Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 13:25:37

Player: P9H

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (69)      345
Value Destroyed (2498)     2498
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (12)                 12
              TOTAL SCORE: 5895

 Bonus
-------
High Alert Combat Kills    12

 Cogmind 
---------
Core Integrity             0/850
Matter                     246/300
Energy                     59/340
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (2300) Ox45
Location                   -6/Factory

 Parts 
-------
>            --- POWER (3) --------
  Reinforced Deuterium Engine
       Micro Nuclear Core
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (6) ------
    Improved Heat Sink
             Huge Storage Unit
    Improved Targeting Computer
       Heavy Reactive Plating
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (25) ---
       Micro Nuclear Core
       Micro Nuclear Core
       Light Angular Momentum Engine
             Fission Core
             Power Amplifier
       Large Matter Pod (150)
    Enhanced Optical Array
             Target Analyzer
             Target Analyzer
             Matter Filter
             Matter Filter
             Matter Filter
       Light EM Pulse Cannon
    Improved EM Pulse Cannon
             Autogun
             Minigun
             Coil Gun
       Heavy Machine Gun

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
       Micro Nuclear Core
             Cold Fusion Reactor
>            --- PROPULSION -------
     Armored Wheel
     Armored Wheel
>            --- UTILITY ----------
             Power Amplifier
    Improved Heat Sink
             Huge Storage Unit
    Improved Sensor Array
    Improved Targeting Computer
             Armor Integrity Analyzer
>            --- WEAPON -----------
             EM Shotgun
             Shotgun
             Coil Gun
       Heavy Flak Cannon
>            --- INVENTORY --------
             Deuterium Engine
             Deuterium Engine
       Light Deuterium Engine
             Nuclear Core
       Light Nuclear Core
       Light Nuclear Core
       Light Nuclear Core
       Micro Nuclear Core
       Micro Nuclear Core
       Light Angular Momentum Engine
             Fission Core
       Large Matter Pod
             Target Analyzer
  Long-range Tractor Beam
             Particle Gun
       Light EM Pulse Cannon
    Improved EM Pulse Cannon
             Assault Rifle
             Autogun
             Autogun
             Autogun
             Autogun
             Minigun
             Minigun
             Rocket Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    2    | .   .   1   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   1   1   1   1   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             89   | 7   9   8   13  9   43  
  Power                    21   | 1   2   2   3   4   9   
    Engine                 11   | 1   1   2   .   1   6   
    Core                   9    | .   1   .   3   3   2   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               17   | 3   2   .   3   1   8   
    Treads                 1    | 1   .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   .   
    Wheel                  15   | 1   2   .   3   1   8   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 1   3   2   3   2   8   
    Device                 7    | .   .   2   .   1   4   
    Storage                2    | 1   1   .   .   .   .   
    Processor              4    | .   2   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   2   1   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   32   | 2   2   4   4   2   18  
    Energy Gun             8    | 1   1   1   .   2   3   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          18   | 1   1   3   4   .   9   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   
Parts Lost                 42   | .   1   2   4   .   35  
  Power                    9    | .   1   1   1   .   6   
  Propulsion               9    | .   .   .   1   .   8   
  Utility                  8    | .   .   .   2   .   6   
  Weapon                   16   | .   .   1   .   .   15  
  Highest Loss Streak      13   | .   1   2   2   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   74  97  97  99  95  
  Engine                   8    | .   4   19  5   3   9   
  Core                     7    | .   6   2   11  19  5   
  Reactor                  1    | .   .   .   .   .   3   
  Wheel                    13   | .   18  22  17  15  10  
  Device                   12   | .   .   11  9   12  14  
  Storage                  7    | .   14  11  9   7   6   
  Processor                10   | .   3   11  8   7   12  
  Protection               4    | .   .   .   8   9   4   
  Energy Gun               7    | .   11  9   7   12  5   
  Ballistic Gun            14   | .   11  11  19  9   15  
  Ballistic Cannon         1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             133  | 12  89  97  105 112 133 
  Greatest Support         28   | 20  26  26  26  24  28  
  Greatest Overweight (x)  43   | 1   26  3   8   4   43  
  Average Overweight (x)   5    | .   4   3   3   4   6   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 6   24  25  25  25  25  
  Most Carried             25   | 6   14  14  25  25  25  
  Average Carried          21   | 4   9   12  22  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 6   13  13  25  25  18  

