_ Critical hit. 04739_ Autogun destroyed. 04749_ Imp. Transmission Jammer destroyed. 04755_ Penetrated by Slug. 04759_ System corrupted: Matter fused (-9). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? < #?????????? | | ??????????????????????????????????? #????????? | | ?????????????????????????#####????? #????????? | | ????????????????????????##/[!##???? #????????? | | ????????????????????????#[[ [ #???? #?????????? | | ????????????????????????# #???? #??????????? | | ????????????????????????#; /##???? #???????????? | | ????????????????????###?#; ;##??## #???????????? | | ?????????????????#### ## #### #???????????? | | ???????????????# ; x @ # #??##???????? | | ?????????????????### ;#;;%! #?# ##??????? | | ???????????????????### ## ##?????? | | ?????????????????????# #?????? | | ?????????????????????# ; #?????? | | ?????????????????????# c;# #; #?????? | | ?????????????????????#BB#######; #?????? | | ?????????????????????#BB##?????# ##?????? | | ?????????????????????# ##?"""##; #??????? | | ############?????????# ##" "##;BB## ##??????? | | """""""""""#?????????# # #BB#??###???????? | | " """"""#?????????# # #????????????? | | / "############ ## #????????????? | | * ### #????????????? | | = #?# ######???????? | | ""#"#"###### ## #???????? | | """""""""#?#####???# # #???????? | | """""""""""#?????????# ### #???????? | | ############?????????## ### #???????? | | ??????????????????????##### #???????? | | ??????????????????????????# #???????? | | ??????????????????????????###### #####???????? | | ??????????????????????????????## # #???????????? | | ?????????????????????????????## # #???????????? | | ????????????????????????????## # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing More Dakka Please No Signal Use The Force Challenges ------------ None Game ------ Seed GammaSegregatorSink Manual? 0 Play Time 00:50:15 Cumulative 10.1 hours Start 2021.07.01 @ 15:40:13 End 2021.07.01 @ 16:32:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eee385fd-a5d3-40a3-a189-4da3925d8349