 Class Distribution 
--------------------
 44% | Gunner
 32% | Scavenger-Gunner
 19% | Mutant
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2494 | 266  143  122  436  251  1276 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2623 | .    164  285  583  249  1342 
  Parts                    153  | .    12   12   33   14   82   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  50   | .   5   5   8   4   28  
  Guns                     40   | .   2   5   8   4   21  
  Cannons                  4    | .   .   .   .   .   4   
  AOE                      6    | .   3   .   .   .   3   
Classes Destroyed          10   | .   3   2   3   .   2   
  Worker                   6    | .   1   .   .   .   5   
  Builder                  5    | .   .   .   1   .   4   
  Recycler                 4    | .   .   1   2   .   1   
  Watcher                  4    | .   .   .   1   2   1   
  Swarmer                  12   | .   3   .   .   .   9   
  Grunt                    19   | .   2   3   5   3   6   
  Sentry                   7    | .   .   2   1   1   3   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               8    | .   .   .   .   .   8   
Best Kill Streak           6    | .   3   3   3   2   6   
  Combat Bots Only         6    | .   3   3   2   2   6   
Max Kills in Single Turn   3    | .   3   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 3    | .   3   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        423  | .    15   25   49   50   284  
  Missed                   121  | .    3    8    15   19   76   
Damage Taken               5314 | .    198  179  583  341  4013 
  Core                     1059 | .    54   22   97   28   858  
  Absorbed by Shields      59   | .    .    59   .    .    .    
  Redirected to Shielding  104  | .    .    .    .    69   35   
  Ignored by Resistances   69   | .    .    .    .    .    69   
Core Remaining (%)         90   | 100  78   94   82   96   .    
Volleys Fired              158  | .    10   19   37   14   78   
  Largest                  4    | .    2    2    3    3    4    
  Hottest                  156  | .    60   85   108  113  156  
Shots Fired                479  | .    20   29   108  42   280  
  Gun                      437  | .    20   29   108  42   238  
  Cannon                   36   | .    .    .    .    .    36   
  Launcher                 6    | .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  360  | .    10   19   80   28   223  
  Thermal                  54   | .    .    5    28   .    21   
  Explosive                6    | .    .    .    .    .    6    
  Electromagnetic          59   | .    10   5    .    14   30   
  Robot Hit Streak         33   | .    7    33   10   9    12   
  Robot Miss Streak        12   | .    3    .    4    4    12   
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        7    | .    1    .    .    1    5    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           310  | .    14   26   70   30   170  
  Core Hits                186  | .    10   9    27   22   118  
  Critical Kills           2    | .    1    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         3    | .    1    .    2    .    .    
    Destroy                3    | .    1    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5818 | .    307  340  886  525  3760 
  Guns                     4261 | .    169  340  876  525  2351 
  Cannons                  534  | .    .    .    .    .    534  
  Explosions               924  | .    138  .    .    .    786  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  99   | .    .    .    10   .    89   
  Kinetic                  3737 | .    90   205  616  334  2492 
  Thermal                  734  | .    138  79   260  .    257  
  Explosive                572  | .    .    .    .    .    572  
  Electromagnetic          676  | .    79   56   .    191  350  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    4    .    .    2    
  Average Corruption       2    | .    .    4    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  29   | .    .    1    .    .    28   
    Message Errors         8    | .    .    1    .    .    7    
    Matter Fused           8    | .    .    .    .    .    8    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    .    4    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               3    | .    .    .    .    .    3    
    Alerts                 2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            125  | .    .    .    .    .    125  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               96   | .    .    .    .    .    96   
  Melee                    29   | .    .    .    .    .    29   
Knockbacks                 14   | .    .    .    .    .    14   
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  13   | .    .    .    .    .    13   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      589  | .    37   .    5    .    547  
  Shots                    12   | .    1    .    .    .    11   
  Rammed                   7    | .    .    .    1    .    6    
Targets Rammed             7    | .    .    .    1    .    6    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        661  | .    42   78   366  336  661  
  Average Temperature      109  | .    17   36   112  130  116  
  Received Heat Transfer   996  | .    78   48   279  153  438  
  Effects                  33   | .    .    .    3    7    23   
    Shutdowns              9    | .    .    .    .    2    7    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           13   | .    .    .    2    5    6    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          4    | .    .    .    .    .    4    
    Damage (minor)         3    | .    .    .    1    .    2    
    Damage (major)         1    | .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    1    
  Impact Corruptions       2    | .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    
  Heat Transferred         1485 | .    200  185  629  .    471  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             398  | .   163 165 298 219 398 
  Initial                  69   | .   .   5   69  60  9   
  Average                  147  | .   51  84  140 130 176 
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         73   | 100 100 100 80  92  61  
  Level 1                  26   | .   .   .   19  7   38  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   2   3   11  
  Investigation            1    | .   .   1   .   .   .   
  Extermination            6    | .   .   .   .   1   5   
  Reinforcement            9    | .   .   .   2   1   6   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              87   | .   7   7   16  7   50  
  Peak Tracking Total      8    | .   4   3   5   3   8   
  Tactical Retreats        2    | .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   2   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          12   | .   1   .   1   .   10  
  Max in Single Turn       5    | .   1   .   1   .   5   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          4    | .   .   .   1   1   2   
  Terminals                4    | .   .   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   .   .   3   1   4   
  Successful               2    | .   .   .   .   1   1   
  Failed                   6    | .   .   .   3   .   3   
    Catastrophic           4    | .   .   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                8    | .   .   .   3   1   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   1   
  Open DSF                 2    | .   .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5304 | 58   472  334  791  518  3131 
Spaces Moved               2499 | 42   239  166  393  289  1370 
  Core                     19   | 11   4    .    .    .    4    
  Treads                   1    | 1    .    .    .    .    .    
  Legs                     10   | 10   .    .    .    .    .    
  Wheels                   2469 | 20   235  166  393  289  1366 
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   135  135  150  150  
  Average Speed            174  | 99   170  135  148  150  194  
  Slowest Speed            2200 | 190  1350 135  210  150  2200 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       20   | 3    31   17   27   9    38   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          103  | .    2    .    .    .    101  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      102  | .    2    .    .    .    100  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      3141 | 55   285  246  532  347  1676 
  Wait                     247  | .    10   48   39   28   122  
  Move                     2494 | 41   238  165  392  288  1370 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  100  | 7    16   5    32   3    37   
  Fast Attach              11   | 5    .    .    1    1    4    
  Attach                   56   | 1    9    5    7    2    32   
  Detach                   1    | .    .    .    .    .    1    
  Swap                     22   | 1    .    3    5    6    7    
  Drop                     45   | .    2    1    18   5    19   
  Fire                     158  | .    10   19   37   14   78   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      7    | .    .    .    1    .    6    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  333 | -10/Materials | Build established: Mutant
  485 | -10/Materials | Discovered new exit (range 16)
  531 | -10/Materials | Entered another Materials area
  531 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  807 | -9/Materials  | Discovered new exit (range 10)
  865 | -9/Materials  | Entered another Materials area
  865 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1354 | -8/Materials  | Discovered new exit (range 15)
 1656 | -8/Materials  | Entered Factory
 1656 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1657 | -7/Factory    | Garrison activated, responded to threat
 2122 | -7/Factory    | Discovered new exit (range 5)
 2130 | -7/Factory    | Build established: Gunner
 2174 | -7/Factory    | Entered another Factory area
 2174 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2434 | -6/Factory    | Lost 8 parts (1p2n1u4w)
 3412 | -6/Factory    | Spotted B-75 Beast
 3760 | -6/Factory    | Lost 3 parts (1n2w)
 4164 | -6/Factory    | Build established: Scavenger-Gunner
 4437 | -6/Factory    | Core integrity fell below 50%
 5042 | -6/Factory    | Found Hvy. Reactive Plating
 5298 | -6/Factory    | Core integrity fell below 20%
 5305 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05292_ Knocked back.
05293_ R-10 Processor collects Lgt. Deuterium
  Engine.
05293_ U-05 Engineer lays Concrete. <x2>
05295_ Acquired 4 matter.
05296_ U-05 Engineer lays Concrete.
05296_ Gauss Rifle destroyed.
05297_ U-05 Engineer lays Concrete. <x2>
05297_ Penetrated by Slug.
05297_ Armor Integrity Analyzer destroyed.
05297_ Critical hit (Blast).
05298_ R-10 Processor collects Wheel.
05298_ U-05 Engineer lays Concrete. <x2>
05300_ U-05 Engineer builds a Wall.
05303_ Penetrated by Slug.
05303_ Knocked back.
05304_ Acquired 7 matter.
05304_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
05305_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          42
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       85
Power Amplification        20
Armor Coverage             225
Resistance: KI             20
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         6
Armor Integrity Analysis   30
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedNullTube
  Manual?         0
Play Time         00:53:16
  Cumulative      10.3 hours
  Start           2024.05.10 @ 11:47:42
  End             2024.05.10 @ 13:25:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70986da1-0a18-4308-a2a0-755448fbed53